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oops, double particles
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@ -38,8 +38,7 @@ public class MovedDefaultDispenseItemBehaviour implements IMovedDispenseItemBeha
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facingVec.normalize();
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Direction closestToFacing = getClosestFacingDirection(facingVec);
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BlockPos interactAt = pos.offset(closestToFacing);
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IInventory iinventory = HopperTileEntity.getInventoryAtPosition(context.world, interactAt);
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IInventory iinventory = HopperTileEntity.getInventoryAtPosition(context.world, pos.offset(closestToFacing));
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if (iinventory == null) {
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this.playDispenseSound(context.world, pos);
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this.spawnDispenseParticles(context.world, pos, closestToFacing);
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@ -72,7 +71,6 @@ public class MovedDefaultDispenseItemBehaviour implements IMovedDispenseItemBeha
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*/
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protected void spawnDispenseParticles(IWorld world, BlockPos pos, Vec3d facing) {
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spawnDispenseParticles(world, pos, getClosestFacingDirection(facing));
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world.playEvent(2000, pos, getClosestFacingDirection(facing).getIndex());
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}
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protected void spawnDispenseParticles(IWorld world, BlockPos pos, Direction direction) {
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