Belt speed = item speed and secret wrench fix.

This commit is contained in:
JozsefA 2021-03-12 16:33:01 -08:00
parent f14661fb6f
commit a1e10a5c3c
6 changed files with 174 additions and 5 deletions

View File

@ -110,7 +110,7 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
float spriteSize = spriteShift.getTarget().getMaxV() - spriteShift.getTarget().getMinV();
double scroll = speed * time / (36 * 16) + (bottom ? 0.5 : 0.0);
double scroll = speed * time / (31.5 * 16) + (bottom ? 0.5 : 0.0);
scroll = scroll - Math.floor(scroll);
scroll = scroll * spriteSize * scrollMult;

View File

@ -3,6 +3,7 @@ package com.simibubi.create.content.contraptions.wrench;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.foundation.block.render.CustomRenderedItemModelRenderer;
import com.simibubi.create.foundation.item.PartialItemModelRenderer;
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.ScrollValueHandler;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
@ -16,11 +17,9 @@ public class WrenchItemRenderer extends CustomRenderedItemModelRenderer<WrenchMo
IRenderTypeBuffer buffer, int light, int overlay) {
renderer.render(model.getBakedModel(), light);
float worldTime = AnimationTickHolder.getRenderTime();
float angle = worldTime * -.5f % 360;
float xOffset = -1/16f;
ms.translate(-xOffset, 0, 0);
ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(angle));
ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(ScrollValueHandler.getScroll(AnimationTickHolder.getPartialTicks())));
ms.translate(xOffset, 0, 0);
renderer.render(model.getPartial("gear"), light);

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@ -33,6 +33,7 @@ import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import com.simibubi.create.foundation.tileEntity.behaviour.edgeInteraction.EdgeInteractionRenderer;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringRenderer;
import com.simibubi.create.foundation.tileEntity.behaviour.linked.LinkRenderer;
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.ScrollValueHandler;
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.ScrollValueRenderer;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
import com.simibubi.create.foundation.utility.ServerSpeedProvider;
@ -84,6 +85,7 @@ public class ClientEvents {
AnimationTickHolder.tick();
FastRenderDispatcher.tick();
ScrollValueHandler.tick();
CreateClient.schematicSender.tick();
CreateClient.schematicAndQuillHandler.tick();

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@ -7,6 +7,7 @@ import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform.Sided;
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.ScrollValueBehaviour.StepContext;
import com.simibubi.create.foundation.utility.PhysicalFloat;
import net.minecraft.client.Minecraft;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.util.math.BlockPos;
@ -20,6 +21,11 @@ import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
@EventBusSubscriber
public class ScrollValueHandler {
private static float lastPassiveScroll = 0.0f;
private static float passiveScroll = 0.0f;
private static float passiveScrollDirection = 1f;
private static final PhysicalFloat wrenchCog = PhysicalFloat.create().withDrag(0.7);
@OnlyIn(Dist.CLIENT)
public static boolean onScroll(double delta) {
RayTraceResult objectMouseOver = Minecraft.getInstance().objectMouseOver;
@ -36,6 +42,10 @@ public class ScrollValueHandler {
return false;
if (!mc.player.isAllowEdit())
return false;
passiveScrollDirection = (float) delta;
wrenchCog.bump(3, delta * 10);
if (scrolling.needsWrench && !AllItems.WRENCH.isIn(mc.player.getHeldItemMainhand()))
return false;
if (scrolling.slotPositioning instanceof Sided)
@ -57,6 +67,17 @@ public class ScrollValueHandler {
return true;
}
public static float getScroll(float partialTicks) {
return wrenchCog.getValue(partialTicks) + MathHelper.lerp(partialTicks, lastPassiveScroll, passiveScroll);
}
@OnlyIn(Dist.CLIENT)
public static void tick() {
lastPassiveScroll = passiveScroll;
wrenchCog.tick();
passiveScroll += passiveScrollDirection * 0.5;
}
protected static void applyTo(double delta, ScrollValueBehaviour scrolling) {
scrolling.ticksUntilScrollPacket = 10;
int valueBefore = scrolling.scrollableValue;

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@ -0,0 +1,147 @@
package com.simibubi.create.foundation.utility;
import net.minecraft.util.math.MathHelper;
import java.util.ArrayList;
public class PhysicalFloat {
float previousValue;
float value;
float speed;
private final ArrayList<Force> forces = new ArrayList<>();
public static PhysicalFloat create() {
return new PhysicalFloat();
}
public PhysicalFloat startAt(double value) {
previousValue = this.value = (float) value;
return this;
}
public PhysicalFloat withDrag(double drag) {
return addForce(new DragForce((float) drag));
}
public PhysicalFloat zeroing(double g) {
return addForce(new ZeroingForce((float) g));
}
public void tick() {
previousValue = value;
for (Force force : forces)
speed = force.apply(speed, value);
forces.removeIf(Force::finished);
value += speed;
}
public PhysicalFloat addForce(Force f) {
forces.add(f);
return this;
}
public PhysicalFloat bump(double force) {
return addForce(new Impulse((float) force));
}
public PhysicalFloat bump(int time, double force) {
return addForce(new ForceOverTime(time, (float) force));
}
public float getValue() {
return getValue(1);
}
public float getValue(float partialTicks) {
return MathHelper.lerp(partialTicks, previousValue, value);
}
public interface Force {
float apply(float speed, float value);
boolean finished();
}
public static class DragForce implements Force {
final float dragFactor;
public DragForce(float dragFactor) {
this.dragFactor = dragFactor;
}
@Override
public float apply(float speed, float value) {
return speed * dragFactor;
}
@Override
public boolean finished() {
return false;
}
}
public static class ZeroingForce implements Force {
final float g;
public ZeroingForce(float g) {
this.g = g;
}
@Override
public float apply(float speed, float value) {
return speed - MathHelper.clamp(g * Math.signum(value), -speed, speed);
}
@Override
public boolean finished() {
return false;
}
}
public static class Impulse implements Force {
float force;
public Impulse(float force) {
this.force = force;
}
@Override
public float apply(float speed, float value) {
return speed + force;
}
@Override
public boolean finished() {
return true;
}
}
public static class ForceOverTime implements Force {
int timeRemaining;
float accel;
public ForceOverTime(int time, float totalAcceleration) {
this.timeRemaining = time;
this.accel = totalAcceleration / (float) time;
}
@Override
public float apply(float speed, float value) {
timeRemaining--;
return speed + accel;
}
@Override
public boolean finished() {
return timeRemaining <= 0;
}
}
}

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@ -88,7 +88,7 @@ void main() {
vec3 norm = normalize(normalMat * vec4(aNormal, 0.)).xyz;
float scrollSize = aScrollTexture.w - aScrollTexture.y;
float scroll = fract(aSpeed * uTime / (36. * 16.) + aOffset) * scrollSize * aScrollMult;
float scroll = fract(aSpeed * uTime / (31.5 * 16.) + aOffset) * scrollSize * aScrollMult;
Diffuse = diffuse(norm);
TexCoords = aTexCoords - aSourceTexture + aScrollTexture.xy + vec2(0, scroll);