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- IndirectInstancer#uploadInstances: 46% of render thread to 26% - Inline #enqueueCopy to avoid allocating LongConsumers - Do not even bother to track individual changed indices, instead rely on just the changedPage set
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@ -42,7 +42,6 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
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if (index < 0 || index >= instanceCount()) {
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return;
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}
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changed.set(index);
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changedPages.set(ObjectStorage.objectIndex2PageIndex(index));
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}
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@ -102,15 +101,34 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
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long baseByte = mapping.page2ByteOffset(page);
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long size = (endObject - startObject) * instanceStride;
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stagingBuffer.enqueueCopy(size, instanceVbo, baseByte, ptr -> {
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// Because writes are broken into pages, we end up with significantly more calls into
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// StagingBuffer#enqueueCopy and the allocations for the writer got out of hand. Here
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// we've inlined the enqueueCopy call and do not allocate the write lambda at all.
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// Doing so cut upload times in half.
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// Try to write directly into the staging buffer if there is enough contiguous space.
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long direct = stagingBuffer.reserveForCopy(size, instanceVbo, baseByte);
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if (direct != MemoryUtil.NULL) {
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for (int i = startObject; i < endObject; i++) {
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writer.write(ptr, instances.get(i));
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ptr += instanceStride;
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var instance = instances.get(i);
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writer.write(direct, instance);
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direct += instanceStride;
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}
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});
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continue;
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}
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// Otherwise, write to a scratch buffer and enqueue a copy.
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var block = stagingBuffer.getScratch(size);
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var ptr = block.ptr();
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for (int i = startObject; i < endObject; i++) {
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var instance = instances.get(i);
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writer.write(ptr, instance);
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ptr += instanceStride;
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}
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stagingBuffer.enqueueCopy(block.ptr(), size, instanceVbo, baseByte);
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}
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changed.clear();
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changedPages.clear();
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}
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@ -223,7 +223,7 @@ public class StagingBuffer {
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FlwMemoryTracker._freeCpuMemory(capacity);
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}
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private MemoryBlock getScratch(long size) {
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public MemoryBlock getScratch(long size) {
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if (scratch == null) {
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scratch = MemoryBlock.malloc(size);
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} else if (scratch.size() < size) {
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