Particular immersion

This commit is contained in:
grimmauld 2021-03-21 17:16:17 +01:00
parent 9a493b7977
commit c75a0f8aa7

View file

@ -1,14 +1,21 @@
package com.simibubi.create.foundation.mixin;
import com.simibubi.create.content.contraptions.components.structureMovement.*;
import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionCollider;
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionHandler;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.MoverType;
import net.minecraft.particles.BlockParticleData;
import net.minecraft.particles.ParticleTypes;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.template.Template;
import org.apache.logging.log4j.util.TriConsumer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
@ -16,75 +23,110 @@ import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.lang.ref.Reference;
import java.util.Random;
import java.util.Set;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.stream.Collectors;
@Mixin(Entity.class)
public abstract class StepSoundMixin {
@Shadow public boolean collided;
@Shadow
public boolean collided;
@Shadow public World world;
@Shadow
public World world;
@Shadow public abstract BlockPos getPosition();
@Shadow
protected Random rand;
@Shadow public abstract Vec3d getPositionVec();
@Shadow
private float nextStepDistance;
@Shadow private float nextStepDistance;
@Shadow
public abstract BlockPos getPosition();
@Shadow protected abstract float determineNextStepDistance();
@Shadow
public abstract Vec3d getPositionVec();
@Shadow public abstract AxisAlignedBB getBoundingBox();
@Shadow
protected abstract float determineNextStepDistance();
@Shadow protected abstract void playStepSound(BlockPos p_180429_1_, BlockState p_180429_2_);
@Shadow
public abstract AxisAlignedBB getBoundingBox();
@Inject(at = @At(
value = "JUMP",
opcode = 154, //IFNE
ordinal = 4
),
method = "move"
)
private void movementMixin(MoverType mover, Vec3d movement, CallbackInfo ci) {
Entity thi = (Entity) (Object) this;
@Shadow
protected abstract void playStepSound(BlockPos p_180429_1_, BlockState p_180429_2_);
World entityWorld = world;
private Set<AbstractContraptionEntity> getIntersectingContraptions(Entity entity) {
Set<AbstractContraptionEntity> contraptions = ContraptionHandler.loadedContraptions.get(entity.world)
.values()
.stream()
.map(Reference::get)
.filter(cEntity -> cEntity != null && cEntity.collidingEntities.containsKey(entity))
.collect(Collectors.toSet());
Set<AbstractContraptionEntity> contraptions = ContraptionHandler.loadedContraptions.get(entityWorld)
.values()
.stream()
.map(Reference::get)
.filter(cEntity -> cEntity != null && cEntity.collidingEntities.containsKey(thi)).collect(Collectors.toSet());
contraptions.addAll(entity.world.getEntitiesWithinAABB(AbstractContraptionEntity.class, getBoundingBox().grow(1f)));
return contraptions;
}
contraptions.addAll(entityWorld.getEntitiesWithinAABB(AbstractContraptionEntity.class, getBoundingBox().grow(1f)));
private void forCollision(Vec3d anchorPos, TriConsumer<Contraption, BlockState, BlockPos> action) {
Entity thi = (Entity) (Object) this;
getIntersectingContraptions(thi).forEach(cEntity -> {
Vec3d localPos = ContraptionCollider.getWorldToLocalTranslation(anchorPos, cEntity);
Vec3d worldPos = thi.getPositionVector().add(0, -0.2, 0);
localPos = anchorPos.add(localPos);
boolean stepped = false;
for (AbstractContraptionEntity cEntity : contraptions) {
Vec3d localPos = ContraptionCollider.getWorldToLocalTranslation(worldPos, cEntity);
BlockPos blockPos = new BlockPos(localPos);
Contraption contraption = cEntity.getContraption();
Template.BlockInfo info = contraption.getBlocks().get(blockPos);
localPos = worldPos.add(localPos);
if (info != null) {
BlockState blockstate = info.state;
action.accept(contraption, blockstate, blockPos);
}
});
}
BlockPos blockPos = new BlockPos(localPos);
Contraption contraption = cEntity.getContraption();
Template.BlockInfo info = contraption.getBlocks().get(blockPos);
@Inject(at = @At(
value = "JUMP",
opcode = 154, //IFNE
ordinal = 4
),
method = "move"
)
private void movementMixin(MoverType mover, Vec3d movement, CallbackInfo ci) {
Entity thi = (Entity) (Object) this;
World entityWorld = world;
Vec3d worldPos = thi.getPositionVector().add(0, -0.2, 0);
AtomicBoolean stepped = new AtomicBoolean(false);
if (info != null) {
BlockState blockstate = info.state;
forCollision(worldPos, (contraption, blockstate, blockPos) -> {
this.world = contraption.getContraptionWorld();
this.playStepSound(blockPos, blockstate);
stepped.set(true);
});
this.world = contraption.getContraptionWorld();
if (stepped.get())
this.nextStepDistance = this.determineNextStepDistance();
this.playStepSound(blockPos, blockstate);
world = entityWorld;
}
stepped = true;
}
}
if (stepped)
this.nextStepDistance = this.determineNextStepDistance();
world = entityWorld;
}
@Inject(method = {"Lnet/minecraft/entity/Entity;createRunningParticles()V"}, at = @At(value = "TAIL"))
private void createRunningParticlesMixin(CallbackInfo ci) {
Entity thi = (Entity) (Object) this;
Vec3d worldPos = thi.getPositionVector().add(0, -0.2, 0);
BlockPos pos = new BlockPos(worldPos); // pos where particles are spawned
forCollision(worldPos, (contraption, blockstate, blockpos) -> {
if (!blockstate.addRunningEffects(world, blockpos, thi) && blockstate.getRenderType() != BlockRenderType.INVISIBLE) {
Vec3d vec3d = thi.getMotion();
this.world.addParticle(new BlockParticleData(ParticleTypes.BLOCK, blockstate).setPos(pos),
thi.getX() + ((double) rand.nextFloat() - 0.5D) * (double) thi.getWidth(),
thi.getY() + 0.1D, thi.getZ() + ((double) rand.nextFloat() - 0.5D) * (double) thi.getWidth(),
vec3d.x * -4.0D, 1.5D, vec3d.z * -4.0D);
}
});
}
}