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More info in RenderLayerEvent
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@ -2,9 +2,12 @@ package com.jozufozu.flywheel.event;
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import javax.annotation.Nullable;
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import com.jozufozu.flywheel.backend.Backend;
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import com.jozufozu.flywheel.backend.state.RenderLayer;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderTypeBuffers;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.util.math.vector.Matrix4f;
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import net.minecraftforge.eventbus.api.Event;
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@ -12,16 +15,26 @@ import net.minecraftforge.eventbus.api.Event;
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public class RenderLayerEvent extends Event {
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private final ClientWorld world;
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public final RenderType type;
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public final MatrixStack stack;
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public final Matrix4f viewProjection;
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public final RenderTypeBuffers buffers;
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public final double camX;
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public final double camY;
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public final double camZ;
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public final RenderLayer layer;
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public RenderLayerEvent(ClientWorld world, RenderType type, Matrix4f viewProjection, double camX, double camY, double camZ) {
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public RenderLayerEvent(ClientWorld world, RenderType type, MatrixStack stack, RenderTypeBuffers buffers, double camX, double camY, double camZ) {
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this.world = world;
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this.type = type;
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this.viewProjection = viewProjection;
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this.stack = stack;
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viewProjection = stack.last()
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.pose()
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.copy();
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viewProjection.multiplyBackward(Backend.getInstance()
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.getProjectionMatrix());
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this.buffers = buffers;
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this.camX = camX;
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this.camY = camY;
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this.camZ = camZ;
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@ -1,6 +1,7 @@
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package com.jozufozu.flywheel.mixin;
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import org.lwjgl.opengl.GL20;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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@ -21,6 +22,7 @@ import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderTypeBuffers;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.util.math.BlockPos;
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@ -37,6 +39,10 @@ public class RenderHooksMixin {
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@Shadow
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private ClientWorld level;
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@Shadow
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@Final
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private RenderTypeBuffers renderBuffers;
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@Inject(at = @At(value = "INVOKE", target = "net.minecraft.client.renderer.WorldRenderer.compileChunksUntil(J)V"), method = "renderLevel")
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private void setupFrame(MatrixStack stack, float p_228426_2_, long p_228426_3_, boolean p_228426_5_, ActiveRenderInfo info, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f p_228426_9_, CallbackInfo ci) {
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MinecraftForge.EVENT_BUS.post(new BeginFrameEvent(level, stack, info, gameRenderer, lightTexture));
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@ -49,15 +55,14 @@ public class RenderHooksMixin {
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*/
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@Inject(at = @At("TAIL"), method = "renderChunkLayer")
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private void renderLayer(RenderType type, MatrixStack stack, double camX, double camY, double camZ, CallbackInfo ci) {
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Matrix4f view = stack.last()
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.pose();
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Matrix4f viewProjection = view.copy();
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viewProjection.multiplyBackward(Backend.getInstance()
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.getProjectionMatrix());
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MinecraftForge.EVENT_BUS.post(new RenderLayerEvent(level, type, viewProjection, camX, camY, camZ));
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RenderTypeBuffers renderBuffers = this.renderBuffers;
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MinecraftForge.EVENT_BUS.post(new RenderLayerEvent(level, type, stack, renderBuffers, camX, camY, camZ));
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if (!OptifineHandler.usingShaders()) GL20.glUseProgram(0);
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renderBuffers.bufferSource().endBatch(type);
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}
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@Inject(at = @At("TAIL"), method = "allChanged")
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