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Fix crash while opening JEI splashing category (Closes #297)
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@ -19,8 +19,8 @@ import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderTypeLookup;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.texture.AtlasTexture;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.inventory.container.PlayerContainer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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@ -84,11 +84,11 @@ public class ScreenElementRenderer {
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}
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RenderSystem.scaled(50, -50, 50);
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IRenderTypeBuffer.Impl buffer = mc.getBufferBuilders().getEntityVertexConsumers();
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IRenderTypeBuffer.Impl buffer = mc.getBufferBuilders().getEntityVertexConsumers();
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RenderType renderType = RenderTypeLookup.getEntityBlockLayer(blockToRender);
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IVertexBuilder vb = buffer.getBuffer(renderType);
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MatrixStack ms = new MatrixStack();
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mc.getTextureManager().bindTexture(AtlasTexture.LOCATION_BLOCKS_TEXTURE);
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mc.getTextureManager().bindTexture(PlayerContainer.BLOCK_ATLAS_TEXTURE);
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RenderSystem.pushMatrix();
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if (fire) {
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@ -107,14 +107,16 @@ public class ScreenElementRenderer {
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}
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}
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RenderSystem.popMatrix();
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buffer.draw(renderType);
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if (blockToRender != null && !blockToRender.getFluidState().isEmpty()) {
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renderType = RenderTypeLookup.getFluidLayer(blockToRender.getFluidState());
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vb = buffer.getBuffer(renderType);
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RenderHelper.disableStandardItemLighting();
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RenderSystem.translatef(0, -300, 0);
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blockRenderer.renderFluid(new BlockPos(0, 300, 0), mc.world, vb, blockToRender.getFluidState());
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buffer.draw(renderType);
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}
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buffer.draw(renderType);
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RenderSystem.disableAlphaTest();
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RenderSystem.disableRescaleNormal();
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