mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-10 12:34:11 +01:00
And I oobe
- Raise exception when trying to slice outside DrawBuffer bounds - Count vertices in BufferPlan#execute to account for instance creation during Visual updates - Mark DrawBuffers active by default
This commit is contained in:
parent
7afa2486ad
commit
b30d686785
@ -40,6 +40,13 @@ public class BatchingDrawTracker {
|
||||
}
|
||||
}
|
||||
|
||||
public void markInactive(RenderStage stage, DrawBuffer buffer) {
|
||||
synchronized (activeBuffers) {
|
||||
activeBuffers.get(stage)
|
||||
.remove(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw and reset all DrawBuffers for the given RenderStage.
|
||||
*
|
||||
@ -75,7 +82,9 @@ public class BatchingDrawTracker {
|
||||
}
|
||||
|
||||
public boolean hasStage(RenderStage stage) {
|
||||
return !activeBuffers.get(stage)
|
||||
.isEmpty();
|
||||
synchronized (activeBuffers) {
|
||||
return !activeBuffers.get(stage)
|
||||
.isEmpty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -51,15 +51,10 @@ public class BatchingEngine extends AbstractEngine {
|
||||
var stack = FlwUtil.copyPoseStack(context.stack());
|
||||
stack.translate(renderOrigin.getX() - cameraPos.x, renderOrigin.getY() - cameraPos.y, renderOrigin.getZ() - cameraPos.z);
|
||||
|
||||
double cameraX = cameraPos.x;
|
||||
double cameraY = cameraPos.y;
|
||||
double cameraZ = cameraPos.z;
|
||||
|
||||
org.joml.Matrix4f proj = MatrixUtil.toJoml(context.viewProjection());
|
||||
proj.translate((float) (renderOrigin.getX() - cameraX), (float) (renderOrigin.getY() - cameraY), (float) (renderOrigin.getZ() - cameraZ));
|
||||
FrustumIntersection frustum = new FrustumIntersection(proj);
|
||||
proj.translate((float) (renderOrigin.getX() - cameraPos.x), (float) (renderOrigin.getY() - cameraPos.y), (float) (renderOrigin.getZ() - cameraPos.z));
|
||||
|
||||
var ctx = new FrameContext(context.level(), stack.last(), frustum);
|
||||
var ctx = new FrameContext(context.level(), stack.last(), new FrustumIntersection(proj));
|
||||
|
||||
flush();
|
||||
|
||||
|
@ -11,7 +11,6 @@ import com.jozufozu.flywheel.api.task.Plan;
|
||||
import com.jozufozu.flywheel.api.task.TaskExecutor;
|
||||
import com.jozufozu.flywheel.lib.task.NestedPlan;
|
||||
import com.jozufozu.flywheel.lib.task.Synchronizer;
|
||||
import com.jozufozu.flywheel.lib.task.UnitPlan;
|
||||
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
|
||||
@ -51,7 +50,6 @@ public class BatchingStage {
|
||||
private final DrawBuffer buffer;
|
||||
private final List<TransformCall<?>> transformCalls = new ArrayList<>();
|
||||
private FrameContext ctx;
|
||||
private int vertexCount;
|
||||
|
||||
public BufferPlan(DrawBuffer drawBuffer) {
|
||||
buffer = drawBuffer;
|
||||
@ -60,14 +58,7 @@ public class BatchingStage {
|
||||
public Plan update(FrameContext ctx) {
|
||||
this.ctx = ctx;
|
||||
|
||||
vertexCount = setupAndCountVertices();
|
||||
if (vertexCount <= 0) {
|
||||
return UnitPlan.INSTANCE;
|
||||
}
|
||||
|
||||
// Moving this into execute leads to a race condition that causes things to flash in and out of existence.
|
||||
// Sometimes the main thread decides there's nothing to render in a stage before the worker threads have
|
||||
// marked a stage as active. Then in the next frame #markActive complains because it's already prepared.
|
||||
// Mark the tracker active by default...
|
||||
tracker.markActive(stage, buffer);
|
||||
return this;
|
||||
}
|
||||
@ -78,7 +69,18 @@ public class BatchingStage {
|
||||
|
||||
@Override
|
||||
public void execute(TaskExecutor taskExecutor, Runnable onCompletion) {
|
||||
// Count vertices here to account for instances being added during Visual updates.
|
||||
var vertexCount = setupAndCountVertices();
|
||||
|
||||
if (vertexCount <= 0) {
|
||||
// ...then mark it inactive if there's nothing to draw.
|
||||
tracker.markInactive(stage, buffer);
|
||||
onCompletion.run();
|
||||
return;
|
||||
}
|
||||
|
||||
AtomicInteger vertexCounter = new AtomicInteger(0);
|
||||
|
||||
buffer.prepare(vertexCount);
|
||||
|
||||
var synchronizer = new Synchronizer(transformCalls.size(), () -> {
|
||||
|
@ -65,6 +65,10 @@ public class TransformCall<I extends Instance> {
|
||||
|
||||
final int baseVertex = vertexCount.getAndAdd(meshVertexCount);
|
||||
|
||||
if (baseVertex + meshVertexCount > buffer.getVertexCount()) {
|
||||
throw new IndexOutOfBoundsException("Vertex count greater than allocated: " + baseVertex + " + " + meshVertexCount + " > " + buffer.getVertexCount());
|
||||
}
|
||||
|
||||
var sub = buffer.slice(baseVertex, meshVertexCount);
|
||||
|
||||
mesh.copyTo(sub.ptr());
|
||||
|
Loading…
Reference in New Issue
Block a user