mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-10 12:34:11 +01:00
More smarter less upload
- Only write draw calls when they change. - Update baseInstance in the apply shader. - Simplify object upload logic.
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@ -15,7 +15,6 @@ public abstract class AbstractInstancer<I extends Instance> implements Instancer
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protected final ArrayList<I> instances = new ArrayList<>();
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protected final ArrayList<InstanceHandleImpl> handles = new ArrayList<>();
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// TODO: atomic bitset?
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protected final BitSet changed = new BitSet();
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protected final BitSet deleted = new BitSet();
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@ -45,6 +44,7 @@ public abstract class AbstractInstancer<I extends Instance> implements Instancer
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if (index < 0 || index >= getInstanceCount()) {
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return;
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}
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// TODO: Atomic bitset. Synchronizing here blocks the task executor and causes massive overhead.
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synchronized (lock) {
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changed.set(index);
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}
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@ -45,7 +45,7 @@ public class IndirectCullingGroup<I extends Instance> {
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private final List<IndirectDraw> indirectDraws = new ArrayList<>();
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private final Map<RenderStage, List<MultiDraw>> multiDraws = new EnumMap<>(RenderStage.class);
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private boolean needsDrawBarrier;
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private boolean needsSortDraws;
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private boolean hasNewDraws;
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private int instanceCountThisFrame;
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IndirectCullingGroup(InstanceType<I> instanceType) {
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@ -72,15 +72,23 @@ public class IndirectCullingGroup<I extends Instance> {
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buffers.updateCounts(instanceCountThisFrame, indirectModels.size(), indirectDraws.size());
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if (needsSortDraws) {
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sortDraws();
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needsSortDraws = false;
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}
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// Must flush the mesh pool first so everything else has the right baseVertex and baseIndex.
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meshPool.flush(stagingBuffer);
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// Upload only objects that have changed.
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uploadObjects(stagingBuffer);
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// We need to upload the models every frame to reset the instance count.
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uploadModels(stagingBuffer);
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uploadDraws(stagingBuffer);
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if (hasNewDraws) {
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sortDraws();
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// Draws, however, only need to be updated when we get new ones.
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// The instanceCount and baseInstance will be updated by the applyProgram,
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// and all other fields are constant to the lifetime of the draw.
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uploadDraws(stagingBuffer);
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hasNewDraws = false;
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}
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}
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public void dispatchCull() {
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@ -161,7 +169,7 @@ public class IndirectCullingGroup<I extends Instance> {
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indirectDraws.add(new IndirectDraw(indirectModel, entry.getKey(), bufferedMesh, stage));
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}
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needsSortDraws = true;
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hasNewDraws = true;
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}
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public void submit(RenderStage stage) {
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@ -193,9 +201,9 @@ public class IndirectCullingGroup<I extends Instance> {
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private void uploadObjects(StagingBuffer stagingBuffer) {
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long pos = 0;
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for (IndirectModel batch : indirectModels) {
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var instanceCount = batch.instancer.getInstanceCount();
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batch.writeObjects(stagingBuffer, pos, buffers.object.handle());
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for (IndirectModel model : indirectModels) {
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var instanceCount = model.instancer.getInstanceCount();
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model.writeObjects(stagingBuffer, pos, buffers.object.handle());
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pos += instanceCount * objectStride;
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}
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@ -216,15 +224,15 @@ public class IndirectCullingGroup<I extends Instance> {
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}
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private void writeModels(long writePtr) {
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for (var batch : indirectModels) {
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batch.write(writePtr);
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for (var model : indirectModels) {
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model.write(writePtr);
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writePtr += IndirectBuffers.MODEL_STRIDE;
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}
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}
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private void writeCommands(long writePtr) {
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for (var batch : indirectDraws) {
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batch.write(writePtr);
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for (var draw : indirectDraws) {
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draw.write(writePtr);
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writePtr += IndirectBuffers.DRAW_COMMAND_STRIDE;
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}
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}
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@ -47,9 +47,9 @@ public class IndirectDraw {
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MemoryUtil.memPutInt(ptr + 4, 0); // instanceCount - to be set by the apply shader
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MemoryUtil.memPutInt(ptr + 8, mesh.firstIndex()); // firstIndex
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MemoryUtil.memPutInt(ptr + 12, mesh.baseVertex()); // baseVertex
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MemoryUtil.memPutInt(ptr + 16, model.baseInstance()); // baseInstance
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MemoryUtil.memPutInt(ptr + 16, 0); // baseInstance - to be set by the apply shader
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MemoryUtil.memPutInt(ptr + 20, model.index); // modelIndex
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MemoryUtil.memPutInt(ptr + 20, model.index); // modelIndex - never changes
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MemoryUtil.memPutInt(ptr + 24, materialVertexIndex); // materialVertexIndex
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MemoryUtil.memPutInt(ptr + 28, materialFragmentIndex); // materialFragmentIndex
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@ -12,6 +12,8 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
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private final InstanceWriter<I> writer;
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private int modelIndex;
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private long lastStartPos = -1;
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public IndirectInstancer(InstanceType<I> type) {
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super(type);
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long instanceStride = type.getLayout()
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@ -24,21 +26,38 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
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removeDeletedInstances();
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}
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public void writeChanged(StagingBuffer stagingBuffer, long start, int dstVbo) {
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public void write(StagingBuffer stagingBuffer, long startPos, int dstVbo) {
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if (shouldWriteAll(startPos)) {
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writeAll(stagingBuffer, startPos, dstVbo);
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} else {
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writeChanged(stagingBuffer, startPos, dstVbo);
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}
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changed.clear();
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lastStartPos = startPos;
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}
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private boolean shouldWriteAll(long startPos) {
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// If enough of the buffer has changed, write the whole thing to avoid the overhead of a bunch of small writes.
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return startPos != lastStartPos || moreThanTwoThirdsChanged();
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}
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private boolean moreThanTwoThirdsChanged() {
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return (changed.cardinality() * 3) > (instances.size() * 2);
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}
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private void writeChanged(StagingBuffer stagingBuffer, long start, int dstVbo) {
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int count = instances.size();
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for (int i = changed.nextSetBit(0); i >= 0 && i < count; i = changed.nextSetBit(i + 1)) {
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var instance = instances.get(i);
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stagingBuffer.enqueueCopy(objectStride, dstVbo, start + i * objectStride, ptr -> writeOne(ptr, instance));
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}
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changed.clear();
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}
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public void writeAll(StagingBuffer stagingBuffer, long start, int dstVbo) {
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private void writeAll(StagingBuffer stagingBuffer, long start, int dstVbo) {
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long totalSize = objectStride * instances.size();
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stagingBuffer.enqueueCopy(totalSize, dstVbo, start, this::writeAll);
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changed.clear();
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}
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private void writeAll(long ptr) {
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@ -49,9 +68,7 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
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}
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private void writeOne(long ptr, I instance) {
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// write modelID
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MemoryUtil.memPutInt(ptr, modelIndex);
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// write object
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writer.write(ptr + IndirectBuffers.INT_SIZE, instance);
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}
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@ -9,7 +9,6 @@ public class IndirectModel {
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private final Vector4fc boundingSphere;
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private int baseInstance = -1;
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private boolean needsFullWrite = true;
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public IndirectModel(IndirectInstancer<?> instancer, int index, Vector4fc boundingSphere) {
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this.instancer = instancer;
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@ -23,20 +22,11 @@ public class IndirectModel {
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public void prepare(int baseInstance) {
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instancer.update();
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if (baseInstance == this.baseInstance) {
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needsFullWrite = false;
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return;
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}
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this.baseInstance = baseInstance;
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needsFullWrite = true;
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}
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public void writeObjects(StagingBuffer stagingBuffer, long start, int dstVbo) {
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if (needsFullWrite) {
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instancer.writeAll(stagingBuffer, start, dstVbo);
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} else {
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instancer.writeChanged(stagingBuffer, start, dstVbo);
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}
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instancer.write(stagingBuffer, start, dstVbo);
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}
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public void write(long ptr) {
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@ -14,7 +14,8 @@ import com.jozufozu.flywheel.lib.memory.MemoryBlock;
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import it.unimi.dsi.fastutil.PriorityQueue;
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import it.unimi.dsi.fastutil.objects.ObjectArrayFIFOQueue;
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// https://github.com/CaffeineMC/sodium-fabric/blob/dev/src/main/java/me/jellysquid/mods/sodium/client/gl/arena/staging/MappedStagingBuffer.java
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// Used https://github.com/CaffeineMC/sodium-fabric/blob/dev/src/main/java/me/jellysquid/mods/sodium/client/gl/arena/staging/MappedStagingBuffer.java
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// as a reference for implementation. Modified to be less safe and to allow for writing directly into the staging buffer.
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public class StagingBuffer {
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private static final long DEFAULT_CAPACITY = 1024 * 1024 * 16;
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private static final int STORAGE_FLAGS = GL45C.GL_MAP_PERSISTENT_BIT | GL45C.GL_MAP_WRITE_BIT | GL45C.GL_CLIENT_STORAGE_BIT;
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@ -21,6 +21,6 @@ void main() {
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}
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uint modelIndex = drawCommands[drawIndex].modelIndex;
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uint instanceCount = models[modelIndex].instanceCount;
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drawCommands[drawIndex].instanceCount = instanceCount;
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drawCommands[drawIndex].instanceCount = models[modelIndex].instanceCount;
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drawCommands[drawIndex].baseInstance = models[modelIndex].baseInstance;
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}
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