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Models are temporary
- Add Model.delete - Allow BlockModel.createEBO to be called more than once for a single instance - Clear cache on QuadConverter.delete
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commit
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5 changed files with 26 additions and 2 deletions
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@ -69,7 +69,6 @@ public class GPUInstancer<D extends InstanceData> extends AbstractInstancer<D> {
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vao = new GlVertexArray();
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// XXX Callback seems unnecessary. Remove and extract code to run after alloc call?
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model = modelAllocator.alloc(modelData, arenaModel -> {
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// XXX VAO is bound and not reset or restored
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vao.bind();
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@ -77,7 +76,7 @@ public class GPUInstancer<D extends InstanceData> extends AbstractInstancer<D> {
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arenaModel.setupState(vao);
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});
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// XXX VAO is already guaranteed to be bound in model callback
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// XXX VAO is bound and not reset or restored
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vao.bind();
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vao.enableArrays(model.getAttributeCount() + instanceFormat.getAttributeCount());
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@ -79,6 +79,7 @@ public class QuadConverter {
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public void delete() {
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GL32.glDeleteBuffers(ebo);
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this.cache.clear();
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this.quadCapacity = 0;
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}
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@ -51,4 +51,15 @@ public class ModelPart implements Model {
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public VertexList getReader() {
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return reader;
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}
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@Override
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public void delete() {
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if (reader instanceof AutoCloseable closeable) {
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try {
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closeable.close();
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} catch (Exception e) {
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//
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}
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}
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}
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}
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@ -47,4 +47,15 @@ public class BlockModel implements Model {
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public VertexList getReader() {
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return reader;
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}
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@Override
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public void delete() {
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if (reader instanceof AutoCloseable closeable) {
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try {
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closeable.close();
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} catch (Exception e) {
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//
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}
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}
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}
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}
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@ -62,6 +62,8 @@ public interface Model {
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.quads2Tris(vertexCount() / 4);
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}
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void delete();
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/**
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* The size in bytes that this model's data takes up.
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*/
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