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Version specific goofage
- Fixed Deployer not activating blocks
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@ -236,7 +236,7 @@ public class DeployerHandler {
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// Right click
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ItemUseContext itemusecontext = new ItemUseContext(player, hand, result);
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Event.Result useBlock = DENY;
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Event.Result useBlock = DEFAULT;
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Event.Result useItem = DEFAULT;
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if (!clickedState.getRenderShape(world, clickedPos)
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.isEmpty()) {
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