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Extract block breaking in TreeCutter.Tree to AbstractBlockBreakQueue for better reusability and option of saw passing a different item
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@ -0,0 +1,32 @@
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package com.simibubi.create.foundation.utility;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.event.ForgeEventFactory;
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import javax.annotation.Nullable;
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import java.util.function.BiConsumer;
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import java.util.function.Consumer;
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public abstract class AbstractBlockBreakQueue {
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protected Consumer<BlockPos> makeCallbackFor(World world, float effectChance, ItemStack toDamage, @Nullable PlayerEntity playerEntity, BiConsumer<BlockPos, ItemStack> drop) {
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return pos -> {
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ItemStack usedTool = toDamage.copy();
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BlockHelper.destroyBlockAs(world, pos, playerEntity, toDamage, effectChance, stack -> drop.accept(pos, stack));
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if (toDamage.isEmpty() && !usedTool.isEmpty())
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ForgeEventFactory.onPlayerDestroyItem(playerEntity, usedTool, Hand.MAIN_HAND);
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};
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}
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public void destroyBlocks(World world, @Nullable LivingEntity entity, BiConsumer<BlockPos, ItemStack> drop) {
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PlayerEntity playerEntity = entity instanceof PlayerEntity ? ((PlayerEntity) entity) : null;
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ItemStack toDamage = playerEntity != null && !playerEntity.isCreative() ? playerEntity.getHeldItemMainhand() : ItemStack.EMPTY;
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destroyBlocks(world, toDamage, playerEntity, drop);
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}
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public abstract void destroyBlocks(World world, ItemStack toDamage, @Nullable PlayerEntity playerEntity, BiConsumer<BlockPos, ItemStack> drop);
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}
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@ -2,22 +2,18 @@ package com.simibubi.create.foundation.utility;
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import com.simibubi.create.AllTags;
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import com.simibubi.create.AllTags;
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import net.minecraft.block.*;
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import net.minecraft.block.*;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraftforge.event.ForgeEventFactory;
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import javax.annotation.Nonnull;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import javax.annotation.Nullable;
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import java.util.*;
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import java.util.*;
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import java.util.function.BiConsumer;
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import java.util.function.BiConsumer;
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import java.util.function.Consumer;
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import java.util.function.Predicate;
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import java.util.function.Predicate;
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public class TreeCutter {
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public class TreeCutter {
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@ -209,7 +205,7 @@ public class TreeCutter {
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return state.contains(LeavesBlock.DISTANCE);
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return state.contains(LeavesBlock.DISTANCE);
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}
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}
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public static class Tree {
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public static class Tree extends AbstractBlockBreakQueue{
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private final List<BlockPos> logs;
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private final List<BlockPos> logs;
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private final List<BlockPos> leaves;
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private final List<BlockPos> leaves;
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@ -218,22 +214,10 @@ public class TreeCutter {
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this.leaves = leaves;
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this.leaves = leaves;
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}
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}
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public void destroyBlocks(World world, @Nullable LivingEntity entity, BiConsumer<BlockPos, ItemStack> drop) {
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@Override
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PlayerEntity playerEntity = entity instanceof PlayerEntity ? ((PlayerEntity) entity) : null;
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public void destroyBlocks(World world, ItemStack toDamage, @Nullable PlayerEntity playerEntity, BiConsumer<BlockPos, ItemStack> drop) {
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ItemStack toDamage = playerEntity != null && !playerEntity.isCreative() ? playerEntity.getHeldItemMainhand() : ItemStack.EMPTY;
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logs.forEach(makeCallbackFor(world, 1/2f, toDamage, playerEntity, drop));
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logs.forEach(makeCallbackFor(world, 1/2f, toDamage, playerEntity, drop));
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leaves.forEach(makeCallbackFor(world, 1/8f, toDamage, playerEntity, drop));
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leaves.forEach(makeCallbackFor(world, 1/8f, toDamage, playerEntity, drop));
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}
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}
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private Consumer<BlockPos> makeCallbackFor(World world, float effectChance, ItemStack toDamage, @Nullable PlayerEntity playerEntity, BiConsumer<BlockPos, ItemStack> drop) {
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return pos -> {
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ItemStack usedTool = toDamage.copy();
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BlockHelper.destroyBlockAs(world, pos, playerEntity, toDamage, effectChance, stack -> drop.accept(pos, stack));
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if (toDamage.isEmpty() && !usedTool.isEmpty())
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ForgeEventFactory.onPlayerDestroyItem(playerEntity, usedTool, Hand.MAIN_HAND);
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};
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}
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}
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}
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}
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}
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