This commit is contained in:
grimmauld 2021-03-24 15:11:51 +01:00
parent 4d22b5e9b4
commit bb18d9bf71
15 changed files with 1016 additions and 311 deletions

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},
{
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"east": "false",
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},
{
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"east": "true",
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"west": "false",
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},
{
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},
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},
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"east": "false",
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"west": "false",
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},
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"west": "false",
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"when": {
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"north": "false"
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"up": "true",
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},
"apply": {
"model": "create:block/fluid_pipe/lu_z"
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},
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"model": "create:block/fluid_pipe/ru_z"
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"model": "create:block/fluid_pipe/ld_z"
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"model": "create:block/fluid_pipe/rd_z"
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},
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"model": "create:block/fluid_pipe/ud_z"
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},
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"model": "create:block/fluid_pipe/ud_z"
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},
"apply": {
"model": "create:block/fluid_pipe/lr_z"
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},
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"model": "create:block/fluid_pipe/lr_z"
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},
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"model": "create:block/fluid_pipe/lr_z"
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},
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},
"apply": {
"model": "create:block/fluid_pipe/none_z"

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@ -29,8 +29,8 @@
},
{
"when": {
"sticky_south": "true",
"axis": "x"
"axis": "x",
"sticky_south": "true"
},
"apply": {
"model": "create:block/radial_chassis_side_x_sticky",
@ -39,8 +39,8 @@
},
{
"when": {
"sticky_south": "true",
"axis": "y"
"axis": "y",
"sticky_south": "true"
},
"apply": {
"model": "create:block/radial_chassis_side_y_sticky"
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},
{
"when": {
"sticky_south": "true",
"axis": "z"
"axis": "z",
"sticky_south": "true"
},
"apply": {
"model": "create:block/radial_chassis_side_x_sticky",
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},
{
"when": {
"sticky_south": "false",
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"axis": "x",
"sticky_south": "false"
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"apply": {
"model": "create:block/radial_chassis_side_x",
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},
{
"when": {
"sticky_south": "false",
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"sticky_south": "false"
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"model": "create:block/radial_chassis_side_y"
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},
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"when": {
"sticky_south": "false",
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"axis": "z",
"sticky_south": "false"
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"model": "create:block/radial_chassis_side_x",
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},
{
"when": {
"sticky_west": "true",
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"model": "create:block/radial_chassis_side_x_sticky",
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},
{
"when": {
"sticky_west": "true",
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"model": "create:block/radial_chassis_side_y_sticky",
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},
{
"when": {
"sticky_west": "true",
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"axis": "z",
"sticky_west": "true"
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"model": "create:block/radial_chassis_side_z_sticky",
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},
{
"when": {
"sticky_west": "false",
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"sticky_west": "false"
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"model": "create:block/radial_chassis_side_x",
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},
{
"when": {
"sticky_west": "false",
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"sticky_west": "false"
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"model": "create:block/radial_chassis_side_y",
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},
{
"when": {
"sticky_west": "false",
"axis": "z"
"axis": "z",
"sticky_west": "false"
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"model": "create:block/radial_chassis_side_z",
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},
{
"when": {
"sticky_north": "true",
"axis": "x"
"axis": "x",
"sticky_north": "true"
},
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"model": "create:block/radial_chassis_side_x_sticky"
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},
{
"when": {
"sticky_north": "true",
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"model": "create:block/radial_chassis_side_y_sticky",
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},
{
"when": {
"sticky_north": "true",
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"model": "create:block/radial_chassis_side_x_sticky",
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},
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"when": {
"sticky_north": "false",
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"model": "create:block/radial_chassis_side_x"
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},
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"when": {
"sticky_north": "false",
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"model": "create:block/radial_chassis_side_y",
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},
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"when": {
"sticky_north": "false",
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"sticky_north": "false"
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"model": "create:block/radial_chassis_side_x",
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},
{
"when": {
"sticky_east": "true",
"axis": "x"
"axis": "x",
"sticky_east": "true"
},
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"model": "create:block/radial_chassis_side_x_sticky",
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},
{
"when": {
"sticky_east": "true",
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"sticky_east": "true"
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"model": "create:block/radial_chassis_side_y_sticky",
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},
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"when": {
"sticky_east": "true",
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"model": "create:block/radial_chassis_side_z_sticky"
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},
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"when": {
"sticky_east": "false",
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"model": "create:block/radial_chassis_side_x",
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},
{
"when": {
"sticky_east": "false",
"axis": "y"
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"sticky_east": "false"
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"model": "create:block/radial_chassis_side_y",
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},
{
"when": {
"sticky_east": "false",
"axis": "z"
"axis": "z",
"sticky_east": "false"
},
"apply": {
"model": "create:block/radial_chassis_side_z"

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@ -1841,22 +1841,24 @@
"create.ponder.tag.contraption_actor.description": "Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.arm_targets": "Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.contraption_assembly": "Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.logistics": "Item Transportation",
"create.ponder.tag.logistics.description": "Components which help moving items around",
"create.ponder.tag.movement_anchor": "Movement Anchors",
"create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.creative": "Creative Mode",
"create.ponder.tag.creative.description": "Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.windmill_sails": "Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.contraption_assembly": "Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.decoration": "Aesthetics",
"create.ponder.tag.decoration.description": "Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "Components which make use of Rotational Force",
"create.ponder.tag.redstone": "Logic Components",
"create.ponder.tag.redstone.description": "Components which help with redstone engineering",
"create.ponder.tag.creative": "Creative Mode",
"create.ponder.tag.creative.description": "Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "Fluid Manipulators",
"create.ponder.tag.fluids.description": "Components which help relaying and making use of Fluids",
@ -2158,10 +2160,64 @@
"create.ponder.linear_chassis_group.text_2": "When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "Input",
"create.ponder.mechanical_arm_modes.text_2": "Outputs",
"create.ponder.mechanical_arm_modes.text_3": "Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "Its mining speed depends on the Rotational Input",
@ -2301,6 +2357,16 @@
"create.ponder.rotation_speed_controller.text_1": "Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "Assembling Windmills using Sails",
"create.ponder.sail.text_1": "Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "Right-click it to open the Configuration UI",

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{
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"_": "Missing Localizations: 1374",
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"_": "Missing Localizations: 1443",
>>>>>>> mc1.15/dev
"_": "Missing Localizations: 1504",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1846,22 +1842,24 @@
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
@ -2163,10 +2161,64 @@
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
@ -2306,6 +2358,16 @@
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",

View File

@ -1,9 +1,5 @@
{
<<<<<<< HEAD
"_": "Missing Localizations: 405",
=======
"_": "Missing Localizations: 474",
>>>>>>> mc1.15/dev
"_": "Missing Localizations: 535",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1846,22 +1842,24 @@
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
@ -2163,10 +2161,64 @@
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
@ -2306,6 +2358,16 @@
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",

View File

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1373",
"_": "Missing Localizations: 1430",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1842,22 +1842,24 @@
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
@ -2159,10 +2161,64 @@
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
@ -2302,6 +2358,16 @@
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",

View File

@ -1,9 +1,5 @@
{
<<<<<<< HEAD
"_": "Missing Localizations: 1086",
=======
"_": "Missing Localizations: 1155",
>>>>>>> mc1.15/dev
"_": "Missing Localizations: 1216",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1846,22 +1842,24 @@
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
@ -2163,10 +2161,64 @@
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
@ -2306,6 +2358,16 @@
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",

View File

@ -1,9 +1,5 @@
{
<<<<<<< HEAD
"_": "Missing Localizations: 422",
=======
"_": "Missing Localizations: 491",
>>>>>>> mc1.15/dev
"_": "Missing Localizations: 552",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1846,22 +1842,24 @@
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
@ -2163,10 +2161,64 @@
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
@ -2306,6 +2358,16 @@
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",

View File

@ -1,9 +1,5 @@
{
<<<<<<< HEAD
"_": "Missing Localizations: 429",
=======
"_": "Missing Localizations: 498",
>>>>>>> mc1.15/dev
"_": "Missing Localizations: 559",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1846,22 +1842,24 @@
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
@ -2163,10 +2161,64 @@
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
@ -2306,6 +2358,16 @@
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",

View File

@ -1,9 +1,5 @@
{
<<<<<<< HEAD
"_": "Missing Localizations: 475",
=======
"_": "Missing Localizations: 544",
>>>>>>> mc1.15/dev
"_": "Missing Localizations: 605",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1846,22 +1842,24 @@
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
@ -2163,10 +2161,64 @@
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
@ -2306,6 +2358,16 @@
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",

View File

@ -1,9 +1,5 @@
{
<<<<<<< HEAD
"_": "Missing Localizations: 1573",
=======
"_": "Missing Localizations: 1642",
>>>>>>> mc1.15/dev
"_": "Missing Localizations: 1703",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1846,22 +1842,24 @@
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
@ -2163,10 +2161,64 @@
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
@ -2306,6 +2358,16 @@
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",

View File

@ -1,9 +1,5 @@
{
<<<<<<< HEAD
"_": "Missing Localizations: 1639",
=======
"_": "Missing Localizations: 1708",
>>>>>>> mc1.15/dev
"_": "Missing Localizations: 1769",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1846,22 +1842,24 @@
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
@ -2163,10 +2161,64 @@
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
@ -2306,6 +2358,16 @@
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",

View File

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 494",
"_": "Missing Localizations: 551",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1842,22 +1842,24 @@
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
@ -2159,10 +2161,64 @@
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
@ -2302,6 +2358,16 @@
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",

View File

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 492",
"_": "Missing Localizations: 549",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1842,22 +1842,24 @@
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
@ -2159,10 +2161,64 @@
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
@ -2302,6 +2358,16 @@
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",

View File

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 497",
"_": "Missing Localizations: 554",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1842,22 +1842,24 @@
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
@ -2159,10 +2161,64 @@
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
@ -2302,6 +2358,16 @@
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",