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https://github.com/Jozufozu/Flywheel.git
synced 2024-11-10 20:45:59 +01:00
Probably fix ghost hands appearing by the player
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parent
b845809b58
commit
ba91eaa4ef
@ -30,7 +30,7 @@ public class DeployerInstance extends ShaftInstance implements IDynamicInstance,
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protected OrientedData hand;
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AllBlockPartials currentHand;
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float progress = Float.NaN;
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float progress;
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private boolean newHand = false;
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public DeployerInstance(InstancedTileRenderer<?> dispatcher, KineticTileEntity tile) {
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@ -50,9 +50,9 @@ public class DeployerInstance extends ShaftInstance implements IDynamicInstance,
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updateHandPose();
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relight(pos, pole);
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progress = getProgress(AnimationTickHolder.getPartialTicks());
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updateRotation(pole, hand, yRot, zRot, zRotPole);
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beginFrame();
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updatePosition();
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}
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@Override
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@ -70,19 +70,7 @@ public class DeployerInstance extends ShaftInstance implements IDynamicInstance,
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progress = newProgress;
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newHand = false;
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float handLength = currentHand == AllBlockPartials.DEPLOYER_HAND_POINTING ? 0
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: currentHand == AllBlockPartials.DEPLOYER_HAND_HOLDING ? 4 / 16f : 3 / 16f;
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float distance = Math.min(MathHelper.clamp(progress, 0, 1) * (tile.reach + handLength), 21 / 16f);
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Vec3i facingVec = facing.getDirectionVec();
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BlockPos blockPos = getInstancePosition();
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float x = blockPos.getX() + ((float) facingVec.getX()) * distance;
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float y = blockPos.getY() + ((float) facingVec.getY()) * distance;
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float z = blockPos.getZ() + ((float) facingVec.getZ()) * distance;
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pole.setPosition(x, y, z);
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hand.setPosition(x, y, z);
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updatePosition();
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}
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@Override
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@ -110,6 +98,7 @@ public class DeployerInstance extends ShaftInstance implements IDynamicInstance,
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relight(pos, hand);
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updateRotation(pole, hand, yRot, zRot, zRotPole);
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updatePosition();
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return true;
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}
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@ -122,6 +111,21 @@ public class DeployerInstance extends ShaftInstance implements IDynamicInstance,
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return 0;
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}
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private void updatePosition() {
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float handLength = currentHand == AllBlockPartials.DEPLOYER_HAND_POINTING ? 0
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: currentHand == AllBlockPartials.DEPLOYER_HAND_HOLDING ? 4 / 16f : 3 / 16f;
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float distance = Math.min(MathHelper.clamp(progress, 0, 1) * (tile.reach + handLength), 21 / 16f);
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Vec3i facingVec = facing.getDirectionVec();
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BlockPos blockPos = getInstancePosition();
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float x = blockPos.getX() + ((float) facingVec.getX()) * distance;
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float y = blockPos.getY() + ((float) facingVec.getY()) * distance;
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float z = blockPos.getZ() + ((float) facingVec.getZ()) * distance;
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pole.setPosition(x, y, z);
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hand.setPosition(x, y, z);
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}
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static void updateRotation(OrientedData pole, OrientedData hand, float yRot, float zRot, float zRotPole) {
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Quaternion q = Direction.SOUTH.getUnitVector().getDegreesQuaternion(zRot);
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