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Make deployer still activate when it is triggering advancement
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@ -183,8 +183,7 @@ public class DeployerTileEntity extends KineticTileEntity {
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if (state == State.EXPANDING) {
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if (state == State.EXPANDING) {
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if (boop)
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if (boop)
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triggerBoop();
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triggerBoop();
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else
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activate();
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activate();
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state = State.RETRACTING;
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state = State.RETRACTING;
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timer = 1000;
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timer = 1000;
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