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https://github.com/Jozufozu/Flywheel.git
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Add clean matrices
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@ -8,9 +8,14 @@ import org.lwjgl.system.MemoryUtil;
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import com.jozufozu.flywheel.api.event.RenderContext;
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import com.jozufozu.flywheel.api.visualization.VisualizationManager;
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import com.jozufozu.flywheel.backend.mixin.GameRendererAccessor;
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import com.jozufozu.flywheel.lib.math.MatrixMath;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.Camera;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.core.Vec3i;
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import net.minecraft.world.phys.Vec3;
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@ -23,17 +28,24 @@ public class FrameUniforms implements UniformProvider {
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private final Matrix4f view = new Matrix4f();
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private final Matrix4f viewInverse = new Matrix4f();
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private final Matrix4f lastView = new Matrix4f();
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private final Matrix4f viewPrev = new Matrix4f();
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private final Matrix4f projection = new Matrix4f();
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private final Matrix4f projectionInverse = new Matrix4f();
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private final Matrix4f lastProjection = new Matrix4f();
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private final Matrix4f projectionPrev = new Matrix4f();
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private final Matrix4f viewProjection = new Matrix4f();
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private final Matrix4f viewProjectionInverse = new Matrix4f();
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private final Matrix4f lastViewProjection = new Matrix4f();
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private final Matrix4f viewProjectionPrev = new Matrix4f();
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private final Vector3f lastCameraPosition = new Vector3f();
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private final Vector3f lastCameraLook = new Vector3f();
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private final Vector2f lastCameraRot = new Vector2f();
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private final Matrix4f cleanProjection = new Matrix4f();
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private final Matrix4f cleanProjectionInverse = new Matrix4f();
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private final Matrix4f cleanProjectionPrev = new Matrix4f();
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private final Matrix4f cleanViewProjection = new Matrix4f();
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private final Matrix4f cleanViewProjectionInverse = new Matrix4f();
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private final Matrix4f cleanViewProjectionPrev = new Matrix4f();
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private final Vector3f cameraPositionPrev = new Vector3f();
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private final Vector3f cameraLookPrev = new Vector3f();
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private final Vector2f cameraRotPrev = new Vector2f();
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private boolean lastInit = false;
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@ -65,6 +77,7 @@ public class FrameUniforms implements UniformProvider {
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projection.set(context.projection());
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viewProjection.set(context.viewProjection());
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viewProjection.translate(-camX, -camY, -camZ);
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setupCleanMatrices(context.stack(), camera, context.partialTick());
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if (!Uniforms.frustumPaused || Uniforms.frustumCapture) {
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MatrixMath.writePackedFrustumPlanes(ptr, viewProjection);
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@ -75,28 +88,32 @@ public class FrameUniforms implements UniformProvider {
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// manage last values of matrices
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if (!lastInit) {
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lastView.set(view);
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lastProjection.set(projection);
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lastViewProjection.set(lastViewProjection);
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viewPrev.set(view);
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projectionPrev.set(projection);
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viewProjectionPrev.set(viewProjectionPrev);
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cleanProjectionPrev.set(cleanProjection);
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cleanViewProjectionPrev.set(cleanViewProjection);
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}
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ptr = writeMatrices(ptr);
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lastView.set(view);
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lastProjection.set(projection);
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lastViewProjection.set(viewProjection);
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viewPrev.set(view);
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projectionPrev.set(projection);
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viewProjectionPrev.set(viewProjection);
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cleanProjectionPrev.set(cleanProjection);
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cleanViewProjectionPrev.set(cleanViewProjection);
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ptr = writeCamera(ptr, camX, camY, camZ, camera.getLookVector(), camera.getXRot(), camera.getYRot());
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// last values for camera
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if (!lastInit) {
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lastCameraPosition.set(camX, camY, camZ);
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lastCameraLook.set(camera.getLookVector());
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lastCameraRot.set(camera.getXRot(), camera.getYRot());
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cameraPositionPrev.set(camX, camY, camZ);
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cameraLookPrev.set(camera.getLookVector());
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cameraRotPrev.set(camera.getXRot(), camera.getYRot());
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}
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ptr = writeCamera(ptr, lastCameraPosition.x, lastCameraPosition.y, lastCameraPosition.z, lastCameraLook,
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lastCameraRot.x, lastCameraRot.y);
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lastCameraPosition.set(camX, camY, camZ);
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lastCameraLook.set(camera.getLookVector());
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lastCameraRot.set(camera.getXRot(), camera.getYRot());
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ptr = writeCamera(ptr, cameraPositionPrev.x, cameraPositionPrev.y, cameraPositionPrev.z, cameraLookPrev,
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cameraRotPrev.x, cameraRotPrev.y);
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cameraPositionPrev.set(camX, camY, camZ);
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cameraLookPrev.set(camera.getLookVector());
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cameraRotPrev.set(camera.getXRot(), camera.getYRot());
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var window = Minecraft.getInstance()
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.getWindow();
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@ -119,14 +136,39 @@ public class FrameUniforms implements UniformProvider {
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private long writeMatrices(long ptr) {
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MatrixMath.writeUnsafe(view, ptr);
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MatrixMath.writeUnsafe(view.invert(viewInverse), ptr + 64);
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MatrixMath.writeUnsafe(lastView, ptr + 64 * 2);
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MatrixMath.writeUnsafe(viewPrev, ptr + 64 * 2);
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MatrixMath.writeUnsafe(projection, ptr + 64 * 3);
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MatrixMath.writeUnsafe(projection.invert(projectionInverse), ptr + 64 * 4);
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MatrixMath.writeUnsafe(lastProjection, ptr + 64 * 5);
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MatrixMath.writeUnsafe(projectionPrev, ptr + 64 * 5);
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MatrixMath.writeUnsafe(viewProjection, ptr + 64 * 6);
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MatrixMath.writeUnsafe(viewProjection.invert(viewProjectionInverse), ptr + 64 * 7);
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MatrixMath.writeUnsafe(lastViewProjection, ptr + 64 * 8);
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return ptr + 64 * 9;
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MatrixMath.writeUnsafe(viewProjectionPrev, ptr + 64 * 8);
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MatrixMath.writeUnsafe(cleanProjection, ptr + 64 * 9);
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MatrixMath.writeUnsafe(cleanProjection.invert(cleanProjectionInverse), ptr + 64 * 10);
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MatrixMath.writeUnsafe(cleanProjectionPrev, ptr + 64 * 11);
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MatrixMath.writeUnsafe(cleanViewProjection, ptr + 64 * 12);
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MatrixMath.writeUnsafe(cleanViewProjection.invert(cleanViewProjectionInverse), ptr + 64 * 13);
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MatrixMath.writeUnsafe(cleanViewProjectionPrev, ptr + 64 * 14);
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return ptr + 64 * 15;
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}
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private void setupCleanMatrices(PoseStack stack, Camera camera, float partialTicks) {
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Minecraft mc = Minecraft.getInstance();
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GameRenderer gr = mc.gameRenderer;
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GameRendererAccessor gra = (GameRendererAccessor) gr;
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float fov = (float) gra.flywheel$getFov(camera, partialTicks, true);
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cleanProjection.identity();
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if (gra.flywheel$getZoom() != 1.0F) {
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cleanProjection.translate(gra.flywheel$getZoomX(), -gra.flywheel$getZoomY(), 0.0F);
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cleanProjection.scale(gra.flywheel$getZoom(), gra.flywheel$getZoom(), 1.0F);
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}
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cleanProjection.mul(new Matrix4f().setPerspective(fov * ((float) Math.PI / 180F), (float) mc.getWindow().getWidth() / (float) mc.getWindow().getHeight(), 0.05F, gr.getDepthFar()));
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cleanViewProjection.set(cleanProjection).mul(stack.last().pose());
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}
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private static long writeCamera(long ptr, float camX, float camY, float camZ, Vector3f lookVector, float xRot,
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@ -0,0 +1,23 @@
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package com.jozufozu.flywheel.backend.mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.gen.Accessor;
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import org.spongepowered.asm.mixin.gen.Invoker;
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import net.minecraft.client.Camera;
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import net.minecraft.client.renderer.GameRenderer;
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@Mixin(GameRenderer.class)
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public interface GameRendererAccessor {
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@Invoker("getFov")
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double flywheel$getFov(Camera pActiveRenderInfo, float pPartialTicks, boolean pUseFOVSetting);
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@Accessor("zoom")
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float flywheel$getZoom();
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@Accessor("zoomX")
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float flywheel$getZoomX();
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@Accessor("zoomY")
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float flywheel$getZoomY();
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}
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@ -14,20 +14,27 @@ layout(std140) uniform _FlwFrameUniforms {
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mat4 flw_view;
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mat4 flw_viewInverse;
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mat4 flw_lastView;
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mat4 flw_viewPrev;
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mat4 flw_projection;
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mat4 flw_projectionInverse;
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mat4 flw_lastProjection;
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mat4 flw_projectionPrev;
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mat4 flw_viewProjection;
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mat4 flw_viewProjectionInverse;
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mat4 flw_lastViewProjection;
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mat4 flw_viewProjectionPrev;
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mat4 flw_cleanProjection;
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mat4 flw_cleanProjectionInverse;
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mat4 flw_cleanProjectionPrev;
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mat4 flw_cleanViewProjection;
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mat4 flw_cleanViewProjectionInverse;
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mat4 flw_cleanViewProjectionPrev;
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vec4 _flw_cameraPos;
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vec4 _flw_cameraLook;
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vec2 flw_cameraRot;
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vec4 _flw_lastCameraPos;
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vec4 _flw_lastCameraLook;
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vec2 flw_lastCameraRot;
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vec4 _flw_cameraPosPrev;
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vec4 _flw_cameraLookPrev;
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vec2 flw_cameraRotPrev;
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vec2 flw_viewportSize;
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float flw_defaultLineWidth;
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@ -45,5 +52,5 @@ layout(std140) uniform _FlwFrameUniforms {
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#define flw_cameraPos _flw_cameraPos.xyz
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#define flw_cameraLook _flw_cameraLook.xyz
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#define flw_lastCameraPos _flw_lastCameraPos.xyz
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#define flw_lastCameraLook _flw_lastCameraLook.xyz
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#define flw_cameraPosPrev _flw_cameraPosPrev.xyz
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#define flw_cameraLookPrev _flw_cameraLookPrev.xyz
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@ -5,6 +5,7 @@
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"compatibilityLevel": "JAVA_17",
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"refmap": "flywheel.refmap.json",
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"client": [
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"GameRendererAccessor",
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"GlStateManagerMixin",
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"LightTextureAccessor",
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"OverlayTextureAccessor",
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