mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-12-29 08:26:37 +01:00
a bunch of refactoring to make things easier later
it's not any more stable but belts render on contraptions rotating things almost do actually fix a bunch of memory leaks
This commit is contained in:
parent
092a92f095
commit
a56d08b78e
43 changed files with 916 additions and 396 deletions
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@ -9,12 +9,13 @@ import java.util.List;
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import java.util.Map;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.fluids.FluidTransportBehaviour.AttachmentTypes;
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import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock.HeatLevel;
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import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
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import com.simibubi.create.foundation.utility.*;
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import com.simibubi.create.foundation.utility.render.instancing.BeltBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.*;
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import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.model.IBakedModel;
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@ -217,19 +218,20 @@ public class AllBlockPartials {
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return CreateClient.bufferCache.renderDirectionalPartial(this, referenceState, facing, ms);
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}
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public RotatingBuffer renderOnRotating(BlockState referenceState) {
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return CreateClient.kineticRenderer.renderPartialRotating(this, referenceState);
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public <T extends KineticTileEntity> InstanceBuffer<RotatingData> renderOnRotating(InstanceContext<T> ctx, BlockState referenceState) {
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return ctx.getKinetics().renderPartialRotating(this, referenceState);
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}
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public BeltBuffer renderOnBelt(BlockState referenceState) {
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return CreateClient.kineticRenderer.renderPartialBelt(this, referenceState);
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public <T extends BeltTileEntity> InstanceBuffer<BeltData> renderOnBelt(InstanceContext<T> ctx, BlockState referenceState) {
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return ctx.getKinetics().renderPartialBelt(this, referenceState);
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}
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public RotatingBuffer renderOnDirectionalSouthRotating(BlockState referenceState) {
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public <T extends KineticTileEntity> InstanceBuffer<RotatingData> renderOnDirectionalSouthRotating(InstanceContext<T> ctx, BlockState referenceState) {
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Direction facing = referenceState.get(FACING);
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return renderOnDirectionalSouthRotating(referenceState, facing);
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return renderOnDirectionalSouthRotating(ctx, referenceState, facing);
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}
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public RotatingBuffer renderOnDirectionalSouthRotating(BlockState referenceState, Direction facing) {
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public <T extends KineticTileEntity> InstanceBuffer<RotatingData> renderOnDirectionalSouthRotating(InstanceContext<T> ctx, BlockState referenceState, Direction facing) {
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MatrixStack ms = new MatrixStack();
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// TODO 1.15 find a way to cache this model matrix computation
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MatrixStacker.of(ms)
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@ -237,7 +239,7 @@ public class AllBlockPartials {
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.rotateY(AngleHelper.horizontalAngle(facing))
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.rotateX(AngleHelper.verticalAngle(facing))
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.unCentre();
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return CreateClient.kineticRenderer.renderDirectionalPartialInstanced(this, referenceState, facing, ms);
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return ctx.getKinetics().renderDirectionalPartialInstanced(this, referenceState, facing, ms);
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}
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}
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@ -16,6 +16,7 @@ import com.simibubi.create.foundation.block.render.CustomBlockModels;
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import com.simibubi.create.foundation.block.render.SpriteShifter;
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import com.simibubi.create.foundation.item.CustomItemModels;
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import com.simibubi.create.foundation.item.CustomRenderedItems;
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import com.simibubi.create.foundation.utility.render.FastContraptionRenderer;
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import com.simibubi.create.foundation.utility.render.FastKineticRenderer;
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import com.simibubi.create.foundation.utility.render.SuperByteBufferCache;
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import com.simibubi.create.foundation.utility.outliner.Outliner;
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@ -73,8 +74,6 @@ public class CreateClient {
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bufferCache.registerCompartment(ContraptionRenderer.CONTRAPTION, 20);
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kineticRenderer = new FastKineticRenderer();
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kineticRenderer.registerCompartment(KineticTileEntityRenderer.KINETIC_TILE);
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kineticRenderer.registerCompartment(ContraptionRenderer.CONTRAPTION, 20);
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AllKeys.register();
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AllContainerTypes.registerScreenFactories();
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@ -180,4 +179,9 @@ public class CreateClient {
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return casingConnectivity;
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}
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public static void invalidateRenderers() {
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CreateClient.bufferCache.invalidate();
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CreateClient.kineticRenderer.invalidate();
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FastContraptionRenderer.invalidateAll();
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}
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}
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@ -457,8 +457,14 @@ public abstract class KineticTileEntity extends SmartTileEntity
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}
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public static AxisAlignedBB NOWHERE_AABB = new AxisAlignedBB(Double.NaN, Double.NaN, Double.NaN, Double.NaN, Double.NaN, Double.NaN);
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@Override
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public AxisAlignedBB getRenderBoundingBox() {
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return super.getRenderBoundingBox();
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}
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@Override
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public double getMaxRenderDistanceSquared() {
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return 16384.0D; // TODO: make this a config option
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}
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}
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@ -2,21 +2,17 @@ package com.simibubi.create.content.contraptions.base;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.CreateClient;
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import com.simibubi.create.content.contraptions.KineticDebugger;
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import com.simibubi.create.content.contraptions.relays.elementary.CogWheelBlock;
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import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.ColorHelper;
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import com.simibubi.create.foundation.utility.render.instancing.IInstancedTileEntityRenderer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.*;
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import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.render.SuperByteBufferCache.Compartment;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderTypeLookup;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.Direction;
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@ -48,32 +44,36 @@ public class KineticTileEntityRenderer extends SafeTileEntityRenderer<KineticTil
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// for (RenderType type : RenderType.getBlockLayers())
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// if (RenderTypeLookup.canRenderInLayer(te.getBlockState(), type))
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// renderRotatingBuffer(te, getRotatedModel(te));
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addInstanceData(te);
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addInstanceData(new InstanceContext.World<>(te));
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}
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@Override
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public void addInstanceData(KineticTileEntity te) {
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renderRotatingBuffer(te, getRotatedModel(te));
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public void addInstanceData(InstanceContext<KineticTileEntity> ctx) {
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renderRotatingBuffer(ctx, getRotatedModel(ctx));
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}
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public static void renderRotatingKineticBlock(KineticTileEntity te, BlockState renderedState) {
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RotatingBuffer instancedRenderer = CreateClient.kineticRenderer.renderBlockInstanced(KINETIC_TILE, renderedState);
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renderRotatingBuffer(te, instancedRenderer);
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public static <T extends KineticTileEntity> void renderRotatingKineticBlock(InstanceContext<T> ctx, BlockState renderedState) {
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InstanceBuffer<RotatingData> instancedRenderer = ctx.getKinetics().renderBlockInstanced(KINETIC_TILE, renderedState);
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renderRotatingBuffer(ctx, instancedRenderer);
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}
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public static void renderRotatingBuffer(KineticTileEntity te, RotatingBuffer instancer) {
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public static <T extends KineticTileEntity> void renderRotatingBuffer(InstanceContext<T> ctx, InstanceBuffer<RotatingData> instancer) {
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instancer.setupInstance(data -> {
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T te = ctx.te;
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final BlockPos pos = te.getPos();
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Axis axis = ((IRotate) te.getBlockState()
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.getBlock()).getRotationAxis(te.getBlockState());
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data
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.setBlockLight(te.getWorld().getLightLevel(LightType.BLOCK, te.getPos()))
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.setSkyLight(te.getWorld().getLightLevel(LightType.SKY, te.getPos()))
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.setRotationalSpeed(te.getSpeed())
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.setRotationOffset(getRotationOffsetForPosition(te, pos, axis))
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.setRotationAxis(Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis).getUnitVector())
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.setPosition(pos);
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data.setRotationalSpeed(te.getSpeed())
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.setRotationOffset(getRotationOffsetForPosition(te, pos, axis))
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.setRotationAxis(Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis).getUnitVector())
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.setPosition(pos);
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if (ctx.checkWorldLight()) {
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data.setBlockLight(te.getWorld().getLightLevel(LightType.BLOCK, te.getPos()))
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.setSkyLight(te.getWorld().getLightLevel(LightType.SKY, te.getPos()));
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}
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});
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}
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@ -139,8 +139,8 @@ public class KineticTileEntityRenderer extends SafeTileEntityRenderer<KineticTil
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return te.getBlockState();
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}
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protected RotatingBuffer getRotatedModel(KineticTileEntity te) {
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return CreateClient.kineticRenderer.renderBlockInstanced(KINETIC_TILE, getRenderedBlockState(te));
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protected InstanceBuffer<RotatingData> getRotatedModel(InstanceContext<? extends KineticTileEntity> ctx) {
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return ctx.getKinetics().renderBlockInstanced(KINETIC_TILE, getRenderedBlockState(ctx.te));
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}
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}
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@ -10,7 +10,8 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Mov
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.InstanceContext;
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import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.VecHelper;
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@ -28,8 +29,8 @@ public class DrillRenderer extends KineticTileEntityRenderer {
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}
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@Override
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protected RotatingBuffer getRotatedModel(KineticTileEntity te) {
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return AllBlockPartials.DRILL_HEAD.renderOnDirectionalSouthRotating(te.getBlockState());
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protected InstanceBuffer<RotatingData> getRotatedModel(InstanceContext<? extends KineticTileEntity> ctx) {
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return AllBlockPartials.DRILL_HEAD.renderOnDirectionalSouthRotating(ctx, ctx.te.getBlockState());
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}
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protected static SuperByteBuffer getRotatingModel(BlockState state) {
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@ -8,7 +8,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.contraptions.components.clock.CuckooClockTileEntity.Animation;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.InstanceContext;
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import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingData;
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@ -93,14 +93,9 @@ public class CuckooClockRenderer extends KineticTileEntityRenderer {
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}
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@Override
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protected RotatingBuffer getRotatedModel(KineticTileEntity te) {
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return transform(AllBlockPartials.SHAFT_HALF, te);
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}
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private RotatingBuffer transform(AllBlockPartials partial, KineticTileEntity te) {
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return partial.renderOnDirectionalSouthRotating(te.getBlockState(), te.getBlockState()
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.get(CuckooClockBlock.HORIZONTAL_FACING)
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.getOpposite());
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protected InstanceBuffer<RotatingData> getRotatedModel(InstanceContext<? extends KineticTileEntity> ctx) {
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BlockState blockState = ctx.te.getBlockState();
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return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(ctx, blockState, blockState.get(CuckooClockBlock.HORIZONTAL_FACING).getOpposite());
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}
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private SuperByteBuffer rotateHand(SuperByteBuffer buffer, float angle, Direction facing) {
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@ -20,6 +20,7 @@ import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.render.instancing.IInstancedTileEntityRenderer;
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import com.simibubi.create.foundation.utility.render.instancing.InstanceContext;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -51,12 +52,11 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
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FilteringRenderer.renderOnTileEntity(te, partialTicks, ms, buffer, light, overlay);
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renderComponents(te, partialTicks, ms, buffer, light, overlay);
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addInstanceData(te);
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}
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@Override
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public void addInstanceData(DeployerTileEntity te) {
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KineticTileEntityRenderer.renderRotatingKineticBlock(te, getRenderedBlockState(te));
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public void addInstanceData(InstanceContext<DeployerTileEntity> ctx) {
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KineticTileEntityRenderer.renderRotatingKineticBlock(ctx, getRenderedBlockState(ctx.te));
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}
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protected void renderItem(DeployerTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
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@ -110,7 +110,7 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
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protected void renderComponents(DeployerTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
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int light, int overlay) {
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IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
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KineticTileEntityRenderer.renderRotatingKineticBlock(te, getRenderedBlockState(te));
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KineticTileEntityRenderer.renderRotatingKineticBlock(new InstanceContext.World<>(te), getRenderedBlockState(te));
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BlockState blockState = te.getBlockState();
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BlockPos pos = te.getPos();
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@ -8,7 +8,10 @@ import com.simibubi.create.content.contraptions.base.IRotate;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.InstanceContext;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingData;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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@ -26,24 +29,21 @@ public class EncasedFanRenderer extends KineticTileEntityRenderer {
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@Override
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protected void renderSafe(KineticTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
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int light, int overlay) {
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addInstanceData(te);
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super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
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}
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@Override
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public void addInstanceData(KineticTileEntity te) {
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public void addInstanceData(InstanceContext<KineticTileEntity> ctx) {
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KineticTileEntity te = ctx.te;
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Direction direction = te.getBlockState()
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.get(FACING);
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BlockPos inFront = te.getPos().offset(direction);
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int blockLight = te.getWorld().getLightLevel(LightType.BLOCK, inFront);
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int skyLight = te.getWorld().getLightLevel(LightType.SKY, inFront);
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InstanceBuffer<RotatingData> shaftHalf =
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AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(ctx, te.getBlockState(), direction.getOpposite());
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InstanceBuffer<RotatingData> fanInner =
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AllBlockPartials.ENCASED_FAN_INNER.renderOnDirectionalSouthRotating(ctx, te.getBlockState(), direction.getOpposite());
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RotatingBuffer shaftHalf =
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AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(te.getBlockState(), direction.getOpposite());
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RotatingBuffer fanInner =
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AllBlockPartials.ENCASED_FAN_INNER.renderOnDirectionalSouthRotating(te.getBlockState(), direction.getOpposite());
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renderRotatingBuffer(te, shaftHalf);
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renderRotatingBuffer(ctx, shaftHalf);
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fanInner.setupInstance(data -> {
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final BlockPos pos = te.getPos();
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Direction.Axis axis = ((IRotate) te.getBlockState()
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@ -55,12 +55,19 @@ public class EncasedFanRenderer extends KineticTileEntityRenderer {
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if (speed < 0)
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speed = MathHelper.clamp(speed, -64 * 20, -80);
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data.setBlockLight(blockLight)
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.setSkyLight(skyLight)
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.setRotationalSpeed(speed)
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data.setRotationalSpeed(speed)
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.setRotationOffset(getRotationOffsetForPosition(te, pos, axis))
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.setRotationAxis(Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, axis).getUnitVector())
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.setPosition(pos);
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if (ctx.checkWorldLight()) {
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BlockPos inFront = te.getPos().offset(direction);
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int blockLight = te.getWorld().getLightLevel(LightType.BLOCK, inFront);
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int skyLight = te.getWorld().getLightLevel(LightType.SKY, inFront);
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data.setBlockLight(blockLight)
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.setSkyLight(skyLight);
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}
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});
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}
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}
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@ -9,10 +9,10 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.contraptions.components.flywheel.FlywheelBlock.ConnectionState;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
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import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
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import com.simibubi.create.foundation.utility.render.instancing.InstanceContext;
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import com.simibubi.create.foundation.utility.render.instancing.RotatingData;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -77,8 +77,8 @@ public class FlywheelRenderer extends KineticTileEntityRenderer {
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}
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@Override
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protected RotatingBuffer getRotatedModel(KineticTileEntity te) {
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return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(te.getBlockState(), te.getBlockState()
|
||||
protected InstanceBuffer<RotatingData> getRotatedModel(InstanceContext<? extends KineticTileEntity> ctx) {
|
||||
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(ctx, ctx.te.getBlockState(), ctx.te.getBlockState()
|
||||
.get(HORIZONTAL_FACING)
|
||||
.getOpposite());
|
||||
}
|
||||
|
|
|
@ -1,12 +1,11 @@
|
|||
package com.simibubi.create.content.contraptions.components.millstone;
|
||||
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceContext;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingData;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
|
||||
|
@ -17,8 +16,8 @@ public class MillstoneRenderer extends KineticTileEntityRenderer {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected RotatingBuffer getRotatedModel(KineticTileEntity te) {
|
||||
return CreateClient.kineticRenderer.renderPartialRotating(AllBlockPartials.MILLSTONE_COG, te.getBlockState());
|
||||
protected InstanceBuffer<RotatingData> getRotatedModel(InstanceContext<? extends KineticTileEntity> ctx) {
|
||||
return AllBlockPartials.MILLSTONE_COG.renderOnRotating(ctx, ctx.te.getBlockState());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceContext;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingData;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
|
||||
|
@ -16,8 +16,8 @@ public class CreativeMotorRenderer extends KineticTileEntityRenderer {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected RotatingBuffer getRotatedModel(KineticTileEntity te) {
|
||||
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(te.getBlockState());
|
||||
protected InstanceBuffer<RotatingData> getRotatedModel(InstanceContext<? extends KineticTileEntity> ctx) {
|
||||
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(ctx, ctx.te.getBlockState());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -12,8 +12,7 @@ import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringRe
|
|||
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.*;
|
||||
|
||||
import com.simibubi.create.foundation.utility.render.instancing.IInstancedTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.*;
|
||||
import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
@ -43,12 +42,11 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> implement
|
|||
renderItems(te, partialTicks, ms, buffer, light, overlay);
|
||||
FilteringRenderer.renderOnTileEntity(te, partialTicks, ms, buffer, light, overlay);
|
||||
|
||||
addInstanceData(te);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addInstanceData(SawTileEntity te) {
|
||||
KineticTileEntityRenderer.renderRotatingBuffer(te, getRotatedModel(te));
|
||||
public void addInstanceData(InstanceContext<SawTileEntity> ctx) {
|
||||
KineticTileEntityRenderer.renderRotatingBuffer(ctx, getRotatedModel(ctx));
|
||||
}
|
||||
|
||||
protected void renderBlade(SawTileEntity te, MatrixStack ms, IRenderTypeBuffer buffer, int light){
|
||||
|
@ -86,7 +84,7 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> implement
|
|||
}
|
||||
|
||||
protected void renderShaft(SawTileEntity te, MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {
|
||||
KineticTileEntityRenderer.renderRotatingBuffer(te, getRotatedModel(te));
|
||||
//KineticTileEntityRenderer.renderRotatingBuffer(te, getRotatedModel(te));
|
||||
}
|
||||
|
||||
protected void renderItems(SawTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer, int light,
|
||||
|
@ -130,11 +128,12 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> implement
|
|||
}
|
||||
}
|
||||
|
||||
protected RotatingBuffer getRotatedModel(KineticTileEntity te) {
|
||||
protected InstanceBuffer<RotatingData> getRotatedModel(InstanceContext<SawTileEntity> ctx) {
|
||||
KineticTileEntity te = ctx.te;
|
||||
BlockState state = te.getBlockState();
|
||||
if (state.get(FACING).getAxis().isHorizontal())
|
||||
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(state.rotate(te.getWorld(), te.getPos(), Rotation.CLOCKWISE_180));
|
||||
return CreateClient.kineticRenderer.renderBlockInstanced(KineticTileEntityRenderer.KINETIC_TILE,
|
||||
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(ctx, state.rotate(te.getWorld(), te.getPos(), Rotation.CLOCKWISE_180));
|
||||
return ctx.getKinetics().renderBlockInstanced(KineticTileEntityRenderer.KINETIC_TILE,
|
||||
getRenderedBlockState(te));
|
||||
}
|
||||
|
||||
|
|
|
@ -5,11 +5,12 @@ import com.simibubi.create.AllBlockPartials;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
|
||||
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceContext;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingData;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
|
@ -46,10 +47,9 @@ public class BearingRenderer extends KineticTileEntityRenderer {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected RotatingBuffer getRotatedModel(KineticTileEntity te) {
|
||||
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(te.getBlockState(), te.getBlockState()
|
||||
.get(BearingBlock.FACING)
|
||||
.getOpposite());
|
||||
protected InstanceBuffer<RotatingData> getRotatedModel(InstanceContext<? extends KineticTileEntity> ctx) {
|
||||
BlockState blockState = ctx.te.getBlockState();
|
||||
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(ctx, blockState, blockState.get(BearingBlock.FACING).getOpposite());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -6,10 +6,10 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
|
||||
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceContext;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingData;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
|
@ -54,8 +54,8 @@ public class PumpRenderer extends KineticTileEntityRenderer {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected RotatingBuffer getRotatedModel(KineticTileEntity te) {
|
||||
return AllBlockPartials.MECHANICAL_PUMP_COG.renderOnDirectionalSouthRotating(te.getBlockState());
|
||||
protected InstanceBuffer<RotatingData> getRotatedModel(InstanceContext<? extends KineticTileEntity> ctx) {
|
||||
return AllBlockPartials.MECHANICAL_PUMP_COG.renderOnDirectionalSouthRotating(ctx, ctx.te.getBlockState());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -5,8 +5,7 @@ import com.simibubi.create.CreateClient;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SmartTileEntityRenderer;
|
||||
|
||||
import com.simibubi.create.foundation.utility.render.instancing.IInstancedTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.*;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
|
||||
|
@ -21,15 +20,14 @@ public class SpeedControllerRenderer extends SmartTileEntityRenderer<SpeedContro
|
|||
IRenderTypeBuffer buffer, int light, int overlay) {
|
||||
super.renderSafe(tileEntityIn, partialTicks, ms, buffer, light, overlay);
|
||||
|
||||
addInstanceData(tileEntityIn);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addInstanceData(SpeedControllerTileEntity te) {
|
||||
KineticTileEntityRenderer.renderRotatingBuffer(te, getRotatedModel(te));
|
||||
public void addInstanceData(InstanceContext<SpeedControllerTileEntity> ctx) {
|
||||
KineticTileEntityRenderer.renderRotatingBuffer(ctx, getRotatedModel(ctx.te));
|
||||
}
|
||||
|
||||
private RotatingBuffer getRotatedModel(SpeedControllerTileEntity te) {
|
||||
private InstanceBuffer<RotatingData> getRotatedModel(SpeedControllerTileEntity te) {
|
||||
return CreateClient.kineticRenderer.renderBlockInstanced(KineticTileEntityRenderer.KINETIC_TILE,
|
||||
KineticTileEntityRenderer.shaft(KineticTileEntityRenderer.getRotationAxisOf(te)));
|
||||
}
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
package com.simibubi.create.content.contraptions.relays.belt;
|
||||
|
||||
import java.util.Random;
|
||||
import java.util.function.BiFunction;
|
||||
import java.util.function.Function;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
|
@ -13,9 +15,9 @@ import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
|
|||
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.BeltBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.IInstancedTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.FastContraptionRenderer;
|
||||
import com.simibubi.create.foundation.utility.render.FastKineticRenderer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.*;
|
||||
import com.simibubi.create.foundation.utility.render.ShadowRenderHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -51,13 +53,13 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> impleme
|
|||
if (!AllBlocks.BELT.has(blockState))
|
||||
return;
|
||||
|
||||
addInstanceData(te);
|
||||
|
||||
addInstanceData(new InstanceContext.World<>(te));
|
||||
renderItems(te, partialTicks, ms, buffer, light, overlay);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addInstanceData(BeltTileEntity te) {
|
||||
public void addInstanceData(InstanceContext<BeltTileEntity> ctx) {
|
||||
BeltTileEntity te = ctx.te;
|
||||
BlockState blockState = te.getBlockState();
|
||||
if (!AllBlocks.BELT.has(blockState))
|
||||
return;
|
||||
|
@ -83,6 +85,8 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> impleme
|
|||
end = b;
|
||||
}
|
||||
|
||||
FastKineticRenderer fastKineticRenderer = ctx.getKinetics();
|
||||
|
||||
for (boolean bottom : Iterate.trueAndFalse) {
|
||||
|
||||
AllBlockPartials beltPartial = diagonal
|
||||
|
@ -94,7 +98,7 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> impleme
|
|||
: start ? AllBlockPartials.BELT_START
|
||||
: end ? AllBlockPartials.BELT_END : AllBlockPartials.BELT_MIDDLE;
|
||||
|
||||
BeltBuffer beltBuffer = beltPartial.renderOnBelt(blockState);
|
||||
InstanceBuffer<BeltData> beltBuffer = beltPartial.renderOnBelt(ctx, blockState);
|
||||
SpriteShiftEntry spriteShift =
|
||||
diagonal ? AllSpriteShifts.BELT_DIAGONAL : bottom ? AllSpriteShifts.BELT_OFFSET : AllSpriteShifts.BELT;
|
||||
|
||||
|
@ -139,9 +143,9 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> impleme
|
|||
msr.rotateX(90);
|
||||
msr.unCentre();
|
||||
|
||||
RotatingBuffer rotatingBuffer = CreateClient.kineticRenderer
|
||||
InstanceBuffer<RotatingData> rotatingBuffer = fastKineticRenderer
|
||||
.renderDirectionalPartialInstanced(AllBlockPartials.BELT_PULLEY, blockState, dir, modelTransform);
|
||||
KineticTileEntityRenderer.renderRotatingBuffer(te, rotatingBuffer);
|
||||
KineticTileEntityRenderer.renderRotatingBuffer(ctx, rotatingBuffer);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -7,7 +7,10 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceContext;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingData;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
|
@ -25,18 +28,26 @@ public class SplitShaftRenderer extends KineticTileEntityRenderer {
|
|||
@Override
|
||||
protected void renderSafe(KineticTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
|
||||
int light, int overlay) {
|
||||
|
||||
addInstanceData(te);
|
||||
super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addInstanceData(KineticTileEntity te) {
|
||||
public void addInstanceData(InstanceContext<KineticTileEntity> ctx) {
|
||||
KineticTileEntity te = ctx.te;
|
||||
Block block = te.getBlockState().getBlock();
|
||||
final Axis boxAxis = ((IRotate) block).getRotationAxis(te.getBlockState());
|
||||
final BlockPos pos = te.getPos();
|
||||
|
||||
int blockLight = te.getWorld().getLightLevel(LightType.BLOCK, te.getPos());
|
||||
int skyLight = te.getWorld().getLightLevel(LightType.SKY, te.getPos());
|
||||
int blockLight;
|
||||
int skyLight;
|
||||
|
||||
if (ctx.checkWorldLight()) {
|
||||
blockLight = te.getWorld().getLightLevel(LightType.BLOCK, te.getPos());
|
||||
skyLight = te.getWorld().getLightLevel(LightType.SKY, te.getPos());
|
||||
} else {
|
||||
blockLight = 0;
|
||||
skyLight = 0;
|
||||
}
|
||||
|
||||
for (Direction direction : Iterate.directions) {
|
||||
Axis axis = direction.getAxis();
|
||||
|
@ -44,7 +55,7 @@ public class SplitShaftRenderer extends KineticTileEntityRenderer {
|
|||
continue;
|
||||
|
||||
|
||||
RotatingBuffer shaft = AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(te.getBlockState(), direction);
|
||||
InstanceBuffer<RotatingData> shaft = AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(ctx, te.getBlockState(), direction);
|
||||
|
||||
shaft.setupInstance(data -> {
|
||||
float speed = te.getSpeed();
|
||||
|
|
|
@ -6,7 +6,10 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceContext;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingData;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
import net.minecraft.state.properties.BlockStateProperties;
|
||||
|
@ -24,18 +27,32 @@ public class GearboxRenderer extends KineticTileEntityRenderer {
|
|||
@Override
|
||||
protected void renderSafe(KineticTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
|
||||
int light, int overlay) {
|
||||
super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addInstanceData(InstanceContext<KineticTileEntity> ctx) {
|
||||
KineticTileEntity te = ctx.te;
|
||||
final Axis boxAxis = te.getBlockState().get(BlockStateProperties.AXIS);
|
||||
final BlockPos pos = te.getPos();
|
||||
|
||||
int blockLight = te.getWorld().getLightLevel(LightType.BLOCK, te.getPos());
|
||||
int skyLight = te.getWorld().getLightLevel(LightType.SKY, te.getPos());
|
||||
int blockLight;
|
||||
int skyLight;
|
||||
|
||||
if (ctx.checkWorldLight()) {
|
||||
blockLight = te.getWorld().getLightLevel(LightType.BLOCK, te.getPos());
|
||||
skyLight = te.getWorld().getLightLevel(LightType.SKY, te.getPos());
|
||||
} else {
|
||||
blockLight = 0;
|
||||
skyLight = 0;
|
||||
}
|
||||
|
||||
for (Direction direction : Iterate.directions) {
|
||||
final Axis axis = direction.getAxis();
|
||||
if (boxAxis == axis)
|
||||
continue;
|
||||
|
||||
RotatingBuffer shaft = AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(te.getBlockState(), direction);
|
||||
InstanceBuffer<RotatingData> shaft = AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouthRotating(ctx, te.getBlockState(), direction);
|
||||
|
||||
shaft.setupInstance(data -> {
|
||||
float speed = te.getSpeed();
|
||||
|
@ -58,5 +75,4 @@ public class GearboxRenderer extends KineticTileEntityRenderer {
|
|||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -8,9 +8,9 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
|||
import com.simibubi.create.content.logistics.block.mechanicalArm.ArmTileEntity.Phase;
|
||||
import com.simibubi.create.foundation.utility.*;
|
||||
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.InstanceContext;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.RotatingData;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
@ -118,8 +118,8 @@ public class ArmRenderer extends KineticTileEntityRenderer {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected RotatingBuffer getRotatedModel(KineticTileEntity te) {
|
||||
return AllBlockPartials.ARM_COG.renderOnRotating(te.getBlockState());
|
||||
protected InstanceBuffer<RotatingData> getRotatedModel(InstanceContext<? extends KineticTileEntity> ctx) {
|
||||
return AllBlockPartials.ARM_COG.renderOnRotating(ctx, ctx.te.getBlockState());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -37,6 +37,7 @@ import com.simibubi.create.foundation.utility.render.RenderWork;
|
|||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.ActiveRenderInfo;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.Matrix4f;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.fluid.Fluid;
|
||||
import net.minecraft.fluid.IFluidState;
|
||||
|
@ -112,21 +113,25 @@ public class ClientEvents {
|
|||
|
||||
@SubscribeEvent
|
||||
public static void onLoadWorld(WorldEvent.Load event) {
|
||||
CreateClient.bufferCache.invalidate();
|
||||
CreateClient.kineticRenderer.invalidate();
|
||||
FastContraptionRenderer.invalidateAll();
|
||||
CreateClient.invalidateRenderers();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onRenderWorld(RenderWorldLastEvent event) {
|
||||
CreateClient.kineticRenderer.renderInstances(event);
|
||||
FastContraptionRenderer.renderAll(event);
|
||||
Matrix4f projection = event.getProjectionMatrix();
|
||||
// view matrix
|
||||
Vec3d cameraPos = Minecraft.getInstance().gameRenderer.getActiveRenderInfo().getProjectedView();
|
||||
|
||||
Matrix4f view = Matrix4f.translate((float) -cameraPos.x, (float) -cameraPos.y, (float) -cameraPos.z);
|
||||
view.multiplyBackward(event.getMatrixStack().peek().getModel());
|
||||
|
||||
CreateClient.kineticRenderer.renderInstancesAsWorld(projection, view);
|
||||
FastContraptionRenderer.renderAll(projection, view);
|
||||
|
||||
MatrixStack ms = event.getMatrixStack();
|
||||
ActiveRenderInfo info = Minecraft.getInstance().gameRenderer.getActiveRenderInfo();
|
||||
Vec3d view = info.getProjectedView();
|
||||
ms.push();
|
||||
ms.translate(-view.getX(), -view.getY(), -view.getZ());
|
||||
ms.translate(-cameraPos.getX(), -cameraPos.getY(), -cameraPos.getZ());
|
||||
SuperRenderTypeBuffer buffer = SuperRenderTypeBuffer.getInstance();
|
||||
|
||||
CouplingRenderer.renderAll(ms, buffer);
|
||||
|
|
|
@ -18,9 +18,7 @@ public class ResourceReloadHandler extends ReloadListener<Object> {
|
|||
@Override
|
||||
protected void apply(Object $, IResourceManager resourceManagerIn, IProfiler profilerIn) {
|
||||
SpriteShifter.reloadUVs();
|
||||
CreateClient.bufferCache.invalidate();
|
||||
CreateClient.kineticRenderer.invalidate();
|
||||
FastContraptionRenderer.invalidateAll();
|
||||
CreateClient.invalidateRenderers();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -23,8 +23,6 @@ public class ClearBufferCacheCommand {
|
|||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
private static void execute() {
|
||||
CreateClient.bufferCache.invalidate();
|
||||
CreateClient.kineticRenderer.invalidate();
|
||||
FastContraptionRenderer.invalidateAll();
|
||||
CreateClient.invalidateRenderers();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,11 +1,9 @@
|
|||
package com.simibubi.create.foundation.utility.render;
|
||||
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.VertexFormat;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormatElement;
|
||||
import org.lwjgl.opengl.*;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
@ -43,7 +41,7 @@ public class ContraptionBuffer extends TemplateBuffer {
|
|||
|
||||
GlStateManager.bindBuffers(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
|
||||
GL40.glDrawElements(GL11.GL_QUADS, count, GL11.GL_UNSIGNED_SHORT, 0);
|
||||
GL40.glDrawElements(GL11.GL_QUADS, vertexCount, GL11.GL_UNSIGNED_SHORT, 0);
|
||||
|
||||
for (int i = 0; i <= FORMAT.getNumAttributes(); i++) {
|
||||
GL40.glDisableVertexAttribArray(i);
|
||||
|
@ -55,55 +53,50 @@ public class ContraptionBuffer extends TemplateBuffer {
|
|||
|
||||
private void setup() {
|
||||
int stride = FORMAT.getStride();
|
||||
int invariantSize = count * stride;
|
||||
int invariantSize = vertexCount * stride;
|
||||
|
||||
ByteBuffer constant = GLAllocation.createDirectByteBuffer(invariantSize);
|
||||
constant.order(template.order());
|
||||
((Buffer) constant).limit(invariantSize);
|
||||
GlStateManager.bindBuffers(GL15.GL_ARRAY_BUFFER, 0);
|
||||
GlStateManager.bindBuffers(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
// Deselect (bind to 0) the VAO
|
||||
GL30.glBindVertexArray(0);
|
||||
|
||||
int indicesSize = count * VertexFormatElement.Type.USHORT.getSize();
|
||||
ByteBuffer indices = GLAllocation.createDirectByteBuffer(indicesSize);
|
||||
indices.order(template.order());
|
||||
((Buffer) indices).limit(indicesSize);
|
||||
try (SafeDirectBuffer constant = new SafeDirectBuffer(invariantSize)) {
|
||||
constant.order(template.order());
|
||||
constant.limit(invariantSize);
|
||||
|
||||
int vertexCount = vertexCount(template);
|
||||
for (int i = 0; i < vertexCount; i++) {
|
||||
constant.putFloat(getX(template, i));
|
||||
constant.putFloat(getY(template, i));
|
||||
constant.putFloat(getZ(template, i));
|
||||
for (int i = 0; i < vertexCount; i++) {
|
||||
constant.putFloat(getX(template, i));
|
||||
constant.putFloat(getY(template, i));
|
||||
constant.putFloat(getZ(template, i));
|
||||
|
||||
constant.putFloat(getNX(template, i));
|
||||
constant.putFloat(getNY(template, i));
|
||||
constant.putFloat(getNZ(template, i));
|
||||
constant.put(getNX(template, i));
|
||||
constant.put(getNY(template, i));
|
||||
constant.put(getNZ(template, i));
|
||||
|
||||
constant.putFloat(getU(template, i));
|
||||
constant.putFloat(getV(template, i));
|
||||
constant.putFloat(getU(template, i));
|
||||
constant.putFloat(getV(template, i));
|
||||
|
||||
constant.putFloat(getR(template, i) / 255f);
|
||||
constant.putFloat(getG(template, i) / 255f);
|
||||
constant.putFloat(getB(template, i) / 255f);
|
||||
constant.putFloat(getA(template, i) / 255f);
|
||||
constant.put(getR(template, i));
|
||||
constant.put(getG(template, i));
|
||||
constant.put(getB(template, i));
|
||||
constant.put(getA(template, i));
|
||||
}
|
||||
constant.rewind();
|
||||
|
||||
vao = GL30.glGenVertexArrays();
|
||||
GL30.glBindVertexArray(vao);
|
||||
|
||||
ebo = GlStateManager.genBuffers();
|
||||
vbo = GlStateManager.genBuffers();
|
||||
|
||||
GlStateManager.bindBuffers(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
GlStateManager.bufferData(GL15.GL_ARRAY_BUFFER, constant.getBacking(), GL15.GL_STATIC_DRAW);
|
||||
buildEBO(ebo);
|
||||
|
||||
FORMAT.informAttributes(0);
|
||||
} catch (Exception e) {
|
||||
|
||||
indices.putShort((short) i);
|
||||
}
|
||||
constant.rewind();
|
||||
indices.rewind();
|
||||
|
||||
vao = GL30.glGenVertexArrays();
|
||||
GL30.glBindVertexArray(vao);
|
||||
|
||||
ebo = GlStateManager.genBuffers();
|
||||
vbo = GlStateManager.genBuffers();
|
||||
|
||||
GlStateManager.bindBuffers(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
GlStateManager.bufferData(GL15.GL_ARRAY_BUFFER, constant, GL15.GL_STATIC_DRAW);
|
||||
MemoryUtil.memFree(constant);
|
||||
|
||||
GlStateManager.bindBuffers(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GlStateManager.bufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indices, GL15.GL_STATIC_DRAW);
|
||||
MemoryUtil.memFree(indices);
|
||||
|
||||
FORMAT.informAttributes(0);
|
||||
|
||||
GlStateManager.bindBuffers(GL15.GL_ARRAY_BUFFER, 0);
|
||||
GlStateManager.bindBuffers(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
|
|
@ -2,6 +2,7 @@ package com.simibubi.create.foundation.utility.render;
|
|||
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
@ -132,22 +133,19 @@ public class ContraptionLighter {
|
|||
public void use() {
|
||||
if (texture == 0 || lightVolume == null) return;
|
||||
|
||||
GL13.glEnable(GL31.GL_TEXTURE_3D);
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE0 + 4);
|
||||
GL12.glBindTexture(GL12.GL_TEXTURE_3D, texture);
|
||||
GL11.glTexParameteri(GL13.GL_TEXTURE_3D, GL13.GL_TEXTURE_MIN_FILTER, GL13.GL_LINEAR);
|
||||
GL11.glTexParameteri(GL13.GL_TEXTURE_3D, GL13.GL_TEXTURE_MAG_FILTER, GL13.GL_LINEAR);
|
||||
GL11.glTexParameteri(GL13.GL_TEXTURE_3D, GL13.GL_TEXTURE_WRAP_S, GL13.GL_CLAMP);
|
||||
GL11.glTexParameteri(GL13.GL_TEXTURE_3D, GL13.GL_TEXTURE_WRAP_R, GL13.GL_CLAMP);
|
||||
GL11.glTexParameteri(GL13.GL_TEXTURE_3D, GL13.GL_TEXTURE_WRAP_T, GL13.GL_CLAMP);
|
||||
if (dirty) {
|
||||
GL12.glTexImage3D(GL12.GL_TEXTURE_3D, 0, GL40.GL_RG8, sizeX, sizeY, sizeZ, 0, GL40.GL_RG, GL40.GL_UNSIGNED_BYTE, lightVolume);
|
||||
dirty = false;
|
||||
}
|
||||
GL40.glTexParameteri(GL13.GL_TEXTURE_3D, GL13.GL_TEXTURE_MIN_FILTER, GL13.GL_LINEAR);
|
||||
GL40.glTexParameteri(GL13.GL_TEXTURE_3D, GL13.GL_TEXTURE_MAG_FILTER, GL13.GL_LINEAR);
|
||||
GL40.glTexParameteri(GL13.GL_TEXTURE_3D, GL13.GL_TEXTURE_WRAP_S, GL13.GL_CLAMP);
|
||||
GL40.glTexParameteri(GL13.GL_TEXTURE_3D, GL13.GL_TEXTURE_WRAP_R, GL13.GL_CLAMP);
|
||||
GL40.glTexParameteri(GL13.GL_TEXTURE_3D, GL13.GL_TEXTURE_WRAP_T, GL13.GL_CLAMP);
|
||||
}
|
||||
|
||||
public void release() {
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE0 + 4);
|
||||
GL12.glBindTexture(GL12.GL_TEXTURE_3D, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,16 +1,23 @@
|
|||
package com.simibubi.create.foundation.utility.render;
|
||||
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionRenderer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.IInstanceRendered;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.IInstancedTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.render.shader.Shader;
|
||||
import com.simibubi.create.foundation.utility.render.shader.ShaderCallback;
|
||||
import com.simibubi.create.foundation.utility.render.shader.ShaderHelper;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.*;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.event.RenderWorldLastEvent;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL40;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.util.ArrayList;
|
||||
|
@ -25,6 +32,8 @@ public class FastContraptionRenderer extends ContraptionRenderer {
|
|||
|
||||
private ContraptionLighter lighter;
|
||||
|
||||
public final FastKineticRenderer kinetics;
|
||||
|
||||
private Contraption c;
|
||||
|
||||
private Vec3d renderPos;
|
||||
|
@ -33,18 +42,49 @@ public class FastContraptionRenderer extends ContraptionRenderer {
|
|||
public FastContraptionRenderer(World world, Contraption c) {
|
||||
this.c = c;
|
||||
this.lighter = new ContraptionLighter(c);
|
||||
this.kinetics = new FastKineticRenderer();
|
||||
|
||||
buildLayers();
|
||||
buildLayers(c);
|
||||
buildInstancedTiles(c);
|
||||
}
|
||||
|
||||
private void buildLayers(Contraption c) {
|
||||
for (ContraptionBuffer buffer : renderLayers) {
|
||||
buffer.delete();
|
||||
}
|
||||
|
||||
renderLayers.clear();
|
||||
|
||||
List<RenderType> blockLayers = RenderType.getBlockLayers();
|
||||
|
||||
for (RenderType layer : blockLayers) {
|
||||
renderLayers.add(buildStructureBuffer(c, layer));
|
||||
}
|
||||
}
|
||||
|
||||
private void buildInstancedTiles(Contraption c) {
|
||||
List<TileEntity> tileEntities = c.renderedTileEntities;
|
||||
if (!tileEntities.isEmpty()) {
|
||||
for (TileEntity te : tileEntities) {
|
||||
if (te instanceof IInstanceRendered) {
|
||||
TileEntityRenderer<TileEntity> renderer = TileEntityRendererDispatcher.instance.getRenderer(te);
|
||||
|
||||
if (renderer instanceof IInstancedTileEntityRenderer) {
|
||||
kinetics.addInstancedData(this, te, (IInstancedTileEntityRenderer<? super TileEntity>) renderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
kinetics.markAllDirty();
|
||||
}
|
||||
|
||||
public static void tick() {
|
||||
if (Minecraft.getInstance().isGamePaused()) return;
|
||||
|
||||
RenderWork.enqueue(() -> {
|
||||
for (FastContraptionRenderer renderer : renderers.values()) {
|
||||
renderer.lighter.update(renderer.c);
|
||||
}
|
||||
});
|
||||
for (FastContraptionRenderer renderer : renderers.values()) {
|
||||
renderer.lighter.update(renderer.c);
|
||||
}
|
||||
}
|
||||
|
||||
private void setRenderSettings(Vec3d position, Vec3d rotation) {
|
||||
|
@ -52,9 +92,16 @@ public class FastContraptionRenderer extends ContraptionRenderer {
|
|||
renderRot = rotation;
|
||||
}
|
||||
|
||||
private void render(int shader) {
|
||||
private void setup(int shader) {
|
||||
setupShaderUniforms(shader);
|
||||
lighter.use();
|
||||
}
|
||||
|
||||
private void teardown() {
|
||||
lighter.release();
|
||||
}
|
||||
|
||||
private void setupShaderUniforms(int shader) {
|
||||
FloatBuffer buf = ShaderHelper.VEC3_BUFFER;
|
||||
|
||||
int lightBoxSize = GlStateManager.getUniformLocation(shader, "lightBoxSize");
|
||||
|
@ -84,26 +131,6 @@ public class FastContraptionRenderer extends ContraptionRenderer {
|
|||
buf.put(2, (float) renderRot.z);
|
||||
buf.rewind();
|
||||
GlStateManager.uniform3(cRot, buf);
|
||||
|
||||
for (ContraptionBuffer layer : renderLayers) {
|
||||
layer.render();
|
||||
}
|
||||
|
||||
lighter.release();
|
||||
}
|
||||
|
||||
private void buildLayers() {
|
||||
for (ContraptionBuffer buffer : renderLayers) {
|
||||
buffer.delete();
|
||||
}
|
||||
|
||||
renderLayers.clear();
|
||||
|
||||
List<RenderType> blockLayers = RenderType.getBlockLayers();
|
||||
|
||||
for (RenderType layer : blockLayers) {
|
||||
renderLayers.add(buildStructureBuffer(c, layer));
|
||||
}
|
||||
}
|
||||
|
||||
private void invalidate() {
|
||||
|
@ -113,6 +140,8 @@ public class FastContraptionRenderer extends ContraptionRenderer {
|
|||
|
||||
lighter.delete();
|
||||
|
||||
kinetics.invalidate();
|
||||
|
||||
renderLayers.clear();
|
||||
}
|
||||
|
||||
|
@ -133,26 +162,56 @@ public class FastContraptionRenderer extends ContraptionRenderer {
|
|||
return renderer;
|
||||
}
|
||||
|
||||
public static void renderAll(RenderWorldLastEvent event) {
|
||||
public static void renderAll(Matrix4f projectionMat, Matrix4f viewMat) {
|
||||
removeDeadContraptions();
|
||||
|
||||
if (renderers.isEmpty()) return;
|
||||
|
||||
GameRenderer gameRenderer = Minecraft.getInstance().gameRenderer;
|
||||
CreateClient.kineticRenderer.setup(gameRenderer);
|
||||
GlStateManager.enableCull();
|
||||
FastKineticRenderer.setup(gameRenderer);
|
||||
GL11.glEnable(GL13.GL_TEXTURE_3D);
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE4);
|
||||
|
||||
ShaderHelper.useShader(Shader.CONTRAPTION_STRUCTURE, ShaderHelper.getViewProjectionCallback(event));
|
||||
int shader = ShaderHelper.getShaderHandle(Shader.CONTRAPTION_STRUCTURE);
|
||||
|
||||
ArrayList<Integer> toRemove = new ArrayList<>();
|
||||
ShaderCallback callback = ShaderHelper.getViewProjectionCallback(projectionMat, viewMat);
|
||||
|
||||
int structureShader = ShaderHelper.useShader(Shader.CONTRAPTION_STRUCTURE, callback);
|
||||
for (FastContraptionRenderer renderer : renderers.values()) {
|
||||
if (renderer.c.entity.isAlive())
|
||||
renderer.render(shader);
|
||||
else
|
||||
toRemove.add(renderer.c.entity.getEntityId());
|
||||
renderer.setup(structureShader);
|
||||
for (ContraptionBuffer layer : renderer.renderLayers) {
|
||||
layer.render();
|
||||
}
|
||||
renderer.teardown();
|
||||
}
|
||||
|
||||
int rotatingShader = ShaderHelper.useShader(Shader.CONTRAPTION_ROTATING, callback);
|
||||
for (FastContraptionRenderer renderer : renderers.values()) {
|
||||
renderer.setup(rotatingShader);
|
||||
renderer.kinetics.renderRotating();
|
||||
renderer.teardown();
|
||||
}
|
||||
|
||||
int beltShader = ShaderHelper.useShader(Shader.CONTRAPTION_BELT, callback);
|
||||
for (FastContraptionRenderer renderer : renderers.values()) {
|
||||
renderer.setup(beltShader);
|
||||
renderer.kinetics.renderBelts();
|
||||
renderer.teardown();
|
||||
}
|
||||
|
||||
ShaderHelper.releaseShader();
|
||||
|
||||
CreateClient.kineticRenderer.teardown();
|
||||
GL11.glDisable(GL13.GL_TEXTURE_3D);
|
||||
FastKineticRenderer.teardown();
|
||||
}
|
||||
|
||||
public static void removeDeadContraptions() {
|
||||
ArrayList<Integer> toRemove = new ArrayList<>();
|
||||
|
||||
for (FastContraptionRenderer renderer : renderers.values()) {
|
||||
if (!renderer.c.entity.isAlive()) {
|
||||
toRemove.add(renderer.c.entity.getEntityId());
|
||||
renderer.invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
for (Integer id : toRemove) {
|
||||
renderers.remove(id);
|
||||
|
|
|
@ -3,9 +3,9 @@ package com.simibubi.create.foundation.utility.render;
|
|||
import com.google.common.cache.Cache;
|
||||
import com.google.common.cache.CacheBuilder;
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.*;
|
||||
import com.simibubi.create.foundation.utility.render.shader.Shader;
|
||||
import com.simibubi.create.foundation.utility.render.shader.ShaderCallback;
|
||||
|
@ -21,7 +21,6 @@ import net.minecraft.inventory.container.PlayerContainer;
|
|||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.event.RenderWorldLastEvent;
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
|
@ -35,8 +34,8 @@ import java.util.function.Supplier;
|
|||
import static com.simibubi.create.foundation.utility.render.SuperByteBufferCache.PARTIAL;
|
||||
|
||||
public class FastKineticRenderer {
|
||||
Map<SuperByteBufferCache.Compartment<?>, Cache<Object, RotatingBuffer>> rotating;
|
||||
Map<SuperByteBufferCache.Compartment<?>, Cache<Object, BeltBuffer>> belts;
|
||||
Map<SuperByteBufferCache.Compartment<?>, Cache<Object, InstanceBuffer<RotatingData>>> rotating;
|
||||
Map<SuperByteBufferCache.Compartment<?>, Cache<Object, InstanceBuffer<BeltData>>> belts;
|
||||
|
||||
boolean rebuild;
|
||||
|
||||
|
@ -46,6 +45,7 @@ public class FastKineticRenderer {
|
|||
registerCompartment(SuperByteBufferCache.GENERIC_TILE);
|
||||
registerCompartment(SuperByteBufferCache.PARTIAL);
|
||||
registerCompartment(SuperByteBufferCache.DIRECTIONAL_PARTIAL);
|
||||
registerCompartment(KineticTileEntityRenderer.KINETIC_TILE);
|
||||
}
|
||||
|
||||
public void buildTileEntityBuffers(World world) {
|
||||
|
@ -65,66 +65,102 @@ public class FastKineticRenderer {
|
|||
}
|
||||
}
|
||||
|
||||
private <T extends TileEntity> void addInstancedData(T te, IInstancedTileEntityRenderer<T> renderer) {
|
||||
renderer.addInstanceData(te);
|
||||
<T extends TileEntity> void addInstancedData(T te, IInstancedTileEntityRenderer<T> renderer) {
|
||||
renderer.addInstanceData(new InstanceContext.World<>(te));
|
||||
}
|
||||
|
||||
<T extends TileEntity> void addInstancedData(FastContraptionRenderer c, T te, IInstancedTileEntityRenderer<T> renderer) {
|
||||
renderer.addInstanceData(new InstanceContext.Contraption<>(te, c));
|
||||
}
|
||||
|
||||
/**
|
||||
* This function should be called after building instances.
|
||||
* It must be called either on the render thread before committing to rendering, or in a place where there are
|
||||
* guaranteed to be no race conditions with the render thread, i.e. when constructing a FastContraptionRenderer.
|
||||
*/
|
||||
public void markAllDirty() {
|
||||
for (Cache<Object, InstanceBuffer<RotatingData>> cache : rotating.values()) {
|
||||
for (InstanceBuffer<RotatingData> renderer : cache.asMap().values()) {
|
||||
renderer.markDirty();
|
||||
}
|
||||
}
|
||||
|
||||
for (Cache<Object, InstanceBuffer<BeltData>> cache : belts.values()) {
|
||||
for (InstanceBuffer<BeltData> renderer : cache.asMap().values()) {
|
||||
renderer.markDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void tick() {
|
||||
// TODO: (later) detect changes in lighting with a mixin (or forge hook) to ClientChunkProvider.markLightChanged()
|
||||
for (Cache<Object, RotatingBuffer> cache : rotating.values()) {
|
||||
for (RotatingBuffer renderer : cache.asMap().values()) {
|
||||
for (Cache<Object, InstanceBuffer<RotatingData>> cache : rotating.values()) {
|
||||
for (InstanceBuffer<RotatingData> renderer : cache.asMap().values()) {
|
||||
renderer.clearInstanceData();
|
||||
}
|
||||
}
|
||||
|
||||
for (Cache<Object, BeltBuffer> cache : belts.values()) {
|
||||
for (BeltBuffer renderer : cache.asMap().values()) {
|
||||
for (Cache<Object, InstanceBuffer<BeltData>> cache : belts.values()) {
|
||||
for (InstanceBuffer<BeltData> renderer : cache.asMap().values()) {
|
||||
renderer.clearInstanceData();
|
||||
}
|
||||
}
|
||||
|
||||
// rebuild = true;
|
||||
//buildTileEntityBuffers(Minecraft.getInstance().world);
|
||||
|
||||
rebuild = true;
|
||||
}
|
||||
|
||||
public void renderInstances(RenderWorldLastEvent event) {
|
||||
void renderBelts() {
|
||||
for (Cache<Object, InstanceBuffer<BeltData>> cache : belts.values()) {
|
||||
for (InstanceBuffer<BeltData> type : cache.asMap().values()) {
|
||||
if (!type.isEmpty()) {
|
||||
type.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void renderRotating() {
|
||||
for (Cache<Object, InstanceBuffer<RotatingData>> cache : rotating.values()) {
|
||||
for (InstanceBuffer<RotatingData> rotatingDataInstanceBuffer : cache.asMap().values()) {
|
||||
if (!rotatingDataInstanceBuffer.isEmpty()) {
|
||||
rotatingDataInstanceBuffer.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void renderInstancesAsWorld(Matrix4f projection, Matrix4f view) {
|
||||
GameRenderer gameRenderer = Minecraft.getInstance().gameRenderer;
|
||||
//
|
||||
// if (rebuild) {
|
||||
// buildTileEntityBuffers(Minecraft.getInstance().world);
|
||||
// rebuild = false;
|
||||
// }
|
||||
|
||||
if (rebuild) {
|
||||
markAllDirty();
|
||||
rebuild = false;
|
||||
}
|
||||
|
||||
setup(gameRenderer);
|
||||
|
||||
ShaderCallback callback = ShaderHelper.getViewProjectionCallback(event);
|
||||
ShaderCallback callback = ShaderHelper.getViewProjectionCallback(projection, view);
|
||||
|
||||
ShaderHelper.useShader(Shader.ROTATING_INSTANCED, callback);
|
||||
ShaderHelper.useShader(Shader.ROTATING, callback);
|
||||
renderRotating();
|
||||
|
||||
rotating.values()
|
||||
.stream()
|
||||
.flatMap(cache -> cache.asMap().values().stream())
|
||||
.filter(type -> !type.isEmpty())
|
||||
.forEach(InstanceBuffer::render);
|
||||
|
||||
ShaderHelper.useShader(Shader.BELT_INSTANCED, callback);
|
||||
|
||||
belts.values()
|
||||
.stream()
|
||||
.flatMap(cache -> cache.asMap().values().stream())
|
||||
.filter(type -> !type.isEmpty())
|
||||
.forEach(InstanceBuffer::render);
|
||||
ShaderHelper.useShader(Shader.BELT, callback);
|
||||
renderBelts();
|
||||
|
||||
ShaderHelper.releaseShader();
|
||||
|
||||
teardown();
|
||||
}
|
||||
|
||||
public void setup(GameRenderer gameRenderer) {
|
||||
public static void setup(GameRenderer gameRenderer) {
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
|
||||
RenderSystem.defaultBlendFunc();
|
||||
|
||||
RenderSystem.enableLighting();
|
||||
RenderSystem.enableDepthTest();
|
||||
RenderSystem.enableCull();
|
||||
GL11.glCullFace(GL11.GL_BACK);
|
||||
|
||||
LightTexture lightManager = gameRenderer.getLightmapTextureManager();
|
||||
|
@ -149,9 +185,9 @@ public class FastKineticRenderer {
|
|||
RenderSystem.enableTexture();
|
||||
}
|
||||
|
||||
public void teardown() {
|
||||
public static void teardown() {
|
||||
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE0 + 1);
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE1);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
|
||||
GL13.glActiveTexture(GL40.GL_TEXTURE0);
|
||||
|
@ -175,26 +211,26 @@ public class FastKineticRenderer {
|
|||
belts.put(instance, CacheBuilder.newBuilder().expireAfterAccess(ticksUntilExpired * 50, TimeUnit.MILLISECONDS).build());
|
||||
}
|
||||
|
||||
public RotatingBuffer renderPartialRotating(AllBlockPartials partial, BlockState referenceState) {
|
||||
public InstanceBuffer<RotatingData> renderPartialRotating(AllBlockPartials partial, BlockState referenceState) {
|
||||
return getRotating(PARTIAL, partial, () -> rotatingInstancedRenderer(partial.get(), referenceState));
|
||||
}
|
||||
|
||||
public BeltBuffer renderPartialBelt(AllBlockPartials partial, BlockState referenceState) {
|
||||
public InstanceBuffer<BeltData> renderPartialBelt(AllBlockPartials partial, BlockState referenceState) {
|
||||
return getBelt(PARTIAL, partial, () -> beltInstancedRenderer(partial.get(), referenceState));
|
||||
}
|
||||
|
||||
public RotatingBuffer renderDirectionalPartialInstanced(AllBlockPartials partial, BlockState referenceState, Direction dir,
|
||||
public InstanceBuffer<RotatingData> renderDirectionalPartialInstanced(AllBlockPartials partial, BlockState referenceState, Direction dir,
|
||||
MatrixStack modelTransform) {
|
||||
return getRotating(SuperByteBufferCache.DIRECTIONAL_PARTIAL, Pair.of(dir, partial),
|
||||
() -> rotatingInstancedRenderer(partial.get(), referenceState, modelTransform));
|
||||
}
|
||||
|
||||
public RotatingBuffer renderBlockInstanced(SuperByteBufferCache.Compartment<BlockState> compartment, BlockState toRender) {
|
||||
public InstanceBuffer<RotatingData> renderBlockInstanced(SuperByteBufferCache.Compartment<BlockState> compartment, BlockState toRender) {
|
||||
return getRotating(compartment, toRender, () -> rotatingInstancedRenderer(toRender));
|
||||
}
|
||||
|
||||
public <T> RotatingBuffer getRotating(SuperByteBufferCache.Compartment<T> compartment, T key, Supplier<RotatingBuffer> supplier) {
|
||||
Cache<Object, RotatingBuffer> compartmentCache = this.rotating.get(compartment);
|
||||
public <T> InstanceBuffer<RotatingData> getRotating(SuperByteBufferCache.Compartment<T> compartment, T key, Supplier<InstanceBuffer<RotatingData>> supplier) {
|
||||
Cache<Object, InstanceBuffer<RotatingData>> compartmentCache = this.rotating.get(compartment);
|
||||
try {
|
||||
return compartmentCache.get(key, supplier::get);
|
||||
} catch (ExecutionException e) {
|
||||
|
@ -203,8 +239,8 @@ public class FastKineticRenderer {
|
|||
}
|
||||
}
|
||||
|
||||
public <T> BeltBuffer getBelt(SuperByteBufferCache.Compartment<T> compartment, T key, Supplier<BeltBuffer> supplier) {
|
||||
Cache<Object, BeltBuffer> compartmentCache = this.belts.get(compartment);
|
||||
public <T> InstanceBuffer<BeltData> getBelt(SuperByteBufferCache.Compartment<T> compartment, T key, Supplier<InstanceBuffer<BeltData>> supplier) {
|
||||
Cache<Object, InstanceBuffer<BeltData>> compartmentCache = this.belts.get(compartment);
|
||||
try {
|
||||
return compartmentCache.get(key, supplier::get);
|
||||
} catch (ExecutionException e) {
|
||||
|
@ -214,40 +250,40 @@ public class FastKineticRenderer {
|
|||
}
|
||||
|
||||
|
||||
private RotatingBuffer rotatingInstancedRenderer(BlockState renderedState) {
|
||||
private InstanceBuffer<RotatingData> rotatingInstancedRenderer(BlockState renderedState) {
|
||||
BlockRendererDispatcher dispatcher = Minecraft.getInstance().getBlockRendererDispatcher();
|
||||
return rotatingInstancedRenderer(dispatcher.getModelForState(renderedState), renderedState);
|
||||
}
|
||||
|
||||
private RotatingBuffer rotatingInstancedRenderer(IBakedModel model, BlockState renderedState) {
|
||||
private InstanceBuffer<RotatingData> rotatingInstancedRenderer(IBakedModel model, BlockState renderedState) {
|
||||
return rotatingInstancedRenderer(model, renderedState, new MatrixStack());
|
||||
}
|
||||
|
||||
private BeltBuffer beltInstancedRenderer(IBakedModel model, BlockState renderedState) {
|
||||
private InstanceBuffer<BeltData> beltInstancedRenderer(IBakedModel model, BlockState renderedState) {
|
||||
return beltInstancedRenderer(model, renderedState, new MatrixStack());
|
||||
}
|
||||
|
||||
private RotatingBuffer rotatingInstancedRenderer(IBakedModel model, BlockState referenceState, MatrixStack ms) {
|
||||
private InstanceBuffer<RotatingData> rotatingInstancedRenderer(IBakedModel model, BlockState referenceState, MatrixStack ms) {
|
||||
BufferBuilder builder = SuperByteBufferCache.getBufferBuilder(model, referenceState, ms);
|
||||
|
||||
return new RotatingBuffer(builder);
|
||||
}
|
||||
|
||||
private BeltBuffer beltInstancedRenderer(IBakedModel model, BlockState referenceState, MatrixStack ms) {
|
||||
private InstanceBuffer<BeltData> beltInstancedRenderer(IBakedModel model, BlockState referenceState, MatrixStack ms) {
|
||||
BufferBuilder builder = SuperByteBufferCache.getBufferBuilder(model, referenceState, ms);
|
||||
|
||||
return new BeltBuffer(builder);
|
||||
}
|
||||
|
||||
public void invalidate() {
|
||||
rotating.values().forEach(cache -> {
|
||||
cache.asMap().values().forEach(InstanceBuffer::delete);
|
||||
cache.invalidateAll();
|
||||
});
|
||||
for (Cache<Object, InstanceBuffer<RotatingData>> objectInstanceBufferCache : rotating.values()) {
|
||||
objectInstanceBufferCache.asMap().values().forEach(InstanceBuffer::delete);
|
||||
objectInstanceBufferCache.invalidateAll();
|
||||
}
|
||||
|
||||
belts.values().forEach(cache -> {
|
||||
for (Cache<Object, InstanceBuffer<BeltData>> cache : belts.values()) {
|
||||
cache.asMap().values().forEach(InstanceBuffer::delete);
|
||||
cache.invalidateAll();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,172 @@
|
|||
package com.simibubi.create.foundation.utility.render;
|
||||
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
import org.lwjgl.system.MemoryStack;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
import sun.misc.Cleaner;
|
||||
import sun.nio.ch.DirectBuffer;
|
||||
|
||||
import java.nio.*;
|
||||
|
||||
public class SafeDirectBuffer implements AutoCloseable {
|
||||
|
||||
private ByteBuffer wrapped;
|
||||
|
||||
public SafeDirectBuffer(int capacity) {
|
||||
this.wrapped = GLAllocation.createDirectByteBuffer(capacity);
|
||||
}
|
||||
|
||||
public void close() throws Exception {
|
||||
if (wrapped instanceof DirectBuffer) {
|
||||
Cleaner cleaner = ((DirectBuffer) wrapped).cleaner();
|
||||
if (!cleaner.isEnqueued()) {
|
||||
cleaner.clean();
|
||||
cleaner.enqueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Only use this function to pass information to OpenGL.
|
||||
*/
|
||||
@Deprecated
|
||||
public ByteBuffer getBacking() {
|
||||
return wrapped;
|
||||
}
|
||||
|
||||
public void order(ByteOrder bo) {
|
||||
wrapped.order(bo);
|
||||
}
|
||||
|
||||
public void limit(int limit) {
|
||||
wrapped.limit(limit);
|
||||
}
|
||||
|
||||
public void rewind() {
|
||||
wrapped.rewind();
|
||||
}
|
||||
|
||||
public byte get() {
|
||||
return wrapped.get();
|
||||
}
|
||||
|
||||
public ByteBuffer put(byte b) {
|
||||
return wrapped.put(b);
|
||||
}
|
||||
|
||||
public byte get(int index) {
|
||||
return wrapped.get();
|
||||
}
|
||||
|
||||
public ByteBuffer put(int index, byte b) {
|
||||
return wrapped.put(index, b);
|
||||
}
|
||||
|
||||
public ByteBuffer compact() {
|
||||
return wrapped.compact();
|
||||
}
|
||||
|
||||
public boolean isReadOnly() {
|
||||
return wrapped.isReadOnly();
|
||||
}
|
||||
|
||||
public boolean isDirect() {
|
||||
return wrapped.isDirect();
|
||||
}
|
||||
|
||||
public char getChar() {
|
||||
return wrapped.getChar();
|
||||
}
|
||||
|
||||
public ByteBuffer putChar(char value) {
|
||||
return wrapped.putChar(value);
|
||||
}
|
||||
|
||||
public char getChar(int index) {
|
||||
return wrapped.getChar(index);
|
||||
}
|
||||
|
||||
public ByteBuffer putChar(int index, char value) {
|
||||
return wrapped.putChar(index, value);
|
||||
}
|
||||
|
||||
public short getShort() {
|
||||
return wrapped.getShort();
|
||||
}
|
||||
|
||||
public ByteBuffer putShort(short value) {
|
||||
return wrapped.putShort(value);
|
||||
}
|
||||
|
||||
public short getShort(int index) {
|
||||
return wrapped.getShort(index);
|
||||
}
|
||||
|
||||
public ByteBuffer putShort(int index, short value) {
|
||||
return wrapped.putShort(index, value);
|
||||
}
|
||||
|
||||
public int getInt() {
|
||||
return wrapped.getInt();
|
||||
}
|
||||
|
||||
public ByteBuffer putInt(int value) {
|
||||
return wrapped.putInt(value);
|
||||
}
|
||||
|
||||
public int getInt(int index) {
|
||||
return wrapped.getInt(index);
|
||||
}
|
||||
|
||||
public ByteBuffer putInt(int index, int value) {
|
||||
return wrapped.putInt(index, value);
|
||||
}
|
||||
|
||||
public long getLong() {
|
||||
return wrapped.getLong();
|
||||
}
|
||||
|
||||
public ByteBuffer putLong(long value) {
|
||||
return wrapped.putLong(value);
|
||||
}
|
||||
|
||||
public long getLong(int index) {
|
||||
return wrapped.getLong(index);
|
||||
}
|
||||
|
||||
public ByteBuffer putLong(int index, long value) {
|
||||
return wrapped.putLong(index, value);
|
||||
}
|
||||
|
||||
public float getFloat() {
|
||||
return wrapped.getFloat();
|
||||
}
|
||||
|
||||
public ByteBuffer putFloat(float value) {
|
||||
return wrapped.putFloat(value);
|
||||
}
|
||||
|
||||
public float getFloat(int index) {
|
||||
return wrapped.getFloat(index);
|
||||
}
|
||||
|
||||
public ByteBuffer putFloat(int index, float value) {
|
||||
return wrapped.putFloat(index, value);
|
||||
}
|
||||
|
||||
public double getDouble() {
|
||||
return wrapped.getDouble();
|
||||
}
|
||||
|
||||
public ByteBuffer putDouble(double value) {
|
||||
return wrapped.putDouble(value);
|
||||
}
|
||||
|
||||
public double getDouble(int index) {
|
||||
return wrapped.getDouble(index);
|
||||
}
|
||||
|
||||
public ByteBuffer putDouble(int index, double value) {
|
||||
return wrapped.putDouble(index, value);
|
||||
}
|
||||
}
|
|
@ -1,8 +1,10 @@
|
|||
package com.simibubi.create.foundation.utility.render;
|
||||
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.mojang.datafixers.util.Pair;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormatElement;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.Buffer;
|
||||
import java.nio.ByteBuffer;
|
||||
|
@ -11,7 +13,7 @@ import java.nio.ByteOrder;
|
|||
public class TemplateBuffer {
|
||||
protected ByteBuffer template;
|
||||
protected int formatSize;
|
||||
protected int count;
|
||||
protected int vertexCount;
|
||||
|
||||
public TemplateBuffer(BufferBuilder buf) {
|
||||
Pair<BufferBuilder.DrawState, ByteBuffer> state = buf.popData();
|
||||
|
@ -20,8 +22,8 @@ public class TemplateBuffer {
|
|||
|
||||
formatSize = buf.getVertexFormat()
|
||||
.getSize();
|
||||
count = state.getFirst().getCount();
|
||||
int size = count * formatSize;
|
||||
vertexCount = state.getFirst().getCount();
|
||||
int size = vertexCount * formatSize;
|
||||
|
||||
template = ByteBuffer.allocate(size);
|
||||
template.order(rendered.order());
|
||||
|
@ -30,6 +32,22 @@ public class TemplateBuffer {
|
|||
((Buffer)template).rewind();
|
||||
}
|
||||
|
||||
protected void buildEBO(int ebo) throws Exception {
|
||||
int indicesSize = vertexCount * VertexFormatElement.Type.USHORT.getSize();
|
||||
try (SafeDirectBuffer indices = new SafeDirectBuffer(indicesSize)) {
|
||||
indices.order(template.order());
|
||||
indices.limit(indicesSize);
|
||||
|
||||
for (int i = 0; i < vertexCount; i++) {
|
||||
indices.putShort((short) i);
|
||||
}
|
||||
indices.rewind();
|
||||
|
||||
GlStateManager.bindBuffers(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GlStateManager.bufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indices.getBacking(), GL15.GL_STATIC_DRAW);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return ((Buffer) template).limit() == 0;
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@ import com.simibubi.create.Create;
|
|||
import com.simibubi.create.foundation.config.AllConfigs;
|
||||
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.render.instancing.IInstanceRendered;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.Matrix4f;
|
||||
|
@ -30,6 +31,8 @@ public class TileEntityRenderHelper {
|
|||
|
||||
for (Iterator<TileEntity> iterator = customRenderTEs.iterator(); iterator.hasNext();) {
|
||||
TileEntity tileEntity = iterator.next();
|
||||
if (tileEntity instanceof IInstanceRendered) continue; // TODO: some things still need to render
|
||||
|
||||
TileEntityRenderer<TileEntity> renderer = TileEntityRendererDispatcher.instance.getRenderer(tileEntity);
|
||||
if (renderer == null) {
|
||||
iterator.remove();
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
package com.simibubi.create.foundation.utility.render.instancing;
|
||||
|
||||
import com.simibubi.create.foundation.utility.render.SafeDirectBuffer;
|
||||
import net.minecraft.client.renderer.Vector3f;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class BasicData<D extends BasicData<D>> extends InstanceData {
|
||||
|
||||
private float x;
|
||||
|
@ -38,7 +37,7 @@ public class BasicData<D extends BasicData<D>> extends InstanceData {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void write(ByteBuffer buf) {
|
||||
public void write(SafeDirectBuffer buf) {
|
||||
putVec3(buf, x, y, z);
|
||||
|
||||
putVec2(buf, blockLight, skyLight);
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
package com.simibubi.create.foundation.utility.render.instancing;
|
||||
|
||||
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
|
||||
import com.simibubi.create.foundation.utility.render.SafeDirectBuffer;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import static com.simibubi.create.foundation.utility.render.instancing.VertexAttribute.*;
|
||||
|
||||
|
@ -55,7 +53,7 @@ public class BeltData extends BasicData<BeltData> {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void write(ByteBuffer buf) {
|
||||
public void write(SafeDirectBuffer buf) {
|
||||
super.write(buf);
|
||||
|
||||
putVec3(buf, rotX, rotY, rotZ);
|
||||
|
|
|
@ -1,13 +1,19 @@
|
|||
package com.simibubi.create.foundation.utility.render.instancing;
|
||||
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.render.FastContraptionRenderer;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
|
||||
import java.util.function.BiFunction;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
public interface IInstancedTileEntityRenderer<T extends TileEntity> {
|
||||
|
||||
void addInstanceData(T te);
|
||||
void addInstanceData(InstanceContext<T> te);
|
||||
}
|
||||
|
|
|
@ -2,17 +2,12 @@ package com.simibubi.create.foundation.utility.render.instancing;
|
|||
|
||||
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.foundation.utility.render.RenderWork;
|
||||
import com.simibubi.create.foundation.utility.render.SafeDirectBuffer;
|
||||
import com.simibubi.create.foundation.utility.render.TemplateBuffer;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormatElement;
|
||||
import org.lwjgl.opengl.*;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import java.nio.Buffer;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
|
@ -24,60 +19,53 @@ public abstract class InstanceBuffer<D extends InstanceData> extends TemplateBuf
|
|||
protected int vao, ebo, invariantVBO, instanceVBO, instanceCount;
|
||||
|
||||
protected final ArrayList<D> data = new ArrayList<>();
|
||||
protected boolean rebuffer = false;
|
||||
protected boolean shouldBuild = true;
|
||||
|
||||
public InstanceBuffer(BufferBuilder buf) {
|
||||
super(buf);
|
||||
setupMainData();
|
||||
setup();
|
||||
}
|
||||
|
||||
private void setupMainData() {
|
||||
private void setup() {
|
||||
int stride = FORMAT.getStride();
|
||||
int invariantSize = count * stride;
|
||||
|
||||
ByteBuffer constant = GLAllocation.createDirectByteBuffer(invariantSize);
|
||||
constant.order(template.order());
|
||||
((Buffer) constant).limit(invariantSize);
|
||||
|
||||
int indicesSize = count * VertexFormatElement.Type.USHORT.getSize();
|
||||
ByteBuffer indices = GLAllocation.createDirectByteBuffer(indicesSize);
|
||||
indices.order(template.order());
|
||||
((Buffer) indices).limit(indicesSize);
|
||||
|
||||
int vertexCount = vertexCount(template);
|
||||
for (int i = 0; i < vertexCount; i++) {
|
||||
constant.putFloat(getX(template, i));
|
||||
constant.putFloat(getY(template, i));
|
||||
constant.putFloat(getZ(template, i));
|
||||
|
||||
constant.putFloat(getNX(template, i));
|
||||
constant.putFloat(getNY(template, i));
|
||||
constant.putFloat(getNZ(template, i));
|
||||
|
||||
constant.putFloat(getU(template, i));
|
||||
constant.putFloat(getV(template, i));
|
||||
|
||||
indices.putShort((short) i);
|
||||
}
|
||||
constant.rewind();
|
||||
indices.rewind();
|
||||
int invariantSize = vertexCount * stride;
|
||||
|
||||
vao = GL30.glGenVertexArrays();
|
||||
GL30.glBindVertexArray(vao);
|
||||
|
||||
ebo = GlStateManager.genBuffers();
|
||||
invariantVBO = GlStateManager.genBuffers();
|
||||
instanceVBO = GlStateManager.genBuffers();
|
||||
|
||||
GlStateManager.bindBuffers(GL15.GL_ARRAY_BUFFER, invariantVBO);
|
||||
GlStateManager.bufferData(GL15.GL_ARRAY_BUFFER, constant, GL15.GL_STATIC_DRAW);
|
||||
MemoryUtil.memFree(constant);
|
||||
try (SafeDirectBuffer constant = new SafeDirectBuffer(invariantSize)) {
|
||||
constant.order(template.order());
|
||||
constant.limit(invariantSize);
|
||||
|
||||
GlStateManager.bindBuffers(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GlStateManager.bufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indices, GL15.GL_STATIC_DRAW);
|
||||
MemoryUtil.memFree(indices);
|
||||
for (int i = 0; i < vertexCount; i++) {
|
||||
constant.putFloat(getX(template, i));
|
||||
constant.putFloat(getY(template, i));
|
||||
constant.putFloat(getZ(template, i));
|
||||
|
||||
FORMAT.informAttributes(0);
|
||||
constant.put(getNX(template, i));
|
||||
constant.put(getNY(template, i));
|
||||
constant.put(getNZ(template, i));
|
||||
|
||||
constant.putFloat(getU(template, i));
|
||||
constant.putFloat(getV(template, i));
|
||||
}
|
||||
constant.rewind();
|
||||
|
||||
GL30.glBindVertexArray(vao);
|
||||
|
||||
GlStateManager.bindBuffers(GL15.GL_ARRAY_BUFFER, invariantVBO);
|
||||
GlStateManager.bufferData(GL15.GL_ARRAY_BUFFER, constant.getBacking(), GL15.GL_STATIC_DRAW);
|
||||
|
||||
buildEBO(ebo);
|
||||
|
||||
FORMAT.informAttributes(0);
|
||||
} catch (Exception e) {
|
||||
delete();
|
||||
}
|
||||
|
||||
GlStateManager.bindBuffers(GL15.GL_ARRAY_BUFFER, 0);
|
||||
GlStateManager.bindBuffers(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
@ -88,7 +76,7 @@ public abstract class InstanceBuffer<D extends InstanceData> extends TemplateBuf
|
|||
protected abstract VertexFormat getInstanceFormat();
|
||||
|
||||
public int numInstances() {
|
||||
return instanceCount;
|
||||
return instanceCount + data.size();
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
|
@ -100,14 +88,20 @@ public abstract class InstanceBuffer<D extends InstanceData> extends TemplateBuf
|
|||
shouldBuild = true;
|
||||
}
|
||||
|
||||
public void markDirty() {
|
||||
rebuffer = true;
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
RenderWork.enqueue(() -> {
|
||||
GL15.glDeleteBuffers(invariantVBO);
|
||||
GL15.glDeleteBuffers(instanceVBO);
|
||||
GL15.glDeleteBuffers(ebo);
|
||||
GL30.glDeleteVertexArrays(vao);
|
||||
|
||||
clearInstanceData();
|
||||
vao = 0;
|
||||
ebo = 0;
|
||||
invariantVBO = 0;
|
||||
instanceVBO = 0;
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -120,10 +114,10 @@ public abstract class InstanceBuffer<D extends InstanceData> extends TemplateBuf
|
|||
setup.accept(instanceData);
|
||||
|
||||
data.add(instanceData);
|
||||
instanceCount++;
|
||||
}
|
||||
|
||||
public void render() {
|
||||
if (vao == 0) return;
|
||||
|
||||
GL30.glBindVertexArray(vao);
|
||||
finishBuffering();
|
||||
|
@ -135,7 +129,7 @@ public abstract class InstanceBuffer<D extends InstanceData> extends TemplateBuf
|
|||
|
||||
GlStateManager.bindBuffers(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
|
||||
GL40.glDrawElementsInstanced(GL11.GL_QUADS, count, GL11.GL_UNSIGNED_SHORT, 0, instanceCount);
|
||||
GL40.glDrawElementsInstanced(GL11.GL_QUADS, vertexCount, GL11.GL_UNSIGNED_SHORT, 0, instanceCount);
|
||||
|
||||
for (int i = 0; i <= numAttributes; i++) {
|
||||
GL40.glDisableVertexAttribArray(i);
|
||||
|
@ -146,33 +140,39 @@ public abstract class InstanceBuffer<D extends InstanceData> extends TemplateBuf
|
|||
}
|
||||
|
||||
private void finishBuffering() {
|
||||
if (!shouldBuild) return;
|
||||
if (!rebuffer || isEmpty()) return;
|
||||
|
||||
instanceCount = data.size();
|
||||
|
||||
VertexFormat instanceFormat = getInstanceFormat();
|
||||
|
||||
int instanceSize = instanceCount * instanceFormat.getStride();
|
||||
|
||||
ByteBuffer buffer = GLAllocation.createDirectByteBuffer(instanceSize);
|
||||
buffer.order(template.order());
|
||||
((Buffer) buffer).limit(instanceSize);
|
||||
try (SafeDirectBuffer buffer = new SafeDirectBuffer(instanceSize)) {
|
||||
buffer.order(template.order());
|
||||
buffer.limit(instanceSize);
|
||||
|
||||
data.forEach(instanceData -> instanceData.write(buffer));
|
||||
buffer.rewind();
|
||||
data.forEach(instanceData -> instanceData.write(buffer));
|
||||
buffer.rewind();
|
||||
|
||||
GlStateManager.bindBuffers(GL15.GL_ARRAY_BUFFER, instanceVBO);
|
||||
GlStateManager.bufferData(GL15.GL_ARRAY_BUFFER, buffer, GL15.GL_STATIC_DRAW);
|
||||
GlStateManager.bindBuffers(GL15.GL_ARRAY_BUFFER, instanceVBO);
|
||||
GlStateManager.bufferData(GL15.GL_ARRAY_BUFFER, buffer.getBacking(), GL15.GL_STATIC_DRAW);
|
||||
|
||||
int staticAttributes = FORMAT.getNumAttributes();
|
||||
instanceFormat.informAttributes(staticAttributes);
|
||||
int staticAttributes = FORMAT.getNumAttributes();
|
||||
instanceFormat.informAttributes(staticAttributes);
|
||||
|
||||
for (int i = 0; i < instanceFormat.getNumAttributes(); i++) {
|
||||
GL40.glVertexAttribDivisor(i + staticAttributes, 1);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
|
||||
for (int i = 0; i < instanceFormat.getNumAttributes(); i++) {
|
||||
GL40.glVertexAttribDivisor(i + staticAttributes, 1);
|
||||
}
|
||||
|
||||
// Deselect (bind to 0) the VBO
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
shouldBuild = false;
|
||||
rebuffer = false;
|
||||
data.clear();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,56 @@
|
|||
package com.simibubi.create.foundation.utility.render.instancing;
|
||||
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.foundation.utility.render.FastContraptionRenderer;
|
||||
import com.simibubi.create.foundation.utility.render.FastKineticRenderer;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
|
||||
public abstract class InstanceContext<T extends TileEntity> {
|
||||
|
||||
public final T te;
|
||||
|
||||
public InstanceContext(T te) {
|
||||
this.te = te;
|
||||
}
|
||||
|
||||
public abstract FastKineticRenderer getKinetics();
|
||||
|
||||
public abstract boolean checkWorldLight();
|
||||
|
||||
public static class Contraption<T extends TileEntity> extends InstanceContext<T> {
|
||||
|
||||
public final FastContraptionRenderer c;
|
||||
|
||||
public Contraption(T te, FastContraptionRenderer c) {
|
||||
super(te);
|
||||
this.c = c;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FastKineticRenderer getKinetics() {
|
||||
return c.kinetics;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkWorldLight() {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static class World<T extends TileEntity> extends InstanceContext<T> {
|
||||
|
||||
public World(T te) {
|
||||
super(te);
|
||||
}
|
||||
|
||||
@Override
|
||||
public FastKineticRenderer getKinetics() {
|
||||
return CreateClient.kineticRenderer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkWorldLight() {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,30 +1,32 @@
|
|||
package com.simibubi.create.foundation.utility.render.instancing;
|
||||
|
||||
import com.simibubi.create.foundation.utility.render.SafeDirectBuffer;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public abstract class InstanceData {
|
||||
|
||||
public abstract void write(ByteBuffer buf);
|
||||
public abstract void write(SafeDirectBuffer buf);
|
||||
|
||||
public void putVec4(ByteBuffer buf, float x, float y, float z, float w) {
|
||||
public void putVec4(SafeDirectBuffer buf, float x, float y, float z, float w) {
|
||||
putFloat(buf, x);
|
||||
putFloat(buf, y);
|
||||
putFloat(buf, z);
|
||||
putFloat(buf, w);
|
||||
}
|
||||
|
||||
public void putVec3(ByteBuffer buf, float x, float y, float z) {
|
||||
public void putVec3(SafeDirectBuffer buf, float x, float y, float z) {
|
||||
putFloat(buf, x);
|
||||
putFloat(buf, y);
|
||||
putFloat(buf, z);
|
||||
}
|
||||
|
||||
public void putVec2(ByteBuffer buf, float x, float y) {
|
||||
public void putVec2(SafeDirectBuffer buf, float x, float y) {
|
||||
putFloat(buf, x);
|
||||
putFloat(buf, y);
|
||||
}
|
||||
|
||||
public void putFloat(ByteBuffer buf, float f) {
|
||||
public void putFloat(SafeDirectBuffer buf, float f) {
|
||||
buf.putFloat(f);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
package com.simibubi.create.foundation.utility.render.instancing;
|
||||
|
||||
import com.simibubi.create.foundation.utility.render.SafeDirectBuffer;
|
||||
import net.minecraft.client.renderer.Vector3f;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import static com.simibubi.create.foundation.utility.render.instancing.VertexAttribute.*;
|
||||
|
||||
|
@ -41,7 +39,7 @@ public class RotatingData extends BasicData<RotatingData> {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void write(ByteBuffer buf) {
|
||||
public void write(SafeDirectBuffer buf) {
|
||||
super.write(buf);
|
||||
putFloat(buf, rotationalSpeed);
|
||||
putFloat(buf, rotationOffset);
|
||||
|
|
|
@ -11,8 +11,8 @@ public class VertexAttribute {
|
|||
public static final VertexAttribute FLOAT = new VertexAttribute(VertexFormatElement.Type.FLOAT, 1);
|
||||
|
||||
public static final VertexAttribute POSITION = VEC3;
|
||||
public static final VertexAttribute NORMAL = VEC3;
|
||||
public static final VertexAttribute COLOR = VEC4;
|
||||
public static final VertexAttribute NORMAL = new VertexAttribute(VertexFormatElement.Type.BYTE, 3);
|
||||
public static final VertexAttribute COLOR = new VertexAttribute(VertexFormatElement.Type.BYTE, 4);
|
||||
public static final VertexAttribute UV = VEC2;
|
||||
public static final VertexAttribute LIGHT= VEC2;
|
||||
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
package com.simibubi.create.foundation.utility.render.shader;
|
||||
|
||||
public enum Shader {
|
||||
ROTATING_INSTANCED("shader/rotating.vert", "shader/instanced.frag"),
|
||||
BELT_INSTANCED("shader/belt.vert", "shader/instanced.frag"),
|
||||
ROTATING("shader/rotating.vert", "shader/instanced.frag"),
|
||||
BELT("shader/belt.vert", "shader/instanced.frag"),
|
||||
CONTRAPTION_STRUCTURE("shader/contraption.vert", "shader/contraption.frag"),
|
||||
CONTRAPTION_ROTATING("shader/contraption_rotating.vert", "shader/contraption.frag"),
|
||||
CONTRAPTION_BELT("shader/contraption_belt.vert", "shader/contraption.frag"),
|
||||
;
|
||||
|
||||
public final String vert;
|
||||
|
|
|
@ -58,34 +58,28 @@ public class ShaderHelper {
|
|||
return shaderProgram.getProgram();
|
||||
}
|
||||
|
||||
public static ShaderCallback getViewProjectionCallback(RenderWorldLastEvent event) {
|
||||
public static ShaderCallback getViewProjectionCallback(Matrix4f projectionMat, Matrix4f viewMat) {
|
||||
return shader -> {
|
||||
ShaderHelper.MATRIX_BUFFER.position(0);
|
||||
event.getProjectionMatrix().write(ShaderHelper.MATRIX_BUFFER);
|
||||
|
||||
projectionMat.write(ShaderHelper.MATRIX_BUFFER);
|
||||
int projection = GlStateManager.getUniformLocation(shader, "projection");
|
||||
GlStateManager.uniformMatrix4(projection, false, ShaderHelper.MATRIX_BUFFER);
|
||||
|
||||
// view matrix
|
||||
Vec3d pos = Minecraft.getInstance().gameRenderer.getActiveRenderInfo().getProjectedView();
|
||||
Matrix4f translate = Matrix4f.translate((float) -pos.x, (float) -pos.y, (float) -pos.z);
|
||||
translate.multiplyBackward(event.getMatrixStack().peek().getModel());
|
||||
|
||||
ShaderHelper.MATRIX_BUFFER.position(0);
|
||||
translate.write(ShaderHelper.MATRIX_BUFFER);
|
||||
viewMat.write(ShaderHelper.MATRIX_BUFFER);
|
||||
int view = GlStateManager.getUniformLocation(shader, "view");
|
||||
GlStateManager.uniformMatrix4(view, false, ShaderHelper.MATRIX_BUFFER);
|
||||
};
|
||||
}
|
||||
|
||||
public static void useShader(Shader shader) {
|
||||
useShader(shader, null);
|
||||
public static int useShader(Shader shader) {
|
||||
return useShader(shader, null);
|
||||
}
|
||||
|
||||
public static void useShader(Shader shader, @Nullable ShaderCallback cb) {
|
||||
public static int useShader(Shader shader, @Nullable ShaderCallback cb) {
|
||||
ShaderProgram prog = PROGRAMS.get(shader);
|
||||
if (prog == null) {
|
||||
return;
|
||||
return -1;
|
||||
}
|
||||
|
||||
int program = prog.getProgram();
|
||||
|
@ -102,6 +96,8 @@ public class ShaderHelper {
|
|||
if (cb != null) {
|
||||
cb.call(program);
|
||||
}
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
public static void releaseShader() {
|
||||
|
|
|
@ -16,7 +16,6 @@ vec4 light() {
|
|||
return texture2D(LightMap, lm);
|
||||
}
|
||||
|
||||
|
||||
void main() {
|
||||
vec4 tex = texture2D(BlockAtlas, TexCoords);
|
||||
|
||||
|
|
|
@ -21,8 +21,7 @@ uniform int ticks;
|
|||
uniform mat4 projection;
|
||||
uniform mat4 view;
|
||||
|
||||
mat4 rotate(vec3 axis, float angle)
|
||||
{
|
||||
mat4 rotate(vec3 axis, float angle) {
|
||||
float s = sin(angle);
|
||||
float c = cos(angle);
|
||||
float oc = 1.0 - c;
|
||||
|
@ -47,18 +46,11 @@ float diffuse(vec3 normal) {
|
|||
|
||||
void main() {
|
||||
mat4 rotation = contraptionRotation();
|
||||
vec4 worldPos = (rotation * vec4(aPos - vec3(0.5), 1)) + vec4(cPos + vec3(0.5), 0);
|
||||
|
||||
vec4 rotatedPos = rotation * vec4(aPos - vec3(0.5), 1);
|
||||
|
||||
vec4 worldPos = rotatedPos + vec4(cPos + vec3(0.5), 0);
|
||||
|
||||
vec3 boxCoord = (worldPos.xyz - lightBoxMin) / lightBoxSize;
|
||||
|
||||
float df = diffuse(normalize(aNormal));
|
||||
|
||||
Diffuse = diffuse(normalize((rotation * vec4(aNormal, 0.)).xyz));
|
||||
Color = vec4(aColor.rgb / df, aColor.a);
|
||||
BoxCoord = boxCoord;
|
||||
BoxCoord = (worldPos.xyz - lightBoxMin) / lightBoxSize;
|
||||
Diffuse = diffuse(normalize(rotation * vec4(aNormal, 0.)).xyz);
|
||||
Color = aColor;
|
||||
TexCoords = aTexCoords;
|
||||
gl_Position = projection * view * worldPos;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,79 @@
|
|||
#version 330 core
|
||||
#define PI 3.1415926538
|
||||
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aNormal;
|
||||
layout (location = 2) in vec2 aTexCoords;
|
||||
|
||||
layout (location = 3) in vec3 instancePos;
|
||||
layout (location = 4) in vec2 light;
|
||||
layout (location = 5) in vec3 rotationDegrees;
|
||||
layout (location = 6) in float speed;
|
||||
layout (location = 7) in vec2 sourceUV;
|
||||
layout (location = 8) in vec4 scrollTexture;
|
||||
layout (location = 9) in float scrollMult;
|
||||
|
||||
out float Diffuse;
|
||||
out vec2 TexCoords;
|
||||
out vec4 Color;
|
||||
out vec3 BoxCoord;
|
||||
|
||||
uniform vec3 lightBoxSize;
|
||||
uniform vec3 lightBoxMin;
|
||||
uniform vec3 cPos;
|
||||
uniform vec3 cRot;
|
||||
|
||||
uniform float time;
|
||||
uniform int ticks;
|
||||
uniform mat4 projection;
|
||||
uniform mat4 view;
|
||||
|
||||
mat4 rotate(vec3 axis, float angle)
|
||||
{
|
||||
float s = sin(angle);
|
||||
float c = cos(angle);
|
||||
float oc = 1.0 - c;
|
||||
|
||||
return mat4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.,
|
||||
oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.,
|
||||
oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.,
|
||||
0., 0., 0., 1.);
|
||||
}
|
||||
|
||||
mat4 rotation(vec3 rot) {
|
||||
return rotate(vec3(0, 1, 0), rot.y) * rotate(vec3(0, 0, 1), rot.z) * rotate(vec3(1, 0, 0), rot.x);
|
||||
}
|
||||
|
||||
mat4 contraptionRotation() {
|
||||
vec3 rot = -fract(cRot / 360) * PI * 2;
|
||||
return rotation(rot);
|
||||
}
|
||||
|
||||
mat4 localRotation() {
|
||||
vec3 rot = fract(rotationDegrees / 360) * PI * 2;
|
||||
return rotation(rot);
|
||||
}
|
||||
|
||||
float diffuse(vec3 normal) {
|
||||
float x = normal.x;
|
||||
float y = normal.y;
|
||||
float z = normal.z;
|
||||
return min(x * x * 0.6f + y * y * ((3f + y) / 4f) + z * z * 0.8f, 1f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
mat4 localRotation = localRotation();
|
||||
vec4 localPos = localRotation * vec4(aPos - 0.5, 1f) + vec4(instancePos, 0);
|
||||
|
||||
mat4 contraptionRotation = contraptionRotation();
|
||||
vec4 worldPos = contraptionRotation * localPos + vec4(cPos + 0.5, 0);
|
||||
|
||||
float scrollSize = scrollTexture.w - scrollTexture.y;
|
||||
float scroll = fract(speed * time / (36 * 16.)) * scrollSize * scrollMult;
|
||||
|
||||
BoxCoord = (worldPos.xyz - lightBoxMin) / lightBoxSize;
|
||||
Diffuse = diffuse(normalize(contraptionRotation * localRotation * vec4(aNormal, 0.)).xyz);
|
||||
Color = vec4(1.);
|
||||
TexCoords = aTexCoords - sourceUV + scrollTexture.xy + vec2(0., scroll);
|
||||
gl_Position = projection * view * worldPos;
|
||||
}
|
|
@ -0,0 +1,71 @@
|
|||
#version 330 core
|
||||
#define PI 3.1415926538
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aNormal;
|
||||
layout (location = 2) in vec2 aTexCoords;
|
||||
|
||||
layout (location = 3) in vec3 instancePos;
|
||||
layout (location = 4) in vec2 light;
|
||||
layout (location = 5) in float speed;
|
||||
layout (location = 6) in float rotationOffset;
|
||||
layout (location = 7) in vec3 rotationAxis;
|
||||
|
||||
out float Diffuse;
|
||||
out vec2 TexCoords;
|
||||
out vec4 Color;
|
||||
out vec3 BoxCoord;
|
||||
|
||||
uniform vec3 lightBoxSize;
|
||||
uniform vec3 lightBoxMin;
|
||||
uniform vec3 cPos;
|
||||
uniform vec3 cRot;
|
||||
|
||||
uniform float time;
|
||||
uniform int ticks;
|
||||
uniform mat4 projection;
|
||||
uniform mat4 view;
|
||||
|
||||
mat4 rotate(vec3 axis, float angle) {
|
||||
float s = sin(angle);
|
||||
float c = cos(angle);
|
||||
float oc = 1.0 - c;
|
||||
|
||||
return mat4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.,
|
||||
oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.,
|
||||
oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.,
|
||||
0., 0., 0., 1.);
|
||||
}
|
||||
|
||||
mat4 kineticRotation() {
|
||||
float degrees = rotationOffset + time * speed * -3./10.;
|
||||
float angle = fract(degrees / 360.) * PI * 2.;
|
||||
|
||||
vec3 axis = normalize(rotationAxis);
|
||||
return rotate(axis, angle);
|
||||
}
|
||||
|
||||
mat4 contraptionRotation() {
|
||||
vec3 rot = -fract(cRot / 360) * PI * 2;
|
||||
return rotate(vec3(0, 1, 0), rot.y) * rotate(vec3(0, 0, 1), rot.z) * rotate(vec3(1, 0, 0), rot.x);
|
||||
}
|
||||
|
||||
float diffuse(vec3 normal) {
|
||||
float x = normal.x;
|
||||
float y = normal.y;
|
||||
float z = normal.z;
|
||||
return min(x * x * 0.6f + y * y * ((3f + y) / 4f) + z * z * 0.8f, 1f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
mat4 kineticRotation = kineticRotation();
|
||||
vec4 localPos = kineticRotation * vec4(aPos - 0.5, 1f) + vec4(instancePos, 0);
|
||||
|
||||
mat4 contraptionRotation = contraptionRotation();
|
||||
vec4 worldPos = contraptionRotation * localPos + vec4(cPos + 0.5, 0);
|
||||
|
||||
BoxCoord = (worldPos.xyz - lightBoxMin) / lightBoxSize;
|
||||
Diffuse = diffuse(normalize(contraptionRotation * localRotation * vec4(aNormal, 0.)).xyz);
|
||||
Color = vec4(1.);
|
||||
TexCoords = aTexCoords;
|
||||
gl_Position = projection * view * worldPos;
|
||||
}
|
Loading…
Reference in a new issue