mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-14 06:24:12 +01:00
Merge branch '1.18/dev' into 1.18/batching
# Conflicts: # src/main/java/com/jozufozu/flywheel/core/model/BlockModel.java
This commit is contained in:
commit
dc0ba5214b
@ -1,25 +1,15 @@
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package com.jozufozu.flywheel.core.model;
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package com.jozufozu.flywheel.core.model;
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import java.util.Arrays;
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import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
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import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
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import com.jozufozu.flywheel.core.Formats;
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import com.jozufozu.flywheel.core.Formats;
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import com.jozufozu.flywheel.util.BufferBuilderReader;
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import com.jozufozu.flywheel.util.BufferBuilderReader;
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import com.jozufozu.flywheel.util.ModelReader;
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import com.jozufozu.flywheel.util.ModelReader;
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import com.jozufozu.flywheel.util.RenderMath;
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import com.jozufozu.flywheel.util.RenderMath;
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import com.jozufozu.flywheel.util.VirtualEmptyModelData;
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import com.mojang.blaze3d.vertex.BufferBuilder;
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import com.mojang.blaze3d.vertex.DefaultVertexFormat;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.block.BlockRenderDispatcher;
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import net.minecraft.client.renderer.block.ModelBlockRenderer;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.client.resources.model.BakedModel;
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import net.minecraft.client.resources.model.BakedModel;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.BlockState;
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/**
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/**
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@ -43,7 +33,7 @@ public class BlockModel implements Model {
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}
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}
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public BlockModel(BakedModel model, BlockState referenceState, PoseStack ms) {
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public BlockModel(BakedModel model, BlockState referenceState, PoseStack ms) {
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reader = new BufferBuilderReader(getBufferBuilder(model, referenceState, ms));
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reader = new BufferBuilderReader(ModelUtil.getBufferBuilder(model, referenceState, ms));
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name = referenceState.toString();
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name = referenceState.toString();
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}
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}
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@ -77,29 +67,4 @@ public class BlockModel implements Model {
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buffer.endVertex();
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buffer.endVertex();
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}
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}
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}
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}
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@Override
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public ModelReader getReader() {
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return reader;
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}
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public static BufferBuilder getBufferBuilder(BakedModel model, BlockState referenceState, PoseStack ms) {
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Minecraft mc = Minecraft.getInstance();
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BlockRenderDispatcher dispatcher = mc.getBlockRenderer();
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ModelBlockRenderer blockRenderer = dispatcher.getModelRenderer();
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BufferBuilder builder = new BufferBuilder(512);
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// BakedQuadWrapper quadReader = new BakedQuadWrapper();
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//
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// IModelData modelData = model.getModelData(mc.world, BlockPos.ZERO.up(255), referenceState, VirtualEmptyModelData.INSTANCE);
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// List<BakedQuad> quads = Arrays.stream(dirs)
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// .flatMap(dir -> model.getQuads(referenceState, dir, mc.world.rand, modelData).stream())
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// .collect(Collectors.toList());
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builder.begin(com.mojang.blaze3d.vertex.VertexFormat.Mode.QUADS, DefaultVertexFormat.BLOCK);
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blockRenderer.tesselateBlock(mc.level, model, referenceState, BlockPos.ZERO.above(255), ms, builder, true, mc.level.random, 42, OverlayTexture.NO_OVERLAY, VirtualEmptyModelData.INSTANCE);
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builder.end();
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return builder;
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}
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}
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}
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@ -1,14 +1,16 @@
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package com.jozufozu.flywheel.core.model;
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package com.jozufozu.flywheel.core.model;
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import static com.mojang.blaze3d.vertex.VertexFormat.Mode.QUADS;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Collection;
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import java.util.Random;
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import java.util.Random;
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import com.jozufozu.flywheel.util.Lazy;
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import com.jozufozu.flywheel.util.Lazy;
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import com.jozufozu.flywheel.util.VirtualEmptyBlockGetter;
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import com.jozufozu.flywheel.util.VirtualEmptyModelData;
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import com.mojang.blaze3d.vertex.BufferBuilder;
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import com.mojang.blaze3d.vertex.BufferBuilder;
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import com.mojang.blaze3d.vertex.DefaultVertexFormat;
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import com.mojang.blaze3d.vertex.DefaultVertexFormat;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ItemBlockRenderTypes;
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import net.minecraft.client.renderer.ItemBlockRenderTypes;
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@ -16,7 +18,9 @@ import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.block.BlockModelShaper;
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import net.minecraft.client.renderer.block.BlockModelShaper;
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import net.minecraft.client.renderer.block.ModelBlockRenderer;
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import net.minecraft.client.renderer.block.ModelBlockRenderer;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.client.resources.model.BakedModel;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.world.level.BlockAndTintGetter;
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import net.minecraft.world.level.BlockAndTintGetter;
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import net.minecraft.world.level.block.RenderShape;
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import net.minecraft.world.level.block.RenderShape;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.BlockState;
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@ -26,13 +30,42 @@ import net.minecraftforge.client.model.data.EmptyModelData;
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public class ModelUtil {
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public class ModelUtil {
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private static final Lazy<ModelBlockRenderer> MODEL_RENDERER = Lazy.of(() -> new ModelBlockRenderer(Minecraft.getInstance().getBlockColors()));
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private static final Lazy<ModelBlockRenderer> MODEL_RENDERER = Lazy.of(() -> new ModelBlockRenderer(Minecraft.getInstance().getBlockColors()));
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private static final Lazy<BlockModelShaper> BLOCK_MODELS = Lazy.of(() -> Minecraft.getInstance().getModelManager().getBlockModelShaper());
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// DOWN, UP, NORTH, SOUTH, WEST, EAST, null
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private static final Direction[] CULL_FACES;
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static {
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Direction[] directions = Direction.values();
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CULL_FACES = Arrays.copyOf(directions, directions.length + 1);
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}
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public static BufferBuilder getBufferBuilder(BakedModel model, BlockState referenceState, PoseStack ms) {
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ModelBlockRenderer blockRenderer = Minecraft.getInstance().getBlockRenderer().getModelRenderer();
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BufferBuilder builder = new BufferBuilder(512);
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// BakedQuadWrapper quadReader = new BakedQuadWrapper();
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//
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// IModelData modelData = model.getModelData(VirtualEmptyBlockGetter.INSTANCE, BlockPos.ZERO, referenceState, VirtualEmptyModelData.INSTANCE);
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// List<BakedQuad> quads = Arrays.stream(CULL_FACES)
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// .flatMap(dir -> model.getQuads(referenceState, dir, new Random(), modelData).stream())
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// .collect(Collectors.toList());
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builder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.BLOCK);
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blockRenderer.tesselateBlock(VirtualEmptyBlockGetter.INSTANCE, model, referenceState, BlockPos.ZERO, ms, builder,
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true, new Random(), 42, OverlayTexture.NO_OVERLAY, VirtualEmptyModelData.INSTANCE);
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builder.end();
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return builder;
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}
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public static BufferBuilder getBufferBuilderFromTemplate(BlockAndTintGetter renderWorld, RenderType layer, Collection<StructureTemplate.StructureBlockInfo> blocks) {
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public static BufferBuilder getBufferBuilderFromTemplate(BlockAndTintGetter renderWorld, RenderType layer, Collection<StructureTemplate.StructureBlockInfo> blocks) {
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ModelBlockRenderer modelRenderer = MODEL_RENDERER.get();
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BlockModelShaper blockModels = Minecraft.getInstance().getModelManager().getBlockModelShaper();
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PoseStack ms = new PoseStack();
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PoseStack ms = new PoseStack();
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Random random = new Random();
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Random random = new Random();
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BufferBuilder builder = new BufferBuilder(DefaultVertexFormat.BLOCK.getIntegerSize());
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BufferBuilder builder = new BufferBuilder(512);
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builder.begin(QUADS, DefaultVertexFormat.BLOCK);
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builder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.BLOCK);
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ForgeHooksClient.setRenderType(layer);
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ForgeHooksClient.setRenderType(layer);
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ModelBlockRenderer.enableCaching();
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ModelBlockRenderer.enableCaching();
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ms.pushPose();
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ms.pushPose();
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ms.translate(pos.getX(), pos.getY(), pos.getZ());
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ms.translate(pos.getX(), pos.getY(), pos.getZ());
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MODEL_RENDERER.get().tesselateBlock(renderWorld, BLOCK_MODELS.get().getBlockModel(state), state, pos, ms, builder, true,
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modelRenderer.tesselateBlock(renderWorld, blockModels.getBlockModel(state), state, pos, ms, builder,
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random, 42, OverlayTexture.NO_OVERLAY, EmptyModelData.INSTANCE);
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true, random, 42, OverlayTexture.NO_OVERLAY, EmptyModelData.INSTANCE);
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ms.popPose();
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ms.popPose();
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}
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}
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ModelBlockRenderer.clearCache();
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ModelBlockRenderer.clearCache();
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@ -0,0 +1,136 @@
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package com.jozufozu.flywheel.util;
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import net.minecraft.client.Minecraft;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Registry;
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import net.minecraft.core.SectionPos;
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import net.minecraft.world.level.BlockAndTintGetter;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.ColorResolver;
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import net.minecraft.world.level.LightLayer;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.biome.Biomes;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.DataLayer;
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import net.minecraft.world.level.chunk.LightChunkGetter;
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import net.minecraft.world.level.lighting.LayerLightEventListener;
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import net.minecraft.world.level.lighting.LevelLightEngine;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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public enum VirtualEmptyBlockGetter implements BlockAndTintGetter {
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INSTANCE;
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private final LevelLightEngine lightEngine = new LevelLightEngine(new LightChunkGetter() {
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@Override
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public BlockGetter getChunkForLighting(int p_63023_, int p_63024_) {
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return VirtualEmptyBlockGetter.this;
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}
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@Override
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public BlockGetter getLevel() {
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return VirtualEmptyBlockGetter.this;
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}
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}, false, false) {
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private static final LayerLightEventListener SKY_DUMMY_LISTENER = new LayerLightEventListener() {
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@Override
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public void checkBlock(BlockPos pos) {
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}
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@Override
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public void onBlockEmissionIncrease(BlockPos pos, int p_164456_) {
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}
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@Override
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public boolean hasLightWork() {
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return false;
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}
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@Override
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public int runUpdates(int p_164449_, boolean p_164450_, boolean p_164451_) {
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return p_164449_;
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}
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@Override
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public void updateSectionStatus(SectionPos pos, boolean p_75838_) {
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}
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@Override
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public void enableLightSources(ChunkPos pos, boolean p_164453_) {
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}
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@Override
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public DataLayer getDataLayerData(SectionPos pos) {
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return null;
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}
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@Override
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public int getLightValue(BlockPos pos) {
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return 15;
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}
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};
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@Override
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public LayerLightEventListener getLayerListener(LightLayer layer) {
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if (layer == LightLayer.BLOCK) {
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return LayerLightEventListener.DummyLightLayerEventListener.INSTANCE;
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} else {
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return SKY_DUMMY_LISTENER;
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}
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}
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@Override
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public int getRawBrightness(BlockPos pos, int skyDarken) {
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return 15 - skyDarken;
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}
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};
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public static boolean is(BlockAndTintGetter blockGetter) {
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return blockGetter == INSTANCE;
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}
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@Override
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public BlockEntity getBlockEntity(BlockPos pos) {
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return null;
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}
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@Override
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public BlockState getBlockState(BlockPos pos) {
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return Blocks.AIR.defaultBlockState();
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}
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@Override
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public FluidState getFluidState(BlockPos pos) {
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return Fluids.EMPTY.defaultFluidState();
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}
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@Override
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public int getHeight() {
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return 1;
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}
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@Override
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public int getMinBuildHeight() {
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return 0;
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}
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@Override
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public float getShade(Direction direction, boolean bool) {
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return Minecraft.getInstance().level.getShade(direction, bool);
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}
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@Override
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public LevelLightEngine getLightEngine() {
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return lightEngine;
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}
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@Override
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public int getBlockTint(BlockPos pos, ColorResolver resolver) {
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Biome plainsBiome = Minecraft.getInstance().getConnection().registryAccess().registryOrThrow(Registry.BIOME_REGISTRY).getOrThrow(Biomes.PLAINS);
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return resolver.getColor(plainsBiome, pos.getX(), pos.getZ());
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}
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}
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@ -12,6 +12,10 @@ public enum VirtualEmptyModelData implements IModelData {
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INSTANCE;
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INSTANCE;
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public static boolean is(IModelData data) {
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return data == INSTANCE;
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}
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@Override
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@Override
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public boolean hasProperty(ModelProperty<?> prop) {
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public boolean hasProperty(ModelProperty<?> prop) {
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return false;
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return false;
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