mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-14 06:24:12 +01:00
probably fix all issues with ghost instances
instanced tiles on contraptions now self light properly
This commit is contained in:
parent
f319dd5e8d
commit
b766658415
@ -21,6 +21,7 @@ import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.world.LightType;
|
||||
|
||||
import static net.minecraft.state.properties.BlockStateProperties.FACING;
|
||||
|
||||
@ -50,6 +51,7 @@ public class DrillRenderer extends KineticTileEntityRenderer {
|
||||
float eulerX = AngleHelper.verticalAngle(facing) + ((facing.getAxis() == Direction.Axis.Y) ? 180 : 0);
|
||||
float eulerY = facing.getHorizontalAngle();
|
||||
data.setPosition(context.localPos)
|
||||
.setBlockLight(contraption.renderWorld.getLightLevel(LightType.BLOCK, context.localPos))
|
||||
.setRotationOffset(0)
|
||||
.setRotationAxis(0, 0, 1)
|
||||
.setLocalRotation(eulerX, eulerY, 0);
|
||||
|
@ -20,6 +20,7 @@ import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.LightType;
|
||||
|
||||
import static net.minecraft.state.properties.BlockStateProperties.HORIZONTAL_FACING;
|
||||
|
||||
@ -49,6 +50,7 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
|
||||
float originOffset = 1 / 16f;
|
||||
Vector3f rotOffset = new Vector3f(0.5f, -2 * originOffset + 0.5f, originOffset + 0.5f);
|
||||
data.setPosition(context.localPos)
|
||||
.setBlockLight(contraption.renderWorld.getLightLevel(LightType.BLOCK, context.localPos))
|
||||
.setRotationOffset(0)
|
||||
.setRotationCenter(rotOffset)
|
||||
.setRotationAxis(-1, 0, 0)
|
||||
@ -80,7 +82,4 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
|
||||
.getModel())
|
||||
.renderInto(ms, buffers.getBuffer(RenderType.getCutoutMipped()));
|
||||
}
|
||||
|
||||
public static void transformHead(MatrixStack ms, float angle) {}
|
||||
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
package com.simibubi.create.foundation.render;
|
||||
|
||||
import com.simibubi.create.foundation.render.gl.Backend;
|
||||
import com.simibubi.create.foundation.render.gl.backend.Backend;
|
||||
import com.simibubi.create.foundation.render.gl.GlBuffer;
|
||||
import com.simibubi.create.foundation.render.gl.GlVertexArray;
|
||||
import com.simibubi.create.foundation.render.instancing.VertexFormat;
|
||||
@ -45,7 +45,7 @@ public abstract class BufferedModel extends TemplateBuffer {
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, invariantSize, GL15.GL_STATIC_DRAW);
|
||||
|
||||
// mirror it in system memory so we can write to it
|
||||
Backend.MAP_BUFFER.mapBuffer(GL15.GL_ARRAY_BUFFER, invariantSize, buffer -> {
|
||||
Backend.mapBuffer(GL15.GL_ARRAY_BUFFER, invariantSize, buffer -> {
|
||||
for (int i = 0; i < vertexCount; i++) {
|
||||
copyVertex(buffer, i);
|
||||
}
|
||||
|
@ -1,8 +1,7 @@
|
||||
package com.simibubi.create.foundation.render;
|
||||
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.mojang.datafixers.util.Pair;
|
||||
import com.simibubi.create.foundation.render.gl.Backend;
|
||||
import com.simibubi.create.foundation.render.gl.backend.Backend;
|
||||
import com.simibubi.create.foundation.render.gl.GlBuffer;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormatElement;
|
||||
@ -42,7 +41,7 @@ public class TemplateBuffer {
|
||||
ebo.bind(GL15.GL_ELEMENT_ARRAY_BUFFER);
|
||||
|
||||
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indicesSize, GL15.GL_STATIC_DRAW);
|
||||
Backend.MAP_BUFFER.mapBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, indicesSize, indices -> {
|
||||
Backend.mapBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, indicesSize, indices -> {
|
||||
for (int i = 0; i < vertexCount; i++) {
|
||||
indices.putShort((short) i);
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ import net.minecraft.client.renderer.model.IBakedModel;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.gen.feature.template.Template;
|
||||
import net.minecraft.world.lighting.WorldLightManager;
|
||||
@ -36,6 +37,8 @@ import java.util.Random;
|
||||
public class RenderedContraption {
|
||||
private HashMap<RenderType, ContraptionModel> renderLayers = new HashMap<>();
|
||||
|
||||
public final PlacementSimulationWorld renderWorld;
|
||||
|
||||
private final ContraptionLighter<?> lighter;
|
||||
|
||||
public final ContraptionKineticRenderer kinetics;
|
||||
@ -48,10 +51,11 @@ public class RenderedContraption {
|
||||
this.contraption = contraption;
|
||||
this.lighter = contraption.makeLighter();
|
||||
this.kinetics = new ContraptionKineticRenderer();
|
||||
this.renderWorld = setupRenderWorld(world, contraption);
|
||||
|
||||
buildLayers(contraption);
|
||||
buildInstancedTiles(contraption);
|
||||
buildActors(contraption);
|
||||
buildLayers();
|
||||
buildInstancedTiles();
|
||||
buildActors();
|
||||
}
|
||||
|
||||
public int getEntityId() {
|
||||
@ -79,34 +83,37 @@ public class RenderedContraption {
|
||||
}
|
||||
}
|
||||
|
||||
private void buildLayers(Contraption c) {
|
||||
private void buildLayers() {
|
||||
for (ContraptionModel buffer : renderLayers.values()) {
|
||||
buffer.delete();
|
||||
}
|
||||
|
||||
renderLayers.clear();
|
||||
|
||||
PlacementSimulationWorld renderWorld = setupRenderWorld(c);
|
||||
List<RenderType> blockLayers = RenderType.getBlockLayers();
|
||||
|
||||
for (RenderType layer : blockLayers) {
|
||||
renderLayers.put(layer, buildStructureModel(renderWorld, c, layer));
|
||||
renderLayers.put(layer, buildStructureModel(renderWorld, contraption, layer));
|
||||
}
|
||||
}
|
||||
|
||||
private void buildInstancedTiles(Contraption c) {
|
||||
Collection<TileEntity> tileEntities = c.maybeInstancedTileEntities;
|
||||
private void buildInstancedTiles() {
|
||||
Collection<TileEntity> tileEntities = contraption.maybeInstancedTileEntities;
|
||||
if (!tileEntities.isEmpty()) {
|
||||
for (TileEntity te : tileEntities) {
|
||||
if (te instanceof IInstanceRendered) {
|
||||
kinetics.getInstance(te); // this is enough to instantiate the model instance
|
||||
World world = te.getWorld();
|
||||
BlockPos pos = te.getPos();
|
||||
te.setLocation(renderWorld, pos);
|
||||
kinetics.add(te);
|
||||
te.setLocation(world, pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void buildActors(Contraption c) {
|
||||
List<MutablePair<Template.BlockInfo, MovementContext>> actors = c.getActors();
|
||||
private void buildActors() {
|
||||
List<MutablePair<Template.BlockInfo, MovementContext>> actors = contraption.getActors();
|
||||
|
||||
for (MutablePair<Template.BlockInfo, MovementContext> actor : actors) {
|
||||
Template.BlockInfo blockInfo = actor.left;
|
||||
@ -172,8 +179,8 @@ public class RenderedContraption {
|
||||
return new ContraptionModel(builder);
|
||||
}
|
||||
|
||||
public static PlacementSimulationWorld setupRenderWorld(Contraption c) {
|
||||
PlacementSimulationWorld renderWorld = new PlacementSimulationWorld(Minecraft.getInstance().world);
|
||||
public static PlacementSimulationWorld setupRenderWorld(World world, Contraption c) {
|
||||
PlacementSimulationWorld renderWorld = new PlacementSimulationWorld(world);
|
||||
|
||||
renderWorld.setTileEntities(c.presentTileEntities.values());
|
||||
|
||||
|
@ -1,7 +0,0 @@
|
||||
package com.simibubi.create.foundation.render.gl;
|
||||
|
||||
import com.simibubi.create.foundation.render.gl.backend.MapBuffer;
|
||||
|
||||
public class Backend {
|
||||
public static final MapBuffer MAP_BUFFER = MapBuffer.GL30_RANGE;
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
package com.simibubi.create.foundation.render.gl.backend;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class Backend {
|
||||
private static final MapBuffer MAP_BUFFER = MapBuffer.GL30_RANGE;
|
||||
|
||||
private Backend() {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
public static void mapBuffer(int target, int offset, int length, Consumer<ByteBuffer> upload) {
|
||||
MAP_BUFFER.mapBuffer(target, offset, length, upload);
|
||||
}
|
||||
|
||||
public static void mapBuffer(int target, int size, Consumer<ByteBuffer> upload) {
|
||||
MAP_BUFFER.mapBuffer(target, 0, size, upload);
|
||||
}
|
||||
}
|
@ -51,8 +51,4 @@ public enum MapBuffer {
|
||||
|
||||
|
||||
public abstract void mapBuffer(int target, int offset, int length, Consumer<ByteBuffer> upload);
|
||||
|
||||
public final void mapBuffer(int target, int size, Consumer<ByteBuffer> upload) {
|
||||
mapBuffer(target, 0, size, upload);
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ import net.minecraft.util.ResourceLocation;
|
||||
public enum AllShaderPrograms {
|
||||
ROTATING("shader/rotating.vert", "shader/instanced.frag"),
|
||||
BELT("shader/belt.vert", "shader/instanced.frag"),
|
||||
CONTRAPTION_STRUCTURE("shader/contraption_structure.vert", "shader/contraption_structure.frag"),
|
||||
CONTRAPTION_STRUCTURE("shader/contraption_structure.vert", "shader/contraption.frag"),
|
||||
CONTRAPTION_ROTATING("shader/contraption_rotating.vert", "shader/contraption.frag"),
|
||||
CONTRAPTION_BELT("shader/contraption_belt.vert", "shader/contraption.frag"),
|
||||
CONTRAPTION_ACTOR("shader/contraption_actor.vert", "shader/contraption.frag"),
|
||||
|
@ -1,10 +1,9 @@
|
||||
package com.simibubi.create.foundation.render.instancing;
|
||||
|
||||
|
||||
import com.google.common.collect.Range;
|
||||
import com.simibubi.create.foundation.render.BufferedModel;
|
||||
import com.simibubi.create.foundation.render.RenderMath;
|
||||
import com.simibubi.create.foundation.render.gl.Backend;
|
||||
import com.simibubi.create.foundation.render.gl.backend.Backend;
|
||||
import com.simibubi.create.foundation.render.gl.GlBuffer;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
@ -161,7 +160,8 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
||||
VertexFormat instanceFormat = getInstanceFormat();
|
||||
|
||||
int stride = instanceFormat.getStride();
|
||||
int instanceSize = RenderMath.nextPowerOf2((instanceCount() + 1) * stride);
|
||||
int newInstanceCount = instanceCount();
|
||||
int instanceSize = RenderMath.nextPowerOf2((newInstanceCount + 1) * stride);
|
||||
|
||||
instanceVBO.bind(GL15.GL_ARRAY_BUFFER);
|
||||
|
||||
@ -170,19 +170,29 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, instanceSize, GL15.GL_STATIC_DRAW);
|
||||
glBufferSize = instanceSize;
|
||||
minIndexChanged = 0;
|
||||
maxIndexChanged = data.size() - 1;
|
||||
maxIndexChanged = newInstanceCount - 1;
|
||||
}
|
||||
|
||||
int offset = minIndexChanged * stride;
|
||||
int length = (1 + maxIndexChanged - minIndexChanged) * stride;
|
||||
|
||||
Backend.MAP_BUFFER.mapBuffer(GL15.GL_ARRAY_BUFFER, offset, length, buffer -> {
|
||||
Backend.mapBuffer(GL15.GL_ARRAY_BUFFER, offset, length, buffer -> {
|
||||
for (int i = minIndexChanged; i <= maxIndexChanged; i++) {
|
||||
data.get(i).write(buffer);
|
||||
}
|
||||
});
|
||||
|
||||
glInstanceCount = data.size();
|
||||
if (newInstanceCount < glInstanceCount) {
|
||||
int clearFrom = (maxIndexChanged + 1) * stride;
|
||||
int clearTo = (glInstanceCount) * stride;
|
||||
Backend.mapBuffer(GL15.GL_ARRAY_BUFFER, clearFrom, clearTo - clearFrom, buffer -> {
|
||||
for (int i = clearFrom; i < clearTo; i++) {
|
||||
buffer.put((byte) 0);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
glInstanceCount = newInstanceCount;
|
||||
|
||||
int staticAttributes = getModelFormat().getShaderAttributeCount();
|
||||
instanceFormat.informAttributes(staticAttributes);
|
||||
|
@ -10,11 +10,13 @@ import java.nio.ByteBuffer;
|
||||
import static com.simibubi.create.foundation.render.instancing.VertexAttribute.*;
|
||||
|
||||
public class StaticRotatingActorData extends InstanceData {
|
||||
public static VertexFormat FORMAT = new VertexFormat(POSITION, FLOAT, NORMAL, VEC3, NORMAL);
|
||||
public static VertexFormat FORMAT = new VertexFormat(POSITION, LIGHT, FLOAT, NORMAL, VEC3, NORMAL);
|
||||
|
||||
private float x;
|
||||
private float y;
|
||||
private float z;
|
||||
private byte blockLight;
|
||||
private byte skyLight;
|
||||
private float rotationOffset;
|
||||
private byte rotationAxisX;
|
||||
private byte rotationAxisY;
|
||||
@ -33,6 +35,16 @@ public class StaticRotatingActorData extends InstanceData {
|
||||
return this;
|
||||
}
|
||||
|
||||
public StaticRotatingActorData setBlockLight(int blockLight) {
|
||||
this.blockLight = (byte) ((blockLight & 0xF) << 4);
|
||||
return this;
|
||||
}
|
||||
|
||||
public StaticRotatingActorData setSkyLight(int skyLight) {
|
||||
this.skyLight = (byte) ((skyLight & 0xF) << 4);
|
||||
return this;
|
||||
}
|
||||
|
||||
public StaticRotatingActorData setRotationOffset(float rotationOffset) {
|
||||
this.rotationOffset = rotationOffset;
|
||||
return this;
|
||||
@ -77,6 +89,7 @@ public class StaticRotatingActorData extends InstanceData {
|
||||
@Override
|
||||
public void write(ByteBuffer buf) {
|
||||
putVec3(buf, x, y, z);
|
||||
putVec2(buf, blockLight, skyLight);
|
||||
put(buf, rotationOffset);
|
||||
putVec3(buf, rotationAxisX, rotationAxisY, rotationAxisZ);
|
||||
putVec3(buf, localRotationX, localRotationY, localRotationZ);
|
||||
|
@ -4,6 +4,7 @@ in vec2 TexCoords;
|
||||
in vec4 Color;
|
||||
in float Diffuse;
|
||||
in vec3 BoxCoord;
|
||||
in vec2 ModelLight;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
@ -13,7 +14,7 @@ layout(binding=4) uniform sampler3D LightVolume;
|
||||
|
||||
vec4 light() {
|
||||
vec2 lm = texture(LightVolume, BoxCoord).rg * 0.9375 + 0.03125;
|
||||
return texture2D(LightMap, lm);
|
||||
return texture2D(LightMap, max(lm, ModelLight));
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
@ -7,18 +7,20 @@ layout (location = 2) in vec2 aTexCoords;
|
||||
|
||||
// instance data
|
||||
layout (location = 3) in vec3 instancePos;
|
||||
layout (location = 4) in float rotationOffset;
|
||||
layout (location = 5) in vec3 localRotationAxis;
|
||||
layout (location = 6) in vec3 localRotation;
|
||||
layout (location = 7) in vec3 rotationCenter;
|
||||
layout (location = 4) in vec2 modelLight;
|
||||
layout (location = 5) in float rotationOffset;
|
||||
layout (location = 6) in vec3 localRotationAxis;
|
||||
layout (location = 7) in vec3 localRotation;
|
||||
layout (location = 8) in vec3 rotationCenter;
|
||||
|
||||
// dynamic data
|
||||
//layout (location = 7) in vec3 relativeMotion;
|
||||
//layout (location = 9) in vec3 relativeMotion;
|
||||
|
||||
out float Diffuse;
|
||||
out vec2 TexCoords;
|
||||
out vec4 Color;
|
||||
out vec3 BoxCoord;
|
||||
out vec2 ModelLight;
|
||||
|
||||
uniform vec3 lightBoxSize;
|
||||
uniform vec3 lightBoxMin;
|
||||
@ -77,6 +79,7 @@ void main() {
|
||||
BoxCoord = (worldPos.xyz - lightBoxMin) / lightBoxSize;
|
||||
Diffuse = diffuse(norm);
|
||||
TexCoords = aTexCoords;
|
||||
ModelLight = modelLight;
|
||||
gl_Position = projection * view * worldPos;
|
||||
|
||||
if (debug == 2) {
|
||||
|
@ -19,6 +19,7 @@ out float Diffuse;
|
||||
out vec2 TexCoords;
|
||||
out vec4 Color;
|
||||
out vec3 BoxCoord;
|
||||
out vec2 ModelLight;
|
||||
|
||||
uniform vec3 lightBoxSize;
|
||||
uniform vec3 lightBoxMin;
|
||||
@ -72,6 +73,7 @@ void main() {
|
||||
BoxCoord = (worldPos.xyz - lightBoxMin) / lightBoxSize;
|
||||
Diffuse = diffuse(norm);
|
||||
TexCoords = aTexCoords - uv + scrollTexture.xy + vec2(0, scroll);
|
||||
ModelLight = light;
|
||||
gl_Position = projection * view * worldPos;
|
||||
|
||||
if (debug == 2) {
|
||||
|
@ -15,6 +15,7 @@ out float Diffuse;
|
||||
out vec2 TexCoords;
|
||||
out vec4 Color;
|
||||
out vec3 BoxCoord;
|
||||
out vec2 ModelLight;
|
||||
|
||||
uniform vec3 lightBoxSize;
|
||||
uniform vec3 lightBoxMin;
|
||||
@ -67,6 +68,7 @@ void main() {
|
||||
BoxCoord = (worldPos.xyz - lightBoxMin) / lightBoxSize;
|
||||
Diffuse = diffuse(norm);
|
||||
TexCoords = aTexCoords;
|
||||
ModelLight = light;
|
||||
gl_Position = projection * view * worldPos;
|
||||
|
||||
if (debug == 2) {
|
||||
|
@ -1,24 +0,0 @@
|
||||
#version 440 core
|
||||
|
||||
in vec2 TexCoords;
|
||||
in vec4 Color;
|
||||
in float Diffuse;
|
||||
in vec3 BoxCoord;
|
||||
in vec2 ModelLight;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
layout(binding=0) uniform sampler2D BlockAtlas;
|
||||
layout(binding=2) uniform sampler2D LightMap;
|
||||
layout(binding=4) uniform sampler3D LightVolume;
|
||||
|
||||
vec4 light() {
|
||||
vec2 lm = texture(LightVolume, BoxCoord).rg * 0.9375 + 0.03125;
|
||||
return texture2D(LightMap, max(lm, ModelLight));
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 tex = texture2D(BlockAtlas, TexCoords);
|
||||
|
||||
fragColor = vec4(tex.rgb * light().rgb * Diffuse * Color.rgb, tex.a);
|
||||
}
|
Loading…
Reference in New Issue
Block a user