Fix crash on resource reload with flywheel disabled

- Closes #83
 - Move engine selection to function
 - Rename Backend.log to Backend.LOGGER
This commit is contained in:
Jozufozu 2021-12-30 15:15:25 -08:00
parent 1d8a5dc84e
commit d38e2421c9
9 changed files with 37 additions and 33 deletions

View file

@ -27,7 +27,7 @@ import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
public class Backend {
public static final Logger log = LogManager.getLogger(Backend.class);
public static final Logger LOGGER = LogManager.getLogger(Backend.class);
protected static final Backend INSTANCE = new Backend();
public static Backend getInstance() {
@ -39,8 +39,6 @@ public class Backend {
public GLCapabilities capabilities;
public GlCompat compat;
private boolean enabled;
public final Loader loader;
private final List<ShaderContext<?>> contexts = new ArrayList<>();
private final Map<ResourceLocation, StructType<?>> materialRegistry = new HashMap<>();
@ -93,7 +91,7 @@ public class Backend {
}
materialRegistry.put(name, spec);
log.debug("registered material '" + name + "' with instance size " + spec.getLayout().getStride());
LOGGER.debug("registered material '" + name + "' with instance size " + spec.getLayout().getStride());
return spec;
}
@ -104,20 +102,12 @@ public class Backend {
public void refresh() {
OptifineHandler.refresh();
boolean usingShaders = OptifineHandler.usingShaders();
capabilities = GL.createCapabilities();
compat = new GlCompat(capabilities);
engine = FlwConfig.get()
.getEngine();
enabled = switch (engine) {
case OFF -> false;
case BATCHING -> !usingShaders;
case INSTANCING -> !usingShaders && compat.instancedArraysSupported();
};
engine = chooseEngine(compat);
}
public Collection<StructType<?>> allMaterials() {
@ -133,7 +123,7 @@ public class Backend {
}
public static boolean isOn() {
return getInstance().enabled;
return getInstance().engine != FlwEngine.OFF;
}
public static boolean canUseInstancing(@Nullable Level world) {
@ -174,4 +164,18 @@ public class Backend {
public static void init() {
}
private static FlwEngine chooseEngine(GlCompat compat) {
FlwEngine preferredChoice = FlwConfig.get()
.getEngine();
boolean usingShaders = OptifineHandler.usingShaders();
boolean canUseEngine = switch (preferredChoice) {
case OFF -> true;
case BATCHING -> !usingShaders;
case INSTANCING -> !usingShaders && compat.instancedArraysSupported();
};
return canUseEngine ? preferredChoice : FlwEngine.OFF;
}
}

View file

@ -85,10 +85,10 @@ public class Loader implements ResourceManagerReloadListener {
throw new ShaderLoadingException("Could not load all shaders, see log for details");
}
Backend.log.info("Loaded all shader programs.");
Backend.LOGGER.info("Loaded all shader programs.");
ClientLevel world = Minecraft.getInstance().level;
if (Backend.isFlywheelWorld(world)) {
if (Backend.canUseInstancing(world)) {
// TODO: looks like it might be good to have another event here
InstancedRenderDispatcher.resetInstanceWorld(world);
CrumblingRenderer.reset();
@ -118,7 +118,7 @@ public class Loader implements ResourceManagerReloadListener {
backend.register(spec);
} catch (Exception e) {
Backend.log.error(e);
Backend.LOGGER.error(e);
}
}
}

View file

@ -44,9 +44,9 @@ public class OptifineHandler {
optifine = Package.getPackage(OPTIFINE_ROOT_PACKAGE);
if (optifine == null) {
Backend.log.info("Optifine not detected.");
Backend.LOGGER.info("Optifine not detected.");
} else {
Backend.log.info("Optifine detected.");
Backend.LOGGER.info("Optifine detected.");
refresh();
}
@ -79,7 +79,7 @@ public class OptifineHandler {
return false;
});
} catch (IOException e) {
Backend.log.info("No shader config found.");
Backend.LOGGER.info("No shader config found.");
}
return shadersOff;
}

View file

@ -49,7 +49,7 @@ public abstract class GlProgram extends GlObject {
int index = glGetUniformLocation(this.handle(), uniform);
if (index < 0) {
Backend.log.debug("No active uniform '{}' exists in program '{}'. Could be unused.", uniform, this.name);
Backend.LOGGER.debug("No active uniform '{}' exists in program '{}'. Could be unused.", uniform, this.name);
}
return index;

View file

@ -24,8 +24,8 @@ public class GlShader extends GlObject {
String log = GL20.glGetShaderInfoLog(handle);
if (!log.isEmpty()) {
Backend.log.error("Shader compilation log for " + name + ": " + log);
Backend.log.error(source);
Backend.LOGGER.error("Shader compilation log for " + name + ": " + log);
Backend.LOGGER.error(source);
}
//Backend.log.debug(shader.printSource());

View file

@ -50,7 +50,7 @@ public class ProtoProgram {
String log = glGetProgramInfoLog(this.program);
if (!log.isEmpty()) {
Backend.log.debug("Program link log for " + parent.name + ": " + log);
Backend.LOGGER.debug("Program link log for " + parent.name + ": " + log);
}
int result = glGetProgrami(this.program, GL_LINK_STATUS);

View file

@ -73,7 +73,7 @@ public class FileResolution {
builder.pointAtFile(span.getSourceFile())
.pointAt(span, 2);
}
Backend.log.error(builder.build());
Backend.LOGGER.error(builder.build());
}
}

View file

@ -18,7 +18,7 @@ public class ErrorReporter {
.pointAt(span, 2)
.build();
Backend.log.error(error);
Backend.LOGGER.error(error);
}
public static void generateFileError(SourceFile file, String message) {
@ -27,7 +27,7 @@ public class ErrorReporter {
.pointAtFile(file)
.build();
Backend.log.error(error);
Backend.LOGGER.error(error);
}
public static void generateMissingStruct(SourceFile file, Span vertexName, CharSequence msg) {
@ -45,7 +45,7 @@ public class ErrorReporter {
.pointAt(vertexName, 2)
.hintIncludeFor(span.orElse(null), hint);
Backend.log.error(error.build());
Backend.LOGGER.error(error.build());
}
public static void generateMissingFunction(SourceFile file, CharSequence functionName, CharSequence msg) {
@ -62,6 +62,6 @@ public class ErrorReporter {
.pointAtFile(file)
.hintIncludeFor(span.orElse(null), hint);
Backend.log.error(error.build());
Backend.LOGGER.error(error.build());
}
}

View file

@ -34,7 +34,7 @@ public class WorldContext<P extends WorldProgram> implements ShaderContext<P> {
@Override
public void load() {
Backend.log.info("Loading context '{}'", name);
Backend.LOGGER.info("Loading context '{}'", name);
specStream.get()
.map(backend::getSpec)
@ -46,10 +46,10 @@ public class WorldContext<P extends WorldProgram> implements ShaderContext<P> {
try {
programs.put(spec.name, pipeline.compile(spec));
Backend.log.debug("Loaded program {}", spec.name);
Backend.LOGGER.debug("Loaded program {}", spec.name);
} catch (Exception e) {
Backend.log.error("Error loading program {}", spec.name);
Backend.log.error("", e);
Backend.LOGGER.error("Error loading program {}", spec.name);
Backend.LOGGER.error("", e);
backend.loader.notifyError();
}
}