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https://github.com/Jozufozu/Flywheel.git
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Pool party!
- Move index buffer logic into IndexPool class, should let us avoid unnecessary uploads and make it easier to manage
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aa46f6ceb1
commit
c4dcebb203
2 changed files with 112 additions and 46 deletions
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@ -0,0 +1,89 @@
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package com.jozufozu.flywheel.backend.engine;
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import com.jozufozu.flywheel.api.model.IndexSequence;
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import com.jozufozu.flywheel.backend.gl.GlNumericType;
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import com.jozufozu.flywheel.backend.gl.array.GlVertexArray;
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import com.jozufozu.flywheel.backend.gl.buffer.GlBuffer;
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import com.jozufozu.flywheel.lib.memory.MemoryBlock;
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import it.unimi.dsi.fastutil.objects.Reference2IntMap;
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import it.unimi.dsi.fastutil.objects.Reference2IntOpenHashMap;
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public class IndexPool {
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private final GlBuffer ebo;
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private final Reference2IntMap<IndexSequence> indexCounts;
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private final Reference2IntMap<IndexSequence> firstIndices;
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private boolean dirty;
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public IndexPool() {
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ebo = new GlBuffer();
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indexCounts = new Reference2IntOpenHashMap<>();
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firstIndices = new Reference2IntOpenHashMap<>();
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indexCounts.defaultReturnValue(0);
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}
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public int firstIndex(IndexSequence sequence) {
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return firstIndices.getInt(sequence);
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}
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public void reset() {
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indexCounts.clear();
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firstIndices.clear();
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dirty = true;
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}
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public void updateCount(IndexSequence sequence, int indexCount) {
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int oldCount = indexCounts.getInt(sequence);
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int newCount = Math.max(oldCount, indexCount);
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if (newCount > oldCount) {
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indexCounts.put(sequence, newCount);
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dirty = true;
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}
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}
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public void flush() {
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if (!dirty) {
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return;
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}
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firstIndices.clear();
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dirty = false;
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long totalIndexCount = 0;
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for (int count : indexCounts.values()) {
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totalIndexCount += count;
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}
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final var indexBlock = MemoryBlock.malloc(totalIndexCount * GlNumericType.UINT.byteWidth());
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final long indexPtr = indexBlock.ptr();
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int firstIndex = 0;
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for (Reference2IntMap.Entry<IndexSequence> entries : indexCounts.reference2IntEntrySet()) {
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var indexSequence = entries.getKey();
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var indexCount = entries.getIntValue();
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firstIndices.put(indexSequence, firstIndex);
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indexSequence.fill(indexPtr + (long) firstIndex * GlNumericType.UINT.byteWidth(), indexCount);
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firstIndex += indexCount;
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}
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ebo.upload(indexBlock);
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indexBlock.free();
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}
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public void bind(GlVertexArray vertexArray) {
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vertexArray.setElementBuffer(ebo.handle());
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}
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public void delete() {
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ebo.delete();
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}
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}
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@ -9,27 +9,24 @@ import java.util.Set;
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import org.jetbrains.annotations.Nullable;
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import org.lwjgl.opengl.GL32;
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import com.jozufozu.flywheel.api.model.IndexSequence;
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import com.jozufozu.flywheel.api.model.Mesh;
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import com.jozufozu.flywheel.api.vertex.VertexView;
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import com.jozufozu.flywheel.backend.InternalVertex;
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import com.jozufozu.flywheel.backend.gl.GlNumericType;
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import com.jozufozu.flywheel.backend.gl.GlPrimitive;
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import com.jozufozu.flywheel.backend.gl.array.GlVertexArray;
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import com.jozufozu.flywheel.backend.gl.buffer.GlBuffer;
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import com.jozufozu.flywheel.lib.memory.MemoryBlock;
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import it.unimi.dsi.fastutil.objects.Reference2IntMap;
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import it.unimi.dsi.fastutil.objects.Reference2IntOpenHashMap;
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import it.unimi.dsi.fastutil.objects.ReferenceArraySet;
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public class MeshPool {
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private final VertexView vertexView;
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private final Map<Mesh, BufferedMesh> meshes = new HashMap<>();
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private final List<BufferedMesh> meshList = new ArrayList<>();
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private final List<BufferedMesh> recentlyAllocated = new ArrayList<>();
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private final GlBuffer vbo;
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private final GlBuffer ebo;
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private final IndexPool indexPool;
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private boolean dirty;
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private boolean anyToRemove;
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@ -40,7 +37,7 @@ public class MeshPool {
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public MeshPool() {
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vertexView = InternalVertex.createVertexView();
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vbo = new GlBuffer();
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ebo = new GlBuffer();
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indexPool = new IndexPool();
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}
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/**
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@ -56,6 +53,7 @@ public class MeshPool {
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private BufferedMesh _alloc(Mesh m) {
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BufferedMesh bufferedModel = new BufferedMesh(m);
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meshList.add(bufferedModel);
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recentlyAllocated.add(bufferedModel);
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dirty = true;
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return bufferedModel;
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@ -74,7 +72,21 @@ public class MeshPool {
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if (anyToRemove) {
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anyToRemove = false;
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processDeletions();
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// Might want to shrink the index pool if something was removed.
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indexPool.reset();
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for (BufferedMesh mesh : meshList) {
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indexPool.updateCount(mesh.mesh.indexSequence(), mesh.indexCount());
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}
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} else {
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// Otherwise, just update the index with the new counts.
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for (BufferedMesh mesh : recentlyAllocated) {
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indexPool.updateCount(mesh.mesh.indexSequence(), mesh.indexCount());
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}
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}
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// Always need to flush the index pool.
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indexPool.flush();
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uploadAll();
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dirty = false;
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@ -93,41 +105,8 @@ public class MeshPool {
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private void uploadAll() {
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long neededSize = 0;
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Reference2IntMap<IndexSequence> indexCounts = new Reference2IntOpenHashMap<>();
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indexCounts.defaultReturnValue(0);
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for (BufferedMesh mesh : meshList) {
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neededSize += mesh.byteSize();
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int count = indexCounts.getInt(mesh.mesh.indexSequence());
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int newCount = Math.max(count, mesh.indexCount());
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if (newCount > count) {
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indexCounts.put(mesh.mesh.indexSequence(), newCount);
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}
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}
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long totalIndexCount = 0;
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for (int count : indexCounts.values()) {
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totalIndexCount += count;
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}
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final var indexBlock = MemoryBlock.malloc(totalIndexCount * GlNumericType.UINT.byteWidth());
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final long indexPtr = indexBlock.ptr();
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Reference2IntMap<IndexSequence> firstIndices = new Reference2IntOpenHashMap<>();
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int firstIndex = 0;
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for (Reference2IntMap.Entry<IndexSequence> entries : indexCounts.reference2IntEntrySet()) {
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var indexSequence = entries.getKey();
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var indexCount = entries.getIntValue();
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firstIndices.put(indexSequence, firstIndex);
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indexSequence.fill(indexPtr + (long) firstIndex * GlNumericType.UINT.byteWidth(), indexCount);
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firstIndex += indexCount;
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}
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final var vertexBlock = MemoryBlock.malloc(neededSize);
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@ -144,27 +123,25 @@ public class MeshPool {
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byteIndex += mesh.byteSize();
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baseVertex += mesh.vertexCount();
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mesh.firstIndex = firstIndices.getInt(mesh.mesh.indexSequence());
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mesh.firstIndex = indexPool.firstIndex(mesh.mesh.indexSequence());
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mesh.boundTo.clear();
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}
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vbo.upload(vertexBlock);
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ebo.upload(indexBlock);
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vertexBlock.free();
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indexBlock.free();
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}
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public void bind(GlVertexArray vertexArray) {
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vertexArray.setElementBuffer(ebo.handle());
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indexPool.bind(vertexArray);
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vertexArray.bindVertexBuffer(0, vbo.handle(), 0, InternalVertex.STRIDE);
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vertexArray.bindAttributes(0, 0, InternalVertex.ATTRIBUTES);
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}
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public void delete() {
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vbo.delete();
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ebo.delete();
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indexPool.delete();
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meshes.clear();
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meshList.clear();
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}
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@ -231,7 +208,7 @@ public class MeshPool {
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public void setup(GlVertexArray vao) {
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if (boundTo.add(vao)) {
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vao.setElementBuffer(MeshPool.this.ebo.handle());
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MeshPool.this.indexPool.bind(vao);
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vao.bindVertexBuffer(0, MeshPool.this.vbo.handle(), byteIndex, InternalVertex.STRIDE);
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vao.bindAttributes(0, 0, InternalVertex.ATTRIBUTES);
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}
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