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#tick and #beginFrame on creation
- Fixes weird delay in object appearance when reloading chunks
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parent
008c6c1e3f
commit
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3 changed files with 11 additions and 5 deletions
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@ -13,9 +13,9 @@ import com.jozufozu.flywheel.backend.instancing.tile.TileEntityInstance;
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*/
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public interface IDynamicInstance extends IInstance {
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/**
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* Called every frame.
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* Called every frame, and after initialization.
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* <br>
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* <em>DISPATCHED IN PARALLEL</em>, don't attempt to mutate anything outside of this instance.
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* <em>DISPATCHED IN PARALLEL</em>, don't attempt to mutate anything outside this instance.
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* <br>
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* {@link Instancer}/{@link InstanceData} creation/acquisition is safe here.
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*/
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@ -21,7 +21,7 @@ import com.jozufozu.flywheel.backend.instancing.tile.TileEntityInstance;
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public interface ITickableInstance extends IInstance {
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/**
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* Called every tick.
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* Called every tick, and after initialization.
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* <br>
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* <em>DISPATCHED IN PARALLEL</em>, don't attempt to mutate anything outside of this instance.
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* <br>
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@ -294,9 +294,15 @@ public abstract class InstanceManager<T> implements InstancingEngine.OriginShift
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.addListener(renderer);
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instances.put(obj, renderer);
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if (renderer instanceof IDynamicInstance) dynamicInstances.put(obj, (IDynamicInstance) renderer);
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if (renderer instanceof ITickableInstance r) {
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tickableInstances.put(obj, r);
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r.tick();
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}
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if (renderer instanceof ITickableInstance) tickableInstances.put(obj, ((ITickableInstance) renderer));
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if (renderer instanceof IDynamicInstance r) {
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dynamicInstances.put(obj, r);
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r.beginFrame();
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}
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}
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return renderer;
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