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Batching is not actually compatible with shaders
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@ -115,7 +115,7 @@ public class Backend {
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enabled = switch (engine) {
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case OFF -> false;
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case BATCHING -> true;
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case BATCHING -> !usingShaders;
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case INSTANCING -> !usingShaders && compat.instancedArraysSupported();
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};
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}
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