mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-14 06:24:12 +01:00
Streamlined pipelines
- Make UberShaderComponent#build NotNull - Move index update and key creation logic to PipelineCompiler - Always update index when a resource location is requested to fix MaterialEncoder misses - Indices trigger pipeline compiler deletion when updated
This commit is contained in:
parent
ef05f7d3fd
commit
bd0aadf9d9
@ -6,6 +6,7 @@ import org.jetbrains.annotations.Unmodifiable;
|
||||
|
||||
import dev.engine_room.flywheel.api.material.CutoutShader;
|
||||
import dev.engine_room.flywheel.api.material.FogShader;
|
||||
import dev.engine_room.flywheel.backend.compile.PipelineCompiler;
|
||||
import it.unimi.dsi.fastutil.objects.Object2IntMap;
|
||||
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
|
||||
@ -45,23 +46,31 @@ public final class MaterialShaderIndices {
|
||||
this.sources = new ObjectArrayList<>();
|
||||
}
|
||||
|
||||
public void add(ResourceLocation source) {
|
||||
if (sources2Index.putIfAbsent(source, sources.size()) == -1) {
|
||||
sources.add(source);
|
||||
}
|
||||
public ResourceLocation get(int index) {
|
||||
return sources.get(index);
|
||||
}
|
||||
|
||||
public int index(ResourceLocation source) {
|
||||
return sources2Index.getInt(source);
|
||||
}
|
||||
var out = sources2Index.getInt(source);
|
||||
|
||||
public ResourceLocation get(int index) {
|
||||
return sources.get(index);
|
||||
if (out == -1) {
|
||||
add(source);
|
||||
PipelineCompiler.deleteAll();
|
||||
return sources2Index.getInt(source);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@Unmodifiable
|
||||
public List<ResourceLocation> all() {
|
||||
return sources;
|
||||
}
|
||||
|
||||
private void add(ResourceLocation source) {
|
||||
if (sources2Index.putIfAbsent(source, sources.size()) == -1) {
|
||||
sources.add(source);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,12 +9,10 @@ import com.google.common.collect.ImmutableList;
|
||||
import dev.engine_room.flywheel.api.Flywheel;
|
||||
import dev.engine_room.flywheel.api.instance.InstanceType;
|
||||
import dev.engine_room.flywheel.api.material.Material;
|
||||
import dev.engine_room.flywheel.backend.MaterialShaderIndices;
|
||||
import dev.engine_room.flywheel.backend.compile.component.InstanceStructComponent;
|
||||
import dev.engine_room.flywheel.backend.compile.component.SsboInstanceComponent;
|
||||
import dev.engine_room.flywheel.backend.compile.core.CompilationHarness;
|
||||
import dev.engine_room.flywheel.backend.compile.core.Compile;
|
||||
import dev.engine_room.flywheel.backend.engine.uniform.FrameUniforms;
|
||||
import dev.engine_room.flywheel.backend.engine.uniform.Uniforms;
|
||||
import dev.engine_room.flywheel.backend.gl.GlCompat;
|
||||
import dev.engine_room.flywheel.backend.gl.shader.GlProgram;
|
||||
@ -44,11 +42,11 @@ public class IndirectPrograms extends AtomicReferenceCounted {
|
||||
@Nullable
|
||||
private static IndirectPrograms instance;
|
||||
|
||||
private final CompilationHarness<PipelineProgramKey> pipeline;
|
||||
private final PipelineCompiler pipeline;
|
||||
private final CompilationHarness<InstanceType<?>> culling;
|
||||
private final CompilationHarness<ResourceLocation> utils;
|
||||
|
||||
private IndirectPrograms(CompilationHarness<PipelineProgramKey> pipeline, CompilationHarness<InstanceType<?>> culling, CompilationHarness<ResourceLocation> utils) {
|
||||
private IndirectPrograms(PipelineCompiler pipeline, CompilationHarness<InstanceType<?>> culling, CompilationHarness<ResourceLocation> utils) {
|
||||
this.pipeline = pipeline;
|
||||
this.culling = culling;
|
||||
this.utils = utils;
|
||||
@ -151,19 +149,7 @@ public class IndirectPrograms extends AtomicReferenceCounted {
|
||||
}
|
||||
|
||||
public GlProgram getIndirectProgram(InstanceType<?> instanceType, ContextShader contextShader, Material material) {
|
||||
var light = material.light();
|
||||
var cutout = material.cutout();
|
||||
var shaders = material.shaders();
|
||||
var fog = material.fog();
|
||||
|
||||
var fogIndex = MaterialShaderIndices.fogSources();
|
||||
if (fogIndex.index(fog.source()) == -1) {
|
||||
fogIndex.add(fog.source());
|
||||
pipeline.delete();
|
||||
PipelineCompiler.createFogComponent();
|
||||
}
|
||||
|
||||
return pipeline.get(new PipelineProgramKey(instanceType, contextShader, light, cutout, shaders, FrameUniforms.debugOn()));
|
||||
return pipeline.get(instanceType, contextShader, material);
|
||||
}
|
||||
|
||||
public GlProgram getCullingProgram(InstanceType<?> instanceType) {
|
||||
|
@ -8,9 +8,6 @@ import com.google.common.collect.ImmutableList;
|
||||
|
||||
import dev.engine_room.flywheel.api.instance.InstanceType;
|
||||
import dev.engine_room.flywheel.api.material.Material;
|
||||
import dev.engine_room.flywheel.backend.MaterialShaderIndices;
|
||||
import dev.engine_room.flywheel.backend.compile.core.CompilationHarness;
|
||||
import dev.engine_room.flywheel.backend.engine.uniform.FrameUniforms;
|
||||
import dev.engine_room.flywheel.backend.gl.GlCompat;
|
||||
import dev.engine_room.flywheel.backend.gl.shader.GlProgram;
|
||||
import dev.engine_room.flywheel.backend.glsl.GlslVersion;
|
||||
@ -24,9 +21,9 @@ public class InstancingPrograms extends AtomicReferenceCounted {
|
||||
@Nullable
|
||||
private static InstancingPrograms instance;
|
||||
|
||||
private final CompilationHarness<PipelineProgramKey> pipeline;
|
||||
private final PipelineCompiler pipeline;
|
||||
|
||||
private InstancingPrograms(CompilationHarness<PipelineProgramKey> pipeline) {
|
||||
private InstancingPrograms(PipelineCompiler pipeline) {
|
||||
this.pipeline = pipeline;
|
||||
}
|
||||
|
||||
@ -73,20 +70,7 @@ public class InstancingPrograms extends AtomicReferenceCounted {
|
||||
}
|
||||
|
||||
public GlProgram get(InstanceType<?> instanceType, ContextShader contextShader, Material material) {
|
||||
var light = material.light();
|
||||
var cutout = material.cutout();
|
||||
var materialShaders = material.shaders();
|
||||
|
||||
var fog = material.fog();
|
||||
|
||||
var fogIndex = MaterialShaderIndices.fogSources();
|
||||
if (fogIndex.index(fog.source()) == -1) {
|
||||
fogIndex.add(fog.source());
|
||||
pipeline.delete();
|
||||
PipelineCompiler.createFogComponent();
|
||||
}
|
||||
|
||||
return pipeline.get(new PipelineProgramKey(instanceType, contextShader, light, cutout, materialShaders, FrameUniforms.debugOn()));
|
||||
return pipeline.get(instanceType, contextShader, material);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -4,6 +4,10 @@ import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import dev.engine_room.flywheel.api.Flywheel;
|
||||
import dev.engine_room.flywheel.api.instance.InstanceType;
|
||||
import dev.engine_room.flywheel.api.material.LightShader;
|
||||
import dev.engine_room.flywheel.api.material.Material;
|
||||
import dev.engine_room.flywheel.api.material.MaterialShaders;
|
||||
import dev.engine_room.flywheel.backend.BackendConfig;
|
||||
import dev.engine_room.flywheel.backend.InternalVertex;
|
||||
import dev.engine_room.flywheel.backend.MaterialShaderIndices;
|
||||
@ -12,6 +16,7 @@ import dev.engine_room.flywheel.backend.compile.component.InstanceStructComponen
|
||||
import dev.engine_room.flywheel.backend.compile.component.UberShaderComponent;
|
||||
import dev.engine_room.flywheel.backend.compile.core.CompilationHarness;
|
||||
import dev.engine_room.flywheel.backend.compile.core.Compile;
|
||||
import dev.engine_room.flywheel.backend.engine.uniform.FrameUniforms;
|
||||
import dev.engine_room.flywheel.backend.engine.uniform.Uniforms;
|
||||
import dev.engine_room.flywheel.backend.gl.GlCompat;
|
||||
import dev.engine_room.flywheel.backend.gl.shader.GlProgram;
|
||||
@ -25,6 +30,8 @@ import dev.engine_room.flywheel.lib.util.ResourceUtil;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
||||
public final class PipelineCompiler {
|
||||
private static final List<PipelineCompiler> ALL = List.of();
|
||||
|
||||
private static final Compile<PipelineProgramKey> PIPELINE = new Compile<>();
|
||||
|
||||
private static UberShaderComponent FOG;
|
||||
@ -33,11 +40,48 @@ public final class PipelineCompiler {
|
||||
private static final ResourceLocation API_IMPL_VERT = Flywheel.rl("internal/api_impl.vert");
|
||||
private static final ResourceLocation API_IMPL_FRAG = Flywheel.rl("internal/api_impl.frag");
|
||||
|
||||
static CompilationHarness<PipelineProgramKey> create(ShaderSources sources, Pipeline pipeline, List<SourceComponent> vertexComponents, List<SourceComponent> fragmentComponents, Collection<String> extensions) {
|
||||
private final CompilationHarness<PipelineProgramKey> harness;
|
||||
|
||||
public PipelineCompiler(CompilationHarness<PipelineProgramKey> harness) {
|
||||
this.harness = harness;
|
||||
}
|
||||
|
||||
public GlProgram get(InstanceType<?> instanceType, ContextShader contextShader, Material material) {
|
||||
var light = material.light();
|
||||
var cutout = material.cutout();
|
||||
var shaders = material.shaders();
|
||||
var fog = material.fog();
|
||||
|
||||
// Tell fogSources to index the fog shader if we haven't seen it before.
|
||||
// If it is new, this will trigger a deletion of all programs.
|
||||
MaterialShaderIndices.fogSources()
|
||||
.index(fog.source());
|
||||
|
||||
boolean useCutout = cutout != CutoutShaders.OFF;
|
||||
|
||||
if (useCutout) {
|
||||
// Same thing for cutout.
|
||||
MaterialShaderIndices.cutoutSources()
|
||||
.index(cutout.source());
|
||||
}
|
||||
|
||||
return harness.get(new PipelineProgramKey(instanceType, contextShader, light, shaders, useCutout, FrameUniforms.debugOn()));
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
harness.delete();
|
||||
}
|
||||
|
||||
public static void deleteAll() {
|
||||
createFogComponent();
|
||||
createCutoutComponent();
|
||||
ALL.forEach(PipelineCompiler::delete);
|
||||
}
|
||||
|
||||
static PipelineCompiler create(ShaderSources sources, Pipeline pipeline, List<SourceComponent> vertexComponents, List<SourceComponent> fragmentComponents, Collection<String> extensions) {
|
||||
// We could technically compile every version of light smoothness ahead of time,
|
||||
// but that seems unnecessary as I doubt most folks will be changing this option often.
|
||||
var lightSmoothness = BackendConfig.INSTANCE.lightSmoothness();
|
||||
return PIPELINE.program()
|
||||
var harness = PIPELINE.program()
|
||||
.link(PIPELINE.shader(GlCompat.MAX_GLSL_VERSION, ShaderType.VERTEX)
|
||||
.nameMapper(key -> {
|
||||
var instance = ResourceUtil.toDebugFileNameNoExtension(key.instanceType()
|
||||
@ -53,7 +97,8 @@ public final class PipelineCompiler {
|
||||
.requireExtensions(extensions)
|
||||
.onCompile((key, comp) -> key.contextShader()
|
||||
.onCompile(comp))
|
||||
.onCompile((key, comp) -> lightSmoothness.onCompile(comp))
|
||||
.onCompile((key, comp) -> BackendConfig.INSTANCE.lightSmoothness()
|
||||
.onCompile(comp))
|
||||
.onCompile((key, comp) -> {
|
||||
if (key.debugEnabled()) {
|
||||
comp.define("_FLW_DEBUG");
|
||||
@ -78,26 +123,25 @@ public final class PipelineCompiler {
|
||||
var material = ResourceUtil.toDebugFileNameNoExtension(key.materialShaders()
|
||||
.fragmentSource());
|
||||
|
||||
var cutout = ResourceUtil.toDebugFileNameNoExtension(key.cutout()
|
||||
.source());
|
||||
|
||||
var light = ResourceUtil.toDebugFileNameNoExtension(key.light()
|
||||
.source());
|
||||
var debug = key.debugEnabled() ? "_debug" : "";
|
||||
return "pipeline/" + pipeline.compilerMarker() + "/frag/" + material + "/" + light + "_" + cutout + "_" + context + debug;
|
||||
var cutout = key.useCutout() ? "_cutout" : "";
|
||||
return "pipeline/" + pipeline.compilerMarker() + "/frag/" + material + "/" + light + "_" + context + cutout + debug;
|
||||
})
|
||||
.requireExtensions(extensions)
|
||||
.enableExtension("GL_ARB_conservative_depth")
|
||||
.onCompile((key, comp) -> key.contextShader()
|
||||
.onCompile(comp))
|
||||
.onCompile((key, comp) -> lightSmoothness.onCompile(comp))
|
||||
.onCompile((key, comp) -> BackendConfig.INSTANCE.lightSmoothness()
|
||||
.onCompile(comp))
|
||||
.onCompile((key, comp) -> {
|
||||
if (key.debugEnabled()) {
|
||||
comp.define("_FLW_DEBUG");
|
||||
}
|
||||
})
|
||||
.onCompile((key, comp) -> {
|
||||
if (key.cutout() != CutoutShaders.OFF) {
|
||||
if (key.useCutout()) {
|
||||
comp.define("_FLW_USE_DISCARD");
|
||||
}
|
||||
})
|
||||
@ -108,8 +152,7 @@ public final class PipelineCompiler {
|
||||
.withComponent(key -> FOG)
|
||||
.withResource(key -> key.light()
|
||||
.source())
|
||||
.withResource(key -> key.cutout()
|
||||
.source())
|
||||
.with((key, fetcher) -> (key.useCutout() ? CUTOUT : fetcher.get(CutoutShaders.OFF.source())))
|
||||
.withResource(pipeline.fragmentMain()))
|
||||
.preLink((key, program) -> {
|
||||
program.bindAttribLocation("_flw_aPos", 0);
|
||||
@ -135,6 +178,8 @@ public final class PipelineCompiler {
|
||||
GlProgram.unbind();
|
||||
})
|
||||
.harness(pipeline.compilerMarker(), sources);
|
||||
|
||||
return new PipelineCompiler(harness);
|
||||
}
|
||||
|
||||
public static void createFogComponent() {
|
||||
@ -162,4 +207,15 @@ public final class PipelineCompiler {
|
||||
.switchOn(GlslExpr.variable("_flw_uberCutoutIndex"))
|
||||
.build(FlwPrograms.SOURCES);
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents the entire context of a program's usage.
|
||||
*
|
||||
* @param instanceType The instance shader to use.
|
||||
* @param contextShader The context shader to use.
|
||||
* @param light The light shader to use.
|
||||
*/
|
||||
public record PipelineProgramKey(InstanceType<?> instanceType, ContextShader contextShader, LightShader light,
|
||||
MaterialShaders materialShaders, boolean useCutout, boolean debugEnabled) {
|
||||
}
|
||||
}
|
||||
|
@ -1,17 +0,0 @@
|
||||
package dev.engine_room.flywheel.backend.compile;
|
||||
|
||||
import dev.engine_room.flywheel.api.instance.InstanceType;
|
||||
import dev.engine_room.flywheel.api.material.CutoutShader;
|
||||
import dev.engine_room.flywheel.api.material.LightShader;
|
||||
import dev.engine_room.flywheel.api.material.MaterialShaders;
|
||||
|
||||
/**
|
||||
* Represents the entire context of a program's usage.
|
||||
*
|
||||
* @param instanceType The instance shader to use.
|
||||
* @param contextShader The context shader to use.
|
||||
* @param light The light shader to use.
|
||||
*/
|
||||
public record PipelineProgramKey(InstanceType<?> instanceType, ContextShader contextShader, LightShader light,
|
||||
CutoutShader cutout, MaterialShaders materialShaders, boolean debugEnabled) {
|
||||
}
|
@ -136,7 +136,6 @@ public class UberShaderComponent implements SourceComponent {
|
||||
return this;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public UberShaderComponent build(ShaderSources sources) {
|
||||
if (switchArg == null) {
|
||||
throw new NullPointerException("Switch argument must be set");
|
||||
@ -144,24 +143,15 @@ public class UberShaderComponent implements SourceComponent {
|
||||
|
||||
var transformed = ImmutableList.<StringSubstitutionComponent>builder();
|
||||
|
||||
boolean errored = false;
|
||||
int index = 0;
|
||||
for (var rl : materialSources) {
|
||||
SourceFile sourceFile = sources.get(rl);
|
||||
if (sourceFile != null) {
|
||||
final int finalIndex = index;
|
||||
var adapterMap = createAdapterMap(adaptedFunctions, fnName -> "_" + fnName + "_" + finalIndex);
|
||||
transformed.add(new StringSubstitutionComponent(sourceFile, adapterMap));
|
||||
} else {
|
||||
errored = true;
|
||||
}
|
||||
final int finalIndex = index;
|
||||
var adapterMap = createAdapterMap(adaptedFunctions, fnName -> "_" + fnName + "_" + finalIndex);
|
||||
transformed.add(new StringSubstitutionComponent(sourceFile, adapterMap));
|
||||
index++;
|
||||
}
|
||||
|
||||
if (errored) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return new UberShaderComponent(name, switchArg, adaptedFunctions, transformed.build());
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user