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Update LightVolume to use enum wrapper for glActiveTexture
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1 changed files with 2 additions and 1 deletions
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@ -29,6 +29,7 @@ import org.lwjgl.system.MemoryUtil;
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import com.jozufozu.flywheel.backend.Backend;
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import com.jozufozu.flywheel.backend.gl.GlTexture;
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import com.jozufozu.flywheel.backend.gl.GlTextureUnit;
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import com.jozufozu.flywheel.backend.gl.versioned.RGPixelFormat;
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import net.minecraft.util.math.BlockPos;
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@ -257,7 +258,7 @@ public class LightVolume {
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// just in case something goes wrong or we accidentally call this before this volume is properly disposed of.
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if (lightData == null || removed) return;
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glActiveTexture(GL_TEXTURE4);
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GlTextureUnit.T4.makeActive();
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glTexture.bind();
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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