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Fix build issues
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@ -45,7 +45,7 @@ public class RenderHooksMixin {
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GL20.glUseProgram(0);
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GL20.glUseProgram(0);
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}
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}
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@Inject(at = @At(value = "INVOKE", target = "updateChunks(J)V"), method = "render")
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@Inject(at = @At(value = "INVOKE", target = "net.minecraft.client.renderer.WorldRenderer.updateChunks(J)V"), method = "render")
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private void setupFrame(MatrixStack p_228426_1_, float p_228426_2_, long p_228426_3_, boolean p_228426_5_, ActiveRenderInfo info, GameRenderer p_228426_7_, LightTexture p_228426_8_, Matrix4f p_228426_9_, CallbackInfo ci) {
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private void setupFrame(MatrixStack p_228426_1_, float p_228426_2_, long p_228426_3_, boolean p_228426_5_, ActiveRenderInfo info, GameRenderer p_228426_7_, LightTexture p_228426_8_, Matrix4f p_228426_9_, CallbackInfo ci) {
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Vec3d cameraPos = info.getProjectedView();
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Vec3d cameraPos = info.getProjectedView();
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double camX = cameraPos.getX();
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double camX = cameraPos.getX();
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