- Reloading chunks correctly reloads block entity instances
This commit is contained in:
Jozufozu 2021-09-17 14:20:35 -07:00
parent 0c6a75ade5
commit ca554f5993
5 changed files with 98 additions and 3 deletions

View file

@ -8,6 +8,7 @@ import com.jozufozu.flywheel.core.Contexts;
import com.jozufozu.flywheel.core.shader.WorldProgram;
import com.jozufozu.flywheel.event.BeginFrameEvent;
import com.jozufozu.flywheel.event.RenderLayerEvent;
import com.jozufozu.flywheel.util.ChunkIter;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.Minecraft;
@ -58,8 +59,9 @@ public class InstanceWorld {
* Instantiate all the necessary instances to render the given world.
*/
public void loadAll(ClientLevel world) {
// FIXME: no more global blockEntity list
// world.blockEntityList.forEach(tileEntityInstanceManager::add);
ChunkIter.forEachChunk(world, chunk -> {
chunk.getBlockEntities().values().forEach(tileEntityInstanceManager::add);
});
world.entitiesForRendering()
.forEach(entityInstanceManager::add);
}

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@ -5,6 +5,7 @@ import java.util.ArrayList;
import com.jozufozu.flywheel.backend.Backend;
import com.jozufozu.flywheel.backend.instancing.InstancedRenderDispatcher;
import com.jozufozu.flywheel.light.LightUpdater;
import com.jozufozu.flywheel.util.ChunkIter;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
@ -47,6 +48,12 @@ public class ForgeEvents {
}
}
@SubscribeEvent
public static void unloadWorld(WorldEvent.Unload event) {
LevelAccessor world = event.getWorld();
ChunkIter._unload(world);
}
@SubscribeEvent
public static void tickLight(TickEvent.ClientTickEvent e) {
if (e.phase == TickEvent.Phase.END && Backend.isGameActive())

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@ -0,0 +1,39 @@
package com.jozufozu.flywheel.mixin;
import java.util.concurrent.atomic.AtomicReferenceArray;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import com.jozufozu.flywheel.util.ChunkIter;
import net.minecraft.client.multiplayer.ClientChunkCache;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
/**
* In order to iterate over all loaded chunks, we do something absolutely foul.
*
* <p>
* By stealing the reference to the backing array of the chunk storage when it is constructed, we gain 0 maintenance
* access to the full array of loaded chunks.
* </p>
*/
@OnlyIn(Dist.CLIENT)
@Mixin(targets = "net.minecraft.client.multiplayer.ClientChunkCache$Storage")
public class LeakChunkStorageArrayMixin {
@Shadow
@Final
AtomicReferenceArray<LevelChunk> chunks;
@Inject(method = "<init>", at = @At("TAIL"))
private void leakBackingArray(ClientChunkCache outer, int chunkRadius, CallbackInfo ci) {
ChunkIter._putStorageReference(outer.getLevel(), chunks);
}
}

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@ -0,0 +1,46 @@
package com.jozufozu.flywheel.util;
import java.util.WeakHashMap;
import java.util.concurrent.atomic.AtomicReferenceArray;
import java.util.function.Consumer;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
/**
* Helper class for iterating over all loaded chunks.
*/
@OnlyIn(Dist.CLIENT)
public class ChunkIter {
private static final WeakHashMap<BlockGetter, AtomicReferenceArray<LevelChunk>> storages = new WeakHashMap<>();
/**
* Iterate over all loaded chunks in a level.
*/
public static void forEachChunk(BlockGetter level, Consumer<LevelChunk> consumer) {
AtomicReferenceArray<LevelChunk> storage = storages.get(level);
if (storage == null)
return;
for (int i = 0; i < storage.length(); i++) {
LevelChunk chunk = storage.get(i);
if (chunk != null) {
consumer.accept(chunk);
}
}
}
// INTERNAL MAINTENENCE METHODS BELOW
public static void _putStorageReference(BlockGetter level, AtomicReferenceArray<LevelChunk> storage) {
storages.put(level, storage);
}
public static void _unload(BlockGetter world) {
storages.remove(world);
}
}

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@ -16,7 +16,8 @@
"light.NetworkLightUpdateMixin",
"LevelRendererAccessor",
"InstanceAddMixin",
"InstanceRemoveMixin"
"InstanceRemoveMixin",
"LeakChunkStorageArrayMixin"
],
"injectors": {
"defaultRequire": 1