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Comment out debug line
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@ -28,7 +28,7 @@ public class GlShader extends GlObject {
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Backend.log.error("Shader compilation log for " + shader.name + ": " + log);
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Backend.log.error(shader.printSource());
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}
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Backend.log.debug(shader.printSource());
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//Backend.log.debug(shader.printSource());
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if (GL20.glGetShaderi(handle, GL20.GL_COMPILE_STATUS) != GL20.GL_TRUE) {
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throw new RuntimeException("Could not compile " + shader.name + ". See log for details.");
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