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Stacks on stacks
- Recycle Pose instances to avoid allocations on push
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3 changed files with 77 additions and 0 deletions
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package com.jozufozu.flywheel.impl.mixin.optimize;
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import java.util.ArrayDeque;
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import java.util.Deque;
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import org.joml.Matrix3f;
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import org.joml.Matrix4f;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Overwrite;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Unique;
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import com.mojang.blaze3d.vertex.PoseStack;
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@Mixin(PoseStack.class)
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abstract class PoseStackMixin {
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@Shadow
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@Final
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private Deque<PoseStack.Pose> poseStack;
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// Just use a second deque for recycling. There may be a more efficient container.
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@Unique
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private final Deque<PoseStack.Pose> flywheel$recycled = new ArrayDeque<>();
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/**
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* @author Jozufozu
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* @reason Use a recycled pose if available, should avoid almost all allocations on push.
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*/
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@Overwrite
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public void pushPose() {
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var last = poseStack.getLast();
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if (flywheel$recycled.isEmpty()) {
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// Nothing to recycle, create a new pose. This should look exactly like the un-overwritten method.
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PoseStack.Pose pose = PoseStackPoseInvoker.flywheel$create(new Matrix4f(last.pose()), new Matrix3f(last.normal()));
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poseStack.addLast(pose);
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} else {
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// Recycle a pose, no need to allocate new matrices.
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PoseStack.Pose recycled = flywheel$recycled.pop();
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recycled.pose()
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.set(last.pose());
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recycled.normal()
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.set(last.normal());
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poseStack.addLast(recycled);
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}
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}
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/**
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* @author Jozufozu
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* @reason Put the popped pose back into the recycling deque.
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*/
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@Overwrite
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public void popPose() {
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// Return the pose to be recycled.
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PoseStack.Pose pose = poseStack.removeLast();
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// No need to zero out the matrices, they will be overwritten before use.
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flywheel$recycled.add(pose);
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}
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}
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@ -0,0 +1,16 @@
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package com.jozufozu.flywheel.impl.mixin.optimize;
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import org.joml.Matrix3f;
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import org.joml.Matrix4f;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.gen.Invoker;
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import com.mojang.blaze3d.vertex.PoseStack;
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@Mixin(PoseStack.Pose.class)
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public interface PoseStackPoseInvoker {
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@Invoker("<init>")
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static PoseStack.Pose flywheel$create(Matrix4f pose, Matrix3f normal) {
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throw new IllegalStateException();
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}
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}
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@ -18,6 +18,8 @@
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"VertexMultiConsumerMultipleMixin",
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"fix.FixFabulousDepthMixin",
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"fix.FixNormalScalingMixin",
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"optimize.PoseStackMixin",
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"optimize.PoseStackPoseInvoker",
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"visualmanage.BlockEntityMixin",
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"visualmanage.LevelChunkMixin",
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"visualmanage.LevelRendererMixin",
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