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Document cameraIn- uniforms
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@ -49,7 +49,9 @@ layout(std140) uniform _FlwFrameUniforms {
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float flw_renderTicks;
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float flw_renderSeconds;
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/** Contains 1 for water, 2 for lava, max-value for any other fluid, 0 for no fluid. */
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uint flw_cameraInFluid;
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/** Contains 1 for powder snow, max-value for any other block, 0 for no block. */
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uint flw_cameraInBlock;
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uint _flw_debugMode;
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