Batch in action

- Rename TransformSet -> BatchingStage
- Inline BatchingTransformManager into BatchingEngine
- Reuse one Plan object for each DrawBuffer used by a stage.
- Separate DrawBuffer acquisition from marking as active.
- Remove some unused methods in BatchingDrawTracker
- Rename variables in AnimationTickHolder
- Make flw.loadRenderDoc=false behave as expected.
This commit is contained in:
Jozufozu 2023-04-16 15:23:14 -07:00
parent 19bb5cbdc4
commit b03f1ab0e0
8 changed files with 201 additions and 195 deletions

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@ -13,11 +13,9 @@ import com.mojang.blaze3d.vertex.BufferBuilder;
import net.minecraft.client.renderer.RenderType;
public class BatchingDrawTracker {
private static final RenderStage[] RENDER_STAGES = RenderStage.values();
private final Map<RenderStage, Set<DrawBuffer>> activeBuffers = new EnumMap<>(RenderStage.class);
{
for (RenderStage stage : RENDER_STAGES) {
for (RenderStage stage : RenderStage.values()) {
activeBuffers.put(stage, new HashSet<>());
}
}
@ -30,44 +28,38 @@ public class BatchingDrawTracker {
((BufferBuilderExtension) scratch).flywheel$freeBuffer();
}
public DrawBuffer getBuffer(RenderType renderType, RenderStage stage) {
DrawBuffer buffer = RenderTypeExtension.getDrawBufferSet(renderType).getBuffer(stage);
activeBuffers.get(stage).add(buffer);
return buffer;
public static DrawBuffer getBuffer(RenderType renderType, RenderStage stage) {
return RenderTypeExtension.getDrawBufferSet(renderType)
.getBuffer(stage);
}
public void markActive(RenderStage stage, DrawBuffer buffer) {
synchronized (activeBuffers) {
activeBuffers.get(stage)
.add(buffer);
}
}
/**
* Draw and reset all DrawBuffers for the given RenderStage.
*
* @param stage The RenderStage to draw.
*/
public void draw(RenderStage stage) {
Set<DrawBuffer> buffers = activeBuffers.get(stage);
for (DrawBuffer buffer : buffers) {
_draw(buffer);
buffer.reset();
}
buffers.clear();
}
/**
* Draw and reset all active DrawBuffers.
*/
public void drawAll() {
for (Set<DrawBuffer> buffers : activeBuffers.values()) {
for (DrawBuffer buffer : buffers) {
_draw(buffer);
buffer.reset();
}
buffers.clear();
}
}
private void _draw(DrawBuffer buffer) {
if (buffer.hasVertices()) {
BufferBuilderExtension scratch = (BufferBuilderExtension) this.scratch;
buffer.inject(scratch);
buffer.getRenderType().end(this.scratch, 0, 0, 0);
}
buffer.reset();
}
/**

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@ -1,23 +1,36 @@
package com.jozufozu.flywheel.backend.engine.batching;
import java.util.ArrayList;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import com.jozufozu.flywheel.api.event.RenderContext;
import com.jozufozu.flywheel.api.event.RenderStage;
import com.jozufozu.flywheel.api.instance.Instance;
import com.jozufozu.flywheel.api.instance.InstanceType;
import com.jozufozu.flywheel.api.instance.Instancer;
import com.jozufozu.flywheel.api.model.Mesh;
import com.jozufozu.flywheel.api.model.Model;
import com.jozufozu.flywheel.api.task.Plan;
import com.jozufozu.flywheel.api.task.TaskExecutor;
import com.jozufozu.flywheel.backend.engine.AbstractEngine;
import com.jozufozu.flywheel.backend.engine.InstancerKey;
import com.jozufozu.flywheel.lib.task.NestedPlan;
import com.jozufozu.flywheel.util.FlwUtil;
import com.mojang.blaze3d.vertex.VertexFormat;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.world.phys.Vec3;
public class BatchingEngine extends AbstractEngine {
private final BatchingTransformManager transformManager = new BatchingTransformManager();
private final BatchingDrawTracker drawTracker = new BatchingDrawTracker();
private final Map<InstancerKey<?>, CPUInstancer<?>> instancers = new HashMap<>();
private final List<UninitializedInstancer> uninitializedInstancers = new ArrayList<>();
private final List<CPUInstancer<?>> initializedInstancers = new ArrayList<>();
private final Map<RenderStage, BatchingStage> stages = new EnumMap<>(RenderStage.class);
private final Map<VertexFormat, BatchedMeshPool> meshPools = new HashMap<>();
public BatchingEngine(int maxOriginDistance) {
super(maxOriginDistance);
@ -25,7 +38,7 @@ public class BatchingEngine extends AbstractEngine {
@Override
public <I extends Instance> Instancer<I> instancer(InstanceType<I> type, Model model, RenderStage stage) {
return transformManager.getInstancer(type, model, stage);
return this.getInstancer(type, model, stage);
}
@Override
@ -35,7 +48,15 @@ public class BatchingEngine extends AbstractEngine {
var stack = FlwUtil.copyPoseStack(context.stack());
stack.translate(renderOrigin.getX() - cameraPos.x, renderOrigin.getY() - cameraPos.y, renderOrigin.getZ() - cameraPos.z);
return transformManager.plan(stack.last(), context.level(), drawTracker);
flush();
var plans = new ArrayList<Plan>();
for (var transformSet : stages.values()) {
plans.add(transformSet.plan(stack.last(), context.level()));
}
return new NestedPlan(plans);
}
@Override
@ -49,12 +70,18 @@ public class BatchingEngine extends AbstractEngine {
@Override
protected void onRenderOriginChanged() {
transformManager.clearInstancers();
initializedInstancers.forEach(CPUInstancer::clear);
}
@Override
public void delete() {
transformManager.delete();
instancers.clear();
meshPools.values()
.forEach(BatchedMeshPool::delete);
meshPools.clear();
initializedInstancers.clear();
}
@Override
@ -62,4 +89,47 @@ public class BatchingEngine extends AbstractEngine {
info.add("Batching");
info.add("Origin: " + renderOrigin.getX() + ", " + renderOrigin.getY() + ", " + renderOrigin.getZ());
}
@SuppressWarnings("unchecked")
public <I extends Instance> Instancer<I> getInstancer(InstanceType<I> type, Model model, RenderStage stage) {
InstancerKey<I> key = new InstancerKey<>(type, model, stage);
CPUInstancer<I> instancer = (CPUInstancer<I>) instancers.get(key);
if (instancer == null) {
instancer = new CPUInstancer<>(type);
instancers.put(key, instancer);
uninitializedInstancers.add(new UninitializedInstancer(instancer, model, stage));
}
return instancer;
}
private void flush() {
for (var instancer : uninitializedInstancers) {
add(instancer.instancer(), instancer.model(), instancer.stage());
}
uninitializedInstancers.clear();
for (var pool : meshPools.values()) {
pool.flush();
}
}
private void add(CPUInstancer<?> instancer, Model model, RenderStage stage) {
var batchingStage = stages.computeIfAbsent(stage, renderStage -> new BatchingStage(renderStage, drawTracker));
var meshes = model.getMeshes();
for (var entry : meshes.entrySet()) {
var material = entry.getKey();
RenderType renderType = material.getBatchingRenderType();
var transformCall = new TransformCall<>(instancer, material, alloc(entry.getValue(), renderType.format()));
batchingStage.put(renderType, transformCall);
}
initializedInstancers.add(instancer);
}
private BatchedMeshPool.BufferedMesh alloc(Mesh mesh, VertexFormat format) {
return meshPools.computeIfAbsent(format, BatchedMeshPool::new)
.alloc(mesh);
}
private record UninitializedInstancer(CPUInstancer<?> instancer, Model model, RenderStage stage) {
}
}

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@ -0,0 +1,105 @@
package com.jozufozu.flywheel.backend.engine.batching;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import com.jozufozu.flywheel.api.event.RenderStage;
import com.jozufozu.flywheel.api.task.Plan;
import com.jozufozu.flywheel.api.task.TaskExecutor;
import com.jozufozu.flywheel.lib.task.NestedPlan;
import com.jozufozu.flywheel.lib.task.Synchronizer;
import com.jozufozu.flywheel.lib.task.UnitPlan;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.RenderType;
/**
* All the rendering that happens within a render stage.
*/
public class BatchingStage {
private final RenderStage stage;
private final BatchingDrawTracker tracker;
private final Map<RenderType, BufferPlan> buffers = new HashMap<>();
public BatchingStage(RenderStage renderStage, BatchingDrawTracker tracker) {
stage = renderStage;
this.tracker = tracker;
}
public Plan plan(PoseStack.Pose matrices, ClientLevel level) {
var plans = new ArrayList<Plan>();
for (var bufferPlan : buffers.values()) {
plans.add(bufferPlan.update(matrices, level));
}
return new NestedPlan(plans);
}
public void put(RenderType renderType, TransformCall<?> transformCall) {
buffers.computeIfAbsent(renderType, type -> new BufferPlan(BatchingDrawTracker.getBuffer(type, stage)))
.add(transformCall);
}
public boolean isEmpty() {
return buffers.isEmpty();
}
private class BufferPlan implements Plan {
private final DrawBuffer buffer;
private final List<TransformCall<?>> transformCalls = new ArrayList<>();
private PoseStack.Pose matrices;
private ClientLevel level;
private int vertexCount;
public BufferPlan(DrawBuffer drawBuffer) {
buffer = drawBuffer;
}
public Plan update(PoseStack.Pose matrices, ClientLevel level) {
this.matrices = matrices;
this.level = level;
vertexCount = setupAndCountVertices();
if (vertexCount <= 0) {
return UnitPlan.INSTANCE;
}
// Moving this into execute leads to a race condition that causes things to flash in and out of existence.
// Sometimes the main thread decides there's nothing to render in a stage before the worker threads have
// marked a stage as active. Then in the next frame #markActive complains because it's already prepared.
tracker.markActive(stage, buffer);
return this;
}
public void add(TransformCall<?> transformCall) {
transformCalls.add(transformCall);
}
@Override
public void execute(TaskExecutor taskExecutor, Runnable onCompletion) {
buffer.prepare(vertexCount);
var synchronizer = new Synchronizer(transformCalls.size(), onCompletion);
int startVertex = 0;
for (var transformCall : transformCalls) {
transformCall.plan(buffer, startVertex, matrices, level)
.execute(taskExecutor, synchronizer::decrementAndEventuallyRun);
startVertex += transformCall.getTotalVertexCount();
}
}
private int setupAndCountVertices() {
int vertices = 0;
for (var transformCall : transformCalls) {
transformCall.setup();
vertices += transformCall.getTotalVertexCount();
}
return vertices;
}
}
}

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@ -1,98 +0,0 @@
package com.jozufozu.flywheel.backend.engine.batching;
import java.util.ArrayList;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import com.jozufozu.flywheel.api.event.RenderStage;
import com.jozufozu.flywheel.api.instance.Instance;
import com.jozufozu.flywheel.api.instance.InstanceType;
import com.jozufozu.flywheel.api.instance.Instancer;
import com.jozufozu.flywheel.api.model.Mesh;
import com.jozufozu.flywheel.api.model.Model;
import com.jozufozu.flywheel.api.task.Plan;
import com.jozufozu.flywheel.backend.engine.InstancerKey;
import com.jozufozu.flywheel.lib.task.NestedPlan;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexFormat;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.RenderType;
public class BatchingTransformManager {
private final Map<InstancerKey<?>, CPUInstancer<?>> instancers = new HashMap<>();
private final List<UninitializedInstancer> uninitializedInstancers = new ArrayList<>();
private final List<CPUInstancer<?>> initializedInstancers = new ArrayList<>();
private final Map<RenderStage, TransformSet> transformSets = new EnumMap<>(RenderStage.class);
private final Map<VertexFormat, BatchedMeshPool> meshPools = new HashMap<>();
public Plan plan(PoseStack.Pose matrices, ClientLevel level, BatchingDrawTracker tracker) {
flush();
var plans = new ArrayList<Plan>();
for (var transformSet : transformSets.values()) {
plans.add(transformSet.plan(matrices, level, tracker));
}
return new NestedPlan(plans);
}
@SuppressWarnings("unchecked")
public <I extends Instance> Instancer<I> getInstancer(InstanceType<I> type, Model model, RenderStage stage) {
InstancerKey<I> key = new InstancerKey<>(type, model, stage);
CPUInstancer<I> instancer = (CPUInstancer<I>) instancers.get(key);
if (instancer == null) {
instancer = new CPUInstancer<>(type);
instancers.put(key, instancer);
uninitializedInstancers.add(new UninitializedInstancer(instancer, model, stage));
}
return instancer;
}
public void flush() {
for (var instancer : uninitializedInstancers) {
add(instancer.instancer(), instancer.model(), instancer.stage());
}
uninitializedInstancers.clear();
for (var pool : meshPools.values()) {
pool.flush();
}
}
public void delete() {
instancers.clear();
meshPools.values()
.forEach(BatchedMeshPool::delete);
meshPools.clear();
initializedInstancers.clear();
}
public void clearInstancers() {
initializedInstancers.forEach(CPUInstancer::clear);
}
private void add(CPUInstancer<?> instancer, Model model, RenderStage stage) {
TransformSet transformSet = transformSets.computeIfAbsent(stage, TransformSet::new);
var meshes = model.getMeshes();
for (var entry : meshes.entrySet()) {
var material = entry.getKey();
RenderType renderType = material.getBatchingRenderType();
TransformCall<?> transformCall = new TransformCall<>(instancer, material, alloc(entry.getValue(), renderType.format()));
transformSet.put(renderType, transformCall);
}
initializedInstancers.add(instancer);
}
private BatchedMeshPool.BufferedMesh alloc(Mesh mesh, VertexFormat format) {
return meshPools.computeIfAbsent(format, BatchedMeshPool::new)
.alloc(mesh);
}
private record UninitializedInstancer(CPUInstancer<?> instancer, Model model, RenderStage stage) {
}
}

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@ -15,7 +15,6 @@ public class DrawBufferSet {
private final VertexFormat format;
private final int stride;
private final VertexListProvider provider;
private final Map<RenderStage, DrawBuffer> buffers = new EnumMap<>(RenderStage.class);
public DrawBufferSet(RenderType renderType) {

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@ -1,62 +0,0 @@
package com.jozufozu.flywheel.backend.engine.batching;
import java.util.ArrayList;
import com.google.common.collect.ArrayListMultimap;
import com.google.common.collect.ListMultimap;
import com.jozufozu.flywheel.api.event.RenderStage;
import com.jozufozu.flywheel.api.task.Plan;
import com.jozufozu.flywheel.lib.task.NestedPlan;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.RenderType;
public class TransformSet {
private final RenderStage stage;
private final ListMultimap<RenderType, TransformCall<?>> transformCalls;
public TransformSet(RenderStage renderStage) {
stage = renderStage;
transformCalls = ArrayListMultimap.create();
}
public Plan plan(PoseStack.Pose matrices, ClientLevel level, BatchingDrawTracker tracker) {
var plans = new ArrayList<Plan>();
for (var entry : transformCalls.asMap()
.entrySet()) {
var renderType = entry.getKey();
var transformCalls = entry.getValue();
int vertices = 0;
for (var transformCall : transformCalls) {
transformCall.setup();
vertices += transformCall.getTotalVertexCount();
}
if (vertices == 0) {
continue;
}
DrawBuffer buffer = tracker.getBuffer(renderType, this.stage);
buffer.prepare(vertices);
int startVertex = 0;
for (var transformCall : transformCalls) {
plans.add(transformCall.plan(buffer, startVertex, matrices, level));
startVertex += transformCall.getTotalVertexCount();
}
}
return new NestedPlan(plans);
}
public void put(RenderType shaderState, TransformCall<?> transformCall) {
transformCalls.put(shaderState, transformCall);
}
public boolean isEmpty() {
return transformCalls.isEmpty();
}
}

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@ -9,16 +9,16 @@ import net.minecraft.client.Minecraft;
*/
public final class AnimationTickHolder {
// Wrap around every 24 hours to maintain floating point accuracy.
private static final int wrappingInterval = 1_728_000;
private static final int WRAPPING_INTERVAL = 1_728_000;
private static int ticks;
private static int paused_ticks;
private static int pausedTicks;
public static void tick() {
if (!Minecraft.getInstance()
.isPaused()) {
ticks = (ticks + 1) % wrappingInterval;
ticks = (ticks + 1) % WRAPPING_INTERVAL;
} else {
paused_ticks = (paused_ticks + 1) % wrappingInterval;
pausedTicks = (pausedTicks + 1) % WRAPPING_INTERVAL;
}
}
@ -27,7 +27,7 @@ public final class AnimationTickHolder {
}
public static int getTicks(boolean includePaused) {
return includePaused ? ticks + paused_ticks : ticks;
return includePaused ? ticks + pausedTicks : ticks;
}
public static float getRenderTime() {
@ -42,6 +42,6 @@ public final class AnimationTickHolder {
// Unused but might be useful for debugging.
public static void _reset() {
ticks = 0;
paused_ticks = 0;
pausedTicks = 0;
}
}

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@ -11,8 +11,8 @@ import net.minecraft.client.main.Main;
public class ClientMainMixin {
@Inject(method = "main([Ljava/lang/String;)V", at = @At("HEAD"))
private static void flywheel$injectRenderDoc(CallbackInfo ci) {
// Only try to load RenderDoc if a system property is set.
if (System.getProperty("flw.loadRenderDoc") == null) {
// Only try to load RenderDoc if a system property is set to true.
if (!Boolean.parseBoolean(System.getProperty("flw.loadRenderDoc"))) {
return;
}