mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-12-29 08:26:37 +01:00
It all works, needs some cleanup
This commit is contained in:
parent
62eb16241b
commit
db7913d91b
24 changed files with 611 additions and 219 deletions
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@ -2,7 +2,7 @@ package com.simibubi.create.content.contraptions.components.structureMovement.re
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import org.lwjgl.opengl.GL20;
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import com.simibubi.create.foundation.render.backend.gl.BasicProgram;
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import com.simibubi.create.foundation.render.backend.core.BasicProgram;
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import com.simibubi.create.foundation.render.backend.gl.shader.ProgramFogMode;
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import net.minecraft.util.ResourceLocation;
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@ -186,6 +186,8 @@ public class ClientEvents {
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ms.pop();
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RenderWork.runAll();
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//Backend.effects.render();
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}
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@SubscribeEvent
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@ -46,9 +46,9 @@ public class RenderHooksMixin {
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if (!Backend.available())
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return;
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Matrix4f viewProjection = stack.peek()
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.getModel()
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.copy();
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Matrix4f view = stack.peek()
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.getModel();
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Matrix4f viewProjection = view.copy();
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viewProjection.multiplyBackward(Backend.projectionMatrix);
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FastRenderDispatcher.renderLayer(type, viewProjection, camX, camY, camZ);
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@ -56,6 +56,10 @@ public class RenderHooksMixin {
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ContraptionRenderDispatcher.renderLayer(type, viewProjection, camX, camY, camZ);
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GL20.glUseProgram(0);
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if (type == RenderType.getTranslucent()) {
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Backend.effects.render(view);
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}
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}
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@Inject(at = @At(value = "INVOKE", target = "net.minecraft.client.renderer.WorldRenderer.updateChunks(J)V"), method = "render")
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@ -1,19 +1,41 @@
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package com.simibubi.create.foundation.mixin;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.foundation.render.backend.Backend;
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import com.simibubi.create.foundation.render.backend.effects.EffectsHandler;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.util.math.vector.Matrix4f;
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@Mixin(GameRenderer.class)
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public class StoreProjectionMatrixMixin {
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public abstract class StoreProjectionMatrixMixin {
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@Shadow
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private float cameraZoom;
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@Shadow
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private float zoomX;
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@Shadow
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private float zoomY;
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@Shadow
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public abstract double getFOVModifier(ActiveRenderInfo p_215311_1_, float p_215311_2_, boolean p_215311_3_);
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@Shadow
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@Final
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private Minecraft mc;
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@Shadow
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private float farPlaneDistance;
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@Unique
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private boolean shouldCopy = false;
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@ -34,4 +56,19 @@ public class StoreProjectionMatrixMixin {
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shouldCopy = false;
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}
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}
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@Inject(method = "getBasicProjectionMatrix",
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at = @At("HEAD"),
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cancellable = true)
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private void overrideNearPlane(ActiveRenderInfo p_228382_1_, float p_228382_2_, boolean p_228382_3_, CallbackInfoReturnable<Matrix4f> cir) {
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MatrixStack matrixstack = new MatrixStack();
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matrixstack.peek().getModel().loadIdentity();
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if (this.cameraZoom != 1.0F) {
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matrixstack.translate((double) this.zoomX, (double) (-this.zoomY), 0.0D);
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matrixstack.scale(this.cameraZoom, this.cameraZoom, 1.0F);
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}
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matrixstack.peek().getModel().multiply(Matrix4f.perspective(this.getFOVModifier(p_228382_1_, p_228382_2_, p_228382_3_), (float) this.mc.getWindow().getFramebufferWidth() / (float) this.mc.getWindow().getFramebufferHeight(), EffectsHandler.getNearPlane(), EffectsHandler.getFarPlane()));
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cir.setReturnValue(matrixstack.peek().getModel());
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}
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}
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@ -11,12 +11,15 @@ import com.simibubi.create.content.contraptions.components.structureMovement.ren
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import com.simibubi.create.content.contraptions.relays.belt.BeltAttributes;
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import com.simibubi.create.content.logistics.block.FlapAttributes;
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import com.simibubi.create.foundation.render.backend.core.BasicAttributes;
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import com.simibubi.create.foundation.render.backend.core.BasicProgram;
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import com.simibubi.create.foundation.render.backend.core.ModelAttributes;
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import com.simibubi.create.foundation.render.backend.core.OrientedAttributes;
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import com.simibubi.create.foundation.render.backend.core.TransformAttributes;
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import com.simibubi.create.foundation.render.backend.gl.BasicProgram;
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import com.simibubi.create.foundation.render.backend.effects.PostProcessingProgram;
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import com.simibubi.create.foundation.render.backend.gl.shader.FogSensitiveProgram;
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import com.simibubi.create.foundation.render.backend.gl.shader.ProgramSpec;
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import com.simibubi.create.foundation.render.backend.gl.shader.ShaderConstants;
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import com.simibubi.create.foundation.render.backend.gl.shader.SingleProgram;
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import net.minecraft.util.ResourceLocation;
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@ -25,7 +28,15 @@ public class AllProgramSpecs {
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// noop, make sure the static field are loaded.
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}
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public static final ProgramSpec<BasicProgram> MODEL = register(ProgramSpec.builder("model", BasicProgram::new)
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public static final ProgramSpec<PostProcessingProgram> CHROMATIC = register(ProgramSpec.builder("chromatic", new SingleProgram.SpecLoader<>(PostProcessingProgram::new))
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.addAttributes(ModelAttributes.class)
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.addAttributes(BasicAttributes.class)
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.addAttributes(TransformAttributes.class)
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.setVert(Locations.SCREEN_QUAD)
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.setFrag(Locations.CHROMATIC)
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.createProgramSpec());
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public static final ProgramSpec<BasicProgram> MODEL = register(ProgramSpec.builder("model", new FogSensitiveProgram.SpecLoader<>(BasicProgram::new))
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.addAttributes(ModelAttributes.class)
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.addAttributes(BasicAttributes.class)
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.addAttributes(TransformAttributes.class)
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@ -33,7 +44,7 @@ public class AllProgramSpecs {
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.setFrag(Locations.MODEL_FRAG)
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.createProgramSpec());
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public static final ProgramSpec<BasicProgram> ORIENTED = register(ProgramSpec.builder("oriented", BasicProgram::new)
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public static final ProgramSpec<BasicProgram> ORIENTED = register(ProgramSpec.builder("oriented", new FogSensitiveProgram.SpecLoader<>(BasicProgram::new))
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.addAttributes(ModelAttributes.class)
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.addAttributes(BasicAttributes.class)
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.addAttributes(OrientedAttributes.class)
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@ -41,7 +52,7 @@ public class AllProgramSpecs {
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.setFrag(Locations.MODEL_FRAG)
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.createProgramSpec());
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public static final ProgramSpec<BasicProgram> ROTATING = register(ProgramSpec.builder("rotating", BasicProgram::new)
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public static final ProgramSpec<BasicProgram> ROTATING = register(ProgramSpec.builder("rotating", new FogSensitiveProgram.SpecLoader<>(BasicProgram::new))
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.addAttributes(ModelAttributes.class)
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.addAttributes(BasicAttributes.class)
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.addAttributes(KineticAttributes.class)
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@ -50,7 +61,7 @@ public class AllProgramSpecs {
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.setFrag(Locations.MODEL_FRAG)
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.createProgramSpec());
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public static final ProgramSpec<BasicProgram> BELT = register(ProgramSpec.builder("belt", BasicProgram::new)
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public static final ProgramSpec<BasicProgram> BELT = register(ProgramSpec.builder("belt", new FogSensitiveProgram.SpecLoader<>(BasicProgram::new))
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.addAttributes(ModelAttributes.class)
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.addAttributes(BasicAttributes.class)
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.addAttributes(KineticAttributes.class)
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@ -59,18 +70,18 @@ public class AllProgramSpecs {
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.setFrag(Locations.MODEL_FRAG)
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.createProgramSpec());
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public static final ProgramSpec<BasicProgram> FLAPS = register(ProgramSpec.builder("flap", BasicProgram::new)
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public static final ProgramSpec<BasicProgram> FLAPS = register(ProgramSpec.builder("flap", new FogSensitiveProgram.SpecLoader<>(BasicProgram::new))
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.addAttributes(ModelAttributes.class)
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.addAttributes(FlapAttributes.class)
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.setVert(Locations.FLAP)
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.setFrag(Locations.MODEL_FRAG)
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.createProgramSpec());
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public static final ProgramSpec<ContraptionProgram> C_STRUCTURE = register(ProgramSpec.builder("contraption_structure", ContraptionProgram::new)
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public static final ProgramSpec<ContraptionProgram> C_STRUCTURE = register(ProgramSpec.builder("contraption_structure", new FogSensitiveProgram.SpecLoader<>(ContraptionProgram::new))
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.addAttributes(ContraptionAttributes.class)
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.setVert(Locations.CONTRAPTION_STRUCTURE)
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.setFrag(Locations.CONTRAPTION)
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.createProgramSpec());
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public static final ProgramSpec<ContraptionProgram> C_MODEL = register(ProgramSpec.builder("contraption_model", ContraptionProgram::new)
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public static final ProgramSpec<ContraptionProgram> C_MODEL = register(ProgramSpec.builder("contraption_model", new FogSensitiveProgram.SpecLoader<>(ContraptionProgram::new))
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.addAttributes(ModelAttributes.class)
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.addAttributes(BasicAttributes.class)
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.addAttributes(TransformAttributes.class)
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@ -78,7 +89,7 @@ public class AllProgramSpecs {
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.setFrag(Locations.CONTRAPTION)
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.setDefines(ShaderConstants.define("CONTRAPTION"))
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.createProgramSpec());
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public static final ProgramSpec<ContraptionProgram> C_ORIENTED = register(ProgramSpec.builder("contraption_oriented", ContraptionProgram::new)
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public static final ProgramSpec<ContraptionProgram> C_ORIENTED = register(ProgramSpec.builder("contraption_oriented", new FogSensitiveProgram.SpecLoader<>(ContraptionProgram::new))
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.addAttributes(ModelAttributes.class)
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.addAttributes(BasicAttributes.class)
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.addAttributes(OrientedAttributes.class)
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@ -86,7 +97,7 @@ public class AllProgramSpecs {
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.setFrag(Locations.CONTRAPTION)
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.setDefines(ShaderConstants.define("CONTRAPTION"))
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.createProgramSpec());
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public static final ProgramSpec<ContraptionProgram> C_ROTATING = register(ProgramSpec.builder("contraption_rotating", ContraptionProgram::new)
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public static final ProgramSpec<ContraptionProgram> C_ROTATING = register(ProgramSpec.builder("contraption_rotating", new FogSensitiveProgram.SpecLoader<>(ContraptionProgram::new))
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.addAttributes(ModelAttributes.class)
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.addAttributes(BasicAttributes.class)
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.addAttributes(KineticAttributes.class)
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@ -95,7 +106,7 @@ public class AllProgramSpecs {
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.setFrag(Locations.CONTRAPTION)
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.setDefines(ShaderConstants.define("CONTRAPTION"))
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.createProgramSpec());
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public static final ProgramSpec<ContraptionProgram> C_BELT = register(ProgramSpec.builder("contraption_belt", ContraptionProgram::new)
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public static final ProgramSpec<ContraptionProgram> C_BELT = register(ProgramSpec.builder("contraption_belt", new FogSensitiveProgram.SpecLoader<>(ContraptionProgram::new))
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.addAttributes(ModelAttributes.class)
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.addAttributes(BasicAttributes.class)
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.addAttributes(KineticAttributes.class)
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@ -104,14 +115,14 @@ public class AllProgramSpecs {
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.setFrag(Locations.CONTRAPTION)
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.setDefines(ShaderConstants.define("CONTRAPTION"))
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.createProgramSpec());
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public static final ProgramSpec<ContraptionProgram> C_FLAPS = register(ProgramSpec.builder("contraption_flap", ContraptionProgram::new)
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public static final ProgramSpec<ContraptionProgram> C_FLAPS = register(ProgramSpec.builder("contraption_flap", new FogSensitiveProgram.SpecLoader<>(ContraptionProgram::new))
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.addAttributes(ModelAttributes.class)
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.addAttributes(FlapAttributes.class)
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.setVert(Locations.FLAP)
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.setFrag(Locations.CONTRAPTION)
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.setDefines(ShaderConstants.define("CONTRAPTION"))
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.createProgramSpec());
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public static final ProgramSpec<ContraptionProgram> C_ACTOR = register(ProgramSpec.builder("contraption_actor", ContraptionProgram::new)
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public static final ProgramSpec<ContraptionProgram> C_ACTOR = register(ProgramSpec.builder("contraption_actor", new FogSensitiveProgram.SpecLoader<>(ContraptionProgram::new))
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.addAttributes(ModelAttributes.class)
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.addAttributes(ActorVertexAttributes.class)
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.setVert(Locations.CONTRAPTION_ACTOR)
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@ -120,6 +131,8 @@ public class AllProgramSpecs {
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public static class Locations {
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public static final ResourceLocation SCREEN_QUAD = loc("screen_quad.vert");
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public static final ResourceLocation CHROMATIC = loc("chromatic.frag");
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public static final ResourceLocation MODEL_FRAG = loc("model.frag");
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public static final ResourceLocation MODEL_VERT = loc("model.vert");
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public static final ResourceLocation ORIENTED = loc("oriented.vert");
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@ -7,9 +7,9 @@ import com.simibubi.create.content.contraptions.base.RotatingModel;
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import com.simibubi.create.content.contraptions.relays.belt.BeltInstancedModel;
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import com.simibubi.create.content.logistics.block.FlapModel;
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import com.simibubi.create.foundation.render.backend.MaterialTypes;
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import com.simibubi.create.foundation.render.backend.core.BasicProgram;
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import com.simibubi.create.foundation.render.backend.core.OrientedModel;
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import com.simibubi.create.foundation.render.backend.core.TransformedModel;
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import com.simibubi.create.foundation.render.backend.gl.BasicProgram;
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import com.simibubi.create.foundation.render.backend.gl.shader.ShaderCallback;
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import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
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import com.simibubi.create.foundation.render.backend.instancing.RenderMaterial;
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@ -9,7 +9,7 @@ import org.lwjgl.opengl.GL;
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import org.lwjgl.opengl.GLCapabilities;
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import com.simibubi.create.foundation.config.AllConfigs;
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import com.simibubi.create.foundation.render.backend.gl.GlFog;
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import com.simibubi.create.foundation.render.backend.effects.EffectsHandler;
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import com.simibubi.create.foundation.render.backend.gl.shader.GlProgram;
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import com.simibubi.create.foundation.render.backend.gl.shader.IMultiProgram;
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import com.simibubi.create.foundation.render.backend.gl.shader.ProgramSpec;
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@ -28,6 +28,7 @@ public class Backend {
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public static final Logger log = LogManager.getLogger(Backend.class);
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public static final ShaderLoader shaderLoader = new ShaderLoader();
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public static EffectsHandler effects;
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public static Matrix4f projectionMatrix = new Matrix4f();
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@ -108,5 +109,10 @@ public class Backend {
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compat.instancedArraysSupported();
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enabled = AllConfigs.CLIENT.experimentalRendering.get() && !OptifineHandler.usingShaders();
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if (enabled) {
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if (effects != null) effects.delete();
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effects = new EffectsHandler();
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}
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}
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}
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@ -2,24 +2,17 @@ package com.simibubi.create.foundation.render.backend;
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import java.util.concurrent.ConcurrentHashMap;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.CreateClient;
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import com.simibubi.create.content.contraptions.KineticDebugger;
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import com.simibubi.create.foundation.render.KineticRenderer;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.WorldAttached;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.entity.Entity;
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import net.minecraft.potion.Effects;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.vector.Matrix4f;
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import net.minecraft.util.math.vector.Vector3f;
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import net.minecraft.world.World;
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public class FastRenderDispatcher {
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@ -12,7 +12,6 @@ import java.nio.channels.FileChannel;
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import java.nio.channels.ReadableByteChannel;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.EnumMap;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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@ -27,11 +26,9 @@ import org.lwjgl.system.MemoryUtil;
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import com.google.common.collect.Lists;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.foundation.render.backend.gl.GlFogMode;
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import com.simibubi.create.foundation.render.backend.gl.shader.SingleProgram;
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import com.simibubi.create.foundation.render.backend.gl.attrib.IVertexAttrib;
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import com.simibubi.create.foundation.render.backend.gl.shader.GlProgram;
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import com.simibubi.create.foundation.render.backend.gl.shader.GlShader;
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import com.simibubi.create.foundation.render.backend.gl.shader.FogSensitiveProgram;
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import com.simibubi.create.foundation.render.backend.gl.shader.IMultiProgram;
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import com.simibubi.create.foundation.render.backend.gl.shader.ProgramSpec;
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import com.simibubi.create.foundation.render.backend.gl.shader.ShaderConstants;
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@ -96,43 +93,34 @@ public class ShaderLoader {
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private <P extends GlProgram, S extends ProgramSpec<P>> void loadProgramFromSpec(S programSpec) {
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if (programSpec.fogSensitive) {
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Map<GlFogMode, P> programGroup = new EnumMap<>(GlFogMode.class);
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for (GlFogMode fogMode : GlFogMode.values()) {
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programGroup.put(fogMode, loadProgram(programSpec, fogMode));
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}
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Backend.programs.put(programSpec, new FogSensitiveProgram<>(programGroup));
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} else {
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P program = loadProgram(programSpec, GlFogMode.NONE);
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Backend.programs.put(programSpec, new SingleProgram<>(program));
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}
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Backend.programs.put(programSpec, programSpec.finalizer.create(this, programSpec));
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Backend.log.debug("Loaded program {}", programSpec.name);
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}
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private <P extends GlProgram, S extends ProgramSpec<P>> P loadProgram(S programSpec, GlFogMode fogMode) {
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GlShader vert = null;
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GlShader frag = null;
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public GlProgram.Builder loadProgram(ProgramSpec<?> programSpec) {
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return loadProgram(programSpec, programSpec.defines);
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}
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|
||||
public GlProgram.Builder loadProgram(ProgramSpec<?> programSpec, ShaderConstants defines) {
|
||||
return loadProgram(programSpec.name, programSpec.vert, programSpec.frag, programSpec.attributes, defines);
|
||||
}
|
||||
|
||||
public GlProgram.Builder loadProgram(ResourceLocation name, ResourceLocation vert, ResourceLocation frag, Collection<IVertexAttrib> attribs, ShaderConstants defines) {
|
||||
GlShader vsh = null;
|
||||
GlShader fsh = null;
|
||||
try {
|
||||
ShaderConstants defines = new ShaderConstants(programSpec.defines);
|
||||
|
||||
defines.defineAll(fogMode.getDefines());
|
||||
|
||||
vert = loadShader(programSpec.getVert(), ShaderType.VERTEX, defines);
|
||||
frag = loadShader(programSpec.getFrag(), ShaderType.FRAGMENT, defines);
|
||||
|
||||
GlProgram.Builder builder = GlProgram.builder(programSpec.name, fogMode).attachShader(vert).attachShader(frag);
|
||||
|
||||
programSpec.attributes.forEach(builder::addAttribute);
|
||||
|
||||
return builder.build(programSpec.factory);
|
||||
vsh = loadShader(vert, ShaderType.VERTEX, defines);
|
||||
fsh = loadShader(frag, ShaderType.FRAGMENT, defines);
|
||||
|
||||
return GlProgram.builder(name)
|
||||
.attachShader(vsh)
|
||||
.attachShader(fsh)
|
||||
.addAttributes(attribs)
|
||||
.link();
|
||||
} finally {
|
||||
if (vert != null) vert.delete();
|
||||
if (frag != null) frag.delete();
|
||||
if (vsh != null) vsh.delete();
|
||||
if (fsh != null) fsh.delete();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -166,7 +154,7 @@ public class ShaderLoader {
|
|||
});
|
||||
}
|
||||
|
||||
private GlShader loadShader(ResourceLocation name, ShaderType type, ShaderConstants defines) {
|
||||
public GlShader loadShader(ResourceLocation name, ShaderType type, ShaderConstants defines) {
|
||||
String source = shaderSource.get(name);
|
||||
|
||||
source = processIncludes(name, source);
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
package com.simibubi.create.foundation.render.backend.gl;
|
||||
package com.simibubi.create.foundation.render.backend.core;
|
||||
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.RenderUtil;
|
||||
import com.simibubi.create.foundation.render.backend.gl.shader.GlProgram;
|
||||
import com.simibubi.create.foundation.render.backend.gl.shader.ProgramFogMode;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
@ -51,8 +50,4 @@ public class BasicProgram extends GlProgram {
|
|||
|
||||
fogMode.bind();
|
||||
}
|
||||
|
||||
protected static void uploadMatrixUniform(int uniform, Matrix4f mat) {
|
||||
GL20.glUniformMatrix4fv(uniform, false, RenderUtil.writeMatrix(mat));
|
||||
}
|
||||
}
|
|
@ -1,24 +1,72 @@
|
|||
package com.simibubi.create.foundation.render.backend.effects;
|
||||
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
import com.simibubi.create.foundation.render.AllProgramSpecs;
|
||||
import com.simibubi.create.foundation.render.backend.Backend;
|
||||
import com.simibubi.create.foundation.render.backend.gl.GlBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.gl.GlPrimitiveType;
|
||||
import com.simibubi.create.foundation.render.backend.gl.GlVertexArray;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
||||
import net.minecraft.client.MainWindow;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.shader.Framebuffer;
|
||||
import net.minecraft.client.shader.FramebufferConstants;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
|
||||
public class EffectsHandler {
|
||||
|
||||
final Minecraft mc;
|
||||
public static float getNearPlane() {
|
||||
return 0.05f;
|
||||
}
|
||||
|
||||
public static float getFarPlane() {
|
||||
return Minecraft.getInstance().gameRenderer.getFarPlaneDistance();
|
||||
}
|
||||
|
||||
public static final float[] vertices = {
|
||||
// pos // tex
|
||||
-1.0f, -1.0f, 0.0f, 0.0f,
|
||||
1.0f, 1.0f, 1.0f, 1.0f,
|
||||
-1.0f, 1.0f, 0.0f, 1.0f,
|
||||
|
||||
-1.0f, -1.0f, 0.0f, 0.0f,
|
||||
1.0f, -1.0f, 1.0f, 0.0f,
|
||||
1.0f, 1.0f, 1.0f, 1.0f
|
||||
};
|
||||
|
||||
private static final int bufferSize = vertices.length * 4;
|
||||
|
||||
private final Framebuffer framebuffer;
|
||||
private final GlVertexArray vao = new GlVertexArray();
|
||||
|
||||
public EffectsHandler(Minecraft minecraft) {
|
||||
this.mc = minecraft;
|
||||
private final GlBuffer vbo = new GlBuffer(GL20.GL_ARRAY_BUFFER);
|
||||
|
||||
Framebuffer render = minecraft.getFramebuffer();
|
||||
public EffectsHandler() {
|
||||
Framebuffer render = Minecraft.getInstance().getFramebuffer();
|
||||
framebuffer = new Framebuffer(render.framebufferWidth, render.framebufferHeight, false, Minecraft.IS_RUNNING_ON_MAC);
|
||||
|
||||
vbo.bind();
|
||||
vbo.alloc(bufferSize, GL15.GL_STATIC_DRAW);
|
||||
vbo.map(bufferSize, buf -> buf.asFloatBuffer().put(vertices));
|
||||
|
||||
vao.bind();
|
||||
|
||||
GL20.glEnableVertexAttribArray(0);
|
||||
|
||||
GL20.glVertexAttribPointer(0, 4, GlPrimitiveType.FLOAT.getGlConstant(), false, 4 * 4, 0);
|
||||
|
||||
vao.unbind();
|
||||
vbo.unbind();
|
||||
}
|
||||
|
||||
public void prepFramebufferSize() {
|
||||
MainWindow window = mc.getWindow();
|
||||
MainWindow window = Minecraft.getInstance().getWindow();
|
||||
if (framebuffer.framebufferWidth != window.getFramebufferWidth()
|
||||
|| framebuffer.framebufferHeight != window.getFramebufferHeight()) {
|
||||
framebuffer.func_216491_a(window.getFramebufferWidth(), window.getFramebufferHeight(),
|
||||
|
@ -26,5 +74,68 @@ public class EffectsHandler {
|
|||
}
|
||||
}
|
||||
|
||||
public void render(Matrix4f view) {
|
||||
GL20.glEnable(GL20.GL_DEPTH_TEST);
|
||||
|
||||
GL20.glDepthRange(getNearPlane(), getFarPlane());
|
||||
|
||||
// float[] floats = new float[2];
|
||||
// GL20.glGetFloatv(GL20.GL_DEPTH_RANGE, floats);
|
||||
|
||||
prepFramebufferSize();
|
||||
|
||||
Framebuffer mainBuffer = Minecraft.getInstance().getFramebuffer();
|
||||
|
||||
GL30.glBindFramebuffer(FramebufferConstants.FRAME_BUFFER, framebuffer.framebufferObject);
|
||||
|
||||
PostProcessingProgram program = Backend.getProgram(AllProgramSpecs.CHROMATIC);
|
||||
program.bind();
|
||||
|
||||
program.bindColorTexture(mainBuffer.getColorAttachment());
|
||||
program.bindDepthTexture(mainBuffer.getDepthAttachment());
|
||||
|
||||
GameRenderer gameRenderer = Minecraft.getInstance().gameRenderer;
|
||||
Matrix4f projection = gameRenderer.getBasicProjectionMatrix(gameRenderer.getActiveRenderInfo(), AnimationTickHolder.getPartialTicks(), true);
|
||||
//Matrix4f projection = Backend.projectionMatrix.copy();
|
||||
//projection.a23 = projection.a32 = 0;
|
||||
projection.a33 = 1;
|
||||
projection.invert();
|
||||
program.bindInverseProjection(projection);
|
||||
|
||||
Matrix4f inverseView = view.copy();
|
||||
inverseView.invert();
|
||||
// Matrix4f inverseView = new Matrix4f();
|
||||
// inverseView.loadIdentity();
|
||||
program.bindInverseView(inverseView);
|
||||
|
||||
Vector3d pos = new Vector3d(286, 73, -149);
|
||||
Vector3d cameraPos = gameRenderer.getActiveRenderInfo().getProjectedView();
|
||||
|
||||
Vector3d shaderPos = pos.subtract(cameraPos).scale(1 / getFarPlane());
|
||||
program.setSphere(shaderPos, 20f / getFarPlane(), 0.01f);
|
||||
|
||||
program.setFarPlane(getFarPlane());
|
||||
program.setNearPlane(getNearPlane());
|
||||
|
||||
vao.bind();
|
||||
GL20.glDrawArrays(GL20.GL_TRIANGLES, 0, 6);
|
||||
vao.unbind();
|
||||
|
||||
program.bindColorTexture(0);
|
||||
program.bindDepthTexture(0);
|
||||
|
||||
program.unbind();
|
||||
|
||||
GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, framebuffer.framebufferObject);
|
||||
GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, mainBuffer.framebufferObject);
|
||||
GL30.glBlitFramebuffer(0, 0, mainBuffer.framebufferWidth, mainBuffer.framebufferHeight, 0, 0, mainBuffer.framebufferWidth, mainBuffer.framebufferHeight, GL30.GL_COLOR_BUFFER_BIT, GL20.GL_LINEAR);
|
||||
GL30.glBindFramebuffer(FramebufferConstants.FRAME_BUFFER, mainBuffer.framebufferObject);
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
framebuffer.deleteFramebuffer();
|
||||
|
||||
vao.delete();
|
||||
vbo.delete();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,76 @@
|
|||
package com.simibubi.create.foundation.render.backend.effects;
|
||||
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.gl.shader.GlProgram;
|
||||
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
|
||||
public class PostProcessingProgram extends GlProgram {
|
||||
|
||||
final int uDepth;
|
||||
final int uColor;
|
||||
|
||||
final int uInverseProjection;
|
||||
final int uInverseView;
|
||||
|
||||
final int uNearPlane;
|
||||
final int uFarPlane;
|
||||
final int uSphereCenter;
|
||||
final int uSphereRadius;
|
||||
final int uSphereFeather;
|
||||
|
||||
|
||||
public PostProcessingProgram(ResourceLocation name, int handle) {
|
||||
super(name, handle);
|
||||
|
||||
uInverseProjection = getUniformLocation("uInverseProjection");
|
||||
uInverseView = getUniformLocation("uInverseView");
|
||||
uNearPlane = getUniformLocation("uNearPlane");
|
||||
uFarPlane = getUniformLocation("uFarPlane");
|
||||
uSphereCenter = getUniformLocation("uSphereCenter");
|
||||
uSphereRadius = getUniformLocation("uSphereRadius");
|
||||
uSphereFeather = getUniformLocation("uSphereFeather");
|
||||
|
||||
bind();
|
||||
uDepth = setSamplerBinding("uDepth", 8);
|
||||
uColor = setSamplerBinding("uColor", 9);
|
||||
unbind();
|
||||
}
|
||||
|
||||
public void setNearPlane(float nearPlane) {
|
||||
GL20.glUniform1f(uNearPlane, nearPlane);
|
||||
}
|
||||
|
||||
public void setFarPlane(float farPlane) {
|
||||
GL20.glUniform1f(uFarPlane, farPlane);
|
||||
}
|
||||
|
||||
public void setSphere(Vector3d center, float radius, float feather) {
|
||||
GL20.glUniform3f(uSphereCenter, (float) center.x, (float) center.y, (float) center.z);
|
||||
|
||||
GL20.glUniform1f(uSphereRadius, radius);
|
||||
GL20.glUniform1f(uSphereFeather, feather);
|
||||
}
|
||||
|
||||
public void bindInverseProjection(Matrix4f mat) {
|
||||
uploadMatrixUniform(uInverseProjection, mat);
|
||||
}
|
||||
|
||||
public void bindInverseView(Matrix4f mat) {
|
||||
uploadMatrixUniform(uInverseView, mat);
|
||||
}
|
||||
|
||||
public void bindDepthTexture(int textureObject) {
|
||||
GL20.glActiveTexture(GL20.GL_TEXTURE8);
|
||||
GL20.glBindTexture(GL20.GL_TEXTURE_2D, textureObject);
|
||||
}
|
||||
|
||||
public void bindColorTexture(int textureObject) {
|
||||
GL20.glActiveTexture(GL20.GL_TEXTURE9);
|
||||
GL20.glBindTexture(GL20.GL_TEXTURE_2D, textureObject);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
package com.simibubi.create.foundation.render.backend.effects;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.gl.attrib.CommonAttributes;
|
||||
import com.simibubi.create.foundation.render.backend.gl.attrib.IAttribSpec;
|
||||
import com.simibubi.create.foundation.render.backend.gl.attrib.IVertexAttrib;
|
||||
|
||||
public enum ScreenQuadAttributes implements IVertexAttrib {
|
||||
INSTANCE_POS("aVertex", CommonAttributes.VEC4),
|
||||
;
|
||||
|
||||
private final String name;
|
||||
private final IAttribSpec spec;
|
||||
|
||||
ScreenQuadAttributes(String name, IAttribSpec spec) {
|
||||
this.name = name;
|
||||
this.spec = spec;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String attribName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IAttribSpec attribSpec() {
|
||||
return spec;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getDivisor() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBufferIndex() {
|
||||
return 0;
|
||||
}
|
||||
}
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.foundation.render.backend.gl;
|
|||
import java.nio.ByteBuffer;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.Backend;
|
||||
|
@ -18,25 +19,29 @@ public class GlBuffer extends GlObject {
|
|||
|
||||
public int getBufferType() {
|
||||
return bufferType;
|
||||
}
|
||||
}
|
||||
|
||||
public void bind() {
|
||||
GL20.glBindBuffer(bufferType, handle());
|
||||
}
|
||||
public void bind() {
|
||||
GL20.glBindBuffer(bufferType, handle());
|
||||
}
|
||||
|
||||
public void unbind() {
|
||||
GL20.glBindBuffer(bufferType, 0);
|
||||
}
|
||||
public void unbind() {
|
||||
GL20.glBindBuffer(bufferType, 0);
|
||||
}
|
||||
|
||||
public void with(Consumer<GlBuffer> action) {
|
||||
bind();
|
||||
action.accept(this);
|
||||
unbind();
|
||||
}
|
||||
public void alloc(int size, int usage) {
|
||||
GL15.glBufferData(bufferType, size, usage);
|
||||
}
|
||||
|
||||
public void map(int length, Consumer<ByteBuffer> upload) {
|
||||
Backend.compat.mapBuffer(bufferType, 0, length, upload);
|
||||
}
|
||||
public void with(Consumer<GlBuffer> action) {
|
||||
bind();
|
||||
action.accept(this);
|
||||
unbind();
|
||||
}
|
||||
|
||||
public void map(int length, Consumer<ByteBuffer> upload) {
|
||||
Backend.compat.mapBuffer(bufferType, 0, length, upload);
|
||||
}
|
||||
|
||||
public void map(int offset, int length, Consumer<ByteBuffer> upload) {
|
||||
Backend.compat.mapBuffer(bufferType, offset, length, upload);
|
||||
|
|
|
@ -1,26 +1,61 @@
|
|||
package com.simibubi.create.foundation.render.backend.gl.shader;
|
||||
|
||||
import java.util.EnumMap;
|
||||
import java.util.Map;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.ShaderLoader;
|
||||
import com.simibubi.create.foundation.render.backend.gl.GlFog;
|
||||
import com.simibubi.create.foundation.render.backend.gl.GlFogMode;
|
||||
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
||||
public class FogSensitiveProgram<P extends GlProgram> implements IMultiProgram<P> {
|
||||
|
||||
private final Map<GlFogMode, P> programs;
|
||||
private final Map<GlFogMode, P> programs;
|
||||
|
||||
public FogSensitiveProgram(Map<GlFogMode, P> programs) {
|
||||
this.programs = programs;
|
||||
}
|
||||
public FogSensitiveProgram(Map<GlFogMode, P> programs) {
|
||||
this.programs = programs;
|
||||
}
|
||||
|
||||
@Override
|
||||
public P get() {
|
||||
return programs.get(GlFog.getFogMode());
|
||||
}
|
||||
@Override
|
||||
public P get() {
|
||||
return programs.get(GlFog.getFogMode());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void delete() {
|
||||
programs.values().forEach(GlProgram::delete);
|
||||
}
|
||||
@Override
|
||||
public void delete() {
|
||||
programs.values().forEach(GlProgram::delete);
|
||||
}
|
||||
|
||||
public static class SpecLoader<P extends GlProgram> implements ShaderSpecLoader<P> {
|
||||
|
||||
private final FogProgramLoader<P> fogProgramLoader;
|
||||
|
||||
public SpecLoader(FogProgramLoader<P> fogProgramLoader) {
|
||||
this.fogProgramLoader = fogProgramLoader;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IMultiProgram<P> create(ShaderLoader loader, ProgramSpec<P> spec) {
|
||||
Map<GlFogMode, P> programs = new EnumMap<>(GlFogMode.class);
|
||||
|
||||
for (GlFogMode fogMode : GlFogMode.values()) {
|
||||
ShaderConstants defines = new ShaderConstants(spec.defines);
|
||||
|
||||
defines.defineAll(fogMode.getDefines());
|
||||
|
||||
GlProgram.Builder builder = loader.loadProgram(spec, defines);
|
||||
|
||||
programs.put(fogMode, fogProgramLoader.create(builder.name, builder.program, fogMode.getFogFactory()));
|
||||
}
|
||||
|
||||
return new FogSensitiveProgram<>(programs);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public interface FogProgramLoader<P extends GlProgram> {
|
||||
|
||||
P create(ResourceLocation name, int handle, ProgramFogMode.Factory fogFactory);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,34 +1,37 @@
|
|||
package com.simibubi.create.foundation.render.backend.gl.shader;
|
||||
|
||||
import java.util.Collection;
|
||||
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.Backend;
|
||||
import com.simibubi.create.foundation.render.backend.gl.GlFogMode;
|
||||
import com.simibubi.create.foundation.render.backend.RenderUtil;
|
||||
import com.simibubi.create.foundation.render.backend.gl.GlObject;
|
||||
import com.simibubi.create.foundation.render.backend.gl.attrib.IVertexAttrib;
|
||||
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
|
||||
public abstract class GlProgram extends GlObject {
|
||||
|
||||
public final ResourceLocation name;
|
||||
public final ResourceLocation name;
|
||||
|
||||
protected GlProgram(ResourceLocation name, int handle) {
|
||||
setHandle(handle);
|
||||
this.name = name;
|
||||
}
|
||||
protected GlProgram(ResourceLocation name, int handle) {
|
||||
setHandle(handle);
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
public static Builder builder(ResourceLocation name, GlFogMode fogMode) {
|
||||
return new Builder(name, fogMode);
|
||||
}
|
||||
public static Builder builder(ResourceLocation name) {
|
||||
return new Builder(name);
|
||||
}
|
||||
|
||||
public void bind() {
|
||||
GL20.glUseProgram(handle());
|
||||
}
|
||||
public void bind() {
|
||||
GL20.glUseProgram(handle());
|
||||
}
|
||||
|
||||
public void unbind() {
|
||||
GL20.glUseProgram(0);
|
||||
}
|
||||
public void unbind() {
|
||||
GL20.glUseProgram(0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the index of the uniform with the given name.
|
||||
|
@ -52,76 +55,78 @@ public abstract class GlProgram extends GlObject {
|
|||
* @return The sampler uniform's index.
|
||||
* @throws NullPointerException If no uniform exists with the given name.
|
||||
*/
|
||||
public int setSamplerBinding(String name, int binding) {
|
||||
int samplerUniform = getUniformLocation(name);
|
||||
public int setSamplerBinding(String name, int binding) {
|
||||
int samplerUniform = getUniformLocation(name);
|
||||
|
||||
if (samplerUniform >= 0) {
|
||||
GL20.glUniform1i(samplerUniform, binding);
|
||||
}
|
||||
if (samplerUniform >= 0) {
|
||||
GL20.glUniform1i(samplerUniform, binding);
|
||||
}
|
||||
|
||||
return samplerUniform;
|
||||
}
|
||||
return samplerUniform;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void deleteInternal(int handle) {
|
||||
GL20.glDeleteProgram(handle);
|
||||
}
|
||||
protected static void uploadMatrixUniform(int uniform, Matrix4f mat) {
|
||||
GL20.glUniformMatrix4fv(uniform, false, RenderUtil.writeMatrix(mat));
|
||||
}
|
||||
|
||||
public static class Builder {
|
||||
private final ResourceLocation name;
|
||||
private final int program;
|
||||
private final GlFogMode fogMode;
|
||||
@Override
|
||||
protected void deleteInternal(int handle) {
|
||||
GL20.glDeleteProgram(handle);
|
||||
}
|
||||
|
||||
private int attributeIndex;
|
||||
public static class Builder {
|
||||
public final ResourceLocation name;
|
||||
public final int program;
|
||||
|
||||
public Builder(ResourceLocation name, GlFogMode fogMode) {
|
||||
this.name = name;
|
||||
this.program = GL20.glCreateProgram();
|
||||
this.fogMode = fogMode;
|
||||
}
|
||||
private int attributeIndex;
|
||||
|
||||
public Builder attachShader(GlShader shader) {
|
||||
GL20.glAttachShader(this.program, shader.handle());
|
||||
public Builder(ResourceLocation name) {
|
||||
this.name = name;
|
||||
this.program = GL20.glCreateProgram();
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
public Builder attachShader(GlShader shader) {
|
||||
GL20.glAttachShader(this.program, shader.handle());
|
||||
|
||||
public <A extends IVertexAttrib> Builder addAttribute(A attrib) {
|
||||
GL20.glBindAttribLocation(this.program, attributeIndex, attrib.attribName());
|
||||
attributeIndex += attrib.attribSpec().getAttributeCount();
|
||||
return this;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Links the attached shaders to this program and returns a user-defined container which wraps the shader
|
||||
* program. This container can, for example, provide methods for updating the specific uniforms of that shader
|
||||
* set.
|
||||
*
|
||||
* @param factory The factory which will create the shader program's container
|
||||
* @param <P> The type which should be instantiated with the new program's handle
|
||||
* @return An instantiated shader container as provided by the factory
|
||||
*/
|
||||
public <P extends GlProgram> P build(ProgramFactory<P> factory) {
|
||||
GL20.glLinkProgram(this.program);
|
||||
public <A extends IVertexAttrib> Builder addAttributes(Collection<A> attributes) {
|
||||
attributes.forEach(this::addAttribute);
|
||||
return this;
|
||||
}
|
||||
|
||||
String log = GL20.glGetProgramInfoLog(this.program);
|
||||
public <A extends IVertexAttrib> Builder addAttribute(A attrib) {
|
||||
GL20.glBindAttribLocation(this.program, attributeIndex, attrib.attribName());
|
||||
attributeIndex += attrib.attribSpec().getAttributeCount();
|
||||
return this;
|
||||
}
|
||||
|
||||
if (!log.isEmpty()) {
|
||||
Backend.log.debug("Program link log for " + this.name + ": " + log);
|
||||
}
|
||||
/**
|
||||
* Links the attached shaders to this program and returns a user-defined container which wraps the shader
|
||||
* program. This container can, for example, provide methods for updating the specific uniforms of that shader
|
||||
* set.
|
||||
*
|
||||
* @param factory The factory which will create the shader program's container
|
||||
* @param <P> The type which should be instantiated with the new program's handle
|
||||
* @return An instantiated shader container as provided by the factory
|
||||
*/
|
||||
public Builder link() {
|
||||
GL20.glLinkProgram(this.program);
|
||||
|
||||
int result = GL20.glGetProgrami(this.program, GL20.GL_LINK_STATUS);
|
||||
String log = GL20.glGetProgramInfoLog(this.program);
|
||||
|
||||
if (result != GL20.GL_TRUE) {
|
||||
throw new RuntimeException("Shader program linking failed, see log for details");
|
||||
}
|
||||
if (!log.isEmpty()) {
|
||||
Backend.log.debug("Program link log for " + this.name + ": " + log);
|
||||
}
|
||||
|
||||
return factory.create(this.name, this.program, this.fogMode.getFogFactory());
|
||||
}
|
||||
}
|
||||
int result = GL20.glGetProgrami(this.program, GL20.GL_LINK_STATUS);
|
||||
|
||||
@FunctionalInterface
|
||||
public interface ProgramFactory<P extends GlProgram> {
|
||||
P create(ResourceLocation name, int handle, ProgramFogMode.Factory fogFactory);
|
||||
}
|
||||
if (result != GL20.GL_TRUE) {
|
||||
throw new RuntimeException("Shader program linking failed, see log for details");
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,54 +16,42 @@ public class ProgramSpec<P extends GlProgram> {
|
|||
|
||||
public final ShaderConstants defines;
|
||||
|
||||
public final GlProgram.ProgramFactory<P> factory;
|
||||
|
||||
public final ArrayList<IVertexAttrib> attributes;
|
||||
|
||||
public final boolean fogSensitive;
|
||||
public final ShaderSpecLoader<P> finalizer;
|
||||
|
||||
public static <P extends GlProgram> Builder<P> builder(String name, GlProgram.ProgramFactory<P> factory) {
|
||||
return builder(new ResourceLocation(Create.ID, name), factory);
|
||||
}
|
||||
|
||||
public static <P extends GlProgram> Builder<P> builder(ResourceLocation name, GlProgram.ProgramFactory<P> factory) {
|
||||
return new Builder<>(name, factory);
|
||||
}
|
||||
|
||||
public ProgramSpec(ResourceLocation name, ResourceLocation vert, ResourceLocation frag, GlProgram.ProgramFactory<P> factory, ShaderConstants defines, ArrayList<IVertexAttrib> attributes, boolean fogSensitive) {
|
||||
this.name = name;
|
||||
this.vert = vert;
|
||||
this.frag = frag;
|
||||
this.defines = defines;
|
||||
|
||||
this.factory = factory;
|
||||
this.attributes = attributes;
|
||||
this.fogSensitive = fogSensitive;
|
||||
public static <P extends GlProgram> Builder<P> builder(String name, ShaderSpecLoader<P> factory) {
|
||||
return builder(new ResourceLocation(Create.ID, name), factory);
|
||||
}
|
||||
|
||||
public ResourceLocation getVert() {
|
||||
return vert;
|
||||
}
|
||||
public static <P extends GlProgram> Builder<P> builder(ResourceLocation name, ShaderSpecLoader<P> factory) {
|
||||
return new Builder<>(name, factory);
|
||||
}
|
||||
|
||||
public ResourceLocation getFrag() {
|
||||
return frag;
|
||||
}
|
||||
public ProgramSpec(ResourceLocation name, ResourceLocation vert, ResourceLocation frag, ShaderConstants defines, ArrayList<IVertexAttrib> attributes, ShaderSpecLoader<P> finalizer) {
|
||||
this.name = name;
|
||||
this.vert = vert;
|
||||
this.frag = frag;
|
||||
this.defines = defines;
|
||||
|
||||
this.attributes = attributes;
|
||||
this.finalizer = finalizer;
|
||||
}
|
||||
|
||||
public static class Builder<P extends GlProgram> {
|
||||
private ResourceLocation vert;
|
||||
private ResourceLocation frag;
|
||||
private ShaderConstants defines = ShaderConstants.EMPTY;
|
||||
private boolean fogSensitive = true;
|
||||
private ShaderConstants defines = ShaderConstants.EMPTY;
|
||||
private final ShaderSpecLoader<P> loader;
|
||||
|
||||
private final ResourceLocation name;
|
||||
private final GlProgram.ProgramFactory<P> factory;
|
||||
private final ArrayList<IVertexAttrib> attributes;
|
||||
|
||||
public Builder(ResourceLocation name, GlProgram.ProgramFactory<P> factory) {
|
||||
this.name = name;
|
||||
this.factory = factory;
|
||||
attributes = new ArrayList<>();
|
||||
}
|
||||
public Builder(ResourceLocation name, ShaderSpecLoader<P> factory) {
|
||||
this.name = name;
|
||||
this.loader = factory;
|
||||
attributes = new ArrayList<>();
|
||||
}
|
||||
|
||||
public Builder<P> setVert(ResourceLocation vert) {
|
||||
this.vert = vert;
|
||||
|
@ -80,18 +68,14 @@ public class ProgramSpec<P extends GlProgram> {
|
|||
return this;
|
||||
}
|
||||
|
||||
public Builder<P> setFogSensitive(boolean fogSensitive) {
|
||||
this.fogSensitive = fogSensitive;
|
||||
return this;
|
||||
}
|
||||
|
||||
public <A extends Enum<A> & IVertexAttrib> Builder<P> addAttributes(Class<A> attributeEnum) {
|
||||
attributes.addAll(Arrays.asList(attributeEnum.getEnumConstants()));
|
||||
return this;
|
||||
}
|
||||
|
||||
public ProgramSpec<P> createProgramSpec() {
|
||||
return new ProgramSpec<>(name, vert, frag, factory, defines, attributes, fogSensitive);
|
||||
return new ProgramSpec<>(name, vert, frag, defines, attributes, loader);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
package com.simibubi.create.foundation.render.backend.gl.shader;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.ShaderLoader;
|
||||
|
||||
public interface ShaderSpecLoader<P extends GlProgram> {
|
||||
IMultiProgram<P> create(ShaderLoader loader, ProgramSpec<P> spec);
|
||||
}
|
|
@ -1,5 +1,9 @@
|
|||
package com.simibubi.create.foundation.render.backend.gl.shader;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.ShaderLoader;
|
||||
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
||||
public class SingleProgram<P extends GlProgram> implements IMultiProgram<P> {
|
||||
final P program;
|
||||
|
||||
|
@ -16,4 +20,24 @@ public class SingleProgram<P extends GlProgram> implements IMultiProgram<P> {
|
|||
public void delete() {
|
||||
program.delete();
|
||||
}
|
||||
|
||||
public static class SpecLoader<P extends GlProgram> implements ShaderSpecLoader<P> {
|
||||
final ProgramFactory<P> factory;
|
||||
|
||||
public SpecLoader(ProgramFactory<P> factory) {
|
||||
this.factory = factory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IMultiProgram<P> create(ShaderLoader loader, ProgramSpec<P> spec) {
|
||||
GlProgram.Builder builder = loader.loadProgram(spec);
|
||||
|
||||
return new SingleProgram<>(factory.create(builder.name, builder.program));
|
||||
}
|
||||
}
|
||||
|
||||
@FunctionalInterface
|
||||
public interface ProgramFactory<P extends GlProgram> {
|
||||
P create(ResourceLocation name, int handle);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -182,7 +182,7 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
|||
int requiredSize = size * stride;
|
||||
if (requiredSize > glBufferSize) {
|
||||
glBufferSize = requiredSize + stride * 16;
|
||||
GL15.glBufferData(instanceVBO.getBufferType(), glBufferSize, GL15.GL_STATIC_DRAW);
|
||||
instanceVBO.alloc(glBufferSize, GL15.GL_STATIC_DRAW);
|
||||
|
||||
instanceVBO.map(glBufferSize, buffer -> {
|
||||
for (D datum : data) {
|
||||
|
|
|
@ -9,9 +9,9 @@ import javax.annotation.Nullable;
|
|||
import com.simibubi.create.foundation.render.backend.Backend;
|
||||
import com.simibubi.create.foundation.render.backend.MaterialType;
|
||||
import com.simibubi.create.foundation.render.backend.MaterialTypes;
|
||||
import com.simibubi.create.foundation.render.backend.core.BasicProgram;
|
||||
import com.simibubi.create.foundation.render.backend.core.ModelData;
|
||||
import com.simibubi.create.foundation.render.backend.core.OrientedData;
|
||||
import com.simibubi.create.foundation.render.backend.gl.BasicProgram;
|
||||
import com.simibubi.create.foundation.render.backend.gl.shader.ShaderCallback;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
|
|
@ -19,7 +19,7 @@ import com.simibubi.create.foundation.render.Compartment;
|
|||
import com.simibubi.create.foundation.render.SuperByteBufferCache;
|
||||
import com.simibubi.create.foundation.render.backend.Backend;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.render.backend.gl.BasicProgram;
|
||||
import com.simibubi.create.foundation.render.backend.core.BasicProgram;
|
||||
import com.simibubi.create.foundation.render.backend.gl.shader.ProgramSpec;
|
||||
import com.simibubi.create.foundation.render.backend.gl.shader.ShaderCallback;
|
||||
|
||||
|
|
|
@ -1,13 +1,62 @@
|
|||
#version 120
|
||||
|
||||
layout (std140) struct Sphere {
|
||||
vec4 positionRadius;
|
||||
vec4 color;
|
||||
} uSpheres;
|
||||
varying vec4 Vertex;
|
||||
varying vec3 CameraDir;
|
||||
|
||||
//layout (std140) struct Sphere {
|
||||
// vec4 positionRadius;
|
||||
// vec4 color;
|
||||
//} uSphere;
|
||||
|
||||
uniform sampler2D uDepth;
|
||||
uniform sampler2D uColor;
|
||||
uniform mat4 uInverseProjection;
|
||||
uniform mat4 uInverseView;
|
||||
|
||||
uniform float uNearPlane = 0.15;
|
||||
uniform float uFarPlane = 1;
|
||||
uniform vec3 uSphereCenter = vec3(0, 0, 0);
|
||||
uniform float uSphereRadius = 1;
|
||||
uniform float uSphereFeather = 0.05;
|
||||
|
||||
float linearizeDepth(float d, float zNear, float zFar) {
|
||||
float z_n = 2.0 * d - 1.0;
|
||||
return 2.0 * zNear * zFar / (zFar + zNear - z_n * (zFar - zNear));
|
||||
}
|
||||
|
||||
vec4 filterColor(vec4 frag) {
|
||||
const vec3 lum = vec3(0.21, 0.71, 0.07);
|
||||
float grey = dot(frag.rgb, lum.rgb);
|
||||
return vec4(grey, grey, grey, frag.a);
|
||||
}
|
||||
|
||||
vec3 getWorldPos(float depth) {
|
||||
vec3 cameraPos = CameraDir * depth;
|
||||
|
||||
vec3 worldPos = (uInverseView * vec4(cameraPos, 1)).xyz;
|
||||
|
||||
return worldPos;
|
||||
}
|
||||
|
||||
float getDepth() {
|
||||
float depth = texture2D(uDepth, Vertex.zw).r;
|
||||
|
||||
depth = linearizeDepth(depth, uNearPlane, uFarPlane);
|
||||
//depth = ( - uNearPlane) / (uFarPlane - uNearPlane);
|
||||
depth = depth / uFarPlane;
|
||||
|
||||
return depth;
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
float depth = getDepth();
|
||||
vec3 worldPos = getWorldPos(depth);
|
||||
|
||||
float distance = distance(uSphereCenter, worldPos);
|
||||
float strength = smoothstep(uSphereRadius - uSphereFeather, uSphereRadius + uSphereFeather, distance);
|
||||
|
||||
vec4 fragColor = texture2D(uColor, Vertex.zw);
|
||||
|
||||
gl_FragColor = mix(fragColor, filterColor(fragColor), strength);
|
||||
//gl_FragColor = vec4(worldPos, 1);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,20 @@
|
|||
#version 120
|
||||
|
||||
attribute vec4 aVertex;// <vec2 position, vec2 texCoords>
|
||||
|
||||
varying vec4 Vertex;
|
||||
varying vec3 CameraDir;
|
||||
|
||||
uniform mat4 uInverseProjection;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(aVertex.xy, 0.0f, 1.0f);
|
||||
Vertex = aVertex;
|
||||
|
||||
vec4 clip = vec4(aVertex.xy, 0, 1);
|
||||
|
||||
clip *= uInverseProjection;
|
||||
|
||||
CameraDir = clip.xyz / clip.w;
|
||||
//worldDirection = (uInverseProjection * vec4(aVertex.xy, 0, 1.)).xyz;
|
||||
}
|
Loading…
Reference in a new issue