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https://github.com/Jozufozu/Flywheel.git
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Instanced bearings
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commit
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7 changed files with 189 additions and 31 deletions
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@ -50,10 +50,7 @@ import com.simibubi.create.content.contraptions.components.press.PressInstance;
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import com.simibubi.create.content.contraptions.components.saw.SawInstance;
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import com.simibubi.create.content.contraptions.components.saw.SawRenderer;
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import com.simibubi.create.content.contraptions.components.saw.SawTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.bearing.BearingRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.bearing.ClockworkBearingTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.bearing.MechanicalBearingTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.bearing.WindmillBearingTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.bearing.*;
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import com.simibubi.create.content.contraptions.components.structureMovement.chassis.ChassisTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.chassis.StickerInstance;
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import com.simibubi.create.content.contraptions.components.structureMovement.chassis.StickerRenderer;
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@ -380,21 +377,21 @@ public class AllTileEntities {
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public static final TileEntityEntry<WindmillBearingTileEntity> WINDMILL_BEARING = Create.registrate()
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.tileEntity("windmill_bearing", WindmillBearingTileEntity::new)
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.instance(() -> BackHalfShaftInstance::new)
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.instance(() -> BearingInstance::new)
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.validBlocks(AllBlocks.WINDMILL_BEARING)
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.renderer(() -> BearingRenderer::new)
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.register();
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public static final TileEntityEntry<MechanicalBearingTileEntity> MECHANICAL_BEARING = Create.registrate()
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.tileEntity("mechanical_bearing", MechanicalBearingTileEntity::new)
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.instance(() -> BackHalfShaftInstance::new)
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.instance(() -> BearingInstance::new)
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.validBlocks(AllBlocks.MECHANICAL_BEARING)
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.renderer(() -> BearingRenderer::new)
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.register();
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public static final TileEntityEntry<ClockworkBearingTileEntity> CLOCKWORK_BEARING = Create.registrate()
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.tileEntity("clockwork_bearing", ClockworkBearingTileEntity::new)
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.instance(() -> BackHalfShaftInstance::new)
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.instance(() -> BearingInstance::new)
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.validBlocks(AllBlocks.CLOCKWORK_BEARING)
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.renderer(() -> BearingRenderer::new)
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.register();
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@ -8,15 +8,6 @@ public class NonStationaryLighter<C extends Contraption> extends ContraptionLigh
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super(contraption);
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}
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@Override
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protected GridAlignedBB contraptionBoundsToVolume(GridAlignedBB bounds) {
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bounds.grow(2); // so we have at least enough data on the edges to avoid artifacts and have smooth lighting
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bounds.minY = Math.max(bounds.minY, 0);
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bounds.maxY = Math.min(bounds.maxY, 255);
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return bounds;
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}
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@Override
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public void tick(RenderedContraption owner) {
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super.tick(owner);
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@ -0,0 +1,77 @@
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package com.simibubi.create.content.contraptions.components.structureMovement.bearing;
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import net.minecraft.client.renderer.Quaternion;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.Direction;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.BackHalfShaftInstance;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.foundation.render.backend.core.OrientedData;
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import com.simibubi.create.foundation.render.backend.instancing.IDynamicInstance;
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import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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public class BearingInstance<B extends KineticTileEntity & IBearingTileEntity> extends BackHalfShaftInstance implements IDynamicInstance {
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final B bearing;
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final OrientedData topInstance;
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final Vector3f rotationAxis;
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final Quaternion blockOrientation;
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public BearingInstance(InstancedTileRenderer<?> modelManager, B tile) {
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super(modelManager, tile);
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this.bearing = tile;
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Direction facing = blockState.get(BlockStateProperties.FACING);
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rotationAxis = Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, axis).getUnitVector();
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blockOrientation = getBlockStateOrientation(facing);
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AllBlockPartials top =
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bearing.isWoodenTop() ? AllBlockPartials.BEARING_TOP_WOODEN : AllBlockPartials.BEARING_TOP;
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topInstance = getOrientedMaterial().getModel(top, blockState).createInstance();
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topInstance.setPosition(getInstancePosition()).setRotation(blockOrientation);
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}
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@Override
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public void beginFrame() {
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float interpolatedAngle = bearing.getInterpolatedAngle(AnimationTickHolder.getPartialTicks() - 1);
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Quaternion rot = rotationAxis.getDegreesQuaternion(interpolatedAngle);
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rot.multiply(blockOrientation);
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topInstance.setRotation(rot);
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}
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@Override
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public void updateLight() {
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super.updateLight();
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relight(pos, topInstance);
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}
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@Override
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public void remove() {
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super.remove();
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topInstance.delete();
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}
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static Quaternion getBlockStateOrientation(Direction facing) {
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Quaternion orientation;
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if (facing.getAxis().isHorizontal()) {
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orientation = Vector3f.POSITIVE_Y.getDegreesQuaternion(AngleHelper.horizontalAngle(facing.getOpposite()));
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} else {
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orientation = Quaternion.IDENTITY.copy();
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}
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orientation.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(-90 - AngleHelper.verticalAngle(facing)));
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return orientation;
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}
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}
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@ -5,6 +5,7 @@ import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -22,6 +23,9 @@ public class BearingRenderer extends KineticTileEntityRenderer {
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@Override
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protected void renderSafe(KineticTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
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int light, int overlay) {
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if (FastRenderDispatcher.available(te.getWorld())) return;
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super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
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IBearingTileEntity bearingTe = (IBearingTileEntity) te;
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@ -0,0 +1,51 @@
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package com.simibubi.create.content.contraptions.components.structureMovement.bearing;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.Quaternion;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.Direction;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
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import com.simibubi.create.foundation.render.backend.core.OrientedData;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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public class StabilizedBearingInstance extends ActorInstance {
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final OrientedData topInstance;
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final Direction facing;
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final Vector3f rotationAxis;
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final Quaternion blockOrientation;
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public StabilizedBearingInstance(ContraptionKineticRenderer modelManager, MovementContext context) {
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super(modelManager, context);
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BlockState blockState = context.state;
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facing = blockState.get(BlockStateProperties.FACING);
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rotationAxis = Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, facing.getAxis()).getUnitVector();
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blockOrientation = BearingInstance.getBlockStateOrientation(facing);
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topInstance = modelManager.getOrientedMaterial().getModel(AllBlockPartials.BEARING_TOP, blockState).createInstance();
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topInstance.setPosition(context.localPos)
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.setRotation(blockOrientation)
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.setBlockLight(localBlockLight());
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}
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@Override
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public void beginFrame() {
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float counterRotationAngle = StabilizedBearingMovementBehaviour.getCounterRotationAngle(context, facing, AnimationTickHolder.getPartialTicks());
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Quaternion rotation = rotationAxis.getDegreesQuaternion(counterRotationAngle);
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rotation.multiply(blockOrientation);
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topInstance.setRotation(rotation);
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}
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}
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@ -7,12 +7,16 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Con
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.OrientedContraptionEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.Quaternion;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.Direction;
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@ -20,28 +24,57 @@ import net.minecraft.util.Direction.Axis;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import javax.annotation.Nullable;
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public class StabilizedBearingMovementBehaviour extends MovementBehaviour {
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@Override
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@OnlyIn(Dist.CLIENT)
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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if (FastRenderDispatcher.available()) return;
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Direction facing = context.state.get(BlockStateProperties.FACING);
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AllBlockPartials top = AllBlockPartials.BEARING_TOP;
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SuperByteBuffer superBuffer = top.renderOn(context.state);
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float renderPartialTicks = AnimationTickHolder.getPartialTicks();
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// rotate to match blockstate
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Axis axis = facing.getAxis();
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if (axis.isHorizontal())
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superBuffer.rotateCentered(Direction.UP,
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AngleHelper.rad(AngleHelper.horizontalAngle(facing.getOpposite())));
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superBuffer.rotateCentered(Direction.EAST, AngleHelper.rad(-90 - AngleHelper.verticalAngle(facing)));
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Quaternion orientation = BearingInstance.getBlockStateOrientation(facing);
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// rotate against parent
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float angle = getCounterRotationAngle(context, facing, renderPartialTicks) * facing.getAxisDirection().getOffset();
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Quaternion rotation = facing.getUnitVector().getDegreesQuaternion(angle);
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rotation.multiply(orientation);
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orientation = rotation;
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superBuffer.rotateCentered(orientation);
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// render
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superBuffer.light(msLocal.peek()
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.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context));
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superBuffer.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
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}
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@Override
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public boolean hasSpecialInstancedRendering() {
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return true;
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}
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@Nullable
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@Override
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public ActorInstance createInstance(ContraptionKineticRenderer kr, MovementContext context) {
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return new StabilizedBearingInstance(kr, context);
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}
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static float getCounterRotationAngle(MovementContext context, Direction facing, float renderPartialTicks) {
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float offset = 0;
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int offsetMultiplier = facing.getAxisDirection().getOffset();
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Axis axis = facing.getAxis();
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AbstractContraptionEntity entity = context.contraption.entity;
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if (entity instanceof ControlledContraptionEntity) {
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ControlledContraptionEntity controlledCE = (ControlledContraptionEntity) entity;
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@ -54,17 +87,12 @@ public class StabilizedBearingMovementBehaviour extends MovementBehaviour {
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offset = -orientedCE.getYaw(renderPartialTicks);
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else {
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if (orientedCE.isInitialOrientationPresent() && orientedCE.getInitialOrientation()
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.getAxis() == axis)
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.getAxis() == axis)
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offset = -orientedCE.getPitch(renderPartialTicks);
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}
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}
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if (offset != 0)
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superBuffer.rotateCentered(Direction.UP, AngleHelper.rad(offset * offsetMultiplier));
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// render
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superBuffer.light(msLocal.peek()
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.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context));
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superBuffer.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
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return offset;
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}
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}
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@ -196,11 +196,21 @@ public class SuperByteBuffer extends TemplateBuffer {
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return this;
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}
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public SuperByteBuffer rotate(Quaternion q) {
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transforms.multiply(q);
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return this;
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}
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public SuperByteBuffer rotateCentered(Direction axis, float radians) {
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return translate(.5f, .5f, .5f).rotate(axis, radians)
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.translate(-.5f, -.5f, -.5f);
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}
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public SuperByteBuffer rotateCentered(Quaternion q) {
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return translate(.5f, .5f, .5f).rotate(q)
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.translate(-.5f, -.5f, -.5f);
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}
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public SuperByteBuffer shiftUV(SpriteShiftEntry entry) {
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this.spriteShiftFunc = (builder, u, v) -> {
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float targetU = entry.getTarget().getInterpolatedU((getUnInterpolatedU(entry.getOriginal(), u)));
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