Add clean matrices

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Kneelawk 2024-03-01 17:48:39 -08:00
parent 7eb7c4cca0
commit 9f1c722474
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4 changed files with 105 additions and 32 deletions

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@ -8,9 +8,14 @@ import org.lwjgl.system.MemoryUtil;
import com.jozufozu.flywheel.api.event.RenderContext;
import com.jozufozu.flywheel.api.visualization.VisualizationManager;
import com.jozufozu.flywheel.backend.mixin.GameRendererAccessor;
import com.jozufozu.flywheel.lib.math.MatrixMath;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Camera;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.core.Vec3i;
import net.minecraft.world.phys.Vec3;
@ -23,17 +28,24 @@ public class FrameUniforms implements UniformProvider {
private final Matrix4f view = new Matrix4f();
private final Matrix4f viewInverse = new Matrix4f();
private final Matrix4f lastView = new Matrix4f();
private final Matrix4f viewPrev = new Matrix4f();
private final Matrix4f projection = new Matrix4f();
private final Matrix4f projectionInverse = new Matrix4f();
private final Matrix4f lastProjection = new Matrix4f();
private final Matrix4f projectionPrev = new Matrix4f();
private final Matrix4f viewProjection = new Matrix4f();
private final Matrix4f viewProjectionInverse = new Matrix4f();
private final Matrix4f lastViewProjection = new Matrix4f();
private final Matrix4f viewProjectionPrev = new Matrix4f();
private final Vector3f lastCameraPosition = new Vector3f();
private final Vector3f lastCameraLook = new Vector3f();
private final Vector2f lastCameraRot = new Vector2f();
private final Matrix4f cleanProjection = new Matrix4f();
private final Matrix4f cleanProjectionInverse = new Matrix4f();
private final Matrix4f cleanProjectionPrev = new Matrix4f();
private final Matrix4f cleanViewProjection = new Matrix4f();
private final Matrix4f cleanViewProjectionInverse = new Matrix4f();
private final Matrix4f cleanViewProjectionPrev = new Matrix4f();
private final Vector3f cameraPositionPrev = new Vector3f();
private final Vector3f cameraLookPrev = new Vector3f();
private final Vector2f cameraRotPrev = new Vector2f();
private boolean lastInit = false;
@ -65,6 +77,7 @@ public class FrameUniforms implements UniformProvider {
projection.set(context.projection());
viewProjection.set(context.viewProjection());
viewProjection.translate(-camX, -camY, -camZ);
setupCleanMatrices(context.stack(), camera, context.partialTick());
if (!Uniforms.frustumPaused || Uniforms.frustumCapture) {
MatrixMath.writePackedFrustumPlanes(ptr, viewProjection);
@ -75,28 +88,32 @@ public class FrameUniforms implements UniformProvider {
// manage last values of matrices
if (!lastInit) {
lastView.set(view);
lastProjection.set(projection);
lastViewProjection.set(lastViewProjection);
viewPrev.set(view);
projectionPrev.set(projection);
viewProjectionPrev.set(viewProjectionPrev);
cleanProjectionPrev.set(cleanProjection);
cleanViewProjectionPrev.set(cleanViewProjection);
}
ptr = writeMatrices(ptr);
lastView.set(view);
lastProjection.set(projection);
lastViewProjection.set(viewProjection);
viewPrev.set(view);
projectionPrev.set(projection);
viewProjectionPrev.set(viewProjection);
cleanProjectionPrev.set(cleanProjection);
cleanViewProjectionPrev.set(cleanViewProjection);
ptr = writeCamera(ptr, camX, camY, camZ, camera.getLookVector(), camera.getXRot(), camera.getYRot());
// last values for camera
if (!lastInit) {
lastCameraPosition.set(camX, camY, camZ);
lastCameraLook.set(camera.getLookVector());
lastCameraRot.set(camera.getXRot(), camera.getYRot());
cameraPositionPrev.set(camX, camY, camZ);
cameraLookPrev.set(camera.getLookVector());
cameraRotPrev.set(camera.getXRot(), camera.getYRot());
}
ptr = writeCamera(ptr, lastCameraPosition.x, lastCameraPosition.y, lastCameraPosition.z, lastCameraLook,
lastCameraRot.x, lastCameraRot.y);
lastCameraPosition.set(camX, camY, camZ);
lastCameraLook.set(camera.getLookVector());
lastCameraRot.set(camera.getXRot(), camera.getYRot());
ptr = writeCamera(ptr, cameraPositionPrev.x, cameraPositionPrev.y, cameraPositionPrev.z, cameraLookPrev,
cameraRotPrev.x, cameraRotPrev.y);
cameraPositionPrev.set(camX, camY, camZ);
cameraLookPrev.set(camera.getLookVector());
cameraRotPrev.set(camera.getXRot(), camera.getYRot());
var window = Minecraft.getInstance()
.getWindow();
@ -119,14 +136,39 @@ public class FrameUniforms implements UniformProvider {
private long writeMatrices(long ptr) {
MatrixMath.writeUnsafe(view, ptr);
MatrixMath.writeUnsafe(view.invert(viewInverse), ptr + 64);
MatrixMath.writeUnsafe(lastView, ptr + 64 * 2);
MatrixMath.writeUnsafe(viewPrev, ptr + 64 * 2);
MatrixMath.writeUnsafe(projection, ptr + 64 * 3);
MatrixMath.writeUnsafe(projection.invert(projectionInverse), ptr + 64 * 4);
MatrixMath.writeUnsafe(lastProjection, ptr + 64 * 5);
MatrixMath.writeUnsafe(projectionPrev, ptr + 64 * 5);
MatrixMath.writeUnsafe(viewProjection, ptr + 64 * 6);
MatrixMath.writeUnsafe(viewProjection.invert(viewProjectionInverse), ptr + 64 * 7);
MatrixMath.writeUnsafe(lastViewProjection, ptr + 64 * 8);
return ptr + 64 * 9;
MatrixMath.writeUnsafe(viewProjectionPrev, ptr + 64 * 8);
MatrixMath.writeUnsafe(cleanProjection, ptr + 64 * 9);
MatrixMath.writeUnsafe(cleanProjection.invert(cleanProjectionInverse), ptr + 64 * 10);
MatrixMath.writeUnsafe(cleanProjectionPrev, ptr + 64 * 11);
MatrixMath.writeUnsafe(cleanViewProjection, ptr + 64 * 12);
MatrixMath.writeUnsafe(cleanViewProjection.invert(cleanViewProjectionInverse), ptr + 64 * 13);
MatrixMath.writeUnsafe(cleanViewProjectionPrev, ptr + 64 * 14);
return ptr + 64 * 15;
}
private void setupCleanMatrices(PoseStack stack, Camera camera, float partialTicks) {
Minecraft mc = Minecraft.getInstance();
GameRenderer gr = mc.gameRenderer;
GameRendererAccessor gra = (GameRendererAccessor) gr;
float fov = (float) gra.flywheel$getFov(camera, partialTicks, true);
cleanProjection.identity();
if (gra.flywheel$getZoom() != 1.0F) {
cleanProjection.translate(gra.flywheel$getZoomX(), -gra.flywheel$getZoomY(), 0.0F);
cleanProjection.scale(gra.flywheel$getZoom(), gra.flywheel$getZoom(), 1.0F);
}
cleanProjection.mul(new Matrix4f().setPerspective(fov * ((float) Math.PI / 180F), (float) mc.getWindow().getWidth() / (float) mc.getWindow().getHeight(), 0.05F, gr.getDepthFar()));
cleanViewProjection.set(cleanProjection).mul(stack.last().pose());
}
private static long writeCamera(long ptr, float camX, float camY, float camZ, Vector3f lookVector, float xRot,

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@ -0,0 +1,23 @@
package com.jozufozu.flywheel.backend.mixin;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
import org.spongepowered.asm.mixin.gen.Invoker;
import net.minecraft.client.Camera;
import net.minecraft.client.renderer.GameRenderer;
@Mixin(GameRenderer.class)
public interface GameRendererAccessor {
@Invoker("getFov")
double flywheel$getFov(Camera pActiveRenderInfo, float pPartialTicks, boolean pUseFOVSetting);
@Accessor("zoom")
float flywheel$getZoom();
@Accessor("zoomX")
float flywheel$getZoomX();
@Accessor("zoomY")
float flywheel$getZoomY();
}

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@ -14,20 +14,27 @@ layout(std140) uniform _FlwFrameUniforms {
mat4 flw_view;
mat4 flw_viewInverse;
mat4 flw_lastView;
mat4 flw_viewPrev;
mat4 flw_projection;
mat4 flw_projectionInverse;
mat4 flw_lastProjection;
mat4 flw_projectionPrev;
mat4 flw_viewProjection;
mat4 flw_viewProjectionInverse;
mat4 flw_lastViewProjection;
mat4 flw_viewProjectionPrev;
mat4 flw_cleanProjection;
mat4 flw_cleanProjectionInverse;
mat4 flw_cleanProjectionPrev;
mat4 flw_cleanViewProjection;
mat4 flw_cleanViewProjectionInverse;
mat4 flw_cleanViewProjectionPrev;
vec4 _flw_cameraPos;
vec4 _flw_cameraLook;
vec2 flw_cameraRot;
vec4 _flw_lastCameraPos;
vec4 _flw_lastCameraLook;
vec2 flw_lastCameraRot;
vec4 _flw_cameraPosPrev;
vec4 _flw_cameraLookPrev;
vec2 flw_cameraRotPrev;
vec2 flw_viewportSize;
float flw_defaultLineWidth;
@ -45,5 +52,5 @@ layout(std140) uniform _FlwFrameUniforms {
#define flw_cameraPos _flw_cameraPos.xyz
#define flw_cameraLook _flw_cameraLook.xyz
#define flw_lastCameraPos _flw_lastCameraPos.xyz
#define flw_lastCameraLook _flw_lastCameraLook.xyz
#define flw_cameraPosPrev _flw_cameraPosPrev.xyz
#define flw_cameraLookPrev _flw_cameraLookPrev.xyz

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@ -5,6 +5,7 @@
"compatibilityLevel": "JAVA_17",
"refmap": "flywheel.refmap.json",
"client": [
"GameRendererAccessor",
"GlStateManagerMixin",
"LightTextureAccessor",
"OverlayTextureAccessor",