mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-14 06:24:12 +01:00
Hol up
- Use way fewer memory barriers - I didn't realize that GL_SHADER_STORAGE_BARRIER_BIT was global instead of operating only on the currently bound buffers. Oh, well - Move apply program binding to IndirectDrawManager - Fix embedded instances flickering when first loading a world. Need to actually bind the matrix buffer for the cull shader. Not sure how it worked at all before - Minor styling/cleanup
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7a7d58adf2
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@ -51,4 +51,8 @@ public class Arena {
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public int capacity() {
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public int capacity() {
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return top;
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return top;
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}
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}
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public long byteCapacity() {
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return memoryBlock.size();
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}
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}
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}
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@ -16,7 +16,8 @@ public class EnvironmentStorage {
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public final Arena arena = new Arena(MATRIX_SIZE_BYTES, 32);
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public final Arena arena = new Arena(MATRIX_SIZE_BYTES, 32);
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{
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{
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arena.alloc(); // Reserve the identity matrix.
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// Reserve the identity matrix. Burns a few bytes but oh well.
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arena.alloc();
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}
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}
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public void track(EmbeddedEnvironment environment) {
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public void track(EmbeddedEnvironment environment) {
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@ -5,7 +5,6 @@ import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
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import static org.lwjgl.opengl.GL30.glUniform1ui;
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import static org.lwjgl.opengl.GL30.glUniform1ui;
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import static org.lwjgl.opengl.GL42.GL_COMMAND_BARRIER_BIT;
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import static org.lwjgl.opengl.GL42.GL_COMMAND_BARRIER_BIT;
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import static org.lwjgl.opengl.GL42.glMemoryBarrier;
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import static org.lwjgl.opengl.GL42.glMemoryBarrier;
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import static org.lwjgl.opengl.GL43.GL_SHADER_STORAGE_BARRIER_BIT;
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import static org.lwjgl.opengl.GL43.glDispatchCompute;
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import static org.lwjgl.opengl.GL43.glDispatchCompute;
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import java.util.ArrayList;
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import java.util.ArrayList;
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@ -37,8 +36,6 @@ public class IndirectCullingGroup<I extends Instance> {
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.thenComparing(IndirectDraw::indexOfMeshInModel)
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.thenComparing(IndirectDraw::indexOfMeshInModel)
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.thenComparing(IndirectDraw::material, MaterialRenderState.COMPARATOR);
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.thenComparing(IndirectDraw::material, MaterialRenderState.COMPARATOR);
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private static final int DRAW_BARRIER_BITS = GL_SHADER_STORAGE_BARRIER_BIT | GL_COMMAND_BARRIER_BIT;
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private final InstanceType<I> instanceType;
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private final InstanceType<I> instanceType;
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private final long instanceStride;
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private final long instanceStride;
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private final IndirectBuffers buffers;
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private final IndirectBuffers buffers;
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@ -48,7 +45,6 @@ public class IndirectCullingGroup<I extends Instance> {
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private final IndirectPrograms programs;
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private final IndirectPrograms programs;
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private final GlProgram cullProgram;
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private final GlProgram cullProgram;
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private final GlProgram applyProgram;
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private boolean needsDrawBarrier;
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private boolean needsDrawBarrier;
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private boolean needsDrawSort;
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private boolean needsDrawSort;
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@ -62,7 +58,6 @@ public class IndirectCullingGroup<I extends Instance> {
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this.programs = programs;
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this.programs = programs;
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cullProgram = programs.getCullingProgram(instanceType);
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cullProgram = programs.getCullingProgram(instanceType);
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applyProgram = programs.getApplyProgram();
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}
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}
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public void flushInstancers() {
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public void flushInstancers() {
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@ -123,7 +118,6 @@ public class IndirectCullingGroup<I extends Instance> {
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cullProgram.bind();
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cullProgram.bind();
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buffers.bindForCompute();
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buffers.bindForCompute();
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glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
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glDispatchCompute(GlCompat.getComputeGroupCount(instanceCountThisFrame), 1, 1);
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glDispatchCompute(GlCompat.getComputeGroupCount(instanceCountThisFrame), 1, 1);
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}
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}
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@ -132,9 +126,7 @@ public class IndirectCullingGroup<I extends Instance> {
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return;
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return;
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}
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}
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applyProgram.bind();
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buffers.bindForCompute();
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buffers.bindForCompute();
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glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
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glDispatchCompute(GlCompat.getComputeGroupCount(indirectDraws.size()), 1, 1);
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glDispatchCompute(GlCompat.getComputeGroupCount(indirectDraws.size()), 1, 1);
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}
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}
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@ -241,7 +233,9 @@ public class IndirectCullingGroup<I extends Instance> {
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private void drawBarrier() {
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private void drawBarrier() {
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if (needsDrawBarrier) {
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if (needsDrawBarrier) {
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glMemoryBarrier(DRAW_BARRIER_BITS);
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// In theory all command buffer writes will be protected by
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// the shader storage barrier bit, but better safe than sorry.
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glMemoryBarrier(GL_COMMAND_BARRIER_BIT);
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needsDrawBarrier = false;
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needsDrawBarrier = false;
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}
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}
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}
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}
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@ -4,6 +4,8 @@ import static org.lwjgl.opengl.GL11.GL_TRIANGLES;
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import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
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import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
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import static org.lwjgl.opengl.GL30.glBindBufferRange;
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import static org.lwjgl.opengl.GL30.glBindBufferRange;
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import static org.lwjgl.opengl.GL40.glDrawElementsIndirect;
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import static org.lwjgl.opengl.GL40.glDrawElementsIndirect;
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import static org.lwjgl.opengl.GL42.glMemoryBarrier;
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import static org.lwjgl.opengl.GL43.GL_SHADER_STORAGE_BARRIER_BIT;
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import static org.lwjgl.opengl.GL43.GL_SHADER_STORAGE_BUFFER;
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import static org.lwjgl.opengl.GL43.GL_SHADER_STORAGE_BUFFER;
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import java.util.HashMap;
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import java.util.HashMap;
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@ -44,6 +46,8 @@ public class IndirectDrawManager extends DrawManager<IndirectInstancer<?>> {
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private final LightBuffers lightBuffers;
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private final LightBuffers lightBuffers;
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private final MatrixBuffer matrixBuffer;
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private final MatrixBuffer matrixBuffer;
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private boolean needsBarrier = false;
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public IndirectDrawManager(IndirectPrograms programs) {
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public IndirectDrawManager(IndirectPrograms programs) {
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this.programs = programs;
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this.programs = programs;
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programs.acquire();
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programs.acquire();
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@ -90,6 +94,11 @@ public class IndirectDrawManager extends DrawManager<IndirectInstancer<?>> {
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matrixBuffer.bind();
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matrixBuffer.bind();
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Uniforms.bindAll();
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Uniforms.bindAll();
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if (needsBarrier) {
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glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
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needsBarrier = false;
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}
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for (var group : cullingGroups.values()) {
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for (var group : cullingGroups.values()) {
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group.submit(visualType);
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group.submit(visualType);
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}
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}
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@ -127,13 +136,27 @@ public class IndirectDrawManager extends DrawManager<IndirectInstancer<?>> {
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stagingBuffer.flush();
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stagingBuffer.flush();
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// We could probably save some driver calls here when there are
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// actually zero instances, but that feels like a very rare case
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glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
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matrixBuffer.bind();
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for (var group : cullingGroups.values()) {
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for (var group : cullingGroups.values()) {
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group.dispatchCull();
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group.dispatchCull();
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}
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}
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glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
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programs.getApplyProgram()
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.bind();
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for (var group : cullingGroups.values()) {
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for (var group : cullingGroups.values()) {
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group.dispatchApply();
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group.dispatchApply();
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}
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}
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needsBarrier = true;
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}
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}
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@Override
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@Override
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@ -18,8 +18,8 @@ public class MatrixBuffer {
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matrices.ensureCapacity(capacity);
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matrices.ensureCapacity(capacity);
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stagingBuffer.enqueueCopy((long) arena.capacity() * EnvironmentStorage.MATRIX_SIZE_BYTES, matrices.handle(), 0, ptr -> {
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stagingBuffer.enqueueCopy(arena.byteCapacity(), matrices.handle(), 0, ptr -> {
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MemoryUtil.memCopy(arena.indexToPointer(0), ptr, (long) arena.capacity() * EnvironmentStorage.MATRIX_SIZE_BYTES);
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MemoryUtil.memCopy(arena.indexToPointer(0), ptr, arena.byteCapacity());
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});
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});
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}
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}
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@ -36,8 +36,8 @@ bool _flw_testSphere(vec3 center, float radius) {
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}
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}
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bool _flw_isVisible(uint instanceIndex, uint modelIndex) {
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bool _flw_isVisible(uint instanceIndex, uint modelIndex) {
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BoundingSphere sphere = _flw_models[modelIndex].boundingSphere;
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uint matrixIndex = _flw_models[modelIndex].matrixIndex;
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uint matrixIndex = _flw_models[modelIndex].matrixIndex;
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BoundingSphere sphere = _flw_models[modelIndex].boundingSphere;
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vec3 center;
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vec3 center;
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float radius;
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float radius;
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