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Allow attribute filter screen to have space to show JEI bookmarks
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@ -40,6 +40,8 @@ import com.simibubi.create.content.contraptions.fluids.recipe.PotionMixingRecipe
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import com.simibubi.create.content.contraptions.processing.BasinRecipe;
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import com.simibubi.create.content.logistics.block.inventories.AdjustableCrateScreen;
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import com.simibubi.create.content.logistics.item.filter.AbstractFilterScreen;
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import com.simibubi.create.content.logistics.item.filter.AttributeFilterScreen;
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import com.simibubi.create.content.logistics.item.filter.FilterScreen;
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import com.simibubi.create.content.schematics.block.SchematicTableScreen;
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import com.simibubi.create.content.schematics.block.SchematicannonScreen;
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import com.simibubi.create.foundation.config.AllConfigs;
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@ -231,6 +233,8 @@ public class CreateJEI implements IModPlugin {
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registration.addGuiContainerHandler(AdjustableCrateScreen.class, slotMover);
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registration.addGuiContainerHandler(SchematicannonScreen.class, slotMover);
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registration.addGuiContainerHandler(SchematicTableScreen.class, slotMover);
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registration.addGuiContainerHandler(FilterScreen.class, slotMover);
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registration.addGuiContainerHandler(AttributeFilterScreen.class, slotMover);
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registration.addGhostIngredientHandler(AbstractFilterScreen.class, new FilterGhostIngredientHandler());
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}
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@ -54,7 +54,7 @@ public abstract class AbstractFilterContainer extends Container {
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protected abstract void saveData(ItemStack filterItem);
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protected void addPlayerSlots() {
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int x = 58;
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int x = 8;
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int y = 28 + getInventoryOffset();
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for (int hotbarSlot = 0; hotbarSlot < 9; ++hotbarSlot)
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@ -6,6 +6,7 @@ import static net.minecraft.util.text.TextFormatting.GRAY;
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import java.util.Collections;
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import java.util.List;
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import com.google.common.collect.ImmutableList;
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import com.simibubi.create.content.logistics.item.filter.FilterScreenPacket.Option;
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import com.simibubi.create.foundation.gui.AbstractSimiContainerScreen;
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import com.simibubi.create.foundation.gui.AllGuiTextures;
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@ -19,6 +20,7 @@ import com.simibubi.create.foundation.item.TooltipHelper;
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import com.simibubi.create.foundation.networking.AllPackets;
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import net.minecraft.client.gui.widget.Widget;
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import net.minecraft.client.renderer.Rectangle2d;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.util.text.ITextComponent;
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@ -26,6 +28,7 @@ import net.minecraft.util.text.ITextComponent;
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public abstract class AbstractFilterScreen<F extends AbstractFilterContainer> extends AbstractSimiContainerScreen<F> {
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protected AllGuiTextures background;
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private List<Rectangle2d> extraAreas = Collections.EMPTY_LIST;
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private IconButton resetButton;
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private IconButton confirmButton;
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@ -37,12 +40,15 @@ public abstract class AbstractFilterScreen<F extends AbstractFilterContainer> ex
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@Override
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protected void init() {
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setWindowSize(background.width + 80, background.height + PLAYER_INVENTORY.height + 20);
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setWindowSize(PLAYER_INVENTORY.width, background.height + PLAYER_INVENTORY.height + 20);
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super.init();
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widgets.clear();
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int x = guiLeft - 50;
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int offset = guiTop < 30 ? 30 - guiTop : 0;
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extraAreas = ImmutableList.of(new Rectangle2d(x, guiTop + offset, background.width + 70, background.height - offset));
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resetButton = new IconButton(guiLeft + background.width - 62, guiTop + background.height - 24, AllIcons.I_TRASH);
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confirmButton = new IconButton(guiLeft + background.width - 33, guiTop + background.height - 24, AllIcons.I_CONFIRM);
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resetButton = new IconButton(x + background.width - 62, guiTop + background.height - 24, AllIcons.I_TRASH);
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confirmButton = new IconButton(x + background.width - 33, guiTop + background.height - 24, AllIcons.I_CONFIRM);
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widgets.add(resetButton);
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widgets.add(confirmButton);
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@ -50,11 +56,11 @@ public abstract class AbstractFilterScreen<F extends AbstractFilterContainer> ex
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@Override
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protected void renderWindow(int mouseX, int mouseY, float partialTicks) {
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int x = guiLeft;
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int x = guiLeft - 50;
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int y = guiTop;
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background.draw(this, x, y);
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int invX = x + 50;
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int invX = guiLeft;
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int invY = y + background.height + 10;
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PLAYER_INVENTORY.draw(this, invX, invY);
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@ -62,7 +68,7 @@ public abstract class AbstractFilterScreen<F extends AbstractFilterContainer> ex
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font.drawStringWithShadow(I18n.format(container.filterItem.getTranslationKey()), x + 15, y + 3, 0xdedede);
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GuiGameElement.of(container.filterItem)
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.at(guiLeft + background.width, guiTop +background.height -60)
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.at(x + background.width, guiTop +background.height -60)
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.scale(5)
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.render();
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@ -150,4 +156,8 @@ public abstract class AbstractFilterScreen<F extends AbstractFilterContainer> ex
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AllPackets.channel.sendToServer(new FilterScreenPacket(option));
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}
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@Override
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public List<Rectangle2d> getExtraAreas() {
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return extraAreas;
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}
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}
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@ -62,8 +62,8 @@ public class AttributeFilterContainer extends AbstractFilterContainer {
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}
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protected void addFilterSlots() {
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this.addSlot(new SlotItemHandler(filterInventory, 0, 16, 22));
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this.addSlot(new SlotItemHandler(filterInventory, 1, 22, 57) {
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this.addSlot(new SlotItemHandler(filterInventory, 0, -34, 22));
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this.addSlot(new SlotItemHandler(filterInventory, 1, -28, 57) {
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@Override
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public boolean canTakeStack(PlayerEntity playerIn) {
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return false;
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@ -60,7 +60,7 @@ public class AttributeFilterScreen extends AbstractFilterScreen<AttributeFilterC
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@Override
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protected void init() {
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super.init();
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int x = guiLeft;
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int x = guiLeft - 50;
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int y = guiTop;
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whitelistDis = new IconButton(x + 47, y + 59, AllIcons.I_WHITELIST_OR);
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@ -158,7 +158,7 @@ public class AttributeFilterScreen extends AbstractFilterScreen<AttributeFilterC
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RenderSystem.translatef(0.0F, 0.0F, 32.0F);
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this.setBlitOffset(200);
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this.itemRenderer.zLevel = 200.0F;
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this.itemRenderer.renderItemOverlayIntoGUI(font, stack, guiLeft + 22, guiTop + 57,
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this.itemRenderer.renderItemOverlayIntoGUI(font, stack, guiLeft - 27, guiTop + 57,
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String.valueOf(selectedAttributes.size() - 1));
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this.setBlitOffset(0);
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this.itemRenderer.zLevel = 0.0F;
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@ -24,7 +24,7 @@ public class FilterContainer extends AbstractFilterContainer {
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@Override
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protected void addFilterSlots() {
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int x = 23;
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int x = -27;
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int y = 20;
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for (int row = 0; row < 2; ++row)
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