Is this a Helmet?

This commit is contained in:
grimmauld 2020-09-02 15:53:13 +02:00
parent a792880351
commit bbac660048

View file

@ -4,6 +4,7 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Mov
import net.minecraft.block.BeehiveBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.IBucketPickupHandler;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.IProjectile;
@ -12,6 +13,8 @@ import net.minecraft.entity.item.ExperienceBottleEntity;
import net.minecraft.entity.item.FireworkRocketEntity;
import net.minecraft.entity.item.TNTEntity;
import net.minecraft.entity.projectile.*;
import net.minecraft.fluid.FlowingFluid;
import net.minecraft.fluid.Fluid;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.item.SpawnEggItem;
@ -182,13 +185,36 @@ public interface IMovedDispenseItemBehaviour {
}
});
DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.BUCKET, new MovedDefaultDispenseItemBehaviour() {
@Override
protected ItemStack dispenseStack(ItemStack itemStack, MovementContext context, BlockPos pos, Vec3d facing) {
BlockPos interactAt = pos.offset(getClosestFacingDirection(facing));
BlockState state = context.world.getBlockState(interactAt);
Block block = state.getBlock();
if (block instanceof IBucketPickupHandler) {
Fluid fluid = ((IBucketPickupHandler) block).pickupFluid(context.world, interactAt, state);
if (fluid instanceof FlowingFluid)
return placeItemInInventory(itemStack, new ItemStack(fluid.getFilledBucket()), context, pos, facing);
}
return super.dispenseStack(itemStack, context, pos, facing);
}
private ItemStack placeItemInInventory(ItemStack buckets, ItemStack output, MovementContext context, BlockPos pos, Vec3d facing) {
buckets.shrink(1);
ItemStack remainder = ItemHandlerHelper.insertItem(context.contraption.inventory, output.copy(), false);
if (!remainder.isEmpty())
super.dispenseStack(output, context, pos, facing);
return buckets;
}
});
final IMovedDispenseItemBehaviour spawnEggDispenseBehaviour = new MovedDefaultDispenseItemBehaviour() {
@Override
protected ItemStack dispenseStack(ItemStack itemStack, MovementContext context, BlockPos pos, Vec3d facing) {
if (!(itemStack.getItem() instanceof SpawnEggItem))
return super.dispenseStack(itemStack, context, pos, facing);
EntityType<?> entityType = ((SpawnEggItem) itemStack.getItem()).getType(itemStack.getTag());
Entity spawnedEntity = entityType.spawn(context.world, itemStack, null, pos.add(facing.x + .7, facing.y +.7, facing.z + .7), SpawnReason.DISPENSER, facing.y < .5, false);
Entity spawnedEntity = entityType.spawn(context.world, itemStack, null, pos.add(facing.x + .7, facing.y + .7, facing.z + .7), SpawnReason.DISPENSER, facing.y < .5, false);
if (spawnedEntity != null)
spawnedEntity.setMotion(context.motion.scale(2));
itemStack.shrink(1);