diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index 17f3b565d..7fa2e3345 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -401,19 +401,19 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j 7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json 2384c6457ecf24c7b38358179b8fa6eb93b9627a assets/create/lang/en_ud.json -3df303c4115c5ebac291b8c62f844812706fc1a2 assets/create/lang/en_us.json -7e3384a3417e42c6af669a1de71520f91917c173 assets/create/lang/unfinished/de_de.json -1b96fec34e10b77750ff9df5ab8ba7d70a781f8a assets/create/lang/unfinished/es_es.json -500288690ba8d9541f49f0e97e6e5d0fe03c5878 assets/create/lang/unfinished/es_mx.json -71f5958650b1300534cb03a602449620d8cede48 assets/create/lang/unfinished/fr_fr.json -305e0f563cf8548ab671a0468dbf98b5b429b7be assets/create/lang/unfinished/it_it.json -0476653ed29767f05370c56415224f6adf711cea assets/create/lang/unfinished/ja_jp.json -284cc716b6ecb3be8b9686cea842dc1f80377104 assets/create/lang/unfinished/ko_kr.json -2113c093bddcda9161bdb7993545115097267c96 assets/create/lang/unfinished/nl_nl.json -d4418c9eab8786dc3167661896910093f1ec36ff assets/create/lang/unfinished/pt_br.json -7d8050786296c33dc5b05f0a8bae7fe1e5f03d46 assets/create/lang/unfinished/ru_ru.json -87aae73838184ee67353f57e1468c3d28f834172 assets/create/lang/unfinished/zh_cn.json -755792dde83c565808b5ade4c48db1cbb4792d49 assets/create/lang/unfinished/zh_tw.json +6fecfcf70c69f6bcd2b022ccb937d08f6d30e7a4 assets/create/lang/en_us.json +0aa63a461f5c0d1e1727e6541d4afcd88ced88d5 assets/create/lang/unfinished/de_de.json +0a9a823d56111c8dd65b4399b93c09debbde0663 assets/create/lang/unfinished/es_es.json +d4e527b487903069ac9c6757a94e26d25b7e8291 assets/create/lang/unfinished/es_mx.json +d5c2910d54ebfd1bac8eb3ea3c96f1667c53c7d1 assets/create/lang/unfinished/fr_fr.json +86d8897c3cf17559ce9de35ae76f872f9ba3e377 assets/create/lang/unfinished/it_it.json +341be60e0484e9969ed44353f182e6f7a9c50a69 assets/create/lang/unfinished/ja_jp.json +f16072a1a02e4a1d360cd9997cf7684afe6d9212 assets/create/lang/unfinished/ko_kr.json +055e490a9fc8c56fc6f4fad1c10e64fafb894ee8 assets/create/lang/unfinished/nl_nl.json +395131eab03df87203d2bd4e25bb5f3a212c2edd assets/create/lang/unfinished/pt_br.json +9661c315bba7bef0c9f93594fa997728b1ae1434 assets/create/lang/unfinished/ru_ru.json +e0f3db89425ec11186c95ad2829327bd48b90c51 assets/create/lang/unfinished/zh_cn.json +80104284eee5640e9e5027311010b9cf659bb93d assets/create/lang/unfinished/zh_tw.json 846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json 1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json 1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json @@ -1579,7 +1579,7 @@ d080b1b25e5bc8baf5aee68691b08c7f12ece3b0 assets/create/models/item/windmill_bear 9f9455ccb5fc9e3cbfce73862b46078346a522a5 assets/create/models/item/zinc_nugget.json b1689617190c05ef34bd18456b0c7ae09bb3210f assets/create/models/item/zinc_ore.json e76041b7ae829fdd7dc0524f6ca4d2f89fca51bb assets/create/sounds.json -5d0cc4c0255dc241e61c173b31ddca70c88d08e4 data/create/advancements/aesthetics.json +0f1b4b980afba9bf2caf583b88e261bba8b10313 data/create/advancements/aesthetics.json 187921fa131b06721bfaf63f2623a28c141aae9a data/create/advancements/andesite_alloy.json 0ea2db7173b5be28b289ea7c9a6a0cf5805c60c7 data/create/advancements/andesite_casing.json 356f4855a2a6c65be3fb51d7d1aabf2ca6034d42 data/create/advancements/arm_blaze_burner.json diff --git a/src/generated/resources/assets/create/lang/en_us.json b/src/generated/resources/assets/create/lang/en_us.json index 16a3c01d3..81d6671f5 100644 --- a/src/generated/resources/assets/create/lang/en_us.json +++ b/src/generated/resources/assets/create/lang/en_us.json @@ -1809,8 +1809,11 @@ "create.ponder.identify_mode": "Identify mode active.\nUnpause with [%1$s]", "create.ponder.associated": "Associated Entries", "create.ponder.shared.movement_anchors": "With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.shared.rpm32": "32 RPM", "create.ponder.shared.sneak_and": "Sneak +", + "create.ponder.shared.rpm8": "8 RPM", "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm16": "16 RPM", "create.ponder.tag.kinetic_sources": "Kinetic Sources", "create.ponder.tag.kinetic_sources.description": "Components which generate Rotational Force", "create.ponder.tag.contraption_actor": "Contraption Actors", @@ -1821,13 +1824,37 @@ "create.ponder.tag.logistics.description": "Components which help moving items around", "create.ponder.tag.movement_anchor": "Movement Anchors", "create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.decoration": "Aesthetics", + "create.ponder.tag.decoration.description": "Components used mostly for decorative purposes", "create.ponder.tag.kinetic_appliances": "Kinetic Appliances", "create.ponder.tag.kinetic_appliances.description": "Components which make use of Rotational Force", + "create.ponder.tag.redstone": "Logic Components", + "create.ponder.tag.redstone.description": "Components which help with redstone engineering", + "create.ponder.tag.creative": "Creative Mode", + "create.ponder.tag.creative.description": "Components not usually available for Survival Mode", "create.ponder.tag.kinetic_relays": "Kinetic Blocks", "create.ponder.tag.kinetic_relays.description": "Components which help relaying Rotational Force elsewhere", "create.ponder.tag.fluids": "Fluid Manipulators", "create.ponder.tag.fluids.description": "Components which help relaying and making use of Fluids", + "create.ponder.andesite_encased_shaft.scene_0.header": "Encasing Shafts", + "create.ponder.andesite_encased_shaft.scene_0.text_1": "Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.vertical_gearbox.scene_0.header": "Relaying rotational force using Gearboxes", + "create.ponder.vertical_gearbox.scene_0.text_1": "Jumping between axes of rotation can get bulky quickly", + "create.ponder.vertical_gearbox.scene_0.text_2": "A gearbox is the more compact equivalent of this setup", + "create.ponder.vertical_gearbox.scene_0.text_3": "Shafts around corners rotate in mirrored directions", + "create.ponder.vertical_gearbox.scene_0.text_4": "Straight connections will be reversed", + + "create.ponder.large_cogwheel.scene_0.header": "Gearshifting with Cogs", + "create.ponder.large_cogwheel.scene_0.text_1": "Large and Small cogs can be connected diagonally", + "create.ponder.large_cogwheel.scene_0.text_2": "Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.large_cogwheel.scene_0.text_3": "Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.large_cogwheel.scene_1.header": "Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.scene_1.text_1": "Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.scene_1.text_2": "It will help relaying conveyed speed to other axes of rotation", + "create.ponder.brass_funnel.scene_0.header": "The Brass Funnel", "create.ponder.brass_funnel.scene_0.text_1": "Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_2": "Brass Funnels can extract up to a full stack.", @@ -1858,6 +1885,58 @@ "create.ponder.brass_funnel.scene_5.text_2": "Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_3": "Same applies for horizontal movement.\nA mechanical belt should help here.", + "create.ponder.shaft.scene_0.header": "Relaying rotational force using Shafts", + "create.ponder.shaft.scene_0.text_1": "Shafts will relay rotation in a straight line.", + + "create.ponder.shaft.scene_1.header": "Encasing Shafts", + "create.ponder.shaft.scene_1.text_1": "Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_encased_shaft.scene_0.header": "Encasing Shafts", + "create.ponder.brass_encased_shaft.scene_0.text_1": "Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.portable_storage_interface.scene_0.header": "Contraption Storage Exchange", + "create.ponder.portable_storage_interface.scene_0.text_1": "Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.scene_0.text_2": "This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.scene_0.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.scene_0.text_4": "Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.scene_0.text_5": "While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.scene_0.text_6": "Items can now be inserted...", + "create.ponder.portable_storage_interface.scene_0.text_7": "...or extracted from the contraption", + "create.ponder.portable_storage_interface.scene_0.text_8": "After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.scene_1.header": "Redstone Control", + "create.ponder.portable_storage_interface.scene_1.text_1": "Redstone power will prevent the stationary interface from engaging", + + "create.ponder.gearshift.scene_0.header": "Controlling rotational force using a Gearshift", + "create.ponder.gearshift.scene_0.text_1": "Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.scene_0.text_2": "When powered by Redstone, it reverses the transmission", + + "create.ponder.cogwheel.scene_0.header": "Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.scene_0.text_1": "Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.scene_0.text_2": "Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel.scene_1.header": "Gearshifting with Cogs", + "create.ponder.cogwheel.scene_1.text_1": "Large and Small cogs can be connected diagonally", + "create.ponder.cogwheel.scene_1.text_2": "Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cogwheel.scene_1.text_3": "Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.brass_casing.scene_0.header": "Encasing Shafts", + "create.ponder.brass_casing.scene_0.text_1": "Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_casing.scene_1.header": "Encasing Belts", + "create.ponder.brass_casing.scene_1.text_1": "Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.brass_casing.scene_1.text_2": "A wrench can be used to remove it again", + + "create.ponder.gearbox.scene_0.header": "Relaying rotational force using Gearboxes", + "create.ponder.gearbox.scene_0.text_1": "Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.scene_0.text_2": "A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.scene_0.text_3": "Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.scene_0.text_4": "Straight connections will be reversed", + + "create.ponder.clutch.scene_0.header": "Controlling rotational force using a Clutch", + "create.ponder.clutch.scene_0.text_1": "Clutches will relay rotation in a straight line", + "create.ponder.clutch.scene_0.text_2": "When powered by Redstone, it breaks the connection", + "create.ponder.gantry_shaft.scene_0.header": "Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.text_1": "Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_2": "Gantry setups can move attached Blocks.", @@ -1877,25 +1956,6 @@ "create.ponder.gantry_shaft.scene_3.text_2": "Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_3": "Thus, a gantry system can be cascaded to cover multiple axes of movement", - "create.ponder.shaft.scene_0.header": "Relaying rotational force using Shafts", - "create.ponder.shaft.scene_0.text_1": "Shafts will relay rotation in a straight line.", - - "create.ponder.shaft.scene_1.header": "Encasing Shafts", - "create.ponder.shaft.scene_1.text_1": "Andesite or Brass Casing can be used to encase them.", - - "create.ponder.portable_storage_interface.scene_0.header": "Contraption Storage Exchange", - "create.ponder.portable_storage_interface.scene_0.text_1": "Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.scene_0.text_2": "This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.scene_0.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.scene_0.text_4": "Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.scene_0.text_5": "While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.scene_0.text_6": "Items can now be inserted...", - "create.ponder.portable_storage_interface.scene_0.text_7": "...or extracted from the contraption", - "create.ponder.portable_storage_interface.scene_0.text_8": "After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.scene_1.header": "Redstone Control", - "create.ponder.portable_storage_interface.scene_1.text_1": "Redstone power will prevent the stationary interface from engaging", - "create.ponder.andesite_funnel.scene_0.header": "Using funnels", "create.ponder.andesite_funnel.scene_0.text_1": "Funnels are ideal for transferring items from and to inventories.", @@ -1926,6 +1986,13 @@ "create.ponder.andesite_funnel.scene_5.text_3": "Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_4": "Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.andesite_casing.scene_0.header": "Encasing Shafts", + "create.ponder.andesite_casing.scene_0.text_1": "Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.andesite_casing.scene_1.header": "Encasing Belts", + "create.ponder.andesite_casing.scene_1.text_1": "Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.andesite_casing.scene_1.text_2": "A wrench can be used to remove it again", + "create.ponder.gantry_carriage.scene_0.header": "Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.text_1": "Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_2": "Gantry setups can move attached Blocks.", diff --git a/src/generated/resources/assets/create/lang/unfinished/de_de.json b/src/generated/resources/assets/create/lang/unfinished/de_de.json index 89482bf57..bd855a695 100644 --- a/src/generated/resources/assets/create/lang/unfinished/de_de.json +++ b/src/generated/resources/assets/create/lang/unfinished/de_de.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1087", + "_": "Missing Localizations: 1140", "_": "->------------------------] Game Elements [------------------------<-", @@ -1810,8 +1810,11 @@ "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", @@ -1822,13 +1825,37 @@ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", @@ -1859,6 +1886,58 @@ "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", + "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + + "create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", @@ -1878,25 +1957,6 @@ "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.", - - "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", @@ -1927,6 +1987,13 @@ "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", diff --git a/src/generated/resources/assets/create/lang/unfinished/es_es.json b/src/generated/resources/assets/create/lang/unfinished/es_es.json index 8b7db4b71..8e85400fd 100644 --- a/src/generated/resources/assets/create/lang/unfinished/es_es.json +++ b/src/generated/resources/assets/create/lang/unfinished/es_es.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 130", + "_": "Missing Localizations: 183", "_": "->------------------------] Game Elements [------------------------<-", @@ -1810,8 +1810,11 @@ "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", @@ -1822,13 +1825,37 @@ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", @@ -1859,6 +1886,58 @@ "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", + "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + + "create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", @@ -1878,25 +1957,6 @@ "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.", - - "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", @@ -1927,6 +1987,13 @@ "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", diff --git a/src/generated/resources/assets/create/lang/unfinished/es_mx.json b/src/generated/resources/assets/create/lang/unfinished/es_mx.json index c27b19cb8..edd6c0978 100644 --- a/src/generated/resources/assets/create/lang/unfinished/es_mx.json +++ b/src/generated/resources/assets/create/lang/unfinished/es_mx.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1017", + "_": "Missing Localizations: 1070", "_": "->------------------------] Game Elements [------------------------<-", @@ -1810,8 +1810,11 @@ "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", @@ -1822,13 +1825,37 @@ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", @@ -1859,6 +1886,58 @@ "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", + "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + + "create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", @@ -1878,25 +1957,6 @@ "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.", - - "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", @@ -1927,6 +1987,13 @@ "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", diff --git a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json index 406cf0985..7c49e20a9 100644 --- a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json +++ b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 799", + "_": "Missing Localizations: 852", "_": "->------------------------] Game Elements [------------------------<-", @@ -1810,8 +1810,11 @@ "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", @@ -1822,13 +1825,37 @@ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", @@ -1859,6 +1886,58 @@ "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", + "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + + "create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", @@ -1878,25 +1957,6 @@ "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.", - - "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", @@ -1927,6 +1987,13 @@ "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", diff --git a/src/generated/resources/assets/create/lang/unfinished/it_it.json b/src/generated/resources/assets/create/lang/unfinished/it_it.json index 2653a490a..61e5c0b7a 100644 --- a/src/generated/resources/assets/create/lang/unfinished/it_it.json +++ b/src/generated/resources/assets/create/lang/unfinished/it_it.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 135", + "_": "Missing Localizations: 188", "_": "->------------------------] Game Elements [------------------------<-", @@ -1810,8 +1810,11 @@ "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", @@ -1822,13 +1825,37 @@ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", @@ -1859,6 +1886,58 @@ "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", + "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + + "create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", @@ -1878,25 +1957,6 @@ "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.", - - "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", @@ -1927,6 +1987,13 @@ "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", diff --git a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json index 1571d0fc4..b46be01fa 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json +++ b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 142", + "_": "Missing Localizations: 195", "_": "->------------------------] Game Elements [------------------------<-", @@ -1810,8 +1810,11 @@ "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", @@ -1822,13 +1825,37 @@ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", @@ -1859,6 +1886,58 @@ "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", + "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + + "create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", @@ -1878,25 +1957,6 @@ "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.", - - "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", @@ -1927,6 +1987,13 @@ "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", diff --git a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json index 1ab559b35..3649903a1 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json +++ b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 188", + "_": "Missing Localizations: 241", "_": "->------------------------] Game Elements [------------------------<-", @@ -1810,8 +1810,11 @@ "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", @@ -1822,13 +1825,37 @@ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", @@ -1859,6 +1886,58 @@ "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", + "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + + "create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", @@ -1878,25 +1957,6 @@ "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.", - - "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", @@ -1927,6 +1987,13 @@ "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", diff --git a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json index c6280279d..337a28d1f 100644 --- a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json +++ b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1286", + "_": "Missing Localizations: 1339", "_": "->------------------------] Game Elements [------------------------<-", @@ -1810,8 +1810,11 @@ "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", @@ -1822,13 +1825,37 @@ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", @@ -1859,6 +1886,58 @@ "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", + "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + + "create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", @@ -1878,25 +1957,6 @@ "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.", - - "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", @@ -1927,6 +1987,13 @@ "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", diff --git a/src/generated/resources/assets/create/lang/unfinished/pt_br.json b/src/generated/resources/assets/create/lang/unfinished/pt_br.json index 35409db99..78b3f600c 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pt_br.json +++ b/src/generated/resources/assets/create/lang/unfinished/pt_br.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1352", + "_": "Missing Localizations: 1405", "_": "->------------------------] Game Elements [------------------------<-", @@ -1810,8 +1810,11 @@ "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", @@ -1822,13 +1825,37 @@ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", @@ -1859,6 +1886,58 @@ "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", + "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + + "create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", @@ -1878,25 +1957,6 @@ "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.", - - "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", @@ -1927,6 +1987,13 @@ "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", diff --git a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json index a34ba2f18..dea4d4577 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json +++ b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 138", + "_": "Missing Localizations: 191", "_": "->------------------------] Game Elements [------------------------<-", @@ -1810,8 +1810,11 @@ "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", @@ -1822,13 +1825,37 @@ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", @@ -1859,6 +1886,58 @@ "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", + "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + + "create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", @@ -1878,25 +1957,6 @@ "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.", - - "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", @@ -1927,6 +1987,13 @@ "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json index b8dbe1f27..5864dce4a 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 136", + "_": "Missing Localizations: 189", "_": "->------------------------] Game Elements [------------------------<-", @@ -1810,8 +1810,11 @@ "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", @@ -1822,13 +1825,37 @@ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", @@ -1859,6 +1886,58 @@ "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", + "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + + "create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", @@ -1878,25 +1957,6 @@ "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.", - - "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", @@ -1927,6 +1987,13 @@ "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json index d18975b6b..6e0d3a7ce 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 141", + "_": "Missing Localizations: 194", "_": "->------------------------] Game Elements [------------------------<-", @@ -1810,8 +1810,11 @@ "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", "create.ponder.associated": "UNLOCALIZED: Associated Entries", "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", @@ -1822,13 +1825,37 @@ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.andesite_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.vertical_gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.vertical_gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.vertical_gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.vertical_gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.vertical_gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.large_cogwheel.scene_0.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.large_cogwheel.scene_0.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.large_cogwheel.scene_0.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.large_cogwheel.scene_0.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.large_cogwheel.scene_1.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.scene_1.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.scene_1.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.brass_funnel.scene_0.header": "UNLOCALIZED: The Brass Funnel", "create.ponder.brass_funnel.scene_0.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", "create.ponder.brass_funnel.scene_0.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", @@ -1859,6 +1886,58 @@ "create.ponder.brass_funnel.scene_5.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", "create.ponder.brass_funnel.scene_5.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.", + "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_encased_shaft.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_encased_shaft.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.gearshift.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.scene_0.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.cogwheel.scene_0.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.scene_0.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.scene_0.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel.scene_1.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cogwheel.scene_1.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cogwheel.scene_1.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cogwheel.scene_1.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.brass_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.brass_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.brass_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.brass_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.brass_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + + "create.ponder.gearbox.scene_0.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.scene_0.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.scene_0.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.scene_0.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.scene_0.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.clutch.scene_0.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.scene_0.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.scene_0.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + "create.ponder.gantry_shaft.scene_0.header": "UNLOCALIZED: Using Gantry Shafts", "create.ponder.gantry_shaft.scene_0.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", "create.ponder.gantry_shaft.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", @@ -1878,25 +1957,6 @@ "create.ponder.gantry_shaft.scene_3.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", "create.ponder.gantry_shaft.scene_3.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - "create.ponder.shaft.scene_0.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.scene_0.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft.scene_1.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft.scene_1.text_1": "UNLOCALIZED: Andesite or Brass Casing can be used to encase them.", - - "create.ponder.portable_storage_interface.scene_0.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.scene_0.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.scene_0.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.scene_0.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.scene_0.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.scene_0.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.scene_0.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.scene_0.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.scene_0.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.scene_1.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface.scene_1.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - "create.ponder.andesite_funnel.scene_0.header": "UNLOCALIZED: Using funnels", "create.ponder.andesite_funnel.scene_0.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", @@ -1927,6 +1987,13 @@ "create.ponder.andesite_funnel.scene_5.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", "create.ponder.andesite_funnel.scene_5.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + "create.ponder.andesite_casing.scene_0.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.andesite_casing.scene_0.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.andesite_casing.scene_1.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.andesite_casing.scene_1.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.andesite_casing.scene_1.text_2": "UNLOCALIZED: A wrench can be used to remove it again", + "create.ponder.gantry_carriage.scene_0.header": "UNLOCALIZED: Using Gantry Carriages", "create.ponder.gantry_carriage.scene_0.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", "create.ponder.gantry_carriage.scene_0.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", diff --git a/src/generated/resources/data/create/advancements/aesthetics.json b/src/generated/resources/data/create/advancements/aesthetics.json index 59a86f429..d723cbe38 100644 --- a/src/generated/resources/data/create/advancements/aesthetics.json +++ b/src/generated/resources/data/create/advancements/aesthetics.json @@ -28,8 +28,8 @@ "trigger": "create:bracket_apply", "conditions": { "accepted_entries": [ - "create:large_cogwheel", - "create:cogwheel" + "create:cogwheel", + "create:large_cogwheel" ] } }, diff --git a/src/main/java/com/simibubi/create/content/contraptions/particle/RotationIndicatorParticle.java b/src/main/java/com/simibubi/create/content/contraptions/particle/RotationIndicatorParticle.java index d17aa39b1..f9b754484 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/particle/RotationIndicatorParticle.java +++ b/src/main/java/com/simibubi/create/content/contraptions/particle/RotationIndicatorParticle.java @@ -29,7 +29,7 @@ public class RotationIndicatorParticle extends SimpleAnimatedParticle { protected boolean isVisible; private RotationIndicatorParticle(World world, double x, double y, double z, int color, float radius1, - float radius2, float speed, Axis axis, int lifeSpan, boolean isVisible, IAnimatedSprite sprite) { + float radius2, float speed, Axis axis, int lifeSpan, boolean isVisible, IAnimatedSprite sprite) { super(world, x, y, z, sprite, 0); this.motionX = 0; this.motionY = 0; @@ -58,7 +58,7 @@ public class RotationIndicatorParticle extends SimpleAnimatedParticle { super.tick(); radius += (radius2 - radius) * .1f; } - + @Override public void buildGeometry(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) { if (!isVisible) @@ -69,9 +69,10 @@ public class RotationIndicatorParticle extends SimpleAnimatedParticle { public void move(double x, double y, double z) { float time = AnimationTickHolder.getTicks(); float angle = (float) ((time * speed) % 360) - (speed / 2 * age * (((float) age) / maxAge)); - if (speed < 0) + if (speed < 0 && axis.isVertical()) angle += 180; - Vec3d position = VecHelper.rotate(this.offset.scale(radius), angle, axis).add(origin); + Vec3d position = VecHelper.rotate(this.offset.scale(radius), angle, axis) + .add(origin); posX = position.x; posY = position.y; posZ = position.z; @@ -85,12 +86,12 @@ public class RotationIndicatorParticle extends SimpleAnimatedParticle { } public Particle makeParticle(RotationIndicatorParticleData data, World worldIn, double x, double y, double z, - double xSpeed, double ySpeed, double zSpeed) { + double xSpeed, double ySpeed, double zSpeed) { Minecraft mc = Minecraft.getInstance(); ClientPlayerEntity player = mc.player; boolean visible = worldIn != mc.world || player != null && GogglesItem.canSeeParticles(player); return new RotationIndicatorParticle(worldIn, x, y, z, data.color, data.radius1, data.radius2, data.speed, - data.getAxis(), data.lifeSpan, visible, this.spriteSet); + data.getAxis(), data.lifeSpan, visible, this.spriteSet); } } diff --git a/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/ShaftBlock.java b/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/ShaftBlock.java index 3b0bb2e8d..16dfa60c3 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/ShaftBlock.java +++ b/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/ShaftBlock.java @@ -45,12 +45,12 @@ public class ShaftBlock extends AbstractShaftBlock { @Override public float getParticleTargetRadius() { - return .25f; + return .35f; } @Override public float getParticleInitialRadius() { - return 0f; + return .125f; } @Override diff --git a/src/main/java/com/simibubi/create/content/contraptions/relays/gauge/SpeedGaugeTileEntity.java b/src/main/java/com/simibubi/create/content/contraptions/relays/gauge/SpeedGaugeTileEntity.java index 9d64fbe32..e3cc2c1b5 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/relays/gauge/SpeedGaugeTileEntity.java +++ b/src/main/java/com/simibubi/create/content/contraptions/relays/gauge/SpeedGaugeTileEntity.java @@ -35,6 +35,7 @@ public class SpeedGaugeTileEntity extends GaugeTileEntity { } public static float getDialTarget(float speed) { + speed = Math.abs(speed); float medium = AllConfigs.SERVER.kinetics.mediumSpeed.get() .floatValue(); float fast = AllConfigs.SERVER.kinetics.fastSpeed.get() diff --git a/src/main/java/com/simibubi/create/content/schematics/client/SchematicRenderer.java b/src/main/java/com/simibubi/create/content/schematics/client/SchematicRenderer.java index c7c346182..e5ff4732c 100644 --- a/src/main/java/com/simibubi/create/content/schematics/client/SchematicRenderer.java +++ b/src/main/java/com/simibubi/create/content/schematics/client/SchematicRenderer.java @@ -23,6 +23,7 @@ import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.RenderTypeLookup; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; +import net.minecraft.tileentity.TileEntity; import net.minecraft.util.math.BlockPos; import net.minecraftforge.client.ForgeHooksClient; import net.minecraftforge.client.model.data.EmptyModelData; @@ -110,8 +111,12 @@ public class SchematicRenderer { BufferBuilder bufferBuilder = buffers.get(blockRenderLayer); if (startedBufferBuilders.add(blockRenderLayer)) bufferBuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); + + TileEntity tileEntity = blockAccess.getTileEntity(localPos); + if (blockRendererDispatcher.renderModel(state, pos, blockAccess, ms, bufferBuilder, true, - minecraft.world.rand, EmptyModelData.INSTANCE)) { + minecraft.world.rand, + tileEntity != null ? tileEntity.getModelData() : EmptyModelData.INSTANCE)) { usedBlockRenderLayers.add(blockRenderLayer); } blockstates.add(state); diff --git a/src/main/java/com/simibubi/create/foundation/ponder/SceneBuilder.java b/src/main/java/com/simibubi/create/foundation/ponder/SceneBuilder.java index a27eb31a8..f9d6674a3 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/SceneBuilder.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/SceneBuilder.java @@ -46,6 +46,7 @@ import com.simibubi.create.foundation.utility.ColorHelper; import com.simibubi.create.foundation.utility.VecHelper; import net.minecraft.block.BlockState; +import net.minecraft.block.Blocks; import net.minecraft.entity.Entity; import net.minecraft.entity.item.ItemEntity; import net.minecraft.item.ItemStack; @@ -360,6 +361,7 @@ public class SceneBuilder { .erase(selection); scene.linkElement(worldSectionElement, elementLink); scene.addElement(worldSectionElement); + worldSectionElement.queueRedraw(); worldSectionElement.resetAnimatedTransform(); worldSectionElement.setVisible(true); worldSectionElement.forceApplyFade(1); @@ -395,8 +397,12 @@ public class SceneBuilder { addInstruction(new ReplaceBlocksInstruction(selection, $ -> state, true, spawnParticles)); } - public void setBlock(BlockPos pos, BlockState state) { - setBlocks(scene.getSceneBuildingUtil().select.position(pos), state, true); + public void destroyBlock(BlockPos pos) { + setBlock(pos, Blocks.AIR.getDefaultState(), true); + } + + public void setBlock(BlockPos pos, BlockState state, boolean spawnParticles) { + setBlocks(scene.getSceneBuildingUtil().select.position(pos), state, spawnParticles); } public void replaceBlocks(Selection selection, BlockState state, boolean spawnParticles) { diff --git a/src/main/java/com/simibubi/create/foundation/ponder/content/BeltScenes.java b/src/main/java/com/simibubi/create/foundation/ponder/content/BeltScenes.java new file mode 100644 index 000000000..3df881334 --- /dev/null +++ b/src/main/java/com/simibubi/create/foundation/ponder/content/BeltScenes.java @@ -0,0 +1,104 @@ +package com.simibubi.create.foundation.ponder.content; + +import java.util.ArrayList; +import java.util.Collections; +import java.util.List; + +import com.simibubi.create.AllBlocks; +import com.simibubi.create.content.contraptions.relays.belt.BeltBlock; +import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity; +import com.simibubi.create.foundation.ponder.SceneBuilder; +import com.simibubi.create.foundation.ponder.SceneBuildingUtil; +import com.simibubi.create.foundation.ponder.elements.InputWindowElement; +import com.simibubi.create.foundation.utility.NBTHelper; +import com.simibubi.create.foundation.utility.Pointing; + +import net.minecraft.item.ItemStack; +import net.minecraft.util.Direction; +import net.minecraft.util.math.BlockPos; + +public class BeltScenes { + + public static void beltsCanBeEncased(SceneBuilder scene, SceneBuildingUtil util) { + scene.title("Encasing Belts"); + scene.configureBasePlate(0, 0, 5); + scene.showBasePlate(); + scene.idle(5); + scene.world.showSection(util.select.layersFrom(1), Direction.DOWN); + scene.idle(20); + + ItemStack brassCasingItem = AllBlocks.BRASS_CASING.asStack(); + ItemStack andesiteCasingItem = AllBlocks.ANDESITE_CASING.asStack(); + + BlockPos beltPos = util.grid.at(3, 1, 0); + BlockPos beltPos2 = util.grid.at(0, 2, 3); + BlockPos beltPos3 = util.grid.at(1, 4, 4); + + scene.overlay.showControls(new InputWindowElement(util.vector.topOf(beltPos), Pointing.DOWN).rightClick() + .withItem(brassCasingItem), 20); + scene.idle(7); + scene.world.modifyBlock(beltPos, s -> s.with(BeltBlock.CASING, true), true); + scene.idle(20); + + scene.overlay.showControls(new InputWindowElement(util.vector.topOf(beltPos2), Pointing.DOWN).rightClick() + .withItem(andesiteCasingItem), 20); + scene.idle(7); + scene.world.modifyBlock(beltPos2, s -> s.with(BeltBlock.CASING, true), true); + scene.world.modifyTileNBT(util.select.position(beltPos2), BeltTileEntity.class, nbt -> { + NBTHelper.writeEnum(nbt, "Casing", BeltTileEntity.CasingType.ANDESITE); + }); + scene.idle(20); + + scene.overlay.showControls( + new InputWindowElement(util.vector.blockSurface(beltPos3, Direction.EAST), Pointing.RIGHT).rightClick() + .withItem(brassCasingItem), + 20); + scene.idle(7); + scene.world.modifyBlock(beltPos3, s -> s.with(BeltBlock.CASING, true), true); + scene.idle(20); + + scene.overlay.showText(80) + .text("Brass or Andesite Casing can be used to decorate Mechanical Belts") + .pointAt(util.vector.centerOf(beltPos2)); + + scene.idle(40); + + List brassBelts = new ArrayList<>(); + List andesiteBelts = new ArrayList<>(); + + for (int z = 1; z <= 3; z++) + brassBelts.add(beltPos.south(z)); + for (int x = 1; x <= 3; x++) + brassBelts.add(beltPos3.east(x) + .down(x)); + for (int x = 1; x <= 3; x++) + andesiteBelts.add(beltPos2.east(x)); + + Collections.shuffle(andesiteBelts); + Collections.shuffle(brassBelts); + + for (BlockPos pos : andesiteBelts) { + scene.idle(4); + scene.world.modifyBlock(pos, s -> s.with(BeltBlock.CASING, true), true); + scene.world.modifyTileNBT(util.select.position(pos), BeltTileEntity.class, nbt -> { + NBTHelper.writeEnum(nbt, "Casing", BeltTileEntity.CasingType.ANDESITE); + }); + } + for (BlockPos pos : brassBelts) { + scene.idle(4); + scene.world.modifyBlock(pos, s -> s.with(BeltBlock.CASING, true), true); + } + scene.idle(30); + + scene.overlay + .showControls(new InputWindowElement(util.vector.topOf(beltPos.south()), Pointing.DOWN).rightClick() + .withWrench(), 40); + scene.idle(7); + scene.world.modifyBlock(beltPos.south(), s -> s.with(BeltBlock.CASING, false), true); + scene.overlay.showText(80) + .text("A wrench can be used to remove it again") + .placeNearTarget() + .pointAt(util.vector.blockSurface(beltPos.south(), Direction.WEST)); + } + +} diff --git a/src/main/java/com/simibubi/create/foundation/ponder/content/DebugScenes.java b/src/main/java/com/simibubi/create/foundation/ponder/content/DebugScenes.java index e0a254a4a..9b77055b5 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/content/DebugScenes.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/content/DebugScenes.java @@ -4,14 +4,19 @@ import com.simibubi.create.AllBlocks; import com.simibubi.create.AllItems; import com.simibubi.create.content.contraptions.base.IRotate.SpeedLevel; import com.simibubi.create.content.contraptions.particle.RotationIndicatorParticleData; -import com.simibubi.create.foundation.ponder.*; +import com.simibubi.create.foundation.ponder.ElementLink; +import com.simibubi.create.foundation.ponder.PonderRegistry; import com.simibubi.create.foundation.ponder.PonderStoryBoardEntry.PonderStoryBoard; +import com.simibubi.create.foundation.ponder.SceneBuilder; +import com.simibubi.create.foundation.ponder.SceneBuildingUtil; +import com.simibubi.create.foundation.ponder.Selection; import com.simibubi.create.foundation.ponder.elements.BeltItemElement; import com.simibubi.create.foundation.ponder.elements.InputWindowElement; import com.simibubi.create.foundation.ponder.elements.WorldSectionElement; import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction.Emitter; import com.simibubi.create.foundation.utility.Pointing; import com.tterrag.registrate.util.entry.ItemEntry; + import net.minecraft.block.Blocks; import net.minecraft.entity.Entity; import net.minecraft.entity.item.ItemEntity; @@ -295,22 +300,22 @@ public class DebugScenes { BlockPos poi1 = util.grid.at(4, 1, 0); BlockPos poi2 = util.grid.at(0, 1, 4); - scene.world.setBlock(poi1, Blocks.GOLD_BLOCK.getDefaultState()); + scene.world.setBlock(poi1, Blocks.GOLD_BLOCK.getDefaultState(), true); scene.special.movePointOfInterest(poi1); scene.idle(20); - scene.world.setBlock(poi2, Blocks.GOLD_BLOCK.getDefaultState()); + scene.world.setBlock(poi2, Blocks.GOLD_BLOCK.getDefaultState(), true); scene.special.movePointOfInterest(poi2); scene.overlay.showText(20) .text("Point of Interest") .pointAt(util.vector.centerOf(poi2)); scene.idle(20); - scene.world.setBlock(poi1, Blocks.AIR.getDefaultState()); + scene.world.destroyBlock(poi1); scene.special.movePointOfInterest(poi1); scene.idle(20); - scene.world.setBlock(poi2, Blocks.AIR.getDefaultState()); + scene.world.destroyBlock(poi2); scene.special.movePointOfInterest(poi2); } diff --git a/src/main/java/com/simibubi/create/foundation/ponder/content/KineticsScenes.java b/src/main/java/com/simibubi/create/foundation/ponder/content/KineticsScenes.java index 97351eb01..957d5cd4c 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/content/KineticsScenes.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/content/KineticsScenes.java @@ -1,14 +1,19 @@ package com.simibubi.create.foundation.ponder.content; import com.simibubi.create.AllBlocks; +import com.simibubi.create.content.contraptions.relays.elementary.CogWheelBlock; +import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock; import com.simibubi.create.content.contraptions.relays.encased.EncasedShaftBlock; +import com.simibubi.create.foundation.ponder.ElementLink; import com.simibubi.create.foundation.ponder.SceneBuilder; import com.simibubi.create.foundation.ponder.SceneBuildingUtil; import com.simibubi.create.foundation.ponder.Selection; import com.simibubi.create.foundation.ponder.elements.InputWindowElement; +import com.simibubi.create.foundation.ponder.elements.WorldSectionElement; import com.simibubi.create.foundation.utility.Pointing; import com.tterrag.registrate.util.entry.BlockEntry; +import net.minecraft.block.BlockState; import net.minecraft.item.ItemStack; import net.minecraft.util.Direction; import net.minecraft.util.Direction.Axis; @@ -60,9 +65,10 @@ public class KineticsScenes { public static void shaftsCanBeEncased(SceneBuilder scene, SceneBuildingUtil util) { scene.title("Encasing Shafts"); + scene.configureBasePlate(0, 0, 5); scene.showBasePlate(); - Selection shaft = util.select.cuboid(new BlockPos(0, 1, 2), new Vec3i(4, 0, 2)); + Selection shaft = util.select.cuboid(new BlockPos(0, 1, 2), new Vec3i(5, 0, 2)); Selection andesite = util.select.position(3, 1, 2); Selection brass = util.select.position(1, 1, 2); @@ -77,7 +83,7 @@ public class KineticsScenes { scene.idle(7); scene.world.setBlocks(andesite, andesiteEncased.getDefaultState() .with(EncasedShaftBlock.AXIS, Axis.X), true); - scene.world.setKineticSpeed(shaft, -112); + scene.world.setKineticSpeed(shaft, 32); scene.idle(10); BlockEntry brassEncased = AllBlocks.BRASS_ENCASED_SHAFT; @@ -88,12 +94,367 @@ public class KineticsScenes { scene.idle(7); scene.world.setBlocks(brass, brassEncased.getDefaultState() .with(EncasedShaftBlock.AXIS, Axis.X), true); - scene.world.setKineticSpeed(shaft, -112); + scene.world.setKineticSpeed(shaft, 32); scene.idle(10); scene.overlay.showText(1000) - .text("Andesite or Brass Casing can be used to encase them.") + .text("Brass or Andesite Casing can be used to decorate Shafts") .pointAt(util.vector.topOf(1, 1, 2)); } + public static void cogAsRelay(SceneBuilder scene, SceneBuildingUtil util) { + scene.title("Relaying rotational force using Cogwheels"); + scene.configureBasePlate(0, 0, 5); + BlockPos gauge = util.grid.at(4, 1, 1); + Selection gaugeSelect = util.select.position(gauge); + scene.world.showSection(util.select.layer(0), Direction.UP); + scene.world.showSection(gaugeSelect, Direction.UP); + scene.world.setKineticSpeed(gaugeSelect, 0); + scene.idle(5); + scene.world.showSection(util.select.fromTo(1, 1, 3, 1, 1, 5), Direction.DOWN); + scene.idle(10); + + for (int i = 1; i <= 4; i++) { + scene.idle(5); + if (i == 2) + scene.world.showSection(util.select.position(0, 1, 2), Direction.DOWN); + scene.world.showSection(util.select.position(i, 1, 2), Direction.DOWN); + } + + scene.world.setKineticSpeed(gaugeSelect, 64); + scene.effects.indicateSuccess(gauge); + scene.idle(10); + scene.overlay.showText(60) + .text("Cogwheels will relay rotation to other adjacent cogwheels") + .pointAt(util.vector.blockSurface(util.grid.at(0, 1, 2), Direction.EAST)); + + scene.idle(60); + scene.world.showSection(util.select.fromTo(1, 1, 1, 2, 1, 1), Direction.SOUTH); + scene.idle(10); + scene.effects.rotationDirectionIndicator(util.grid.at(1, 1, 1)); + scene.effects.rotationDirectionIndicator(util.grid.at(2, 1, 1)); + scene.idle(20); + scene.overlay.showText(100) + .text("Neighbouring shafts connected like this will rotate in opposite directions") + .placeNearTarget() + .pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.NORTH)); + + } + + public static void largeCogAsRelay(SceneBuilder scene, SceneBuildingUtil util) { + scene.title("Relaying rotational force using Large Cogwheels"); + scene.configureBasePlate(1, 1, 5); + scene.world.setBlock(util.grid.at(4, 2, 3), AllBlocks.LARGE_COGWHEEL.getDefaultState() + .with(CogWheelBlock.AXIS, Axis.X), false); + + scene.showBasePlate(); + scene.idle(5); + scene.world.showSection(util.select.layer(1), Direction.DOWN); + scene.idle(5); + scene.world.showSection(util.select.position(3, 2, 4), Direction.NORTH); + + for (int i = 3; i >= 1; i--) { + scene.idle(5); + if (i == 3) + scene.world.showSection(util.select.position(3, 2, 5), Direction.DOWN); + scene.world.showSection(util.select.position(3, 2, i), Direction.DOWN); + } + + scene.overlay.showText(70) + .text("Large cogwheels can connect to each other at right angles") + .placeNearTarget() + .pointAt(util.vector.centerOf(3, 1, 4)); + scene.idle(70); + scene.world.hideSection(util.select.fromTo(3, 2, 1, 3, 2, 5), Direction.SOUTH); + + scene.idle(15); + scene.world.modifyBlock(util.grid.at(3, 2, 3), s -> s.with(ShaftBlock.AXIS, Axis.X), false); + scene.world.setKineticSpeed(util.select.fromTo(1, 2, 3, 5, 2, 3), 16); + scene.world.showSection(util.select.position(4, 2, 3), Direction.WEST); + + for (int i = 3; i >= 1; i--) { + scene.idle(5); + if (i == 3) + scene.world.showSection(util.select.position(5, 2, 3), Direction.DOWN); + scene.world.showSection(util.select.position(i, 2, 3), Direction.DOWN); + } + + scene.idle(5); + scene.overlay.showText(90) + .text("It will help relaying conveyed speed to other axes of rotation") + .placeNearTarget() + .pointAt(util.vector.blockSurface(util.grid.at(1, 2, 3), Direction.WEST)); + scene.effects.rotationSpeedIndicator(util.grid.at(3, 1, 3)); + scene.effects.rotationSpeedIndicator(util.grid.at(4, 2, 3)); + + } + + public static void cogsSpeedUp(SceneBuilder scene, SceneBuildingUtil util) { + scene.title("Gearshifting with Cogs"); + scene.configureBasePlate(0, 0, 5); + scene.world.showSection(util.select.layer(0), Direction.UP); + scene.idle(5); + scene.world.showSection(util.select.fromTo(5, 1, 2, 4, 1, 2), Direction.DOWN); + scene.idle(10); + + BlockPos lowerCog = util.grid.at(3, 1, 2); + BlockPos upperCog = util.grid.at(3, 2, 3); + BlockState largeCogState = AllBlocks.LARGE_COGWHEEL.getDefaultState() + .with(CogWheelBlock.AXIS, Axis.X); + BlockState smallCogState = AllBlocks.COGWHEEL.getDefaultState() + .with(CogWheelBlock.AXIS, Axis.X); + + scene.world.setBlock(lowerCog, largeCogState, false); + scene.world.setBlock(upperCog, smallCogState, false); + BlockPos upperShaftEnd = upperCog.west(3); + BlockPos lowerShaftEnd = lowerCog.west(3); + + scene.world.setKineticSpeed(util.select.fromTo(upperCog, upperShaftEnd), -64); + scene.world.showSection(util.select.fromTo(lowerCog, upperCog), Direction.EAST); + scene.overlay.showText(60) + .text("Large and Small cogs can be connected diagonally") + .placeNearTarget() + .pointAt(util.vector.blockSurface(upperCog, Direction.WEST)); + scene.idle(80); + + Selection gaugesSelect = util.select.fromTo(0, 1, 2, 2, 2, 3); + scene.world.showSection(gaugesSelect, Direction.DOWN); + scene.overlay.showText(60) + .text("Shifting from large to small cogs, the conveyed speed will be doubled") + .colored(PonderPalette.GREEN) + .placeNearTarget() + .pointAt(util.vector.blockSurface(util.grid.at(1, 2, 3), Direction.NORTH)); + scene.idle(10); + scene.effects.rotationSpeedIndicator(upperCog); + scene.idle(60); + + scene.overlay.showText(30) + .sharedText("rpm32") + .colored(PonderPalette.FAST) + .placeNearTarget() + .pointAt(util.vector.blockSurface(upperShaftEnd, Direction.WEST)); + scene.idle(5); + scene.overlay.showText(30) + .sharedText("rpm16") + .colored(PonderPalette.MEDIUM) + .placeNearTarget() + .pointAt(util.vector.blockSurface(lowerShaftEnd, Direction.WEST)); + scene.idle(45); + + scene.world.setKineticSpeed(util.select.fromTo(lowerCog, upperShaftEnd), 0); + ElementLink cogs = + scene.world.makeSectionIndependent(util.select.fromTo(lowerCog, upperCog)); + scene.world.moveSection(cogs, util.vector.of(0, 1, 0), 5); + scene.idle(5); + scene.world.rotateSection(cogs, 180, 0, 0, 10); + scene.idle(10); + scene.world.setBlock(lowerCog, smallCogState, false); + scene.world.setBlock(upperCog, largeCogState, false); + scene.world.rotateSection(cogs, 180, 0, 0, 0); + scene.world.moveSection(cogs, util.vector.of(0, -1, 0), 5); + scene.idle(5); + + scene.world.setKineticSpeed(util.select.fromTo(lowerCog, lowerShaftEnd), 32); + scene.world.setKineticSpeed(util.select.fromTo(upperCog, upperShaftEnd), -16); + + scene.overlay.showText(80) + .text("Shifting the opposite way, the conveyed speed will be halved") + .colored(PonderPalette.RED) + .placeNearTarget() + .pointAt(util.vector.blockSurface(util.grid.at(1, 2, 3), Direction.NORTH)); + scene.idle(10); + scene.effects.rotationSpeedIndicator(upperCog); + scene.idle(80); + + scene.overlay.showText(60) + .sharedText("rpm8") + .colored(PonderPalette.SLOW) + .placeNearTarget() + .pointAt(util.vector.blockSurface(upperShaftEnd, Direction.WEST)); + scene.idle(5); + scene.overlay.showText(60) + .sharedText("rpm16") + .colored(PonderPalette.MEDIUM) + .placeNearTarget() + .pointAt(util.vector.blockSurface(lowerShaftEnd, Direction.WEST)); + scene.idle(40); + } + + public static void gearbox(SceneBuilder scene, SceneBuildingUtil util) { + scene.title("Relaying rotational force using Gearboxes"); + scene.configureBasePlate(1, 1, 5); + scene.world.showSection(util.select.layer(0), Direction.UP); + scene.world.showSection(util.select.fromTo(4, 1, 6, 3, 2, 5), Direction.UP); + scene.idle(10); + + BlockPos largeCogBack = util.grid.at(3, 2, 4); + BlockPos largeCogLeft = util.grid.at(4, 2, 3); + BlockPos largeCogFront = util.grid.at(3, 2, 2); + BlockPos largeCogRight = util.grid.at(2, 2, 3); + + scene.world.showSection(util.select.position(largeCogBack), Direction.SOUTH); + scene.idle(5); + scene.world.showSection(util.select.position(largeCogLeft), Direction.WEST); + scene.world.showSection(util.select.position(largeCogLeft.east()), Direction.WEST); + scene.world.showSection(util.select.position(largeCogRight), Direction.EAST); + scene.world.showSection(util.select.position(largeCogRight.west()), Direction.EAST); + scene.idle(5); + scene.world.showSection(util.select.position(largeCogFront), Direction.SOUTH); + scene.world.showSection(util.select.position(largeCogFront.north()), Direction.SOUTH); + + scene.idle(10); + + scene.overlay.showText(80) + .colored(PonderPalette.RED) + .pointAt(util.vector.blockSurface(largeCogRight.west(), Direction.WEST)) + .placeNearTarget() + .text("Jumping between axes of rotation can get bulky quickly"); + scene.idle(80); + Selection gearbox = util.select.position(3, 2, 3); + scene.world.hideSection(util.select.fromTo(4, 2, 2, 2, 2, 4) + .substract(gearbox), Direction.UP); + scene.idle(20); + + BlockState defaultState = AllBlocks.SHAFT.getDefaultState(); + BlockState cogState = AllBlocks.COGWHEEL.getDefaultState(); + scene.world.setBlock(largeCogBack, defaultState.with(CogWheelBlock.AXIS, Axis.Z), false); + scene.world.setBlock(largeCogFront, defaultState.with(CogWheelBlock.AXIS, Axis.Z), false); + scene.world.setBlock(largeCogRight, defaultState.with(CogWheelBlock.AXIS, Axis.X), false); + scene.world.setBlock(largeCogLeft, defaultState.with(CogWheelBlock.AXIS, Axis.X), false); + scene.world.showSection(util.select.fromTo(4, 2, 2, 2, 2, 4), Direction.DOWN); + + scene.idle(20); + scene.overlay.showText(80) + .colored(PonderPalette.GREEN) + .pointAt(util.vector.topOf(3, 2, 3)) + .placeNearTarget() + .text("A gearbox is the more compact equivalent of this setup"); + + scene.idle(90); + scene.world.setBlock(largeCogFront.north(), cogState.with(CogWheelBlock.AXIS, Axis.Z), true); + scene.world.setBlock(largeCogRight.west(), cogState.with(CogWheelBlock.AXIS, Axis.X), true); + scene.idle(10); + scene.effects.rotationDirectionIndicator(largeCogFront.north()); + scene.effects.rotationDirectionIndicator(largeCogRight.west()); + scene.idle(15); + scene.overlay.showText(60) + .pointAt(util.vector.of(3, 2.5, 3)) + .placeNearTarget() + .text("Shafts around corners rotate in mirrored directions"); + + scene.idle(70); + + scene.world.hideSection(util.select.fromTo(1, 2, 3, 2, 2, 3), Direction.WEST); + scene.world.hideSection(util.select.fromTo(4, 2, 3, 5, 2, 3), Direction.EAST); + scene.world.setBlock(largeCogBack.south(), cogState.with(CogWheelBlock.AXIS, Axis.Z), true); + scene.idle(10); + + scene.effects.rotationDirectionIndicator(largeCogFront.north()); + scene.effects.rotationDirectionIndicator(largeCogBack.south()); + scene.idle(15); + scene.overlay.showText(60) + .pointAt(util.vector.centerOf(3, 2, 5)) + .placeNearTarget() + .text("Straight connections will be reversed"); + + } + + public static void clutch(SceneBuilder scene, SceneBuildingUtil util) { + scene.title("Controlling rotational force using a Clutch"); + scene.configureBasePlate(0, 0, 5); + scene.world.showSection(util.select.layer(0), Direction.UP); + BlockPos leverPos = util.grid.at(3, 1, 0); + scene.world.showSection(util.select.fromTo(leverPos, leverPos.south()), Direction.UP); + + BlockPos gaugePos = util.grid.at(0, 1, 2); + Selection gauge = util.select.position(gaugePos); + scene.world.showSection(gauge, Direction.UP); + scene.world.setKineticSpeed(gauge, 0); + + scene.idle(5); + scene.world.showSection(util.select.position(5, 1, 2), Direction.DOWN); + scene.idle(10); + + for (int i = 4; i >= 1; i--) { + scene.idle(5); + scene.world.showSection(util.select.position(i, 1, 2), Direction.DOWN); + } + + BlockPos clutch = util.grid.at(3, 1, 2); + + scene.world.setKineticSpeed(gauge, 32); + scene.effects.indicateSuccess(gaugePos); + scene.idle(10); + scene.overlay.showText(50) + .text("Clutches will relay rotation in a straight line") + .placeNearTarget() + .pointAt(util.vector.topOf(clutch)); + + scene.idle(60); + scene.world.toggleRedstonePower(util.select.fromTo(leverPos, leverPos.south(2))); + scene.effects.indicateRedstone(leverPos); + scene.world.setKineticSpeed(util.select.fromTo(0, 1, 2, 2, 1, 2), 0); + scene.idle(10); + + scene.idle(10); + scene.overlay.showText(50) + .colored(PonderPalette.RED) + .text("When powered by Redstone, it breaks the connection") + .placeNearTarget() + .pointAt(util.vector.topOf(clutch)); + + scene.idle(70); + scene.world.toggleRedstonePower(util.select.fromTo(leverPos, leverPos.south(2))); + scene.effects.indicateRedstone(leverPos); + scene.world.setKineticSpeed(util.select.fromTo(0, 1, 2, 2, 1, 2), 32); + scene.effects.indicateSuccess(gaugePos); + } + + public static void gearshift(SceneBuilder scene, SceneBuildingUtil util) { + scene.title("Controlling rotational force using a Gearshift"); + scene.configureBasePlate(0, 0, 5); + scene.world.showSection(util.select.layer(0), Direction.UP); + BlockPos leverPos = util.grid.at(3, 1, 0); + scene.world.showSection(util.select.fromTo(leverPos, leverPos.south()), Direction.UP); + + scene.idle(5); + scene.world.showSection(util.select.position(5, 1, 2), Direction.DOWN); + scene.idle(10); + + for (int i = 4; i >= 1; i--) { + scene.idle(5); + scene.world.showSection(util.select.position(i, 1, 2), Direction.DOWN); + } + + BlockPos gearshift = util.grid.at(3, 1, 2); + scene.idle(10); + scene.overlay.showText(50) + .placeNearTarget() + .text("Gearshifts will relay rotation in a straight line") + .pointAt(util.vector.topOf(gearshift)); + + scene.idle(60); + scene.world.toggleRedstonePower(util.select.fromTo(leverPos, leverPos.south(2))); + scene.effects.indicateRedstone(leverPos); + scene.world.modifyKineticSpeed(util.select.fromTo(0, 1, 2, 2, 2, 2), f -> -f); + scene.effects.rotationDirectionIndicator(gearshift.east(2)); + scene.effects.rotationDirectionIndicator(gearshift.west(2)); + scene.idle(30); + + scene.overlay.showText(50) + .colored(PonderPalette.RED) + .placeNearTarget() + .text("When powered by Redstone, it reverses the transmission") + .pointAt(util.vector.topOf(gearshift)); + + for (int i = 0; i < 3; i++) { + scene.idle(60); + scene.world.toggleRedstonePower(util.select.fromTo(leverPos, leverPos.south(2))); + scene.effects.indicateRedstone(leverPos); + scene.world.modifyKineticSpeed(util.select.fromTo(0, 1, 2, 2, 2, 2), f -> -f); + scene.effects.rotationDirectionIndicator(gearshift.east(2)); + scene.effects.rotationDirectionIndicator(gearshift.west(2)); + } + } + } diff --git a/src/main/java/com/simibubi/create/foundation/ponder/content/PonderIndex.java b/src/main/java/com/simibubi/create/foundation/ponder/content/PonderIndex.java index 5e9e35588..9999385fa 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/content/PonderIndex.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/content/PonderIndex.java @@ -16,9 +16,26 @@ public class PonderIndex { // (!) Modifications inside storyboard methods only require re-opening the ui PonderRegistry.forComponents(AllBlocks.SHAFT) - .addStoryBoard("shaft/relay", KineticsScenes::shaftAsRelay) + .addStoryBoard("shaft/relay", KineticsScenes::shaftAsRelay); + PonderRegistry.forComponents(AllBlocks.SHAFT, AllBlocks.ANDESITE_ENCASED_SHAFT, AllBlocks.BRASS_ENCASED_SHAFT) .addStoryBoard("shaft/encasing", KineticsScenes::shaftsCanBeEncased); + PonderRegistry.forComponents(AllBlocks.COGWHEEL) + .addStoryBoard("cog/small", KineticsScenes::cogAsRelay) + .addStoryBoard("cog/speedup", KineticsScenes::cogsSpeedUp); + PonderRegistry.forComponents(AllBlocks.LARGE_COGWHEEL) + .addStoryBoard("cog/speedup", KineticsScenes::cogsSpeedUp) + .addStoryBoard("cog/large", KineticsScenes::largeCogAsRelay); + + PonderRegistry.forComponents(AllBlocks.ANDESITE_CASING, AllBlocks.BRASS_CASING) + .addStoryBoard("shaft/encasing", KineticsScenes::shaftsCanBeEncased) + .addStoryBoard("belt/encasing", BeltScenes::beltsCanBeEncased); + + PonderRegistry.forComponents(AllBlocks.GEARBOX, AllItems.VERTICAL_GEARBOX) + .addStoryBoard("gearbox", KineticsScenes::gearbox); + PonderRegistry.addStoryBoard(AllBlocks.CLUTCH, "clutch", KineticsScenes::clutch); + PonderRegistry.addStoryBoard(AllBlocks.GEARSHIFT, "gearshift", KineticsScenes::gearshift); + // Funnels PonderRegistry.addStoryBoard(AllBlocks.BRASS_FUNNEL, "funnels/brass", FunnelScenes::brass); PonderRegistry.forComponents(AllBlocks.ANDESITE_FUNNEL, AllBlocks.BRASS_FUNNEL) @@ -55,7 +72,13 @@ public class PonderIndex { .add(AllBlocks.COGWHEEL) .add(AllBlocks.LARGE_COGWHEEL) .add(AllItems.BELT_CONNECTOR) - .add(AllBlocks.ENCASED_CHAIN_DRIVE); + .add(AllBlocks.GEARBOX) + .add(AllBlocks.CLUTCH) + .add(AllBlocks.GEARSHIFT) + .add(AllBlocks.ENCASED_CHAIN_DRIVE) + .add(AllBlocks.ADJUSTABLE_CHAIN_GEARSHIFT) + .add(AllBlocks.SEQUENCED_GEARSHIFT) + .add(AllBlocks.ROTATION_SPEED_CONTROLLER); PonderRegistry.tags.forTag(PonderTag.KINETIC_SOURCES) .add(AllBlocks.HAND_CRANK) @@ -63,11 +86,15 @@ public class PonderIndex { .add(AllBlocks.WATER_WHEEL) .add(AllBlocks.ENCASED_FAN) .add(AllBlocks.WINDMILL_BEARING) - .add(AllBlocks.FURNACE_ENGINE); + .add(AllBlocks.FURNACE_ENGINE) + .add(AllBlocks.FLYWHEEL) + .add(AllBlocks.CREATIVE_MOTOR); PonderRegistry.tags.forTag(PonderTag.KINETIC_APPLIANCES) .add(AllBlocks.MILLSTONE) .add(AllBlocks.TURNTABLE) + .add(AllBlocks.ENCASED_FAN) + .add(AllBlocks.CUCKOO_CLOCK) .add(AllBlocks.MECHANICAL_PRESS) .add(AllBlocks.MECHANICAL_MIXER) .add(AllBlocks.MECHANICAL_CRAFTER) @@ -88,9 +115,12 @@ public class PonderIndex { .add(AllBlocks.MECHANICAL_PUMP) .add(AllBlocks.FLUID_VALVE) .add(AllBlocks.SMART_FLUID_PIPE) - .add(AllBlocks.FLUID_TANK) + .add(AllBlocks.HOSE_PULLEY) .add(AllBlocks.ITEM_DRAIN) - .add(AllBlocks.HOSE_PULLEY); + .add(AllBlocks.SPOUT) + .add(AllBlocks.PORTABLE_FLUID_INTERFACE) + .add(AllBlocks.FLUID_TANK) + .add(AllBlocks.CREATIVE_FLUID_TANK); PonderRegistry.tags.forTag(PonderTag.ARM_TARGETS) .add(AllItems.BELT_CONNECTOR) @@ -110,6 +140,8 @@ public class PonderIndex { PonderRegistry.tags.forTag(PonderTag.LOGISTICS) .add(AllItems.BELT_CONNECTOR) + .add(AllItems.FILTER) + .add(AllItems.ATTRIBUTE_FILTER) .add(AllBlocks.CHUTE) .add(AllBlocks.SMART_CHUTE) .add(AllBlocks.DEPOT) @@ -117,7 +149,37 @@ public class PonderIndex { .add(AllBlocks.ANDESITE_FUNNEL) .add(AllBlocks.BRASS_FUNNEL) .add(AllBlocks.ANDESITE_TUNNEL) - .add(AllBlocks.BRASS_TUNNEL); + .add(AllBlocks.BRASS_TUNNEL) + .add(AllBlocks.CONTENT_OBSERVER) + .add(AllBlocks.STOCKPILE_SWITCH) + .add(AllBlocks.ADJUSTABLE_CRATE) + .add(AllBlocks.CREATIVE_CRATE) + .add(AllBlocks.PORTABLE_STORAGE_INTERFACE); + + PonderRegistry.tags.forTag(PonderTag.DECORATION) + .add(AllBlocks.NIXIE_TUBE) + .add(AllBlocks.CUCKOO_CLOCK) + .add(AllBlocks.WOODEN_BRACKET) + .add(AllBlocks.METAL_BRACKET) + .add(AllBlocks.ANDESITE_CASING) + .add(AllBlocks.BRASS_CASING) + .add(AllBlocks.COPPER_CASING); + + PonderRegistry.tags.forTag(PonderTag.CREATIVE) + .add(AllBlocks.CREATIVE_CRATE) + .add(AllBlocks.CREATIVE_FLUID_TANK) + .add(AllBlocks.CREATIVE_MOTOR); + + PonderRegistry.tags.forTag(PonderTag.REDSTONE) + .add(AllBlocks.NIXIE_TUBE) + .add(AllBlocks.REDSTONE_CONTACT) + .add(AllBlocks.ANALOG_LEVER) + .add(AllBlocks.REDSTONE_LINK) + .add(AllBlocks.ADJUSTABLE_REPEATER) + .add(AllBlocks.PULSE_REPEATER) + .add(AllBlocks.ADJUSTABLE_PULSE_REPEATER) + .add(AllBlocks.POWERED_LATCH) + .add(AllBlocks.POWERED_TOGGLE_LATCH); PonderRegistry.tags.forTag(PonderTag.MOVEMENT_ANCHOR) .add(AllBlocks.MECHANICAL_PISTON) @@ -141,6 +203,7 @@ public class PonderIndex { .add(AllBlocks.BRASS_FUNNEL) .add(AllBlocks.SEATS[0]) .add(AllBlocks.REDSTONE_CONTACT) + .add(AllBlocks.SAIL) .add(Blocks.BELL) .add(Blocks.DISPENSER) .add(Blocks.DROPPER); diff --git a/src/main/java/com/simibubi/create/foundation/ponder/content/PonderTag.java b/src/main/java/com/simibubi/create/foundation/ponder/content/PonderTag.java index 12357a5a6..b0b7ba26c 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/content/PonderTag.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/content/PonderTag.java @@ -10,6 +10,7 @@ import net.minecraft.block.Blocks; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.AbstractGui; import net.minecraft.item.ItemStack; +import net.minecraft.item.Items; import net.minecraft.util.IItemProvider; import net.minecraft.util.ResourceLocation; import net.minecraftforge.api.distmarker.Dist; @@ -35,6 +36,15 @@ public class PonderTag implements IScreenRenderable { LOGISTICS = new PonderTag("logistics").item(Blocks.CHEST, true, false) .defaultLang("Item Transportation", "Components which help moving items around"), + + REDSTONE = new PonderTag("redstone").item(Items.REDSTONE, true, false) + .defaultLang("Logic Components", "Components which help with redstone engineering"), + + DECORATION = new PonderTag("decoration").item(Items.ROSE_BUSH, true, false) + .defaultLang("Aesthetics", "Components used mostly for decorative purposes"), + + CREATIVE = new PonderTag("creative").item(AllBlocks.CREATIVE_CRATE.get(), true, false) + .defaultLang("Creative Mode", "Components not usually available for Survival Mode"), MOVEMENT_ANCHOR = new PonderTag("movement_anchor").item(AllBlocks.MECHANICAL_PISTON.get(), true, false) .defaultLang("Movement Anchors", diff --git a/src/main/java/com/simibubi/create/foundation/ponder/content/SharedText.java b/src/main/java/com/simibubi/create/foundation/ponder/content/SharedText.java index ed37b8ea6..aaa9bf6af 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/content/SharedText.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/content/SharedText.java @@ -9,11 +9,15 @@ public class SharedText { add("sneak_and", "Sneak +"); add("ctrl_and", "Ctrl +"); - + + add("rpm8", "8 RPM"); + add("rpm16", "16 RPM"); + add("rpm32", "32 RPM"); + add("movement_anchors", "With the help of Chassis or Super Glue, larger structures can be moved."); } - + public static String get(String key) { return PonderLocalization.getShared(key); } diff --git a/src/main/java/com/simibubi/create/foundation/ponder/elements/WorldSectionElement.java b/src/main/java/com/simibubi/create/foundation/ponder/elements/WorldSectionElement.java index d1c169c3b..aa53b9f60 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/elements/WorldSectionElement.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/elements/WorldSectionElement.java @@ -328,9 +328,12 @@ public class WorldSectionElement extends AnimatedSceneElement { ms.translate(pos.getX(), pos.getY(), pos.getZ()); if (state.getRenderType() != BlockRenderType.ENTITYBLOCK_ANIMATED && state.getBlock() != Blocks.AIR - && RenderTypeLookup.canRenderInLayer(state, layer)) + && RenderTypeLookup.canRenderInLayer(state, layer)) { + TileEntity tileEntity = world.getTileEntity(pos); blockRenderer.renderModel(world, dispatcher.getModelForState(state), state, pos, ms, builder, true, - random, 42, OverlayTexture.DEFAULT_UV, EmptyModelData.INSTANCE); + random, 42, OverlayTexture.DEFAULT_UV, + tileEntity != null ? tileEntity.getModelData() : EmptyModelData.INSTANCE); + } if (!ifluidstate.isEmpty() && RenderTypeLookup.canRenderInLayer(ifluidstate, layer)) dispatcher.renderFluid(pos, world, builder, ifluidstate); diff --git a/src/main/resources/ponder/belt/encasing.nbt b/src/main/resources/ponder/belt/encasing.nbt new file mode 100644 index 000000000..1ce0d762d Binary files /dev/null and b/src/main/resources/ponder/belt/encasing.nbt differ diff --git a/src/main/resources/ponder/clutch.nbt b/src/main/resources/ponder/clutch.nbt new file mode 100644 index 000000000..351af5afb Binary files /dev/null and b/src/main/resources/ponder/clutch.nbt differ diff --git a/src/main/resources/ponder/cog/large.nbt b/src/main/resources/ponder/cog/large.nbt new file mode 100644 index 000000000..3f55bd447 Binary files /dev/null and b/src/main/resources/ponder/cog/large.nbt differ diff --git a/src/main/resources/ponder/cog/small.nbt b/src/main/resources/ponder/cog/small.nbt new file mode 100644 index 000000000..90e235e2c Binary files /dev/null and b/src/main/resources/ponder/cog/small.nbt differ diff --git a/src/main/resources/ponder/cog/speedup.nbt b/src/main/resources/ponder/cog/speedup.nbt new file mode 100644 index 000000000..2a5687aee Binary files /dev/null and b/src/main/resources/ponder/cog/speedup.nbt differ diff --git a/src/main/resources/ponder/gearbox.nbt b/src/main/resources/ponder/gearbox.nbt new file mode 100644 index 000000000..39e5c6cd5 Binary files /dev/null and b/src/main/resources/ponder/gearbox.nbt differ diff --git a/src/main/resources/ponder/gearshift.nbt b/src/main/resources/ponder/gearshift.nbt new file mode 100644 index 000000000..957cec183 Binary files /dev/null and b/src/main/resources/ponder/gearshift.nbt differ diff --git a/src/main/resources/ponder/shaft/encasing.nbt b/src/main/resources/ponder/shaft/encasing.nbt index 4b7d064c0..ab1fa5605 100644 Binary files a/src/main/resources/ponder/shaft/encasing.nbt and b/src/main/resources/ponder/shaft/encasing.nbt differ