Version specific goofage

- Fixed Deployer not activating blocks
This commit is contained in:
simibubi 2020-12-19 13:39:06 +01:00
parent ea26ed8a01
commit ba830dd8d3

View File

@ -236,7 +236,7 @@ public class DeployerHandler {
// Right click
ItemUseContext itemusecontext = new ItemUseContext(player, hand, result);
Event.Result useBlock = DENY;
Event.Result useBlock = DEFAULT;
Event.Result useItem = DEFAULT;
if (!clickedState.getRenderShape(world, clickedPos)
.isEmpty()) {