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https://github.com/Jozufozu/Flywheel.git
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Small utility functions
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@ -10,6 +10,7 @@ import com.jozufozu.flywheel.util.Pair;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.core.Direction;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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public interface Material<D extends InstanceData> {
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@ -26,6 +27,10 @@ public interface Material<D extends InstanceData> {
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return model(partial, () -> new BlockModel(partial.get(), referenceState));
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}
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default Instancer<D> getModel(PartialModel partial) {
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return model(partial, () -> new BlockModel(partial.get(), Blocks.AIR.defaultBlockState()));
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}
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default Instancer<D> getModel(PartialModel partial, BlockState referenceState, Direction dir) {
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return getModel(partial, referenceState, dir, ModelUtil.rotateToFace(dir));
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}
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@ -2,6 +2,10 @@ package com.jozufozu.flywheel.core.materials;
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import com.jozufozu.flywheel.api.InstanceData;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.level.BlockAndTintGetter;
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import net.minecraft.world.level.LightLayer;
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/**
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* An interface that implementors of {@link InstanceData} should also implement
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* if they wish to make use of Flywheel's provided light update methods.
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@ -25,5 +29,10 @@ public interface FlatLit<D extends InstanceData & FlatLit<D>> {
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*/
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D setSkyLight(int skyLight);
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default D updateLight(BlockAndTintGetter level, BlockPos pos) {
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return setBlockLight(level.getBrightness(LightLayer.BLOCK, pos))
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.setSkyLight(level.getBrightness(LightLayer.SKY, pos));
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}
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int getPackedLight();
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}
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@ -1,5 +1,7 @@
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package com.jozufozu.flywheel.util.box;
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import java.util.Collection;
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import com.jozufozu.flywheel.util.RenderMath;
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import net.minecraft.core.BlockPos;
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@ -61,7 +63,28 @@ public class GridAlignedBB implements ImmutableBox {
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return new GridAlignedBB(startX, 0, startZ, startX + 16, 256, startZ + 16);
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}
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public void fixMinMax() {
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public static ImmutableBox containingAll(Collection<BlockPos> positions) {
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if (positions.isEmpty()) {
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return new GridAlignedBB();
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}
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int minX = Integer.MAX_VALUE;
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int minY = Integer.MAX_VALUE;
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int minZ = Integer.MAX_VALUE;
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int maxX = Integer.MIN_VALUE;
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int maxY = Integer.MIN_VALUE;
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int maxZ = Integer.MIN_VALUE;
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for (BlockPos pos : positions) {
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minX = Math.min(minX, pos.getX());
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minY = Math.min(minY, pos.getY());
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minZ = Math.min(minZ, pos.getZ());
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maxX = Math.max(maxX, pos.getX());
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maxY = Math.max(maxY, pos.getY());
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maxZ = Math.max(maxZ, pos.getZ());
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}
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return new GridAlignedBB(minX, minY, minZ, maxX, maxY, maxZ);
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}
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public void fixMinMax() {
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int minX = Math.min(this.minX, this.maxX);
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int minY = Math.min(this.minY, this.maxY);
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int minZ = Math.min(this.minZ, this.maxZ);
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