mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-12-27 07:26:48 +01:00
Light refactoring
- Run light updates in parallel to the visual frame plans - Add null check in AbstractVisual#relight - Add AbstractVisual#relight taking an iterable. - Begin frame is after light updates are complete. I tried dividing some work to run before, but it doesn't really make a difference. - Remove LightUpdatedLevel. - Remove FrameContext. - LightUpdater no longer runs ticks. - LightUpdater no longer stores things weakly. - Fix some docs.
This commit is contained in:
parent
77fd9dab1e
commit
bc9f156cfd
9 changed files with 104 additions and 129 deletions
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@ -14,20 +14,18 @@ public interface Visual {
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/**
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* Update instances here. Good for when instances don't change very often and when animations are GPU based.
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*
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* <br><br> If your animations are complex or more CPU driven, see {@link DynamicVisual} or {@link TickableVisual}.
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* <br>
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* <br> If your animations are complex or more CPU driven, see {@link DynamicVisual} or {@link TickableVisual}.
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*/
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void update(float partialTick);
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/**
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* When a visual is reset, the visual is deleted and re-created.
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*
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* <p>
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* Just before {@link #update()} would be called, {@code shouldReset()} is checked.
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* If this function returns {@code true}, then this visual will be {@link #delete deleted},
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* and another visual will be constructed to replace it. This allows for more sane resource
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* acquisition compared to trying to update everything within the lifetime of a visual.
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* </p>
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* <br>
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* Just before {@link #update)} would be called, {@code shouldReset} is checked.
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* If this function returns {@code true}, then this visual will be {@link #delete deleted},
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* and another visual will be constructed to replace it. This allows for more sane resource
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* acquisition compared to trying to update everything within the lifetime of a visual.
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*
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* @return {@code true} if this visual should be discarded and refreshed.
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*/
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@ -1,24 +0,0 @@
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package com.jozufozu.flywheel.impl.visualization;
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import org.joml.FrustumIntersection;
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import org.joml.Matrix4f;
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import com.jozufozu.flywheel.api.event.RenderContext;
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import net.minecraft.core.Vec3i;
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public record FrameContext(double cameraX, double cameraY, double cameraZ, FrustumIntersection frustum, float partialTick) {
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public static FrameContext create(RenderContext context, Vec3i renderOrigin) {
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var cameraPos = context.camera()
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.getPosition();
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double cameraX = cameraPos.x;
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double cameraY = cameraPos.y;
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double cameraZ = cameraPos.z;
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Matrix4f viewProjection = new Matrix4f(context.viewProjection());
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viewProjection.translate((float) (renderOrigin.getX() - cameraX), (float) (renderOrigin.getY() - cameraY), (float) (renderOrigin.getZ() - cameraZ));
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FrustumIntersection frustum = new FrustumIntersection(viewProjection);
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return new FrameContext(cameraX, cameraY, cameraZ, frustum, context.partialTick());
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}
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}
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@ -6,6 +6,8 @@ import java.util.SortedSet;
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import java.util.function.Supplier;
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import org.jetbrains.annotations.Nullable;
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import org.joml.FrustumIntersection;
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import org.joml.Matrix4f;
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import com.jozufozu.flywheel.api.backend.BackendManager;
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import com.jozufozu.flywheel.api.backend.Engine;
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@ -100,21 +102,25 @@ public class VisualizationManagerImpl implements VisualizationManager, Supplier<
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.then(RaisePlan.raise(tickFlag))
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.simplify();
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var lightUpdatePlan = lightUpdater.plan();
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var recreate = SimplePlan.<RenderContext>of(context -> blockEntities.getStorage()
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.recreateAll(context.partialTick()), context -> entities.getStorage()
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.recreateAll(context.partialTick()), context -> effects.getStorage()
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.recreateAll(context.partialTick()))
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.then(lightUpdatePlan);
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var update = SimplePlan.<RenderContext>of(context -> blockEntities.processQueue(context.partialTick()), context -> entities.processQueue(context.partialTick()), context -> effects.processQueue(context.partialTick()))
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.then(lightUpdatePlan.and(MapContextPlan.map(this::createVisualContext)
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.to(NestedPlan.of(blockEntities.getStorage()
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.getFramePlan(), entities.getStorage()
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.getFramePlan(), effects.getStorage()
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.getFramePlan()))));
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framePlan = IfElsePlan.on((RenderContext ctx) -> engine.updateRenderOrigin(ctx.camera()))
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.ifTrue(MapContextPlan.map(RenderContext::partialTick)
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.to(blockEntities.createRecreationPlan()
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.and(entities.createRecreationPlan())
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.and(effects.createRecreationPlan())))
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.ifFalse(MapContextPlan.map((RenderContext ctx) -> createVisualContext(FrameContext.create(ctx, engine.renderOrigin())))
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.to(NestedPlan.of(SimplePlan.<VisualFrameContext>of(context -> blockEntities.processQueue(context.partialTick()))
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.then(blockEntities.getStorage()
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.getFramePlan()), SimplePlan.<VisualFrameContext>of(context -> entities.processQueue(context.partialTick()))
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.then(entities.getStorage()
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.getFramePlan()), SimplePlan.<VisualFrameContext>of(context -> effects.processQueue(context.partialTick()))
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.then(effects.getStorage()
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.getFramePlan()))))
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.ifTrue(recreate)
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.ifFalse(update)
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.plan()
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.then(lightUpdater.plan())
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.then(RaisePlan.raise(frameVisualsFlag))
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.then(engine.createFramePlan())
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.then(RaisePlan.raise(frameFlag))
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@ -126,8 +132,19 @@ public class VisualizationManagerImpl implements VisualizationManager, Supplier<
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}
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}
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private VisualFrameContext createVisualContext(FrameContext ctx) {
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return new VisualFrameContext(ctx.cameraX(), ctx.cameraY(), ctx.cameraZ(), ctx.frustum(), ctx.partialTick(), frameLimiter);
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private VisualFrameContext createVisualContext(RenderContext ctx) {
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Vec3i renderOrigin = engine.renderOrigin();
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var cameraPos = ctx.camera()
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.getPosition();
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double cameraX = cameraPos.x;
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double cameraY = cameraPos.y;
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double cameraZ = cameraPos.z;
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Matrix4f viewProjection = new Matrix4f(ctx.viewProjection());
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viewProjection.translate((float) (renderOrigin.getX() - cameraX), (float) (renderOrigin.getY() - cameraY), (float) (renderOrigin.getZ() - cameraZ));
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FrustumIntersection frustum = new FrustumIntersection(viewProjection);
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return new VisualFrameContext(cameraX, cameraY, cameraZ, frustum, ctx.partialTick(), frameLimiter);
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}
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private VisualTickContext createVisualTickContext(TickContext ctx) {
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@ -235,8 +252,6 @@ public class VisualizationManagerImpl implements VisualizationManager, Supplier<
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tickLimiter.tick();
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lightUpdater.tick();
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tickPlan.execute(taskExecutor, new TickContext(cameraX, cameraY, cameraZ));
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}
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@ -257,6 +272,7 @@ public class VisualizationManagerImpl implements VisualizationManager, Supplier<
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frameFlag.lower();
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frameLimiter.tick();
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framePlan.execute(taskExecutor, context);
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}
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@ -3,16 +3,14 @@ package com.jozufozu.flywheel.impl.visualization.manager;
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import java.util.Queue;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import com.jozufozu.flywheel.api.task.Plan;
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import com.jozufozu.flywheel.api.visualization.VisualManager;
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import com.jozufozu.flywheel.impl.visualization.storage.Storage;
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import com.jozufozu.flywheel.impl.visualization.storage.Transaction;
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import com.jozufozu.flywheel.lib.task.SimplePlan;
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public class VisualManagerImpl<T, S extends Storage<T>> implements VisualManager<T> {
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private final Queue<Transaction<T>> queue = new ConcurrentLinkedQueue<>();
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protected final S storage;
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private final S storage;
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public VisualManagerImpl(S storage) {
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this.storage = storage;
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@ -50,10 +48,6 @@ public class VisualManagerImpl<T, S extends Storage<T>> implements VisualManager
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queue.add(Transaction.update(obj));
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}
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public Plan<Float> createRecreationPlan() {
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return SimplePlan.of(getStorage()::recreateAll);
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}
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public void invalidate() {
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getStorage().invalidate();
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}
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@ -1,18 +0,0 @@
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package com.jozufozu.flywheel.lib.light;
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import net.minecraft.world.level.LevelAccessor;
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/**
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* Marker interface for custom/fake levels to indicate that LightUpdater should interact with it.<p>
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*
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* Implement this if your custom level has light updates at all. If so, be sure to call
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* {@link com.jozufozu.flywheel.lib.util.LevelAttached#invalidateLevel} when your level is unloaded.
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*/
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public interface LightUpdatedLevel extends LevelAccessor {
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/**
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* @return {@code true} if this level is passing light updates into LightUpdater.
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*/
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default boolean receivesLightUpdates() {
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return true;
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}
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}
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@ -1,21 +1,24 @@
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package com.jozufozu.flywheel.lib.light;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.Queue;
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import java.util.Set;
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import java.util.WeakHashMap;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.stream.Stream;
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import com.jozufozu.flywheel.api.event.RenderContext;
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import com.jozufozu.flywheel.api.task.Plan;
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import com.jozufozu.flywheel.api.task.TaskExecutor;
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import com.jozufozu.flywheel.api.visualization.LightUpdater;
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import com.jozufozu.flywheel.lib.box.Box;
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import com.jozufozu.flywheel.lib.task.ForEachPlan;
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import com.jozufozu.flywheel.lib.task.IfElsePlan;
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import com.jozufozu.flywheel.lib.task.SimplePlan;
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import com.jozufozu.flywheel.lib.util.FlwUtil;
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import com.jozufozu.flywheel.lib.task.PlanUtil;
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import com.jozufozu.flywheel.lib.task.SimplyComposedPlan;
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import com.jozufozu.flywheel.lib.task.Synchronizer;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.longs.LongArraySet;
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import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
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import it.unimi.dsi.fastutil.longs.LongSet;
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@ -24,13 +27,10 @@ import net.minecraft.world.level.LightLayer;
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/**
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* Keeps track of what chunks/sections each listener is in, so we can update exactly what needs to be updated.
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*
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* @apiNote Custom/fake levels (that are {@code != Minecraft.getInstance.level}) need to implement
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* {@link LightUpdatedLevel} for LightUpdater to work with them.
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*/
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public class LightUpdaterImpl implements LightUpdater {
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private final WeakHashMap<LightListener, LongSet> listenersAndTheirSections = new WeakHashMap<>();
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private final Set<TickingLightListener> tickingListeners = FlwUtil.createWeakHashSet();
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private final Map<LightListener, LongSet> listenersAndTheirSections = new WeakHashMap<>();
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private final Long2ObjectMap<List<LightListener>> listenersBySection = new Long2ObjectOpenHashMap<>();
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private final Queue<LightListener> additionQueue = new ConcurrentLinkedQueue<>();
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private final LongSet sectionsQueue = new LongOpenHashSet();
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@ -49,30 +49,32 @@ public class LightUpdaterImpl implements LightUpdater {
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}
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public Plan<RenderContext> plan() {
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// Assume we'll have more listeners than sections updated
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// TODO: this is slow, maybe launch a task for each changed section and distribute from there?
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return SimplePlan.<RenderContext>of(this::processQueue)
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.then(IfElsePlan.<RenderContext>on(() -> !sectionsQueue.isEmpty())
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.ifTrue(ForEachPlan.of(() -> listenersAndTheirSections.entrySet()
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.stream()
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.toList(), this::updateOneEntry))
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.plan())
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.then(SimplePlan.of(() -> sectionsQueue.clear()));
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}
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return (SimplyComposedPlan<RenderContext>) (TaskExecutor taskExecutor, RenderContext context, Runnable onCompletion) -> {
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processQueue();
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private void updateOneEntry(Map.Entry<LightListener, LongSet> entry) {
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updateOne(entry.getKey(), entry.getValue());
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}
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private void updateOne(LightListener listener, LongSet containedSections) {
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for (long l : containedSections.toLongArray()) {
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if (sectionsQueue.contains(l)) {
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listener.onLightUpdate(LightLayer.BLOCK, SectionPos.of(l));
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break;
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if (sectionsQueue.isEmpty()) {
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onCompletion.run();
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return;
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}
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}
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var sync = new Synchronizer(sectionsQueue.size(), () -> {
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sectionsQueue.clear();
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onCompletion.run();
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});
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sectionsQueue.forEach((long section) -> {
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List<LightListener> listeners = listenersBySection.get(section);
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if (listeners != null && !listeners.isEmpty()) {
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taskExecutor.execute(() -> {
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PlanUtil.distribute(taskExecutor, SectionPos.of(section), sync, listeners, (listener, pos) -> {
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listener.onLightUpdate(LightLayer.BLOCK, pos);
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});
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});
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} else {
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sync.decrementAndEventuallyRun();
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}
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});
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};
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}
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public Stream<Box> getAllBoxes() {
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@ -85,16 +87,6 @@ public class LightUpdaterImpl implements LightUpdater {
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return listenersAndTheirSections.isEmpty();
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}
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public void tick() {
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processQueue();
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for (TickingLightListener tickingListener : tickingListeners) {
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if (tickingListener.tickLightListener()) {
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addListener(tickingListener);
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}
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}
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}
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private synchronized void processQueue() {
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LightListener listener;
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while ((listener = additionQueue.poll()) != null) {
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@ -103,10 +95,6 @@ public class LightUpdaterImpl implements LightUpdater {
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}
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private void doAdd(LightListener listener) {
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if (listener instanceof TickingLightListener ticking) {
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tickingListeners.add(ticking);
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}
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Box box = listener.getVolume();
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LongSet sections = new LongArraySet();
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@ -121,7 +109,10 @@ public class LightUpdaterImpl implements LightUpdater {
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for (int x = minX; x <= maxX; x++) {
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for (int y = minY; y <= maxY; y++) {
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for (int z = minZ; z <= maxZ; z++) {
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sections.add(SectionPos.asLong(x, y, z));
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var longPos = SectionPos.asLong(x, y, z);
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sections.add(longPos);
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listenersBySection.computeIfAbsent(longPos, $ -> new ArrayList<>())
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.add(listener);
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}
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}
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}
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@ -1,5 +1,6 @@
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package com.jozufozu.flywheel.lib.light;
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// TODO: remove
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public interface TickingLightListener extends LightListener {
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/**
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* Called every tick for active listeners.
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@ -1,5 +1,6 @@
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package com.jozufozu.flywheel.lib.visual;
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import java.util.Objects;
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import java.util.stream.Stream;
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import com.jozufozu.flywheel.api.instance.InstancerProvider;
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@ -88,6 +89,10 @@ public abstract class AbstractVisual implements Visual, LightListener {
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protected void relight(int block, int sky, FlatLit... instances) {
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for (FlatLit instance : instances) {
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if (instance == null) {
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continue;
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}
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instance.setLight(block, sky);
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instance.handle()
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.setChanged();
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@ -99,8 +104,24 @@ public abstract class AbstractVisual implements Visual, LightListener {
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}
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protected void relight(int block, int sky, Stream<? extends FlatLit> instances) {
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instances.forEach(model -> model.setLight(block, sky)
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instances.filter(Objects::nonNull)
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.forEach(instance -> instance.setLight(block, sky)
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.handle()
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.setChanged());
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}
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protected void relight(BlockPos pos, Iterable<? extends FlatLit> instances) {
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relight(level.getBrightness(LightLayer.BLOCK, pos), level.getBrightness(LightLayer.SKY, pos), instances);
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}
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protected void relight(int block, int sky, Iterable<? extends FlatLit> instances) {
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for (FlatLit instance : instances) {
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if (instance == null) {
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continue;
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}
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instance.setLight(block, sky)
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.handle()
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.setChanged();
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}
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}
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}
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@ -47,13 +47,9 @@ abstract class LevelRendererMixin {
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@Unique
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private RenderContext flywheel$renderContext;
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@Inject(method = "renderLevel", at = @At("HEAD"))
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private void flywheel$beginRender(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci) {
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// TODO: divide some work to here, light updates may take a while
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}
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// @Inject(method = "renderLevel", at = @At("HEAD"))
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@Inject(method = "renderLevel", at = @At(value = "INVOKE_ASSIGN", target = "Lnet/minecraft/world/level/lighting/LevelLightEngine;runLightUpdates()I"))
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private void flywheel$processLightUpdates(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci) {
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private void flywheel$beginRender(PoseStack poseStack, float partialTick, long finishNanoTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f projectionMatrix, CallbackInfo ci) {
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flywheel$renderContext = RenderContext.create((LevelRenderer) (Object) this, level, renderBuffers, poseStack, projectionMatrix, camera, partialTick);
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MinecraftForge.EVENT_BUS.post(new BeginFrameEvent(flywheel$renderContext));
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