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https://github.com/Jozufozu/Flywheel.git
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Pondering about Windmills
This commit is contained in:
parent
6b999fa7d4
commit
cb063d161c
7 changed files with 242 additions and 16 deletions
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@ -35,7 +35,8 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
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protected void renderSafe(HarvesterTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
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int light, int overlay) {
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BlockState blockState = te.getBlockState();
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SuperByteBuffer superBuffer = AllBlockPartials.HARVESTER_BLADE.renderOnHorizontal(blockState);
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SuperByteBuffer superBuffer = AllBlockPartials.HARVESTER_BLADE.renderOn(blockState);
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transform(blockState.get(HarvesterBlock.HORIZONTAL_FACING), superBuffer, te.manuallyAnimatedSpeed);
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superBuffer.light(light)
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.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
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}
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@ -50,12 +51,12 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
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float originOffset = 1 / 16f;
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Vector3f rotOffset = new Vector3f(0.5f, -2 * originOffset + 0.5f, originOffset + 0.5f);
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model.getInstance(model.createInstance())
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.setPosition(context.localPos)
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.setBlockLight(contraption.renderWorld.getLightLevel(LightType.BLOCK, context.localPos))
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.setRotationOffset(0)
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.setRotationCenter(rotOffset)
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.setRotationAxis(-1, 0, 0)
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.setLocalRotation(0, facing.getHorizontalAngle(), 0);
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.setPosition(context.localPos)
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.setBlockLight(contraption.renderWorld.getLightLevel(LightType.BLOCK, context.localPos))
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.setRotationOffset(0)
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.setRotationCenter(rotOffset)
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.setRotationAxis(-1, 0, 0)
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.setLocalRotation(0, facing.getHorizontalAngle(), 0);
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}
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public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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@ -66,21 +67,26 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
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float speed = (float) (!VecHelper.isVecPointingTowards(context.relativeMotion, facing.getOpposite())
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? context.getAnimationSpeed()
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: 0);
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if (context.contraption.stalled)
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speed = 0;
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float time = AnimationTickHolder.getRenderTime() / 20;
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float angle = (time * speed) % 360;
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transform(facing, superBuffer, speed);
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superBuffer.light(msLocal.peek()
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.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context))
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.renderInto(ms, buffers.getBuffer(RenderType.getCutoutMipped()));
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}
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public static void transform(Direction facing, SuperByteBuffer superBuffer, float speed) {
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float originOffset = 1 / 16f;
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Vec3d rotOffset = new Vec3d(0, -2 * originOffset, originOffset).add(VecHelper.getCenterOf(BlockPos.ZERO));
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float time = AnimationTickHolder.getRenderTime() / 20;
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float angle = (time * speed) % 360;
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superBuffer.rotateCentered(Direction.UP, AngleHelper.rad(AngleHelper.horizontalAngle(facing)))
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.translate(rotOffset.x, rotOffset.y, rotOffset.z)
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.rotate(Direction.WEST, AngleHelper.rad(angle))
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.translate(-rotOffset.x, -rotOffset.y, -rotOffset.z)
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.light(msLocal.peek()
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.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context))
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.renderInto(ms, buffers.getBuffer(RenderType.getCutoutMipped()));
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.translate(-rotOffset.x, -rotOffset.y, -rotOffset.z);
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}
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public static void transformHead(MatrixStack ms, float angle) {}
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@ -9,10 +9,17 @@ public class HarvesterTileEntity extends SyncedTileEntity {
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public HarvesterTileEntity(TileEntityType<? extends HarvesterTileEntity> type) {
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super(type);
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}
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@Override
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public boolean hasFastRenderer() {
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return true;
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}
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}
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// For simulations such as Ponder
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float manuallyAnimatedSpeed;
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public void setAnimatedSpeed(float speed) {
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manuallyAnimatedSpeed = speed;
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}
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}
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@ -596,6 +596,15 @@ public class SceneBuilder {
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modifyTileNBT(selection, teType, consumer, false);
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}
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public <T extends TileEntity> void modifyTileEntity(BlockPos position, Class<T> teType,
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Consumer<T> consumer) {
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addInstruction(scene -> {
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TileEntity tileEntity = scene.world.getTileEntity(position);
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if (teType.isInstance(tileEntity))
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consumer.accept(teType.cast(tileEntity));
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});
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}
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public void modifyTileNBT(Selection selection, Class<? extends TileEntity> teType,
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Consumer<CompoundNBT> consumer, boolean reDrawBlocks) {
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addInstruction(new TileEntityDataInstruction(selection, teType, nbt -> {
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@ -0,0 +1,198 @@
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package com.simibubi.create.foundation.ponder.content;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.content.contraptions.components.actors.HarvesterTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.bearing.SailBlock;
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import com.simibubi.create.foundation.ponder.ElementLink;
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import com.simibubi.create.foundation.ponder.SceneBuilder;
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import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
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import com.simibubi.create.foundation.ponder.Selection;
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import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
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import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.Pointing;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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public class BearingScenes {
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public static void windmillsAsSource(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("windmill_source", "Generating Rotational Force using Windmill Bearings");
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scene.world.showSection(util.select.fromTo(1, 0, 1, 5, 0, 5), Direction.UP);
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scene.world.setBlock(util.grid.at(2, -1, 0), AllBlocks.SAIL.getDefaultState()
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.with(SailBlock.FACING, Direction.NORTH), false);
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scene.idle(5);
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Selection kinetics = util.select.fromTo(3, 1, 1, 4, 1, 4);
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Selection largeCog = util.select.position(3, 2, 2);
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BlockPos windmill = util.grid.at(3, 2, 1);
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scene.world.showSection(kinetics.add(largeCog), Direction.DOWN);
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scene.idle(10);
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scene.world.showSection(util.select.position(windmill), Direction.DOWN);
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scene.idle(10);
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BlockPos anchorPos = windmill.north();
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scene.overlay.showSelectionWithText(util.select.position(anchorPos), 60)
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.colored(PonderPalette.GREEN)
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.pointAt(util.vector.blockSurface(windmill, Direction.WEST))
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.placeNearTarget()
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.text("Windmill Bearings attach to the block in front of them");
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scene.idle(50);
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ElementLink<WorldSectionElement> structure =
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scene.world.showIndependentSection(util.select.position(anchorPos), Direction.SOUTH);
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scene.idle(10);
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for (Direction d : Iterate.directions)
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if (d.getAxis() != Axis.Z)
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scene.world.showSectionAndMerge(util.select.fromTo(anchorPos.offset(d, 1), anchorPos.offset(d, 2)),
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d.getOpposite(), structure);
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scene.idle(10);
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scene.world.showSectionAndMerge(util.select.fromTo(anchorPos.up()
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.east(),
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anchorPos.up(3)
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.east()),
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Direction.WEST, structure);
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scene.world.showSectionAndMerge(util.select.fromTo(anchorPos.down()
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.west(),
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anchorPos.down(3)
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.west()),
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Direction.EAST, structure);
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scene.world.showSectionAndMerge(util.select.fromTo(anchorPos.east()
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.down(),
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anchorPos.east(3)
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.down()),
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Direction.UP, structure);
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scene.world.showSectionAndMerge(util.select.fromTo(anchorPos.west()
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.up(),
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anchorPos.west(3)
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.up()),
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Direction.DOWN, structure);
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scene.idle(5);
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for (Direction d : Iterate.directions)
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if (d.getAxis() != Axis.Z)
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scene.effects.superGlue(anchorPos.offset(d, 1), d.getOpposite(), false);
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scene.idle(10);
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scene.overlay.showText(60)
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.pointAt(util.vector.blockSurface(anchorPos, Direction.NORTH))
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.placeNearTarget()
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.text("If enough Sail-like blocks are attached to the block, it can act as a Windmill");
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scene.idle(70);
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scene.rotateCameraY(-90);
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scene.idle(20);
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scene.overlay.showControls(new InputWindowElement(util.vector.topOf(windmill), Pointing.DOWN).rightClick(), 60);
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scene.idle(7);
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scene.world.rotateBearing(windmill, 360, 200);
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scene.world.rotateSection(structure, 0, 0, 360, 200);
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scene.world.setKineticSpeed(largeCog, 4);
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scene.world.setKineticSpeed(kinetics, -8);
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scene.effects.rotationDirectionIndicator(windmill.south());
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BlockPos gaugePos = util.grid.at(4, 1, 4);
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scene.effects.indicateSuccess(gaugePos);
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scene.idle(10);
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scene.overlay.showText(60)
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.pointAt(util.vector.topOf(windmill))
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.placeNearTarget()
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.text("Once Activated, the Windmill Bearing will start providing Rotational Force");
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scene.idle(70);
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scene.overlay.showText(60)
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.pointAt(util.vector.blockSurface(gaugePos, Direction.WEST))
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.colored(PonderPalette.SLOW)
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.placeNearTarget()
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.text("The Amount of Sail Blocks determine its Rotation Speed");
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scene.idle(90);
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Vec3d surface = util.vector.blockSurface(windmill, Direction.WEST);
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AxisAlignedBB point = new AxisAlignedBB(surface, surface);
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AxisAlignedBB expanded = point.grow(1 / 16f, 1 / 4f, 1 / 4f);
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scene.overlay.showControls(new InputWindowElement(surface, Pointing.DOWN).scroll()
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.withWrench(), 60);
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scene.overlay.chaseBoundingBoxOutline(PonderPalette.WHITE, point, point, 1);
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scene.idle(1);
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scene.overlay.chaseBoundingBoxOutline(PonderPalette.WHITE, point, expanded, 50);
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scene.overlay.showText(60)
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.pointAt(surface)
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.placeNearTarget()
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.text("Use a Wrench to configure its rotation direction");
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scene.idle(35);
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scene.world.rotateBearing(windmill, -90 - 45, 75);
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scene.world.rotateSection(structure, 0, 0, -90 - 45, 75);
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scene.world.modifyKineticSpeed(largeCog, f -> -f);
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scene.world.modifyKineticSpeed(kinetics, f -> -f);
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scene.effects.rotationDirectionIndicator(windmill.south());
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scene.idle(69);
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scene.overlay.showControls(new InputWindowElement(util.vector.topOf(windmill), Pointing.DOWN).rightClick(), 60);
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scene.idle(7);
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scene.world.rotateBearing(windmill, -45, 0);
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scene.world.rotateSection(structure, 0, 0, -45, 0);
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scene.world.setKineticSpeed(largeCog, 0);
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scene.world.setKineticSpeed(kinetics, 0);
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scene.idle(10);
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scene.overlay.showText(60)
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.pointAt(util.vector.topOf(windmill))
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.placeNearTarget()
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.text("Right-click the Bearing anytime to stop and edit the Structure again");
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}
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public static void windmillsAnyStructure(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("windmill_structure", "Windmill Contraptions");
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scene.world.showSection(util.select.layer(0), Direction.UP);
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scene.idle(5);
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BlockPos bearingPos = util.grid.at(3, 1, 3);
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scene.world.showSection(util.select.position(bearingPos), Direction.DOWN);
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scene.idle(10);
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ElementLink<WorldSectionElement> contraption =
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scene.world.showIndependentSection(util.select.position(bearingPos.up()), Direction.DOWN);
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scene.idle(10);
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scene.world.showSectionAndMerge(util.select.fromTo(3, 2, 2, 3, 3, 1), Direction.SOUTH, contraption);
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scene.world.showSectionAndMerge(util.select.fromTo(3, 2, 4, 3, 3, 5), Direction.NORTH, contraption);
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scene.idle(5);
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scene.world.showSectionAndMerge(util.select.position(3, 1, 5), Direction.NORTH, contraption);
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scene.world.showSectionAndMerge(util.select.position(3, 4, 2), Direction.DOWN, contraption);
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scene.idle(5);
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scene.world.showSectionAndMerge(util.select.position(2, 1, 5), Direction.EAST, contraption);
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scene.world.showSectionAndMerge(util.select.position(3, 3, 3), Direction.DOWN, contraption);
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scene.idle(5);
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scene.effects.superGlue(bearingPos.up(), Direction.SOUTH, true);
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scene.effects.superGlue(bearingPos.up(), Direction.NORTH, true);
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scene.idle(5);
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scene.effects.superGlue(util.grid.at(3, 1, 5), Direction.UP, true);
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scene.idle(5);
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scene.effects.superGlue(util.grid.at(3, 3, 3), Direction.DOWN, true);
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scene.idle(10);
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scene.overlay.showOutline(PonderPalette.BLUE, bearingPos, util.select.fromTo(3, 2, 1, 3, 3, 2), 80);
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scene.overlay.showSelectionWithText(util.select.fromTo(3, 2, 4, 3, 3, 5), 80)
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.colored(PonderPalette.BLUE)
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.text("Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.");
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scene.idle(90);
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scene.overlay.showControls(
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new InputWindowElement(util.vector.blockSurface(bearingPos, Direction.WEST), Pointing.LEFT).rightClick(),
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40);
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scene.idle(7);
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scene.world.rotateBearing(bearingPos, -720, 400);
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scene.world.rotateSection(contraption, 0, -720, 0, 400);
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scene.world.modifyTileEntity(util.grid.at(2, 1, 5), HarvesterTileEntity.class,
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hte -> hte.setAnimatedSpeed(-150));
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scene.markAsFinished();
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scene.idle(400);
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scene.world.modifyTileEntity(util.grid.at(2, 1, 5), HarvesterTileEntity.class, hte -> hte.setAnimatedSpeed(0));
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}
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}
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@ -77,6 +77,12 @@ public class PonderIndex {
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.addStoryBoard("funnels/transposer", FunnelScenes::transposer);
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PonderRegistry.addStoryBoard(AllBlocks.ANDESITE_FUNNEL, "funnels/brass", FunnelScenes::brass);
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// Windmill Bearing
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PonderRegistry.forComponents(AllBlocks.WINDMILL_BEARING)
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.addStoryBoard("windmill_bearing/source", BearingScenes::windmillsAsSource, PonderTag.KINETIC_SOURCES)
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.addStoryBoard("windmill_bearing/structure", BearingScenes::windmillsAnyStructure,
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PonderTag.MOVEMENT_ANCHOR);
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// Gantries
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PonderRegistry.addStoryBoard(AllBlocks.GANTRY_SHAFT, "gantry/intro", GantryScenes::introForShaft,
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PonderTag.KINETIC_APPLIANCES, PonderTag.MOVEMENT_ANCHOR);
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BIN
src/main/resources/ponder/windmill_bearing/source.nbt
Normal file
BIN
src/main/resources/ponder/windmill_bearing/source.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/windmill_bearing/structure.nbt
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BIN
src/main/resources/ponder/windmill_bearing/structure.nbt
Normal file
Binary file not shown.
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