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Fix world leak
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parent
bf2525cb2e
commit
ba3ef05aa4
3 changed files with 34 additions and 1 deletions
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@ -53,7 +53,8 @@ public class InstancedRenderDispatcher {
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}
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public static void enqueueUpdate(TileEntity te) {
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getTiles(te.getLevel()).queueUpdate(te);
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if (te.hasLevel() && te.getLevel() instanceof ClientWorld)
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getTiles(te.getLevel()).queueUpdate(te);
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}
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public static void enqueueUpdate(Entity entity) {
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import com.jozufozu.flywheel.backend.Backend;
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import com.jozufozu.flywheel.backend.instancing.InstancedRenderDispatcher;
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import com.jozufozu.flywheel.util.WorldAttached;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.world.ClientWorld;
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@ -45,4 +46,13 @@ public class ForgeEvents {
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}
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}
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@SubscribeEvent
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public static void onUnloadWorld(WorldEvent.Unload event) {
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IWorld world = event.getWorld();
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if (Backend.isFlywheelWorld(world)) {
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WorldAttached.invalidateWorld(world);
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}
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}
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}
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@ -1,6 +1,10 @@
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package com.jozufozu.flywheel.util;
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import java.lang.ref.WeakReference;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.function.BiConsumer;
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import java.util.function.Consumer;
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@ -12,12 +16,30 @@ import net.minecraft.world.IWorld;
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public class WorldAttached<T> {
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// weak references to prevent leaking hashmaps when a WorldAttached is GC'd during runtime
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static List<WeakReference<Map<IWorld, ?>>> allMaps = new ArrayList<>();
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private final Map<IWorld, T> attached;
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private final Function<IWorld, T> factory;
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public WorldAttached(Function<IWorld, T> factory) {
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this.factory = factory;
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attached = new HashMap<>();
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allMaps.add(new WeakReference<>(attached));
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}
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public static void invalidateWorld(IWorld world) {
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Iterator<WeakReference<Map<IWorld, ?>>> i = allMaps.iterator();
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while (i.hasNext()) {
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Map<IWorld, ?> map = i.next()
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.get();
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if (map == null) {
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// If the map has been GC'd, remove the weak reference
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i.remove();
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} else {
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// Prevent leaks
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map.remove(world);
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}
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}
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}
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@Nonnull
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