From f0a67a8e88779d5f3ee9b94470be63945c0f2524 Mon Sep 17 00:00:00 2001 From: grimmauld Date: Mon, 30 Nov 2020 09:55:39 +0100 Subject: [PATCH] Port changes to 1.16 --- src/generated/resources/.cache/cache | 31 +- .../assets/create/blockstates/fluid_pipe.json | 106 +- .../create/blockstates/radial_chassis.json | 48 +- .../assets/create/lang/unfinished/de_de.json | 305 +-- .../assets/create/lang/unfinished/fr_fr.json | 927 ++++---- .../assets/create/lang/unfinished/it_it.json | 269 +-- .../assets/create/lang/unfinished/ja_jp.json | 1591 ++++++------- .../assets/create/lang/unfinished/ko_kr.json | 1393 +++++------ .../assets/create/lang/unfinished/nl_nl.json | 25 +- .../assets/create/lang/unfinished/pt_br.json | 369 +-- .../assets/create/lang/unfinished/ru_ru.json | 2085 +++++++++-------- .../assets/create/lang/unfinished/zh_cn.json | 2045 ++++++++-------- .../create/models/item/controller_rail.json | 2 +- .../tracks/ControllerRailBlock.java | 14 +- .../create/foundation/data/BlockStateGen.java | 6 +- 15 files changed, 4614 insertions(+), 4602 deletions(-) diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index 8816ccb72..40d7725f0 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -49,6 +49,7 @@ b59324f051f21d8ce1a48a08f4721a61a3c414d6 assets/create/blockstates/chute.json 1f33834c685e3243882acfe20183fe64dfa872be assets/create/blockstates/clutch.json e5e3757e99c139d67b2a70288466d8a74d818841 assets/create/blockstates/cogwheel.json 36f54136a7756c97f71bc6b47ef4e8e575e72879 assets/create/blockstates/content_observer.json +c309aead7e052aef770baebfb4d0e65dfd257b66 assets/create/blockstates/controller_rail.json f8eff64c75fc599e9a44a003f54ae9931cd8ce7c assets/create/blockstates/copper_block.json cabf6b8c59eb0e3d56a0a5a856ca058bb3200882 assets/create/blockstates/copper_casing.json 3355a852cdc717e257ca19b3db836068964733e3 assets/create/blockstates/copper_ore.json @@ -139,7 +140,7 @@ fc652317e03b57c76e23a805da16a28d15254029 assets/create/blockstates/fancy_scoria_ fc9ac0a7e7191b93516719455a17177fa6524ecc assets/create/blockstates/fancy_weathered_limestone_bricks_slab.json b2a7c321b1795f20e7433f81a55ce4683de081b8 assets/create/blockstates/fancy_weathered_limestone_bricks_stairs.json 8e532856c3c2b4e4e59c65a2a81a694e35d14658 assets/create/blockstates/fancy_weathered_limestone_bricks_wall.json -ac78d52c946f9d426fa214d7323c1ae4f0d76f5c assets/create/blockstates/fluid_pipe.json +3d97226b5e8d8f70ed08e45e78db1faf78d5e28b assets/create/blockstates/fluid_pipe.json f0eaab18e16c4f3f65ebf3b55b08f0dc445720fe assets/create/blockstates/fluid_tank.json 5408d92ab02af86539ac42971d4033545970bb3a assets/create/blockstates/fluid_valve.json e9da1794b6ece7f9aa8bcb43d42c23a55446133b assets/create/blockstates/flywheel.json @@ -333,7 +334,7 @@ e8b0a401c10d1ba67ed71ba31bd5f9bc28571b65 assets/create/blockstates/powered_toggl d06cd9a1101b18d306a786320aab12018b1325d6 assets/create/blockstates/purple_sail.json 92957119abd5fbcca36a113b2a80255fd70fc303 assets/create/blockstates/purple_seat.json 61035f8afe75ff7bbd291da5d8690bcbebe679eb assets/create/blockstates/purple_valve_handle.json -5c1df061eb5efe49beee7219e113206fc31a4733 assets/create/blockstates/radial_chassis.json +8d7e653bfd9846e684a0d3725595714a19201017 assets/create/blockstates/radial_chassis.json 45877c4d90a7185c2f304edbd67379d800920439 assets/create/blockstates/red_sail.json da1b08387af7afa0855ee8d040f620c01f20660a assets/create/blockstates/red_seat.json 722fc77bbf387af8a4016e42cbf9501d2b968881 assets/create/blockstates/red_valve_handle.json @@ -397,17 +398,17 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j 6801fa1f466f172700e573e5b8ee8ee5f9ca4583 assets/create/blockstates/yellow_valve_handle.json 7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json -9b9e9c1867c7cc0247d36212df26e90e8b91ee8f assets/create/lang/en_ud.json -1b29bf31f70d52630ae255a721b6efd2b8d6a296 assets/create/lang/en_us.json -383046a99b2a8855fba2f20ca96a09b3bf304c02 assets/create/lang/unfinished/de_de.json -95d4d4ff680e5a5bff31bf3ef2ce27ff8e6f69f8 assets/create/lang/unfinished/fr_fr.json -9b9d7483ce659638fe1b31e5d2e131839ccf495c assets/create/lang/unfinished/it_it.json -5719ae43a7a5c9e8065e2c3b356578cbffca174b assets/create/lang/unfinished/ja_jp.json -0a1899861124fbad85af6dd4db245f38f560e4d4 assets/create/lang/unfinished/ko_kr.json -44b8d8b0786dfa188964d4aa787322517f49dd37 assets/create/lang/unfinished/nl_nl.json -58dfa0660c4f39e08b777e8c957ecfc8e1dbb12f assets/create/lang/unfinished/pt_br.json -01386ba3b29128492c19f5e7c089812db7ffb919 assets/create/lang/unfinished/ru_ru.json -15d9f48ddafdd1a53bf0dd0988a9e3cee8eae15f assets/create/lang/unfinished/zh_cn.json +0818cf173b4de38b28dc3350d57265cb2cfeecef assets/create/lang/en_ud.json +5583aad2ad39680a334b4a5bf36309a90189ae97 assets/create/lang/en_us.json +aa1b156e35c1f1d98984b6fc21439aad38c3fa2d assets/create/lang/unfinished/de_de.json +8f7bbbbc4da32798751742300a57403e40e842d3 assets/create/lang/unfinished/fr_fr.json +59f771f54220e922f2d3b3b351b279357142b158 assets/create/lang/unfinished/it_it.json +3ce96d122be8a453ebbd0d233386cf139e6925e3 assets/create/lang/unfinished/ja_jp.json +46ba934fcbc2d106d5011be1642f5e64b046ec2e assets/create/lang/unfinished/ko_kr.json +de37a1e084aa6ed4e64aa11907a204730ba5794c assets/create/lang/unfinished/nl_nl.json +59f7da327f9b9bafd916c0cb2c23811cec112ae4 assets/create/lang/unfinished/pt_br.json +368657c789f9297d5e7bb994e637e41f9928e111 assets/create/lang/unfinished/ru_ru.json +b84418c554f0a373cf036dffb15bdcf8f081d904 assets/create/lang/unfinished/zh_cn.json 487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json 3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json @@ -1215,6 +1216,7 @@ c1da21be9f1af4f7a2ef4ec9cd92195d65ada316 assets/create/models/item/clockwork_bea 0a2a0f0aafeab0088172f77afd40c1fa2cc1f2b8 assets/create/models/item/clutch.json dcb09deae110077bcddf090996b51cc66e9a7de3 assets/create/models/item/cogwheel.json 7717e3b21cff39f497f07687c70c1fa40eaa756d assets/create/models/item/content_observer.json +affb7308b2ff8341d8be1d34c38ee2126d6b48b9 assets/create/models/item/controller_rail.json 965a90a882d85dba93b30af9bce7ecf8e68ce747 assets/create/models/item/copper_block.json 759bcb5fe7dfdd628716f9b4ff19a5ab00393381 assets/create/models/item/copper_casing.json c2a320162daa2d24cef969d1d14a0cbd55eb574f assets/create/models/item/copper_ingot.json @@ -2262,6 +2264,7 @@ adde89e46b12de1eee6fd0c5cb98c5f45feefc15 data/create/loot_tables/blocks/chiseled d76113310fc56eca6382d44df174096f2210d416 data/create/loot_tables/blocks/clutch.json 673ba3a5deae9133b917d16c9eb87fe4c2873c8a data/create/loot_tables/blocks/cogwheel.json 096af6b5df6e87d36cb936eea9b00982a554f4af data/create/loot_tables/blocks/content_observer.json +80c2cb21714651116a71f449368c06bb22e841ce data/create/loot_tables/blocks/controller_rail.json f38802b919c49f162f102d6e5d94113f05bf4ab1 data/create/loot_tables/blocks/copper_block.json 5a65a18ea787130ac7b8f5652bfa5ed187446649 data/create/loot_tables/blocks/copper_casing.json 31a51237763c374b7cdf39b9b62c14e965871047 data/create/loot_tables/blocks/copper_ore.json @@ -3393,7 +3396,7 @@ f6c8f34ceb475546dba5cc6ff288863ea795d20b data/forge/tags/items/storage_blocks/co 7f71a774800111e50b42de0e6159ed2d2a807d32 data/forge/tags/items/storage_blocks/zinc.json 508730d3822c54d355329bf6a33d58071653afad data/minecraft/tags/blocks/beacon_base_blocks.json 69f596fcb065e26b02ce246760432b5174191b76 data/minecraft/tags/blocks/impermeable.json -9dadc647e17b6262c13b6d8eda9139e30ce7e7d0 data/minecraft/tags/blocks/rails.json +378b01e288301e0835d3d25167889077a2070780 data/minecraft/tags/blocks/rails.json 29e6f7e3d4be9a9b0af1fca5d32fa55e29905ce2 data/minecraft/tags/blocks/slabs.json 0d188ad2c33d10ee8f0d455c4e63a4460a8302fb data/minecraft/tags/blocks/stairs.json 92584f914c53e00c111f9ff5e3894e2e3594946b data/minecraft/tags/blocks/walls.json diff --git a/src/generated/resources/assets/create/blockstates/fluid_pipe.json b/src/generated/resources/assets/create/blockstates/fluid_pipe.json index 9ba21b91c..a4cffcde7 100644 --- a/src/generated/resources/assets/create/blockstates/fluid_pipe.json +++ b/src/generated/resources/assets/create/blockstates/fluid_pipe.json @@ -60,9 +60,9 @@ }, { "when": { + "down": "false", "north": "true", "up": "true", - "down": "false", "south": "false" }, "apply": { @@ -71,9 +71,9 @@ }, { "when": { + "down": "false", "north": "false", "up": "true", - "down": "false", "south": "true" }, "apply": { @@ -82,9 +82,9 @@ }, { "when": { + "down": "true", "north": "true", "up": "false", - "down": "true", "south": "false" }, "apply": { @@ -93,9 +93,9 @@ }, { "when": { + "down": "true", "north": "false", "up": "false", - "down": "true", "south": "true" }, "apply": { @@ -104,20 +104,9 @@ }, { "when": { - "north": "false", - "up": "true", "down": "true", - "south": "false" - }, - "apply": { - "model": "create:block/fluid_pipe/ud_x" - } - }, - { - "when": { "north": "false", "up": "true", - "down": "false", "south": "false" }, "apply": { @@ -126,9 +115,20 @@ }, { "when": { + "down": "false", + "north": "false", + "up": "true", + "south": "false" + }, + "apply": { + "model": "create:block/fluid_pipe/ud_x" + } + }, + { + "when": { + "down": "true", "north": "false", "up": "false", - "down": "true", "south": "false" }, "apply": { @@ -137,9 +137,9 @@ }, { "when": { + "down": "false", "north": "true", "up": "false", - "down": "false", "south": "true" }, "apply": { @@ -148,9 +148,9 @@ }, { "when": { + "down": "false", "north": "true", "up": "false", - "down": "false", "south": "false" }, "apply": { @@ -159,9 +159,9 @@ }, { "when": { + "down": "false", "north": "false", "up": "false", - "down": "false", "south": "true" }, "apply": { @@ -170,9 +170,9 @@ }, { "when": { + "down": "false", "north": "false", "up": "false", - "down": "false", "south": "false" }, "apply": { @@ -182,8 +182,8 @@ { "when": { "west": "true", - "north": "false", "east": "false", + "north": "false", "south": "true" }, "apply": { @@ -193,8 +193,8 @@ { "when": { "west": "false", - "north": "false", "east": "true", + "north": "false", "south": "true" }, "apply": { @@ -204,8 +204,8 @@ { "when": { "west": "true", - "north": "true", "east": "false", + "north": "true", "south": "false" }, "apply": { @@ -215,8 +215,8 @@ { "when": { "west": "false", - "north": "true", "east": "true", + "north": "true", "south": "false" }, "apply": { @@ -226,8 +226,8 @@ { "when": { "west": "false", - "north": "true", "east": "false", + "north": "true", "south": "true" }, "apply": { @@ -237,8 +237,8 @@ { "when": { "west": "false", - "north": "false", "east": "false", + "north": "false", "south": "true" }, "apply": { @@ -248,8 +248,8 @@ { "when": { "west": "false", - "north": "true", "east": "false", + "north": "true", "south": "false" }, "apply": { @@ -259,8 +259,8 @@ { "when": { "west": "true", - "north": "false", "east": "true", + "north": "false", "south": "false" }, "apply": { @@ -270,8 +270,8 @@ { "when": { "west": "true", - "north": "false", "east": "false", + "north": "false", "south": "false" }, "apply": { @@ -281,8 +281,8 @@ { "when": { "west": "false", - "north": "false", "east": "true", + "north": "false", "south": "false" }, "apply": { @@ -292,8 +292,8 @@ { "when": { "west": "false", - "north": "false", "east": "false", + "north": "false", "south": "false" }, "apply": { @@ -303,9 +303,9 @@ { "when": { "west": "false", - "up": "true", + "down": "false", "east": "true", - "down": "false" + "up": "true" }, "apply": { "model": "create:block/fluid_pipe/lu_z" @@ -314,9 +314,9 @@ { "when": { "west": "true", - "up": "true", + "down": "false", "east": "false", - "down": "false" + "up": "true" }, "apply": { "model": "create:block/fluid_pipe/ru_z" @@ -325,9 +325,9 @@ { "when": { "west": "false", - "up": "false", + "down": "true", "east": "true", - "down": "true" + "up": "false" }, "apply": { "model": "create:block/fluid_pipe/ld_z" @@ -336,9 +336,9 @@ { "when": { "west": "true", - "up": "false", + "down": "true", "east": "false", - "down": "true" + "up": "false" }, "apply": { "model": "create:block/fluid_pipe/rd_z" @@ -347,9 +347,9 @@ { "when": { "west": "false", - "up": "true", + "down": "true", "east": "false", - "down": "true" + "up": "true" }, "apply": { "model": "create:block/fluid_pipe/ud_z" @@ -358,9 +358,9 @@ { "when": { "west": "false", - "up": "true", + "down": "false", "east": "false", - "down": "false" + "up": "true" }, "apply": { "model": "create:block/fluid_pipe/ud_z" @@ -369,9 +369,9 @@ { "when": { "west": "false", - "up": "false", + "down": "true", "east": "false", - "down": "true" + "up": "false" }, "apply": { "model": "create:block/fluid_pipe/ud_z" @@ -380,9 +380,9 @@ { "when": { "west": "true", - "up": "false", + "down": "false", "east": "true", - "down": "false" + "up": "false" }, "apply": { "model": "create:block/fluid_pipe/lr_z" @@ -391,9 +391,9 @@ { "when": { "west": "false", - "up": "false", + "down": "false", "east": "true", - "down": "false" + "up": "false" }, "apply": { "model": "create:block/fluid_pipe/lr_z" @@ -402,9 +402,9 @@ { "when": { "west": "true", - "up": "false", + "down": "false", "east": "false", - "down": "false" + "up": "false" }, "apply": { "model": "create:block/fluid_pipe/lr_z" @@ -413,9 +413,9 @@ { "when": { "west": "false", - "up": "false", + "down": "false", "east": "false", - "down": "false" + "up": "false" }, "apply": { "model": "create:block/fluid_pipe/none_z" diff --git a/src/generated/resources/assets/create/blockstates/radial_chassis.json b/src/generated/resources/assets/create/blockstates/radial_chassis.json index c930cf0b5..9d00ea8b1 100644 --- a/src/generated/resources/assets/create/blockstates/radial_chassis.json +++ b/src/generated/resources/assets/create/blockstates/radial_chassis.json @@ -89,8 +89,8 @@ }, { "when": { - "axis": "x", - "sticky_west": "true" + "sticky_west": "true", + "axis": "x" }, "apply": { "model": "create:block/radial_chassis_side_x_sticky", @@ -99,8 +99,8 @@ }, { "when": { - "axis": "y", - "sticky_west": "true" + "sticky_west": "true", + "axis": "y" }, "apply": { "model": "create:block/radial_chassis_side_y_sticky", @@ -109,8 +109,8 @@ }, { "when": { - "axis": "z", - "sticky_west": "true" + "sticky_west": "true", + "axis": "z" }, "apply": { "model": "create:block/radial_chassis_side_z_sticky", @@ -119,8 +119,8 @@ }, { "when": { - "axis": "x", - "sticky_west": "false" + "sticky_west": "false", + "axis": "x" }, "apply": { "model": "create:block/radial_chassis_side_x", @@ -129,8 +129,8 @@ }, { "when": { - "axis": "y", - "sticky_west": "false" + "sticky_west": "false", + "axis": "y" }, "apply": { "model": "create:block/radial_chassis_side_y", @@ -139,8 +139,8 @@ }, { "when": { - "axis": "z", - "sticky_west": "false" + "sticky_west": "false", + "axis": "z" }, "apply": { "model": "create:block/radial_chassis_side_z", @@ -207,8 +207,8 @@ }, { "when": { - "axis": "x", - "sticky_east": "true" + "sticky_east": "true", + "axis": "x" }, "apply": { "model": "create:block/radial_chassis_side_x_sticky", @@ -217,8 +217,8 @@ }, { "when": { - "axis": "y", - "sticky_east": "true" + "sticky_east": "true", + "axis": "y" }, "apply": { "model": "create:block/radial_chassis_side_y_sticky", @@ -227,8 +227,8 @@ }, { "when": { - "axis": "z", - "sticky_east": "true" + "sticky_east": "true", + "axis": "z" }, "apply": { "model": "create:block/radial_chassis_side_z_sticky" @@ -236,8 +236,8 @@ }, { "when": { - "axis": "x", - "sticky_east": "false" + "sticky_east": "false", + "axis": "x" }, "apply": { "model": "create:block/radial_chassis_side_x", @@ -246,8 +246,8 @@ }, { "when": { - "axis": "y", - "sticky_east": "false" + "sticky_east": "false", + "axis": "y" }, "apply": { "model": "create:block/radial_chassis_side_y", @@ -256,8 +256,8 @@ }, { "when": { - "axis": "z", - "sticky_east": "false" + "sticky_east": "false", + "axis": "z" }, "apply": { "model": "create:block/radial_chassis_side_z" diff --git a/src/generated/resources/assets/create/lang/unfinished/de_de.json b/src/generated/resources/assets/create/lang/unfinished/de_de.json index 99e45a8dd..00435465a 100644 --- a/src/generated/resources/assets/create/lang/unfinished/de_de.json +++ b/src/generated/resources/assets/create/lang/unfinished/de_de.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1054", + "_": "Missing Localizations: 1055", "_": "->------------------------] Game Elements [------------------------<-", @@ -8,7 +8,7 @@ "block.create.adjustable_crate": "adjustable_crate", "block.create.adjustable_pulley": "UNLOCALIZED: Adjustable Pulley", "block.create.adjustable_pulse_repeater": "UNLOCALIZED: Adjustable Pulse Repeater", - "block.create.adjustable_repeater": "Verzögernder Verstärker", + "block.create.adjustable_repeater": "Verzögernder Verstärker", "block.create.analog_lever": "UNLOCALIZED: Analog Lever", "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", "block.create.andesite_bricks": "Andesitziegel", @@ -54,6 +54,7 @@ "block.create.clutch": "Kupplung", "block.create.cogwheel": "Zahnrad", "block.create.content_observer": "UNLOCALIZED: Content Observer", + "block.create.controller_rail": "UNLOCALIZED: Controller Rail", "block.create.copper_block": "UNLOCALIZED: Copper Block", "block.create.copper_casing": "UNLOCALIZED: Copper Casing", "block.create.copper_ore": "UNLOCALIZED: Copper Ore", @@ -103,7 +104,7 @@ "block.create.dolomite_cobblestone_slab": "UNLOCALIZED: Dolomite Cobblestone Slab", "block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs", "block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall", - "block.create.dolomite_pillar": "Dolomitsäule", + "block.create.dolomite_pillar": "Dolomitsäule", "block.create.encased_belt": "Eingeschlossener Riemen", "block.create.encased_fan": "Eingeschlossener Propeller", "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", @@ -186,7 +187,7 @@ "block.create.item_drain": "UNLOCALIZED: Item Drain", "block.create.jungle_window": "UNLOCALIZED: Jungle Window", "block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane", - "block.create.large_cogwheel": "Großes Zahnrad", + "block.create.large_cogwheel": "Großes Zahnrad", "block.create.layered_andesite": "UNLOCALIZED: Layered Andesite", "block.create.layered_dark_scoria": "UNLOCALIZED: Layered Dark Scoria", "block.create.layered_diorite": "UNLOCALIZED: Layered Diorite", @@ -215,8 +216,8 @@ "block.create.limestone_cobblestone_slab": "UNLOCALIZED: Limestone Cobblestone Slab", "block.create.limestone_cobblestone_stairs": "UNLOCALIZED: Limestone Cobblestone Stairs", "block.create.limestone_cobblestone_wall": "UNLOCALIZED: Limestone Cobblestone Wall", - "block.create.limestone_pillar": "Kalksteinsäule", - "block.create.linear_chassis": "Schubgerüst", + "block.create.limestone_pillar": "Kalksteinsäule", + "block.create.linear_chassis": "Schubgerüst", "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", "block.create.magenta_sail": "UNLOCALIZED: Magenta Sail", "block.create.magenta_seat": "UNLOCALIZED: Magenta Seat", @@ -304,7 +305,7 @@ "block.create.pink_sail": "UNLOCALIZED: Pink Sail", "block.create.pink_seat": "UNLOCALIZED: Pink Seat", "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", - "block.create.piston_extension_pole": "Kolben-Pleuelverlängerung", + "block.create.piston_extension_pole": "Kolben-Pleuelverlängerung", "block.create.polished_dark_scoria": "UNLOCALIZED: Polished Dark Scoria", "block.create.polished_dark_scoria_slab": "UNLOCALIZED: Polished Dark Scoria Slab", "block.create.polished_dark_scoria_stairs": "UNLOCALIZED: Polished Dark Scoria Stairs", @@ -334,11 +335,11 @@ "block.create.powered_latch": "UNLOCALIZED: Powered Latch", "block.create.powered_toggle_latch": "UNLOCALIZED: Powered Toggle Latch", "block.create.pulley_magnet": "UNLOCALIZED: Pulley Magnet", - "block.create.pulse_repeater": "Pulsierender Verstärker", + "block.create.pulse_repeater": "Pulsierender Verstärker", "block.create.purple_sail": "UNLOCALIZED: Purple Sail", "block.create.purple_seat": "UNLOCALIZED: Purple Seat", "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", - "block.create.radial_chassis": "Drehgerüst", + "block.create.radial_chassis": "Drehgerüst", "block.create.red_sail": "UNLOCALIZED: Red Sail", "block.create.red_seat": "UNLOCALIZED: Red Seat", "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", @@ -391,7 +392,7 @@ "block.create.weathered_limestone_cobblestone_slab": "UNLOCALIZED: Weathered Limestone Cobblestone Slab", "block.create.weathered_limestone_cobblestone_stairs": "UNLOCALIZED: Weathered Limestone Cobblestone Stairs", "block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall", - "block.create.weathered_limestone_pillar": "Verwitterte Kalksteinsäule", + "block.create.weathered_limestone_pillar": "Verwitterte Kalksteinsäule", "block.create.white_sail": "UNLOCALIZED: White Sail", "block.create.white_seat": "UNLOCALIZED: White Seat", "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", @@ -458,7 +459,7 @@ "item.create.schematic_and_quill": "Bauplan und Feder", "item.create.shadow_steel": "UNLOCALIZED: Shadow Steel", "item.create.super_glue": "UNLOCALIZED: Super Glue", - "item.create.tree_fertilizer": "Baumdünger", + "item.create.tree_fertilizer": "Baumdünger", "item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox", "item.create.wand_of_symmetry": "Symmetriestab", "item.create.wheat_flour": "UNLOCALIZED: Wheat Flour", @@ -562,9 +563,9 @@ "itemGroup.create.palettes": "UNLOCALIZED: Create Palettes", "death.attack.create.crush": "%1$s stolperte in ein Mahlwerk", - "death.attack.create.fan_fire": "%1$s hat heiße Luft eingeatmet", + "death.attack.create.fan_fire": "%1$s hat heiße Luft eingeatmet", "death.attack.create.fan_lava": "%1$s wurde von Lava verweht", - "death.attack.create.mechanical_drill": "%1$s wurde von einem Bohrer durchlöchert", + "death.attack.create.mechanical_drill": "%1$s wurde von einem Bohrer durchlöchert", "death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw", "death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", @@ -605,7 +606,7 @@ "create.generic.height": "UNLOCALIZED: Height", "create.generic.length": "UNLOCALIZED: Length", "create.generic.speed": "Geschwindigkeit", - "create.generic.delay": "Verzögerung", + "create.generic.delay": "Verzögerung", "create.generic.unit.ticks": "Ticks", "create.generic.unit.seconds": "Sekunden", "create.generic.unit.minutes": "Minuten", @@ -617,20 +618,20 @@ "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", "create.action.scroll": "Wechseln", - "create.action.confirm": "Bestätigen", + "create.action.confirm": "Bestätigen", "create.action.abort": "Abbrechen", "create.action.saveToFile": "Speichern", - "create.action.discard": "Löschen", + "create.action.discard": "Löschen", - "create.keyinfo.toolmenu": "Werkzeugmenü", + "create.keyinfo.toolmenu": "Werkzeugmenü", "create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)", "create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)", - "create.gui.scrollInput.defaultTitle": "Wähle eine Option:", - "create.gui.scrollInput.scrollToModify": "Mausrad zum Ändern", + "create.gui.scrollInput.defaultTitle": "Wähle eine Option:", + "create.gui.scrollInput.scrollToModify": "Mausrad zum Ändern", "create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount", - "create.gui.scrollInput.scrollToSelect": "Mausrad zum Auswählen", - "create.gui.scrollInput.shiftScrollsFaster": "Shift zum schnelleren Auswählen", + "create.gui.scrollInput.scrollToSelect": "Mausrad zum Auswählen", + "create.gui.scrollInput.shiftScrollsFaster": "Shift zum schnelleren Auswählen", "create.gui.toolmenu.focusKey": "Halte [%1$s] zum Fokussieren", "create.gui.toolmenu.cycle": "[Mausrad] zum Wechseln", "create.gui.symmetryWand.mirrorType": "Spiegeln", @@ -651,7 +652,7 @@ "create.gui.blockzapper.searchDiagonal": "Diagonalen folgen", "create.gui.blockzapper.searchFuzzy": "Materialgrenzen ignorieren", "create.gui.blockzapper.range": "Reichweite", - "create.gui.blockzapper.needsUpgradedAmplifier": "Benötigt besseren Verstärker", + "create.gui.blockzapper.needsUpgradedAmplifier": "Benötigt besseren Verstärker", "create.gui.blockzapper.patternSection": "Muster", "create.gui.blockzapper.pattern.solid": "Fest", "create.gui.blockzapper.pattern.checkered": "Schachbrett", @@ -681,15 +682,15 @@ "create.blockzapper.usingBlock": "Auswahl: %1$s", "create.blockzapper.componentUpgrades": "Bauteil-Upgrades:", "create.blockzapper.component.body": "Rumpf", - "create.blockzapper.component.amplifier": "Verstärker", + "create.blockzapper.component.amplifier": "Verstärker", "create.blockzapper.component.accelerator": "Beschleuniger", - "create.blockzapper.component.retriever": "Empfänger", + "create.blockzapper.component.retriever": "Empfänger", "create.blockzapper.component.scope": "Fernrohr", "create.blockzapper.componentTier.none": "Nichts", "create.blockzapper.componentTier.brass": "UNLOCALIZED: Brass", "create.blockzapper.componentTier.chromatic": "UNLOCALIZED: Chromatic", - "create.blockzapper.leftClickToSet": "Linksklick auf einen Block zum Auswählen", - "create.blockzapper.empty": "Keine Blöcke übrig!", + "create.blockzapper.leftClickToSet": "Linksklick auf einen Block zum Auswählen", + "create.blockzapper.empty": "Keine Blöcke übrig!", "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", @@ -755,26 +756,26 @@ "create.gui.sequenced_gearshift.speed.back": "UNLOCALIZED: Input speed, Reversed", "create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed", - "create.schematicAndQuill.dimensions": "Bauplangröße: %1$sx%2$sx%3$s", + "create.schematicAndQuill.dimensions": "Bauplangröße: %1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "Erste Position festgelegt.", "create.schematicAndQuill.secondPos": "Zweite Position festgelegt.", "create.schematicAndQuill.noTarget": "Halte [Strg] zur Auswahl von Luft.", - "create.schematicAndQuill.abort": "Auswahl zurückgesetzt.", + "create.schematicAndQuill.abort": "Auswahl zurückgesetzt.", "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately", "create.schematicAndQuill.fallbackName": "Mein Bauplan", "create.schematicAndQuill.saved": "Gespeichert als %1$s", - "create.schematic.invalid": "[!] Ungültiger Gegenstand - Benutze einen Bauplantisch.", + "create.schematic.invalid": "[!] Ungültiger Gegenstand - Benutze einen Bauplantisch.", "create.schematic.position": "Position", "create.schematic.rotation": "Rotation", "create.schematic.rotation.none": "Nein", - "create.schematic.rotation.cw90": "90° im Uhrzeigersinn", - "create.schematic.rotation.cw180": "180° im Uhrzeigersinn", - "create.schematic.rotation.cw270": "270° im Uhrzeigersinn", + "create.schematic.rotation.cw90": "90° im Uhrzeigersinn", + "create.schematic.rotation.cw180": "180° im Uhrzeigersinn", + "create.schematic.rotation.cw270": "270° im Uhrzeigersinn", "create.schematic.mirror": "Spiegeln", "create.schematic.mirror.none": "Nein", - "create.schematic.mirror.frontBack": "Vor-Zurück", + "create.schematic.mirror.frontBack": "Vor-Zurück", "create.schematic.mirror.leftRight": "Links-Rechts", "create.schematic.tool.deploy": "Positionieren", "create.schematic.tool.move": "XZ Bewegen", @@ -785,7 +786,7 @@ "create.schematic.tool.deploy.description.0": "Bewegt die Struktur an einen anderen ort.", "create.schematic.tool.deploy.description.1": "Mit Rechtsklick auf den Boden platzieren.", "create.schematic.tool.deploy.description.2": "[Strg] halten, um in einer bestimmten Entfernung zu arbeiten.", - "create.schematic.tool.deploy.description.3": "[Strg]-Mausrad um die Entfernung zu ändern.", + "create.schematic.tool.deploy.description.3": "[Strg]-Mausrad um die Entfernung zu ändern.", "create.schematic.tool.move.description.0": "Bewegt das Schema horizontal", "create.schematic.tool.move.description.1": "Zeig auf das Schema und benutze [Strg]-Mausrad.", "create.schematic.tool.move.description.2": "", @@ -795,52 +796,52 @@ "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", "create.schematic.tool.rotate.description.0": "Rotiert das Schema um seine Mitte.", - "create.schematic.tool.rotate.description.1": "[Strg]-Mausrad für eine Drehung um 90°", + "create.schematic.tool.rotate.description.1": "[Strg]-Mausrad für eine Drehung um 90°", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", "create.schematic.tool.print.description.0": "Platziert sofort die Struktur in der Welt", - "create.schematic.tool.print.description.1": "[Rechtsklick] zum Bestätigen der Platzierung an der aktuellen Position.", - "create.schematic.tool.print.description.2": "Dieses Werkzeug ist nur für den Kreativ-Modus.", + "create.schematic.tool.print.description.1": "[Rechtsklick] zum Bestätigen der Platzierung an der aktuellen Position.", + "create.schematic.tool.print.description.2": "Dieses Werkzeug ist nur für den Kreativ-Modus.", "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "Kehrt das Schema entlang der ausgewählten Oberfläche um.", + "create.schematic.tool.flip.description.0": "Kehrt das Schema entlang der ausgewählten Oberfläche um.", "create.schematic.tool.flip.description.1": "Zeige auf das Schema und benutze [Strg]-Mausrad.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", "create.schematics.synchronizing": "Synchronisation...", - "create.schematics.uploadTooLarge": "Dein Bauplan ist zu groß.", - "create.schematics.maxAllowedSize": "Die maximale Bauplan-Dateigröße ist:", + "create.schematics.uploadTooLarge": "Dein Bauplan ist zu groß.", + "create.schematics.maxAllowedSize": "Die maximale Bauplan-Dateigröße ist:", "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", "create.gui.schematicTable.title": "Bauplantisch", - "create.gui.schematicTable.availableSchematics": "Verfügbare Baupläne", - "create.gui.schematicTable.noSchematics": "Keine gespeicherten Baupläne", + "create.gui.schematicTable.availableSchematics": "Verfügbare Baupläne", + "create.gui.schematicTable.noSchematics": "Keine gespeicherten Baupläne", "create.gui.schematicTable.uploading": "Hochladen...", "create.gui.schematicTable.finished": "Hochgeladen!", "create.gui.schematicannon.title": "Bauplankanone", "create.gui.schematicannon.listPrinter": "Materiallistendruck", "create.gui.schematicannon.gunpowderLevel": "Schwarzpulver bei %1$s%%", - "create.gui.schematicannon.shotsRemaining": "%1$s Schuss übrig", + "create.gui.schematicannon.shotsRemaining": "%1$s Schuss übrig", "create.gui.schematicannon.shotsRemainingWithBackup": "Mit Reserve: %1$s", "create.gui.schematicannon.optionEnabled": "Aktiviert", "create.gui.schematicannon.optionDisabled": "Deaktiviert", "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", - "create.gui.schematicannon.option.dontReplaceSolid": "Feste Blöcke nicht ersetzen", - "create.gui.schematicannon.option.replaceWithSolid": "Feste Blöcke mit festen ersetzen", - "create.gui.schematicannon.option.replaceWithAny": "Feste Blöcke immer ersetzen", - "create.gui.schematicannon.option.replaceWithEmpty": "Feste Blöcke mit Leere ersetzen", - "create.gui.schematicannon.option.skipMissing": "Fehlende Blöcke ignorieren", + "create.gui.schematicannon.option.dontReplaceSolid": "Feste Blöcke nicht ersetzen", + "create.gui.schematicannon.option.replaceWithSolid": "Feste Blöcke mit festen ersetzen", + "create.gui.schematicannon.option.replaceWithAny": "Feste Blöcke immer ersetzen", + "create.gui.schematicannon.option.replaceWithEmpty": "Feste Blöcke mit Leere ersetzen", + "create.gui.schematicannon.option.skipMissing": "Fehlende Blöcke ignorieren", "create.gui.schematicannon.option.skipTileEntities": "Tile Entities ignorieren", "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", - "create.gui.schematicannon.option.skipMissing.description": "Wenn die Bauplankanone einen benötigten Block nicht finden kann, wird sie einfach beim nächsten weiter machen.", - "create.gui.schematicannon.option.skipTileEntities.description": "Die Bauplankanone wird versuchen, Blöcke mit extra Daten, beispielsweise Truhen, nicht zu ersetzen.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "Die Kanone wird ausschließlich nicht feste Blöcke und Luft in ihrem Arbeitsbereich ersetzen.", - "create.gui.schematicannon.option.replaceWithSolid.description": "Die Kanone wird feste Blöcke nur dann ersetzen, wenn an der Position vorher bereits ein fester Block war.", - "create.gui.schematicannon.option.replaceWithAny.description": "Die Kanone wird feste Blöcke ersetzen, wenn der Bauplan an der Position einen Block enthält.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "Die Kanone wird alle Blöcke im Arbeitsbereich entfernen.", + "create.gui.schematicannon.option.skipMissing.description": "Wenn die Bauplankanone einen benötigten Block nicht finden kann, wird sie einfach beim nächsten weiter machen.", + "create.gui.schematicannon.option.skipTileEntities.description": "Die Bauplankanone wird versuchen, Blöcke mit extra Daten, beispielsweise Truhen, nicht zu ersetzen.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "Die Kanone wird ausschließlich nicht feste Blöcke und Luft in ihrem Arbeitsbereich ersetzen.", + "create.gui.schematicannon.option.replaceWithSolid.description": "Die Kanone wird feste Blöcke nur dann ersetzen, wenn an der Position vorher bereits ein fester Block war.", + "create.gui.schematicannon.option.replaceWithAny.description": "Die Kanone wird feste Blöcke ersetzen, wenn der Bauplan an der Position einen Block enthält.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "Die Kanone wird alle Blöcke im Arbeitsbereich entfernen.", "create.schematicannon.status.idle": "Aus", "create.schematicannon.status.ready": "Bereit", @@ -852,11 +853,11 @@ "create.schematicannon.status.targetNotLoaded": "Kein Block geladen", "create.schematicannon.status.targetOutsideRange": "Ziel zu weit weg", "create.schematicannon.status.searching": "Suchen", - "create.schematicannon.status.skipping": "Ãœberspringen", + "create.schematicannon.status.skipping": "Überspringen", "create.schematicannon.status.missingBlock": "Fehlender Block:", "create.schematicannon.status.placing": "Platzieren", - "create.schematicannon.status.clearing": "Blöcke entfernen", - "create.schematicannon.status.schematicInvalid": "Bauplan ungültig", + "create.schematicannon.status.clearing": "Blöcke entfernen", + "create.schematicannon.status.schematicInvalid": "Bauplan ungültig", "create.schematicannon.status.schematicNotPlaced": "Bauplan nicht positioniert", "create.schematicannon.status.schematicExpired": "Bauplandatei abgelaufen", @@ -1032,8 +1033,8 @@ "item.create.example_item.tooltip.condition1": "Wenn dies", "item.create.example_item.tooltip.behaviour1": "dann tut dieser Gegenstand das. (Verhalten wird mit der Shift-Taste angezeigt)", "item.create.example_item.tooltip.condition2": "Und wenn dies", - "item.create.example_item.tooltip.behaviour2": "kannst du so viele Verhaltensweisen hinzufügen wie du magst", - "item.create.example_item.tooltip.control1": "Wenn Strg gedrückt ist", + "item.create.example_item.tooltip.behaviour2": "kannst du so viele Verhaltensweisen hinzufügen wie du magst", + "item.create.example_item.tooltip.control1": "Wenn Strg gedrückt ist", "item.create.example_item.tooltip.action1": "wird diese Steuerung gezeigt.", "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", @@ -1155,24 +1156,24 @@ "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", "item.create.wand_of_symmetry.tooltip": "SYMMETRIESTAB", - "item.create.wand_of_symmetry.tooltip.summary": "Spiegelt deine Blockplatzierung perfekt über die konfigurierten Ebenen.", + "item.create.wand_of_symmetry.tooltip.summary": "Spiegelt deine Blockplatzierung perfekt über die konfigurierten Ebenen.", "item.create.wand_of_symmetry.tooltip.condition1": "Wenn in der Schnellleiste", "item.create.wand_of_symmetry.tooltip.behaviour1": "Bleibt aktiv", "item.create.wand_of_symmetry.tooltip.control1": "R-Klick auf Boden", "item.create.wand_of_symmetry.tooltip.action1": "_Erstellt_ oder _Bewegt_ den Spiegel", "item.create.wand_of_symmetry.tooltip.control2": "R-Klick in die Luft", - "item.create.wand_of_symmetry.tooltip.action2": "_Löscht_ den aktiven Spiegel", + "item.create.wand_of_symmetry.tooltip.action2": "_Löscht_ den aktiven Spiegel", "item.create.wand_of_symmetry.tooltip.control3": "R-Klick beim Schleichen", - "item.create.wand_of_symmetry.tooltip.action3": "Öffnet das _Konfigurationsmenü_", + "item.create.wand_of_symmetry.tooltip.action3": "Öffnet das _Konfigurationsmenü_", "item.create.handheld_blockzapper.tooltip": "BLOCKPISTOLE", - "item.create.handheld_blockzapper.tooltip.summary": "Ermöglicht das Platzieren und Austauschen von Blöcken aus großer Entfernung.", + "item.create.handheld_blockzapper.tooltip.summary": "Ermöglicht das Platzieren und Austauschen von Blöcken aus großer Entfernung.", "item.create.handheld_blockzapper.tooltip.control1": "L-Klick auf Block", - "item.create.handheld_blockzapper.tooltip.action1": "Legt die von dem Werkzeug platzierten Blöcke auf den angeschauten Block fest.", + "item.create.handheld_blockzapper.tooltip.action1": "Legt die von dem Werkzeug platzierten Blöcke auf den angeschauten Block fest.", "item.create.handheld_blockzapper.tooltip.control2": "R-Klick auf Block", - "item.create.handheld_blockzapper.tooltip.action2": "_Platziert_ oder _Ersetzt_ den ausgewählten Block.", + "item.create.handheld_blockzapper.tooltip.action2": "_Platziert_ oder _Ersetzt_ den ausgewählten Block.", "item.create.handheld_blockzapper.tooltip.control3": "R-Klick beim Schleichen", - "item.create.handheld_blockzapper.tooltip.action3": "Öffnet das _Konfigurationsmenü_", + "item.create.handheld_blockzapper.tooltip.action3": "Öffnet das _Konfigurationsmenü_", "item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER", "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain_ _features_.", @@ -1183,10 +1184,10 @@ "item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration_ _Interface_", - "item.create.tree_fertilizer.tooltip": "BAUMDÃœNGER", - "item.create.tree_fertilizer.tooltip.summary": "Eine Mischung aus Mineralien, die sich für weit verbreitete Baumarten eignet", + "item.create.tree_fertilizer.tooltip": "BAUMDÜNGER", + "item.create.tree_fertilizer.tooltip.summary": "Eine Mischung aus Mineralien, die sich für weit verbreitete Baumarten eignet", "item.create.tree_fertilizer.tooltip.condition1": "Wenn auf einen Setzling angewendet", - "item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume unabhängig vom Platz um sie herum wachsen", + "item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume unabhängig vom Platz um sie herum wachsen", "item.create.deforester.tooltip": "UNLOCALIZED: DEFORESTER", "item.create.deforester.tooltip.summary": "UNLOCALIZED: A _radiant_ _axe_ able to chop down trees in a split second.", @@ -1211,67 +1212,67 @@ "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface_.", "item.create.empty_schematic.tooltip": "LEERER BAUPLAN", - "item.create.empty_schematic.tooltip.summary": "Wird für die Herstellung und das Schreiben auf dem _Bauplantisch_ verwendet", + "item.create.empty_schematic.tooltip.summary": "Wird für die Herstellung und das Schreiben auf dem _Bauplantisch_ verwendet", "item.create.schematic.tooltip": "BAUPLAN", - "item.create.schematic.tooltip.summary": "Beschreibt eine Struktur, die in der Welt platziert werden kann. Positioniere das Hologramm wie gewünscht und verwende eine _Bauplankanone_, um die Struktur zu bauen.", + "item.create.schematic.tooltip.summary": "Beschreibt eine Struktur, die in der Welt platziert werden kann. Positioniere das Hologramm wie gewünscht und verwende eine _Bauplankanone_, um die Struktur zu bauen.", "item.create.schematic.tooltip.condition1": "Wenn gehalten", "item.create.schematic.tooltip.behaviour1": "Kann mit den Werkzeugen auf dem Bildschirm positioniert werden", "item.create.schematic.tooltip.control1": "R-Klick beim Schleichen", - "item.create.schematic.tooltip.action1": "Öffnet ein Menü zur Eingabe exakter _Koordinaten_.", + "item.create.schematic.tooltip.action1": "Öffnet ein Menü zur Eingabe exakter _Koordinaten_.", "item.create.schematic_and_quill.tooltip": "BAUPLAN UND FEDER", "item.create.schematic_and_quill.tooltip.summary": "Wird benutzt, um eine existierende Struktur in der Welt als eine .nbt-Datei zu speichern.", "item.create.schematic_and_quill.tooltip.condition1": "Schritt 1", - "item.create.schematic_and_quill.tooltip.behaviour1": "Wähle zwei Eckpunkte mit R-Klick aus", + "item.create.schematic_and_quill.tooltip.behaviour1": "Wähle zwei Eckpunkte mit R-Klick aus", "item.create.schematic_and_quill.tooltip.condition2": "Schritt 2", - "item.create.schematic_and_quill.tooltip.behaviour2": "Auf den Oberflächen _Strg-Scrollen_ um die Größe zu verändern. Nochmals R-Klick um zu speichern.", + "item.create.schematic_and_quill.tooltip.behaviour2": "Auf den Oberflächen _Strg-Scrollen_ um die Größe zu verändern. Nochmals R-Klick um zu speichern.", "item.create.schematic_and_quill.tooltip.control1": "R-Klick", - "item.create.schematic_and_quill.tooltip.action1": "Einen Eckpunkt auswählen / Speichern bestätigen", - "item.create.schematic_and_quill.tooltip.control2": "Strg gedrückt halten", - "item.create.schematic_and_quill.tooltip.action2": "Wählt Punkte _mitten_ _in_ _der_ _Luft._ _Scrolle,_ um die Distanz anzupassen.", + "item.create.schematic_and_quill.tooltip.action1": "Einen Eckpunkt auswählen / Speichern bestätigen", + "item.create.schematic_and_quill.tooltip.control2": "Strg gedrückt halten", + "item.create.schematic_and_quill.tooltip.action2": "Wählt Punkte _mitten_ _in_ _der_ _Luft._ _Scrolle,_ um die Distanz anzupassen.", "item.create.schematic_and_quill.tooltip.control3": "R-Klick beim Schleichen", - "item.create.schematic_and_quill.tooltip.action3": "_Setzt_ die Auswahl _zurück_ und löscht sie.", + "item.create.schematic_and_quill.tooltip.action3": "_Setzt_ die Auswahl _zurück_ und löscht sie.", "block.create.schematicannon.tooltip": "BAUPLANKANONE", - "block.create.schematicannon.tooltip.summary": "Schießt Blöcke, um eine Struktur nach einem positionierten _Bauplan_ zu errichten. Benutzt Gegenstände aus benachbarten Inventaren und _Schießpulver_ als Treibstoff.", + "block.create.schematicannon.tooltip.summary": "Schießt Blöcke, um eine Struktur nach einem positionierten _Bauplan_ zu errichten. Benutzt Gegenstände aus benachbarten Inventaren und _Schießpulver_ als Treibstoff.", "block.create.schematicannon.tooltip.control1": "Wenn R-Geklickt", - "block.create.schematicannon.tooltip.action1": "Öffnet das _Menü_", + "block.create.schematicannon.tooltip.action1": "Öffnet das _Menü_", "block.create.schematic_table.tooltip": "BAUPLANTISCH", - "block.create.schematic_table.tooltip.summary": "Schreibt gespeicherte Baupläne auf einen _Leeren_ _Bauplan_", + "block.create.schematic_table.tooltip.summary": "Schreibt gespeicherte Baupläne auf einen _Leeren_ _Bauplan_", "block.create.schematic_table.tooltip.condition1": "Wenn ein Leerer Bauplan bereitgestellt wird", - "block.create.schematic_table.tooltip.behaviour1": "Lädt eine ausgewählte Datei von deinem Bauplan-Ordner hoch", + "block.create.schematic_table.tooltip.behaviour1": "Lädt eine ausgewählte Datei von deinem Bauplan-Ordner hoch", "block.create.shaft.tooltip": "WELLE", - "block.create.shaft.tooltip.summary": "_Ãœberträgt_ _Rotation_ entlang ihrer Achse.", + "block.create.shaft.tooltip.summary": "_Überträgt_ _Rotation_ entlang ihrer Achse.", "block.create.cogwheel.tooltip": "ZAHNRAD", - "block.create.cogwheel.tooltip.summary": "_Ãœberträgt_ _Rotation_ entlang seiner Achse und auf benachbarte _Zahnräder._", + "block.create.cogwheel.tooltip.summary": "_Überträgt_ _Rotation_ entlang seiner Achse und auf benachbarte _Zahnräder._", - "block.create.large_cogwheel.tooltip": "GROẞES ZAHNRAD", - "block.create.large_cogwheel.tooltip.summary": "Eine größere Version des _Zahnrads,_ ermöglicht eine _Änderung_ der _Rotationsgeschwindigket_, wenn es mit einem kleinerem Zahnrad verbunden wird.", + "block.create.large_cogwheel.tooltip": "GROẞES ZAHNRAD", + "block.create.large_cogwheel.tooltip.summary": "Eine größere Version des _Zahnrads,_ ermöglicht eine _Änderung_ der _Rotationsgeschwindigket_, wenn es mit einem kleinerem Zahnrad verbunden wird.", "block.create.encased_shaft.tooltip": "EINGESCHLOSSENE WELLE", - "block.create.encased_shaft.tooltip.summary": "_Ãœberträgt_ _Rotation_ entlang ihrer Achse. Nützlich für die Ãœbertragung von Rotation durch Wände hindurch.", + "block.create.encased_shaft.tooltip.summary": "_Überträgt_ _Rotation_ entlang ihrer Achse. Nützlich für die Übertragung von Rotation durch Wände hindurch.", "block.create.gearbox.tooltip": "GETRIEBE", "block.create.gearbox.tooltip.summary": "_Leitet_ _Rotation_ in _vier_ _Richtungen_ weiter. Kehrt geradlinige Verbindungen um.", "block.create.gearshift.tooltip": "GANGSCHALTUNG", - "block.create.gearshift.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.", + "block.create.gearshift.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.", "block.create.gearshift.tooltip.condition1": "Wenn aktiv", "block.create.gearshift.tooltip.behaviour1": "_Kehrt_ die ausgehende Drehrichtung _um._", "block.create.clutch.tooltip": "KUPPLUNG", - "block.create.clutch.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.", + "block.create.clutch.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.", "block.create.clutch.tooltip.condition1": "Wenn aktiv", "block.create.clutch.tooltip.behaviour1": "_Stoppt_ das Weiterleiten von Rotation zur anderen Seite.", "block.create.encased_belt.tooltip": "EINGESCHLOSSENER RIEMEN", - "block.create.encased_belt.tooltip.summary": "_Ãœberträgt_ _Rotation_ durch seinen Block und zu einem angeschlossenen _Eingeschlossenen_ _Riemen._", + "block.create.encased_belt.tooltip.summary": "_Überträgt_ _Rotation_ durch seinen Block und zu einem angeschlossenen _Eingeschlossenen_ _Riemen._", "block.create.encased_belt.tooltip.condition1": "Wenn an einem anderen Eingeschlossenen Riemen angeschlossen", - "block.create.encased_belt.tooltip.behaviour1": "Wird der angeschlossene Block die exakt gleiche Rotationsgeschwindigkeit und Richtung haben. Angeschlossene Riemen müssen nicht in die gleiche Richtung schauen.", + "block.create.encased_belt.tooltip.behaviour1": "Wird der angeschlossene Block die exakt gleiche Rotationsgeschwindigkeit und Richtung haben. Angeschlossene Riemen müssen nicht in die gleiche Richtung schauen.", "block.create.adjustable_pulley.tooltip": "UNLOCALIZED: ANALOG BELT PULLEY", "block.create.adjustable_pulley.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.", @@ -1281,9 +1282,9 @@ "item.create.belt_connector.tooltip": "MECHANISCHER RIEMEN", "item.create.belt_connector.tooltip.summary": "Verbindet zwei _Wellen_ mit einem _Mechanischen_ _Riemen._ Verbundene Wellen haben die exakt gleiche Rotationsgeschwindigkeit und Richtung.", "item.create.belt_connector.tooltip.control1": "R-Klick auf Welle", - "item.create.belt_connector.tooltip.action1": "Wählt die Welle als Verbindungspunkt für den Riemen aus. Beide ausgewählten Wellen müssen _horizontal,_ _vertikal_ oder _diagonal_ entlang der Richtung des Riemens zeigen.", + "item.create.belt_connector.tooltip.action1": "Wählt die Welle als Verbindungspunkt für den Riemen aus. Beide ausgewählten Wellen müssen _horizontal,_ _vertikal_ oder _diagonal_ entlang der Richtung des Riemens zeigen.", "item.create.belt_connector.tooltip.control2": "R-Klick beim Schleichen", - "item.create.belt_connector.tooltip.action2": "_Setzt_ die erste ausgewählte Position des Riemens _zurück._", + "item.create.belt_connector.tooltip.action2": "_Setzt_ die erste ausgewählte Position des Riemens _zurück._", "item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES", "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic_ _information_.", @@ -1303,16 +1304,16 @@ "block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational_ _Force_.", "block.create.water_wheel.tooltip": "WASSERRAD", - "block.create.water_wheel.tooltip.summary": "Liefert _Rotationsenergie_ von benachbarten _Wasserströmungen._", + "block.create.water_wheel.tooltip.summary": "Liefert _Rotationsenergie_ von benachbarten _Wasserströmungen._", "block.create.encased_fan.tooltip": "EINGESCHLOSSENER PROPELLER", - "block.create.encased_fan.tooltip.summary": "Wandelt _Rotationsenergie_ in _Luftstöme_ um und wieder zurück. Hat mehrere Verwendungsmöglichkeiten.", - "block.create.encased_fan.tooltip.condition1": "Wenn über Feuer", + "block.create.encased_fan.tooltip.summary": "Wandelt _Rotationsenergie_ in _Luftstöme_ um und wieder zurück. Hat mehrere Verwendungsmöglichkeiten.", + "block.create.encased_fan.tooltip.condition1": "Wenn über Feuer", "block.create.encased_fan.tooltip.behaviour1": "Liefert _Rotationsenergie_ (muss vertikal ausgerichtet sein)", "block.create.encased_fan.tooltip.condition2": "Wenn angetrieben", - "block.create.encased_fan.tooltip.behaviour2": "_Bläst_ Dinge auf einer Seite von sich weg, _zieht_ sie auf der anderen zu sich hin. Kraft und Geschwindigkeit sind abhängig von der eingehenden Rotation.", - "block.create.encased_fan.tooltip.condition3": "Wenn Luft durch spezielle Blöcke fließt", - "block.create.encased_fan.tooltip.behaviour3": "Werden Gegenstände vor dem Block verarbeitet: _Wasser_ wäscht, _Feuer_ räuchert, und _Lava_ schmilzt den Gegenstand.", + "block.create.encased_fan.tooltip.behaviour2": "_Bläst_ Dinge auf einer Seite von sich weg, _zieht_ sie auf der anderen zu sich hin. Kraft und Geschwindigkeit sind abhängig von der eingehenden Rotation.", + "block.create.encased_fan.tooltip.condition3": "Wenn Luft durch spezielle Blöcke fließt", + "block.create.encased_fan.tooltip.behaviour3": "Werden Gegenstände vor dem Block verarbeitet: _Wasser_ wäscht, _Feuer_ räuchert, und _Lava_ schmilzt den Gegenstand.", "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", @@ -1328,7 +1329,7 @@ "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.", "block.create.turntable.tooltip": "DREHTISCH", - "block.create.turntable.tooltip.summary": "Wandelt _Rotationsenergie_ in starkes Schwindelgefühl um.", + "block.create.turntable.tooltip.summary": "Wandelt _Rotationsenergie_ in starkes Schwindelgefühl um.", "block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE", "block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.", @@ -1338,16 +1339,16 @@ "block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.", "block.create.crushing_wheel.tooltip": "MAHLWERKRAD", - "block.create.crushing_wheel.tooltip.summary": "Riesige, drehbare Räder, die alles _zermalmen_ das zwischen ihnen landet.", + "block.create.crushing_wheel.tooltip.summary": "Riesige, drehbare Räder, die alles _zermalmen_ das zwischen ihnen landet.", "block.create.crushing_wheel.tooltip.condition1": "Wenn mit einem anderem Mahlwerkrad verbunden", - "block.create.crushing_wheel.tooltip.behaviour1": "Formt einen Schredder, mit dem man verschiedene Sachen verarbeiten kann. Die Zähne der Räder müssen ineinandergreifen und mit der _gleichen_ _Geschwindigkeit_ in _gegengesetzte_ _Richtungen_ drehen.", + "block.create.crushing_wheel.tooltip.behaviour1": "Formt einen Schredder, mit dem man verschiedene Sachen verarbeiten kann. Die Zähne der Räder müssen ineinandergreifen und mit der _gleichen_ _Geschwindigkeit_ in _gegengesetzte_ _Richtungen_ drehen.", "block.create.mechanical_press.tooltip": "MECHANISCHE PRESSE", - "block.create.mechanical_press.tooltip.summary": "Ein starker Kolben, welcher Gegenstände unter ihm zusammenpresst. Benötigt konstante _Rotationsenergie._", + "block.create.mechanical_press.tooltip.summary": "Ein starker Kolben, welcher Gegenstände unter ihm zusammenpresst. Benötigt konstante _Rotationsenergie._", "block.create.mechanical_press.tooltip.condition1": "Wenn durch Redstone aktiviert", - "block.create.mechanical_press.tooltip.behaviour1": "_Fängt_ _an_, Gegenstände, die darunter liegen, zusammenzudrücken.", - "block.create.mechanical_press.tooltip.condition2": "Wenn über einem Mechanischem Riemen", - "block.create.mechanical_press.tooltip.behaviour2": "Presst _automatisch_ alle auf dem Riemen vorbeigeführten Gegenstände zusammen.", + "block.create.mechanical_press.tooltip.behaviour1": "_Fängt_ _an_, Gegenstände, die darunter liegen, zusammenzudrücken.", + "block.create.mechanical_press.tooltip.condition2": "Wenn über einem Mechanischem Riemen", + "block.create.mechanical_press.tooltip.behaviour2": "Presst _automatisch_ alle auf dem Riemen vorbeigeführten Gegenstände zusammen.", "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", @@ -1405,26 +1406,26 @@ "block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.", "block.create.mechanical_piston.tooltip": "MECHANISCHER KOLBEN", - "block.create.mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Kolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.", + "block.create.mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Kolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.", "block.create.mechanical_piston.tooltip.condition1": "Wenn angetrieben", - "block.create.mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.", + "block.create.mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.", "block.create.sticky_mechanical_piston.tooltip": "KLEBRIGER MECHANISCHER KOLBEN", - "block.create.sticky_mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Klebrigen_ _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Klolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.", + "block.create.sticky_mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Klebrigen_ _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Klolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.", "block.create.sticky_mechanical_piston.tooltip.condition1": "Wenn angetrieben", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.", + "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.", - "block.create.piston_extension_pole.tooltip": "KOLBEN-PLEUELVERÄNGERUNG", - "block.create.piston_extension_pole.tooltip.summary": "Wird benutzt, um die Reichweite von _Mechanischen_ _Kolben_ zu erhöhen.", + "block.create.piston_extension_pole.tooltip": "KOLBEN-PLEUELVERÄNGERUNG", + "block.create.piston_extension_pole.tooltip.summary": "Wird benutzt, um die Reichweite von _Mechanischen_ _Kolben_ zu erhöhen.", "block.create.piston_extension_pole.tooltip.condition1": "Wenn an einem Mechanischen Kolben angebracht", - "block.create.piston_extension_pole.tooltip.behaviour1": "Erhöht die Länge des Kolbens um 1 Block.", + "block.create.piston_extension_pole.tooltip.behaviour1": "Erhöht die Länge des Kolbens um 1 Block.", "block.create.mechanical_bearing.tooltip": "MECHANISCHES LAGER", - "block.create.mechanical_bearing.tooltip.summary": "Wird benutzt, um _größere_ _Strukturen_ zu drehen oder um _Rotationsenergie_ aus Wind zu erzeugen.", + "block.create.mechanical_bearing.tooltip.summary": "Wird benutzt, um _größere_ _Strukturen_ zu drehen oder um _Rotationsenergie_ aus Wind zu erzeugen.", "block.create.mechanical_bearing.tooltip.condition1": "Wenn angetrieben", - "block.create.mechanical_bearing.tooltip.behaviour1": "Fängt an, angeschlossene _Drehgerüste_ und an ihnen angebrachte Blöcke zu drehen.", + "block.create.mechanical_bearing.tooltip.behaviour1": "Fängt an, angeschlossene _Drehgerüste_ und an ihnen angebrachte Blöcke zu drehen.", "block.create.mechanical_bearing.tooltip.condition2": "Wenn durch Redstone aktiviert", - "block.create.mechanical_bearing.tooltip.behaviour2": "Fängt an, _Rotationsenergie_ durch das Drehen der angebrachten Struktur zu erzeugen. Die Struktur muss _geeignete_ _Segelblöcke_ beinhalten. (Momentan jede Art von Wolle).", + "block.create.mechanical_bearing.tooltip.behaviour2": "Fängt an, _Rotationsenergie_ durch das Drehen der angebrachten Struktur zu erzeugen. Die Struktur muss _geeignete_ _Segelblöcke_ beinhalten. (Momentan jede Art von Wolle).", "block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING", "block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.", @@ -1454,38 +1455,38 @@ "block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Rotated", "block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", - "block.create.linear_chassis.tooltip": "SCHUBGERÃœST", - "block.create.linear_chassis.tooltip.summary": "Eine konfigurierbare Basis für Strukturen, die durch _Mechanische_ _Kolben_ bewegt werden sollen. Diese Blöcke müssen die erste Reihe von Blöcken vor dem Kloben bilden.", + "block.create.linear_chassis.tooltip": "SCHUBGERÜST", + "block.create.linear_chassis.tooltip.summary": "Eine konfigurierbare Basis für Strukturen, die durch _Mechanische_ _Kolben_ bewegt werden sollen. Diese Blöcke müssen die erste Reihe von Blöcken vor dem Kloben bilden.", "block.create.linear_chassis.tooltip.condition1": "Wenn durch einen Mechanischen Kolben bewegt", - "block.create.linear_chassis.tooltip.behaviour1": "_Bewegt_ alle _verbundenen_ _Gerüste_ mit der gleichen Orientierung, und angebrachte Blöcke davor. Wenn der Kolben zurückgezogen wird, werden Blöcke nur zurückgezogen, wenn die Fläche des Gerüsts _klebrig_ ist (Siehe [Strg]).", + "block.create.linear_chassis.tooltip.behaviour1": "_Bewegt_ alle _verbundenen_ _Gerüste_ mit der gleichen Orientierung, und angebrachte Blöcke davor. Wenn der Kolben zurückgezogen wird, werden Blöcke nur zurückgezogen, wenn die Fläche des Gerüsts _klebrig_ ist (Siehe [Strg]).", "block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench", "block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", "block.create.linear_chassis.tooltip.control1": "Wenn mit einem Schleimball R-geklickt", - "block.create.linear_chassis.tooltip.action1": "Lässt die Oberfläche _klebrig_ werden. Wenn der Kolben zurückgezogen wird, _zieht_ das Gerüst alle verbundenen Blöcke _zurück_ in seine Spalte und innerhalb der konfigurierten Reichweite.", + "block.create.linear_chassis.tooltip.action1": "Lässt die Oberfläche _klebrig_ werden. Wenn der Kolben zurückgezogen wird, _zieht_ das Gerüst alle verbundenen Blöcke _zurück_ in seine Spalte und innerhalb der konfigurierten Reichweite.", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", - "block.create.radial_chassis.tooltip": "DREHGERÃœST", - "block.create.radial_chassis.tooltip.summary": "Wird für das Drehen von Strukturen mit dem _Mechanischem_ _Lager_ benutzt.", + "block.create.radial_chassis.tooltip": "DREHGERÜST", + "block.create.radial_chassis.tooltip.summary": "Wird für das Drehen von Strukturen mit dem _Mechanischem_ _Lager_ benutzt.", "block.create.radial_chassis.tooltip.condition1": "Wenn durch ein Lager gedreht", - "block.create.radial_chassis.tooltip.behaviour1": "_Dreht_ alle an _klebrigen_ Seiten angebrachten Blöcke (Siehe [Strg]) innerhalb der konfigurierten Reichweite um sich. _Ãœberträgt_ die Rotation zu weiter angebrachten Rotationsgerüsten.", + "block.create.radial_chassis.tooltip.behaviour1": "_Dreht_ alle an _klebrigen_ Seiten angebrachten Blöcke (Siehe [Strg]) innerhalb der konfigurierten Reichweite um sich. _Überträgt_ die Rotation zu weiter angebrachten Rotationsgerüsten.", "block.create.radial_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench", "block.create.radial_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", "block.create.radial_chassis.tooltip.control1": "Wenn mit einem Schleimball R-geklickt", - "block.create.radial_chassis.tooltip.action1": "Lässt die geklickte Fläche _klebrig_ werden. Wenn das Gerüst gedreht wird, werden alle verbundenen Blöcke an dieser Seite mit dem Gerüst mitgedreht.", + "block.create.radial_chassis.tooltip.action1": "Lässt die geklickte Fläche _klebrig_ werden. Wenn das Gerüst gedreht wird, werden alle verbundenen Blöcke an dieser Seite mit dem Gerüst mitgedreht.", "block.create.mechanical_drill.tooltip": "MECHANISCHER BOHRER", - "block.create.mechanical_drill.tooltip.summary": "Ein mechanisches Gerät, welches sich dazu eignet _Blöcke_ _zu_ _brechen._", + "block.create.mechanical_drill.tooltip.summary": "Ein mechanisches Gerät, welches sich dazu eignet _Blöcke_ _zu_ _brechen._", "block.create.mechanical_drill.tooltip.condition1": "Wenn angetrieben", - "block.create.mechanical_drill.tooltip.behaviour1": "Funktioniert als _stationärer_ Blockbrecher. _Schadet_ außerdem _Wesen_ in seiner effektiven Reichweite.", + "block.create.mechanical_drill.tooltip.behaviour1": "Funktioniert als _stationärer_ Blockbrecher. _Schadet_ außerdem _Wesen_ in seiner effektiven Reichweite.", "block.create.mechanical_drill.tooltip.condition2": "Wenn durch einem Mechanischen Kolben bewegt", - "block.create.mechanical_drill.tooltip.behaviour2": "Bricht Blöcke die der Bohrer trifft.", + "block.create.mechanical_drill.tooltip.behaviour2": "Bricht Blöcke die der Bohrer trifft.", "block.create.mechanical_harvester.tooltip": "MECHANISCHE ERNTEMASCHINE", - "block.create.mechanical_harvester.tooltip.summary": "Ein mechanischer Pflanzenschneider für die Automatisierung deiner Ernte.", + "block.create.mechanical_harvester.tooltip.summary": "Ein mechanischer Pflanzenschneider für die Automatisierung deiner Ernte.", "block.create.mechanical_harvester.tooltip.condition1": "Wenn durch einem Mechanischen Kolben bewegt", - "block.create.mechanical_harvester.tooltip.behaviour1": "Werden alle _reifen_ _Pflanzen_ _geerntet_, die die Klinge treffen, und auf ihren anfänglichen Wachstumszustand zurückgesetzt.", + "block.create.mechanical_harvester.tooltip.behaviour1": "Werden alle _reifen_ _Pflanzen_ _geerntet_, die die Klinge treffen, und auf ihren anfänglichen Wachstumszustand zurückgesetzt.", "block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH", "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", @@ -1502,22 +1503,22 @@ "block.create.mechanical_saw.tooltip.behaviour3": "UNLOCALIZED: _Cuts_ all _Trees_ with which the saw collides.", "block.create.stockpile_switch.tooltip": "VORRATSSENSOR", - "block.create.stockpile_switch.tooltip.summary": "Schaltet ein Redstone-Signal ein oder aus, basierend auf der _Speichermenge_ im verbundenen Behälter.", + "block.create.stockpile_switch.tooltip.summary": "Schaltet ein Redstone-Signal ein oder aus, basierend auf der _Speichermenge_ im verbundenen Behälter.", "block.create.stockpile_switch.tooltip.condition1": "Wenn unter dem unteren Limit", "block.create.stockpile_switch.tooltip.behaviour1": "Wird das Redstone-Signal ausgeschaltet.", - "block.create.stockpile_switch.tooltip.condition2": "Wenn über dem oberen Limit", + "block.create.stockpile_switch.tooltip.condition2": "Wenn über dem oberen Limit", "block.create.stockpile_switch.tooltip.behaviour2": "Wird das Redstone-Signal eingeschaltet bis das untere Limit wieder erreicht wird.", "block.create.stockpile_switch.tooltip.control1": "Wenn R-geklickt", - "block.create.stockpile_switch.tooltip.action1": "Wird das _Konfigurationsmenü_ geöffnet", + "block.create.stockpile_switch.tooltip.action1": "Wird das _Konfigurationsmenü_ geöffnet", "block.create.redstone_link.tooltip": "REDSTONE-VERBINDUNG", - "block.create.redstone_link.tooltip.summary": "Endpunkte für _Drahtlose_ _Redstone-Verbindungen._ Mithilfe von Gegenständen kann die Frequenz eingestellt werden. Signalreichweite ist begrenzt, aber angemessen.", + "block.create.redstone_link.tooltip.summary": "Endpunkte für _Drahtlose_ _Redstone-Verbindungen._ Mithilfe von Gegenständen kann die Frequenz eingestellt werden. Signalreichweite ist begrenzt, aber angemessen.", "block.create.redstone_link.tooltip.condition1": "Wenn aktiv", "block.create.redstone_link.tooltip.behaviour1": "Liefern eingehende Verbindungen mit derselben _Frequenz_ ein Redstone-Signal.", "block.create.redstone_link.tooltip.control1": "Wenn mit einem Gegenstand R-geklickt", - "block.create.redstone_link.tooltip.action1": "Setzt die _Frequenz_ auf diesen Gegenstand. Insgesamt können _zwei_ _verschiedene_ _Gegenstände_ benutzt werden, um die Frequenz zu definieren.", - "block.create.redstone_link.tooltip.control2": "Wenn während dem Schleichen R-geklickt", - "block.create.redstone_link.tooltip.action2": "Schaltet zwischen _Empfänger-_ und _Transmittermodus_ um.", + "block.create.redstone_link.tooltip.action1": "Setzt die _Frequenz_ auf diesen Gegenstand. Insgesamt können _zwei_ _verschiedene_ _Gegenstände_ benutzt werden, um die Frequenz zu definieren.", + "block.create.redstone_link.tooltip.control2": "Wenn während dem Schleichen R-geklickt", + "block.create.redstone_link.tooltip.action2": "Schaltet zwischen _Empfänger-_ und _Transmittermodus_ um.", "block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE", "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.", @@ -1525,19 +1526,19 @@ "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.", "block.create.redstone_contact.tooltip": "REDSTONE-KONTAKT", - "block.create.redstone_contact.tooltip.summary": "Ein einfaches Gerät für fortgeschrittene Redstone-Apparate.", - "block.create.redstone_contact.tooltip.condition1": "Wenn gegenüber einem anderen Kontakt", + "block.create.redstone_contact.tooltip.summary": "Ein einfaches Gerät für fortgeschrittene Redstone-Apparate.", + "block.create.redstone_contact.tooltip.condition1": "Wenn gegenüber einem anderen Kontakt", "block.create.redstone_contact.tooltip.behaviour1": "Liefert ein _Redstone-Signal._", "block.create.redstone_contact.tooltip.condition2": "Wenn durch einen Mechanischen Kolben bewegt", - "block.create.redstone_contact.tooltip.behaviour2": "Löst im Vorbeifahren stationären Kontakte aus", + "block.create.redstone_contact.tooltip.behaviour2": "Löst im Vorbeifahren stationären Kontakte aus", "block.create.adjustable_crate.tooltip": "adjustable_crate", - "block.create.adjustable_crate.tooltip.summary": "Dieser _Speicherbehälter_ erlaubt manuelle Kontrolle über seine Kapazität. Er kann bis zu _16_ _Stacks_ von jeglichem Gegenstand beinhalten.", + "block.create.adjustable_crate.tooltip.summary": "Dieser _Speicherbehälter_ erlaubt manuelle Kontrolle über seine Kapazität. Er kann bis zu _16_ _Stacks_ von jeglichem Gegenstand beinhalten.", "block.create.adjustable_crate.tooltip.control1": "Wenn R-geklickt", - "block.create.adjustable_crate.tooltip.action1": "Öffnet das _Menü_", + "block.create.adjustable_crate.tooltip.action1": "Öffnet das _Menü_", "block.create.creative_crate.tooltip": "BAUPLANKANONENMACHER", - "block.create.creative_crate.tooltip.summary": "Stellt einen unendlichen Vorrat an Blöcken für benachbarte _Bauplaenkanonen_ bereit.", + "block.create.creative_crate.tooltip.summary": "Stellt einen unendlichen Vorrat an Blöcken für benachbarte _Bauplaenkanonen_ bereit.", "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", @@ -1548,8 +1549,8 @@ "block.create.deployer.tooltip.condition2": "UNLOCALIZED: R-Clicked with Wrench", "block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.", - "block.create.funnel.tooltip": "FLIEẞBANDTRICHTER", - "block.create.funnel.tooltip.summary": "Sammelt eingehende Gegenstände auf einem _Mechanischen_ _Riemen_ und fügt diese in einen verbundenen _Behälter_ ein, wenn möglich. Muss direkt _auf_ dem Riemen sein, mit der Öffnung entgegen der Bewegungsrichtung des Riemens zeigend. Der Behälter muss auf der gleichen Höhe wie der Trichter sein.", + "block.create.funnel.tooltip": "FLIEẞBANDTRICHTER", + "block.create.funnel.tooltip.summary": "Sammelt eingehende Gegenstände auf einem _Mechanischen_ _Riemen_ und fügt diese in einen verbundenen _Behälter_ ein, wenn möglich. Muss direkt _auf_ dem Riemen sein, mit der Öffnung entgegen der Bewegungsrichtung des Riemens zeigend. Der Behälter muss auf der gleichen Höhe wie der Trichter sein.", "block.create.funnel.tooltip.condition1": "UNLOCALIZED: Passive Belt pulling", "block.create.funnel.tooltip.behaviour1": "UNLOCALIZED: Funnels can pull items _from_ _belts_ when placed above them, either sideways or at the end. When a side-ways funnel is backed up, items on the _belt_ _will_ _not_ _stall_.", @@ -1565,10 +1566,10 @@ "block.create.brass_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt", "block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", - "block.create.belt_observer.tooltip": "FLIEẞBAND-BEOBACHTER", - "block.create.belt_observer.tooltip.summary": "Erkennt Gegenstände, die vor ihm auf einem _Mechanischen_ _Riemen_ vorbeilaufen. Funktioniert wunderbar mit einem _Kolben_ über ihm, der gewisse Gegenstände runterschubst. ", - "block.create.belt_observer.tooltip.condition1": "Wenn ein Gegenstand mit dem Filter übereinstimmt", - "block.create.belt_observer.tooltip.behaviour1": "Sendet einen kurzen _Redstone-Puls_ an alle Seiten. Bei einem leeren Filter passiert dies mit allen Gegenständen.", + "block.create.belt_observer.tooltip": "FLIEẞBAND-BEOBACHTER", + "block.create.belt_observer.tooltip.summary": "Erkennt Gegenstände, die vor ihm auf einem _Mechanischen_ _Riemen_ vorbeilaufen. Funktioniert wunderbar mit einem _Kolben_ über ihm, der gewisse Gegenstände runterschubst. ", + "block.create.belt_observer.tooltip.condition1": "Wenn ein Gegenstand mit dem Filter übereinstimmt", + "block.create.belt_observer.tooltip.behaviour1": "Sendet einen kurzen _Redstone-Puls_ an alle Seiten. Bei einem leeren Filter passiert dies mit allen Gegenständen.", "block.create.belt_observer.tooltip.condition2": "UNLOCALIZED: Pulse Mode", "block.create.belt_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.", "block.create.belt_observer.tooltip.condition3": "UNLOCALIZED: Eject Mode", @@ -1576,11 +1577,11 @@ "block.create.belt_observer.tooltip.condition4": "UNLOCALIZED: Split Mode", "block.create.belt_observer.tooltip.behaviour4": "UNLOCALIZED: _Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.", - "block.create.pulse_repeater.tooltip": "PULSIERENDER VERSTÄRKER", - "block.create.pulse_repeater.tooltip.summary": "Ein einfacher Schaltkreis, um durchgehende Redstone-Signale auf eine Länge von _1_ _tick_ zu reduzieren.", + "block.create.pulse_repeater.tooltip": "PULSIERENDER VERSTÄRKER", + "block.create.pulse_repeater.tooltip.summary": "Ein einfacher Schaltkreis, um durchgehende Redstone-Signale auf eine Länge von _1_ _tick_ zu reduzieren.", - "block.create.adjustable_repeater.tooltip": "VERZÖGERNDER VERSTÄRKER", - "block.create.adjustable_repeater.tooltip.summary": "Ein fortgeschrittener _Redstone-Verstärker_ mit einer _konfigurierbaren_ _Verzögerung_ von bis zu 30 Minuten.", + "block.create.adjustable_repeater.tooltip": "VERZÖGERNDER VERSTÄRKER", + "block.create.adjustable_repeater.tooltip.summary": "Ein fortgeschrittener _Redstone-Verstärker_ mit einer _konfigurierbaren_ _Verzögerung_ von bis zu 30 Minuten.", "block.create.adjustable_pulse_repeater.tooltip": "UNLOCALIZED: FLEX PULSE REPEATER", "block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", diff --git a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json index 4391d94f9..7f9ba7a08 100644 --- a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json +++ b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 684", + "_": "Missing Localizations: 685", "_": "->------------------------] Game Elements [------------------------<-", @@ -7,15 +7,15 @@ "block.create.acacia_window_pane": "UNLOCALIZED: Acacia Window Pane", "block.create.adjustable_crate": "Caisse ajustable", "block.create.adjustable_pulley": "Poulie de tapis roulant analogique", - "block.create.adjustable_pulse_repeater": "Répéteur d'impulsions réglable", - "block.create.adjustable_repeater": "Répéteur réglable", + "block.create.adjustable_pulse_repeater": "Répéteur d'impulsions réglable", + "block.create.adjustable_repeater": "Répéteur réglable", "block.create.analog_lever": "Levier analogique", "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", - "block.create.andesite_bricks": "Briques d'andésite", + "block.create.andesite_bricks": "Briques d'andésite", "block.create.andesite_bricks_slab": "UNLOCALIZED: Andesite Bricks Slab", "block.create.andesite_bricks_stairs": "UNLOCALIZED: Andesite Bricks Stairs", "block.create.andesite_bricks_wall": "UNLOCALIZED: Andesite Bricks Wall", - "block.create.andesite_casing": "Boîtier en andésite", + "block.create.andesite_casing": "Boîtier en andésite", "block.create.andesite_cobblestone": "UNLOCALIZED: Andesite Cobblestone", "block.create.andesite_cobblestone_slab": "UNLOCALIZED: Andesite Cobblestone Slab", "block.create.andesite_cobblestone_stairs": "UNLOCALIZED: Andesite Cobblestone Stairs", @@ -36,7 +36,7 @@ "block.create.blue_valve_handle": "UNLOCALIZED: Blue Valve Handle", "block.create.brass_belt_funnel": "UNLOCALIZED: Brass Belt Funnel", "block.create.brass_block": "UNLOCALIZED: Brass Block", - "block.create.brass_casing": "Boîtier en laiton", + "block.create.brass_casing": "Boîtier en laiton", "block.create.brass_funnel": "UNLOCALIZED: Brass Funnel", "block.create.brass_tunnel": "UNLOCALIZED: Brass Tunnel", "block.create.brown_sail": "UNLOCALIZED: Brown Sail", @@ -50,24 +50,25 @@ "block.create.chiseled_scoria": "UNLOCALIZED: Chiseled Scoria", "block.create.chiseled_weathered_limestone": "UNLOCALIZED: Chiseled Weathered Limestone", "block.create.chute": "UNLOCALIZED: Chute", - "block.create.clockwork_bearing": "Roulement mécanique horloger", + "block.create.clockwork_bearing": "Roulement mécanique horloger", "block.create.clutch": "Embrayage", - "block.create.cogwheel": "Roue dentée", + "block.create.cogwheel": "Roue dentée", "block.create.content_observer": "UNLOCALIZED: Content Observer", + "block.create.controller_rail": "UNLOCALIZED: Controller Rail", "block.create.copper_block": "Bloc de cuivre", - "block.create.copper_casing": "Boîtier en cuivre", + "block.create.copper_casing": "Boîtier en cuivre", "block.create.copper_ore": "Minerai de cuivre", "block.create.copper_shingles": "Bardeaux de cuivre", "block.create.copper_tiles": "UNLOCALIZED: Copper Tiles", "block.create.copper_valve_handle": "UNLOCALIZED: Copper Valve Handle", - "block.create.creative_crate": "Créateur de schémacanon", + "block.create.creative_crate": "Créateur de schémacanon", "block.create.creative_fluid_tank": "UNLOCALIZED: Creative Fluid Tank", "block.create.creative_motor": "Moteur", "block.create.crimson_window": "UNLOCALIZED: Crimson Window", "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane", "block.create.crushing_wheel": "Roue de concassage", "block.create.crushing_wheel_controller": "UNLOCALIZED: Crushing Wheel Controller", - "block.create.cuckoo_clock": "Horloge à coucou", + "block.create.cuckoo_clock": "Horloge à coucou", "block.create.cyan_sail": "UNLOCALIZED: Cyan Sail", "block.create.cyan_seat": "UNLOCALIZED: Cyan Seat", "block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle", @@ -83,7 +84,7 @@ "block.create.dark_scoria_cobblestone_stairs": "UNLOCALIZED: Dark Scoria Cobblestone Stairs", "block.create.dark_scoria_cobblestone_wall": "UNLOCALIZED: Dark Scoria Cobblestone Wall", "block.create.dark_scoria_pillar": "UNLOCALIZED: Dark Scoria Pillar", - "block.create.deployer": "Déployeur", + "block.create.deployer": "Déployeur", "block.create.depot": "UNLOCALIZED: Depot", "block.create.diorite_bricks": "Briques de diorite", "block.create.diorite_bricks_slab": "UNLOCALIZED: Diorite Bricks Slab", @@ -104,10 +105,10 @@ "block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs", "block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall", "block.create.dolomite_pillar": "Pillier de dolomie", - "block.create.encased_belt": "Tapis roulant enfermé", - "block.create.encased_fan": "Ventilateur enfermé", + "block.create.encased_belt": "Tapis roulant enfermé", + "block.create.encased_fan": "Ventilateur enfermé", "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", - "block.create.encased_shaft": "Arbre mécanique enfermé", + "block.create.encased_shaft": "Arbre mécanique enfermé", "block.create.fancy_andesite_bricks": "UNLOCALIZED: Fancy Andesite Bricks", "block.create.fancy_andesite_bricks_slab": "UNLOCALIZED: Fancy Andesite Bricks Slab", "block.create.fancy_andesite_bricks_stairs": "UNLOCALIZED: Fancy Andesite Bricks Stairs", @@ -148,8 +149,8 @@ "block.create.fluid_tank": "UNLOCALIZED: Fluid Tank", "block.create.fluid_valve": "UNLOCALIZED: Fluid Valve", "block.create.flywheel": "Volant d'inertie", - "block.create.framed_glass": "Grande fenêtre en verre", - "block.create.framed_glass_pane": "Grande vitre encadrée", + "block.create.framed_glass": "Grande fenêtre en verre", + "block.create.framed_glass_pane": "Grande vitre encadrée", "block.create.furnace_engine": "Moteur de four", "block.create.gabbro": "Gabbro", "block.create.gabbro_bricks": "Briques de gabbro", @@ -161,8 +162,8 @@ "block.create.gabbro_cobblestone_stairs": "UNLOCALIZED: Gabbro Cobblestone Stairs", "block.create.gabbro_cobblestone_wall": "UNLOCALIZED: Gabbro Cobblestone Wall", "block.create.gabbro_pillar": "UNLOCALIZED: Gabbro Pillar", - "block.create.gearbox": "Boîte à roue dentée", - "block.create.gearshift": "Décaleur de rotation", + "block.create.gearbox": "Boîte à roue dentée", + "block.create.gearshift": "Décaleur de rotation", "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", "block.create.granite_bricks": "Briques de granite", "block.create.granite_bricks_slab": "UNLOCALIZED: Granite Bricks Slab", @@ -180,13 +181,13 @@ "block.create.green_seat": "UNLOCALIZED: Green Seat", "block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle", "block.create.hand_crank": "Manivelle", - "block.create.horizontal_framed_glass": "Fenêtre en verre horizontale", - "block.create.horizontal_framed_glass_pane": "Vitre encadrée horizontale", + "block.create.horizontal_framed_glass": "Fenêtre en verre horizontale", + "block.create.horizontal_framed_glass_pane": "Vitre encadrée horizontale", "block.create.hose_pulley": "UNLOCALIZED: Hose Pulley", "block.create.item_drain": "UNLOCALIZED: Item Drain", "block.create.jungle_window": "UNLOCALIZED: Jungle Window", "block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane", - "block.create.large_cogwheel": "Grande roue dentée", + "block.create.large_cogwheel": "Grande roue dentée", "block.create.layered_andesite": "UNLOCALIZED: Layered Andesite", "block.create.layered_dark_scoria": "UNLOCALIZED: Layered Dark Scoria", "block.create.layered_diorite": "UNLOCALIZED: Layered Diorite", @@ -216,23 +217,23 @@ "block.create.limestone_cobblestone_stairs": "UNLOCALIZED: Limestone Cobblestone Stairs", "block.create.limestone_cobblestone_wall": "UNLOCALIZED: Limestone Cobblestone Wall", "block.create.limestone_pillar": "Pillier de calcaire", - "block.create.linear_chassis": "Châssis linéaire", + "block.create.linear_chassis": "Châssis linéaire", "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", "block.create.magenta_sail": "UNLOCALIZED: Magenta Sail", "block.create.magenta_seat": "UNLOCALIZED: Magenta Seat", "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", "block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm", - "block.create.mechanical_bearing": "Roulement mécanique", - "block.create.mechanical_crafter": "Établi mécanique", - "block.create.mechanical_drill": "Perceuse mécanique", - "block.create.mechanical_harvester": "Récolteuse mécanique", - "block.create.mechanical_mixer": "Mixeur mécanique", - "block.create.mechanical_piston": "Piston mécanique", - "block.create.mechanical_piston_head": "Tête de piston mécanique", + "block.create.mechanical_bearing": "Roulement mécanique", + "block.create.mechanical_crafter": "Établi mécanique", + "block.create.mechanical_drill": "Perceuse mécanique", + "block.create.mechanical_harvester": "Récolteuse mécanique", + "block.create.mechanical_mixer": "Mixeur mécanique", + "block.create.mechanical_piston": "Piston mécanique", + "block.create.mechanical_piston_head": "Tête de piston mécanique", "block.create.mechanical_plough": "UNLOCALIZED: Mechanical Plough", - "block.create.mechanical_press": "Presse mécanique", + "block.create.mechanical_press": "Presse mécanique", "block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump", - "block.create.mechanical_saw": "Scie mécanique", + "block.create.mechanical_saw": "Scie mécanique", "block.create.metal_bracket": "UNLOCALIZED: Metal Bracket", "block.create.millstone": "UNLOCALIZED: Millstone", "block.create.minecart_anchor": "UNLOCALIZED: Minecart Anchor", @@ -304,7 +305,7 @@ "block.create.pink_sail": "UNLOCALIZED: Pink Sail", "block.create.pink_seat": "UNLOCALIZED: Pink Seat", "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", - "block.create.piston_extension_pole": "Pôle d'extension de piston", + "block.create.piston_extension_pole": "Pôle d'extension de piston", "block.create.polished_dark_scoria": "Scorie sombre polie", "block.create.polished_dark_scoria_slab": "UNLOCALIZED: Polished Dark Scoria Slab", "block.create.polished_dark_scoria_stairs": "UNLOCALIZED: Polished Dark Scoria Stairs", @@ -325,20 +326,20 @@ "block.create.polished_scoria_slab": "Dalle de scorie polie", "block.create.polished_scoria_stairs": "UNLOCALIZED: Polished Scoria Stairs", "block.create.polished_scoria_wall": "UNLOCALIZED: Polished Scoria Wall", - "block.create.polished_weathered_limestone": "Calcaire patinées polies", - "block.create.polished_weathered_limestone_slab": "Dalle de calcaire patinées", + "block.create.polished_weathered_limestone": "Calcaire patinées polies", + "block.create.polished_weathered_limestone_slab": "Dalle de calcaire patinées", "block.create.polished_weathered_limestone_stairs": "UNLOCALIZED: Polished Weathered Limestone Stairs", "block.create.polished_weathered_limestone_wall": "UNLOCALIZED: Polished Weathered Limestone Wall", "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", "block.create.portable_storage_interface": "Interface de stockage portable", - "block.create.powered_latch": "Verrou alimenté", - "block.create.powered_toggle_latch": "Verrou alimenté à bascule", + "block.create.powered_latch": "Verrou alimenté", + "block.create.powered_toggle_latch": "Verrou alimenté à bascule", "block.create.pulley_magnet": "Aimant de poulie", - "block.create.pulse_repeater": "Répéteur d'impulsions", + "block.create.pulse_repeater": "Répéteur d'impulsions", "block.create.purple_sail": "UNLOCALIZED: Purple Sail", "block.create.purple_seat": "UNLOCALIZED: Purple Seat", "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", - "block.create.radial_chassis": "Châssis radial", + "block.create.radial_chassis": "Châssis radial", "block.create.red_sail": "UNLOCALIZED: Red Sail", "block.create.red_seat": "UNLOCALIZED: Red Seat", "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", @@ -347,11 +348,11 @@ "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", "block.create.reinforced_rail": "UNLOCALIZED: Reinforced Rail", "block.create.rope": "Corde", - "block.create.rope_pulley": "Poulie à corde", - "block.create.rotation_speed_controller": "Contrôleur de vitesse de rotation", + "block.create.rope_pulley": "Poulie à corde", + "block.create.rotation_speed_controller": "Contrôleur de vitesse de rotation", "block.create.sail_frame": "UNLOCALIZED: Sail Frame", - "block.create.schematic_table": "Table à schéma", - "block.create.schematicannon": "Schémacanon", + "block.create.schematic_table": "Table à schéma", + "block.create.schematicannon": "Schémacanon", "block.create.scoria": "Scorie", "block.create.scoria_bricks": "Briques de scorie", "block.create.scoria_bricks_slab": "UNLOCALIZED: Scoria Bricks Slab", @@ -363,35 +364,35 @@ "block.create.scoria_cobblestone_wall": "UNLOCALIZED: Scoria Cobblestone Wall", "block.create.scoria_pillar": "Pillier de scorie", "block.create.secondary_linear_chassis": "UNLOCALIZED: Secondary Linear Chassis", - "block.create.sequenced_gearshift": "Décaleur de rotation séquencé", + "block.create.sequenced_gearshift": "Décaleur de rotation séquencé", "block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing", - "block.create.shaft": "Arbre mécanique", + "block.create.shaft": "Arbre mécanique", "block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe", "block.create.speedometer": "Compteur de vitesse", "block.create.spout": "UNLOCALIZED: Spout", "block.create.spruce_window": "UNLOCALIZED: Spruce Window", "block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane", - "block.create.sticky_mechanical_piston": "Piston mécanique collant", - "block.create.stockpile_switch": "Détecteur de stockage", - "block.create.stressometer": "Stressomètre", - "block.create.tiled_glass": "Verre carrelé", - "block.create.tiled_glass_pane": "Vitre carrelé", + "block.create.sticky_mechanical_piston": "Piston mécanique collant", + "block.create.stockpile_switch": "Détecteur de stockage", + "block.create.stressometer": "Stressomètre", + "block.create.tiled_glass": "Verre carrelé", + "block.create.tiled_glass_pane": "Vitre carrelé", "block.create.turntable": "Plaque tournante", - "block.create.vertical_framed_glass": "Fenêtre en verre verticale", - "block.create.vertical_framed_glass_pane": "Vitre encadrée verticale", + "block.create.vertical_framed_glass": "Fenêtre en verre verticale", + "block.create.vertical_framed_glass_pane": "Vitre encadrée verticale", "block.create.warped_window": "UNLOCALIZED: Warped Window", "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane", - "block.create.water_wheel": "Roue à eau", - "block.create.weathered_limestone": "Calcaire patinées", - "block.create.weathered_limestone_bricks": "Briques de calcaire patinées", - "block.create.weathered_limestone_bricks_slab": "Dalle de briques de calcaire patinées", - "block.create.weathered_limestone_bricks_stairs": "Escaliers de briques de calcaire patinées", - "block.create.weathered_limestone_bricks_wall": "Muret de briques de calcaire patinées", + "block.create.water_wheel": "Roue à eau", + "block.create.weathered_limestone": "Calcaire patinées", + "block.create.weathered_limestone_bricks": "Briques de calcaire patinées", + "block.create.weathered_limestone_bricks_slab": "Dalle de briques de calcaire patinées", + "block.create.weathered_limestone_bricks_stairs": "Escaliers de briques de calcaire patinées", + "block.create.weathered_limestone_bricks_wall": "Muret de briques de calcaire patinées", "block.create.weathered_limestone_cobblestone": "UNLOCALIZED: Weathered Limestone Cobblestone", "block.create.weathered_limestone_cobblestone_slab": "UNLOCALIZED: Weathered Limestone Cobblestone Slab", "block.create.weathered_limestone_cobblestone_stairs": "UNLOCALIZED: Weathered Limestone Cobblestone Stairs", "block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall", - "block.create.weathered_limestone_pillar": "Pillier de calcaire patinées", + "block.create.weathered_limestone_pillar": "Pillier de calcaire patinées", "block.create.white_sail": "UNLOCALIZED: White Sail", "block.create.white_seat": "UNLOCALIZED: White Seat", "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", @@ -410,62 +411,62 @@ "fluid.create.flowing_potion": "UNLOCALIZED: Potion", - "item.create.andesite_alloy": "Alliage d'andésite", + "item.create.andesite_alloy": "Alliage d'andésite", "item.create.attribute_filter": "Filtre d'attribut", "item.create.belt_connector": "Tapis roulant", "item.create.blaze_cake": "UNLOCALIZED: Blaze Cake", "item.create.brass_hand": "Main", "item.create.brass_ingot": "Lingot de laiton", - "item.create.brass_nugget": "Pépite de laiton", + "item.create.brass_nugget": "Pépite de laiton", "item.create.brass_sheet": "Plaques de laiton", "item.create.chest_minecart_contraption": "UNLOCALIZED: Chest Minecart Contraption", - "item.create.chromatic_compound": "Composé chromatique", + "item.create.chromatic_compound": "Composé chromatique", "item.create.cinder_flour": "UNLOCALIZED: Cinder Flour", "item.create.copper_ingot": "Lingot de cuivre", - "item.create.copper_nugget": "Pépite de cuivre", + "item.create.copper_nugget": "Pépite de cuivre", "item.create.copper_sheet": "Plaques de cuivre", "item.create.crafter_slot_cover": "Couvercle", - "item.create.crushed_brass": "Laiton concassé", + "item.create.crushed_brass": "Laiton concassé", "item.create.crushed_copper_ore": "UNLOCALIZED: Crushed Copper Ore", "item.create.crushed_gold_ore": "UNLOCALIZED: Crushed Gold Ore", "item.create.crushed_iron_ore": "UNLOCALIZED: Crushed Iron Ore", "item.create.crushed_zinc_ore": "UNLOCALIZED: Crushed Zinc Ore", - "item.create.deforester": "Déforesteur", - "item.create.dough": "Pâte", - "item.create.electron_tube": "Tube électronique", + "item.create.deforester": "Déforesteur", + "item.create.dough": "Pâte", + "item.create.electron_tube": "Tube électronique", "item.create.empty_blaze_burner": "UNLOCALIZED: Empty Blaze Burner", - "item.create.empty_schematic": "Schéma vide", + "item.create.empty_schematic": "Schéma vide", "item.create.extendo_grip": "UNLOCALIZED: Extendo Grip", "item.create.filter": "Filtre", "item.create.furnace_minecart_contraption": "UNLOCALIZED: Furnace Minecart Contraption", - "item.create.goggles": "Lunettes d'ingénieur", + "item.create.goggles": "Lunettes d'ingénieur", "item.create.golden_sheet": "UNLOCALIZED: Golden Sheet", "item.create.handheld_blockzapper": "Blockzappeur portable", - "item.create.handheld_worldshaper": "Térraformeur portable", - "item.create.integrated_circuit": "Circuit intégré", + "item.create.handheld_worldshaper": "Térraformeur portable", + "item.create.integrated_circuit": "Circuit intégré", "item.create.iron_sheet": "Plaque de Fer", "item.create.lapis_sheet": "UNLOCALIZED: Lapis Sheet", "item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption", "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", "item.create.polished_rose_quartz": "Quartz rose poli", "item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian", - "item.create.propeller": "Hélice", + "item.create.propeller": "Hélice", "item.create.red_sand_paper": "Papier de verre rouge", - "item.create.refined_radiance": "Éclat raffiné", + "item.create.refined_radiance": "Éclat raffiné", "item.create.rose_quartz": "Quartz rose", "item.create.sand_paper": "Papier de verre", - "item.create.schematic": "Schéma", - "item.create.schematic_and_quill": "Schéma et plume", + "item.create.schematic": "Schéma", + "item.create.schematic_and_quill": "Schéma et plume", "item.create.shadow_steel": "Acier sombre", "item.create.super_glue": "UNLOCALIZED: Super Glue", "item.create.tree_fertilizer": "Engrais pour arbre", "item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox", - "item.create.wand_of_symmetry": "Bâton de symétrie", + "item.create.wand_of_symmetry": "Bâton de symétrie", "item.create.wheat_flour": "UNLOCALIZED: Wheat Flour", "item.create.whisk": "Fouet", - "item.create.wrench": "Clé", + "item.create.wrench": "Clé", "item.create.zinc_ingot": "Barre de zinc", - "item.create.zinc_nugget": "Pépite de zinc", + "item.create.zinc_nugget": "Pépite de zinc", "_": "->------------------------] Advancements [------------------------<-", @@ -561,14 +562,14 @@ "itemGroup.create.base": "UNLOCALIZED: Create", "itemGroup.create.palettes": "UNLOCALIZED: Create Palettes", - "death.attack.create.crush": "%1$s nanana a été traitée par une roue de concassage", - "death.attack.create.fan_fire": "%1$s a été brûlé à mort par l'air chaud", - "death.attack.create.fan_lava": "%1$s a été brûlé à mort par un ventilateur de lave", - "death.attack.create.mechanical_drill": "%1$s a été empalé par une perceuse mécanique", - "death.attack.create.mechanical_saw": "%1$s a été coupé en deux par une scie mécanique", - "death.attack.create.cuckoo_clock_explosion": "%1$s a été explosé par un coucou trafiquée", + "death.attack.create.crush": "%1$s nanana a été traitée par une roue de concassage", + "death.attack.create.fan_fire": "%1$s a été brûlé à mort par l'air chaud", + "death.attack.create.fan_lava": "%1$s a été brûlé à mort par un ventilateur de lave", + "death.attack.create.mechanical_drill": "%1$s a été empalé par une perceuse mécanique", + "death.attack.create.mechanical_saw": "%1$s a été coupé en deux par une scie mécanique", + "death.attack.create.cuckoo_clock_explosion": "%1$s a été explosé par un coucou trafiquée", - "create.block.deployer.damage_source_name": "un déployeur voyou", + "create.block.deployer.damage_source_name": "un déployeur voyou", "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", "create.recipe.crushing": "Ecrasement", @@ -586,12 +587,12 @@ "create.recipe.packing": "Compactage", "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", "create.recipe.sawing": "UNLOCALIZED: Sawing", - "create.recipe.mechanical_crafting": "Fabrication mécanique", + "create.recipe.mechanical_crafting": "Fabrication mécanique", "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", "create.recipe.block_cutting": "Coupe de bloc", "create.recipe.blockzapper_upgrade": "Blockzappeur portable", "create.recipe.sandpaper_polishing": "Polissage au papier de verre", - "create.recipe.mystery_conversion": "Métamorphose chromatique", + "create.recipe.mystery_conversion": "Métamorphose chromatique", "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", "create.recipe.draining": "UNLOCALIZED: Item Draining", "create.recipe.processing.chance": "%1$s%% de chance", @@ -599,7 +600,7 @@ "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", - "create.generic.range": "Portée", + "create.generic.range": "Portée", "create.generic.radius": "Rayon", "create.generic.width": "Largeur", "create.generic.height": "Hauteur", @@ -611,12 +612,12 @@ "create.generic.unit.minutes": "Minutes", "create.generic.unit.rpm": "tr/min", "create.generic.unit.stress": "us", - "create.generic.unit.degrees": "°", + "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "UNLOCALIZED: %1$smB", "create.generic.clockwise": "UNLOCALIZED: Clockwise", "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", - "create.action.scroll": "Faire défiler", + "create.action.scroll": "Faire défiler", "create.action.confirm": "Confirmer", "create.action.abort": "Abandonner", "create.action.saveToFile": "Sauvegarder", @@ -627,10 +628,10 @@ "create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)", "create.gui.scrollInput.defaultTitle": "Choisissez une option:", - "create.gui.scrollInput.scrollToModify": "Faites défiler pour modifier", - "create.gui.scrollInput.scrollToAdjustAmount": "Faites défiler pour ajuster le montant", - "create.gui.scrollInput.scrollToSelect": "Faites défiler pour sélectionner", - "create.gui.scrollInput.shiftScrollsFaster": "Maj pour défiler plus rapidement", + "create.gui.scrollInput.scrollToModify": "Faites défiler pour modifier", + "create.gui.scrollInput.scrollToAdjustAmount": "Faites défiler pour ajuster le montant", + "create.gui.scrollInput.scrollToSelect": "Faites défiler pour sélectionner", + "create.gui.scrollInput.shiftScrollsFaster": "Maj pour défiler plus rapidement", "create.gui.toolmenu.focusKey": "Enfoncez [%1$s] pour focus", "create.gui.toolmenu.cycle": "[SCROLL] pour cycler", "create.gui.symmetryWand.mirrorType": "Mirroir", @@ -649,24 +650,24 @@ "create.gui.blockzapper.title": "Blockzappeur portable", "create.gui.blockzapper.replaceMode": "Mode de remplacement", "create.gui.blockzapper.searchDiagonal": "Suivez les diagonales", - "create.gui.blockzapper.searchFuzzy": "Ignorer les bordures de matériau", + "create.gui.blockzapper.searchFuzzy": "Ignorer les bordures de matériau", "create.gui.blockzapper.range": "Plage de propagation", - "create.gui.blockzapper.needsUpgradedAmplifier": "Nécessite un amplificateur amélioré", + "create.gui.blockzapper.needsUpgradedAmplifier": "Nécessite un amplificateur amélioré", "create.gui.blockzapper.patternSection": "Motif", "create.gui.blockzapper.pattern.solid": "Solide", "create.gui.blockzapper.pattern.checkered": "Quamechanical_drillage", - "create.gui.blockzapper.pattern.inversecheckered": "Quamechanical_drillage inversé", + "create.gui.blockzapper.pattern.inversecheckered": "Quamechanical_drillage inversé", "create.gui.blockzapper.pattern.chance25": "25%", "create.gui.blockzapper.pattern.chance50": "50%", "create.gui.blockzapper.pattern.chance75": "75%", - "create.gui.terrainzapper.title": "Térraformeur portable", + "create.gui.terrainzapper.title": "Térraformeur portable", "create.gui.terrainzapper.placement": "Placement", "create.gui.terrainzapper.placement.merged": "Fusionner", "create.gui.terrainzapper.placement.attached": "Attacher", "create.gui.terrainzapper.placement.inserted": "Inserer", "create.gui.terrainzapper.brush": "Pinceau", - "create.gui.terrainzapper.brush.cuboid": "Cuboïde", - "create.gui.terrainzapper.brush.sphere": "Sphère", + "create.gui.terrainzapper.brush.cuboid": "Cuboïde", + "create.gui.terrainzapper.brush.sphere": "Sphère", "create.gui.terrainzapper.brush.cylinder": "Cylindre", "create.gui.terrainzapper.tool": "Outil", "create.gui.terrainzapper.tool.fill": "Remplir", @@ -676,19 +677,19 @@ "create.gui.terrainzapper.tool.overlay": "Recouvrir", "create.gui.terrainzapper.tool.flatten": "Applatir", - "create.terrainzapper.shiftRightClickToSet": "Maj + clic droit pour sélectionner une forme", + "create.terrainzapper.shiftRightClickToSet": "Maj + clic droit pour sélectionner une forme", "create.blockzapper.usingBlock": "Utilisation: %1$s", - "create.blockzapper.componentUpgrades": "Mises à niveau des composants:", + "create.blockzapper.componentUpgrades": "Mises à niveau des composants:", "create.blockzapper.component.body": "Corps", "create.blockzapper.component.amplifier": "Amplifieur", - "create.blockzapper.component.accelerator": "Accélérateur", - "create.blockzapper.component.retriever": "Récupérateur", + "create.blockzapper.component.accelerator": "Accélérateur", + "create.blockzapper.component.retriever": "Récupérateur", "create.blockzapper.component.scope": "Lunette", "create.blockzapper.componentTier.none": "Aucun", "create.blockzapper.componentTier.brass": "Laiton", "create.blockzapper.componentTier.chromatic": "Chromatique", - "create.blockzapper.leftClickToSet": "Clic gauche sur un bloc pour en définir le matériau", + "create.blockzapper.leftClickToSet": "Clic gauche sur un bloc pour en définir le matériau", "create.blockzapper.empty": "Plus de blocs!", "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", @@ -698,12 +699,12 @@ "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", "create.contraptions.movement_mode": "Mode de mouvement", - "create.contraptions.movement_mode.move_place": "Toujours placer à l'arrêt", - "create.contraptions.movement_mode.move_place_returned": "Placer uniquement en position de départ", - "create.contraptions.movement_mode.move_never_place": "Ne placer que lorsque l'ancre est détruite", - "create.contraptions.movement_mode.rotate_place": "Toujours placer à l'arrêt", - "create.contraptions.movement_mode.rotate_place_returned": "Placer uniquement près de l'angle initial", - "create.contraptions.movement_mode.rotate_never_place": "Ne placer que lorsque l'ancre est détruite", + "create.contraptions.movement_mode.move_place": "Toujours placer à l'arrêt", + "create.contraptions.movement_mode.move_place_returned": "Placer uniquement en position de départ", + "create.contraptions.movement_mode.move_never_place": "Ne placer que lorsque l'ancre est détruite", + "create.contraptions.movement_mode.rotate_place": "Toujours placer à l'arrêt", + "create.contraptions.movement_mode.rotate_place_returned": "Placer uniquement près de l'angle initial", + "create.contraptions.movement_mode.rotate_never_place": "Ne placer que lorsque l'ancre est détruite", "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion", "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating", @@ -723,49 +724,49 @@ "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", - "create.gui.goggles.generator_stats": "Statistiques du générateur:", - "create.gui.goggles.kinetic_stats": "Statistiques cinétiques:", - "create.gui.goggles.at_current_speed": "À la vitesse actuelle", + "create.gui.goggles.generator_stats": "Statistiques du générateur:", + "create.gui.goggles.kinetic_stats": "Statistiques cinétiques:", + "create.gui.goggles.at_current_speed": "À la vitesse actuelle", "create.gui.gauge.info_header": "Informations sur la jauge:", "create.gui.speedometer.title": "Vitesse de rotation", - "create.gui.stressometer.title": "Stress du réseau", - "create.gui.stressometer.capacity": "Capacité restante", - "create.gui.stressometer.overstressed": "Surmenée", + "create.gui.stressometer.title": "Stress du réseau", + "create.gui.stressometer.capacity": "Capacité restante", + "create.gui.stressometer.overstressed": "Surmenée", "create.gui.stressometer.no_rotation": "Pas de rotation", - "create.gui.contraptions.not_fast_enough": "Il semblerais que ce.t.te %1$s ne tourne _pas_ à la _vitesse_ _suffisante_.", + "create.gui.contraptions.not_fast_enough": "Il semblerais que ce.t.te %1$s ne tourne _pas_ à la _vitesse_ _suffisante_.", "create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", - "create.gui.adjustable_crate.title": "Caisse réglable", + "create.gui.adjustable_crate.title": "Caisse réglable", "create.gui.adjustable_crate.storageSpace": "Espace de stockage", "create.gui.stockpile_switch.title": "Commutateur de stockage", "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", - "create.gui.sequenced_gearshift.title": "Décaleur de rotation séquencé", + "create.gui.sequenced_gearshift.title": "Décaleur de rotation séquencé", "create.gui.sequenced_gearshift.instruction": "Instructions", "create.gui.sequenced_gearshift.instruction.turn_angle": "Tourner", "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Angle", "create.gui.sequenced_gearshift.instruction.turn_distance": "Piston", "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distance", "create.gui.sequenced_gearshift.instruction.wait": "Attente", - "create.gui.sequenced_gearshift.instruction.wait.duration": "Durée", + "create.gui.sequenced_gearshift.instruction.wait.duration": "Durée", "create.gui.sequenced_gearshift.instruction.end": "Fin", "create.gui.sequenced_gearshift.speed": "Vitesse, direction", - "create.gui.sequenced_gearshift.speed.forward": "Vitesse d'entrée, normal", + "create.gui.sequenced_gearshift.speed.forward": "Vitesse d'entrée, normal", "create.gui.sequenced_gearshift.speed.forward_fast": "Vitesse double, normal", - "create.gui.sequenced_gearshift.speed.back": "Vitesse d'entrée, inversé", - "create.gui.sequenced_gearshift.speed.back_fast": "Vitesse double, inversée", + "create.gui.sequenced_gearshift.speed.back": "Vitesse d'entrée, inversé", + "create.gui.sequenced_gearshift.speed.back_fast": "Vitesse double, inversée", - "create.schematicAndQuill.dimensions": "Taille du schéma: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "Première position définie.", - "create.schematicAndQuill.secondPos": "Seconde position définie.", - "create.schematicAndQuill.noTarget": "Enfoncez [Ctrl] pour sélectionner les blocs d'air.", - "create.schematicAndQuill.abort": "Sélection supprimée.", + "create.schematicAndQuill.dimensions": "Taille du schéma: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "Première position définie.", + "create.schematicAndQuill.secondPos": "Seconde position définie.", + "create.schematicAndQuill.noTarget": "Enfoncez [Ctrl] pour sélectionner les blocs d'air.", + "create.schematicAndQuill.abort": "Sélection supprimée.", "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately", - "create.schematicAndQuill.fallbackName": "Mon schéma", - "create.schematicAndQuill.saved": "Sauvegardé en tant que %1$s", + "create.schematicAndQuill.fallbackName": "Mon schéma", + "create.schematicAndQuill.saved": "Sauvegardé en tant que %1$s", - "create.schematic.invalid": "[!] objet invalide - Utilisez plutôt la table à schéma", + "create.schematic.invalid": "[!] objet invalide - Utilisez plutôt la table à schéma", "create.schematic.position": "Position", "create.schematic.rotation": "Rotation", "create.schematic.rotation.none": "Aucune", @@ -774,104 +775,104 @@ "create.schematic.rotation.cw270": "Sens horaire 270", "create.schematic.mirror": "Mirroir", "create.schematic.mirror.none": "Aucun", - "create.schematic.mirror.frontBack": "Avant-Arrière", + "create.schematic.mirror.frontBack": "Avant-Arrière", "create.schematic.mirror.leftRight": "Gauche-Droite", - "create.schematic.tool.deploy": "Déployer", - "create.schematic.tool.move": "Déplacer XZ", - "create.schematic.tool.movey": "Déplacer Y", + "create.schematic.tool.deploy": "Déployer", + "create.schematic.tool.move": "Déplacer XZ", + "create.schematic.tool.movey": "Déplacer Y", "create.schematic.tool.rotate": "Tourner", "create.schematic.tool.print": "Imprimer", "create.schematic.tool.flip": "Retourner", - "create.schematic.tool.deploy.description.0": "Déplace la structure vers un emplacement.", + "create.schematic.tool.deploy.description.0": "Déplace la structure vers un emplacement.", "create.schematic.tool.deploy.description.1": "Clic droit sur le sol pour placer.", - "create.schematic.tool.deploy.description.2": "Maintenez [Ctrl] pour sélectionner à une distance fixe.", - "create.schematic.tool.deploy.description.3": "[Ctrl]-Défiler pour changer la distance.", - "create.schematic.tool.move.description.0": "Décale le schéma horizontalement.", - "create.schematic.tool.move.description.1": "Pointez sur le schéma et [CTRL]-Défiler pour le pousser.", + "create.schematic.tool.deploy.description.2": "Maintenez [Ctrl] pour sélectionner à une distance fixe.", + "create.schematic.tool.deploy.description.3": "[Ctrl]-Défiler pour changer la distance.", + "create.schematic.tool.move.description.0": "Décale le schéma horizontalement.", + "create.schematic.tool.move.description.1": "Pointez sur le schéma et [CTRL]-Défiler pour le pousser.", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "Décale le schéma verticalement.", - "create.schematic.tool.movey.description.1": "[CTRL]-Défiler pour le déplacer vers le haut / bas.", + "create.schematic.tool.movey.description.0": "Décale le schéma verticalement.", + "create.schematic.tool.movey.description.1": "[CTRL]-Défiler pour le déplacer vers le haut / bas.", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "Fait pivoter le schéma autour de son centre.", - "create.schematic.tool.rotate.description.1": "[CTRL]-Défiler pour faire une rotation de 90 degrés.", + "create.schematic.tool.rotate.description.0": "Fait pivoter le schéma autour de son centre.", + "create.schematic.tool.rotate.description.1": "[CTRL]-Défiler pour faire une rotation de 90 degrés.", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "Place instantanément la structure dans le monde.", - "create.schematic.tool.print.description.1": "[Clic droit] pour confirmer le placement à l'emplacement actuel.", - "create.schematic.tool.print.description.2": "Cet outil est uniquement pour le mode créatif.", + "create.schematic.tool.print.description.0": "Place instantanément la structure dans le monde.", + "create.schematic.tool.print.description.1": "[Clic droit] pour confirmer le placement à l'emplacement actuel.", + "create.schematic.tool.print.description.2": "Cet outil est uniquement pour le mode créatif.", "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "Retourne le schéma le long de la face que vous sélectionnez.", - "create.schematic.tool.flip.description.1": "Pointez sur le schéma et [CTRL]-Défiler pour le retourner.", + "create.schematic.tool.flip.description.0": "Retourne le schéma le long de la face que vous sélectionnez.", + "create.schematic.tool.flip.description.1": "Pointez sur le schéma et [CTRL]-Défiler pour le retourner.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", "create.schematics.synchronizing": "Synchronisation...", - "create.schematics.uploadTooLarge": "Votre schéma est trop grand.", - "create.schematics.maxAllowedSize": "La taille de fichier schématique maximale autorisée est:", + "create.schematics.uploadTooLarge": "Votre schéma est trop grand.", + "create.schematics.maxAllowedSize": "La taille de fichier schématique maximale autorisée est:", "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", - "create.gui.schematicTable.title": "Table à schéma", - "create.gui.schematicTable.availableSchematics": "Schémas disponibles", - "create.gui.schematicTable.noSchematics": "Aucun schéma enregistré", - "create.gui.schematicTable.uploading": "Téléchargement...", - "create.gui.schematicTable.finished": "Téléchargement terminé!", - "create.gui.schematicannon.title": "Schémacanon", - "create.gui.schematicannon.listPrinter": "Imprimante de liste de matériaux", - "create.gui.schematicannon.gunpowderLevel": "Poudre à canon à %1$s%%", + "create.gui.schematicTable.title": "Table à schéma", + "create.gui.schematicTable.availableSchematics": "Schémas disponibles", + "create.gui.schematicTable.noSchematics": "Aucun schéma enregistré", + "create.gui.schematicTable.uploading": "Téléchargement...", + "create.gui.schematicTable.finished": "Téléchargement terminé!", + "create.gui.schematicannon.title": "Schémacanon", + "create.gui.schematicannon.listPrinter": "Imprimante de liste de matériaux", + "create.gui.schematicannon.gunpowderLevel": "Poudre à canon à %1$s%%", "create.gui.schematicannon.shotsRemaining": "Tirs restants: %1$s", "create.gui.schematicannon.shotsRemainingWithBackup": "Avec sauvegarde: %1$s", - "create.gui.schematicannon.optionEnabled": "Actuellement activé", - "create.gui.schematicannon.optionDisabled": "Actuellement désactivé", + "create.gui.schematicannon.optionEnabled": "Actuellement activé", + "create.gui.schematicannon.optionDisabled": "Actuellement désactivé", "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", "create.gui.schematicannon.option.dontReplaceSolid": "Ne remplacez pas les blocs solides", "create.gui.schematicannon.option.replaceWithSolid": "Remplacer solide par solide", "create.gui.schematicannon.option.replaceWithAny": "Remplacer le solide par n'importe quoi", "create.gui.schematicannon.option.replaceWithEmpty": "Remplacer le solide par rien", "create.gui.schematicannon.option.skipMissing": "Ignorer les blocs manquants", - "create.gui.schematicannon.option.skipTileEntities": "Protéger les Tile Entities", + "create.gui.schematicannon.option.skipTileEntities": "Protéger les Tile Entities", "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", "create.gui.schematicannon.option.skipMissing.description": "Si le canon ne peut pas trouver un bloc requis pour le placement, il continuera au prochain emplacement.", - "create.gui.schematicannon.option.skipTileEntities.description": "Le canon évitera de remplacer les blocs de stockage de données tels que les coffres.", + "create.gui.schematicannon.option.skipTileEntities.description": "Le canon évitera de remplacer les blocs de stockage de données tels que les coffres.", "create.gui.schematicannon.option.dontReplaceSolid.description": "Le canon ne remplacera jamais les blocs solides dans sa zone de travail, seulement non solides et air.", - "create.gui.schematicannon.option.replaceWithSolid.description": "Le canon ne remplacera les blocs solides dans sa zone de travail que si le schéma contient un bloc solide à l'emplacement.", - "create.gui.schematicannon.option.replaceWithAny.description": "Le canon remplacera les blocs solides dans sa zone de travail si le schéma contient un bloc à l'emplacement.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "Le canon effacera tous les blocs dans sa zone de travail, y compris ceux remplacés par de l'air.", + "create.gui.schematicannon.option.replaceWithSolid.description": "Le canon ne remplacera les blocs solides dans sa zone de travail que si le schéma contient un bloc solide à l'emplacement.", + "create.gui.schematicannon.option.replaceWithAny.description": "Le canon remplacera les blocs solides dans sa zone de travail si le schéma contient un bloc à l'emplacement.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "Le canon effacera tous les blocs dans sa zone de travail, y compris ceux remplacés par de l'air.", "create.schematicannon.status.idle": "Repos", - "create.schematicannon.status.ready": "Prêt", + "create.schematicannon.status.ready": "Prêt", "create.schematicannon.status.running": "En cours", - "create.schematicannon.status.finished": "Terminé", - "create.schematicannon.status.paused": "Pausé", - "create.schematicannon.status.stopped": "Arrêté", - "create.schematicannon.status.noGunpowder": "Plus de poudre à canon", - "create.schematicannon.status.targetNotLoaded": "Le bloc n'est pas chargé", + "create.schematicannon.status.finished": "Terminé", + "create.schematicannon.status.paused": "Pausé", + "create.schematicannon.status.stopped": "Arrêté", + "create.schematicannon.status.noGunpowder": "Plus de poudre à canon", + "create.schematicannon.status.targetNotLoaded": "Le bloc n'est pas chargé", "create.schematicannon.status.targetOutsideRange": "Cible trop lointaine", "create.schematicannon.status.searching": "Recherche", "create.schematicannon.status.skipping": "Saut", "create.schematicannon.status.missingBlock": "Blocs manquants:", "create.schematicannon.status.placing": "Placement", "create.schematicannon.status.clearing": "Suppression des blocs", - "create.schematicannon.status.schematicInvalid": "Schéma non valide", - "create.schematicannon.status.schematicNotPlaced": "Schéma non déployé", - "create.schematicannon.status.schematicExpired": "Fichier de schéma arrivé à expiration", + "create.schematicannon.status.schematicInvalid": "Schéma non valide", + "create.schematicannon.status.schematicNotPlaced": "Schéma non déployé", + "create.schematicannon.status.schematicExpired": "Fichier de schéma arrivé à expiration", "create.gui.filter.deny_list": "Liste noire", - "create.gui.filter.deny_list.description": "Les articles réussissent s'ils ne correspondent à AUCUN des éléments ci-dessus. Une liste noire vide accepte tout.", + "create.gui.filter.deny_list.description": "Les articles réussissent s'ils ne correspondent à AUCUN des éléments ci-dessus. Une liste noire vide accepte tout.", "create.gui.filter.allow_list": "Liste blanche", - "create.gui.filter.allow_list.description": "Les éléments réussissent s'ils correspondent à l'un des éléments ci-dessus. Une liste blanche vide rejette tout.", - "create.gui.filter.respect_data": "Respect des données", - "create.gui.filter.respect_data.description": "Les objets ne correspondent que si leur durabilité, leurs enchantements et autres attributs correspondent également.", - "create.gui.filter.ignore_data": "Ignorer les données", - "create.gui.filter.ignore_data.description": "Les éléments correspondent indépendamment de leurs attributs.", + "create.gui.filter.allow_list.description": "Les éléments réussissent s'ils correspondent à l'un des éléments ci-dessus. Une liste blanche vide rejette tout.", + "create.gui.filter.respect_data": "Respect des données", + "create.gui.filter.respect_data.description": "Les objets ne correspondent que si leur durabilité, leurs enchantements et autres attributs correspondent également.", + "create.gui.filter.ignore_data": "Ignorer les données", + "create.gui.filter.ignore_data.description": "Les éléments correspondent indépendamment de leurs attributs.", "create.item_attributes.placeable": "est placeable", "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", - "create.item_attributes.consumable": "peut être mangé", + "create.item_attributes.consumable": "peut être mangé", "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted", "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", @@ -883,23 +884,23 @@ "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", "create.item_attributes.blastable": "UNLOCALIZED: is smeltable in Blast Furnace", "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace", - "create.item_attributes.enchanted": "est enchanté", + "create.item_attributes.enchanted": "est enchanté", "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", - "create.item_attributes.damaged": "est endommagé", + "create.item_attributes.damaged": "est endommagé", "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", "create.item_attributes.badly_damaged": "est fortement damaged", "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", "create.item_attributes.not_stackable": "ne peut pas s'empiler", "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", - "create.item_attributes.equipable": "peut être équipé", + "create.item_attributes.equipable": "peut être équipé", "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", "create.item_attributes.furnace_fuel": "est du combustible", "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", - "create.item_attributes.in_tag": "est étiqueté %1$s", + "create.item_attributes.in_tag": "est étiqueté %1$s", "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", - "create.item_attributes.in_item_group": "appartient à %1$s", + "create.item_attributes.in_item_group": "appartient à %1$s", "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", - "create.item_attributes.added_by": "a été ajouté par %1$s", + "create.item_attributes.added_by": "a été ajouté par %1$s", "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", @@ -926,17 +927,17 @@ "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", - "create.gui.attribute_filter.no_selected_attributes": "Aucun attribut sélectionné", - "create.gui.attribute_filter.selected_attributes": "Attributs sélectionnés:", + "create.gui.attribute_filter.no_selected_attributes": "Aucun attribut sélectionné", + "create.gui.attribute_filter.selected_attributes": "Attributs sélectionnés:", "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", "create.gui.attribute_filter.allow_list_disjunctive": "Liste blanche (n'importe)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "Les objets réussissent s'ils possèdent l'un des attributs sélectionnés.", + "create.gui.attribute_filter.allow_list_disjunctive.description": "Les objets réussissent s'ils possèdent l'un des attributs sélectionnés.", "create.gui.attribute_filter.allow_list_conjunctive": "Liste blanche (tout)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "Les objets ne passent que s'ils ont TOUS les attributs sélectionnés.", + "create.gui.attribute_filter.allow_list_conjunctive.description": "Les objets ne passent que s'ils ont TOUS les attributs sélectionnés.", "create.gui.attribute_filter.deny_list": "Liste noire", - "create.gui.attribute_filter.deny_list.description": "Les éléments réussissent s'ils n'ont AUCUN des attributs sélectionnés.", - "create.gui.attribute_filter.add_reference_item": "Ajouter un objet de référence", + "create.gui.attribute_filter.deny_list.description": "Les éléments réussissent s'ils n'ont AUCUN des attributs sélectionnés.", + "create.gui.attribute_filter.add_reference_item": "Ajouter un objet de référence", "create.tooltip.holdKey": "Enfoncez [%1$s]", "create.tooltip.holdKeyOrKey": "Enfoncez [%1$s] ou [%2$s]", @@ -944,19 +945,19 @@ "create.tooltip.keyCtrl": "Ctrl", "create.tooltip.speedRequirement": "Vitesse requise: %1$s", "create.tooltip.speedRequirement.none": "Aucune", - "create.tooltip.speedRequirement.medium": "Modérée", + "create.tooltip.speedRequirement.medium": "Modérée", "create.tooltip.speedRequirement.high": "Rapide", "create.tooltip.stressImpact": "Impact du stress: %1$s", "create.tooltip.stressImpact.low": "Faible", - "create.tooltip.stressImpact.medium": "Modéré", - "create.tooltip.stressImpact.high": "Elevé", - "create.tooltip.stressImpact.overstressed": "Surmené", - "create.tooltip.capacityProvided": "Capacité de stress: %1$s", + "create.tooltip.stressImpact.medium": "Modéré", + "create.tooltip.stressImpact.high": "Elevé", + "create.tooltip.stressImpact.overstressed": "Surmené", + "create.tooltip.capacityProvided": "Capacité de stress: %1$s", "create.tooltip.capacityProvided.low": "Petite", "create.tooltip.capacityProvided.medium": "Moyenne", "create.tooltip.capacityProvided.high": "Grande", - "create.tooltip.capacityProvided.asGenerator": "(En tant que générateur)", - "create.tooltip.generationSpeed": "Génère à %1$s %2$s", + "create.tooltip.capacityProvided.asGenerator": "(En tant que générateur)", + "create.tooltip.generationSpeed": "Génère à %1$s %2$s", "create.tooltip.analogStrength": "Force analogique: %1$s/15", "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", @@ -1013,14 +1014,14 @@ "create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start to artificially slow down the server tick", "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.subtitle.schematicannon_launch_block": "Tire de schémacanon", - "create.subtitle.schematicannon_finish": "Fin de schémacanon", + "create.subtitle.schematicannon_launch_block": "Tire de schémacanon", + "create.subtitle.schematicannon_finish": "Fin de schémacanon", "create.subtitle.slime_added": "Bruit de slime", "create.subtitle.mechanical_press_activation": "Activation de la presse mechanique", - "create.subtitle.mechanical_press_item_break": "Cliquetis de métal", + "create.subtitle.mechanical_press_item_break": "Cliquetis de métal", "create.subtitle.blockzapper_place": "Blocs se zappant en place", "create.subtitle.blockzapper_confirm": "Ding d'affirmation", - "create.subtitle.blockzapper_deny": "Boop de déclin", + "create.subtitle.blockzapper_deny": "Boop de déclin", "create.subtitle.block_funnel_eat": "Croc d'entonoir", "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze munches happily", @@ -1028,13 +1029,13 @@ "_": "->------------------------] Item Descriptions [------------------------<-", "item.create.example_item.tooltip": "OBJET EXEMPLE (juste une indication que cette info-bulle existe)", - "item.create.example_item.tooltip.summary": "Une brève description de l'objet. Les _underscores_ surligne les mots.", + "item.create.example_item.tooltip.summary": "Une brève description de l'objet. Les _underscores_ surligne les mots.", "item.create.example_item.tooltip.condition1": "Quand ceci", - "item.create.example_item.tooltip.behaviour1": "Donc cet objet fait ceci. (les comportements sont affichés avec shift)", + "item.create.example_item.tooltip.behaviour1": "Donc cet objet fait ceci. (les comportements sont affichés avec shift)", "item.create.example_item.tooltip.condition2": "Et quand cela", "item.create.example_item.tooltip.behaviour2": "Vous pouvez ajouter autant de comportements que vous le souhaitez", - "item.create.example_item.tooltip.control1": "Lorsque Ctrl enfoncé", - "item.create.example_item.tooltip.action1": "Ces commandes sont affichées.", + "item.create.example_item.tooltip.control1": "Lorsque Ctrl enfoncé", + "item.create.example_item.tooltip.action1": "Ces commandes sont affichées.", "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.", @@ -1154,41 +1155,41 @@ "block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench", "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", - "item.create.wand_of_symmetry.tooltip": "BÂTON DE SYMÉTRIE", - "item.create.wand_of_symmetry.tooltip.summary": "Reflète parfaitement le placement des blocs sur les plans configurés.", - "item.create.wand_of_symmetry.tooltip.condition1": "Lorsque positionné dans la barre active", + "item.create.wand_of_symmetry.tooltip": "BÂTON DE SYMÉTRIE", + "item.create.wand_of_symmetry.tooltip.summary": "Reflète parfaitement le placement des blocs sur les plans configurés.", + "item.create.wand_of_symmetry.tooltip.condition1": "Lorsque positionné dans la barre active", "item.create.wand_of_symmetry.tooltip.behaviour1": "Reste actif", "item.create.wand_of_symmetry.tooltip.control1": "Clic droit au sol", - "item.create.wand_of_symmetry.tooltip.action1": "_Créé_ ou _déplace_ le mirroir", + "item.create.wand_of_symmetry.tooltip.action1": "_Créé_ ou _déplace_ le mirroir", "item.create.wand_of_symmetry.tooltip.control2": "Clic droit dans les airs", "item.create.wand_of_symmetry.tooltip.action2": "_Retire_ le mirroir actif", - "item.create.wand_of_symmetry.tooltip.control3": "Clic droit en étant accroupi", + "item.create.wand_of_symmetry.tooltip.control3": "Clic droit en étant accroupi", "item.create.wand_of_symmetry.tooltip.action3": "Ouvre l'_interface_ _de_ _configuration_", "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPEUR", - "item.create.handheld_blockzapper.tooltip.summary": "Nouveau gadget pour placer ou échanger des blocs à distance.", + "item.create.handheld_blockzapper.tooltip.summary": "Nouveau gadget pour placer ou échanger des blocs à distance.", "item.create.handheld_blockzapper.tooltip.control1": "Clic gauche sur un bloc", - "item.create.handheld_blockzapper.tooltip.action1": "Définit les blocs placés par l'outil sur le bloc ciblé.", + "item.create.handheld_blockzapper.tooltip.action1": "Définit les blocs placés par l'outil sur le bloc ciblé.", "item.create.handheld_blockzapper.tooltip.control2": "Clic droit sur un bloc", - "item.create.handheld_blockzapper.tooltip.action2": "_Place_ ou _remplace_ le bloc ciblé.", - "item.create.handheld_blockzapper.tooltip.control3": "Clic droit en étant accroupi", + "item.create.handheld_blockzapper.tooltip.action2": "_Place_ ou _remplace_ le bloc ciblé.", + "item.create.handheld_blockzapper.tooltip.control3": "Clic droit en étant accroupi", "item.create.handheld_blockzapper.tooltip.action3": "Ouvre l'_interface_ _de_ _configuration_.", "item.create.handheld_worldshaper.tooltip": "TERRAFORMEUR", - "item.create.handheld_worldshaper.tooltip.summary": "Outil pratique pour créer des _paysage_ et _caractéristiques_ _de_ _terrain_.", + "item.create.handheld_worldshaper.tooltip.summary": "Outil pratique pour créer des _paysage_ et _caractéristiques_ _de_ _terrain_.", "item.create.handheld_worldshaper.tooltip.control1": "Clic gauche sur un bloc", - "item.create.handheld_worldshaper.tooltip.action1": "Définit les blocs placés par l'outil sur le bloc ciblé.", + "item.create.handheld_worldshaper.tooltip.action1": "Définit les blocs placés par l'outil sur le bloc ciblé.", "item.create.handheld_worldshaper.tooltip.control2": "Clic droit sur un bloc", - "item.create.handheld_worldshaper.tooltip.action2": "Applique le _pinceau_ et l'_outil_ actuellement sélectionnés à l'emplacement ciblé.", - "item.create.handheld_worldshaper.tooltip.control3": "Clic droit en étant accroupi", + "item.create.handheld_worldshaper.tooltip.action2": "Applique le _pinceau_ et l'_outil_ actuellement sélectionnés à l'emplacement ciblé.", + "item.create.handheld_worldshaper.tooltip.control3": "Clic droit en étant accroupi", "item.create.handheld_worldshaper.tooltip.action3": "Ouvre l'_interface_ _de_ _configuration_", "item.create.tree_fertilizer.tooltip": "ENGRAIS POUR ARBRE", - "item.create.tree_fertilizer.tooltip.summary": "Une puissante combinaison de minéraux adaptée pour accélérer la croissance des types d'arbres communs.", - "item.create.tree_fertilizer.tooltip.condition1": "Lorsqu'utilisé sur une pousse d'arbre", - "item.create.tree_fertilizer.tooltip.behaviour1": "Fait pousser des arbres _indépendamment_ de leurs _conditions_ _d'emplacement_", + "item.create.tree_fertilizer.tooltip.summary": "Une puissante combinaison de minéraux adaptée pour accélérer la croissance des types d'arbres communs.", + "item.create.tree_fertilizer.tooltip.condition1": "Lorsqu'utilisé sur une pousse d'arbre", + "item.create.tree_fertilizer.tooltip.behaviour1": "Fait pousser des arbres _indépendamment_ de leurs _conditions_ _d'emplacement_", - "item.create.deforester.tooltip": "DÉFORESTEUR", + "item.create.deforester.tooltip": "DÉFORESTEUR", "item.create.deforester.tooltip.summary": "Une _hache_ _rayonnante_ capable d'abattre des arbres en une fraction de seconde.", "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", @@ -1197,138 +1198,138 @@ "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach_ _distance_ of items used in the _Main-Hand_.", "item.create.filter.tooltip": "FILTRE", - "item.create.filter.tooltip.summary": "_Contrôle_ les _sorties_ et _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ _d'objets_ ou à plusieurs _filtres_ _imbriqués_.", + "item.create.filter.tooltip.summary": "_Contrôle_ les _sorties_ et _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ _d'objets_ ou à plusieurs _filtres_ _imbriqués_.", "item.create.filter.tooltip.condition1": "Lorsque dans l'emplacement de filtre", - "item.create.filter.tooltip.behaviour1": "_Contrôle_ le flux d'object selon sa _configuration_.", + "item.create.filter.tooltip.behaviour1": "_Contrôle_ le flux d'object selon sa _configuration_.", "item.create.filter.tooltip.condition2": "Clic droit", "item.create.filter.tooltip.behaviour2": "Ouvre l'_interface_ _de_ _configuration_.", "item.create.attribute_filter.tooltip": "FILTRE D'ATTRIBUTS", - "item.create.attribute_filter.tooltip.summary": "_Contrôle_ les _sorties_ et les _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ _d'objets_ ou à plusieurs _filtres_ _imbriqués_.", + "item.create.attribute_filter.tooltip.summary": "_Contrôle_ les _sorties_ et les _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ _d'objets_ ou à plusieurs _filtres_ _imbriqués_.", "item.create.attribute_filter.tooltip.condition1": "Lorsque dans l'emplacement de filtre", - "item.create.attribute_filter.tooltip.behaviour1": "_Contrôle_ le flux d'object selon sa _configuration_.", + "item.create.attribute_filter.tooltip.behaviour1": "_Contrôle_ le flux d'object selon sa _configuration_.", "item.create.attribute_filter.tooltip.condition2": "Clic droit", "item.create.attribute_filter.tooltip.behaviour2": "Ouvre l'_interface_ _de_ _configuration_.", - "item.create.empty_schematic.tooltip": "SCHÉMA VIDE", - "item.create.empty_schematic.tooltip.summary": "Utilisé comme ingrédient de recette et pour écrire à la _table_ _à_ _schéma_.", + "item.create.empty_schematic.tooltip": "SCHÉMA VIDE", + "item.create.empty_schematic.tooltip.summary": "Utilisé comme ingrédient de recette et pour écrire à la _table_ _à_ _schéma_.", - "item.create.schematic.tooltip": "SCHÉMA", - "item.create.schematic.tooltip.summary": "Contient une structure à positionner et à placer dans le monde. Positionnez l'hologramme comme vous le souhaitez et utilisez un _schémacanon_ pour le construire.", + "item.create.schematic.tooltip": "SCHÉMA", + "item.create.schematic.tooltip.summary": "Contient une structure à positionner et à placer dans le monde. Positionnez l'hologramme comme vous le souhaitez et utilisez un _schémacanon_ pour le construire.", "item.create.schematic.tooltip.condition1": "Lorsque tenu en main", - "item.create.schematic.tooltip.behaviour1": "Peut être positionné à l'aide des outils à l'écran.", - "item.create.schematic.tooltip.control1": "Clic droit en étant accroupi", - "item.create.schematic.tooltip.action1": "Ouvre une _interface_ pour rentrer les _coordonées_ correctes.", + "item.create.schematic.tooltip.behaviour1": "Peut être positionné à l'aide des outils à l'écran.", + "item.create.schematic.tooltip.control1": "Clic droit en étant accroupi", + "item.create.schematic.tooltip.action1": "Ouvre une _interface_ pour rentrer les _coordonées_ correctes.", - "item.create.schematic_and_quill.tooltip": "SCHÉMA ET PLUME", - "item.create.schematic_and_quill.tooltip.summary": "Utilisé pour enregistrer une structure de votre monde dans un fichier .nbt.", - "item.create.schematic_and_quill.tooltip.condition1": "Étape 1", - "item.create.schematic_and_quill.tooltip.behaviour1": "Sélectionnez deux points d'angle à l'aide du clic droit.", - "item.create.schematic_and_quill.tooltip.condition2": "Étape 2", - "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Défilement_ sur les faces pour ajuster la taille. Cliquez à nouveau pour enregistrer.", + "item.create.schematic_and_quill.tooltip": "SCHÉMA ET PLUME", + "item.create.schematic_and_quill.tooltip.summary": "Utilisé pour enregistrer une structure de votre monde dans un fichier .nbt.", + "item.create.schematic_and_quill.tooltip.condition1": "Étape 1", + "item.create.schematic_and_quill.tooltip.behaviour1": "Sélectionnez deux points d'angle à l'aide du clic droit.", + "item.create.schematic_and_quill.tooltip.condition2": "Étape 2", + "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Défilement_ sur les faces pour ajuster la taille. Cliquez à nouveau pour enregistrer.", "item.create.schematic_and_quill.tooltip.control1": "Clic droit", - "item.create.schematic_and_quill.tooltip.action1": "Sélectionnez un point d'angle / confirmez la sauvegarde.", + "item.create.schematic_and_quill.tooltip.action1": "Sélectionnez un point d'angle / confirmez la sauvegarde.", "item.create.schematic_and_quill.tooltip.control2": "Ctrl maintenu", - "item.create.schematic_and_quill.tooltip.action2": "Sélectionnez des points _dans_ _les_ _airs_. Faites défiler pour régler la distance.", - "item.create.schematic_and_quill.tooltip.control3": "Clic droit en étant accroupi", - "item.create.schematic_and_quill.tooltip.action3": "_Réinitialise_ et supprime la sélection.", + "item.create.schematic_and_quill.tooltip.action2": "Sélectionnez des points _dans_ _les_ _airs_. Faites défiler pour régler la distance.", + "item.create.schematic_and_quill.tooltip.control3": "Clic droit en étant accroupi", + "item.create.schematic_and_quill.tooltip.action3": "_Réinitialise_ et supprime la sélection.", - "block.create.schematicannon.tooltip": "SCHÉMACANON", - "block.create.schematicannon.tooltip.summary": "Tire des blocs pour recréer un _schéma_ déployé dans le monde. Utilise des objets des inventaires adjacents et de la _poudre_ _à_ _canon_ comme carburant.", + "block.create.schematicannon.tooltip": "SCHÉMACANON", + "block.create.schematicannon.tooltip.summary": "Tire des blocs pour recréer un _schéma_ déployé dans le monde. Utilise des objets des inventaires adjacents et de la _poudre_ _à_ _canon_ comme carburant.", "block.create.schematicannon.tooltip.control1": "Clic droit", "block.create.schematicannon.tooltip.action1": "Ouvre l'_Interface_", - "block.create.schematic_table.tooltip": "TABLE À SCHÉMA", - "block.create.schematic_table.tooltip.summary": "Écrit les schémas enregistrés dans un _schéma_ _vide_.", - "block.create.schematic_table.tooltip.condition1": "Lorsque donné un schéma vide", - "block.create.schematic_table.tooltip.behaviour1": "Télécharge un fichier choisi à partir de votre dossier de schémas.", + "block.create.schematic_table.tooltip": "TABLE À SCHÉMA", + "block.create.schematic_table.tooltip.summary": "Écrit les schémas enregistrés dans un _schéma_ _vide_.", + "block.create.schematic_table.tooltip.condition1": "Lorsque donné un schéma vide", + "block.create.schematic_table.tooltip.behaviour1": "Télécharge un fichier choisi à partir de votre dossier de schémas.", - "block.create.shaft.tooltip": "ARBRE MÉCANIQUE", + "block.create.shaft.tooltip": "ARBRE MÉCANIQUE", "block.create.shaft.tooltip.summary": "_Relais_ la _rotation_ en ligne droite.", - "block.create.cogwheel.tooltip": "ROUE DENTÉE", - "block.create.cogwheel.tooltip.summary": "_Relais_ la _rotation_ en ligne droite, et aux _roues_ _dentées_ adjacentes.", + "block.create.cogwheel.tooltip": "ROUE DENTÉE", + "block.create.cogwheel.tooltip.summary": "_Relais_ la _rotation_ en ligne droite, et aux _roues_ _dentées_ adjacentes.", - "block.create.large_cogwheel.tooltip": "GRANDE ROUE DENTÉE", - "block.create.large_cogwheel.tooltip.summary": "Une version plus grande de la _roue_ _dentée_, permettant des _changements_ dans la _vitesse_ _de_ _rotation_ lorsqu'il est connecté à son homologue plus petit.", + "block.create.large_cogwheel.tooltip": "GRANDE ROUE DENTÉE", + "block.create.large_cogwheel.tooltip.summary": "Une version plus grande de la _roue_ _dentée_, permettant des _changements_ dans la _vitesse_ _de_ _rotation_ lorsqu'il est connecté à son homologue plus petit.", - "block.create.encased_shaft.tooltip": "ARBRE MÉCANIQUE ENBOÃŽTÉ", - "block.create.encased_shaft.tooltip.summary": "_Relais_ la _rotation_ en ligne droite. Convient pour propager la rotation à travers les murs.", + "block.create.encased_shaft.tooltip": "ARBRE MÉCANIQUE ENBOÎTÉ", + "block.create.encased_shaft.tooltip.summary": "_Relais_ la _rotation_ en ligne droite. Convient pour propager la rotation à travers les murs.", - "block.create.gearbox.tooltip": "BOÃŽTE DE VITESSES", + "block.create.gearbox.tooltip": "BOÎTE DE VITESSES", "block.create.gearbox.tooltip.summary": "_Relais_ la _rotation_ dans _quatre_ _directions_. Inverse les connexions directes.", - "block.create.gearshift.tooltip": "DÉCALEUR DE ROTATION", - "block.create.gearshift.tooltip.summary": "Une commande pour basculer le sens de rotation des arbres connectés.", - "block.create.gearshift.tooltip.condition1": "Lorsqu'alimenté", + "block.create.gearshift.tooltip": "DÉCALEUR DE ROTATION", + "block.create.gearshift.tooltip.summary": "Une commande pour basculer le sens de rotation des arbres connectés.", + "block.create.gearshift.tooltip.condition1": "Lorsqu'alimenté", "block.create.gearshift.tooltip.behaviour1": "_Inverse_ la rotation sortante.", "block.create.clutch.tooltip": "EMBRAYAGE", - "block.create.clutch.tooltip.summary": "Une commande pour engager / désengager la rotation des arbres connectés.", - "block.create.clutch.tooltip.condition1": "Lorsqu'alimenté", - "block.create.clutch.tooltip.behaviour1": "_Arrête_ de transmettre la rotation de l'autre côté.", + "block.create.clutch.tooltip.summary": "Une commande pour engager / désengager la rotation des arbres connectés.", + "block.create.clutch.tooltip.condition1": "Lorsqu'alimenté", + "block.create.clutch.tooltip.behaviour1": "_Arrête_ de transmettre la rotation de l'autre côté.", - "block.create.encased_belt.tooltip": "TAPIS ROULANT ENFERMÉ", - "block.create.encased_belt.tooltip.summary": "_Relais_ la _rotation_ à travers son bloc et aux _tapis_ _roulants_ _enfermés_ attachés.", - "block.create.encased_belt.tooltip.condition1": "Lorsque connecté", - "block.create.encased_belt.tooltip.behaviour1": "Les blocs attachés auront la _même_ _vitesse_ _de_ _rotation_ et direction. Ils n'ont pas besoin de regarder dans la même direction.", + "block.create.encased_belt.tooltip": "TAPIS ROULANT ENFERMÉ", + "block.create.encased_belt.tooltip.summary": "_Relais_ la _rotation_ à travers son bloc et aux _tapis_ _roulants_ _enfermés_ attachés.", + "block.create.encased_belt.tooltip.condition1": "Lorsque connecté", + "block.create.encased_belt.tooltip.behaviour1": "Les blocs attachés auront la _même_ _vitesse_ _de_ _rotation_ et direction. Ils n'ont pas besoin de regarder dans la même direction.", "block.create.adjustable_pulley.tooltip": "POULIE DE TAPIS ROULANT ANALOGIQUE", - "block.create.adjustable_pulley.tooltip.summary": "_Relais_ la _rotation_ à travers son bloc et aux _tapis_ _roulants_ _enfermés_ attachés. Les _tapis_ _roulants_ _enfermés_ attachés _tourneront_ _plus_ _vite_ en fonction du _signal_ _de_ _redstone_ _analogique_ que ce bloc reçoit.", - "block.create.adjustable_pulley.tooltip.condition1": "Contrôle Redstone", - "block.create.adjustable_pulley.tooltip.behaviour1": "Sans signal, il ne va pas _accélérer_ les tapis roulants connectées. Avec un tapis roulant connectée au signal de pleine puissance, vitesse _doublées_.", + "block.create.adjustable_pulley.tooltip.summary": "_Relais_ la _rotation_ à travers son bloc et aux _tapis_ _roulants_ _enfermés_ attachés. Les _tapis_ _roulants_ _enfermés_ attachés _tourneront_ _plus_ _vite_ en fonction du _signal_ _de_ _redstone_ _analogique_ que ce bloc reçoit.", + "block.create.adjustable_pulley.tooltip.condition1": "Contrôle Redstone", + "block.create.adjustable_pulley.tooltip.behaviour1": "Sans signal, il ne va pas _accélérer_ les tapis roulants connectées. Avec un tapis roulant connectée au signal de pleine puissance, vitesse _doublées_.", "item.create.belt_connector.tooltip": "CONNECTEUR DE TAPIS ROULANTS", - "item.create.belt_connector.tooltip.summary": "Connecte deux _arbres_ ou plus à un _tapis_ _roulant_ _mécanique_. Les arbres connectés auront exactement la même vitesse et le même sens de rotation. La ceinture peut agir comme un _convoyeur_ pour _objets_ et _entités_.", + "item.create.belt_connector.tooltip.summary": "Connecte deux _arbres_ ou plus à un _tapis_ _roulant_ _mécanique_. Les arbres connectés auront exactement la même vitesse et le même sens de rotation. La ceinture peut agir comme un _convoyeur_ pour _objets_ et _entités_.", "item.create.belt_connector.tooltip.control1": "Clic droit sur arbre", - "item.create.belt_connector.tooltip.action1": "Sélectionne l'arbre comme une poulie de la courroie. Les deux arbres sélectionnés doivent être _alignés_ soit _verticalement_, _horizontalement_, ou _diagonalement_ en direction de la courroie.", - "item.create.belt_connector.tooltip.control2": "Clic droit en étant accroupi", - "item.create.belt_connector.tooltip.action2": "_Réinitialise_ la première position sélectionnée pour le tapis roulant.", + "item.create.belt_connector.tooltip.action1": "Sélectionne l'arbre comme une poulie de la courroie. Les deux arbres sélectionnés doivent être _alignés_ soit _verticalement_, _horizontalement_, ou _diagonalement_ en direction de la courroie.", + "item.create.belt_connector.tooltip.control2": "Clic droit en étant accroupi", + "item.create.belt_connector.tooltip.action2": "_Réinitialise_ la première position sélectionnée pour le tapis roulant.", "item.create.goggles.tooltip": "LUNETTES", - "item.create.goggles.tooltip.summary": "Une paire de lunettes pour augmenter votre vision avec des _informations_ _kinétiques_ utiles.", - "item.create.goggles.tooltip.condition1": "Lorsque portées", - "item.create.goggles.tooltip.behaviour1": "Affiche des _indicateurs_ _colorés_ correspondants au _niveau_ _de_ _vitesse_ d'un composant cinétique placé ainsi que _l'impact_ du _stress_ et la _capacité_ des composants individuels.", - "item.create.goggles.tooltip.condition2": "Lorsque vision portée sur une jauge", - "item.create.goggles.tooltip.behaviour2": "Affiche des informations détaillées sur la _vitesse_ ou le _stress_ du réseau auquel la jauge est connectée.", + "item.create.goggles.tooltip.summary": "Une paire de lunettes pour augmenter votre vision avec des _informations_ _kinétiques_ utiles.", + "item.create.goggles.tooltip.condition1": "Lorsque portées", + "item.create.goggles.tooltip.behaviour1": "Affiche des _indicateurs_ _colorés_ correspondants au _niveau_ _de_ _vitesse_ d'un composant cinétique placé ainsi que _l'impact_ du _stress_ et la _capacité_ des composants individuels.", + "item.create.goggles.tooltip.condition2": "Lorsque vision portée sur une jauge", + "item.create.goggles.tooltip.behaviour2": "Affiche des informations détaillées sur la _vitesse_ ou le _stress_ du réseau auquel la jauge est connectée.", - "item.create.wrench.tooltip": "CLÉ", - "item.create.wrench.tooltip.summary": "Un outil utile pour travailler sur les engins cinétiques. Peut être utilisé pour _tourner_, _démonter_ et _configurer_ les composants.", + "item.create.wrench.tooltip": "CLÉ", + "item.create.wrench.tooltip.summary": "Un outil utile pour travailler sur les engins cinétiques. Peut être utilisé pour _tourner_, _démonter_ et _configurer_ les composants.", "item.create.wrench.tooltip.control1": "Clic droit a kinetic block", "item.create.wrench.tooltip.action1": "_Tourne_ les _composents_ proche ou loin de la face avec lequel vous avez interagi.", - "item.create.wrench.tooltip.control2": "Clic droit en étant accroupi", - "item.create.wrench.tooltip.action2": "_Démonte_ les _composants_ _cinétiques_ et les replace dans _votre_ _inventaire_.", + "item.create.wrench.tooltip.control2": "Clic droit en étant accroupi", + "item.create.wrench.tooltip.action2": "_Démonte_ les _composants_ _cinétiques_ et les replace dans _votre_ _inventaire_.", - "block.create.creative_motor.tooltip": "MOTEUR CRÉATIF", + "block.create.creative_motor.tooltip": "MOTEUR CRÉATIF", "block.create.creative_motor.tooltip.summary": "Une source configurable de _force_ _de_ _rotation_.", - "block.create.water_wheel.tooltip": "ROUE À EAU", + "block.create.water_wheel.tooltip": "ROUE À EAU", "block.create.water_wheel.tooltip.summary": "Fournit une _force_ _de_ _rotation_ provenant de _courants_ _d'eau_ adjacents.", - "block.create.encased_fan.tooltip": "VENTILATEUR ENFERMÉ", - "block.create.encased_fan.tooltip.summary": "Convertit _force_ _de_ _rotation_ en _courants_ _d'air_ et inversement. A une variété d'utilisations.", - "block.create.encased_fan.tooltip.condition1": "Lorsqu'alimenté par de la redstone", - "block.create.encased_fan.tooltip.behaviour1": "Fournit _force_ _de_ _rotation_ à partir de toute _source_ _de_ _chaleur_ immédiatement en dessous de lui. Le ventilateur doit être tourné vers le bas.", - "block.create.encased_fan.tooltip.condition2": "Lorsque tourné", - "block.create.encased_fan.tooltip.behaviour2": "_Pousse_ ou _tire_ les entités, selon la vitesse de rotation entrante.", - "block.create.encased_fan.tooltip.condition3": "Lorsque souffle à travers des blocs spéciaux", - "block.create.encased_fan.tooltip.behaviour3": "Des particules de _liquides_ et de _feu_ sont émises dans le flux d'air. Cela peut être utilisé pour _traiter_ des _objets_.", + "block.create.encased_fan.tooltip": "VENTILATEUR ENFERMÉ", + "block.create.encased_fan.tooltip.summary": "Convertit _force_ _de_ _rotation_ en _courants_ _d'air_ et inversement. A une variété d'utilisations.", + "block.create.encased_fan.tooltip.condition1": "Lorsqu'alimenté par de la redstone", + "block.create.encased_fan.tooltip.behaviour1": "Fournit _force_ _de_ _rotation_ à partir de toute _source_ _de_ _chaleur_ immédiatement en dessous de lui. Le ventilateur doit être tourné vers le bas.", + "block.create.encased_fan.tooltip.condition2": "Lorsque tourné", + "block.create.encased_fan.tooltip.behaviour2": "_Pousse_ ou _tire_ les entités, selon la vitesse de rotation entrante.", + "block.create.encased_fan.tooltip.condition3": "Lorsque souffle à travers des blocs spéciaux", + "block.create.encased_fan.tooltip.behaviour3": "Des particules de _liquides_ et de _feu_ sont émises dans le flux d'air. Cela peut être utilisé pour _traiter_ des _objets_.", "block.create.nozzle.tooltip": "BUSE", - "block.create.nozzle.tooltip.summary": "Attachez-le à l'avant d'un _ventilateur_ _enfermé_ pour répartir son effet sur les entités dans _toutes_ les _directions_.", + "block.create.nozzle.tooltip.summary": "Attachez-le à l'avant d'un _ventilateur_ _enfermé_ pour répartir son effet sur les entités dans _toutes_ les _directions_.", "block.create.hand_crank.tooltip": "MANIVELLE", - "block.create.hand_crank.tooltip.summary": "Une simple _source_ de _force_ _de_ _rotation_ qui nécessite l'interaction des joueurs.", - "block.create.hand_crank.tooltip.condition1": "Lorsqu'utilisé", - "block.create.hand_crank.tooltip.behaviour1": "Fournit des _force_ _de_ _rotation_ à un objet attaché. _S'accroupir_ _pour_ _inverser_ la rotation.", + "block.create.hand_crank.tooltip.summary": "Une simple _source_ de _force_ _de_ _rotation_ qui nécessite l'interaction des joueurs.", + "block.create.hand_crank.tooltip.condition1": "Lorsqu'utilisé", + "block.create.hand_crank.tooltip.behaviour1": "Fournit des _force_ _de_ _rotation_ à un objet attaché. _S'accroupir_ _pour_ _inverser_ la rotation.", "block.create.cuckoo_clock.tooltip": "COUCOU", - "block.create.cuckoo_clock.tooltip.summary": "Un bel artisanat pour _décorer_ un espace et _garder_ la _notion_ _du_ _temps_.", - "block.create.cuckoo_clock.tooltip.condition1": "Lorsque tourné", - "block.create.cuckoo_clock.tooltip.behaviour1": "Affiche le _temps_ _présent_ et joue une mélodie deux fois par jour. _S'active_ une fois le _midi_ et une fois au crépuscule, dès que les _joueurs_ _peuvent_ _dormir_.", + "block.create.cuckoo_clock.tooltip.summary": "Un bel artisanat pour _décorer_ un espace et _garder_ la _notion_ _du_ _temps_.", + "block.create.cuckoo_clock.tooltip.condition1": "Lorsque tourné", + "block.create.cuckoo_clock.tooltip.behaviour1": "Affiche le _temps_ _présent_ et joue une mélodie deux fois par jour. _S'active_ une fois le _midi_ et une fois au crépuscule, dès que les _joueurs_ _peuvent_ _dormir_.", "block.create.turntable.tooltip": "PLAQUE TOURNANTE", - "block.create.turntable.tooltip.summary": "Transforme la _force_ _de_ _rotation_ en une nausée.", + "block.create.turntable.tooltip.summary": "Transforme la _force_ _de_ _rotation_ en une nausée.", "block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE", "block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.", @@ -1339,20 +1340,20 @@ "block.create.crushing_wheel.tooltip": "ROUE DE CONCASSAGE", "block.create.crushing_wheel.tooltip.summary": "Grandes roues rotatives qui _cassent_ n'importe quoi.", - "block.create.crushing_wheel.tooltip.condition1": "Lorsque fixé à une autre roue de concassage", - "block.create.crushing_wheel.tooltip.behaviour1": "Forme une machine de concassage pour traiter une variété de choses. Les dents des roues doivent se connecter et se déplacer avec la _même_ _vitesse_ dans des _directions_ _opposées_.", + "block.create.crushing_wheel.tooltip.condition1": "Lorsque fixé à une autre roue de concassage", + "block.create.crushing_wheel.tooltip.behaviour1": "Forme une machine de concassage pour traiter une variété de choses. Les dents des roues doivent se connecter et se déplacer avec la _même_ _vitesse_ dans des _directions_ _opposées_.", - "block.create.mechanical_press.tooltip": "PRESSE MÉCANIQUE", - "block.create.mechanical_press.tooltip.summary": "Un piston puissant pour comprimer les objets en dessous. Nécessite une _force_ _de_ _rotation_ constante.", - "block.create.mechanical_press.tooltip.condition1": "Lorsqu'alimenté par de la redstone", - "block.create.mechanical_press.tooltip.behaviour1": "_Démarre_ pour compresser les éléments déposés en dessous.", - "block.create.mechanical_press.tooltip.condition2": "Lorsqu'au-dessus d'un tapis roulant mécanique", - "block.create.mechanical_press.tooltip.behaviour2": "Compresse _Automatiquement_ les éléments passant sur le tapis roulant.", + "block.create.mechanical_press.tooltip": "PRESSE MÉCANIQUE", + "block.create.mechanical_press.tooltip.summary": "Un piston puissant pour comprimer les objets en dessous. Nécessite une _force_ _de_ _rotation_ constante.", + "block.create.mechanical_press.tooltip.condition1": "Lorsqu'alimenté par de la redstone", + "block.create.mechanical_press.tooltip.behaviour1": "_Démarre_ pour compresser les éléments déposés en dessous.", + "block.create.mechanical_press.tooltip.condition2": "Lorsqu'au-dessus d'un tapis roulant mécanique", + "block.create.mechanical_press.tooltip.behaviour2": "Compresse _Automatiquement_ les éléments passant sur le tapis roulant.", "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", "block.create.basin.tooltip": "BASSIN", - "block.create.basin.tooltip.summary": "Un _objet_ _conteneur_ pratique utilisé dans le traitement avec le _mixeur_ _mécanique_ et la _presse_ _mecanique_. Prend en charge les _comparateur_ _de_ _redstone_.", + "block.create.basin.tooltip.summary": "Un _objet_ _conteneur_ pratique utilisé dans le traitement avec le _mixeur_ _mécanique_ et la _presse_ _mecanique_. Prend en charge les _comparateur_ _de_ _redstone_.", "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", @@ -1366,82 +1367,82 @@ "block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL", "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.", - "block.create.mechanical_mixer.tooltip": "MIXEUR MÉCANIQUE", - "block.create.mechanical_mixer.tooltip.summary": "Un fouet cinétique pour appliquer toutes les recettes d'artisanat informes aux objets en dessous. Nécessite une _force_ _de_ _rotation_ constant et un _bassin_ placé en dessous (avec un espace entre les deux).", + "block.create.mechanical_mixer.tooltip": "MIXEUR MÉCANIQUE", + "block.create.mechanical_mixer.tooltip.summary": "Un fouet cinétique pour appliquer toutes les recettes d'artisanat informes aux objets en dessous. Nécessite une _force_ _de_ _rotation_ constant et un _bassin_ placé en dessous (avec un espace entre les deux).", "block.create.mechanical_mixer.tooltip.condition1": "Lorsqu'au-dessus d'un bassin", - "block.create.mechanical_mixer.tooltip.behaviour1": "Commence à mélanger les objets dans le bassin lorsque tous les ingrédients nécessaires sont présents.", + "block.create.mechanical_mixer.tooltip.behaviour1": "Commence à mélanger les objets dans le bassin lorsque tous les ingrédients nécessaires sont présents.", "block.create.mechanical_mixer.tooltip.control1": "UNLOCALIZED: When powered by redstone", "block.create.mechanical_mixer.tooltip.action1": "UNLOCALIZED: Stalls the Mixer, perfect for crafting that recipe for the very first time!", - "block.create.mechanical_crafter.tooltip": "ÉTABLI MÉCANIQUE", - "block.create.mechanical_crafter.tooltip.summary": "Un assembleur cinétique pour _automatiser_ n'importe quelle recette _en_ _forme_. Placez-en _plusieurs_ _dans_ _une_ _grille_ correspondant à votre recette, et _arrangez_ _leurs_ _tapis_ _roulant_ pour créer un _flux_ qui sort de la grille sur l'un des établis.", - "block.create.mechanical_crafter.tooltip.condition1": "Lorsque tourné", - "block.create.mechanical_crafter.tooltip.behaviour1": "_Démarre_ _le_ _processus_ _d'artisanat_ dès que _tous_ les _établis_ dans la grille ont _reçu_ _un_ _objet_.", + "block.create.mechanical_crafter.tooltip": "ÉTABLI MÉCANIQUE", + "block.create.mechanical_crafter.tooltip.summary": "Un assembleur cinétique pour _automatiser_ n'importe quelle recette _en_ _forme_. Placez-en _plusieurs_ _dans_ _une_ _grille_ correspondant à votre recette, et _arrangez_ _leurs_ _tapis_ _roulant_ pour créer un _flux_ qui sort de la grille sur l'un des établis.", + "block.create.mechanical_crafter.tooltip.condition1": "Lorsque tourné", + "block.create.mechanical_crafter.tooltip.behaviour1": "_Démarre_ _le_ _processus_ _d'artisanat_ dès que _tous_ les _établis_ dans la grille ont _reçu_ _un_ _objet_.", "block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse", "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.", - "block.create.mechanical_crafter.tooltip.control1": "Lorsqu'utilisation de la clé à l'avant", - "block.create.mechanical_crafter.tooltip.action1": "_Fait_ _défiler_ _la_ _direction_ dans laquelle un établi individuel _déplace_ _ses_ _objets_. Pour former une grille de travail, disposer les _tapis_ _roulants_ _dans_ _un_ _flux_ qui déplace tous les articles vers un établi final. Le dernier artisan doit _pointer_ _autrepart_ de la grille.", - "block.create.mechanical_crafter.tooltip.control2": "Lorsqu'utilisation de la clé à l'arrière", - "block.create.mechanical_crafter.tooltip.action2": "_Connecte_ _l'inventaire_ _d'entrée_ des établis adjacents. Utilisez ceci pour _combiner_ les _emplacements_ dans la grille de fabrication et pour _économiser_ _sur_ _le_ _travail_ _d'entrée_.", + "block.create.mechanical_crafter.tooltip.control1": "Lorsqu'utilisation de la clé à l'avant", + "block.create.mechanical_crafter.tooltip.action1": "_Fait_ _défiler_ _la_ _direction_ dans laquelle un établi individuel _déplace_ _ses_ _objets_. Pour former une grille de travail, disposer les _tapis_ _roulants_ _dans_ _un_ _flux_ qui déplace tous les articles vers un établi final. Le dernier artisan doit _pointer_ _autrepart_ de la grille.", + "block.create.mechanical_crafter.tooltip.control2": "Lorsqu'utilisation de la clé à l'arrière", + "block.create.mechanical_crafter.tooltip.action2": "_Connecte_ _l'inventaire_ _d'entrée_ des établis adjacents. Utilisez ceci pour _combiner_ les _emplacements_ dans la grille de fabrication et pour _économiser_ _sur_ _le_ _travail_ _d'entrée_.", "block.create.furnace_engine.tooltip": "MOTEUR DE FOUR", - "block.create.furnace_engine.tooltip.summary": "Une source puissante de _puissance_ _de_ _rotation_ qui nécessite un _four_ _allumé_ pour fonctionner.", - "block.create.furnace_engine.tooltip.condition1": "Lorsqu'attaché à un four allumé", - "block.create.furnace_engine.tooltip.behaviour1": "_Commence_ _à_ _alimenter_ un _volant_ _d'inertie_ placé devant (à 1m de distance). Utilisez un haut fourneau pour des vitesses plus élevées.", + "block.create.furnace_engine.tooltip.summary": "Une source puissante de _puissance_ _de_ _rotation_ qui nécessite un _four_ _allumé_ pour fonctionner.", + "block.create.furnace_engine.tooltip.condition1": "Lorsqu'attaché à un four allumé", + "block.create.furnace_engine.tooltip.behaviour1": "_Commence_ _à_ _alimenter_ un _volant_ _d'inertie_ placé devant (à 1m de distance). Utilisez un haut fourneau pour des vitesses plus élevées.", "block.create.flywheel.tooltip": "VOLANT D'INERTIE", - "block.create.flywheel.tooltip.summary": "Une grande roue métallique pour _exploiter_ _et_ _stabiliser_ la force générée par un _moteur_ _attaché_. Les volants d'inertie se connectent aux moteurs s'ils sont séparés _d'un_ _mètre_ et tournés à un _angle_ de _90°_ les uns des autres.", - "block.create.flywheel.tooltip.condition1": "Lorsqu'attaché à un moteur en marche", - "block.create.flywheel.tooltip.behaviour1": "Fournit une _force_ _de_ rotation_ à un engin connecté basé sur la force et la vitesse du générateur.", + "block.create.flywheel.tooltip.summary": "Une grande roue métallique pour _exploiter_ _et_ _stabiliser_ la force générée par un _moteur_ _attaché_. Les volants d'inertie se connectent aux moteurs s'ils sont séparés _d'un_ _mètre_ et tournés à un _angle_ de _90°_ les uns des autres.", + "block.create.flywheel.tooltip.condition1": "Lorsqu'attaché à un moteur en marche", + "block.create.flywheel.tooltip.behaviour1": "Fournit une _force_ _de_ rotation_ à un engin connecté basé sur la force et la vitesse du générateur.", "block.create.portable_storage_interface.tooltip": "INTERFACE DE STOCKAGE PORTABLE", - "block.create.portable_storage_interface.tooltip.summary": "Un point d'échange portable pour _déplacer_ des _objets_ vers et depuis une _structure_ déplacée par un piston, un roulement, un chariot ou une poulie.", + "block.create.portable_storage_interface.tooltip.summary": "Un point d'échange portable pour _déplacer_ des _objets_ vers et depuis une _structure_ déplacée par un piston, un roulement, un chariot ou une poulie.", "block.create.portable_storage_interface.tooltip.condition1": "Lorsqu'en mouvement", - "block.create.portable_storage_interface.tooltip.behaviour1": "Interagit avec les _transposeurs_ stationnaires de sorte que les transposeurs faisant _face_ _autrepart_ de l'interface tirent les objets, et les transposeurs ciblant l'interface y _insereront_ les _objets_ de l'inventaire joint. L'engin se bloquera brièvement lorsque les objets seront échangés.", + "block.create.portable_storage_interface.tooltip.behaviour1": "Interagit avec les _transposeurs_ stationnaires de sorte que les transposeurs faisant _face_ _autrepart_ de l'interface tirent les objets, et les transposeurs ciblant l'interface y _insereront_ les _objets_ de l'inventaire joint. L'engin se bloquera brièvement lorsque les objets seront échangés.", - "block.create.rotation_speed_controller.tooltip": "CONTRÔLEUR DE VITESSE DE ROTATION", - "block.create.rotation_speed_controller.tooltip.summary": "Un _relai_ _configurable_ capable d'accélérer ou de ralentir le composant cible à la vitesse souhaitée.", - "block.create.rotation_speed_controller.tooltip.condition1": "Lorsqu'attaché à une grande roue dentée", - "block.create.rotation_speed_controller.tooltip.behaviour1": "Relaie la force de rotation entrante vers la roue, essayant de faire _correspondre_ la _vitesse_ à laquelle elle est configurée. La _roue_ _dentée_ doit être _attachée_ _au_ _dessus_ du contrôleur.", + "block.create.rotation_speed_controller.tooltip": "CONTRÔLEUR DE VITESSE DE ROTATION", + "block.create.rotation_speed_controller.tooltip.summary": "Un _relai_ _configurable_ capable d'accélérer ou de ralentir le composant cible à la vitesse souhaitée.", + "block.create.rotation_speed_controller.tooltip.condition1": "Lorsqu'attaché à une grande roue dentée", + "block.create.rotation_speed_controller.tooltip.behaviour1": "Relaie la force de rotation entrante vers la roue, essayant de faire _correspondre_ la _vitesse_ à laquelle elle est configurée. La _roue_ _dentée_ doit être _attachée_ _au_ _dessus_ du contrôleur.", - "block.create.mechanical_piston.tooltip": "PISTON MÉCANIQUE", - "block.create.mechanical_piston.tooltip.summary": "Une version plus avancée du _piston_. Il utilise une _force_ _de_ rotation_ pour déplacer précisément les structures attachées. Les _pôles_ _d'extension_ _de_ _piston_ à l'arrière définissent la _portée_ de cet appareil. Sans extensions, le piston ne bougera pas. Utilisez un _châssis_ ou un _bloc_ _de_ slime_ pour déplacer plus d'une seule ligne de blocs.", - "block.create.mechanical_piston.tooltip.condition1": "Lorsque tourné", - "block.create.mechanical_piston.tooltip.behaviour1": "Commence à déplacer la structure attachée. La vitesse et la direction sont corrélées à la vitesse de rotation entrante.", + "block.create.mechanical_piston.tooltip": "PISTON MÉCANIQUE", + "block.create.mechanical_piston.tooltip.summary": "Une version plus avancée du _piston_. Il utilise une _force_ _de_ rotation_ pour déplacer précisément les structures attachées. Les _pôles_ _d'extension_ _de_ _piston_ à l'arrière définissent la _portée_ de cet appareil. Sans extensions, le piston ne bougera pas. Utilisez un _châssis_ ou un _bloc_ _de_ slime_ pour déplacer plus d'une seule ligne de blocs.", + "block.create.mechanical_piston.tooltip.condition1": "Lorsque tourné", + "block.create.mechanical_piston.tooltip.behaviour1": "Commence à déplacer la structure attachée. La vitesse et la direction sont corrélées à la vitesse de rotation entrante.", - "block.create.sticky_mechanical_piston.tooltip": "PISTON MÉCANIQUE COLLANT", - "block.create.sticky_mechanical_piston.tooltip.summary": "Une version plus avancée du _piston_ _collant_. Il utilise une _force_ _de_ rotation_ pour déplacer précisément les structures attachées. Les _pôles_ _d'extension_ _de_ _piston_ à l'arrière définissent la _portée_ de cet appareil. Sans extensions, le piston ne bougera pas. Utilisez un _châssis_ ou un _bloc_ _de_ slime_ pour déplacer plus d'une seule ligne de blocs.", - "block.create.sticky_mechanical_piston.tooltip.condition1": "Lorsque tourné", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Commence à déplacer la structure attachée. La vitesse et la direction sont corrélées à la vitesse de rotation entrante.", + "block.create.sticky_mechanical_piston.tooltip": "PISTON MÉCANIQUE COLLANT", + "block.create.sticky_mechanical_piston.tooltip.summary": "Une version plus avancée du _piston_ _collant_. Il utilise une _force_ _de_ rotation_ pour déplacer précisément les structures attachées. Les _pôles_ _d'extension_ _de_ _piston_ à l'arrière définissent la _portée_ de cet appareil. Sans extensions, le piston ne bougera pas. Utilisez un _châssis_ ou un _bloc_ _de_ slime_ pour déplacer plus d'une seule ligne de blocs.", + "block.create.sticky_mechanical_piston.tooltip.condition1": "Lorsque tourné", + "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Commence à déplacer la structure attachée. La vitesse et la direction sont corrélées à la vitesse de rotation entrante.", - "block.create.piston_extension_pole.tooltip": "PÔLE DE PISTON", - "block.create.piston_extension_pole.tooltip.summary": "Étend la portée des _pistons_ _mécaniques.", - "block.create.piston_extension_pole.tooltip.condition1": "Lorsqu'attaché à un piston mécanique", - "block.create.piston_extension_pole.tooltip.behaviour1": "Étend la portée du _piston_ d'un bloc", + "block.create.piston_extension_pole.tooltip": "PÔLE DE PISTON", + "block.create.piston_extension_pole.tooltip.summary": "Étend la portée des _pistons_ _mécaniques.", + "block.create.piston_extension_pole.tooltip.condition1": "Lorsqu'attaché à un piston mécanique", + "block.create.piston_extension_pole.tooltip.behaviour1": "Étend la portée du _piston_ d'un bloc", - "block.create.mechanical_bearing.tooltip": "ROULEMENT MÉCANIQUE", - "block.create.mechanical_bearing.tooltip.summary": "Utilisé pour faire tourner de _plus_ _grande_ _structures_ ou pour exploiter une _force_ _de_ rotation_ contre le vent.", - "block.create.mechanical_bearing.tooltip.condition1": "Lorsque tourné", - "block.create.mechanical_bearing.tooltip.behaviour1": "Démarre les blocs attachés en rotation. Utilisez un _châssis_ ou _bloc_ _de_ _slime_ pour déplacer plus d'un seul bloc.", - "block.create.mechanical_bearing.tooltip.condition2": "Lorsqu'alimenté par de la redstone", - "block.create.mechanical_bearing.tooltip.behaviour2": "Commence à fournir une _force_ _de_ rotation_ générée à partir de la rotation de la structure attachée. La structure doit inclure des _blocs_ _de_ _voiles_ appropriés (actuellement n'importe quel bloc de laine).", + "block.create.mechanical_bearing.tooltip": "ROULEMENT MÉCANIQUE", + "block.create.mechanical_bearing.tooltip.summary": "Utilisé pour faire tourner de _plus_ _grande_ _structures_ ou pour exploiter une _force_ _de_ rotation_ contre le vent.", + "block.create.mechanical_bearing.tooltip.condition1": "Lorsque tourné", + "block.create.mechanical_bearing.tooltip.behaviour1": "Démarre les blocs attachés en rotation. Utilisez un _châssis_ ou _bloc_ _de_ _slime_ pour déplacer plus d'un seul bloc.", + "block.create.mechanical_bearing.tooltip.condition2": "Lorsqu'alimenté par de la redstone", + "block.create.mechanical_bearing.tooltip.behaviour2": "Commence à fournir une _force_ _de_ rotation_ générée à partir de la rotation de la structure attachée. La structure doit inclure des _blocs_ _de_ _voiles_ appropriés (actuellement n'importe quel bloc de laine).", - "block.create.clockwork_bearing.tooltip": "ROULEMENT MÉCANIQUE HORLOGER", - "block.create.clockwork_bearing.tooltip.summary": "Une version avancée du _roulement_ _mécanique_ pour faire tourner jusqu'à deux _aiguilles_ _d'horloge_ en fonction du _temps_ _en-jeu_ actuel.", - "block.create.clockwork_bearing.tooltip.condition1": "Lorsque tourné", - "block.create.clockwork_bearing.tooltip.behaviour1": "Commence la rotation de la structure attachée vers l'_heure_ _actuelle_. Si une seconde structure est présente, elle servira _d'aiguille_ _des_ _minutes_.", + "block.create.clockwork_bearing.tooltip": "ROULEMENT MÉCANIQUE HORLOGER", + "block.create.clockwork_bearing.tooltip.summary": "Une version avancée du _roulement_ _mécanique_ pour faire tourner jusqu'à deux _aiguilles_ _d'horloge_ en fonction du _temps_ _en-jeu_ actuel.", + "block.create.clockwork_bearing.tooltip.condition1": "Lorsque tourné", + "block.create.clockwork_bearing.tooltip.behaviour1": "Commence la rotation de la structure attachée vers l'_heure_ _actuelle_. Si une seconde structure est présente, elle servira _d'aiguille_ _des_ _minutes_.", - "block.create.sequenced_gearshift.tooltip": "DÉCALEUR DE ROTATION SÉQUENCÉ", - "block.create.sequenced_gearshift.tooltip.summary": "Un _composant_ _utilitaire_ _programmable_, qui peut changer son _débit_ _de_ _rotation_ suivant jusqu'à _5_ _instructions_ _consécutives_. Utilisez-le pour alimenter des roulements mécaniques, des pistons ou des poulies avec plus de contrôle sur le timing et la vitesse. Peut devenir moins précis à des vitesses plus élevées.", - "block.create.sequenced_gearshift.tooltip.condition1": "Lorsqu'alimenté par de la redstone", - "block.create.sequenced_gearshift.tooltip.behaviour1": "_Commence_ _à_ _exécuter_ les instructions programmées en fonction de la vitesse d'entrée.", + "block.create.sequenced_gearshift.tooltip": "DÉCALEUR DE ROTATION SÉQUENCÉ", + "block.create.sequenced_gearshift.tooltip.summary": "Un _composant_ _utilitaire_ _programmable_, qui peut changer son _débit_ _de_ _rotation_ suivant jusqu'à _5_ _instructions_ _consécutives_. Utilisez-le pour alimenter des roulements mécaniques, des pistons ou des poulies avec plus de contrôle sur le timing et la vitesse. Peut devenir moins précis à des vitesses plus élevées.", + "block.create.sequenced_gearshift.tooltip.condition1": "Lorsqu'alimenté par de la redstone", + "block.create.sequenced_gearshift.tooltip.behaviour1": "_Commence_ _à_ _exécuter_ les instructions programmées en fonction de la vitesse d'entrée.", "block.create.sequenced_gearshift.tooltip.condition2": "Clic droit", "block.create.sequenced_gearshift.tooltip.behaviour2": "Ouvre _l'interface_ _de_ _configuration_", "block.create.cart_assembler.tooltip": "ASSEMBLEUR DE CHARIOT", - "block.create.cart_assembler.tooltip.summary": "Monte une structure connectée sur un _chariot_ _passant_.", - "block.create.cart_assembler.tooltip.condition1": "Lorsqu'alimenté par de la redstone", - "block.create.cart_assembler.tooltip.behaviour1": "_Démonte_ les structures montées un _chariot_ _passant_ et les remet dans le monde.", + "block.create.cart_assembler.tooltip.summary": "Monte une structure connectée sur un _chariot_ _passant_.", + "block.create.cart_assembler.tooltip.condition1": "Lorsqu'alimenté par de la redstone", + "block.create.cart_assembler.tooltip.behaviour1": "_Démonte_ les structures montées un _chariot_ _passant_ et les remet dans le monde.", "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: When placed above Powered Rail", "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: _Assembles_ and _accelerates_ _carts_ _when_ _powered_, _disassembles_ and _holds_ them _otherwise_.", "block.create.cart_assembler.tooltip.condition3": "UNLOCALIZED: When placed above Detector Rail", @@ -1450,73 +1451,73 @@ "block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.", "block.create.rope_pulley.tooltip": "POULIE DE CORDE", - "block.create.rope_pulley.tooltip.summary": "Déplace les _blocs_ et _structures_ attachés _verticalement_. Utilisez un _châssis_ ou _bloc_ _de_ _slime_ pour déplacer plus d'un seul bloc.", - "block.create.rope_pulley.tooltip.condition1": "Lorsque tourné", - "block.create.rope_pulley.tooltip.behaviour1": "Commence à déplacer la structure attachée. La vitesse et la direction sont corrélées à la vitesse de rotation entrante.", + "block.create.rope_pulley.tooltip.summary": "Déplace les _blocs_ et _structures_ attachés _verticalement_. Utilisez un _châssis_ ou _bloc_ _de_ _slime_ pour déplacer plus d'un seul bloc.", + "block.create.rope_pulley.tooltip.condition1": "Lorsque tourné", + "block.create.rope_pulley.tooltip.behaviour1": "Commence à déplacer la structure attachée. La vitesse et la direction sont corrélées à la vitesse de rotation entrante.", - "block.create.linear_chassis.tooltip": "CHÂSSIS DE TRADUCTION", + "block.create.linear_chassis.tooltip": "CHÂSSIS DE TRADUCTION", "block.create.linear_chassis.tooltip.summary": "Un bloc de base configurable reliant les structures pour le mouvement.", - "block.create.linear_chassis.tooltip.condition1": "Lorsque déplacé", - "block.create.linear_chassis.tooltip.behaviour1": "_Déplace_ tous les _châssis_ _attachés_ avec la même orientation, et une colonne de blocs dans sa portée. Les blocs ne seront tirés que si la face du châssis est _collante_ (Voir [Ctrl]).", - "block.create.linear_chassis.tooltip.condition2": "Lorsqu'utilisé avec une clé", - "block.create.linear_chassis.tooltip.behaviour2": "Configurez la _portée_ pour ce bloc de châssis. Maintenez CTRL pour modifier également la plage de tous les blocs de châssis connectés.", + "block.create.linear_chassis.tooltip.condition1": "Lorsque déplacé", + "block.create.linear_chassis.tooltip.behaviour1": "_Déplace_ tous les _châssis_ _attachés_ avec la même orientation, et une colonne de blocs dans sa portée. Les blocs ne seront tirés que si la face du châssis est _collante_ (Voir [Ctrl]).", + "block.create.linear_chassis.tooltip.condition2": "Lorsqu'utilisé avec une clé", + "block.create.linear_chassis.tooltip.behaviour2": "Configurez la _portée_ pour ce bloc de châssis. Maintenez CTRL pour modifier également la plage de tous les blocs de châssis connectés.", "block.create.linear_chassis.tooltip.control1": "Clic droit avec une boule de slime", - "block.create.linear_chassis.tooltip.action1": "Rends la face _collante_. Lorsque déplace, le châssis va _tirer_ les blocs attachés, quelle que soit la direction du mouvement.", + "block.create.linear_chassis.tooltip.action1": "Rends la face _collante_. Lorsque déplace, le châssis va _tirer_ les blocs attachés, quelle que soit la direction du mouvement.", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", - "block.create.radial_chassis.tooltip": "CHÂSSIS DE ROTATION", + "block.create.radial_chassis.tooltip": "CHÂSSIS DE ROTATION", "block.create.radial_chassis.tooltip.summary": "Un bloc de base configurable reliant les structures pour le mouvement.", - "block.create.radial_chassis.tooltip.condition1": "Lorsque déplacé", - "block.create.radial_chassis.tooltip.behaviour1": "_Déplace_ tous les _châssis_ _attachés_ en colonne, et un cylindre de blocs autour de lui. Les blocs qui l'entourent ne sont déplacés que lorsqu'ils sont à portée et attachés à un côté collant (voir [Ctrl]).", - "block.create.radial_chassis.tooltip.condition2": "Lorsqu'utilisé avec une clé", - "block.create.radial_chassis.tooltip.behaviour2": "Configure la _portée_ pour ce bloc de châssis. Maintenez CTRL pour modifier également la portée de tous les blocs de châssis connectés.", + "block.create.radial_chassis.tooltip.condition1": "Lorsque déplacé", + "block.create.radial_chassis.tooltip.behaviour1": "_Déplace_ tous les _châssis_ _attachés_ en colonne, et un cylindre de blocs autour de lui. Les blocs qui l'entourent ne sont déplacés que lorsqu'ils sont à portée et attachés à un côté collant (voir [Ctrl]).", + "block.create.radial_chassis.tooltip.condition2": "Lorsqu'utilisé avec une clé", + "block.create.radial_chassis.tooltip.behaviour2": "Configure la _portée_ pour ce bloc de châssis. Maintenez CTRL pour modifier également la portée de tous les blocs de châssis connectés.", "block.create.radial_chassis.tooltip.control1": "Clic droit avec une boule de slime", - "block.create.radial_chassis.tooltip.action1": "Rend la face _collante_. Lorsque le châssis se déplace, tous les blocs désignés attachés au côté collant sont déplacés avec lui.", + "block.create.radial_chassis.tooltip.action1": "Rend la face _collante_. Lorsque le châssis se déplace, tous les blocs désignés attachés au côté collant sont déplacés avec lui.", - "block.create.mechanical_drill.tooltip": "PERCEUSE MÉCANIQUE", - "block.create.mechanical_drill.tooltip.summary": "Un dispositif mécanique adapté pour _casser_ les _blocs_. Il est déplaceable avec _pistons_ _mécaniques_ ou _roulements_.", - "block.create.mechanical_drill.tooltip.condition1": "Lorsque tourné", - "block.create.mechanical_drill.tooltip.behaviour1": "Agit comme un casseur de bloc _stationnaire_. Inflige aussi des _dégats_ aux _entités_ se situant dans sa zone effective.", + "block.create.mechanical_drill.tooltip": "PERCEUSE MÉCANIQUE", + "block.create.mechanical_drill.tooltip.summary": "Un dispositif mécanique adapté pour _casser_ les _blocs_. Il est déplaceable avec _pistons_ _mécaniques_ ou _roulements_.", + "block.create.mechanical_drill.tooltip.condition1": "Lorsque tourné", + "block.create.mechanical_drill.tooltip.behaviour1": "Agit comme un casseur de bloc _stationnaire_. Inflige aussi des _dégats_ aux _entités_ se situant dans sa zone effective.", "block.create.mechanical_drill.tooltip.condition2": "Lorsqu'en mouvement", "block.create.mechanical_drill.tooltip.behaviour2": "Casse les blocs avec lesquels la perceuse entre en collision.", - "block.create.mechanical_harvester.tooltip": "RÉCOLTEUSE MÉCANIQUE", - "block.create.mechanical_harvester.tooltip.summary": "Un coupe-plantes mécanique adapté à l'automatisation des cultures à moyenne échelle. Il est déplaceable avec _pistons_ _mécaniques_ ou _roulements_.", + "block.create.mechanical_harvester.tooltip": "RÉCOLTEUSE MÉCANIQUE", + "block.create.mechanical_harvester.tooltip.summary": "Un coupe-plantes mécanique adapté à l'automatisation des cultures à moyenne échelle. Il est déplaceable avec _pistons_ _mécaniques_ ou _roulements_.", "block.create.mechanical_harvester.tooltip.condition1": "Lorsqu'en mouvement", - "block.create.mechanical_harvester.tooltip.behaviour1": "_Récolte_ toutes les _cultures_ _matures_ que la lame entre en touche et les remet à leur état de croissance initial.", + "block.create.mechanical_harvester.tooltip.behaviour1": "_Récolte_ toutes les _cultures_ _matures_ que la lame entre en touche et les remet à leur état de croissance initial.", "block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH", "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_plough.tooltip.condition1": "UNLOCALIZED: While Moving", "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.", - "block.create.mechanical_saw.tooltip": "SCIE MÉCANIQUE", - "block.create.mechanical_saw.tooltip.summary": "Convient pour _couper_ des _arbres_ efficacement et pour _tailler_ des _blocs_ dans leurs homologues menuisés. Il est déplaceable à l'aide de _pistons_ _mécaniques_ ou _roulements_.", - "block.create.mechanical_saw.tooltip.condition1": "Lorsque tourné vers le haut", - "block.create.mechanical_saw.tooltip.behaviour1": "Applique les _recettes_ de _sciage_ et de _taillerie_ aux éléments jetés ou insérés dedans. Lorsque plusieurs sorties sont possibles, il les parcourt à moins qu'un _filtre_ ne soit affecté.", - "block.create.mechanical_saw.tooltip.condition2": "Lorsqu'à l'horizontal", + "block.create.mechanical_saw.tooltip": "SCIE MÉCANIQUE", + "block.create.mechanical_saw.tooltip.summary": "Convient pour _couper_ des _arbres_ efficacement et pour _tailler_ des _blocs_ dans leurs homologues menuisés. Il est déplaceable à l'aide de _pistons_ _mécaniques_ ou _roulements_.", + "block.create.mechanical_saw.tooltip.condition1": "Lorsque tourné vers le haut", + "block.create.mechanical_saw.tooltip.behaviour1": "Applique les _recettes_ de _sciage_ et de _taillerie_ aux éléments jetés ou insérés dedans. Lorsque plusieurs sorties sont possibles, il les parcourt à moins qu'un _filtre_ ne soit affecté.", + "block.create.mechanical_saw.tooltip.condition2": "Lorsqu'à l'horizontal", "block.create.mechanical_saw.tooltip.behaviour2": "_Casse_ les _troncs_ devant elle. Si le tronc a supportait un arbre, _l'arbre_ _tombera_ loin de la scie.", "block.create.mechanical_saw.tooltip.condition3": "Lorsqu'en mouvement", "block.create.mechanical_saw.tooltip.behaviour3": "_Coupe_ tous les _arbres_ avec lesquels la scie entre en collision.", - "block.create.stockpile_switch.tooltip": "DÉTÉCTEUR DE STOCKAGE", - "block.create.stockpile_switch.tooltip.summary": "Bascule un signal Redstone basé sur _l'espace_ _de_ _stockage_ dans le conteneur attaché.", + "block.create.stockpile_switch.tooltip": "DÉTÉCTEUR DE STOCKAGE", + "block.create.stockpile_switch.tooltip.summary": "Bascule un signal Redstone basé sur _l'espace_ _de_ _stockage_ dans le conteneur attaché.", "block.create.stockpile_switch.tooltip.condition1": "Lorsqu'en dessous de la limite de stockage minimum", - "block.create.stockpile_switch.tooltip.behaviour1": "Arrête de fournir de _l'énergie_", + "block.create.stockpile_switch.tooltip.behaviour1": "Arrête de fournir de _l'énergie_", "block.create.stockpile_switch.tooltip.condition2": "Lorsqu'au dessus de la limite de stockage maximum", - "block.create.stockpile_switch.tooltip.behaviour2": "Commence à fournir de _l'énergie_ jusqu'à ce que la limite d'énergie soit réatteinte.", + "block.create.stockpile_switch.tooltip.behaviour2": "Commence à fournir de _l'énergie_ jusqu'à ce que la limite d'énergie soit réatteinte.", "block.create.stockpile_switch.tooltip.control1": "Clic droit", "block.create.stockpile_switch.tooltip.action1": "Ouvre l'_interface_ _de_ _configuration_.", "block.create.redstone_link.tooltip": "LIAISON REDSTONE", - "block.create.redstone_link.tooltip.summary": "Points de terminaison pour les connexions de _redstone_ _sans-fil_. Peut être attribué des _fréquences_ en utilisant n'importe quel objet. La portée du signal est limitée, quoique raisonnablement loin.", - "block.create.redstone_link.tooltip.condition1": "Lorsqu'alimenté", - "block.create.redstone_link.tooltip.behaviour1": "La réception de liens de la même _fréquence_ produira un signal redstone.", + "block.create.redstone_link.tooltip.summary": "Points de terminaison pour les connexions de _redstone_ _sans-fil_. Peut être attribué des _fréquences_ en utilisant n'importe quel objet. La portée du signal est limitée, quoique raisonnablement loin.", + "block.create.redstone_link.tooltip.condition1": "Lorsqu'alimenté", + "block.create.redstone_link.tooltip.behaviour1": "La réception de liens de la même _fréquence_ produira un signal redstone.", "block.create.redstone_link.tooltip.control1": "Clic droit avec un objet", - "block.create.redstone_link.tooltip.action1": "Définit la _fréquence_ sur cet élément. Un total de _deux_ _différents_ _objets_ peuvent être utilisés en combinaison pour définir une fréquence.", - "block.create.redstone_link.tooltip.control2": "Clic droit en étant accroupi", + "block.create.redstone_link.tooltip.action1": "Définit la _fréquence_ sur cet élément. Un total de _deux_ _différents_ _objets_ peuvent être utilisés en combinaison pour définir une fréquence.", + "block.create.redstone_link.tooltip.control2": "Clic droit en étant accroupi", "block.create.redstone_link.tooltip.action2": "TBascule entre le mode _receveur_ et _transmetteur_.", "block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE", @@ -1525,84 +1526,84 @@ "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.", "block.create.redstone_contact.tooltip": "redstone_contact REDSTONE", - "block.create.redstone_contact.tooltip.summary": "N'émet de l'énergie que par paires. Il est mobile avec _pistons_ _mécaniques_ ou _roulements_.", - "block.create.redstone_contact.tooltip.condition1": "Lorsque tourné vers un autre redstone_contact", + "block.create.redstone_contact.tooltip.summary": "N'émet de l'énergie que par paires. Il est mobile avec _pistons_ _mécaniques_ ou _roulements_.", + "block.create.redstone_contact.tooltip.condition1": "Lorsque tourné vers un autre redstone_contact", "block.create.redstone_contact.tooltip.behaviour1": "Fournit un _signal_ _redstone_.", "block.create.redstone_contact.tooltip.condition2": "Lorsqu'en mouvement", - "block.create.redstone_contact.tooltip.behaviour2": "Déclenche tous les redstone_contacts fixes qu'il passe.", + "block.create.redstone_contact.tooltip.behaviour2": "Déclenche tous les redstone_contacts fixes qu'il passe.", "block.create.adjustable_crate.tooltip": "CAISSE AJUSTABLE", - "block.create.adjustable_crate.tooltip.summary": "Ce _conteneur_ _de_ _stockage_ permet un contrôle manuel de sa capacité. Il peut contenir jusqu'à _16_ _piles_ de n'importe quel objet. Prend en charge les _comparateurs_ _de_ _redstone_.", + "block.create.adjustable_crate.tooltip.summary": "Ce _conteneur_ _de_ _stockage_ permet un contrôle manuel de sa capacité. Il peut contenir jusqu'à _16_ _piles_ de n'importe quel objet. Prend en charge les _comparateurs_ _de_ _redstone_.", "block.create.adjustable_crate.tooltip.control1": "Clic droit", "block.create.adjustable_crate.tooltip.action1": "Ouvre _l'interface_.", - "block.create.creative_crate.tooltip": "CAISSE CRÉATIVE", - "block.create.creative_crate.tooltip.summary": "Fournit une réserve infinie de blocs aux _Schémacanons_ adjacents.", + "block.create.creative_crate.tooltip": "CAISSE CRÉATIVE", + "block.create.creative_crate.tooltip.summary": "Fournit une réserve infinie de blocs aux _Schémacanons_ adjacents.", "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", - "block.create.deployer.tooltip": "DÉPLOYEUR", - "block.create.deployer.tooltip.summary": "_Frappe_, _utilise_ et _active_. Cette machine essaiera _d'imiter_ un _joueur_ autant que possible. Peut _prendre_ et _déposer_ des _objets_ dans _l'inventaire_ adjacent. Peut être affecté à une pile d'éléments en tant que _filtre_.", - "block.create.deployer.tooltip.condition1": "Lorsque tourné", - "block.create.deployer.tooltip.behaviour1": "Étend son bras et _active_ dans l'espace de bloc _2m_ _devant_ de lui-même.", - "block.create.deployer.tooltip.condition2": "Clic droit avec une clé", - "block.create.deployer.tooltip.behaviour2": "Bascule le mode frappe. Dans le _mode_ _frappe_, le déployeur tentera d'utiliser son élément pour _casser_ les _blocs_ ou infliger des _dégats_ aux _entités_.", + "block.create.deployer.tooltip": "DÉPLOYEUR", + "block.create.deployer.tooltip.summary": "_Frappe_, _utilise_ et _active_. Cette machine essaiera _d'imiter_ un _joueur_ autant que possible. Peut _prendre_ et _déposer_ des _objets_ dans _l'inventaire_ adjacent. Peut être affecté à une pile d'éléments en tant que _filtre_.", + "block.create.deployer.tooltip.condition1": "Lorsque tourné", + "block.create.deployer.tooltip.behaviour1": "Étend son bras et _active_ dans l'espace de bloc _2m_ _devant_ de lui-même.", + "block.create.deployer.tooltip.condition2": "Clic droit avec une clé", + "block.create.deployer.tooltip.behaviour2": "Bascule le mode frappe. Dans le _mode_ _frappe_, le déployeur tentera d'utiliser son élément pour _casser_ les _blocs_ ou infliger des _dégats_ aux _entités_.", - "block.create.funnel.tooltip": "ENTONNOIR AMÉLIORÉ", - "block.create.funnel.tooltip.summary": "_Collecte_ les _objets_ en _approche_ et les insère dans _l'inventaire_ attaché si possible. Peut collecter des objets dans le _monde_ et des objets sur un _tapis_ _roulant_.", + "block.create.funnel.tooltip": "ENTONNOIR AMÉLIORÉ", + "block.create.funnel.tooltip.summary": "_Collecte_ les _objets_ en _approche_ et les insère dans _l'inventaire_ attaché si possible. Peut collecter des objets dans le _monde_ et des objets sur un _tapis_ _roulant_.", "block.create.funnel.tooltip.condition1": "Passage de tapis roulant passif", - "block.create.funnel.tooltip.behaviour1": "Les entonnoirs améliorés peuvent extraire des éléments _des_ _tapis_ _roulant_ lorsqu'ils sont placés au-dessus d'eux, latéralement ou à l'extrémité. Lorsqu'un entonnoir amélioré latéral est sauvegardé, les éléments sur le _tapis_ roulant_ _ne_ _vont_ _pas_ _caler_.", + "block.create.funnel.tooltip.behaviour1": "Les entonnoirs améliorés peuvent extraire des éléments _des_ _tapis_ _roulant_ lorsqu'ils sont placés au-dessus d'eux, latéralement ou à l'extrémité. Lorsqu'un entonnoir amélioré latéral est sauvegardé, les éléments sur le _tapis_ roulant_ _ne_ _vont_ _pas_ _caler_.", "block.create.belt_tunnel.tooltip": "TUNNEL DE TAPIS ROULANT", - "block.create.belt_tunnel.tooltip.summary": "Une option esthétique pour faire passer vos _tapis_ _roulants_ _mécaniques_ à travers les murs. Les tapis roulants doivent être renforcées avec des _boîtiers_ _en_ _laiton_. Les tunnels peuvent se _synchroniser_ avec _leurs_voisins_, ne laissant passer les éléments que si tous les tunnels du groupe ont un en attente. [Ctrl]", - "block.create.belt_tunnel.tooltip.control1": "Clic droit avec une clé devant", - "block.create.belt_tunnel.tooltip.action1": "Active le _comportement_ _synchronisé_. Les tunnels synchronisés contiennent des objets jusqu'à ce que leurs voisins en aient également.", - "block.create.belt_tunnel.tooltip.control2": "Clic droit avec une clé sur les côtés", - "block.create.belt_tunnel.tooltip.action2": "_Ajuste_ _les_ _volets_ _des_ _fenêtres_ si le tunnel a une fenêtre sur cette face.", + "block.create.belt_tunnel.tooltip.summary": "Une option esthétique pour faire passer vos _tapis_ _roulants_ _mécaniques_ à travers les murs. Les tapis roulants doivent être renforcées avec des _boîtiers_ _en_ _laiton_. Les tunnels peuvent se _synchroniser_ avec _leurs_voisins_, ne laissant passer les éléments que si tous les tunnels du groupe ont un en attente. [Ctrl]", + "block.create.belt_tunnel.tooltip.control1": "Clic droit avec une clé devant", + "block.create.belt_tunnel.tooltip.action1": "Active le _comportement_ _synchronisé_. Les tunnels synchronisés contiennent des objets jusqu'à ce que leurs voisins en aient également.", + "block.create.belt_tunnel.tooltip.control2": "Clic droit avec une clé sur les côtés", + "block.create.belt_tunnel.tooltip.action2": "_Ajuste_ _les_ _volets_ _des_ _fenêtres_ si le tunnel a une fenêtre sur cette face.", - "block.create.brass_casing.tooltip": "BOÃŽTIER EN LAITON", - "block.create.brass_casing.tooltip.summary": "Boîtier de machine robuste avec une variété d'utilisations. Sans danger pour la décoration.", - "block.create.brass_casing.tooltip.condition1": "Lorsqu'utilisé sur un tapis roulant mécanique", - "block.create.brass_casing.tooltip.behaviour1": "_Renforce_ les _tapis_ _roulants_ avec une fondation en laiton. Les tapis roulants renforcées peuvent prendre en charge les _tunnels_, _extracteurs_, _entonnoir améliorés_ et _transposeurs_ interagissant avec le tapis roulant sur les côtés et en dessous.", + "block.create.brass_casing.tooltip": "BOÎTIER EN LAITON", + "block.create.brass_casing.tooltip.summary": "Boîtier de machine robuste avec une variété d'utilisations. Sans danger pour la décoration.", + "block.create.brass_casing.tooltip.condition1": "Lorsqu'utilisé sur un tapis roulant mécanique", + "block.create.brass_casing.tooltip.behaviour1": "_Renforce_ les _tapis_ _roulants_ avec une fondation en laiton. Les tapis roulants renforcées peuvent prendre en charge les _tunnels_, _extracteurs_, _entonnoir améliorés_ et _transposeurs_ interagissant avec le tapis roulant sur les côtés et en dessous.", "block.create.belt_observer.tooltip": "OBSERVATEUR DE TAPIS ROULANT", - "block.create.belt_observer.tooltip.summary": "Détecte les éléments et les entités passant sur un _tapis_ _roulant_ _mécanique_ devant lui. Utilisez une _clé_ pour faire défiler son comportement. Les non-éléments seront toujours traités en mode détection quel que soit le paramètre.", - "block.create.belt_observer.tooltip.condition1": "Mode détection", - "block.create.belt_observer.tooltip.behaviour1": "Fournit un redstone _pendant_ qu'un _objet_ _correspondant_ _soit_ sur le segment de tapis roulant observé.", + "block.create.belt_observer.tooltip.summary": "Détecte les éléments et les entités passant sur un _tapis_ _roulant_ _mécanique_ devant lui. Utilisez une _clé_ pour faire défiler son comportement. Les non-éléments seront toujours traités en mode détection quel que soit le paramètre.", + "block.create.belt_observer.tooltip.condition1": "Mode détection", + "block.create.belt_observer.tooltip.behaviour1": "Fournit un redstone _pendant_ qu'un _objet_ _correspondant_ _soit_ sur le segment de tapis roulant observé.", "block.create.belt_observer.tooltip.condition2": "Mode impulsion", - "block.create.belt_observer.tooltip.behaviour2": "Émet une _impulsion_ lorsqu'un _objet_ _correspondant_ _passe_ au centre du segment de tapis roulant observé.", - "block.create.belt_observer.tooltip.condition3": "Mode éjection", - "block.create.belt_observer.tooltip.behaviour3": "_Éject_ les _objets_ _correspondants_ sur le côté. Si le tapis roulant ou l'espace cible est _occupé_, l'objet sera _tenu_ _en_ _place_.", + "block.create.belt_observer.tooltip.behaviour2": "Émet une _impulsion_ lorsqu'un _objet_ _correspondant_ _passe_ au centre du segment de tapis roulant observé.", + "block.create.belt_observer.tooltip.condition3": "Mode éjection", + "block.create.belt_observer.tooltip.behaviour3": "_Éject_ les _objets_ _correspondants_ sur le côté. Si le tapis roulant ou l'espace cible est _occupé_, l'objet sera _tenu_ _en_ _place_.", "block.create.belt_observer.tooltip.condition4": "Mode partage", - "block.create.belt_observer.tooltip.behaviour4": "_Partage_ une _pile_ _d'objets_ _correspondants_ et _éjecte_ _la_ _moitié_ de celui-ci sur le côté.", + "block.create.belt_observer.tooltip.behaviour4": "_Partage_ une _pile_ _d'objets_ _correspondants_ et _éjecte_ _la_ _moitié_ de celui-ci sur le côté.", - "block.create.pulse_repeater.tooltip": "RÉPÉTEUR D'IMPULSIONS", - "block.create.pulse_repeater.tooltip.summary": "Un circuit simple pour couper les signaux de redstone passant à une longueur de _1_ _tick_.", + "block.create.pulse_repeater.tooltip": "RÉPÉTEUR D'IMPULSIONS", + "block.create.pulse_repeater.tooltip.summary": "Un circuit simple pour couper les signaux de redstone passant à une longueur de _1_ _tick_.", - "block.create.adjustable_repeater.tooltip": "RÉPÉTEUR RÉGLABLE", - "block.create.adjustable_repeater.tooltip.summary": "Un _répéteur_ _de_ _redstone_ avancé avec un _délai_ _configurable_ jusqu'à 30 minutes.", + "block.create.adjustable_repeater.tooltip": "RÉPÉTEUR RÉGLABLE", + "block.create.adjustable_repeater.tooltip.summary": "Un _répéteur_ _de_ _redstone_ avancé avec un _délai_ _configurable_ jusqu'à 30 minutes.", - "block.create.adjustable_pulse_repeater.tooltip": "RÉPÉTEUR D'IMPULSIONS RÉGLABLE", - "block.create.adjustable_pulse_repeater.tooltip.summary": "Un _répéteur_ _d'impulsions_ avancé avec un _délai_ _configurable_ jusqu'à 30 minutes.", + "block.create.adjustable_pulse_repeater.tooltip": "RÉPÉTEUR D'IMPULSIONS RÉGLABLE", + "block.create.adjustable_pulse_repeater.tooltip.summary": "Un _répéteur_ _d'impulsions_ avancé avec un _délai_ _configurable_ jusqu'à 30 minutes.", "block.create.analog_lever.tooltip": "LEVIER ANALOGIQUE", - "block.create.analog_lever.tooltip.summary": "Un levier avec un _contrôle_ plus _précis_ sur sa _puissance_ _de_ _signal_ émise.", + "block.create.analog_lever.tooltip.summary": "Un levier avec un _contrôle_ plus _précis_ sur sa _puissance_ _de_ _signal_ émise.", - "block.create.powered_toggle_latch.tooltip": "LOQUET À BASCULE ALIMENTÉ", - "block.create.powered_toggle_latch.tooltip.summary": "Un levier qui peut être basculé par une _pulsation_ _de_ _redstone_.", + "block.create.powered_toggle_latch.tooltip": "LOQUET À BASCULE ALIMENTÉ", + "block.create.powered_toggle_latch.tooltip.summary": "Un levier qui peut être basculé par une _pulsation_ _de_ _redstone_.", - "block.create.powered_latch.tooltip": "VERROU ALIMENTÉ", - "block.create.powered_latch.tooltip.summary": "Un levier qui peut être contrôlé par un _signal_ _de_ _redstone_. Un signal sur _l'arrière_ _l'active_, un signal sur le _côté_ _va_ _le_ _réinitialiser_.", + "block.create.powered_latch.tooltip": "VERROU ALIMENTÉ", + "block.create.powered_latch.tooltip.summary": "Un levier qui peut être contrôlé par un _signal_ _de_ _redstone_. Un signal sur _l'arrière_ _l'active_, un signal sur le _côté_ _va_ _le_ _réinitialiser_.", "block.create.speedometer.tooltip": "COMPTEUR DE VITESSE", - "block.create.speedometer.tooltip.summary": "Mesure et affiche la _ vitesse de rotation _ des composants cinétiques attachés. Prend en charge les _comparateurs_ _de_ _redstone_.", - "block.create.speedometer.tooltip.condition1": "Lorsque tourné", - "block.create.speedometer.tooltip.behaviour1": "Indique une couleur correspondant au niveau de vitesse. _Vert_ indique une rotation lente, _Bleu_ modérée et _violet_ rapide. Certains composants mécaniques nécessitent une vitesse suffisante pour fonctionner correctement.", + "block.create.speedometer.tooltip.summary": "Mesure et affiche la _ vitesse de rotation _ des composants cinétiques attachés. Prend en charge les _comparateurs_ _de_ _redstone_.", + "block.create.speedometer.tooltip.condition1": "Lorsque tourné", + "block.create.speedometer.tooltip.behaviour1": "Indique une couleur correspondant au niveau de vitesse. _Vert_ indique une rotation lente, _Bleu_ modérée et _violet_ rapide. Certains composants mécaniques nécessitent une vitesse suffisante pour fonctionner correctement.", - "block.create.stressometer.tooltip": "STRESSOMÈTRE", - "block.create.stressometer.tooltip.summary": "Mesure et affiche la _stress__ globale du réseau cinétique attaché. Prend en charge les _comparateurs_ _de_ _redstone_.", - "block.create.stressometer.tooltip.condition1": "Lorsque tourné", - "block.create.stressometer.tooltip.behaviour1": "Indique une couleur correspondant au niveau de contrainte. Les _réseaux_ _surchargés_ cesseront de bouger. Le stress peut être soulagé en ajoutant plus de _sources_ _rotationnelles_ au réseau.", + "block.create.stressometer.tooltip": "STRESSOMÈTRE", + "block.create.stressometer.tooltip.summary": "Mesure et affiche la _stress__ globale du réseau cinétique attaché. Prend en charge les _comparateurs_ _de_ _redstone_.", + "block.create.stressometer.tooltip.condition1": "Lorsque tourné", + "block.create.stressometer.tooltip.behaviour1": "Indique une couleur correspondant au niveau de contrainte. Les _réseaux_ _surchargés_ cesseront de bouger. Le stress peut être soulagé en ajoutant plus de _sources_ _rotationnelles_ au réseau.", "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", @@ -1616,26 +1617,26 @@ "item.create.super_glue.tooltip.condition2": "UNLOCALIZED: When Held in Offhand", "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._", - "item.create.refined_radiance.tooltip": "ÉCLAT RAFFINÉ", - "item.create.refined_radiance.tooltip.summary": "Un matériau chromatique forgé à partir de _lumière_ _absorbée_.", + "item.create.refined_radiance.tooltip": "ÉCLAT RAFFINÉ", + "item.create.refined_radiance.tooltip.summary": "Un matériau chromatique forgé à partir de _lumière_ _absorbée_.", "item.create.shadow_steel.tooltip": "ACIER SOMBRE", - "item.create.shadow_steel.tooltip.summary": "Un matériau chromatique forgé _dans_ _le_ _néant_.", + "item.create.shadow_steel.tooltip.summary": "Un matériau chromatique forgé _dans_ _le_ _néant_.", "item.create.crafter_slot_cover.tooltip": "COUVERCLE D'EMPLACEMENT", - "item.create.crafter_slot_cover.tooltip.summary": "Utilisé pour marquer un _établi_ _mécanique_ comme un emplacement vide dans une recette. Les établis ne doivent pas nécessairement former une grille carrée complète. C'est utile quand il y a des recettes où les _ingredients_ _sont_ _en_ _diagonale_ les uns aux autres.", + "item.create.crafter_slot_cover.tooltip.summary": "Utilisé pour marquer un _établi_ _mécanique_ comme un emplacement vide dans une recette. Les établis ne doivent pas nécessairement former une grille carrée complète. C'est utile quand il y a des recettes où les _ingredients_ _sont_ _en_ _diagonale_ les uns aux autres.", "create.tooltip.wip": "En cours", "create.tooltip.workInProgress": "En cours!", - "create.tooltip.randomWipDescription0": "Veuillez garder cet objet hors de portée des enfants.", - "create.tooltip.randomWipDescription1": "Un bébé panda meurt chaque fois que vous utilisez cet objet. Chaque. Fois.", - "create.tooltip.randomWipDescription2": "À utiliser à vos risques et périls.", + "create.tooltip.randomWipDescription0": "Veuillez garder cet objet hors de portée des enfants.", + "create.tooltip.randomWipDescription1": "Un bébé panda meurt chaque fois que vous utilisez cet objet. Chaque. Fois.", + "create.tooltip.randomWipDescription2": "À utiliser à vos risques et périls.", "create.tooltip.randomWipDescription3": "Ce n'est pas l'objet que vous recherchez, *agites les doigts* veuillez vous disperser.", - "create.tooltip.randomWipDescription4": "Cet objet s'autodétruit en 10 secondes. 10, 9, 8...", + "create.tooltip.randomWipDescription4": "Cet objet s'autodétruit en 10 secondes. 10, 9, 8...", "create.tooltip.randomWipDescription5": "Croyez-moi, c'est inutile.", - "create.tooltip.randomWipDescription6": "En utilisant cet article, vous êtes responsables et acceptez ses conditions.", - "create.tooltip.randomWipDescription7": "Celui-ci n'est peut-être pas pour vous. Que dire de celui-là?", - "create.tooltip.randomWipDescription8": "Utilisez-le et regrettez immédiatement votre décision.", + "create.tooltip.randomWipDescription6": "En utilisant cet article, vous êtes responsables et acceptez ses conditions.", + "create.tooltip.randomWipDescription7": "Celui-ci n'est peut-être pas pour vous. Que dire de celui-là?", + "create.tooltip.randomWipDescription8": "Utilisez-le et regrettez immédiatement votre décision.", "_": "Thank you for translating Create!" diff --git a/src/generated/resources/assets/create/lang/unfinished/it_it.json b/src/generated/resources/assets/create/lang/unfinished/it_it.json index 96bf62f86..59d1352fb 100644 --- a/src/generated/resources/assets/create/lang/unfinished/it_it.json +++ b/src/generated/resources/assets/create/lang/unfinished/it_it.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 668", + "_": "Missing Localizations: 669", "_": "->------------------------] Game Elements [------------------------<-", @@ -54,6 +54,7 @@ "block.create.clutch": "Frizione", "block.create.cogwheel": "Ruota Dentata", "block.create.content_observer": "UNLOCALIZED: Content Observer", + "block.create.controller_rail": "UNLOCALIZED: Controller Rail", "block.create.copper_block": "Blocco di Rame", "block.create.copper_casing": "Involucro di Rame", "block.create.copper_ore": "Rame Grezzo", @@ -67,7 +68,7 @@ "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane", "block.create.crushing_wheel": "Ruota di Frantumazione", "block.create.crushing_wheel_controller": "UNLOCALIZED: Crushing Wheel Controller", - "block.create.cuckoo_clock": "Orologio a Cucù", + "block.create.cuckoo_clock": "Orologio a Cucù", "block.create.cyan_sail": "UNLOCALIZED: Cyan Sail", "block.create.cyan_seat": "UNLOCALIZED: Cyan Seat", "block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle", @@ -348,7 +349,7 @@ "block.create.reinforced_rail": "UNLOCALIZED: Reinforced Rail", "block.create.rope": "Corda", "block.create.rope_pulley": "Puleggia della Corda", - "block.create.rotation_speed_controller": "Regolatore di Velocità di Rotazione", + "block.create.rotation_speed_controller": "Regolatore di Velocità di Rotazione", "block.create.sail_frame": "UNLOCALIZED: Sail Frame", "block.create.schematic_table": "Banco Schematico", "block.create.schematicannon": "Cannoneschematico", @@ -561,12 +562,12 @@ "itemGroup.create.base": "UNLOCALIZED: Create", "itemGroup.create.palettes": "UNLOCALIZED: Create Palettes", - "death.attack.create.crush": "%1$s è stato elaborato dala Ruota di Frantumazione", - "death.attack.create.fan_fire": "%1$s è stato bruciato a morte da aria calda", - "death.attack.create.fan_lava": "%1$s è stato bruciato a morte dal ventilatore di lava", - "death.attack.create.mechanical_drill": "%1$s è stato impalato dal Trapano Meccanico", - "death.attack.create.mechanical_saw": "%1$s è stato tagliato a metà dalla Sega Meccanica", - "death.attack.create.cuckoo_clock_explosion": "%1$s è saltato in aria dall'orologio a cucù manomesso", + "death.attack.create.crush": "%1$s è stato elaborato dala Ruota di Frantumazione", + "death.attack.create.fan_fire": "%1$s è stato bruciato a morte da aria calda", + "death.attack.create.fan_lava": "%1$s è stato bruciato a morte dal ventilatore di lava", + "death.attack.create.mechanical_drill": "%1$s è stato impalato dal Trapano Meccanico", + "death.attack.create.mechanical_saw": "%1$s è stato tagliato a metà dalla Sega Meccanica", + "death.attack.create.cuckoo_clock_explosion": "%1$s è saltato in aria dall'orologio a cucù manomesso", "create.block.deployer.damage_source_name": "un Disadattato", "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", @@ -594,7 +595,7 @@ "create.recipe.mystery_conversion": "Metamorfosi Cromatica", "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", "create.recipe.draining": "UNLOCALIZED: Item Draining", - "create.recipe.processing.chance": "%1$s%% Possibilità", + "create.recipe.processing.chance": "%1$s%% Possibilità", "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", @@ -604,14 +605,14 @@ "create.generic.width": "Larghezza", "create.generic.height": "Altezza", "create.generic.length": "Lunghezza", - "create.generic.speed": "Velocità", + "create.generic.speed": "Velocità", "create.generic.delay": "Ritardo", "create.generic.unit.ticks": "Tick", "create.generic.unit.seconds": "Secondi", "create.generic.unit.minutes": "Minuti", "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", + "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "UNLOCALIZED: %1$smB", "create.generic.clockwise": "UNLOCALIZED: Clockwise", "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", @@ -624,13 +625,13 @@ "create.keyinfo.toolmenu": "Focalizza sul Menu Strumento", "create.keyinfo.scrollup": "Simula Rotellina del Mouse Verso Su (nel mondo)", - "create.keyinfo.scrolldown": "Simula Rotellina del Mouse Verso Giù (nel mondo)", + "create.keyinfo.scrolldown": "Simula Rotellina del Mouse Verso Giù (nel mondo)", "create.gui.scrollInput.defaultTitle": "Scegli un Opzione:", "create.gui.scrollInput.scrollToModify": "Scorri per Modificare", "create.gui.scrollInput.scrollToAdjustAmount": "Scorri Fino a Regolare l'Importo", "create.gui.scrollInput.scrollToSelect": "Scorri per Selezionare", - "create.gui.scrollInput.shiftScrollsFaster": "Premi Shift per Scorrere più Velocemente", + "create.gui.scrollInput.shiftScrollsFaster": "Premi Shift per Scorrere più Velocemente", "create.gui.toolmenu.focusKey": "Premi [%1$s] per Aprire il Menu", "create.gui.toolmenu.cycle": "[SCORRI] per navigare", "create.gui.symmetryWand.mirrorType": "Specchio", @@ -647,7 +648,7 @@ "create.orientation.alongX": "Lungo X", "create.gui.blockzapper.title": "Posizionatore di Blocchi", - "create.gui.blockzapper.replaceMode": "Modalità Sostituire", + "create.gui.blockzapper.replaceMode": "Modalità Sostituire", "create.gui.blockzapper.searchDiagonal": "Segui Diagonali", "create.gui.blockzapper.searchFuzzy": "Ignora i Bordi dei Materiali", "create.gui.blockzapper.range": "Gamma Diffusione", @@ -697,11 +698,11 @@ "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", - "create.contraptions.movement_mode": "Modalità Movimento", - "create.contraptions.movement_mode.move_place": "Posizionare Sempre quando è Fermo", + "create.contraptions.movement_mode": "Modalità Movimento", + "create.contraptions.movement_mode.move_place": "Posizionare Sempre quando è Fermo", "create.contraptions.movement_mode.move_place_returned": "Posiziona solo nella Posizione Iniziale", "create.contraptions.movement_mode.move_never_place": "Posiziona solo quando Ancora Distrutto", - "create.contraptions.movement_mode.rotate_place": "Posiziona Sempre quando è Fermo", + "create.contraptions.movement_mode.rotate_place": "Posiziona Sempre quando è Fermo", "create.contraptions.movement_mode.rotate_place_returned": "Posiziona solo vicino all'Angolo Iniziale", "create.contraptions.movement_mode.rotate_never_place": "Posiziona Solo quando l'Ancora viene Distrutta", "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", @@ -725,15 +726,15 @@ "create.gui.goggles.generator_stats": "Statistiche del Generatore:", "create.gui.goggles.kinetic_stats": "Statistiche Cinetiche:", - "create.gui.goggles.at_current_speed": "Alla velocità Attuale", + "create.gui.goggles.at_current_speed": "Alla velocità Attuale", "create.gui.gauge.info_header": "Informazioni sul Calibro:", - "create.gui.speedometer.title": "Velocità di Rotazione", + "create.gui.speedometer.title": "Velocità di Rotazione", "create.gui.stressometer.title": "Stress della Rete", - "create.gui.stressometer.capacity": "Capacità Rimanente", + "create.gui.stressometer.capacity": "Capacità Rimanente", "create.gui.stressometer.overstressed": "Sovrastressato", "create.gui.stressometer.no_rotation": "Nessuna Rotazione", - "create.gui.contraptions.not_fast_enough": "Sembra che questo %1$s _non_ stia girando con una _velocità_ _sufficiente_.", - "create.gui.contraptions.network_overstressed": "Sembra che questo marchingegno sia _sovraccarico_. Aggiungi più fonti o _rallenta_ i componenti con un forte _impatto_ _di_ _stress_.", + "create.gui.contraptions.not_fast_enough": "Sembra che questo %1$s _non_ stia girando con una _velocità_ _sufficiente_.", + "create.gui.contraptions.network_overstressed": "Sembra che questo marchingegno sia _sovraccarico_. Aggiungi più fonti o _rallenta_ i componenti con un forte _impatto_ _di_ _stress_.", "create.gui.adjustable_crate.title": "Baule Regolabile", "create.gui.adjustable_crate.storageSpace": "Spazio di Immagazzinamento", "create.gui.stockpile_switch.title": "Interruttore Accumulatore", @@ -749,11 +750,11 @@ "create.gui.sequenced_gearshift.instruction.wait": "Aspetta", "create.gui.sequenced_gearshift.instruction.wait.duration": "Durata", "create.gui.sequenced_gearshift.instruction.end": "Fine", - "create.gui.sequenced_gearshift.speed": "Velocità, Direzione", - "create.gui.sequenced_gearshift.speed.forward": "Velocità di ingresso, Avanti", - "create.gui.sequenced_gearshift.speed.forward_fast": "Doppia velocità, Avanti", - "create.gui.sequenced_gearshift.speed.back": "Velocità di ingresso, Invertita", - "create.gui.sequenced_gearshift.speed.back_fast": "Doppia velocità, Invertita", + "create.gui.sequenced_gearshift.speed": "Velocità, Direzione", + "create.gui.sequenced_gearshift.speed.forward": "Velocità di ingresso, Avanti", + "create.gui.sequenced_gearshift.speed.forward_fast": "Doppia velocità, Avanti", + "create.gui.sequenced_gearshift.speed.back": "Velocità di ingresso, Invertita", + "create.gui.sequenced_gearshift.speed.back_fast": "Doppia velocità, Invertita", "create.schematicAndQuill.dimensions": "Dimensione Schematica: %1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "Prima posizione impostata.", @@ -791,7 +792,7 @@ "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", "create.schematic.tool.movey.description.0": "Sposta la Schematica verticalmente.", - "create.schematic.tool.movey.description.1": "[CTRL]-Scorri per spostarla su/giù.", + "create.schematic.tool.movey.description.1": "[CTRL]-Scorri per spostarla su/giù.", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", "create.schematic.tool.rotate.description.0": "Ruota la Schematica attorno al suo centro.", @@ -800,7 +801,7 @@ "create.schematic.tool.rotate.description.3": "", "create.schematic.tool.print.description.0": "Posiziona istantaneamente la struttura nel mondo.", "create.schematic.tool.print.description.1": "[Clic-Destro] per confermare la posizione corrente.", - "create.schematic.tool.print.description.2": "Questo strumento è solo per la modalità creativa.", + "create.schematic.tool.print.description.2": "Questo strumento è solo per la modalità creativa.", "create.schematic.tool.print.description.3": "", "create.schematic.tool.flip.description.0": "Capovolge la schematica lungo la faccia selezionata.", "create.schematic.tool.flip.description.1": "Indica la schematica e [CTRL]-Scorri per capovolgerla.", @@ -808,8 +809,8 @@ "create.schematic.tool.flip.description.3": "", "create.schematics.synchronizing": "Sincronizzazione...", - "create.schematics.uploadTooLarge": "La schematica è troppo grande.", - "create.schematics.maxAllowedSize": "La dimensione massima consentita del file schematica è:", + "create.schematics.uploadTooLarge": "La schematica è troppo grande.", + "create.schematics.maxAllowedSize": "La dimensione massima consentita del file schematica è:", "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", @@ -831,16 +832,16 @@ "create.gui.schematicannon.option.replaceWithAny": "Sostituisci Solidi con Qualsiasi", "create.gui.schematicannon.option.replaceWithEmpty": "Sostituisci Solidi con il Vuoto", "create.gui.schematicannon.option.skipMissing": "Salta i Blocchi Mancanti", - "create.gui.schematicannon.option.skipTileEntities": "Proteggi i Blocchi Entità", + "create.gui.schematicannon.option.skipTileEntities": "Proteggi i Blocchi Entità", "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", - "create.gui.schematicannon.option.skipMissing.description": "Se il cannone non riesce a trovare un blocco richiesto per il posizionamento, continuerà nella posizione successiva.", - "create.gui.schematicannon.option.skipTileEntities.description": "Il cannone eviterà di sostituire i blocchi di dati come bauli.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "Il cannone non sostituirà mai alcun blocco Solido nella sua area di lavoro, solo non solidi e aria.", - "create.gui.schematicannon.option.replaceWithSolid.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene un blocco solido nella posizione.", - "create.gui.schematicannon.option.replaceWithAny.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene qualche blocco nella posizione.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "Il cannone eliminerà tutti i blocchi nell'area di lavoro, compresi quelli sostituiti dal aria.", + "create.gui.schematicannon.option.skipMissing.description": "Se il cannone non riesce a trovare un blocco richiesto per il posizionamento, continuerà nella posizione successiva.", + "create.gui.schematicannon.option.skipTileEntities.description": "Il cannone eviterà di sostituire i blocchi di dati come bauli.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "Il cannone non sostituirà mai alcun blocco Solido nella sua area di lavoro, solo non solidi e aria.", + "create.gui.schematicannon.option.replaceWithSolid.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene un blocco solido nella posizione.", + "create.gui.schematicannon.option.replaceWithAny.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene qualche blocco nella posizione.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "Il cannone eliminerà tutti i blocchi nell'area di lavoro, compresi quelli sostituiti dal aria.", "create.schematicannon.status.idle": "Inattivo", "create.schematicannon.status.ready": "Pronto", @@ -849,7 +850,7 @@ "create.schematicannon.status.paused": "In Pausa", "create.schematicannon.status.stopped": "Fermato", "create.schematicannon.status.noGunpowder": "Niente Polvere da sparo", - "create.schematicannon.status.targetNotLoaded": "Il Blocco non è Caricato", + "create.schematicannon.status.targetNotLoaded": "Il Blocco non è Caricato", "create.schematicannon.status.targetOutsideRange": "Obbiettivo Troppo Lontano", "create.schematicannon.status.searching": "Ricercando", "create.schematicannon.status.skipping": "Saltando", @@ -869,37 +870,37 @@ "create.gui.filter.ignore_data": "Ignora Dati", "create.gui.filter.ignore_data.description": "Gli oggetti corrispondono indipendentemente dai loro attributi.", - "create.item_attributes.placeable": "è posizionabile", + "create.item_attributes.placeable": "è posizionabile", "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", - "create.item_attributes.consumable": "può essere mangiato", + "create.item_attributes.consumable": "può essere mangiato", "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", - "create.item_attributes.smeltable": "può essere Fuso", + "create.item_attributes.smeltable": "può essere Fuso", "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", - "create.item_attributes.washable": "può essere Lavato", + "create.item_attributes.washable": "può essere Lavato", "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", - "create.item_attributes.smokable": "può essere Affumicato", + "create.item_attributes.smokable": "può essere Affumicato", "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", - "create.item_attributes.blastable": "è fondibile in un Forno fusorio", + "create.item_attributes.blastable": "è fondibile in un Forno fusorio", "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace", - "create.item_attributes.enchanted": "è incantato", + "create.item_attributes.enchanted": "è incantato", "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", - "create.item_attributes.damaged": "è danneggiato", + "create.item_attributes.damaged": "è danneggiato", "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", - "create.item_attributes.badly_damaged": "è gravemente danneggiato", + "create.item_attributes.badly_damaged": "è gravemente danneggiato", "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", "create.item_attributes.not_stackable": "non impilabile", "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", - "create.item_attributes.equipable": "può essere equipaggiato", + "create.item_attributes.equipable": "può essere equipaggiato", "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", - "create.item_attributes.furnace_fuel": "è il combustibile della fornace", + "create.item_attributes.furnace_fuel": "è il combustibile della fornace", "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", - "create.item_attributes.in_tag": "è etichettato %1$s", + "create.item_attributes.in_tag": "è etichettato %1$s", "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", "create.item_attributes.in_item_group": "appartiene a %1$s", "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", - "create.item_attributes.added_by": "è stato aggiunto da %1$s", + "create.item_attributes.added_by": "è stato aggiunto da %1$s", "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", @@ -942,7 +943,7 @@ "create.tooltip.holdKeyOrKey": "Premi [%1$s] o [%2$s]", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "Velocità Richiesta: %1$s", + "create.tooltip.speedRequirement": "Velocità Richiesta: %1$s", "create.tooltip.speedRequirement.none": "Nessuna", "create.tooltip.speedRequirement.medium": "Moderata", "create.tooltip.speedRequirement.high": "Veloce", @@ -951,7 +952,7 @@ "create.tooltip.stressImpact.medium": "Moderato", "create.tooltip.stressImpact.high": "Alto", "create.tooltip.stressImpact.overstressed": "Sovrastressato", - "create.tooltip.capacityProvided": "Capacità dello Stress: %1$s", + "create.tooltip.capacityProvided": "Capacità dello Stress: %1$s", "create.tooltip.capacityProvided.low": "Piccola", "create.tooltip.capacityProvided.medium": "Media", "create.tooltip.capacityProvided.high": "Grande", @@ -1006,10 +1007,10 @@ "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Il tick del server è attualmente rallentato di %s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Il tick del server è ora rallentato di %s ms >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Il tick del server è tornato alla velocità normale :D", - "create.command.killTPSCommand.status.usage.0": "[Create]: usa /killtps per riportare il tick del server alla velocità normale", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Il tick del server è attualmente rallentato di %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Il tick del server è ora rallentato di %s ms >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Il tick del server è tornato alla velocità normale :D", + "create.command.killTPSCommand.status.usage.0": "[Create]: usa /killtps per riportare il tick del server alla velocità normale", "create.command.killTPSCommand.status.usage.1": "[Create]: usa /killtps avvia per rallentare artificialmente il tick del server", "create.command.killTPSCommand.argument.tickTime": "tickTime", @@ -1216,7 +1217,7 @@ "item.create.schematic.tooltip": "SCHEMATICA", "item.create.schematic.tooltip.summary": "Contiene una struttura da posizionare e collocare nel mondo. Posiziona l'ologramma come desiderato e usa un _Cannoneschematico_ per costruirla.", "item.create.schematic.tooltip.condition1": "Quando Tenuto", - "item.create.schematic.tooltip.behaviour1": "Può essere posizionato utilizzando gli Strumenti sullo Schermo.", + "item.create.schematic.tooltip.behaviour1": "Può essere posizionato utilizzando gli Strumenti sullo Schermo.", "item.create.schematic.tooltip.control1": "Clic-Destro da Accovacciato", "item.create.schematic.tooltip.action1": "Apre un'_Interfaccia_ per l'immissione di _Coordinate_ esatte.", @@ -1244,19 +1245,19 @@ "block.create.schematic_table.tooltip.behaviour1": "Carica un file selezionato dalla cartella Schematics.", "block.create.shaft.tooltip": "ALBERO", - "block.create.shaft.tooltip.summary": "_Rotazione_ _Relè_ in linea retta.", + "block.create.shaft.tooltip.summary": "_Rotazione_ _Relè_ in linea retta.", "block.create.cogwheel.tooltip": "RUOTA DENTATA", - "block.create.cogwheel.tooltip.summary": "_Rotazione_ _Relè_ in linea retta e su _Ruote_ _Dentate_ adiacenti.", + "block.create.cogwheel.tooltip.summary": "_Rotazione_ _Relè_ in linea retta e su _Ruote_ _Dentate_ adiacenti.", "block.create.large_cogwheel.tooltip": "RUOTA DENTATA GRANDE", - "block.create.large_cogwheel.tooltip.summary": "Una versione più grande della _Ruota_ _Dentata_, consente di _modificare_ la _Velocità_ _di_ _Rotazione_ quando è collegato alla sua controparte più piccola.", + "block.create.large_cogwheel.tooltip.summary": "Una versione più grande della _Ruota_ _Dentata_, consente di _modificare_ la _Velocità_ _di_ _Rotazione_ quando è collegato alla sua controparte più piccola.", "block.create.encased_shaft.tooltip": "ALBERO INCASSATO", - "block.create.encased_shaft.tooltip.summary": "_Rotazione_ _Relè_ in linea retta. Adatto per propagare la rotazione attraverso le pareti.", + "block.create.encased_shaft.tooltip.summary": "_Rotazione_ _Relè_ in linea retta. Adatto per propagare la rotazione attraverso le pareti.", "block.create.gearbox.tooltip": "RIDUTTORE", - "block.create.gearbox.tooltip.summary": "_Rotazione_ _Relè_ in _quatro_ _direzioni_ Inverte le connessioni diritte.", + "block.create.gearbox.tooltip.summary": "_Rotazione_ _Relè_ in _quatro_ _direzioni_ Inverte le connessioni diritte.", "block.create.gearshift.tooltip": "CAMBIO", "block.create.gearshift.tooltip.summary": "Un controllo per attivare / disattivare la direzione di rotazione per gli alberi collegati.", @@ -1269,17 +1270,17 @@ "block.create.clutch.tooltip.behaviour1": "_Interrompe_ il trasferimento della rotazione dall'altro lato.", "block.create.encased_belt.tooltip": "NASTRO INCASSATO", - "block.create.encased_belt.tooltip.summary": "_Rotazione_ _Relè_ attraverso il suo blocco attaccato ai _Nastri_ _Incassati_", + "block.create.encased_belt.tooltip.summary": "_Rotazione_ _Relè_ attraverso il suo blocco attaccato ai _Nastri_ _Incassati_", "block.create.encased_belt.tooltip.condition1": "Quando Connesso", - "block.create.encased_belt.tooltip.behaviour1": "I blocchi collegati avranno la _stessa_ _velocità_ _di_ _rotazione_ e direzione esatte. Non devono affrontare allo stesso modo.", + "block.create.encased_belt.tooltip.behaviour1": "I blocchi collegati avranno la _stessa_ _velocità_ _di_ _rotazione_ e direzione esatte. Non devono affrontare allo stesso modo.", "block.create.adjustable_pulley.tooltip": "PULEGGIA ANALOGICA", - "block.create.adjustable_pulley.tooltip.summary": "_Rotazione_ _Relè_ attraverso il suo blocco attaccato ai _Nastri_ _Incassati_. I nastri incassati attaccati _ruoteranno_ _più_ _velocemente_ in base al _segnale_ _analogico_ _di_ _redstone_ ricevuto da questo blocco.", + "block.create.adjustable_pulley.tooltip.summary": "_Rotazione_ _Relè_ attraverso il suo blocco attaccato ai _Nastri_ _Incassati_. I nastri incassati attaccati _ruoteranno_ _più_ _velocemente_ in base al _segnale_ _analogico_ _di_ _redstone_ ricevuto da questo blocco.", "block.create.adjustable_pulley.tooltip.condition1": "Controllo Redstone", - "block.create.adjustable_pulley.tooltip.behaviour1": "Senza un segnale, _non_ _accelererà_ i nastri collegati. Con un segnale a piena forza collegato al nastro, la velocità _raddoppia_.", + "block.create.adjustable_pulley.tooltip.behaviour1": "Senza un segnale, _non_ _accelererà_ i nastri collegati. Con un segnale a piena forza collegato al nastro, la velocità _raddoppia_.", "item.create.belt_connector.tooltip": "NASTRO MECCANICO", - "item.create.belt_connector.tooltip.summary": "Collega due o più _Alberi_ con un _Nastro_ _Meccanico_. Gli alberi collegati avranno la stessa velocità e direzione di rotazione esatte. Il Nastro può fungere da _Trasportatore_ per _Oggetti_ ed _Entità_.", + "item.create.belt_connector.tooltip.summary": "Collega due o più _Alberi_ con un _Nastro_ _Meccanico_. Gli alberi collegati avranno la stessa velocità e direzione di rotazione esatte. Il Nastro può fungere da _Trasportatore_ per _Oggetti_ ed _Entità_.", "item.create.belt_connector.tooltip.control1": "Clic-Destro sui Alberi", "item.create.belt_connector.tooltip.action1": "Seleziona l'albero come una puleggia del Nastro. Entrambi gli Alberi selezionati devono _allinearsi_ _Verticalmente_, _Orizzontalmente_, o _Diagonalmente_ verso la direzione del Nastro.", "item.create.belt_connector.tooltip.control2": "Clic-Destro da Accovacciato", @@ -1288,12 +1289,12 @@ "item.create.goggles.tooltip": "OCCHIALI DA INGEGNERE", "item.create.goggles.tooltip.summary": "Un paio di occhiali per migliorare la tua visione con utili _informazioni_ _cinetiche_.", "item.create.goggles.tooltip.condition1": "Quando indossati", - "item.create.goggles.tooltip.behaviour1": "Mostra gli _indicatori_ _colorati_ corrispondenti al _Livello_ _di_ _Velocità_ di un componente cinetico posizionato, nonché all'_Impatto_ _dello_ _Stress_ e la capacità dei singoli componenti.", + "item.create.goggles.tooltip.behaviour1": "Mostra gli _indicatori_ _colorati_ corrispondenti al _Livello_ _di_ _Velocità_ di un componente cinetico posizionato, nonché all'_Impatto_ _dello_ _Stress_ e la capacità dei singoli componenti.", "item.create.goggles.tooltip.condition2": "Quando si guarda il calibro", - "item.create.goggles.tooltip.behaviour2": "Mostra informazioni dettagliate sulla _Velocità_ o lo _Stress_ della rete a cui è collegato il misuratore.", + "item.create.goggles.tooltip.behaviour2": "Mostra informazioni dettagliate sulla _Velocità_ o lo _Stress_ della rete a cui è collegato il misuratore.", "item.create.wrench.tooltip": "CHIAVE INGLESE", - "item.create.wrench.tooltip.summary": "Uno strumento utile per lavorare su congegni cinetici. Può essere usato per _Ruotare_, _Smontare_ e _Configurare_ i componenti.", + "item.create.wrench.tooltip.summary": "Uno strumento utile per lavorare su congegni cinetici. Può essere usato per _Ruotare_, _Smontare_ e _Configurare_ i componenti.", "item.create.wrench.tooltip.control1": "Clic-Destro su un blocco cinetico", "item.create.wrench.tooltip.action1": "_Ruota_ _i_ _componenti_ verso o lontano dalla faccia con cui hai interagito.", "item.create.wrench.tooltip.control2": "Clic-Destro da Accovacciato", @@ -1306,23 +1307,23 @@ "block.create.water_wheel.tooltip.summary": "Fornisce un _Forza_ _di_ _Rotazione_ prelevata da correnti d'_Acqua_ _Adiacenti_.", "block.create.encased_fan.tooltip": "VENTILATORE INCASSATO", - "block.create.encased_fan.tooltip.summary": "Converte la _Forza_ _di_ _Rotazione_ in _Correnti_ _d'Aria_ e ritorno. Ha una varietà di usi.", + "block.create.encased_fan.tooltip.summary": "Converte la _Forza_ _di_ _Rotazione_ in _Correnti_ _d'Aria_ e ritorno. Ha una varietà di usi.", "block.create.encased_fan.tooltip.condition1": "Quando Alimentato da Redstone", - "block.create.encased_fan.tooltip.behaviour1": "Fornisce _forza_ _di_ _rotazione_ da qualsiasi _fonte_ _di_ _calore_ immediatamente al di sotto di sé. Il ventilatore deve essere rivolto verso il basso.", + "block.create.encased_fan.tooltip.behaviour1": "Fornisce _forza_ _di_ _rotazione_ da qualsiasi _fonte_ _di_ _calore_ immediatamente al di sotto di sé. Il ventilatore deve essere rivolto verso il basso.", "block.create.encased_fan.tooltip.condition2": "Quando in Ruotazione", - "block.create.encased_fan.tooltip.behaviour2": "_Spinge_ o _Tira_ Entità, a seconda della velocità di Rotazione in entrata.", + "block.create.encased_fan.tooltip.behaviour2": "_Spinge_ o _Tira_ Entità, a seconda della velocità di Rotazione in entrata.", "block.create.encased_fan.tooltip.condition3": "Quando soffia attraverso blocchi speciali", - "block.create.encased_fan.tooltip.behaviour3": "_Liquidi_ e particelle di _Fuoco_ vengono emessi nel flusso d'aria. Questo può essere usato per _elaborare_ _oggetti_.", + "block.create.encased_fan.tooltip.behaviour3": "_Liquidi_ e particelle di _Fuoco_ vengono emessi nel flusso d'aria. Questo può essere usato per _elaborare_ _oggetti_.", "block.create.nozzle.tooltip": "UGELLO", - "block.create.nozzle.tooltip.summary": "Attacca la parte anteriore di un _Ventilatore_ _Incassato_ per distribuire il suo effetto sulle Entità in _tutte_ _le_ _direzioni_.", + "block.create.nozzle.tooltip.summary": "Attacca la parte anteriore di un _Ventilatore_ _Incassato_ per distribuire il suo effetto sulle Entità in _tutte_ _le_ _direzioni_.", "block.create.hand_crank.tooltip": "MANOVELLA", "block.create.hand_crank.tooltip.summary": "Una semplice _fonte_ di _Forza_ _di_ _Rotazione_ che richiede l'interazione dei giocatori.", "block.create.hand_crank.tooltip.condition1": "Quando usata", "block.create.hand_crank.tooltip.behaviour1": "Fornisce una _Forza_ _di_ _Rotazione_ a un aggeggio attaccato. _Accovacciati_ _per_ _invertire_ la rotazione.", - "block.create.cuckoo_clock.tooltip": "OROLOGIO A CUCÙ", + "block.create.cuckoo_clock.tooltip": "OROLOGIO A CUCÙ", "block.create.cuckoo_clock.tooltip.summary": "Artigianato raffinato per _decorare_ uno spazio e _tener_ _traccia_ _del_ _tempo_.", "block.create.cuckoo_clock.tooltip.condition1": "Quando Ruotato", "block.create.cuckoo_clock.tooltip.behaviour1": "Mostra l'_ora_ _corrente_ e suona una melodia due volte al giorno. Si _attiva_ una volta a mezzogiorno e al crepuscolo, non appena i _giocatori_ _possono_ _dormire_.", @@ -1331,7 +1332,7 @@ "block.create.turntable.tooltip.summary": "Trasforma la _Forza_ _di_ _Rotazione_ in una Raffinata Cinetosi.", "block.create.millstone.tooltip": "MACINA", - "block.create.millstone.tooltip.summary": "Un componente cinetico adatto per la _rettifica_ dei _materiali_ inseriti. Può essere alimentato da una ruota dentata adiacente o collegandosi all'albero nella parte inferiore. I risultati devono essere estratti dal componente.", + "block.create.millstone.tooltip.summary": "Un componente cinetico adatto per la _rettifica_ dei _materiali_ inseriti. Può essere alimentato da una ruota dentata adiacente o collegandosi all'albero nella parte inferiore. I risultati devono essere estratti dal componente.", "block.create.millstone.tooltip.condition1": "Quando Ruotato", "block.create.millstone.tooltip.behaviour1": "Inizia ad applicare le _ricette_ di _fresatura_ a tutti gli elementi inseriti dal lato o dalla parte superiore del blocco.", "block.create.millstone.tooltip.condition2": "Quando Toccato con Clic-Destro", @@ -1340,7 +1341,7 @@ "block.create.crushing_wheel.tooltip": "RUOTA DI FRANTUMAZIONE", "block.create.crushing_wheel.tooltip.summary": "Grandi ruote girevoli che _rompono_ qualsiasi cosa.", "block.create.crushing_wheel.tooltip.condition1": "Se collegata ad altre ruote di frantumazione", - "block.create.crushing_wheel.tooltip.behaviour1": "Forma una frantumatrice per la lavorazione di una varietà di cose. I denti delle ruote devono connettersi e muoversi con la _stessa_ _velocità_ in _direzioni_ _opposte_.", + "block.create.crushing_wheel.tooltip.behaviour1": "Forma una frantumatrice per la lavorazione di una varietà di cose. I denti delle ruote devono connettersi e muoversi con la _stessa_ _velocità_ in _direzioni_ _opposte_.", "block.create.mechanical_press.tooltip": "PRESSA MECCANICA", "block.create.mechanical_press.tooltip.summary": "Un pistone potente per comprimere gli oggetti sottostanti. Richiede una _Forza_ _di_ _Rotazione_ costante.", @@ -1376,7 +1377,7 @@ "block.create.mechanical_crafter.tooltip": "COSTRUTTORE MECCANICO", "block.create.mechanical_crafter.tooltip.summary": "Un assemblatore cinetico per _automatizzare_ qualsiasi ricetta di _creazione_ _modellata_. Posiziona i _multipli_ _in_ _una_ _griglia_ corrispondente alla tua ricetta, e _disponi_ _i_ _loro_ _nastri_ per creare un _flusso_ che esce dalla griglia su uno degli costruttori.", "block.create.mechanical_crafter.tooltip.condition1": "Quando ruotato", - "block.create.mechanical_crafter.tooltip.behaviour1": "_Inizia_ _il_ _processo_ _di_ _creazione_ non appena a tutti i costruttori della griglia è stato assegnato un oggetto.", + "block.create.mechanical_crafter.tooltip.behaviour1": "_Inizia_ _il_ _processo_ _di_ _creazione_ non appena a tutti i costruttori della griglia è stato assegnato un oggetto.", "block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse", "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.", "block.create.mechanical_crafter.tooltip.control1": "Quando Strappato sul Davanti", @@ -1387,32 +1388,32 @@ "block.create.furnace_engine.tooltip": "MOTORE FORNACE", "block.create.furnace_engine.tooltip.summary": "Una potente fonte di _Potenza_ _Rotazionale_ che richiede un _forno_ _funzionante_ per funzionare.", "block.create.furnace_engine.tooltip.condition1": "Se Collegato alla Fornace Accesa", - "block.create.furnace_engine.tooltip.behaviour1": "_Inizia_ _a_ _alimentare_ un _Volano_ posto di fronte (a 1m di distanza). Utilizza un Forno Fusorio per velocità più elevate.", + "block.create.furnace_engine.tooltip.behaviour1": "_Inizia_ _a_ _alimentare_ un _Volano_ posto di fronte (a 1m di distanza). Utilizza un Forno Fusorio per velocità più elevate.", "block.create.flywheel.tooltip": "VOLANO", - "block.create.flywheel.tooltip.summary": "Una grande ruota di metallo per _imbrigliare_ _e_ _stabilizzare_ la forza generata da un _motore_ _collegato_. I volani si collegano ai motori se sono a _1m_ di distanza e ad un _angolo_ _di_ _90°_ l'uno dall'altro.", + "block.create.flywheel.tooltip.summary": "Una grande ruota di metallo per _imbrigliare_ _e_ _stabilizzare_ la forza generata da un _motore_ _collegato_. I volani si collegano ai motori se sono a _1m_ di distanza e ad un _angolo_ _di_ _90°_ l'uno dall'altro.", "block.create.flywheel.tooltip.condition1": "Se collegato a un Motore in Funzione", - "block.create.flywheel.tooltip.behaviour1": "Fornisce la _Forza_ _di_ _Rotazione_ a un aggeggio connesso in base alla forza e alla velocità del generatore.", + "block.create.flywheel.tooltip.behaviour1": "Fornisce la _Forza_ _di_ _Rotazione_ a un aggeggio connesso in base alla forza e alla velocità del generatore.", "block.create.portable_storage_interface.tooltip": "INTERFACCIA DI ARCHIVIAZIONE PORTATILE", "block.create.portable_storage_interface.tooltip.summary": "Un punto di interscambio portatile per _spostare_ _oggetti_ da e verso una _struttura_ mossa da un pistone, supporto, carrello da miniera o puleggia.", "block.create.portable_storage_interface.tooltip.condition1": "In Movimento", - "block.create.portable_storage_interface.tooltip.behaviour1": "Interagisce con i _traspositori_ fissi in modo tale che i traspositori _rivolti_ _lontano_ dall'interfaccia _estraggano_ _gli_ _oggetti_, e i traspositori che puntano l'interfaccia _inseriranno_ _gli_ _oggetti_ dall'inventario allegato. Il congegno si arresterà brevemente quando gli oggetti vengono scambiati.", + "block.create.portable_storage_interface.tooltip.behaviour1": "Interagisce con i _traspositori_ fissi in modo tale che i traspositori _rivolti_ _lontano_ dall'interfaccia _estraggano_ _gli_ _oggetti_, e i traspositori che puntano l'interfaccia _inseriranno_ _gli_ _oggetti_ dall'inventario allegato. Il congegno si arresterà brevemente quando gli oggetti vengono scambiati.", - "block.create.rotation_speed_controller.tooltip": "REGOLATORE DI VELOCITÀ DI ROTAZIONE", - "block.create.rotation_speed_controller.tooltip.summary": "Un _relè_ _configurabile_ in grado di accelerare o rallentare il componente selezionato a qualsiasi velocità desiderata.", + "block.create.rotation_speed_controller.tooltip": "REGOLATORE DI VELOCITÀ DI ROTAZIONE", + "block.create.rotation_speed_controller.tooltip.summary": "Un _relè_ _configurabile_ in grado di accelerare o rallentare il componente selezionato a qualsiasi velocità desiderata.", "block.create.rotation_speed_controller.tooltip.condition1": "Se collegato a una Ruota Dentata Grande", - "block.create.rotation_speed_controller.tooltip.behaviour1": "Inoltra la forza di rotazione in entrata alla ruota, cercando di far _corrispondere_ la _velocità_ con cui è configurata come obbiettivo. La ruota dentata deve essere fissata sulla parte superiore del controllo.", + "block.create.rotation_speed_controller.tooltip.behaviour1": "Inoltra la forza di rotazione in entrata alla ruota, cercando di far _corrispondere_ la _velocità_ con cui è configurata come obbiettivo. La ruota dentata deve essere fissata sulla parte superiore del controllo.", "block.create.mechanical_piston.tooltip": "PISTOME MECCANICO", - "block.create.mechanical_piston.tooltip.summary": "Una versione più avanzata del _Pistone_. Usa la _Forza_ _di_ _Rotazione_ per spostare con precisione le strutture attaccate. I _Pali_ _di_ _Estensione_ _del_ _Pistone_ nella parte posteriore definiscono la _Gamma_ di questo dispositivo. Senza estensioni, il pistone non si muoverà. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per muovere più di una singola linea di blocchi.", + "block.create.mechanical_piston.tooltip.summary": "Una versione più avanzata del _Pistone_. Usa la _Forza_ _di_ _Rotazione_ per spostare con precisione le strutture attaccate. I _Pali_ _di_ _Estensione_ _del_ _Pistone_ nella parte posteriore definiscono la _Gamma_ di questo dispositivo. Senza estensioni, il pistone non si muoverà. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per muovere più di una singola linea di blocchi.", "block.create.mechanical_piston.tooltip.condition1": "Quando Ruotato", - "block.create.mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La Velocità e la direzione sono correlate alla Velocità di Rotazione in entrata.", + "block.create.mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La Velocità e la direzione sono correlate alla Velocità di Rotazione in entrata.", "block.create.sticky_mechanical_piston.tooltip": "PISTOME MECCANICO APPICCICOSO", - "block.create.sticky_mechanical_piston.tooltip.summary": "Una versione più avanzata del _Pistone_ _Appiccicoso_. Usa la _Forza_ _di_ _Rotazione_ per spostare con precisione le strutture attaccate. I _Pali_ _di_ _Estensione_ _del_ _Pistone_ nella parte posteriore definiscono la _Gamma_ di questo dispositivo. Senza estensioni, il pistone non si muoverà. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per muovere più di una singola linea di blocchi.", + "block.create.sticky_mechanical_piston.tooltip.summary": "Una versione più avanzata del _Pistone_ _Appiccicoso_. Usa la _Forza_ _di_ _Rotazione_ per spostare con precisione le strutture attaccate. I _Pali_ _di_ _Estensione_ _del_ _Pistone_ nella parte posteriore definiscono la _Gamma_ di questo dispositivo. Senza estensioni, il pistone non si muoverà. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per muovere più di una singola linea di blocchi.", "block.create.sticky_mechanical_piston.tooltip.condition1": "Quando Ruotato", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La Velocità e la direzione sono correlate alla Velocità di Rotazione in entrata.", + "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La Velocità e la direzione sono correlate alla Velocità di Rotazione in entrata.", "block.create.piston_extension_pole.tooltip": "PALO PISTOME", "block.create.piston_extension_pole.tooltip.summary": "Estende la gamma dei _Pistoni_ _Meccanici_.", @@ -1422,19 +1423,19 @@ "block.create.mechanical_bearing.tooltip": "SUPPORTO MECCANICO", "block.create.mechanical_bearing.tooltip.summary": "Utilizzato per ruotare _strutture_ _grandi_ o sfruttare la _Forza_ _di_ _Rotazione_ dal vento.", "block.create.mechanical_bearing.tooltip.condition1": "Quando Ruotato", - "block.create.mechanical_bearing.tooltip.behaviour1": "Inizia a ruotare i blocchi collegati. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.", + "block.create.mechanical_bearing.tooltip.behaviour1": "Inizia a ruotare i blocchi collegati. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.", "block.create.mechanical_bearing.tooltip.condition2": "Quando Alimentato da Redstone", "block.create.mechanical_bearing.tooltip.behaviour2": "Inizia a fornire _Forza_ _di_ _Rotazione_ generata dalla rotazione della struttura collegata. La struttura deve includere _Blocchi_ _di_ _Vela_ adatti (attualmente qualsiasi blocco di lana).", "block.create.clockwork_bearing.tooltip": "SUPPORTO DEL OROLOGIO", "block.create.clockwork_bearing.tooltip.summary": "Una versione avanzata del _Supporto_ _Meccanico_ per ruotare fino a due _lancette_ in base al _tempo_ _di_ _gioco_ corrente.", "block.create.clockwork_bearing.tooltip.condition1": "Quando Ruotato", - "block.create.clockwork_bearing.tooltip.behaviour1": "Inizia a ruotare la Struttura collegata verso l'_ora_ _corrente_. Se è presente una seconda struttura, fungerà da _lancetta_ _dei_ _minuti_.", + "block.create.clockwork_bearing.tooltip.behaviour1": "Inizia a ruotare la Struttura collegata verso l'_ora_ _corrente_. Se è presente una seconda struttura, fungerà da _lancetta_ _dei_ _minuti_.", "block.create.sequenced_gearshift.tooltip": "CAMBIO SEQUENZIALE", - "block.create.sequenced_gearshift.tooltip.summary": "Un _componente_ _di_ _utilità_ _programmabile_, che può cambiare il suo _throughput_ _rotazionale_ secondo un massimo di _5_ _istruzioni_ _consecutive_. Utilizzalo per alimentare i Supporti Meccanici, Pistoni o Pulegge con un maggiore controllo sui tempi e sulla velocità. Può diventare meno preciso a velocità più elevate.", + "block.create.sequenced_gearshift.tooltip.summary": "Un _componente_ _di_ _utilità_ _programmabile_, che può cambiare il suo _throughput_ _rotazionale_ secondo un massimo di _5_ _istruzioni_ _consecutive_. Utilizzalo per alimentare i Supporti Meccanici, Pistoni o Pulegge con un maggiore controllo sui tempi e sulla velocità. Può diventare meno preciso a velocità più elevate.", "block.create.sequenced_gearshift.tooltip.condition1": "Quando alimentato da Redstone", - "block.create.sequenced_gearshift.tooltip.behaviour1": "_Inizia_ _l'esecuzione_ delle istruzioni programmate in base alla velocità in input.", + "block.create.sequenced_gearshift.tooltip.behaviour1": "_Inizia_ _l'esecuzione_ delle istruzioni programmate in base alla velocità in input.", "block.create.sequenced_gearshift.tooltip.condition2": "Quando Toccato con Clic-Destro", "block.create.sequenced_gearshift.tooltip.behaviour2": "Apre l'_Interfaccia_ _di_ _Configurazione_", @@ -1450,18 +1451,18 @@ "block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.", "block.create.rope_pulley.tooltip": "PULEGGIA DELLA CORDA", - "block.create.rope_pulley.tooltip.summary": "Sposta i blocchi e le strutture collegati in verticale. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.", + "block.create.rope_pulley.tooltip.summary": "Sposta i blocchi e le strutture collegati in verticale. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.", "block.create.rope_pulley.tooltip.condition1": "Quando Ruotato", - "block.create.rope_pulley.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La velocità e la direzione sono correlate alla Velocità di Rotazione in input.", + "block.create.rope_pulley.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La velocità e la direzione sono correlate alla Velocità di Rotazione in input.", "block.create.linear_chassis.tooltip": "TELAIO LINEARE", "block.create.linear_chassis.tooltip.summary": "Un blocco base configurabile che collega le strutture per il movimento.", "block.create.linear_chassis.tooltip.condition1": "Quando Spostato", - "block.create.linear_chassis.tooltip.behaviour1": "_Sposta_ tutti i _Telai_ _attaccati_ con lo stesso orientamento e una colonna di Blocchi all'interno della sua gamma. I blocchi verranno tirati solo se la faccia del telaio è _Appiccicosa_ (Vedi con [Ctrl]).", + "block.create.linear_chassis.tooltip.behaviour1": "_Sposta_ tutti i _Telai_ _attaccati_ con lo stesso orientamento e una colonna di Blocchi all'interno della sua gamma. I blocchi verranno tirati solo se la faccia del telaio è _Appiccicosa_ (Vedi con [Ctrl]).", "block.create.linear_chassis.tooltip.condition2": "Con Chiave Inglese", "block.create.linear_chassis.tooltip.behaviour2": "Configura la _gamma_ per questo telaio. Premi CTRL per modificare anche la gamma di tutti i blocchi telaio collegati.", "block.create.linear_chassis.tooltip.control1": "Quando si fa Clic-Destro con la Palla di slime", - "block.create.linear_chassis.tooltip.action1": "Crea la faccia cliccata _Appiccicosa_. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.", + "block.create.linear_chassis.tooltip.action1": "Crea la faccia cliccata _Appiccicosa_. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", @@ -1473,17 +1474,17 @@ "block.create.radial_chassis.tooltip.condition2": "Con Chiave Inglese", "block.create.radial_chassis.tooltip.behaviour2": "Configura la _gamma_ per questo telaio. Premi CTRL per modificare anche la gamma di tutti i blocchi telaio collegati.", "block.create.radial_chassis.tooltip.control1": "Quando si fa Clic-Destro con la Palla di slime", - "block.create.radial_chassis.tooltip.action1": "Crea la faccia cliccata _Appiccicosa_. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.", + "block.create.radial_chassis.tooltip.action1": "Crea la faccia cliccata _Appiccicosa_. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.", "block.create.mechanical_drill.tooltip": "TRAPANO MECCANICO", - "block.create.mechanical_drill.tooltip.summary": "Un dispositivo meccanico adatto per _rompere_ i _blocchi_. È mobile con _Pistoni_ o _Supporti_ _meccanici_.", + "block.create.mechanical_drill.tooltip.summary": "Un dispositivo meccanico adatto per _rompere_ i _blocchi_. È mobile con _Pistoni_ o _Supporti_ _meccanici_.", "block.create.mechanical_drill.tooltip.condition1": "Quando Ruotato", - "block.create.mechanical_drill.tooltip.behaviour1": "Funziona come un Rompi blocchi _stazionario_. Fa anche _male_ _alle_ _entità_ nella sua area effettiva", + "block.create.mechanical_drill.tooltip.behaviour1": "Funziona come un Rompi blocchi _stazionario_. Fa anche _male_ _alle_ _entità_ nella sua area effettiva", "block.create.mechanical_drill.tooltip.condition2": "In Movimento", "block.create.mechanical_drill.tooltip.behaviour2": "Rompe i blocchi con cui il trapano si scontra.", "block.create.mechanical_harvester.tooltip": "MIETITRICE MECCANICA", - "block.create.mechanical_harvester.tooltip.summary": "Una mietitrice meccanica adatta per l'automazione delle colture di medie dimensioni. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.", + "block.create.mechanical_harvester.tooltip.summary": "Una mietitrice meccanica adatta per l'automazione delle colture di medie dimensioni. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.", "block.create.mechanical_harvester.tooltip.condition1": "In Movimento", "block.create.mechanical_harvester.tooltip.behaviour1": "_Raccoglie_ tutte le _colture_ _mature_ con cui la lama si scontra e ripristina il loro stato iniziale di crescita.", @@ -1493,7 +1494,7 @@ "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.", "block.create.mechanical_saw.tooltip": "SEGA MECCANICA", - "block.create.mechanical_saw.tooltip.summary": "Adatto per _tagliare_ _alberi_ in modo efficace e per _tagliare_ _blocchi_ nelle loro controparti carpentate. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.", + "block.create.mechanical_saw.tooltip.summary": "Adatto per _tagliare_ _alberi_ in modo efficace e per _tagliare_ _blocchi_ nelle loro controparti carpentate. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.", "block.create.mechanical_saw.tooltip.condition1": "Di fronte", "block.create.mechanical_saw.tooltip.behaviour1": "Applica le _Ricette_ di _Segatura_ e _Lavorazione_ _della_ _Pietra_ agli oggetti rilasciati o inseriti al suo interno. Quando sono possibili gli output, le scorre ciclicamente a meno che non sia assegnato un _filtro_.", "block.create.mechanical_saw.tooltip.condition2": "Di fronte in orizzontale", @@ -1511,13 +1512,13 @@ "block.create.stockpile_switch.tooltip.action1": "Apre l'_Interfaccia_ _di_ _Configurazione_.", "block.create.redstone_link.tooltip": "COLLEGAMENTO REDSTONE", - "block.create.redstone_link.tooltip.summary": "Endpoint per connessioni _Wireless_ _di_ _Redstone_. Le _Frequenze_ possono essere assegnate utilizzando qualsiasi oggetto. La gamma del segnale è limitata, sebbene ragionevolmente lontana.", + "block.create.redstone_link.tooltip.summary": "Endpoint per connessioni _Wireless_ _di_ _Redstone_. Le _Frequenze_ possono essere assegnate utilizzando qualsiasi oggetto. La gamma del segnale è limitata, sebbene ragionevolmente lontana.", "block.create.redstone_link.tooltip.condition1": "Quando Alimentato", - "block.create.redstone_link.tooltip.behaviour1": "La ricezione di collegamenti della stessa _Frequenza_ produrrà un segnale Redstone.", + "block.create.redstone_link.tooltip.behaviour1": "La ricezione di collegamenti della stessa _Frequenza_ produrrà un segnale Redstone.", "block.create.redstone_link.tooltip.control1": "Quando Clic-Destro su un oggetto", - "block.create.redstone_link.tooltip.action1": "Imposta la _Frequenza_ su quell'oggetto. È possibile utilizzare un totale di _due_ _oggetti_ _differenti_ in combinazione per definire una frequenza.", + "block.create.redstone_link.tooltip.action1": "Imposta la _Frequenza_ su quell'oggetto. È possibile utilizzare un totale di _due_ _oggetti_ _differenti_ in combinazione per definire una frequenza.", "block.create.redstone_link.tooltip.control2": "Clic-Destro da Accovacciato", - "block.create.redstone_link.tooltip.action2": "Alterna tra la modalità _Ricevitore_ e _Trasmettitore_.", + "block.create.redstone_link.tooltip.action2": "Alterna tra la modalità _Ricevitore_ e _Trasmettitore_.", "block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE", "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.", @@ -1525,14 +1526,14 @@ "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.", "block.create.redstone_contact.tooltip": "CONTATTO REDSTONE", - "block.create.redstone_contact.tooltip.summary": "Emette solo un segnale di pietrarossa in coppia. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.", + "block.create.redstone_contact.tooltip.summary": "Emette solo un segnale di pietrarossa in coppia. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.", "block.create.redstone_contact.tooltip.condition1": "Di fronte ad altri Contatti", "block.create.redstone_contact.tooltip.behaviour1": "Fornisce un _Segnale_ _Redstone_.", "block.create.redstone_contact.tooltip.condition2": "In Movimento", "block.create.redstone_contact.tooltip.behaviour2": "Attiva tutti i contatti fissi che passa.", "block.create.adjustable_crate.tooltip": "BAULE REGOLABILE", - "block.create.adjustable_crate.tooltip.summary": "Questo _Contenitore_ _di_ _Stoccaggio_ consente il controllo manuale sulla sua capacità. Può contenere fino a _16_ _Pile_ di qualsiasi oggetto. Supporta _Comparatori_ _Redstone_.", + "block.create.adjustable_crate.tooltip.summary": "Questo _Contenitore_ _di_ _Stoccaggio_ consente il controllo manuale sulla sua capacità. Può contenere fino a _16_ _Pile_ di qualsiasi oggetto. Supporta _Comparatori_ _Redstone_.", "block.create.adjustable_crate.tooltip.control1": "Quando Cliccato con Clic-Destro", "block.create.adjustable_crate.tooltip.action1": "Apre l'_Interfaccia_.", @@ -1542,14 +1543,14 @@ "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", "block.create.deployer.tooltip": "INSTALLATORE", - "block.create.deployer.tooltip.summary": "_Punzoni_, _Usi_ e _Attivazioni_. Questa macchina proverà a _imitare_ un _giocatore_ il più possibile. Può _Prendere_ e _depositare_ _oggetti_ nell'_Inventario_ adiacente. Può essere assegnata una pila di oggetti come _filtro_.", + "block.create.deployer.tooltip.summary": "_Punzoni_, _Usi_ e _Attivazioni_. Questa macchina proverà a _imitare_ un _giocatore_ il più possibile. Può _Prendere_ e _depositare_ _oggetti_ nell'_Inventario_ adiacente. Può essere assegnata una pila di oggetti come _filtro_.", "block.create.deployer.tooltip.condition1": "Quando Ruotato", - "block.create.deployer.tooltip.behaviour1": "Allunga il braccio e si _attiva_ nello spazio di un blocco _2m_ _davanti_ a sé.", + "block.create.deployer.tooltip.behaviour1": "Allunga il braccio e si _attiva_ nello spazio di un blocco _2m_ _davanti_ a sé.", "block.create.deployer.tooltip.condition2": "Clic-Destro con la Chiave Inglese", - "block.create.deployer.tooltip.behaviour2": "Attiva / disattiva la modalità di perforazione. In _modalità_ _pugno_, l'Installatore tenterà di usare il suo oggetto per _rompere_ _blocchi_ o _ferire_ _entità_.", + "block.create.deployer.tooltip.behaviour2": "Attiva / disattiva la modalità di perforazione. In _modalità_ _pugno_, l'Installatore tenterà di usare il suo oggetto per _rompere_ _blocchi_ o _ferire_ _entità_.", "block.create.funnel.tooltip": "IMBUTO", - "block.create.funnel.tooltip.summary": "_Raccoglie_ _gli_ _oggetti_ _in_ _arrivo_ e li inserisce nell'_inventario_ allegato, se possibile. Può raccogliere oggetti nel _mondo_ e oggetti su un _nastro_.", + "block.create.funnel.tooltip.summary": "_Raccoglie_ _gli_ _oggetti_ _in_ _arrivo_ e li inserisce nell'_inventario_ allegato, se possibile. Può raccogliere oggetti nel _mondo_ e oggetti su un _nastro_.", "block.create.funnel.tooltip.condition1": "Tirare il Nastro passivamente", "block.create.funnel.tooltip.behaviour1": "Gli imbuti possono estrarre gli oggetti _dai_ _nastri_ quando vengono posizionati sopra di essi, lateralmente o alla fine. Quando viene eseguito il backup di un imbuto laterale, gli oggetti sul _nastro_ _non_ _si_ _arrestano_.", @@ -1561,20 +1562,20 @@ "block.create.belt_tunnel.tooltip.action2": "_Regola_ _le_ _finestre_ se il tunnel ha una finestra su quella faccia.", "block.create.brass_casing.tooltip": "INVOLUCRO DI OTTONE", - "block.create.brass_casing.tooltip.summary": "Involucro delle macchine robusto con una varietà di usi. Di sicuro per la decorazione.", + "block.create.brass_casing.tooltip.summary": "Involucro delle macchine robusto con una varietà di usi. Di sicuro per la decorazione.", "block.create.brass_casing.tooltip.condition1": "Se utilizzato su un Nastro Meccanico", "block.create.brass_casing.tooltip.behaviour1": "_Rinforza_ _i_ _nastri_ con una base in ottone. I nastri rinforzati possono supportare i _Tunnel_ _Trasportatori_, _Estrattori_, _Imbuti_ e _Traspositori_ interagendo con i nastri dai lati e sotto.", "block.create.belt_observer.tooltip": "OSSERVATORE A CINGHIA", - "block.create.belt_observer.tooltip.summary": "Rileva oggetti ed entità che passano su un _Nastro_ _Meccanico_ di fronte. Usa una _Chiave_ _Inglese_ per scorrere il suo comportamento. I non oggetti verranno sempre gestiti in modalità rilevamento indipendentemente dall'impostazione.", - "block.create.belt_observer.tooltip.condition1": "Modalità di Rilevamento", + "block.create.belt_observer.tooltip.summary": "Rileva oggetti ed entità che passano su un _Nastro_ _Meccanico_ di fronte. Usa una _Chiave_ _Inglese_ per scorrere il suo comportamento. I non oggetti verranno sempre gestiti in modalità rilevamento indipendentemente dall'impostazione.", + "block.create.belt_observer.tooltip.condition1": "Modalità di Rilevamento", "block.create.belt_observer.tooltip.behaviour1": "Fornisce un segnale redstone _mentre_ un _oggetto_ _corrispondente_ si _trova_ nel segmento del nastro osservato.", - "block.create.belt_observer.tooltip.condition2": "Modalità a Impulsi", + "block.create.belt_observer.tooltip.condition2": "Modalità a Impulsi", "block.create.belt_observer.tooltip.behaviour2": "Emette un _impulso_ quando un _oggetto_ _corrispondente_ _passa_ al centro del segmento del nastro osservato.", - "block.create.belt_observer.tooltip.condition3": "Modalità di Espulsione", - "block.create.belt_observer.tooltip.behaviour3": "_Espelle_ _gli_ _oggetti_ _corrispondenti_ dal lato. Se il nastro bersaglio o lo spazio è _occupato_, l'oggetto verrà _tenuto_ _in_ _posizione_.", - "block.create.belt_observer.tooltip.condition4": "Modalità Divisa", - "block.create.belt_observer.tooltip.behaviour4": "_Divide_ una _pila_ _di_ _oggetti_ _corrispondenti_ ed _espelle_ _metà_ di essa dal lato.", + "block.create.belt_observer.tooltip.condition3": "Modalità di Espulsione", + "block.create.belt_observer.tooltip.behaviour3": "_Espelle_ _gli_ _oggetti_ _corrispondenti_ dal lato. Se il nastro bersaglio o lo spazio è _occupato_, l'oggetto verrà _tenuto_ _in_ _posizione_.", + "block.create.belt_observer.tooltip.condition4": "Modalità Divisa", + "block.create.belt_observer.tooltip.behaviour4": "_Divide_ una _pila_ _di_ _oggetti_ _corrispondenti_ ed _espelle_ _metà_ di essa dal lato.", "block.create.pulse_repeater.tooltip": "RIPETITORE DI IMPULSI", "block.create.pulse_repeater.tooltip.summary": "Un semplice circuito per tagliare i segnali redstone di passaggio ad una lunghezza di _1_ _tick_.", @@ -1586,23 +1587,23 @@ "block.create.adjustable_pulse_repeater.tooltip.summary": "Un _Ripetitore_ _di_ _Impulsi_ con un _Ritardo_ _configurabile_ fino a 30 minuti.", "block.create.analog_lever.tooltip": "LEVA ANALOGICA", - "block.create.analog_lever.tooltip.summary": "Una leva con un _controllo_ _più_ _preciso_ sulla _potenza_ _del_ _segnale_ emesso.", + "block.create.analog_lever.tooltip.summary": "Una leva con un _controllo_ _più_ _preciso_ sulla _potenza_ _del_ _segnale_ emesso.", "block.create.powered_toggle_latch.tooltip": "LEVA ALIMENTATA ALTERATA", - "block.create.powered_toggle_latch.tooltip.summary": "Una leva che può essere attivata/disattivata da un _Impulso_ _Redstone_.", + "block.create.powered_toggle_latch.tooltip.summary": "Una leva che può essere attivata/disattivata da un _Impulso_ _Redstone_.", "block.create.powered_latch.tooltip": "LEVA ALIMENTATA", - "block.create.powered_latch.tooltip.summary": "Una leva che può essere controllata dai _Segnali_ _Redstone. Un segnale sul _retro_ _la_ _abilita_, un _segnale_ _laterale_ _la_ _resetterà_ .", + "block.create.powered_latch.tooltip.summary": "Una leva che può essere controllata dai _Segnali_ _Redstone. Un segnale sul _retro_ _la_ _abilita_, un _segnale_ _laterale_ _la_ _resetterà_ .", "block.create.speedometer.tooltip": "TACHIMETRO", - "block.create.speedometer.tooltip.summary": "Misura e visualizza la _velocità_ _di_ _rotazione_ dei componenti cinetici collegati. Supporta _Comparatori_ _Redstone_.", + "block.create.speedometer.tooltip.summary": "Misura e visualizza la _velocità_ _di_ _rotazione_ dei componenti cinetici collegati. Supporta _Comparatori_ _Redstone_.", "block.create.speedometer.tooltip.condition1": "Quando Ruotato", - "block.create.speedometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di velocità. Il _Verde_ indica una rotazione Lenta, _Blu_ Moderata e _Viola_ Veloce. Alcuni componenti meccanici richiedono un livello di velocità sufficiente per funzionare correttamente.", + "block.create.speedometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di velocità. Il _Verde_ indica una rotazione Lenta, _Blu_ Moderata e _Viola_ Veloce. Alcuni componenti meccanici richiedono un livello di velocità sufficiente per funzionare correttamente.", "block.create.stressometer.tooltip": "STRESSOMETRO", "block.create.stressometer.tooltip.summary": "Misura e visualizza lo _stress_ _complessivo_ della rete cinetica collegata. Supporta _Comparatori_ _Redstone_.", "block.create.stressometer.tooltip.condition1": "Quando Ruotato", - "block.create.stressometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di stress. Le _reti_ _troppo_ _stressate_ cesseranno di muoversi. Lo stress può essere alleviato aggiungendo più _fonti_ _di_ _rotazione_ alla rete.", + "block.create.stressometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di stress. Le _reti_ _troppo_ _stressate_ cesseranno di muoversi. Lo stress può essere alleviato aggiungendo più _fonti_ _di_ _rotazione_ alla rete.", "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", @@ -1623,16 +1624,16 @@ "item.create.shadow_steel.tooltip.summary": "Un Materiale Cromatico forgiato _nel_ _vuoto_.", "item.create.crafter_slot_cover.tooltip": "RIVESTIMENTO SLOT CREAZIONE", - "item.create.crafter_slot_cover.tooltip.summary": "Utilizzato per coprire uno slot vuoto in un _Costruttore_ _Meccanico_ in una ricetta. I Costruttori non devono necessariamente formare una griglia quadrata completa. Questo è utile quando ci sono ricette in cui gli _ingredienti_ _sono_ _in_ _diagonale_ tra loro.", + "item.create.crafter_slot_cover.tooltip.summary": "Utilizzato per coprire uno slot vuoto in un _Costruttore_ _Meccanico_ in una ricetta. I Costruttori non devono necessariamente formare una griglia quadrata completa. Questo è utile quando ci sono ricette in cui gli _ingredienti_ _sono_ _in_ _diagonale_ tra loro.", "create.tooltip.wip": "WIP", "create.tooltip.workInProgress": "Work in progress!", "create.tooltip.randomWipDescription0": "Si prega di tenere questo oggetto lontano dai bambini.", "create.tooltip.randomWipDescription1": "Un cucciolo di panda muore ogni volta che usi questo oggetto. Ogni. Volta.", "create.tooltip.randomWipDescription2": "Da utilizzare a proprio rischio.", - "create.tooltip.randomWipDescription3": "Questo non è l'oggetto che stai cercando, *le dita si muovono* perfavore dispartene.", - "create.tooltip.randomWipDescription4": "Questo oggetto si autodistruggerà tra 10 secondi. 10, 9, 8...", - "create.tooltip.randomWipDescription5": "Credimi, è inutile.", + "create.tooltip.randomWipDescription3": "Questo non è l'oggetto che stai cercando, *le dita si muovono* perfavore dispartene.", + "create.tooltip.randomWipDescription4": "Questo oggetto si autodistruggerà tra 10 secondi. 10, 9, 8...", + "create.tooltip.randomWipDescription5": "Credimi, è inutile.", "create.tooltip.randomWipDescription6": "Utilizzando questo articolo, acconsenti al nostro disclaimer e accetti i suoi termini.", "create.tooltip.randomWipDescription7": "Questo forse non fa per te. Che ne dici di quello?", "create.tooltip.randomWipDescription8": "Usalo e rimpiangi immediatamente la tua decisione.", diff --git a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json index 19e99e42f..94356e4e4 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json +++ b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json @@ -1,21 +1,21 @@ { - "_": "Missing Localizations: 667", + "_": "Missing Localizations: 668", "_": "->------------------------] Game Elements [------------------------<-", "block.create.acacia_window": "UNLOCALIZED: Acacia Window", "block.create.acacia_window_pane": "UNLOCALIZED: Acacia Window Pane", - "block.create.adjustable_crate": "調整å�¯èƒ½ã�ªã‚¯ãƒ¬ãƒ¼ãƒˆ", - "block.create.adjustable_pulley": "アナログベルトプーリー", - "block.create.adjustable_pulse_repeater": "調整å�¯èƒ½ã�ªãƒ‘ルスリピーター", - "block.create.adjustable_repeater": "調整å�¯èƒ½ã�ªãƒªãƒ”ーター", - "block.create.analog_lever": "アナログレãƒ�ー", + "block.create.adjustable_crate": "調整可能なクレート", + "block.create.adjustable_pulley": "アナログベルトプーリー", + "block.create.adjustable_pulse_repeater": "調整可能なパルスリピーター", + "block.create.adjustable_repeater": "調整可能なリピーター", + "block.create.analog_lever": "アナログレバー", "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", - "block.create.andesite_bricks": "安山岩レンガ", + "block.create.andesite_bricks": "安山岩レンガ", "block.create.andesite_bricks_slab": "UNLOCALIZED: Andesite Bricks Slab", "block.create.andesite_bricks_stairs": "UNLOCALIZED: Andesite Bricks Stairs", "block.create.andesite_bricks_wall": "UNLOCALIZED: Andesite Bricks Wall", - "block.create.andesite_casing": "安山岩ケーシング", + "block.create.andesite_casing": "安山岩ケーシング", "block.create.andesite_cobblestone": "UNLOCALIZED: Andesite Cobblestone", "block.create.andesite_cobblestone_slab": "UNLOCALIZED: Andesite Cobblestone Slab", "block.create.andesite_cobblestone_stairs": "UNLOCALIZED: Andesite Cobblestone Stairs", @@ -23,8 +23,8 @@ "block.create.andesite_funnel": "UNLOCALIZED: Andesite Funnel", "block.create.andesite_pillar": "UNLOCALIZED: Andesite Pillar", "block.create.andesite_tunnel": "UNLOCALIZED: Andesite Tunnel", - "block.create.basin": "鉢", - "block.create.belt": "メカニカルベルト", + "block.create.basin": "鉢", + "block.create.belt": "メカニカルベルト", "block.create.birch_window": "UNLOCALIZED: Birch Window", "block.create.birch_window_pane": "UNLOCALIZED: Birch Window Pane", "block.create.black_sail": "UNLOCALIZED: Black Sail", @@ -35,14 +35,14 @@ "block.create.blue_seat": "UNLOCALIZED: Blue Seat", "block.create.blue_valve_handle": "UNLOCALIZED: Blue Valve Handle", "block.create.brass_belt_funnel": "UNLOCALIZED: Brass Belt Funnel", - "block.create.brass_block": "真é�®ãƒ–ロック", - "block.create.brass_casing": "真é�®ã‚±ãƒ¼ã‚·ãƒ³ã‚°", + "block.create.brass_block": "真鍮ブロック", + "block.create.brass_casing": "真鍮ケーシング", "block.create.brass_funnel": "UNLOCALIZED: Brass Funnel", "block.create.brass_tunnel": "UNLOCALIZED: Brass Tunnel", "block.create.brown_sail": "UNLOCALIZED: Brown Sail", "block.create.brown_seat": "UNLOCALIZED: Brown Seat", "block.create.brown_valve_handle": "UNLOCALIZED: Brown Valve Handle", - "block.create.cart_assembler": "カートアセンブラ", + "block.create.cart_assembler": "カートアセンブラ", "block.create.chiseled_dark_scoria": "UNLOCALIZED: Chiseled Dark Scoria", "block.create.chiseled_dolomite": "UNLOCALIZED: Chiseled Dolomite", "block.create.chiseled_gabbro": "UNLOCALIZED: Chiseled Gabbro", @@ -50,42 +50,43 @@ "block.create.chiseled_scoria": "UNLOCALIZED: Chiseled Scoria", "block.create.chiseled_weathered_limestone": "UNLOCALIZED: Chiseled Weathered Limestone", "block.create.chute": "UNLOCALIZED: Chute", - "block.create.clockwork_bearing": "時計仕掛ã�‘ã�®ãƒ™ã‚¢ãƒªãƒ³ã‚°", - "block.create.clutch": "クラッãƒ�", - "block.create.cogwheel": "歯車", + "block.create.clockwork_bearing": "時計仕掛けのベアリング", + "block.create.clutch": "クラッチ", + "block.create.cogwheel": "歯車", "block.create.content_observer": "UNLOCALIZED: Content Observer", - "block.create.copper_block": "銅ブロック", - "block.create.copper_casing": "銅ケーシング", - "block.create.copper_ore": "銅鉱石", - "block.create.copper_shingles": "銅ã�®ã�“ã�‘らæ�¿", + "block.create.controller_rail": "UNLOCALIZED: Controller Rail", + "block.create.copper_block": "銅ブロック", + "block.create.copper_casing": "銅ケーシング", + "block.create.copper_ore": "銅鉱石", + "block.create.copper_shingles": "銅のこけら板", "block.create.copper_tiles": "UNLOCALIZED: Copper Tiles", "block.create.copper_valve_handle": "UNLOCALIZED: Copper Valve Handle", - "block.create.creative_crate": "概略図砲クリエティフィアー", + "block.create.creative_crate": "概略図砲クリエティフィアー", "block.create.creative_fluid_tank": "UNLOCALIZED: Creative Fluid Tank", - "block.create.creative_motor": "モーター", + "block.create.creative_motor": "モーター", "block.create.crimson_window": "UNLOCALIZED: Crimson Window", "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane", - "block.create.crushing_wheel": "破砕ホイール", + "block.create.crushing_wheel": "破砕ホイール", "block.create.crushing_wheel_controller": "UNLOCALIZED: Crushing Wheel Controller", - "block.create.cuckoo_clock": "鳩時計", + "block.create.cuckoo_clock": "鳩時計", "block.create.cyan_sail": "UNLOCALIZED: Cyan Sail", "block.create.cyan_seat": "UNLOCALIZED: Cyan Seat", "block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle", "block.create.dark_oak_window": "UNLOCALIZED: Dark Oak Window", "block.create.dark_oak_window_pane": "UNLOCALIZED: Dark Oak Window Pane", - "block.create.dark_scoria": "ダークスコリア", - "block.create.dark_scoria_bricks": "ダークスコリアレンガ", - "block.create.dark_scoria_bricks_slab": "ダークスコリアレンガã�®ãƒ�ーフブロック", - "block.create.dark_scoria_bricks_stairs": "ダークスコリアレンガã�®éšŽæ®µ", - "block.create.dark_scoria_bricks_wall": "ダークスコリアレンガã�®å¡€", + "block.create.dark_scoria": "ダークスコリア", + "block.create.dark_scoria_bricks": "ダークスコリアレンガ", + "block.create.dark_scoria_bricks_slab": "ダークスコリアレンガのハーフブロック", + "block.create.dark_scoria_bricks_stairs": "ダークスコリアレンガの階段", + "block.create.dark_scoria_bricks_wall": "ダークスコリアレンガの塀", "block.create.dark_scoria_cobblestone": "UNLOCALIZED: Dark Scoria Cobblestone", "block.create.dark_scoria_cobblestone_slab": "UNLOCALIZED: Dark Scoria Cobblestone Slab", "block.create.dark_scoria_cobblestone_stairs": "UNLOCALIZED: Dark Scoria Cobblestone Stairs", "block.create.dark_scoria_cobblestone_wall": "UNLOCALIZED: Dark Scoria Cobblestone Wall", "block.create.dark_scoria_pillar": "UNLOCALIZED: Dark Scoria Pillar", - "block.create.deployer": "デプロイヤー", + "block.create.deployer": "デプロイヤー", "block.create.depot": "UNLOCALIZED: Depot", - "block.create.diorite_bricks": "閃緑岩レンガ", + "block.create.diorite_bricks": "閃緑岩レンガ", "block.create.diorite_bricks_slab": "UNLOCALIZED: Diorite Bricks Slab", "block.create.diorite_bricks_stairs": "UNLOCALIZED: Diorite Bricks Stairs", "block.create.diorite_bricks_wall": "UNLOCALIZED: Diorite Bricks Wall", @@ -94,20 +95,20 @@ "block.create.diorite_cobblestone_stairs": "UNLOCALIZED: Diorite Cobblestone Stairs", "block.create.diorite_cobblestone_wall": "UNLOCALIZED: Diorite Cobblestone Wall", "block.create.diorite_pillar": "UNLOCALIZED: Diorite Pillar", - "block.create.dolomite": "苦ç�°çŸ³", - "block.create.dolomite_bricks": "苦ç�°çŸ³ãƒ¬ãƒ³ã‚¬", - "block.create.dolomite_bricks_slab": "苦ç�°çŸ³ãƒ¬ãƒ³ã‚¬ã�®ãƒ�ーフブロック", - "block.create.dolomite_bricks_stairs": "苦ç�°çŸ³ãƒ¬ãƒ³ã‚¬ã�®éšŽæ®µ", - "block.create.dolomite_bricks_wall": "苦ç�°çŸ³ãƒ¬ãƒ³ã‚¬ã�®å¡€", + "block.create.dolomite": "苦灰石", + "block.create.dolomite_bricks": "苦灰石レンガ", + "block.create.dolomite_bricks_slab": "苦灰石レンガのハーフブロック", + "block.create.dolomite_bricks_stairs": "苦灰石レンガの階段", + "block.create.dolomite_bricks_wall": "苦灰石レンガの塀", "block.create.dolomite_cobblestone": "UNLOCALIZED: Dolomite Cobblestone", "block.create.dolomite_cobblestone_slab": "UNLOCALIZED: Dolomite Cobblestone Slab", "block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs", "block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall", - "block.create.dolomite_pillar": "苦ç�°çŸ³ã�®æŸ±", - "block.create.encased_belt": "ケース入りベルト", - "block.create.encased_fan": "ケース入りファン", + "block.create.dolomite_pillar": "苦灰石の柱", + "block.create.encased_belt": "ケース入りベルト", + "block.create.encased_fan": "ケース入りファン", "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", - "block.create.encased_shaft": "ケース入りシャフト", + "block.create.encased_shaft": "ケース入りシャフト", "block.create.fancy_andesite_bricks": "UNLOCALIZED: Fancy Andesite Bricks", "block.create.fancy_andesite_bricks_slab": "UNLOCALIZED: Fancy Andesite Bricks Slab", "block.create.fancy_andesite_bricks_stairs": "UNLOCALIZED: Fancy Andesite Bricks Stairs", @@ -147,24 +148,24 @@ "block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe", "block.create.fluid_tank": "UNLOCALIZED: Fluid Tank", "block.create.fluid_valve": "UNLOCALIZED: Fluid Valve", - "block.create.flywheel": "勢車", - "block.create.framed_glass": "大ã��ã�ªã‚¬ãƒ©ã‚¹çª“", - "block.create.framed_glass_pane": "大ã��ã�ªã‚¬ãƒ©ã‚¹çª“æ�¿", - "block.create.furnace_engine": "ã�‹ã�¾ã�©ã‚¨ãƒ³ã‚¸ãƒ³", - "block.create.gabbro": "æ–‘ã‚Œã�„岩", - "block.create.gabbro_bricks": "æ–‘ã‚Œã�„岩レンガ", + "block.create.flywheel": "勢車", + "block.create.framed_glass": "大きなガラス窓", + "block.create.framed_glass_pane": "大きなガラス窓板", + "block.create.furnace_engine": "かまどエンジン", + "block.create.gabbro": "斑れい岩", + "block.create.gabbro_bricks": "斑れい岩レンガ", "block.create.gabbro_bricks_slab": "UNLOCALIZED: Gabbro Bricks Slab", - "block.create.gabbro_bricks_stairs": "æ–‘ã‚Œã�„岩レンガã�®éšŽæ®µ", - "block.create.gabbro_bricks_wall": "æ–‘ã‚Œã�„岩レンガã�®å¡€", + "block.create.gabbro_bricks_stairs": "斑れい岩レンガの階段", + "block.create.gabbro_bricks_wall": "斑れい岩レンガの塀", "block.create.gabbro_cobblestone": "UNLOCALIZED: Gabbro Cobblestone", "block.create.gabbro_cobblestone_slab": "UNLOCALIZED: Gabbro Cobblestone Slab", "block.create.gabbro_cobblestone_stairs": "UNLOCALIZED: Gabbro Cobblestone Stairs", "block.create.gabbro_cobblestone_wall": "UNLOCALIZED: Gabbro Cobblestone Wall", "block.create.gabbro_pillar": "UNLOCALIZED: Gabbro Pillar", - "block.create.gearbox": "ギアボックス", - "block.create.gearshift": "ギアシフト", + "block.create.gearbox": "ギアボックス", + "block.create.gearshift": "ギアシフト", "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", - "block.create.granite_bricks": "花崗岩レンガ", + "block.create.granite_bricks": "花崗岩レンガ", "block.create.granite_bricks_slab": "UNLOCALIZED: Granite Bricks Slab", "block.create.granite_bricks_stairs": "UNLOCALIZED: Granite Bricks Stairs", "block.create.granite_bricks_wall": "UNLOCALIZED: Granite Bricks Wall", @@ -179,14 +180,14 @@ "block.create.green_sail": "UNLOCALIZED: Green Sail", "block.create.green_seat": "UNLOCALIZED: Green Seat", "block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle", - "block.create.hand_crank": "ãƒ�ンドクランク", - "block.create.horizontal_framed_glass": "横型ガラス窓", - "block.create.horizontal_framed_glass_pane": "横型ガラス窓æ�¿", + "block.create.hand_crank": "ハンドクランク", + "block.create.horizontal_framed_glass": "横型ガラス窓", + "block.create.horizontal_framed_glass_pane": "横型ガラス窓板", "block.create.hose_pulley": "UNLOCALIZED: Hose Pulley", "block.create.item_drain": "UNLOCALIZED: Item Drain", "block.create.jungle_window": "UNLOCALIZED: Jungle Window", "block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane", - "block.create.large_cogwheel": "大ã��ã�ªæ­¯è»Š", + "block.create.large_cogwheel": "大きな歯車", "block.create.layered_andesite": "UNLOCALIZED: Layered Andesite", "block.create.layered_dark_scoria": "UNLOCALIZED: Layered Dark Scoria", "block.create.layered_diorite": "UNLOCALIZED: Layered Diorite", @@ -205,36 +206,36 @@ "block.create.lime_sail": "UNLOCALIZED: Lime Sail", "block.create.lime_seat": "UNLOCALIZED: Lime Seat", "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", - "block.create.limesand": "石ç�°ç •ç ‚", - "block.create.limestone": "石ç�°å²©", - "block.create.limestone_bricks": "石ç�°å²©ãƒ¬ãƒ³ã‚¬", - "block.create.limestone_bricks_slab": "石ç�°å²©ãƒ¬ãƒ³ã‚¬ã�®ãƒ�ーフブロック", - "block.create.limestone_bricks_stairs": "石ç�°å²©ãƒ¬ãƒ³ã‚¬ã�®éšŽæ®µ", - "block.create.limestone_bricks_wall": "石ç�°å²©ãƒ¬ãƒ³ã‚¬ã�®å¡€", + "block.create.limesand": "石灰砕砂", + "block.create.limestone": "石灰岩", + "block.create.limestone_bricks": "石灰岩レンガ", + "block.create.limestone_bricks_slab": "石灰岩レンガのハーフブロック", + "block.create.limestone_bricks_stairs": "石灰岩レンガの階段", + "block.create.limestone_bricks_wall": "石灰岩レンガの塀", "block.create.limestone_cobblestone": "UNLOCALIZED: Limestone Cobblestone", "block.create.limestone_cobblestone_slab": "UNLOCALIZED: Limestone Cobblestone Slab", "block.create.limestone_cobblestone_stairs": "UNLOCALIZED: Limestone Cobblestone Stairs", "block.create.limestone_cobblestone_wall": "UNLOCALIZED: Limestone Cobblestone Wall", - "block.create.limestone_pillar": "石ç�°å²©ã�®æŸ±", - "block.create.linear_chassis": "リニアシャーシ", + "block.create.limestone_pillar": "石灰岩の柱", + "block.create.linear_chassis": "リニアシャーシ", "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", "block.create.magenta_sail": "UNLOCALIZED: Magenta Sail", "block.create.magenta_seat": "UNLOCALIZED: Magenta Seat", "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", "block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm", - "block.create.mechanical_bearing": "メカニカルベアリング", - "block.create.mechanical_crafter": "メカニカルクラフター", - "block.create.mechanical_drill": "メカニカルドリル", - "block.create.mechanical_harvester": "メカニカルãƒ�ーベスター", - "block.create.mechanical_mixer": "メカニカルミキサー", - "block.create.mechanical_piston": "メカニカルピストン", - "block.create.mechanical_piston_head": "メカニカルピストンヘッド", + "block.create.mechanical_bearing": "メカニカルベアリング", + "block.create.mechanical_crafter": "メカニカルクラフター", + "block.create.mechanical_drill": "メカニカルドリル", + "block.create.mechanical_harvester": "メカニカルハーベスター", + "block.create.mechanical_mixer": "メカニカルミキサー", + "block.create.mechanical_piston": "メカニカルピストン", + "block.create.mechanical_piston_head": "メカニカルピストンヘッド", "block.create.mechanical_plough": "UNLOCALIZED: Mechanical Plough", - "block.create.mechanical_press": "メカニカルプレス", + "block.create.mechanical_press": "メカニカルプレス", "block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump", - "block.create.mechanical_saw": "メカニカル鋸", + "block.create.mechanical_saw": "メカニカル鋸", "block.create.metal_bracket": "UNLOCALIZED: Metal Bracket", - "block.create.millstone": "石臼", + "block.create.millstone": "石臼", "block.create.minecart_anchor": "UNLOCALIZED: Minecart Anchor", "block.create.mossy_andesite": "UNLOCALIZED: Mossy Andesite", "block.create.mossy_dark_scoria": "UNLOCALIZED: Mossy Dark Scoria", @@ -246,9 +247,9 @@ "block.create.mossy_scoria": "UNLOCALIZED: Mossy Scoria", "block.create.mossy_weathered_limestone": "UNLOCALIZED: Mossy Weathered Limestone", "block.create.mysterious_cuckoo_clock": "UNLOCALIZED: Cuckoo Clock", - "block.create.natural_scoria": "自然スコリア", + "block.create.natural_scoria": "自然スコリア", "block.create.nixie_tube": "UNLOCALIZED: Nixie Tube", - "block.create.nozzle": "ノズル", + "block.create.nozzle": "ノズル", "block.create.oak_window": "UNLOCALIZED: Oak Window", "block.create.oak_window_pane": "UNLOCALIZED: Oak Window Pane", "block.create.orange_sail": "UNLOCALIZED: Orange Sail", @@ -304,56 +305,56 @@ "block.create.pink_sail": "UNLOCALIZED: Pink Sail", "block.create.pink_seat": "UNLOCALIZED: Pink Seat", "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", - "block.create.piston_extension_pole": "ピストン延長ãƒ�ール", - "block.create.polished_dark_scoria": "磨ã�‹ã‚Œã�Ÿãƒ€ãƒ¼ã‚¯ã‚¹ã‚³ãƒªã‚¢", + "block.create.piston_extension_pole": "ピストン延長ポール", + "block.create.polished_dark_scoria": "磨かれたダークスコリア", "block.create.polished_dark_scoria_slab": "UNLOCALIZED: Polished Dark Scoria Slab", "block.create.polished_dark_scoria_stairs": "UNLOCALIZED: Polished Dark Scoria Stairs", "block.create.polished_dark_scoria_wall": "UNLOCALIZED: Polished Dark Scoria Wall", - "block.create.polished_dolomite": "磨ã�‹ã‚Œã�Ÿè‹¦ç�°çŸ³", + "block.create.polished_dolomite": "磨かれた苦灰石", "block.create.polished_dolomite_slab": "UNLOCALIZED: Polished Dolomite Slab", "block.create.polished_dolomite_stairs": "UNLOCALIZED: Polished Dolomite Stairs", "block.create.polished_dolomite_wall": "UNLOCALIZED: Polished Dolomite Wall", - "block.create.polished_gabbro": "磨ã�‹ã‚Œã�Ÿæ–‘ã‚Œã�„岩", + "block.create.polished_gabbro": "磨かれた斑れい岩", "block.create.polished_gabbro_slab": "UNLOCALIZED: Polished Gabbro Slab", "block.create.polished_gabbro_stairs": "UNLOCALIZED: Polished Gabbro Stairs", "block.create.polished_gabbro_wall": "UNLOCALIZED: Polished Gabbro Wall", - "block.create.polished_limestone": "磨ã�‹ã‚Œã�ŸçŸ³ç�°å²©", - "block.create.polished_limestone_slab": "磨ã�‹ã‚Œã�ŸçŸ³ç�°å²©ã�®ãƒ�ーフブロック", + "block.create.polished_limestone": "磨かれた石灰岩", + "block.create.polished_limestone_slab": "磨かれた石灰岩のハーフブロック", "block.create.polished_limestone_stairs": "UNLOCALIZED: Polished Limestone Stairs", "block.create.polished_limestone_wall": "UNLOCALIZED: Polished Limestone Wall", - "block.create.polished_scoria": "磨ã�‹ã‚Œã�Ÿã‚¹ã‚³ãƒªã‚¢", - "block.create.polished_scoria_slab": "磨ã�‹ã‚Œã�Ÿã‚¹ã‚³ãƒªã‚¢ã�®ãƒ�ーフブロック", + "block.create.polished_scoria": "磨かれたスコリア", + "block.create.polished_scoria_slab": "磨かれたスコリアのハーフブロック", "block.create.polished_scoria_stairs": "UNLOCALIZED: Polished Scoria Stairs", "block.create.polished_scoria_wall": "UNLOCALIZED: Polished Scoria Wall", - "block.create.polished_weathered_limestone": "磨ã�‹ã‚Œã�Ÿé¢¨åŒ–石ç�°å²©", - "block.create.polished_weathered_limestone_slab": "磨ã�‹ã‚Œã�Ÿé¢¨åŒ–石ç�°å²©ã�®ãƒ�ーフブロック", + "block.create.polished_weathered_limestone": "磨かれた風化石灰岩", + "block.create.polished_weathered_limestone_slab": "磨かれた風化石灰岩のハーフブロック", "block.create.polished_weathered_limestone_stairs": "UNLOCALIZED: Polished Weathered Limestone Stairs", "block.create.polished_weathered_limestone_wall": "UNLOCALIZED: Polished Weathered Limestone Wall", "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", - "block.create.portable_storage_interface": "ãƒ�ータブルストレージインターフェイス", - "block.create.powered_latch": "パワードラッãƒ�", - "block.create.powered_toggle_latch": "パワードトグルラッãƒ�", - "block.create.pulley_magnet": "プーリーマグãƒ�ット", - "block.create.pulse_repeater": "パルスリピーター", + "block.create.portable_storage_interface": "ポータブルストレージインターフェイス", + "block.create.powered_latch": "パワードラッチ", + "block.create.powered_toggle_latch": "パワードトグルラッチ", + "block.create.pulley_magnet": "プーリーマグネット", + "block.create.pulse_repeater": "パルスリピーター", "block.create.purple_sail": "UNLOCALIZED: Purple Sail", "block.create.purple_seat": "UNLOCALIZED: Purple Seat", "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", - "block.create.radial_chassis": "ラジアルシャーシ", + "block.create.radial_chassis": "ラジアルシャーシ", "block.create.red_sail": "UNLOCALIZED: Red Sail", "block.create.red_seat": "UNLOCALIZED: Red Seat", "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", - "block.create.redstone_contact": "レッドストーンコンタクト", - "block.create.redstone_link": "レッドストーンリンク", + "block.create.redstone_contact": "レッドストーンコンタクト", + "block.create.redstone_link": "レッドストーンリンク", "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", "block.create.reinforced_rail": "UNLOCALIZED: Reinforced Rail", - "block.create.rope": "ロープ", - "block.create.rope_pulley": "ローププーリー", - "block.create.rotation_speed_controller": "回転速度制御器", + "block.create.rope": "ロープ", + "block.create.rope_pulley": "ローププーリー", + "block.create.rotation_speed_controller": "回転速度制御器", "block.create.sail_frame": "UNLOCALIZED: Sail Frame", - "block.create.schematic_table": "概略図テーブル", - "block.create.schematicannon": "概略図砲", - "block.create.scoria": "スコリア", - "block.create.scoria_bricks": "スコリアレンガ", + "block.create.schematic_table": "概略図テーブル", + "block.create.schematicannon": "概略図砲", + "block.create.scoria": "スコリア", + "block.create.scoria_bricks": "スコリアレンガ", "block.create.scoria_bricks_slab": "UNLOCALIZED: Scoria Bricks Slab", "block.create.scoria_bricks_stairs": "UNLOCALIZED: Scoria Bricks Stairs", "block.create.scoria_bricks_wall": "UNLOCALIZED: Scoria Bricks Wall", @@ -361,37 +362,37 @@ "block.create.scoria_cobblestone_slab": "UNLOCALIZED: Scoria Cobblestone Slab", "block.create.scoria_cobblestone_stairs": "UNLOCALIZED: Scoria Cobblestone Stairs", "block.create.scoria_cobblestone_wall": "UNLOCALIZED: Scoria Cobblestone Wall", - "block.create.scoria_pillar": "スコリアã�®æŸ±", + "block.create.scoria_pillar": "スコリアの柱", "block.create.secondary_linear_chassis": "UNLOCALIZED: Secondary Linear Chassis", - "block.create.sequenced_gearshift": "シーケンスギアシフト", + "block.create.sequenced_gearshift": "シーケンスギアシフト", "block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing", - "block.create.shaft": "軸", + "block.create.shaft": "軸", "block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe", - "block.create.speedometer": "スピードメーター", + "block.create.speedometer": "スピードメーター", "block.create.spout": "UNLOCALIZED: Spout", "block.create.spruce_window": "UNLOCALIZED: Spruce Window", "block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane", - "block.create.sticky_mechanical_piston": "粘ç�€ãƒ¡ã‚«ãƒ‹ã‚«ãƒ«ãƒ”ストン", - "block.create.stockpile_switch": "在庫スイッãƒ�", - "block.create.stressometer": "ストレスメーター", - "block.create.tiled_glass": "タイルガラス", - "block.create.tiled_glass_pane": "タイルガラスæ�¿", - "block.create.turntable": "ターンテーブル", - "block.create.vertical_framed_glass": "垂直ガラス窓", - "block.create.vertical_framed_glass_pane": "垂直ガラス窓æ�¿", + "block.create.sticky_mechanical_piston": "粘着メカニカルピストン", + "block.create.stockpile_switch": "在庫スイッチ", + "block.create.stressometer": "ストレスメーター", + "block.create.tiled_glass": "タイルガラス", + "block.create.tiled_glass_pane": "タイルガラス板", + "block.create.turntable": "ターンテーブル", + "block.create.vertical_framed_glass": "垂直ガラス窓", + "block.create.vertical_framed_glass_pane": "垂直ガラス窓板", "block.create.warped_window": "UNLOCALIZED: Warped Window", "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane", - "block.create.water_wheel": "水車", - "block.create.weathered_limestone": "風化ã�—ã�ŸçŸ³ç�°å²©", - "block.create.weathered_limestone_bricks": "風化ã�—ã�ŸçŸ³ç�°å²©ãƒ¬ãƒ³ã‚¬", - "block.create.weathered_limestone_bricks_slab": "風化ã�—ã�ŸçŸ³ç�°å²©ãƒ¬ãƒ³ã‚¬ã�®ãƒ�ーフブロック", - "block.create.weathered_limestone_bricks_stairs": "風化ã�—ã�ŸçŸ³ç�°å²©ãƒ¬ãƒ³ã‚¬ã�®éšŽæ®µ", - "block.create.weathered_limestone_bricks_wall": "風化ã�—ã�ŸçŸ³ç�°å²©ãƒ¬ãƒ³ã‚¬ã�®å¡€", + "block.create.water_wheel": "水車", + "block.create.weathered_limestone": "風化した石灰岩", + "block.create.weathered_limestone_bricks": "風化した石灰岩レンガ", + "block.create.weathered_limestone_bricks_slab": "風化した石灰岩レンガのハーフブロック", + "block.create.weathered_limestone_bricks_stairs": "風化した石灰岩レンガの階段", + "block.create.weathered_limestone_bricks_wall": "風化した石灰岩レンガの塀", "block.create.weathered_limestone_cobblestone": "UNLOCALIZED: Weathered Limestone Cobblestone", "block.create.weathered_limestone_cobblestone_slab": "UNLOCALIZED: Weathered Limestone Cobblestone Slab", "block.create.weathered_limestone_cobblestone_stairs": "UNLOCALIZED: Weathered Limestone Cobblestone Stairs", "block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall", - "block.create.weathered_limestone_pillar": "風化ã�—ã�ŸçŸ³ç�°å²©ã�®æŸ±", + "block.create.weathered_limestone_pillar": "風化した石灰岩の柱", "block.create.white_sail": "UNLOCALIZED: White Sail", "block.create.white_seat": "UNLOCALIZED: White Seat", "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", @@ -400,8 +401,8 @@ "block.create.yellow_sail": "UNLOCALIZED: Yellow Sail", "block.create.yellow_seat": "UNLOCALIZED: Yellow Seat", "block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle", - "block.create.zinc_block": "亜鉛ブロック", - "block.create.zinc_ore": "亜鉛鉱石", + "block.create.zinc_block": "亜鉛ブロック", + "block.create.zinc_ore": "亜鉛鉱石", "entity.create.contraption": "UNLOCALIZED: Contraption", "entity.create.seat": "UNLOCALIZED: Seat", @@ -410,62 +411,62 @@ "fluid.create.flowing_potion": "UNLOCALIZED: Potion", - "item.create.andesite_alloy": "安山岩å�ˆé‡‘", - "item.create.attribute_filter": "属性フィルター", - "item.create.belt_connector": "メカニカルベルト", + "item.create.andesite_alloy": "安山岩合金", + "item.create.attribute_filter": "属性フィルター", + "item.create.belt_connector": "メカニカルベルト", "item.create.blaze_cake": "UNLOCALIZED: Blaze Cake", - "item.create.brass_hand": "手", - "item.create.brass_ingot": "真é�®ã‚¤ãƒ³ã‚´ãƒƒãƒˆ", - "item.create.brass_nugget": "真é�®ãƒŠã‚²ãƒƒãƒˆ", - "item.create.brass_sheet": "真é�®ã‚·ãƒ¼ãƒˆ", + "item.create.brass_hand": "手", + "item.create.brass_ingot": "真鍮インゴット", + "item.create.brass_nugget": "真鍮ナゲット", + "item.create.brass_sheet": "真鍮シート", "item.create.chest_minecart_contraption": "UNLOCALIZED: Chest Minecart Contraption", - "item.create.chromatic_compound": "色彩ã�®åŒ–å�ˆç‰©", + "item.create.chromatic_compound": "色彩の化合物", "item.create.cinder_flour": "UNLOCALIZED: Cinder Flour", - "item.create.copper_ingot": "銅インゴット", - "item.create.copper_nugget": "銅塊", - "item.create.copper_sheet": "銅æ�¿", - "item.create.crafter_slot_cover": "クラフタースロットカãƒ�ー", - "item.create.crushed_brass": "ç •ã�„ã�ŸçœŸé�®", + "item.create.copper_ingot": "銅インゴット", + "item.create.copper_nugget": "銅塊", + "item.create.copper_sheet": "銅板", + "item.create.crafter_slot_cover": "クラフタースロットカバー", + "item.create.crushed_brass": "砕いた真鍮", "item.create.crushed_copper_ore": "UNLOCALIZED: Crushed Copper Ore", "item.create.crushed_gold_ore": "UNLOCALIZED: Crushed Gold Ore", "item.create.crushed_iron_ore": "UNLOCALIZED: Crushed Iron Ore", "item.create.crushed_zinc_ore": "UNLOCALIZED: Crushed Zinc Ore", - "item.create.deforester": "デフォレスター", - "item.create.dough": "生地", - "item.create.electron_tube": "é›»å­�管", + "item.create.deforester": "デフォレスター", + "item.create.dough": "生地", + "item.create.electron_tube": "電子管", "item.create.empty_blaze_burner": "UNLOCALIZED: Empty Blaze Burner", - "item.create.empty_schematic": "空ã�®æ¦‚略図", + "item.create.empty_schematic": "空の概略図", "item.create.extendo_grip": "UNLOCALIZED: Extendo Grip", - "item.create.filter": "フィルター", + "item.create.filter": "フィルター", "item.create.furnace_minecart_contraption": "UNLOCALIZED: Furnace Minecart Contraption", - "item.create.goggles": "エンジニアã�®ã‚´ãƒ¼ã‚°ãƒ«", + "item.create.goggles": "エンジニアのゴーグル", "item.create.golden_sheet": "UNLOCALIZED: Golden Sheet", - "item.create.handheld_blockzapper": "æ�ºå¸¯åž‹ãƒ–ロックザッパー", - "item.create.handheld_worldshaper": "æ�ºå¸¯åž‹ãƒ¯ãƒ¼ãƒ«ãƒ‰ã‚·ã‚§ã‚¤ãƒ‘ー", - "item.create.integrated_circuit": "集ç©�回路", - "item.create.iron_sheet": "鉄æ�¿", + "item.create.handheld_blockzapper": "携帯型ブロックザッパー", + "item.create.handheld_worldshaper": "携帯型ワールドシェイパー", + "item.create.integrated_circuit": "集積回路", + "item.create.iron_sheet": "鉄板", "item.create.lapis_sheet": "UNLOCALIZED: Lapis Sheet", "item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption", "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", - "item.create.polished_rose_quartz": "磨ã�‹ã‚Œã�Ÿãƒ­ãƒ¼ã‚ºã‚¯ã‚©ãƒ¼ãƒ„", + "item.create.polished_rose_quartz": "磨かれたローズクォーツ", "item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian", - "item.create.propeller": "プロペラ", - "item.create.red_sand_paper": "赤ã�„紙やã�™ã‚Š", - "item.create.refined_radiance": "æ´—ç·´ã�•ã‚Œã�Ÿè¼�ã��", - "item.create.rose_quartz": "ローズクォーツ", - "item.create.sand_paper": "紙やã�™ã‚Š", - "item.create.schematic": "概略図", - "item.create.schematic_and_quill": "概略図ã�¨ç¾½æ ¹ãƒšãƒ³", - "item.create.shadow_steel": "シャドウスãƒ�ール", + "item.create.propeller": "プロペラ", + "item.create.red_sand_paper": "赤い紙やすり", + "item.create.refined_radiance": "洗練された輝き", + "item.create.rose_quartz": "ローズクォーツ", + "item.create.sand_paper": "紙やすり", + "item.create.schematic": "概略図", + "item.create.schematic_and_quill": "概略図と羽根ペン", + "item.create.shadow_steel": "シャドウスチール", "item.create.super_glue": "UNLOCALIZED: Super Glue", - "item.create.tree_fertilizer": "木ã�®è‚¥æ–™", + "item.create.tree_fertilizer": "木の肥料", "item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox", - "item.create.wand_of_symmetry": "対称ã�®æ�–", + "item.create.wand_of_symmetry": "対称の杖", "item.create.wheat_flour": "UNLOCALIZED: Wheat Flour", - "item.create.whisk": "泡立ã�¦å™¨", - "item.create.wrench": "レンãƒ�", - "item.create.zinc_ingot": "亜鉛棒", - "item.create.zinc_nugget": "亜鉛塊", + "item.create.whisk": "泡立て器", + "item.create.wrench": "レンチ", + "item.create.zinc_ingot": "亜鉛棒", + "item.create.zinc_nugget": "亜鉛塊", "_": "->------------------------] Advancements [------------------------<-", @@ -561,135 +562,135 @@ "itemGroup.create.base": "UNLOCALIZED: Create", "itemGroup.create.palettes": "UNLOCALIZED: Create Palettes", - "death.attack.create.crush": "%1$s ã�¯ç ´ç •ãƒ›ã‚¤ãƒ¼ãƒ«ã�«ã‚ˆã�£ã�¦å‡¦ç�†ã�•ã‚Œã�¾ã�—ã�Ÿ", - "death.attack.create.fan_fire": "%1$s ã�¯ç†±é¢¨ã�§ç„¼æ­»ã�—ã�Ÿ", - "death.attack.create.fan_lava": "%1$s ã�¯æº¶å²©ãƒ•ã‚¡ãƒ³ã�«ã‚ˆã�£ã�¦ç„¼æ­»ã�—ã�Ÿ", - "death.attack.create.mechanical_drill": "%1$s ã�¯ãƒ¡ã‚«ãƒ‹ã‚«ãƒ«ãƒ‰ãƒªãƒ«ã�«çª�ã��刺ã�•ã�£ã�Ÿ", - "death.attack.create.mechanical_saw": "%1$s ã�¯ãƒ¡ã‚«ãƒ‹ã‚«ãƒ«é‹¸ã�§å�Šåˆ†ã�«ã‚«ãƒƒãƒˆã�•ã‚Œã�Ÿ", - "death.attack.create.cuckoo_clock_explosion": "%1$s ã�¯æ”¹ã�–ã‚“ã�•ã‚Œã�Ÿé³©æ™‚計ã�«çˆ†ç ´ã�•ã‚Œã�Ÿ", + "death.attack.create.crush": "%1$s は破砕ホイールによって処理されました", + "death.attack.create.fan_fire": "%1$s は熱風で焼死した", + "death.attack.create.fan_lava": "%1$s は溶岩ファンによって焼死した", + "death.attack.create.mechanical_drill": "%1$s はメカニカルドリルに突き刺さった", + "death.attack.create.mechanical_saw": "%1$s はメカニカル鋸で半分にカットされた", + "death.attack.create.cuckoo_clock_explosion": "%1$s は改ざんされた鳩時計に爆破された", - "create.block.deployer.damage_source_name": "悪ã�„デプロイヤー", + "create.block.deployer.damage_source_name": "悪いデプロイヤー", "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", - "create.recipe.crushing": "粉砕", - "create.recipe.milling": "製粉", + "create.recipe.crushing": "粉砕", + "create.recipe.milling": "製粉", "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing", "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water", "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking", "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", - "create.recipe.pressing": "押ã�—ã�¤ã�¶ã�—", - "create.recipe.mixing": "æ··å�ˆ", + "create.recipe.pressing": "押しつぶし", + "create.recipe.mixing": "混合", "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", - "create.recipe.packing": "圧縮", + "create.recipe.packing": "圧縮", "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", "create.recipe.sawing": "UNLOCALIZED: Sawing", - "create.recipe.mechanical_crafting": "メカニカルクラフト", + "create.recipe.mechanical_crafting": "メカニカルクラフト", "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", - "create.recipe.block_cutting": "ブロックカット", - "create.recipe.blockzapper_upgrade": "æ�ºå¸¯åž‹ãƒ–ロックザッパー", - "create.recipe.sandpaper_polishing": "紙やã�™ã‚Šã�§ã�®ç ”磨", - "create.recipe.mystery_conversion": "色彩変態", + "create.recipe.block_cutting": "ブロックカット", + "create.recipe.blockzapper_upgrade": "携帯型ブロックザッパー", + "create.recipe.sandpaper_polishing": "紙やすりでの研磨", + "create.recipe.mystery_conversion": "色彩変態", "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", "create.recipe.draining": "UNLOCALIZED: Item Draining", - "create.recipe.processing.chance": "%1$s%%ãƒ�ャンス", + "create.recipe.processing.chance": "%1$s%%チャンス", "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", - "create.generic.range": "範囲", - "create.generic.radius": "å�Šå¾„", - "create.generic.width": "å¹…", - "create.generic.height": "高ã�•", - "create.generic.length": "é•·ã�•", - "create.generic.speed": "速度", - "create.generic.delay": "é�…延", - "create.generic.unit.ticks": "ティック", - "create.generic.unit.seconds": "秒", - "create.generic.unit.minutes": "分", + "create.generic.range": "範囲", + "create.generic.radius": "半径", + "create.generic.width": "幅", + "create.generic.height": "高さ", + "create.generic.length": "長さ", + "create.generic.speed": "速度", + "create.generic.delay": "遅延", + "create.generic.unit.ticks": "ティック", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分", "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", + "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "UNLOCALIZED: %1$smB", "create.generic.clockwise": "UNLOCALIZED: Clockwise", "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", - "create.action.scroll": "スクロール", - "create.action.confirm": "確èª�", - "create.action.abort": "中止", - "create.action.saveToFile": "ä¿�å­˜", - "create.action.discard": "æ�¨ã�¦ã‚‹", + "create.action.scroll": "スクロール", + "create.action.confirm": "確認", + "create.action.abort": "中止", + "create.action.saveToFile": "保存", + "create.action.discard": "捨てる", - "create.keyinfo.toolmenu": "フォーカスツールメニュー", - "create.keyinfo.scrollup": "マウスホイールアップをシミュレート(ã�“ã�®ä¸–ç•Œã�§)", - "create.keyinfo.scrolldown": "マウスホイールダウンをシミュレーション(ã�“ã�®ä¸–ç•Œã�§)", + "create.keyinfo.toolmenu": "フォーカスツールメニュー", + "create.keyinfo.scrollup": "マウスホイールアップをシミュレート(この世界で)", + "create.keyinfo.scrolldown": "マウスホイールダウンをシミュレーション(この世界で)", - "create.gui.scrollInput.defaultTitle": "オプションをé�¸æŠž:", - "create.gui.scrollInput.scrollToModify": "スクロールã�—ã�¦å¤‰æ›´", - "create.gui.scrollInput.scrollToAdjustAmount": "スクロールã�—ã�¦é‡‘é¡�を調整", - "create.gui.scrollInput.scrollToSelect": "スクロールã�—ã�¦é�¸æŠž", - "create.gui.scrollInput.shiftScrollsFaster": "シフトを押ã�—ã�¦ã‚¹ã‚¯ãƒ­ãƒ¼ãƒ«ã‚’加速", - "create.gui.toolmenu.focusKey": "[%1$s] 長押ã�—ã�§ãƒ•ã‚©ãƒ¼ã‚«ã‚¹", - "create.gui.toolmenu.cycle": "[SCROLL] ã�§ã‚µã‚¤ã‚¯ãƒ«", - "create.gui.symmetryWand.mirrorType": "ミラー", - "create.gui.symmetryWand.orientation": "オリエンテーション", + "create.gui.scrollInput.defaultTitle": "オプションを選択:", + "create.gui.scrollInput.scrollToModify": "スクロールして変更", + "create.gui.scrollInput.scrollToAdjustAmount": "スクロールして金額を調整", + "create.gui.scrollInput.scrollToSelect": "スクロールして選択", + "create.gui.scrollInput.shiftScrollsFaster": "シフトを押してスクロールを加速", + "create.gui.toolmenu.focusKey": "[%1$s] 長押しでフォーカス", + "create.gui.toolmenu.cycle": "[SCROLL] でサイクル", + "create.gui.symmetryWand.mirrorType": "ミラー", + "create.gui.symmetryWand.orientation": "オリエンテーション", - "create.symmetry.mirror.plane": "線対称", - "create.symmetry.mirror.doublePlane": "長方形", - "create.symmetry.mirror.triplePlane": "八角形", + "create.symmetry.mirror.plane": "線対称", + "create.symmetry.mirror.doublePlane": "長方形", + "create.symmetry.mirror.triplePlane": "八角形", - "create.orientation.orthogonal": "直交", - "create.orientation.diagonal": "対角線", - "create.orientation.horizontal": "横型", - "create.orientation.alongZ": "Zã�«æ²¿ã‚‹", - "create.orientation.alongX": "Xã�«æ²¿ã‚‹", + "create.orientation.orthogonal": "直交", + "create.orientation.diagonal": "対角線", + "create.orientation.horizontal": "横型", + "create.orientation.alongZ": "Zに沿る", + "create.orientation.alongX": "Xに沿る", - "create.gui.blockzapper.title": "æ�ºå¸¯åž‹ãƒ–ロックザッパー", - "create.gui.blockzapper.replaceMode": "ç½®æ�›ãƒ¢ãƒ¼ãƒ‰", - "create.gui.blockzapper.searchDiagonal": "対角線ã�«ãƒ•ã‚©ãƒ­ãƒ¼", - "create.gui.blockzapper.searchFuzzy": "マテリアルã�®å¢ƒç•Œã‚’無視", - "create.gui.blockzapper.range": "範囲", - "create.gui.blockzapper.needsUpgradedAmplifier": "増幅アップグレードã�Œå¿…è¦�", - "create.gui.blockzapper.patternSection": "模様", - "create.gui.blockzapper.pattern.solid": "æ•·ã��è©°ã‚�", - "create.gui.blockzapper.pattern.checkered": "ãƒ�ェッカーボード", - "create.gui.blockzapper.pattern.inversecheckered": "逆ãƒ�ェッカーボード", - "create.gui.blockzapper.pattern.chance25": "25% ロール", - "create.gui.blockzapper.pattern.chance50": "50% ロール", - "create.gui.blockzapper.pattern.chance75": "75% ロール", - "create.gui.terrainzapper.title": "æ�ºå¸¯åž‹ãƒ¯ãƒ¼ãƒ«ãƒ‰ã‚·ã‚§ã‚¤ãƒ‘ー", - "create.gui.terrainzapper.placement": "é…�ç½®", - "create.gui.terrainzapper.placement.merged": "å�ˆä½µ", - "create.gui.terrainzapper.placement.attached": "æ·»ã�ˆã‚‹", - "create.gui.terrainzapper.placement.inserted": "挿入", - "create.gui.terrainzapper.brush": "磨ã��", - "create.gui.terrainzapper.brush.cuboid": "立方体", - "create.gui.terrainzapper.brush.sphere": "ç�ƒä½“", - "create.gui.terrainzapper.brush.cylinder": "円筒", - "create.gui.terrainzapper.tool": "ツール", - "create.gui.terrainzapper.tool.fill": "埋立", - "create.gui.terrainzapper.tool.place": "設置", - "create.gui.terrainzapper.tool.replace": "ç½®æ�›", - "create.gui.terrainzapper.tool.clear": "削除", - "create.gui.terrainzapper.tool.overlay": "é‡�ã�­ã‚‹", - "create.gui.terrainzapper.tool.flatten": "å¹³å�¦åŒ–", + "create.gui.blockzapper.title": "携帯型ブロックザッパー", + "create.gui.blockzapper.replaceMode": "置換モード", + "create.gui.blockzapper.searchDiagonal": "対角線にフォロー", + "create.gui.blockzapper.searchFuzzy": "マテリアルの境界を無視", + "create.gui.blockzapper.range": "範囲", + "create.gui.blockzapper.needsUpgradedAmplifier": "増幅アップグレードが必要", + "create.gui.blockzapper.patternSection": "模様", + "create.gui.blockzapper.pattern.solid": "敷き詰め", + "create.gui.blockzapper.pattern.checkered": "チェッカーボード", + "create.gui.blockzapper.pattern.inversecheckered": "逆チェッカーボード", + "create.gui.blockzapper.pattern.chance25": "25% ロール", + "create.gui.blockzapper.pattern.chance50": "50% ロール", + "create.gui.blockzapper.pattern.chance75": "75% ロール", + "create.gui.terrainzapper.title": "携帯型ワールドシェイパー", + "create.gui.terrainzapper.placement": "配置", + "create.gui.terrainzapper.placement.merged": "合併", + "create.gui.terrainzapper.placement.attached": "添える", + "create.gui.terrainzapper.placement.inserted": "挿入", + "create.gui.terrainzapper.brush": "磨き", + "create.gui.terrainzapper.brush.cuboid": "立方体", + "create.gui.terrainzapper.brush.sphere": "球体", + "create.gui.terrainzapper.brush.cylinder": "円筒", + "create.gui.terrainzapper.tool": "ツール", + "create.gui.terrainzapper.tool.fill": "埋立", + "create.gui.terrainzapper.tool.place": "設置", + "create.gui.terrainzapper.tool.replace": "置換", + "create.gui.terrainzapper.tool.clear": "削除", + "create.gui.terrainzapper.tool.overlay": "重ねる", + "create.gui.terrainzapper.tool.flatten": "平坦化", - "create.terrainzapper.shiftRightClickToSet": "シフト-å�³ã‚¯ãƒªãƒƒã‚¯ã�§å½¢çŠ¶ã‚’é�¸æŠž", + "create.terrainzapper.shiftRightClickToSet": "シフト-右クリックで形状を選択", - "create.blockzapper.usingBlock": "使用中: %1$s", - "create.blockzapper.componentUpgrades": "コンãƒ�ーãƒ�ントアップグレード:", - "create.blockzapper.component.body": "ボディー", - "create.blockzapper.component.amplifier": "増幅", - "create.blockzapper.component.accelerator": "加速", - "create.blockzapper.component.retriever": "レトリーãƒ�ー", - "create.blockzapper.component.scope": "範囲", - "create.blockzapper.componentTier.none": "ç„¡ã�—", - "create.blockzapper.componentTier.brass": "真é�®", - "create.blockzapper.componentTier.chromatic": "色彩", - "create.blockzapper.leftClickToSet": "ブロックをシフト-左クリックã�§ãƒžãƒ†ãƒªã‚¢ãƒ«ã‚’é�¸æŠž", - "create.blockzapper.empty": "ブロックä¸�足!", + "create.blockzapper.usingBlock": "使用中: %1$s", + "create.blockzapper.componentUpgrades": "コンポーネントアップグレード:", + "create.blockzapper.component.body": "ボディー", + "create.blockzapper.component.amplifier": "増幅", + "create.blockzapper.component.accelerator": "加速", + "create.blockzapper.component.retriever": "レトリーバー", + "create.blockzapper.component.scope": "範囲", + "create.blockzapper.componentTier.none": "無し", + "create.blockzapper.componentTier.brass": "真鍮", + "create.blockzapper.componentTier.chromatic": "色彩", + "create.blockzapper.leftClickToSet": "ブロックをシフト-左クリックでマテリアルを選択", + "create.blockzapper.empty": "ブロック不足!", "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", @@ -697,13 +698,13 @@ "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", - "create.contraptions.movement_mode": "移動モード", - "create.contraptions.movement_mode.move_place": "å�œæ­¢æ™‚ã�«å¸¸ã�«é…�ç½®", - "create.contraptions.movement_mode.move_place_returned": "開始ä½�ç½®ã�®ã�¿ã�«é…�ç½®", - "create.contraptions.movement_mode.move_never_place": "アンカーã�Œç ´å£Šã�•ã‚Œã�Ÿã�¨ã��ã�«ã�®ã�¿é…�ç½®", - "create.contraptions.movement_mode.rotate_place": "å�œæ­¢æ™‚ã�«å¸¸ã�«é…�ç½®", - "create.contraptions.movement_mode.rotate_place_returned": "åˆ�期角度付近ã�®ã�¿é…�ç½®", - "create.contraptions.movement_mode.rotate_never_place": "アンカーã�Œç ´å£Šã�•ã‚Œã�Ÿã�¨ã��ã�«ã�®ã�¿é…�ç½®", + "create.contraptions.movement_mode": "移動モード", + "create.contraptions.movement_mode.move_place": "停止時に常に配置", + "create.contraptions.movement_mode.move_place_returned": "開始位置のみに配置", + "create.contraptions.movement_mode.move_never_place": "アンカーが破壊されたときにのみ配置", + "create.contraptions.movement_mode.rotate_place": "停止時に常に配置", + "create.contraptions.movement_mode.rotate_place_returned": "初期角度付近のみ配置", + "create.contraptions.movement_mode.rotate_never_place": "アンカーが破壊されたときにのみ配置", "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion", "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating", @@ -714,7 +715,7 @@ "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", - "create.logistics.filter": "フィルタ", + "create.logistics.filter": "フィルタ", "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", "create.logistics.firstFrequency": "Freq. #1", @@ -723,183 +724,183 @@ "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", - "create.gui.goggles.generator_stats": "ジェãƒ�レータã�®çµ±è¨ˆ:", - "create.gui.goggles.kinetic_stats": "動力ã�®çµ±è¨ˆ:", - "create.gui.goggles.at_current_speed": "ç�¾åœ¨ã�®é€Ÿåº¦", - "create.gui.gauge.info_header": "計器ã�®æƒ…å ±:", - "create.gui.speedometer.title": "回転速度", - "create.gui.stressometer.title": "ãƒ�ットワークã�®å¿œåŠ›", - "create.gui.stressometer.capacity": "残りã�®å®¹é‡�", - "create.gui.stressometer.overstressed": "超é�Žå¿œåŠ›", - "create.gui.stressometer.no_rotation": "回転ã�ªã�—", - "create.gui.contraptions.not_fast_enough": "ã�“ã�® %1$s ã�¯_å��分ã�ª_回転を_ã�—ã�¦ã�„ã�ªã�„_よã�†ã�§ã�™ã€‚", - "create.gui.contraptions.network_overstressed": "ã�“ã�®ä»•æŽ›ã�‘ã�¯_超é�Žå¿œåŠ›_ã�®ã‚ˆã�†ã�§ã�™ã€‚ã�•ã‚‰ã�«ã‚½ãƒ¼ã‚¹ã‚’追加ã�™ã‚‹ã�‹ã€�コンãƒ�ーãƒ�ントã�«_è² è�·ã‚’ã�‹ã�‘_応力ã�®å½±éŸ¿ã‚’大ã��ã��ã�—ã�¾ã�™ã€‚", - "create.gui.adjustable_crate.title": "調整å�¯èƒ½ã�ªã‚¯ãƒ¬ãƒ¼ãƒˆ", - "create.gui.adjustable_crate.storageSpace": "å�Žç´�スペース", - "create.gui.stockpile_switch.title": "在庫スイッãƒ�", + "create.gui.goggles.generator_stats": "ジェネレータの統計:", + "create.gui.goggles.kinetic_stats": "動力の統計:", + "create.gui.goggles.at_current_speed": "現在の速度", + "create.gui.gauge.info_header": "計器の情報:", + "create.gui.speedometer.title": "回転速度", + "create.gui.stressometer.title": "ネットワークの応力", + "create.gui.stressometer.capacity": "残りの容量", + "create.gui.stressometer.overstressed": "超過応力", + "create.gui.stressometer.no_rotation": "回転なし", + "create.gui.contraptions.not_fast_enough": "この %1$s は_十分な_回転を_していない_ようです。", + "create.gui.contraptions.network_overstressed": "この仕掛けは_超過応力_のようです。さらにソースを追加するか、コンポーネントに_負荷をかけ_応力の影響を大きくします。", + "create.gui.adjustable_crate.title": "調整可能なクレート", + "create.gui.adjustable_crate.storageSpace": "収納スペース", + "create.gui.stockpile_switch.title": "在庫スイッチ", "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", - "create.gui.sequenced_gearshift.title": "シーケンスギアシフト", - "create.gui.sequenced_gearshift.instruction": "命令", - "create.gui.sequenced_gearshift.instruction.turn_angle": "回転", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", - "create.gui.sequenced_gearshift.instruction.turn_distance": "ピストン", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "è·�離", - "create.gui.sequenced_gearshift.instruction.wait": "å¾…æ©Ÿ", - "create.gui.sequenced_gearshift.instruction.wait.duration": "期間", - "create.gui.sequenced_gearshift.instruction.end": "終了", - "create.gui.sequenced_gearshift.speed": "速度, æ–¹å�‘", - "create.gui.sequenced_gearshift.speed.forward": "入力速度, フォワード", - "create.gui.sequenced_gearshift.speed.forward_fast": "å€�速, フォワード", - "create.gui.sequenced_gearshift.speed.back": "入力速度, å��転", - "create.gui.sequenced_gearshift.speed.back_fast": "å€�速, å��転", + "create.gui.sequenced_gearshift.title": "シーケンスギアシフト", + "create.gui.sequenced_gearshift.instruction": "命令", + "create.gui.sequenced_gearshift.instruction.turn_angle": "回転", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance": "ピストン", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距離", + "create.gui.sequenced_gearshift.instruction.wait": "待機", + "create.gui.sequenced_gearshift.instruction.wait.duration": "期間", + "create.gui.sequenced_gearshift.instruction.end": "終了", + "create.gui.sequenced_gearshift.speed": "速度, 方向", + "create.gui.sequenced_gearshift.speed.forward": "入力速度, フォワード", + "create.gui.sequenced_gearshift.speed.forward_fast": "倍速, フォワード", + "create.gui.sequenced_gearshift.speed.back": "入力速度, 反転", + "create.gui.sequenced_gearshift.speed.back_fast": "倍速, 反転", - "create.schematicAndQuill.dimensions": "概略図サイズ: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "最åˆ�ã�®ä½�置セット。", - "create.schematicAndQuill.secondPos": "2番目ã�®ä½�置セット。", - "create.schematicAndQuill.noTarget": "[Ctrl] を押ã�—ã�Ÿã�¾ã�¾ã�§ç©ºæ°—ブロックをé�¸æŠžã�—ã�¾ã�™", - "create.schematicAndQuill.abort": "é�¸æŠžã‚’削除ã�—ã�¾ã�—ã�Ÿã€‚", + "create.schematicAndQuill.dimensions": "概略図サイズ: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "最初の位置セット。", + "create.schematicAndQuill.secondPos": "2番目の位置セット。", + "create.schematicAndQuill.noTarget": "[Ctrl] を押したままで空気ブロックを選択します", + "create.schematicAndQuill.abort": "選択を削除しました。", "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately", "create.schematicAndQuill.fallbackName": "My Schematic", - "create.schematicAndQuill.saved": "%1$s ã�¨ã�—ã�¦ä¿�å­˜ã�—ã�¾ã�—ã�Ÿ", + "create.schematicAndQuill.saved": "%1$s として保存しました", - "create.schematic.invalid": "[!] 無効ã�ªã‚¢ã‚¤ãƒ†ãƒ -代ã‚�ã‚Šã�«æ¦‚略図テーブルを使用ã�—ã�¦ã��ã� ã�•ã�„", - "create.schematic.position": "ä½�ç½®", - "create.schematic.rotation": "回転", - "create.schematic.rotation.none": "ç„¡ã�—", - "create.schematic.rotation.cw90": "時計回りã�«90", - "create.schematic.rotation.cw180": "時計回りã�«180", - "create.schematic.rotation.cw270": "時計回りã�«270", - "create.schematic.mirror": "ミラー", - "create.schematic.mirror.none": "ç„¡ã�—", - "create.schematic.mirror.frontBack": "æ­£é�¢-背é�¢", - "create.schematic.mirror.leftRight": "å·¦-å�³", - "create.schematic.tool.deploy": "é…�ç½®ã�™ã‚‹", - "create.schematic.tool.move": "XZを移動", - "create.schematic.tool.movey": "Yを移動", - "create.schematic.tool.rotate": "回転", - "create.schematic.tool.print": "å�°åˆ·", - "create.schematic.tool.flip": "フリップ", - "create.schematic.tool.deploy.description.0": "構造を特定ã�®å ´æ‰€ã�«ç§»å‹•ã�—ã�¾ã�™ã€‚", - "create.schematic.tool.deploy.description.1": "地é�¢ã‚’å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�¦é…�ç½®ã�—ã�¾ã�™ã€‚", - "create.schematic.tool.deploy.description.2": "[Ctrl] を押ã�—ã�Ÿã�¾ã�¾ã€�一定ã�®è·�離ã�§é�¸æŠžã�—ã�¾ã�™ã€‚", - "create.schematic.tool.deploy.description.3": "[Ctrl]-スクロールã�—ã�¦è·�離を変更ã�—ã�¾ã�™ã€‚", - "create.schematic.tool.move.description.0": "概略図を水平ã�«å‹•ã�‹ã�—ã�¾ã�™ã€‚", - "create.schematic.tool.move.description.1": "概略図をãƒ�イントã�—ã€� [Ctrl]-スクロールã�—ã�¦æŠ¼ã�—出ã�—ã�¾ã�™ã€‚", + "create.schematic.invalid": "[!] 無効なアイテム-代わりに概略図テーブルを使用してください", + "create.schematic.position": "位置", + "create.schematic.rotation": "回転", + "create.schematic.rotation.none": "無し", + "create.schematic.rotation.cw90": "時計回りに90", + "create.schematic.rotation.cw180": "時計回りに180", + "create.schematic.rotation.cw270": "時計回りに270", + "create.schematic.mirror": "ミラー", + "create.schematic.mirror.none": "無し", + "create.schematic.mirror.frontBack": "正面-背面", + "create.schematic.mirror.leftRight": "左-右", + "create.schematic.tool.deploy": "配置する", + "create.schematic.tool.move": "XZを移動", + "create.schematic.tool.movey": "Yを移動", + "create.schematic.tool.rotate": "回転", + "create.schematic.tool.print": "印刷", + "create.schematic.tool.flip": "フリップ", + "create.schematic.tool.deploy.description.0": "構造を特定の場所に移動します。", + "create.schematic.tool.deploy.description.1": "地面を右クリックして配置します。", + "create.schematic.tool.deploy.description.2": "[Ctrl] を押したまま、一定の距離で選択します。", + "create.schematic.tool.deploy.description.3": "[Ctrl]-スクロールして距離を変更します。", + "create.schematic.tool.move.description.0": "概略図を水平に動かします。", + "create.schematic.tool.move.description.1": "概略図をポイントし、 [Ctrl]-スクロールして押し出します。", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "概略図を垂直ã�«å‹•ã�‹ã�—ã�¾ã�™ã€‚", - "create.schematic.tool.movey.description.1": "[Ctrl]-スクロールã�—ã�¦ä¸Šä¸‹ã�«ç§»å‹•ã�—ã�¾ã�™ã€‚", + "create.schematic.tool.movey.description.0": "概略図を垂直に動かします。", + "create.schematic.tool.movey.description.1": "[Ctrl]-スクロールして上下に移動します。", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "概略図をã��ã�®ä¸­å¿ƒã‚’中心ã�«å›žè»¢ã�•ã�›ã�¾ã�™ã€‚", - "create.schematic.tool.rotate.description.1": "[Ctrl]-スクロールã�—ã�¦90度回転ã�—ã�¾ã�™ã€‚", + "create.schematic.tool.rotate.description.0": "概略図をその中心を中心に回転させます。", + "create.schematic.tool.rotate.description.1": "[Ctrl]-スクロールして90度回転します。", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "構造物をå�³åº§ã�«ãƒ¯ãƒ¼ãƒ«ãƒ‰ã�«é…�ç½®ã�—ã�¾ã�™ã€‚", - "create.schematic.tool.print.description.1": "[å�³ã‚¯ãƒªãƒƒã‚¯] ã�—ã�¦ã€�ç�¾åœ¨ã�®å ´æ‰€ã�¸ã�®é…�置を確èª�ã�—ã�¾ã�™ã€‚", - "create.schematic.tool.print.description.2": "ã�“ã�®ãƒ„ールã�¯ã‚¯ãƒªã‚¨ã‚¤ãƒ†ã‚£ãƒ–モード専用ã�§ã�™ã€‚", + "create.schematic.tool.print.description.0": "構造物を即座にワールドに配置します。", + "create.schematic.tool.print.description.1": "[右クリック] して、現在の場所への配置を確認します。", + "create.schematic.tool.print.description.2": "このツールはクリエイティブモード専用です。", "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "é�¸æŠžã�—ã�Ÿé�¢ã�«æ²¿ã�£ã�¦æ¦‚略図をå��転ã�—ã�¾ã�™ã€‚", - "create.schematic.tool.flip.description.1": "概略図をãƒ�イントã�—ã€� [CTRL]-スクロールã�—ã�¦å��転ã�—ã�¾ã�™ã€‚", + "create.schematic.tool.flip.description.0": "選択した面に沿って概略図を反転します。", + "create.schematic.tool.flip.description.1": "概略図をポイントし、 [CTRL]-スクロールして反転します。", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "å�ŒæœŸã�—ã�¦ã�„ã�¾ã�™...", - "create.schematics.uploadTooLarge": "概略図ã�Œå¤§ã��ã�™ã�Žã�¾ã�™ã€‚", - "create.schematics.maxAllowedSize": "最大許容概略図ファイルサイズã�¯:", + "create.schematics.synchronizing": "同期しています...", + "create.schematics.uploadTooLarge": "概略図が大きすぎます。", + "create.schematics.maxAllowedSize": "最大許容概略図ファイルサイズは:", "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", - "create.gui.schematicTable.title": "概略図テーブル", - "create.gui.schematicTable.availableSchematics": "利用å�¯èƒ½ã�ªæ¦‚略図", - "create.gui.schematicTable.noSchematics": "ä¿�å­˜ã�•ã‚Œã�Ÿæ¦‚略図ã�¯ã�‚ã‚Šã�¾ã�›ã‚“", - "create.gui.schematicTable.uploading": "アップロードã�—ã�¦ã�„ã�¾ã�™...", - "create.gui.schematicTable.finished": "アップロードã�Œå®Œäº†ã�—ã�¾ã�—ã�Ÿï¼�", - "create.gui.schematicannon.title": "概略図砲", - "create.gui.schematicannon.listPrinter": "æ��料リストプリンター", - "create.gui.schematicannon.gunpowderLevel": "ç�«è–¬ã�¯ã�‚ã�¨ %1$s%% 残ã�£ã�¦ã�„ã�¾ã�™", - "create.gui.schematicannon.shotsRemaining": "残りã�®ã‚·ãƒ§ãƒƒãƒˆæ•°: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "ãƒ�ックアップã�‚ã‚Š: %1$s", - "create.gui.schematicannon.optionEnabled": "ç�¾åœ¨æœ‰åŠ¹", - "create.gui.schematicannon.optionDisabled": "ç�¾åœ¨ç„¡åŠ¹", + "create.gui.schematicTable.title": "概略図テーブル", + "create.gui.schematicTable.availableSchematics": "利用可能な概略図", + "create.gui.schematicTable.noSchematics": "保存された概略図はありません", + "create.gui.schematicTable.uploading": "アップロードしています...", + "create.gui.schematicTable.finished": "アップロードが完了しました!", + "create.gui.schematicannon.title": "概略図砲", + "create.gui.schematicannon.listPrinter": "材料リストプリンター", + "create.gui.schematicannon.gunpowderLevel": "火薬はあと %1$s%% 残っています", + "create.gui.schematicannon.shotsRemaining": "残りのショット数: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "バックアップあり: %1$s", + "create.gui.schematicannon.optionEnabled": "現在有効", + "create.gui.schematicannon.optionDisabled": "現在無効", "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", - "create.gui.schematicannon.option.dontReplaceSolid": "固体ブロックを置ã��æ�›ã�ˆã�ªã�„", - "create.gui.schematicannon.option.replaceWithSolid": "固体を固体ã�«ç½®ã��æ�›ã�ˆã‚‹", - "create.gui.schematicannon.option.replaceWithAny": "固体を任æ„�ã�®ã‚‚ã�®ã�«ç½®ã��æ�›ã�ˆã‚‹", - "create.gui.schematicannon.option.replaceWithEmpty": "空ã�®å›ºä½“ã�¨äº¤æ�›", - "create.gui.schematicannon.option.skipMissing": "ä¸�足ã�—ã�¦ã�„るブロックをスキップ", - "create.gui.schematicannon.option.skipTileEntities": "タイルエンティティをä¿�è­·ã�™ã‚‹", + "create.gui.schematicannon.option.dontReplaceSolid": "固体ブロックを置き換えない", + "create.gui.schematicannon.option.replaceWithSolid": "固体を固体に置き換える", + "create.gui.schematicannon.option.replaceWithAny": "固体を任意のものに置き換える", + "create.gui.schematicannon.option.replaceWithEmpty": "空の固体と交換", + "create.gui.schematicannon.option.skipMissing": "不足しているブロックをスキップ", + "create.gui.schematicannon.option.skipTileEntities": "タイルエンティティを保護する", "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", - "create.gui.schematicannon.option.skipMissing.description": "大砲ã�Œé…�ç½®ã�«å¿…è¦�ã�ªãƒ–ロックを見ã�¤ã�‘られã�ªã�„å ´å�ˆã€�次ã�®å ´æ‰€ã�«é€²ã�¿ã�¾ã�™ã€‚", - "create.gui.schematicannon.option.skipTileEntities.description": "大砲ã�¯ã€�ãƒ�ェストã�ªã�©ã�®ãƒ‡ãƒ¼ã‚¿ä¿�æŒ�ブロックã�®äº¤æ�›ã‚’回é�¿ã�—ã�¾ã�™ã€‚", - "create.gui.schematicannon.option.dontReplaceSolid.description": "大砲ã�¯ã€�ã��ã�®ä½œæ¥­é ˜åŸŸã�®å›ºä½“ブロックを置ã��æ�›ã�ˆã‚‹ã�“ã�¨ã�¯ã�ªã��ã€�é�žå›ºä½“ã�¨ç©ºæ°—ã�®ã�¿ã‚’ç½®ã��æ�›ã�ˆã�¾ã�™ã€‚", - "create.gui.schematicannon.option.replaceWithSolid.description": "大砲ã�¯ã€�概略図ã�®ä½�ç½®ã�«ã‚½ãƒªãƒƒãƒ‰ãƒ–ロックã�Œå�«ã�¾ã‚Œã�¦ã�„ã‚‹å ´å�ˆã�«ã�®ã�¿ã€�ã��ã�®ä½œæ¥­é ˜åŸŸã�®ã‚½ãƒªãƒƒãƒ‰ãƒ–ロックを置ã��æ�›ã�ˆã�¾ã�™ã€‚", - "create.gui.schematicannon.option.replaceWithAny.description": "概略図ã�®ãƒ­ã‚±ãƒ¼ã‚·ãƒ§ãƒ³ã�«ãƒ–ロックã�Œå�«ã�¾ã‚Œã�¦ã�„ã‚‹å ´å�ˆã€�大砲ã�¯ã��ã�®ä½œæ¥­é ˜åŸŸã�®å€‹ä½“ブロックを置ã��æ�›ã�ˆã�¾ã�™ã€‚", - "create.gui.schematicannon.option.replaceWithEmpty.description": "大砲ã�¯ã€�空気ã�«ç½®ã��æ�›ã�ˆã‚‰ã‚Œã�Ÿã‚‚ã�®ã‚’å�«ã‚�ã€�ã��ã�®ä½œæ¥­ã‚¨ãƒªã‚¢å†…ã�®ã�™ã�¹ã�¦ã�®ãƒ–ロックを一掃ã�—ã�¾ã�™ã€‚", + "create.gui.schematicannon.option.skipMissing.description": "大砲が配置に必要なブロックを見つけられない場合、次の場所に進みます。", + "create.gui.schematicannon.option.skipTileEntities.description": "大砲は、チェストなどのデータ保持ブロックの交換を回避します。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "大砲は、その作業領域の固体ブロックを置き換えることはなく、非固体と空気のみを置き換えます。", + "create.gui.schematicannon.option.replaceWithSolid.description": "大砲は、概略図の位置にソリッドブロックが含まれている場合にのみ、その作業領域のソリッドブロックを置き換えます。", + "create.gui.schematicannon.option.replaceWithAny.description": "概略図のロケーションにブロックが含まれている場合、大砲はその作業領域の個体ブロックを置き換えます。", + "create.gui.schematicannon.option.replaceWithEmpty.description": "大砲は、空気に置き換えられたものを含め、その作業エリア内のすべてのブロックを一掃します。", - "create.schematicannon.status.idle": "å�œæ­¢ä¸­", - "create.schematicannon.status.ready": "準備完了", - "create.schematicannon.status.running": "稼åƒ�中", - "create.schematicannon.status.finished": "完æˆ�", - "create.schematicannon.status.paused": "一時å�œæ­¢ä¸­", - "create.schematicannon.status.stopped": "å�œæ­¢", - "create.schematicannon.status.noGunpowder": "ç�«è–¬ä¸�足", - "create.schematicannon.status.targetNotLoaded": "ブロックã�Œèª­ã�¿è¾¼ã�¾ã‚Œã�¦ã�„ã�¾ã�›ã‚“", - "create.schematicannon.status.targetOutsideRange": "ターゲットã�Œé� ã�™ã�Žã�¾ã�™", - "create.schematicannon.status.searching": "検索中", - "create.schematicannon.status.skipping": "スキップ", - "create.schematicannon.status.missingBlock": "ä¸�明ã�ªãƒ–ロック:", - "create.schematicannon.status.placing": "é…�置中", - "create.schematicannon.status.clearing": "ブロックをクリア中", - "create.schematicannon.status.schematicInvalid": "概略図ã�Œç„¡åŠ¹ã�§ã�™", - "create.schematicannon.status.schematicNotPlaced": "é…�ç½®ã�•ã‚Œã�¦ã�„ã�ªã�„概略図ã�§ã�™", - "create.schematicannon.status.schematicExpired": "概略図ファイルã�ŒæœŸé™�切れã�§ã�™", + "create.schematicannon.status.idle": "停止中", + "create.schematicannon.status.ready": "準備完了", + "create.schematicannon.status.running": "稼働中", + "create.schematicannon.status.finished": "完成", + "create.schematicannon.status.paused": "一時停止中", + "create.schematicannon.status.stopped": "停止", + "create.schematicannon.status.noGunpowder": "火薬不足", + "create.schematicannon.status.targetNotLoaded": "ブロックが読み込まれていません", + "create.schematicannon.status.targetOutsideRange": "ターゲットが遠すぎます", + "create.schematicannon.status.searching": "検索中", + "create.schematicannon.status.skipping": "スキップ", + "create.schematicannon.status.missingBlock": "不明なブロック:", + "create.schematicannon.status.placing": "配置中", + "create.schematicannon.status.clearing": "ブロックをクリア中", + "create.schematicannon.status.schematicInvalid": "概略図が無効です", + "create.schematicannon.status.schematicNotPlaced": "配置されていない概略図です", + "create.schematicannon.status.schematicExpired": "概略図ファイルが期限切れです", - "create.gui.filter.deny_list": "ブラックリスト", - "create.gui.filter.deny_list.description": "上記ã�®ã�„ã�šã‚Œã�«ã‚‚一致ã�—ã�ªã�„å ´å�ˆã€�アイテムã�¯é€šã‚ŠæŠœã�‘ã�¾ã�™ã€‚ 空ã�®ãƒ–ラックリストã�¯ã�™ã�¹ã�¦ã‚’å�—ã�‘入れã�¾ã�™ã€‚", - "create.gui.filter.allow_list": "ホワイトリスト", - "create.gui.filter.allow_list.description": "上記ã�®ã�„ã�šã‚Œã�‹ã�«ä¸€è‡´ã�—ã�Ÿå ´å�ˆã€�アイテムã�¯é€šã‚ŠæŠœã�‘ã�¾ã�™ã€‚ 空ã�®ãƒ›ãƒ¯ã‚¤ãƒˆãƒªã‚¹ãƒˆã�¯ã�™ã�¹ã�¦ã‚’æ‹’å�¦ã�—ã�¾ã�™ã€‚", - "create.gui.filter.respect_data": "データをé‡�視", - "create.gui.filter.respect_data.description": "アイテムã�¯ã€�è€�久性ã€�エンãƒ�ャントã€�ã��ã�®ä»–ã�®å±žæ€§ã‚‚一致ã�™ã‚‹å ´å�ˆã�«ã�®ã�¿ä¸€è‡´ã�—ã�¾ã�™ã€‚", - "create.gui.filter.ignore_data": "データを無視", - "create.gui.filter.ignore_data.description": "アイテムã�¯å±žæ€§ã�«é–¢ä¿‚ã�ªã��一致ã�—ã�¾ã�™ã€‚", + "create.gui.filter.deny_list": "ブラックリスト", + "create.gui.filter.deny_list.description": "上記のいずれにも一致しない場合、アイテムは通り抜けます。 空のブラックリストはすべてを受け入れます。", + "create.gui.filter.allow_list": "ホワイトリスト", + "create.gui.filter.allow_list.description": "上記のいずれかに一致した場合、アイテムは通り抜けます。 空のホワイトリストはすべてを拒否します。", + "create.gui.filter.respect_data": "データを重視", + "create.gui.filter.respect_data.description": "アイテムは、耐久性、エンチャント、その他の属性も一致する場合にのみ一致します。", + "create.gui.filter.ignore_data": "データを無視", + "create.gui.filter.ignore_data.description": "アイテムは属性に関係なく一致します。", - "create.item_attributes.placeable": "設置å�¯èƒ½ã�‹", + "create.item_attributes.placeable": "設置可能か", "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", - "create.item_attributes.consumable": "食ã�¹ã‚‰ã‚Œã‚‹ã�‹", + "create.item_attributes.consumable": "食べられるか", "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", - "create.item_attributes.smeltable": "精錬å�¯èƒ½ã�‹", + "create.item_attributes.smeltable": "精錬可能か", "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", - "create.item_attributes.washable": "æ´—ã�ˆã‚‹ã�‹", + "create.item_attributes.washable": "洗えるか", "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", - "create.item_attributes.smokable": "燻製å�¯èƒ½ã�‹", + "create.item_attributes.smokable": "燻製可能か", "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", - "create.item_attributes.blastable": "高炉ã�§è£½éŒ¬å�¯èƒ½ã�‹", + "create.item_attributes.blastable": "高炉で製錬可能か", "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace", - "create.item_attributes.enchanted": "エンãƒ�ャント済ã�¿ã�‹", + "create.item_attributes.enchanted": "エンチャント済みか", "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", - "create.item_attributes.damaged": "ç ´æ��ã�—ã�¦ã‚‹ã�‹", + "create.item_attributes.damaged": "破損してるか", "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", - "create.item_attributes.badly_damaged": "ã�²ã�©ã��æ��å‚·ã�—ã�¦ã‚‹ã�‹", + "create.item_attributes.badly_damaged": "ひどく損傷してるか", "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", - "create.item_attributes.not_stackable": "スタックå�¯èƒ½ã�‹", + "create.item_attributes.not_stackable": "スタック可能か", "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", - "create.item_attributes.equipable": "装備å�¯èƒ½ã�‹", + "create.item_attributes.equipable": "装備可能か", "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", - "create.item_attributes.furnace_fuel": "ã�‹ã�¾ã�©ã�®ç‡ƒæ–™ã�‹", + "create.item_attributes.furnace_fuel": "かまどの燃料か", "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", - "create.item_attributes.in_tag": "%1$s ã�®ã‚¿ã‚°ã�Œä»˜ã�‘られã�¦ã‚‹ã�‹", + "create.item_attributes.in_tag": "%1$s のタグが付けられてるか", "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", - "create.item_attributes.in_item_group": "%1$s ã�«å±žã�—ã�¦ã‚‹ã�‹", + "create.item_attributes.in_item_group": "%1$s に属してるか", "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", - "create.item_attributes.added_by": "%1$s ã�«ã‚ˆã�£ã�¦è¿½åŠ ã�•ã‚Œã�Ÿã�‹", + "create.item_attributes.added_by": "%1$s によって追加されたか", "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", @@ -926,38 +927,38 @@ "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", - "create.gui.attribute_filter.no_selected_attributes": "属性ã�Œé�¸æŠžã�•ã‚Œã�¦ã�„ã�¾ã�›ã‚“", - "create.gui.attribute_filter.selected_attributes": "é�¸æŠžã�•ã‚Œã�Ÿå±žæ€§:", + "create.gui.attribute_filter.no_selected_attributes": "属性が選択されていません", + "create.gui.attribute_filter.selected_attributes": "選択された属性:", "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", - "create.gui.attribute_filter.allow_list_disjunctive": "ホワイトリスト(ã�©ã‚Œã�‹ï¼‰", - "create.gui.attribute_filter.allow_list_disjunctive.description": "é�¸æŠžã�—ã�Ÿå±žæ€§ã�®ã�„ã�šã‚Œã�‹ã‚’æŒ�ã�£ã�¦ã�„ã‚‹å ´å�ˆã€�アイテムã�¯é€šã‚ŠæŠœã�‘ã�¾ã�™ã€‚", - "create.gui.attribute_filter.allow_list_conjunctive": "ホワイトリスト(全ã�¦ï¼‰", - "create.gui.attribute_filter.allow_list_conjunctive.description": "é�¸æŠžã�—ã�Ÿå±žæ€§ã‚’ã�™ã�¹ã�¦ã‚’æŒ�ã�£ã�¦ã�„ã‚‹å ´å�ˆã€�アイテムã�¯é€šã‚ŠæŠœã�‘ã�¾ã�™ã€‚", - "create.gui.attribute_filter.deny_list": "ブラックリスト", - "create.gui.attribute_filter.deny_list.description": "é�¸æŠžã�•ã‚Œã�Ÿå±žæ€§ã‚’æŒ�ã�Ÿã�ªã�„å ´å�ˆã€�アイテムã�¯é€šã‚ŠæŠœã�‘ã�¾ã�™ã€‚", - "create.gui.attribute_filter.add_reference_item": "å�‚照アイテムを追加", + "create.gui.attribute_filter.allow_list_disjunctive": "ホワイトリスト(どれか)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "選択した属性のいずれかを持っている場合、アイテムは通り抜けます。", + "create.gui.attribute_filter.allow_list_conjunctive": "ホワイトリスト(全て)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "選択した属性をすべてを持っている場合、アイテムは通り抜けます。", + "create.gui.attribute_filter.deny_list": "ブラックリスト", + "create.gui.attribute_filter.deny_list.description": "選択された属性を持たない場合、アイテムは通り抜けます。", + "create.gui.attribute_filter.add_reference_item": "参照アイテムを追加", - "create.tooltip.holdKey": "[%1$s] を長押ã�—", - "create.tooltip.holdKeyOrKey": "[%1$s] ã�¾ã�Ÿã�¯ [%2$s] を長押ã�—", + "create.tooltip.holdKey": "[%1$s] を長押し", + "create.tooltip.holdKeyOrKey": "[%1$s] または [%2$s] を長押し", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "スピードè¦�件: %1$s", - "create.tooltip.speedRequirement.none": "ç„¡ã�—", - "create.tooltip.speedRequirement.medium": "中速", - "create.tooltip.speedRequirement.high": "高速", - "create.tooltip.stressImpact": "応力ã�¸ã�®å½±éŸ¿: %1$s", - "create.tooltip.stressImpact.low": "低", - "create.tooltip.stressImpact.medium": "中", - "create.tooltip.stressImpact.high": "高", - "create.tooltip.stressImpact.overstressed": "超é�Žå¿œåŠ›", - "create.tooltip.capacityProvided": "応力許容é‡�: %1$s", - "create.tooltip.capacityProvided.low": "å°�", - "create.tooltip.capacityProvided.medium": "中", - "create.tooltip.capacityProvided.high": "大", - "create.tooltip.capacityProvided.asGenerator": "(ジェãƒ�レータã�¨ã�—ã�¦)", - "create.tooltip.generationSpeed": "%1$s %2$sを生æˆ�", - "create.tooltip.analogStrength": "アナログ強度: %1$s/15", + "create.tooltip.speedRequirement": "スピード要件: %1$s", + "create.tooltip.speedRequirement.none": "無し", + "create.tooltip.speedRequirement.medium": "中速", + "create.tooltip.speedRequirement.high": "高速", + "create.tooltip.stressImpact": "応力への影響: %1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "超過応力", + "create.tooltip.capacityProvided": "応力許容量: %1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.capacityProvided.asGenerator": "(ジェネレータとして)", + "create.tooltip.generationSpeed": "%1$s %2$sを生成", + "create.tooltip.analogStrength": "アナログ強度: %1$s/15", "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", @@ -1006,35 +1007,35 @@ "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]:サーãƒ�ーティックã�¯ç�¾åœ¨ %s ms é�…ã��ã�ªã�£ã�¦ã�„ã�¾ã�™ :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]: サーãƒ�ーティックã�Œ %s ms é�…ã��ã�ªã‚Šã�¾ã�—ã�Ÿ >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: サーãƒ�ーティックã�Œé€šå¸¸ã�®é€Ÿåº¦ã�«æˆ»ã‚Šã�¾ã�—ã�Ÿ:D", - "create.command.killTPSCommand.status.usage.0": "[Create]: /killtps stopを使用ã�—ã�¦ã‚µãƒ¼ãƒ�ーã�®ãƒ†ã‚£ãƒƒã‚¯ã‚’通常ã�®é€Ÿåº¦ã�«æˆ»ã�—ã�¾ã�™", - "create.command.killTPSCommand.status.usage.1": "[Create]: /killtps start を使用ã�—ã�¦ã€�サーãƒ�ーã�®ãƒ†ã‚£ãƒƒã‚¯ã‚’æ„�図的ã�«é�…ã��ã�—ã�¾ã�™", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]:サーバーティックは現在 %s ms 遅くなっています :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: サーバーティックが %s ms 遅くなりました >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: サーバーティックが通常の速度に戻りました:D", + "create.command.killTPSCommand.status.usage.0": "[Create]: /killtps stopを使用してサーバーのティックを通常の速度に戻します", + "create.command.killTPSCommand.status.usage.1": "[Create]: /killtps start を使用して、サーバーのティックを意図的に遅くします", "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.subtitle.schematicannon_launch_block": "概略図砲ã�Œç™ºå°„ã�™ã‚‹", - "create.subtitle.schematicannon_finish": "概略図砲ã�Œçµ‚了ã�™ã‚‹", - "create.subtitle.slime_added": "スライムスクイーズ", - "create.subtitle.mechanical_press_activation": "メカニカルプレスã�Œä½œå‹•ã�™ã‚‹", - "create.subtitle.mechanical_press_item_break": "金属クランク", - "create.subtitle.blockzapper_place": "ブロックザップã�•ã‚Œã‚‹", - "create.subtitle.blockzapper_confirm": "アファーマティブディン", - "create.subtitle.blockzapper_deny": "衰退ã�™ã‚‹ãƒ–ープ", - "create.subtitle.block_funnel_eat": "ファンãƒ�ルCHOMPS", + "create.subtitle.schematicannon_launch_block": "概略図砲が発射する", + "create.subtitle.schematicannon_finish": "概略図砲が終了する", + "create.subtitle.slime_added": "スライムスクイーズ", + "create.subtitle.mechanical_press_activation": "メカニカルプレスが作動する", + "create.subtitle.mechanical_press_item_break": "金属クランク", + "create.subtitle.blockzapper_place": "ブロックザップされる", + "create.subtitle.blockzapper_confirm": "アファーマティブディン", + "create.subtitle.blockzapper_deny": "衰退するブープ", + "create.subtitle.block_funnel_eat": "ファンネルCHOMPS", "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze munches happily", "_": "->------------------------] Item Descriptions [------------------------<-", - "item.create.example_item.tooltip": "アイテムã�®ä¾‹ï¼ˆã�“ã�®ãƒ„ールãƒ�ップã�Œå­˜åœ¨ã�™ã‚‹å�˜ã�ªã‚‹ãƒžãƒ¼ã‚«ãƒ¼ï¼‰", - "item.create.example_item.tooltip.summary": "アイテムã�®ç°¡å�˜ã�ªèª¬æ˜Žã€‚ _アンダースコア_用語を強調表示ã�—ã�¾ã�™ã€‚", - "item.create.example_item.tooltip.condition1": "ã�“ã‚Œã�¯", - "item.create.example_item.tooltip.behaviour1": "次ã�«ã€�ã�“ã�®ã‚¢ã‚¤ãƒ†ãƒ ã�¯ã�“れを行ã�„ã�¾ã�™ã€‚ (行動ã�¯ã‚·ãƒ•ãƒˆã�§ç¤ºã�•ã‚Œã�¾ã�™ï¼‰", - "item.create.example_item.tooltip.condition2": "ã��ã�—ã�¦ã�“ã‚Œã�¯", - "item.create.example_item.tooltip.behaviour2": "ã�‚ã�ªã�Ÿã�¯å¥½ã��ã�ªã� ã�‘行動を追加ã�™ã‚‹ã�“ã�¨ã�Œã�§ã��ã�¾ã�™", - "item.create.example_item.tooltip.control1": "Ctrlを押ã�—ã�Ÿã�¨ã��", - "item.create.example_item.tooltip.action1": "ã�“れらã�®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã�Œè¡¨ç¤ºã�•ã‚Œã�¾ã�™ã€‚", + "item.create.example_item.tooltip": "アイテムの例(このツールチップが存在する単なるマーカー)", + "item.create.example_item.tooltip.summary": "アイテムの簡単な説明。 _アンダースコア_用語を強調表示します。", + "item.create.example_item.tooltip.condition1": "これは", + "item.create.example_item.tooltip.behaviour1": "次に、このアイテムはこれを行います。 (行動はシフトで示されます)", + "item.create.example_item.tooltip.condition2": "そしてこれは", + "item.create.example_item.tooltip.behaviour2": "あなたは好きなだけ行動を追加することができます", + "item.create.example_item.tooltip.control1": "Ctrlを押したとき", + "item.create.example_item.tooltip.action1": "これらのコントロールが表示されます。", "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.", @@ -1154,205 +1155,205 @@ "block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench", "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", - "item.create.wand_of_symmetry.tooltip": "対称性ã�Œå¿…è¦�", - "item.create.wand_of_symmetry.tooltip.summary": "構æˆ�ã�•ã‚Œã�Ÿãƒ—レーン全体ã�®ãƒ–ロックé…�置を完全ã�«ãƒŸãƒ©ãƒ¼ãƒªãƒ³ã‚°ã�—ã�¾ã�™ã€‚", - "item.create.wand_of_symmetry.tooltip.condition1": "ホットãƒ�ーã�«ã�‚ã‚‹ã�¨ã��", - "item.create.wand_of_symmetry.tooltip.behaviour1": "アクティブã�®ã�¾ã�¾", - "item.create.wand_of_symmetry.tooltip.control1": "地é�¢ã‚’å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.wand_of_symmetry.tooltip.action1": "ミラーを_作æˆ�_ã�¾ã�Ÿã�¯_移動_", - "item.create.wand_of_symmetry.tooltip.control2": "空中をå�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.wand_of_symmetry.tooltip.action2": "アクティブã�ªãƒŸãƒ©ãƒ¼ã‚’_削除_", - "item.create.wand_of_symmetry.tooltip.control3": "スニークã�—ã�ªã�Œã‚‰å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.wand_of_symmetry.tooltip.action3": "_設定インターフェース_ã‚’é–‹ã��ã�¾ã�™", + "item.create.wand_of_symmetry.tooltip": "対称性が必要", + "item.create.wand_of_symmetry.tooltip.summary": "構成されたプレーン全体のブロック配置を完全にミラーリングします。", + "item.create.wand_of_symmetry.tooltip.condition1": "ホットバーにあるとき", + "item.create.wand_of_symmetry.tooltip.behaviour1": "アクティブのまま", + "item.create.wand_of_symmetry.tooltip.control1": "地面を右クリックしたとき", + "item.create.wand_of_symmetry.tooltip.action1": "ミラーを_作成_または_移動_", + "item.create.wand_of_symmetry.tooltip.control2": "空中を右クリックしたとき", + "item.create.wand_of_symmetry.tooltip.action2": "アクティブなミラーを_削除_", + "item.create.wand_of_symmetry.tooltip.control3": "スニークしながら右クリックしたとき", + "item.create.wand_of_symmetry.tooltip.action3": "_設定インターフェース_を開きます", - "item.create.handheld_blockzapper.tooltip": "ブロックザッパー", - "item.create.handheld_blockzapper.tooltip.summary": "離れã�Ÿå ´æ‰€ã�«ãƒ–ロックをé…�ç½®ã�¾ã�Ÿã�¯äº¤æ�›ã�™ã‚‹ã�Ÿã‚�ã�®æ–°ã�—ã�„ガジェット。", - "item.create.handheld_blockzapper.tooltip.control1": "ブロックを左クリックã�—ã�Ÿã�¨ã��", - "item.create.handheld_blockzapper.tooltip.action1": "ターゲットã�®ãƒ–ロックをã�“ã�®ãƒ„ールã�«è¨­å®šã�—ã�¾ã�™ã€‚", - "item.create.handheld_blockzapper.tooltip.control2": "ブロックをå�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.handheld_blockzapper.tooltip.action2": "ターゲットブロックを_é…�ç½®_ã�¾ã�Ÿã�¯_ç½®æ�›_ã�—ã�¾ã�™ã€‚", - "item.create.handheld_blockzapper.tooltip.control3": "スニークã�—ã�ªã�Œã‚‰å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.handheld_blockzapper.tooltip.action3": "_設定インターフェース_ã‚’é–‹ã��ã�¾ã�™", + "item.create.handheld_blockzapper.tooltip": "ブロックザッパー", + "item.create.handheld_blockzapper.tooltip.summary": "離れた場所にブロックを配置または交換するための新しいガジェット。", + "item.create.handheld_blockzapper.tooltip.control1": "ブロックを左クリックしたとき", + "item.create.handheld_blockzapper.tooltip.action1": "ターゲットのブロックをこのツールに設定します。", + "item.create.handheld_blockzapper.tooltip.control2": "ブロックを右クリックしたとき", + "item.create.handheld_blockzapper.tooltip.action2": "ターゲットブロックを_配置_または_置換_します。", + "item.create.handheld_blockzapper.tooltip.control3": "スニークしながら右クリックしたとき", + "item.create.handheld_blockzapper.tooltip.action3": "_設定インターフェース_を開きます", - "item.create.handheld_worldshaper.tooltip": "ãƒ�ンドヘルドワールドシェーパー", - "item.create.handheld_worldshaper.tooltip.summary": "_風景_ã‚„_地形ã�®ç‰¹å¾´_を作æˆ�ã�™ã‚‹ã�Ÿã‚�ã�®ä¾¿åˆ©ã�ªãƒ„ール。", - "item.create.handheld_worldshaper.tooltip.control1": "ブロックを左クリックã�—ã�Ÿã�¨ã��", - "item.create.handheld_worldshaper.tooltip.action1": "ターゲットã�®ãƒ–ロックをã�“ã�®ãƒ„ールã�«è¨­å®šã�—ã�¾ã�™ã€‚", - "item.create.handheld_worldshaper.tooltip.control2": "ブロックをå�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.handheld_worldshaper.tooltip.action2": "ç�¾åœ¨é�¸æŠžã�•ã‚Œã�¦ã�„ã‚‹_ブラシ_ã�¨_ツール_をターゲットã�®å ´æ‰€ã�«é�©ç”¨ã�—ã�¾ã�™ã€‚", - "item.create.handheld_worldshaper.tooltip.control3": "スニークã�—ã�ªã�Œã‚‰å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.handheld_worldshaper.tooltip.action3": "_設定インターフェース_ã‚’é–‹ã��ã�¾ã�™", + "item.create.handheld_worldshaper.tooltip": "ハンドヘルドワールドシェーパー", + "item.create.handheld_worldshaper.tooltip.summary": "_風景_や_地形の特徴_を作成するための便利なツール。", + "item.create.handheld_worldshaper.tooltip.control1": "ブロックを左クリックしたとき", + "item.create.handheld_worldshaper.tooltip.action1": "ターゲットのブロックをこのツールに設定します。", + "item.create.handheld_worldshaper.tooltip.control2": "ブロックを右クリックしたとき", + "item.create.handheld_worldshaper.tooltip.action2": "現在選択されている_ブラシ_と_ツール_をターゲットの場所に適用します。", + "item.create.handheld_worldshaper.tooltip.control3": "スニークしながら右クリックしたとき", + "item.create.handheld_worldshaper.tooltip.action3": "_設定インターフェース_を開きます", - "item.create.tree_fertilizer.tooltip": "木質肥料", - "item.create.tree_fertilizer.tooltip.summary": "一般的ã�ªæœ¨ã�®ç¨®é¡žã�®æˆ�長を加速ã�™ã‚‹ã�®ã�«é�©ã�—ã�ŸãƒŸãƒ�ラルã�®å¼·åŠ›ã�ªçµ„ã�¿å�ˆã‚�ã�›ã€‚", - "item.create.tree_fertilizer.tooltip.condition1": "苗木ã�«ä½¿ç”¨ã�—ã�Ÿã�¨ã��", - "item.create.tree_fertilizer.tooltip.behaviour1": "_é–“éš”ã�®æ�¡ä»¶_ã�«_関係ã�ªã��_ツリーをæˆ�é•·ã�•ã�›ã‚‹", + "item.create.tree_fertilizer.tooltip": "木質肥料", + "item.create.tree_fertilizer.tooltip.summary": "一般的な木の種類の成長を加速するのに適したミネラルの強力な組み合わせ。", + "item.create.tree_fertilizer.tooltip.condition1": "苗木に使用したとき", + "item.create.tree_fertilizer.tooltip.behaviour1": "_間隔の条件_に_関係なく_ツリーを成長させる", - "item.create.deforester.tooltip": "デフォレスター", - "item.create.deforester.tooltip.summary": "一瞬ã�§æœ¨ã‚’切り倒ã�™ã�“ã�¨ã�Œã�§ã��ã‚‹_è¼�ã��æ–§_。", + "item.create.deforester.tooltip": "デフォレスター", + "item.create.deforester.tooltip.summary": "一瞬で木を切り倒すことができる_輝く斧_。", "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases_ _reach_ _distance_ of the wielder.", "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach_ _distance_ of items used in the _Main-Hand_.", - "item.create.filter.tooltip": "フィルタ", - "item.create.filter.tooltip.summary": "ロジスティックデãƒ�イスã�®_出力_ã�¨_入力_をより_正確_ã�«_制御_ã�—ã€�_アイテムã�®ã‚»ãƒƒãƒˆ_ã�¾ã�Ÿã�¯ã�„ã��ã�¤ã�‹ã�®_ãƒ�ストã�•ã‚Œã�Ÿãƒ•ã‚£ãƒ«ã‚¿ãƒ¼_ã�¨ç…§å�ˆã�—ã�¾ã�™ã€‚", - "item.create.filter.tooltip.condition1": "フィルタースロットã�«ã‚»ãƒƒãƒˆã�—ã�Ÿã�¨ã��", - "item.create.filter.tooltip.behaviour1": "_構æˆ�_ã�«å¿œã�˜ã�¦ã‚¢ã‚¤ãƒ†ãƒ ã�®æµ�れを_制御_ã�—ã�¾ã�™ã€‚", - "item.create.filter.tooltip.condition2": "å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.filter.tooltip.behaviour2": "_設定インターフェース_ã‚’é–‹ã��ã�¾ã�™", + "item.create.filter.tooltip": "フィルタ", + "item.create.filter.tooltip.summary": "ロジスティックデバイスの_出力_と_入力_をより_正確_に_制御_し、_アイテムのセット_またはいくつかの_ネストされたフィルター_と照合します。", + "item.create.filter.tooltip.condition1": "フィルタースロットにセットしたとき", + "item.create.filter.tooltip.behaviour1": "_構成_に応じてアイテムの流れを_制御_します。", + "item.create.filter.tooltip.condition2": "右クリックしたとき", + "item.create.filter.tooltip.behaviour2": "_設定インターフェース_を開きます", - "item.create.attribute_filter.tooltip": "属性フィルター", - "item.create.attribute_filter.tooltip.summary": "ロジスティックデãƒ�イスã�®_出力_ã�¨_入力_をより_正確_ã�«_制御_ã�—ã€�アイテムã�®_属性_ã�¨_カテゴリã�®ã‚»ãƒƒãƒˆ_ã�¨ç…§å�ˆã�—ã�¾ã�™ã€‚", - "item.create.attribute_filter.tooltip.condition1": "フィルタースロットã�«ã‚»ãƒƒãƒˆã�—ã�Ÿã�¨ã��", - "item.create.attribute_filter.tooltip.behaviour1": "_構æˆ�_ã�«å¿œã�˜ã�¦ã‚¢ã‚¤ãƒ†ãƒ ã�®æµ�れを_制御_ã�—ã�¾ã�™ã€‚", - "item.create.attribute_filter.tooltip.condition2": "å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.attribute_filter.tooltip.behaviour2": "_設定インターフェース_ã‚’é–‹ã��ã�¾ã�™", + "item.create.attribute_filter.tooltip": "属性フィルター", + "item.create.attribute_filter.tooltip.summary": "ロジスティックデバイスの_出力_と_入力_をより_正確_に_制御_し、アイテムの_属性_と_カテゴリのセット_と照合します。", + "item.create.attribute_filter.tooltip.condition1": "フィルタースロットにセットしたとき", + "item.create.attribute_filter.tooltip.behaviour1": "_構成_に応じてアイテムの流れを_制御_します。", + "item.create.attribute_filter.tooltip.condition2": "右クリックしたとき", + "item.create.attribute_filter.tooltip.behaviour2": "_設定インターフェース_を開きます", - "item.create.empty_schematic.tooltip": "空ã�®ã‚¹ã‚­ãƒ¼ãƒž", - "item.create.empty_schematic.tooltip.summary": "レシピã�®æ��æ–™ã�¨ã�—ã�¦ã€�ã�Šã‚ˆã�³_概略図テーブル_ã�§ã�®è¨˜è¿°ã�«ä½¿ç”¨ã�•ã‚Œã�¾ã�™ã€‚", + "item.create.empty_schematic.tooltip": "空のスキーマ", + "item.create.empty_schematic.tooltip.summary": "レシピの材料として、および_概略図テーブル_での記述に使用されます。", - "item.create.schematic.tooltip": "概略図", - "item.create.schematic.tooltip.summary": "ワールドã�«é…�ç½®ã�Šã‚ˆã�³é…�ç½®ã�•ã‚Œã‚‹æ§‹é€ ã‚’ä¿�æŒ�ã�—ã�¾ã�™ã€‚ ホログラムを必è¦�ã�«å¿œã�˜ã�¦é…�ç½®ã�—ã€�_概略図砲_を使用ã�—ã�¦ä½œæˆ�ã�—ã�¾ã�™ã€‚", - "item.create.schematic.tooltip.condition1": "æŒ�ã�£ã�Ÿã�¨ã��", - "item.create.schematic.tooltip.behaviour1": "ç”»é�¢ä¸Šã�®ãƒ„ールを使用ã�—ã�¦é…�ç½®ã�§ã��ã�¾ã�™ã€‚", - "item.create.schematic.tooltip.control1": "スニークã�—ã�ªã�Œã‚‰å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.schematic.tooltip.action1": "正確ã�ª_座標_を入力ã�™ã‚‹ã�Ÿã‚�ã�®_インターフェース_ã‚’é–‹ã��ã�¾ã�™ã€‚", + "item.create.schematic.tooltip": "概略図", + "item.create.schematic.tooltip.summary": "ワールドに配置および配置される構造を保持します。 ホログラムを必要に応じて配置し、_概略図砲_を使用して作成します。", + "item.create.schematic.tooltip.condition1": "持ったとき", + "item.create.schematic.tooltip.behaviour1": "画面上のツールを使用して配置できます。", + "item.create.schematic.tooltip.control1": "スニークしながら右クリックしたとき", + "item.create.schematic.tooltip.action1": "正確な_座標_を入力するための_インターフェース_を開きます。", - "item.create.schematic_and_quill.tooltip": "概略図ã�¨ç¾½æ ¹ãƒšãƒ³", - "item.create.schematic_and_quill.tooltip.summary": "ワールドã�®æ§‹é€ ç‰©ã‚’.nbtファイルã�«ä¿�å­˜ã�™ã‚‹ã�Ÿã‚�ã�«ä½¿ç”¨ã�•ã‚Œã�¾ã�™ã€‚", - "item.create.schematic_and_quill.tooltip.condition1": "ステップ1", - "item.create.schematic_and_quill.tooltip.behaviour1": "å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�¦2ã�¤ã�®ã‚³ãƒ¼ãƒŠãƒ¼ãƒ�イントをé�¸æŠžã�—ã�¾ã�™ã€‚", - "item.create.schematic_and_quill.tooltip.condition2": "ステップ2", - "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrlキーを押ã�—ã�ªã�Œã‚‰ã‚¹ã‚¯ãƒ­ãƒ¼ãƒ«_ã�—ã�¦ã€�サイズを調整ã�—ã�¾ã�™ã€‚ ã‚‚ã�†ä¸€åº¦å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�¦ä¿�å­˜ã�—ã�¾ã�™ã€‚", - "item.create.schematic_and_quill.tooltip.control1": "å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.schematic_and_quill.tooltip.action1": "コーナーãƒ�イントをé�¸æŠž/ä¿�存を確èª�ã�—ã�¾ã�™ã€‚", - "item.create.schematic_and_quill.tooltip.control2": "Ctrlを長押ã�—ã�¦ã‚‹ã�¨ã��", - "item.create.schematic_and_quill.tooltip.action2": "_空中_ã�§ãƒ�イントをé�¸æŠžã�—ã�¾ã�™ã€‚ _スクロール_ã�—ã�¦è·�離を調整ã�—ã�¾ã�™ã€‚", - "item.create.schematic_and_quill.tooltip.control3": "スニークã�—ã�ªã�Œã‚‰å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.schematic_and_quill.tooltip.action3": "é�¸æŠžã‚’_リセット_ã�—ã�¦å‰Šé™¤ã�—ã�¾ã�™ã€‚", + "item.create.schematic_and_quill.tooltip": "概略図と羽根ペン", + "item.create.schematic_and_quill.tooltip.summary": "ワールドの構造物を.nbtファイルに保存するために使用されます。", + "item.create.schematic_and_quill.tooltip.condition1": "ステップ1", + "item.create.schematic_and_quill.tooltip.behaviour1": "右クリックして2つのコーナーポイントを選択します。", + "item.create.schematic_and_quill.tooltip.condition2": "ステップ2", + "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrlキーを押しながらスクロール_して、サイズを調整します。 もう一度右クリックして保存します。", + "item.create.schematic_and_quill.tooltip.control1": "右クリックしたとき", + "item.create.schematic_and_quill.tooltip.action1": "コーナーポイントを選択/保存を確認します。", + "item.create.schematic_and_quill.tooltip.control2": "Ctrlを長押してるとき", + "item.create.schematic_and_quill.tooltip.action2": "_空中_でポイントを選択します。 _スクロール_して距離を調整します。", + "item.create.schematic_and_quill.tooltip.control3": "スニークしながら右クリックしたとき", + "item.create.schematic_and_quill.tooltip.action3": "選択を_リセット_して削除します。", - "block.create.schematicannon.tooltip": "スキーマキャノン", - "block.create.schematicannon.tooltip.summary": "ブロックを撃ã�£ã�¦ã€�展開ã�•ã‚Œã�Ÿ_概略図_ã‚’ã‚‚ã�¨ã�«ãƒ¯ãƒ¼ãƒ«ãƒ‰ã�«è¨­ç½®ã�—ã�¾ã�™ã€‚ 隣接ã�™ã‚‹ã‚¤ãƒ³ãƒ™ãƒ³ãƒˆãƒªã�‹ã‚‰ã�®ã‚¢ã‚¤ãƒ†ãƒ ã‚’供給ã�—ã€�_ç�«è–¬_を燃料ã�¨ã�—ã�¦ä½¿ç”¨ã�—ã�¾ã�™ã€‚", - "block.create.schematicannon.tooltip.control1": "å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "block.create.schematicannon.tooltip.action1": "_インターフェイス_ã‚’é–‹ã��ã�¾ã�™", + "block.create.schematicannon.tooltip": "スキーマキャノン", + "block.create.schematicannon.tooltip.summary": "ブロックを撃って、展開された_概略図_をもとにワールドに設置します。 隣接するインベントリからのアイテムを供給し、_火薬_を燃料として使用します。", + "block.create.schematicannon.tooltip.control1": "右クリックしたとき", + "block.create.schematicannon.tooltip.action1": "_インターフェイス_を開きます", - "block.create.schematic_table.tooltip": "概略図テーブル", - "block.create.schematic_table.tooltip.summary": "ä¿�å­˜ã�•ã‚Œã�Ÿæ¦‚略図を_空ã�®æ¦‚略図_ã�«æ›¸ã��è¾¼ã�¿ã�¾ã�™ã€‚", - "block.create.schematic_table.tooltip.condition1": "空ã�®æ¦‚略図ã�Œä¸Žã�ˆã‚‰ã‚Œã�Ÿã�¨ã��", - "block.create.schematic_table.tooltip.behaviour1": "Schematicsフォルダã�‹ã‚‰é�¸æŠžã�—ã�Ÿãƒ•ã‚¡ã‚¤ãƒ«ã‚’アップロードã�—ã�¾ã�™ã€‚", + "block.create.schematic_table.tooltip": "概略図テーブル", + "block.create.schematic_table.tooltip.summary": "保存された概略図を_空の概略図_に書き込みます。", + "block.create.schematic_table.tooltip.condition1": "空の概略図が与えられたとき", + "block.create.schematic_table.tooltip.behaviour1": "Schematicsフォルダから選択したファイルをアップロードします。", - "block.create.shaft.tooltip": "軸", - "block.create.shaft.tooltip.summary": "_回転_ã‚’ç›´ç·šã�§_中継_ã�—ã�¾ã�™ã€‚", + "block.create.shaft.tooltip": "軸", + "block.create.shaft.tooltip.summary": "_回転_を直線で_中継_します。", - "block.create.cogwheel.tooltip": "コグホイール", - "block.create.cogwheel.tooltip.summary": "_回転_ã‚’ç›´ç·šã�§ã€�隣接ã�™ã‚‹_歯車_ã�«_中継_ã�—ã�¾ã�™ã€‚", + "block.create.cogwheel.tooltip": "コグホイール", + "block.create.cogwheel.tooltip.summary": "_回転_を直線で、隣接する_歯車_に_中継_します。", - "block.create.large_cogwheel.tooltip": "大型コグホイール", - "block.create.large_cogwheel.tooltip.summary": "より大ã��ã�ªãƒ�ージョンã�®_歯車_ã�«ã‚ˆã‚Šã€�å°�ã�•ã�ªå¯¾å¿œç‰©ã�«æŽ¥ç¶šã�—ã�Ÿã�¨ã��ã�«_回転速度_ã‚’_変更_ã�§ã��ã�¾ã�™ã€‚", + "block.create.large_cogwheel.tooltip": "大型コグホイール", + "block.create.large_cogwheel.tooltip.summary": "より大きなバージョンの_歯車_により、小さな対応物に接続したときに_回転速度_を_変更_できます。", - "block.create.encased_shaft.tooltip": "内蔵シャフト", - "block.create.encased_shaft.tooltip.summary": "_回転_ã‚’ç›´ç·šã�§_中継_ã�—ã�¾ã�™ã€‚ å£�を通é�Žã�™ã‚‹å›žè»¢ã�®ä¼�æ’­ã�«é�©ã�—ã�¦ã�„ã�¾ã�™ã€‚", + "block.create.encased_shaft.tooltip": "内蔵シャフト", + "block.create.encased_shaft.tooltip.summary": "_回転_を直線で_中継_します。 壁を通過する回転の伝播に適しています。", - "block.create.gearbox.tooltip": "ギアボックス", - "block.create.gearbox.tooltip.summary": "_中継_ã�™ã‚‹_4æ–¹å�‘_ã�®_回転_直線接続を逆ã�«ã�—ã�¾ã�™ã€‚", + "block.create.gearbox.tooltip": "ギアボックス", + "block.create.gearbox.tooltip.summary": "_中継_する_4方向_の_回転_直線接続を逆にします。", - "block.create.gearshift.tooltip": "ギアシフト", - "block.create.gearshift.tooltip.summary": "接続ã�•ã‚Œã�Ÿã‚·ãƒ£ãƒ•ãƒˆã�®å›žè»¢æ–¹å�‘を切り替ã�ˆã‚‹ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã€‚", - "block.create.gearshift.tooltip.condition1": "パワーã�Œå…¥ã�£ã�¦ã‚‹ã�¨ã��", - "block.create.gearshift.tooltip.behaviour1": "出ã�¦è¡Œã��回転を_逆_ã�«ã�—ã�¾ã�™ã€‚", + "block.create.gearshift.tooltip": "ギアシフト", + "block.create.gearshift.tooltip.summary": "接続されたシャフトの回転方向を切り替えるコントロール。", + "block.create.gearshift.tooltip.condition1": "パワーが入ってるとき", + "block.create.gearshift.tooltip.behaviour1": "出て行く回転を_逆_にします。", - "block.create.clutch.tooltip": "クラッãƒ�", - "block.create.clutch.tooltip.summary": "接続ã�•ã‚Œã�Ÿã‚·ãƒ£ãƒ•ãƒˆã�®å›žè»¢ã‚’オン/オフã�™ã‚‹ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã€‚", - "block.create.clutch.tooltip.condition1": "パワーã�Œå…¥ã�£ã�¦ã‚‹ã�¨ã��", - "block.create.clutch.tooltip.behaviour1": "å��対å�´ã�¸ã�®å›žè»¢ã�®ä¼�é�”ã‚’_å�œæ­¢_ã�—ã�¾ã�™ã€‚", + "block.create.clutch.tooltip": "クラッチ", + "block.create.clutch.tooltip.summary": "接続されたシャフトの回転をオン/オフするコントロール。", + "block.create.clutch.tooltip.condition1": "パワーが入ってるとき", + "block.create.clutch.tooltip.behaviour1": "反対側への回転の伝達を_停止_します。", - "block.create.encased_belt.tooltip": "ケース入りベルト", - "block.create.encased_belt.tooltip.summary": "_回転_ã‚’ã��ã�®ãƒ–ロックã�¨æŽ¥ç¶šã�•ã‚Œã�Ÿ_ケース入りベルト_ã�«_中継_ã�—ã�¾ã�™ã€‚", - "block.create.encased_belt.tooltip.condition1": "接続ã�—ã�Ÿã�¨ã��", - "block.create.encased_belt.tooltip.behaviour1": "アタッãƒ�ã�•ã‚Œã�Ÿãƒ–ロックã�®_回転速度_ã�¨æ–¹å�‘ã�¯ã�¾ã�£ã�Ÿã��_å�Œã�˜_ã�§ã�™ã€‚ 彼らã�¯å�Œã�˜ã‚ˆã�†ã�«å�‘ã��å�ˆã�†å¿…è¦�ã�¯ã�‚ã‚Šã�¾ã�›ã‚“。", + "block.create.encased_belt.tooltip": "ケース入りベルト", + "block.create.encased_belt.tooltip.summary": "_回転_をそのブロックと接続された_ケース入りベルト_に_中継_します。", + "block.create.encased_belt.tooltip.condition1": "接続したとき", + "block.create.encased_belt.tooltip.behaviour1": "アタッチされたブロックの_回転速度_と方向はまったく_同じ_です。 彼らは同じように向き合う必要はありません。", - "block.create.adjustable_pulley.tooltip": "アナログベルトプーリー", - "block.create.adjustable_pulley.tooltip.summary": "ブロックを介ã�—ã�¦_回転を中継_ã�—ã€�å�–り付ã�‘られã�Ÿ_ケース入りベルト_ã�«ä¼�é�”ã�—ã�¾ã�™ã€‚ å�–り付ã�‘られã�ŸåŒ…ã�¿è¾¼ã�¾ã‚Œã�Ÿãƒ™ãƒ«ãƒˆã�¯ã€�ã�“ã�®ãƒ–ロックã�Œå�—ä¿¡ã�™ã‚‹_アナログレッドストーン信å�·_ã�«åŸºã�¥ã�„ã�¦_より速ã��回転_ã�—ã�¾ã�™ã€‚", - "block.create.adjustable_pulley.tooltip.condition1": "レッドストーンコントロール", - "block.create.adjustable_pulley.tooltip.behaviour1": "ä¿¡å�·ã�Œã�ªã�„ã�¨ã€�接続ã�•ã‚Œã�¦ã�„るベルトã�®_速度ã�Œä¸Šã�Œã‚Šã�¾ã�›ã‚“_。 フルストレングスシグナル接続ベルトã�«ã‚ˆã‚Šã€�_速度ã�¯2å€�ã�«ã�ªã‚Šã�¾ã�™_。", + "block.create.adjustable_pulley.tooltip": "アナログベルトプーリー", + "block.create.adjustable_pulley.tooltip.summary": "ブロックを介して_回転を中継_し、取り付けられた_ケース入りベルト_に伝達します。 取り付けられた包み込まれたベルトは、このブロックが受信する_アナログレッドストーン信号_に基づいて_より速く回転_します。", + "block.create.adjustable_pulley.tooltip.condition1": "レッドストーンコントロール", + "block.create.adjustable_pulley.tooltip.behaviour1": "信号がないと、接続されているベルトの_速度が上がりません_。 フルストレングスシグナル接続ベルトにより、_速度は2倍になります_。", - "item.create.belt_connector.tooltip": "ベルトコãƒ�クター", - "item.create.belt_connector.tooltip.summary": "2ã�¤ä»¥ä¸Šã�®_シャフト_ã‚’_メカニカルベルト_ã�§æŽ¥ç¶šã�—ã�¾ã�™ã€‚ 接続ã�•ã‚Œã�Ÿã‚·ãƒ£ãƒ•ãƒˆã�®å›žè»¢é€Ÿåº¦ã�¨æ–¹å�‘ã�¯ã�¾ã�£ã�Ÿã��å�Œã�˜ã�§ã�™ã€‚ ベルトã�¯ã€�_アイテム_ã�¨_エンティティ_ã�®_コンベア_ã�¨ã�—ã�¦æ©Ÿèƒ½ã�§ã��ã�¾ã�™ã€‚", - "item.create.belt_connector.tooltip.control1": "シャフトをå�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.belt_connector.tooltip.action1": "ベルトã�®1ã�¤ã�®ãƒ—ーリーã�¨ã�—ã�¦ã‚·ãƒ£ãƒ•ãƒˆã‚’é�¸æŠžã�—ã�¾ã�™ã€‚ é�¸æŠžã�—ã�Ÿä¸¡æ–¹ã�®ã‚·ãƒ£ãƒ•ãƒˆã�¯ã€�_ベルトã�®æ–¹å�‘_ã�«å�‘ã�‹ã�£ã�¦_åž‚ç›´_ã€�_æ°´å¹³_ã€�ã�¾ã�Ÿã�¯_æ–œã‚�_ã�«æ•´åˆ—ã�™ã‚‹å¿…è¦�ã�Œã�‚ã‚Šã�¾ã�™ã€‚", - "item.create.belt_connector.tooltip.control2": "スニークã�—ã�ªã�Œã‚‰ã‚·ãƒ£ãƒ•ãƒˆã‚’å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.belt_connector.tooltip.action2": "ベルトã�®æœ€åˆ�ã�«é�¸æŠžã�•ã‚Œã�Ÿä½�置を_リセット_ã�—ã�¾ã�™ã€‚", + "item.create.belt_connector.tooltip": "ベルトコネクター", + "item.create.belt_connector.tooltip.summary": "2つ以上の_シャフト_を_メカニカルベルト_で接続します。 接続されたシャフトの回転速度と方向はまったく同じです。 ベルトは、_アイテム_と_エンティティ_の_コンベア_として機能できます。", + "item.create.belt_connector.tooltip.control1": "シャフトを右クリックしたとき", + "item.create.belt_connector.tooltip.action1": "ベルトの1つのプーリーとしてシャフトを選択します。 選択した両方のシャフトは、_ベルトの方向_に向かって_垂直_、_水平_、または_斜め_に整列する必要があります。", + "item.create.belt_connector.tooltip.control2": "スニークしながらシャフトを右クリックしたとき", + "item.create.belt_connector.tooltip.action2": "ベルトの最初に選択された位置を_リセット_します。", - "item.create.goggles.tooltip": "ゴーグル", - "item.create.goggles.tooltip.summary": "有用ã�ªå‹•åŠ›æƒ…å ±ã�§è¦–覚を強化ã�™ã‚‹ã�Ÿã‚�ã�®çœ¼é�¡ã€‚", - "item.create.goggles.tooltip.condition1": "ç�€ç”¨ã�—ã�Ÿã�¨ã��", - "item.create.goggles.tooltip.behaviour1": "é…�ç½®ã�•ã‚Œã�Ÿã‚­ãƒ�ティックコンãƒ�ーãƒ�ントã�®_速度レベル_ã�«å¯¾å¿œã�™ã‚‹_色付ã��ã�®ã‚¤ãƒ³ã‚¸ã‚±ãƒ¼ã‚¿ãƒ¼_ã�¨ã€�個々ã�®ã‚³ãƒ³ãƒ�ーãƒ�ント_ã�®å¿œåŠ›ã�®å½±éŸ¿_ã�¨_容é‡�_を表示ã�—ã�¾ã�™ã€‚", - "item.create.goggles.tooltip.condition2": "計器を見ã�Ÿã�¨ã��", - "item.create.goggles.tooltip.behaviour2": "計器ã�ŒæŽ¥ç¶šã�•ã‚Œã�¦ã�„ã‚‹ãƒ�ットワークã�®é€Ÿåº¦ã�¾ã�Ÿã�¯å¿œåŠ›ã�«é–¢ã�™ã‚‹è©³ç´°æƒ…報を表示ã�—ã�¾ã�™ã€‚", + "item.create.goggles.tooltip": "ゴーグル", + "item.create.goggles.tooltip.summary": "有用な動力情報で視覚を強化するための眼鏡。", + "item.create.goggles.tooltip.condition1": "着用したとき", + "item.create.goggles.tooltip.behaviour1": "配置されたキネティックコンポーネントの_速度レベル_に対応する_色付きのインジケーター_と、個々のコンポーネント_の応力の影響_と_容量_を表示します。", + "item.create.goggles.tooltip.condition2": "計器を見たとき", + "item.create.goggles.tooltip.behaviour2": "計器が接続されているネットワークの速度または応力に関する詳細情報を表示します。", - "item.create.wrench.tooltip": "レンãƒ�", - "item.create.wrench.tooltip.summary": "動力論的ã�‹ã‚‰ã��ã‚Šã�«å�–り組むã�Ÿã‚�ã�®ä¾¿åˆ©ã�ªãƒ„ール。 コンãƒ�ーãƒ�ントã�®_回転_ã€�_解体_ã€�_設定_ã�«ä½¿ç”¨ã�§ã��ã�¾ã�™ã€‚", - "item.create.wrench.tooltip.control1": "動力ブロックをå�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.wrench.tooltip.action1": "_æ“�作ã�—ã�Ÿé�¢ã�«å�‘ã�‹ã�£ã�¦ã€�ã�¾ã�Ÿã�¯é�¢ã�‹ã‚‰é›¢ã‚Œã‚‹ã‚ˆã�†ã�«_コンãƒ�ーãƒ�ントを回転ã�•ã�›ã�¾ã�™_。", - "item.create.wrench.tooltip.control2": "スニークã�—ã�ªã�Œã‚‰å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "item.create.wrench.tooltip.action2": "_動力コンãƒ�ーãƒ�ントを分解_ã�—ã€�_インベントリ_ã�«æˆ»ã�—ã�¾ã�™ã€‚", + "item.create.wrench.tooltip": "レンチ", + "item.create.wrench.tooltip.summary": "動力論的からくりに取り組むための便利なツール。 コンポーネントの_回転_、_解体_、_設定_に使用できます。", + "item.create.wrench.tooltip.control1": "動力ブロックを右クリックしたとき", + "item.create.wrench.tooltip.action1": "_操作した面に向かって、または面から離れるように_コンポーネントを回転させます_。", + "item.create.wrench.tooltip.control2": "スニークしながら右クリックしたとき", + "item.create.wrench.tooltip.action2": "_動力コンポーネントを分解_し、_インベントリ_に戻します。", - "block.create.creative_motor.tooltip": "クリエイティブモーター", - "block.create.creative_motor.tooltip.summary": "_回転力_を設定å�¯èƒ½ã�ªã‚½ãƒ¼ã‚¹ã€‚", + "block.create.creative_motor.tooltip": "クリエイティブモーター", + "block.create.creative_motor.tooltip.summary": "_回転力_を設定可能なソース。", - "block.create.water_wheel.tooltip": "水車", - "block.create.water_wheel.tooltip.summary": "_隣接ã�™ã‚‹æ°´æµ�_ã�‹ã‚‰å�–å¾—ã�•ã‚Œã‚‹_回転力_ã‚’æ��ä¾›ã�—ã�¾ã�™ã€‚", + "block.create.water_wheel.tooltip": "水車", + "block.create.water_wheel.tooltip.summary": "_隣接する水流_から取得される_回転力_を提供します。", - "block.create.encased_fan.tooltip": "内蔵ファン", - "block.create.encased_fan.tooltip.summary": "_回転力_ã‚’_æ°—æµ�_ã�«å¤‰æ�›ã�—ã€�戻ã�—ã�¾ã�™ã€‚ã�•ã�¾ã�–ã�¾ã�ªç”¨é€”ã�Œã�‚ã‚Šã�¾ã�™ã€‚", - "block.create.encased_fan.tooltip.condition1": "レッドストーン動力を与ã�ˆã�Ÿã�¨ã��", - "block.create.encased_fan.tooltip.behaviour1": "直下ã�®_熱æº�_ã�‹ã‚‰_回転力_ã‚’æ��ä¾›ã�—ã�¾ã�™ã€‚ ファンã�¯ä¸‹å�‘ã��ã�«ã�™ã‚‹å¿…è¦�ã�Œã�‚ã‚Šã�¾ã�™ã€‚", - "block.create.encased_fan.tooltip.condition2": "回転ã�—ã�Ÿã�¨ã��", - "block.create.encased_fan.tooltip.behaviour2": "入力回転速度ã�«å¿œã�˜ã�¦ã€�エンティティを_押ã�™_ã�¾ã�Ÿã�¯_引ã��戻_ã�—ã�¾ã�™ã€‚", - "block.create.encased_fan.tooltip.condition3": "特別ã�ªãƒ–ロックをå�¹ã��抜ã�‘ã‚‹ã�¨ã��", - "block.create.encased_fan.tooltip.behaviour3": "_液体_ã�¨_ç‚Ž_ã�®ç²’å­�ã�Œç©ºæ°—ã�®æµ�ã‚Œã�«æ”¾å‡ºã�•ã‚Œã�¾ã�™ã€‚ ã�“ã‚Œã�¯ã€�_アイテムã�®å‡¦ç�†_ã�«ä½¿ç”¨ã�§ã��ã�¾ã�™ã€‚", + "block.create.encased_fan.tooltip": "内蔵ファン", + "block.create.encased_fan.tooltip.summary": "_回転力_を_気流_に変換し、戻します。さまざまな用途があります。", + "block.create.encased_fan.tooltip.condition1": "レッドストーン動力を与えたとき", + "block.create.encased_fan.tooltip.behaviour1": "直下の_熱源_から_回転力_を提供します。 ファンは下向きにする必要があります。", + "block.create.encased_fan.tooltip.condition2": "回転したとき", + "block.create.encased_fan.tooltip.behaviour2": "入力回転速度に応じて、エンティティを_押す_または_引き戻_します。", + "block.create.encased_fan.tooltip.condition3": "特別なブロックを吹き抜けるとき", + "block.create.encased_fan.tooltip.behaviour3": "_液体_と_炎_の粒子が空気の流れに放出されます。 これは、_アイテムの処理_に使用できます。", - "block.create.nozzle.tooltip": "ノズル", - "block.create.nozzle.tooltip.summary": "_ケース入りファン_ã�®å‰�é�¢ã�«å�–り付ã�‘ã�¦ã€�エンティティã�¸ã�®å½±éŸ¿ã‚’_全方å�‘_ã�«åˆ†æ•£ã�—ã�¾ã�™ã€‚", + "block.create.nozzle.tooltip": "ノズル", + "block.create.nozzle.tooltip.summary": "_ケース入りファン_の前面に取り付けて、エンティティへの影響を_全方向_に分散します。", - "block.create.hand_crank.tooltip": "ãƒ�ンドクランク", - "block.create.hand_crank.tooltip.summary": "プレイヤーã�®ç›¸äº’作用を必è¦�ã�¨ã�™ã‚‹_回転力ã�®å�˜ç´”ã�ªæƒ…å ±æº�_。", - "block.create.hand_crank.tooltip.condition1": "使用ã�—ã�¦ã‚‹ã�¨ã��", - "block.create.hand_crank.tooltip.behaviour1": "付属ã�®ä»•æŽ›ã�‘ã�«_回転力_ã‚’æ��ä¾›ã�—ã�¾ã�™ã€‚ _スニークã�§å›žè»¢ã‚’逆_ã�«ã�—ã�¾ã�™ã€‚", + "block.create.hand_crank.tooltip": "ハンドクランク", + "block.create.hand_crank.tooltip.summary": "プレイヤーの相互作用を必要とする_回転力の単純な情報源_。", + "block.create.hand_crank.tooltip.condition1": "使用してるとき", + "block.create.hand_crank.tooltip.behaviour1": "付属の仕掛けに_回転力_を提供します。 _スニークで回転を逆_にします。", - "block.create.cuckoo_clock.tooltip": "鳩時計", - "block.create.cuckoo_clock.tooltip.summary": "空間を_飾り_ã€�_時間を追跡ã�™ã‚‹_ã�Ÿã‚�ã�®ç´ æ™´ã‚‰ã�—ã�„è�·äººæŠ€ã€‚", - "block.create.cuckoo_clock.tooltip.condition1": "回転ã�—ã�Ÿã�¨ã��", - "block.create.cuckoo_clock.tooltip.behaviour1": "_ç�¾åœ¨ã�®æ™‚刻_を表示ã�—ã€�1æ—¥ã�«2回曲をå†�生ã�—ã�¾ã�™ã€‚ _プレイヤーã�Œçœ ã‚Œã‚‹ã‚ˆã�†ã�«ã�ªã‚‹_ã�¨ã�™ã��ã�«ã€�_æ­£å�ˆ_ã�¨å¤•æš®ã‚Œã�«1回_アクティブ_ã�«ã�ªã‚Šã�¾ã�™ã€‚", + "block.create.cuckoo_clock.tooltip": "鳩時計", + "block.create.cuckoo_clock.tooltip.summary": "空間を_飾り_、_時間を追跡する_ための素晴らしい職人技。", + "block.create.cuckoo_clock.tooltip.condition1": "回転したとき", + "block.create.cuckoo_clock.tooltip.behaviour1": "_現在の時刻_を表示し、1日に2回曲を再生します。 _プレイヤーが眠れるようになる_とすぐに、_正午_と夕暮れに1回_アクティブ_になります。", - "block.create.turntable.tooltip": "ターンテーブル", - "block.create.turntable.tooltip.summary": "_回転力_ã‚’æ´—ç·´ã�•ã‚Œã�Ÿä¹—り物酔ã�„ã�«å¤‰ã�ˆã�¾ã�™ã€‚", + "block.create.turntable.tooltip": "ターンテーブル", + "block.create.turntable.tooltip.summary": "_回転力_を洗練された乗り物酔いに変えます。", - "block.create.millstone.tooltip": "石臼", - "block.create.millstone.tooltip.summary": "挿入ã�•ã‚Œã�Ÿ_æ��æ–™_ã�®_研削_ã�«é�©ã�—ã�Ÿã‚­ãƒ�ティックコンãƒ�ーãƒ�ント。 隣接ã�™ã‚‹æ­¯è»Šã�«ã‚ˆã�£ã�¦ã€�ã�¾ã�Ÿã�¯ä¸‹éƒ¨ã�®ã‚·ãƒ£ãƒ•ãƒˆã�«æŽ¥ç¶šã�™ã‚‹ã�“ã�¨ã�«ã‚ˆã�£ã�¦ã€�動力を供給ã�§ã��ã�¾ã�™ã€‚ çµ�æžœã�¯ã‚³ãƒ³ãƒ�ーãƒ�ントã�‹ã‚‰æŠ½å‡ºã�™ã‚‹å¿…è¦�ã�Œã�‚ã‚Šã�¾ã�™ã€‚", - "block.create.millstone.tooltip.condition1": "回転ã�—ã�Ÿã�¨ã��", - "block.create.millstone.tooltip.behaviour1": "ブロックã�®å�´é�¢ã�¾ã�Ÿã�¯ä¸Šé�¢ã�‹ã‚‰æŒ¿å…¥ã�•ã‚Œã�Ÿã‚¢ã‚¤ãƒ†ãƒ ã‚’_粉砕_を開始ã�—ã�¾ã�™ã€‚", - "block.create.millstone.tooltip.condition2": "å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "block.create.millstone.tooltip.behaviour2": "出力物を手動ã�§å�Žé›†ã�—ã�¾ã�™ã€‚", + "block.create.millstone.tooltip": "石臼", + "block.create.millstone.tooltip.summary": "挿入された_材料_の_研削_に適したキネティックコンポーネント。 隣接する歯車によって、または下部のシャフトに接続することによって、動力を供給できます。 結果はコンポーネントから抽出する必要があります。", + "block.create.millstone.tooltip.condition1": "回転したとき", + "block.create.millstone.tooltip.behaviour1": "ブロックの側面または上面から挿入されたアイテムを_粉砕_を開始します。", + "block.create.millstone.tooltip.condition2": "右クリックしたとき", + "block.create.millstone.tooltip.behaviour2": "出力物を手動で収集します。", - "block.create.crushing_wheel.tooltip": "クラッシングホイール", - "block.create.crushing_wheel.tooltip.summary": "何ã�‹ã‚’_分解_ã�™ã‚‹å¤§ã��ã�ªå›žè»¢å�¯èƒ½ã�ªãƒ›ã‚¤ãƒ¼ãƒ«ã€‚", - "block.create.crushing_wheel.tooltip.condition1": "ä»–ã�®ç ´ç •ãƒ›ã‚¤ãƒ¼ãƒ«ã�«å�–り付ã�‘ã�Ÿã�¨ã��", - "block.create.crushing_wheel.tooltip.behaviour1": "様々ã�ªç‰©ã‚’処ç�†ã�™ã‚‹ã�Ÿã‚�ã�®ç ´ç •æ©Ÿã‚’å½¢æˆ�ã�—ã�¾ã�™ã€‚ ホイールã�®æ­¯ã�¯ã€�å�Œã�˜é€Ÿåº¦ã�§æŽ¥ç¶šã�—ã€�å��対方å�‘ã�«å‹•ã��å¿…è¦�ã�Œã�‚ã‚Šã�¾ã�™ã€‚", + "block.create.crushing_wheel.tooltip": "クラッシングホイール", + "block.create.crushing_wheel.tooltip.summary": "何かを_分解_する大きな回転可能なホイール。", + "block.create.crushing_wheel.tooltip.condition1": "他の破砕ホイールに取り付けたとき", + "block.create.crushing_wheel.tooltip.behaviour1": "様々な物を処理するための破砕機を形成します。 ホイールの歯は、同じ速度で接続し、反対方向に動く必要があります。", - "block.create.mechanical_press.tooltip": "メカニカルプレス", - "block.create.mechanical_press.tooltip.summary": "ã��ã�®ä¸‹ã�®ã‚¢ã‚¤ãƒ†ãƒ ã‚’圧縮ã�™ã‚‹ã�Ÿã‚�ã�®å¼·åŠ›ã�ªãƒ”ストン。 一定ã�®_回転力_ã�Œå¿…è¦�ã�§ã�™ã€‚", - "block.create.mechanical_press.tooltip.condition1": "レッドストーン動力をå�—ã�‘ã�Ÿã�¨ã��", - "block.create.mechanical_press.tooltip.behaviour1": "ã��ã�®ä¸‹ã�«ãƒ‰ãƒ­ãƒƒãƒ—ã�•ã‚Œã�Ÿã‚¢ã‚¤ãƒ†ãƒ ã�®åœ§ç¸®ã‚’_開始_ã�—ã�¾ã�™ã€‚", - "block.create.mechanical_press.tooltip.condition2": "メカニカルベルトã�®ä¸Šã�«ã�‚ã‚‹ã�¨ã��", - "block.create.mechanical_press.tooltip.behaviour2": "ベルト上ã�®ãƒ�イパスアイテムを_自動的_ã�«åœ§ç¸®ã�—ã�¾ã�™ã€‚", + "block.create.mechanical_press.tooltip": "メカニカルプレス", + "block.create.mechanical_press.tooltip.summary": "その下のアイテムを圧縮するための強力なピストン。 一定の_回転力_が必要です。", + "block.create.mechanical_press.tooltip.condition1": "レッドストーン動力を受けたとき", + "block.create.mechanical_press.tooltip.behaviour1": "その下にドロップされたアイテムの圧縮を_開始_します。", + "block.create.mechanical_press.tooltip.condition2": "メカニカルベルトの上にあるとき", + "block.create.mechanical_press.tooltip.behaviour2": "ベルト上のバイパスアイテムを_自動的_に圧縮します。", "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", - "block.create.basin.tooltip": "鉢", - "block.create.basin.tooltip.summary": "_メカニカルミキサー_ã�¨_メカニカルプレス_ã�§ã�®å‡¦ç�†ã�«ä½¿ç”¨ã�•ã‚Œã‚‹ä¾¿åˆ©ã�ª_アイテムã�®å…¥ã‚Œç‰©_。_レッドストーンコンパレータ_をサãƒ�ートã�—ã�¾ã�™ã€‚", + "block.create.basin.tooltip": "鉢", + "block.create.basin.tooltip.summary": "_メカニカルミキサー_と_メカニカルプレス_での処理に使用される便利な_アイテムの入れ物_。_レッドストーンコンパレータ_をサポートします。", "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", @@ -1366,82 +1367,82 @@ "block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL", "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.", - "block.create.mechanical_mixer.tooltip": "メカニカルミキサー", - "block.create.mechanical_mixer.tooltip.summary": "ã��ã�®ä¸‹ã�®ã‚¢ã‚¤ãƒ†ãƒ ã�«å½¢çŠ¶ã�®ã�ªã�„製作レシピをé�©ç”¨ã�™ã‚‹ã�Ÿã‚�ã�®å‹•åŠ›ãƒŸã‚­ã‚µãƒ¼ã€‚ 一定ã�®_回転力_ã�¨ä¸‹ã�«é…�ç½®ã�•ã‚Œã�Ÿ_鉢_ã�Œå¿…è¦�ã�§ã�™ï¼ˆé–“ã�«ã‚®ãƒ£ãƒƒãƒ—ã�Œã�‚ã‚Šã�¾ã�™ï¼‰ã€‚", - "block.create.mechanical_mixer.tooltip.condition1": "鉢ã�®ä¸Šã�«ã�‚ã‚‹ã�¨ã��", - "block.create.mechanical_mixer.tooltip.behaviour1": "å¿…è¦�ã�ªã�™ã�¹ã�¦ã�®æˆ�分ã�Œå­˜åœ¨ã�™ã‚‹ã�¨ã��ã�¯ã�„ã�¤ã�§ã‚‚ã€�鉢ã�®ã‚¢ã‚¤ãƒ†ãƒ ã�®æ··å�ˆã‚’開始ã�—ã�¾ã�™ã€‚", + "block.create.mechanical_mixer.tooltip": "メカニカルミキサー", + "block.create.mechanical_mixer.tooltip.summary": "その下のアイテムに形状のない製作レシピを適用するための動力ミキサー。 一定の_回転力_と下に配置された_鉢_が必要です(間にギャップがあります)。", + "block.create.mechanical_mixer.tooltip.condition1": "鉢の上にあるとき", + "block.create.mechanical_mixer.tooltip.behaviour1": "必要なすべての成分が存在するときはいつでも、鉢のアイテムの混合を開始します。", "block.create.mechanical_mixer.tooltip.control1": "UNLOCALIZED: When powered by redstone", "block.create.mechanical_mixer.tooltip.action1": "UNLOCALIZED: Stalls the Mixer, perfect for crafting that recipe for the very first time!", - "block.create.mechanical_crafter.tooltip": "メカニカルクラフト", - "block.create.mechanical_crafter.tooltip.summary": "_ã�‚らゆる形状ã�®è£½ä½œãƒ¬ã‚·ãƒ”_を自動化ã�™ã‚‹ã�Ÿã‚�ã�®å‹•çš„アセンブラー。 _レシピã�«å¯¾å¿œã�™ã‚‹ã‚°ãƒªãƒƒãƒ‰ã�«è¤‡æ•°ã‚’é…�ç½®_ã�—ã€�_フェアベルトをé…�ç½®ã�—ã�¦_ã€�ã�„ã�šã‚Œã�‹ã�®ã‚¯ãƒ©ãƒ•ã‚¿ãƒ¼ã�®ã‚°ãƒªãƒƒãƒ‰ã�‹ã‚‰å‡ºã‚‹_æµ�ã‚Œ_を作æˆ�ã�—ã�¾ã�™ã€‚", - "block.create.mechanical_crafter.tooltip.condition1": "回転ã�—ã�Ÿã�¨ã��", - "block.create.mechanical_crafter.tooltip.behaviour1": "グリッド内ã�®_ã�™ã�¹ã�¦ã�®ã‚¯ãƒ©ãƒ•ã‚¿ãƒ¼_ã�«ãƒ†ãƒ³ãƒ—レートã�Œ_与ã�ˆã‚‰ã‚Œã‚‹_ã�¨ã�™ã��ã�«ã€�_生産プロセスを開始_ã�—ã�¾ã�™ã€‚", + "block.create.mechanical_crafter.tooltip": "メカニカルクラフト", + "block.create.mechanical_crafter.tooltip.summary": "_あらゆる形状の製作レシピ_を自動化するための動的アセンブラー。 _レシピに対応するグリッドに複数を配置_し、_フェアベルトを配置して_、いずれかのクラフターのグリッドから出る_流れ_を作成します。", + "block.create.mechanical_crafter.tooltip.condition1": "回転したとき", + "block.create.mechanical_crafter.tooltip.behaviour1": "グリッド内の_すべてのクラフター_にテンプレートが_与えられる_とすぐに、_生産プロセスを開始_します。", "block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse", "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.", - "block.create.mechanical_crafter.tooltip.control1": "フロントã�§ãƒ¬ãƒ³ãƒ�ã�—ã�Ÿã�¨ã��", - "block.create.mechanical_crafter.tooltip.action1": "_個々ã�®ç”Ÿç”£è€…ã�Œ_アイテムを移動_ã�™ã‚‹_æ–¹å�‘_を循環ã�•ã�›ã�¾ã�™ã€‚ 作業グリッドを形æˆ�ã�™ã‚‹ã�«ã�¯ã€�ã�™ã�¹ã�¦ã�®ã‚¢ã‚¤ãƒ†ãƒ ã‚’最終的ã�ªã‚¯ãƒ©ãƒ•ã‚¿ãƒ¼ã�«å�‘ã�‹ã�£ã�¦_移動ã�•ã�›ã‚‹æµ�ã‚Œ_ã�«_ベルト_ã‚’é…�ç½®ã�—ã�¾ã�™ã€‚ 最終的ã�ªã‚¯ãƒ©ãƒ•ã‚¿ãƒ¼ã�¯ã‚°ãƒªãƒƒãƒ‰ã�‹ã‚‰_離れる_æ–¹å�‘を指ã�•ã�ªã�‘ã‚Œã�°ã�ªã‚Šã�¾ã�›ã‚“。", - "block.create.mechanical_crafter.tooltip.control2": "後ã‚�ã�§ãƒ¬ãƒ³ãƒ�ã�—ã�Ÿã�¨ã��", - "block.create.mechanical_crafter.tooltip.action2": "隣接ã�™ã‚‹ã‚¯ãƒ©ãƒ•ã‚¿ãƒ¼ã�®_入力インベントリ_ã‚’_接続_ã�—ã�¾ã�™ã€‚ ã�“れを使用ã�—ã�¦ã€�クラフトグリッドã�®_スロットをçµ�å�ˆ_ã�—ã€�_入力作業を節約_ã�—ã�¾ã�™ã€‚", + "block.create.mechanical_crafter.tooltip.control1": "フロントでレンチしたとき", + "block.create.mechanical_crafter.tooltip.action1": "_個々の生産者が_アイテムを移動_する_方向_を循環させます。 作業グリッドを形成するには、すべてのアイテムを最終的なクラフターに向かって_移動させる流れ_に_ベルト_を配置します。 最終的なクラフターはグリッドから_離れる_方向を指さなければなりません。", + "block.create.mechanical_crafter.tooltip.control2": "後ろでレンチしたとき", + "block.create.mechanical_crafter.tooltip.action2": "隣接するクラフターの_入力インベントリ_を_接続_します。 これを使用して、クラフトグリッドの_スロットを結合_し、_入力作業を節約_します。", - "block.create.furnace_engine.tooltip": "ã�‹ã�¾ã�©ã‚¨ãƒ³ã‚¸ãƒ³", - "block.create.furnace_engine.tooltip.summary": "_稼åƒ�ã�™ã‚‹ã�‹ã�¾ã�©_ã�Œæ©Ÿèƒ½ã�™ã‚‹ã�“ã�¨ã‚’å¿…è¦�ã�¨ã�™ã‚‹å¼·åŠ›ã�ª_回転動力æº�_。", - "block.create.furnace_engine.tooltip.condition1": "燃ã�ˆã�¦ã‚‹ã�‹ã�¾ã�©ã�«å�–り付ã�‘ã�Ÿã�¨ã��", - "block.create.furnace_engine.tooltip.behaviour1": "ã��ã�®å‰�(1m離れã�¦ï¼‰ã�«é…�ç½®ã�•ã‚Œã�Ÿ_フライホイールã�¸ã�®å‹•åŠ›ä¾›çµ¦ã‚’開始_ã�—ã�¾ã�™ã€‚ 高速化ã�™ã‚‹ã�«ã�¯é«˜ç‚‰ã‚’使用ã�—ã�¦ã��ã� ã�•ã�„。", + "block.create.furnace_engine.tooltip": "かまどエンジン", + "block.create.furnace_engine.tooltip.summary": "_稼働するかまど_が機能することを必要とする強力な_回転動力源_。", + "block.create.furnace_engine.tooltip.condition1": "燃えてるかまどに取り付けたとき", + "block.create.furnace_engine.tooltip.behaviour1": "その前(1m離れて)に配置された_フライホイールへの動力供給を開始_します。 高速化するには高炉を使用してください。", - "block.create.flywheel.tooltip": "勢車", - "block.create.flywheel.tooltip.summary": "_å�–り付ã�‘ã�Ÿã�®ã‚¨ãƒ³ã‚¸ãƒ³_ã�Œç™ºç”Ÿã�™ã‚‹_力を利用ã�—ã�¦å®‰å®š_ã�•ã�›ã‚‹å¤§åž‹ã�®é‡‘属ホイール。 勢車ã�Œ_1 m離れã�¦ã�„ã�¦_ã€�_互ã�„ã�«90°ã�®è§’度ã�«ã�‚ã‚‹_å ´å�ˆã€�エンジンã�«æŽ¥ç¶šã�—ã�¾ã�™ã€‚", - "block.create.flywheel.tooltip.condition1": "実行中ã�®ã‚¨ãƒ³ã‚¸ãƒ³ã�«å�–り付ã�‘られã�¦ã‚‹ã�¨ã��", - "block.create.flywheel.tooltip.behaviour1": "ジェãƒ�レータã�®å¼·åº¦ã�¨é€Ÿåº¦ã�«åŸºã�¥ã�„ã�¦ã€�å�–り付ã�‘ã�Ÿä»•æŽ›ã�‘ã�«_回転力_ã‚’æ��ä¾›ã�—ã�¾ã�™ã€‚", + "block.create.flywheel.tooltip": "勢車", + "block.create.flywheel.tooltip.summary": "_取り付けたのエンジン_が発生する_力を利用して安定_させる大型の金属ホイール。 勢車が_1 m離れていて_、_互いに90°の角度にある_場合、エンジンに接続します。", + "block.create.flywheel.tooltip.condition1": "実行中のエンジンに取り付けられてるとき", + "block.create.flywheel.tooltip.behaviour1": "ジェネレータの強度と速度に基づいて、取り付けた仕掛けに_回転力_を提供します。", - "block.create.portable_storage_interface.tooltip": "ãƒ�ータブルストレージインターフェイス", - "block.create.portable_storage_interface.tooltip.summary": "ピストンã€�ベアリングã€�トロッコã€�ã�¾ã�Ÿã�¯ãƒ—ーリーã�«ã‚ˆã�£ã�¦ç§»å‹•ã�•ã‚Œã‚‹_構造物_ã�¨ã�®é–“ã�§_アイテムを移動_ã�™ã‚‹ã�Ÿã‚�ã�®ãƒ�ータブル交æ�›ãƒ�イント。", - "block.create.portable_storage_interface.tooltip.condition1": "移動ã�—ã�¦ã‚‹ã�¨ã��", - "block.create.portable_storage_interface.tooltip.behaviour1": "インターフェースã�®_å��対å�´_ã�«ã�‚ã‚‹_トランスãƒ�ーザー_ã�Œ_アイテムを引ã�£å¼µã‚Š_ã€�インターフェースをターゲットã�¨ã�™ã‚‹ãƒˆãƒ©ãƒ³ã‚¹ãƒ�ーザーã�ŒæŽ¥ç¶šã�•ã‚Œã�Ÿã‚¤ãƒ³ãƒ™ãƒ³ãƒˆãƒªã�‹ã‚‰_アイテムを挿入_ã�™ã‚‹ã‚ˆã�†ã�«ã€�固定トランスãƒ�ーザーã�¨ç›¸äº’作用ã�—ã�¾ã�™ã€‚ アイテムã�Œäº¤æ�›ã�•ã‚Œã‚‹ã�¨ã€�ã�‹ã‚‰ã��ã‚Šã�¯ä¸€æ™‚çš„ã�«å�œæ­¢ã�—ã�¾ã�™ã€‚", + "block.create.portable_storage_interface.tooltip": "ポータブルストレージインターフェイス", + "block.create.portable_storage_interface.tooltip.summary": "ピストン、ベアリング、トロッコ、またはプーリーによって移動される_構造物_との間で_アイテムを移動_するためのポータブル交換ポイント。", + "block.create.portable_storage_interface.tooltip.condition1": "移動してるとき", + "block.create.portable_storage_interface.tooltip.behaviour1": "インターフェースの_反対側_にある_トランスポーザー_が_アイテムを引っ張り_、インターフェースをターゲットとするトランスポーザーが接続されたインベントリから_アイテムを挿入_するように、固定トランスポーザーと相互作用します。 アイテムが交換されると、からくりは一時的に停止します。", - "block.create.rotation_speed_controller.tooltip": "回転速度コントローラー", - "block.create.rotation_speed_controller.tooltip.summary": "ターゲットコンãƒ�ーãƒ�ントを任æ„�ã�®é€Ÿåº¦ã�«åŠ é€Ÿã�¾ã�Ÿã�¯æ¸›é€Ÿã�§ã��ã‚‹_構æˆ�å�¯èƒ½ã�ªä¸­ç¶™_。", - "block.create.rotation_speed_controller.tooltip.condition1": "大ã��ã�ªæ­¯è»Šã�«å�–り付ã�‘ã�Ÿã�¨ã��", - "block.create.rotation_speed_controller.tooltip.behaviour1": "å…¥ã�£ã�¦ã��る回転力をホイールã�«ä¸­ç¶™ã�—ã€�目標ã�¨ã�™ã‚‹ã‚ˆã�†ã�«æ§‹æˆ�ã�•ã‚Œã�Ÿ_速度ã�«ä¸€è‡´_ã�•ã�›ã‚ˆã�†ã�¨ã�—ã�¾ã�™ã€‚ _歯車ã�¯ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã�®ä¸Šã�«å�–り付ã�‘ã‚‹_å¿…è¦�ã�Œã�‚ã‚Šã�¾ã�™ã€‚", + "block.create.rotation_speed_controller.tooltip": "回転速度コントローラー", + "block.create.rotation_speed_controller.tooltip.summary": "ターゲットコンポーネントを任意の速度に加速または減速できる_構成可能な中継_。", + "block.create.rotation_speed_controller.tooltip.condition1": "大きな歯車に取り付けたとき", + "block.create.rotation_speed_controller.tooltip.behaviour1": "入ってくる回転力をホイールに中継し、目標とするように構成された_速度に一致_させようとします。 _歯車はコントローラーの上に取り付ける_必要があります。", - "block.create.mechanical_piston.tooltip": "メカニカルピストン", - "block.create.mechanical_piston.tooltip.summary": "_ピストン_より高度ã�ªã‚‚ã�®ã€‚ _回転力_を使用ã�—ã�¦ã€�å�–り付ã�‘られã�Ÿæ§‹é€ ç‰©ã‚’正確ã�«ç§»å‹•ã�—ã�¾ã�™ã€‚ 背é�¢ã�®_ピストン延長極_ã�¯ã€�ã�“ã�®ãƒ‡ãƒ�イスã�®_範囲_を定義ã�—ã�¾ã�™ã€‚ 延長ã�Œã�ªã�„ã�¨ã€�ピストンã�¯å‹•ã��ã�¾ã�›ã‚“。 _シャーシ_ã�¾ã�Ÿã�¯_スライムブロック_を使用ã�—ã�¦ã€�1行以上ã�®ãƒ–ロックを移動ã�—ã�¾ã�™ã€‚", - "block.create.mechanical_piston.tooltip.condition1": "回転ã�—ã�Ÿã�¨ã��", - "block.create.mechanical_piston.tooltip.behaviour1": "å�–り付ã�‘られã�Ÿæ§‹é€ ç‰©ã�®ç§»å‹•ã‚’開始ã�—ã�¾ã�™ã€‚ 速度ã�¨æ–¹å�‘ã�¯ã€�入力ã�•ã‚Œã‚‹å›žè»¢é€Ÿåº¦ã�¨ç›¸é–¢ã�—ã�¾ã�™ã€‚", + "block.create.mechanical_piston.tooltip": "メカニカルピストン", + "block.create.mechanical_piston.tooltip.summary": "_ピストン_より高度なもの。 _回転力_を使用して、取り付けられた構造物を正確に移動します。 背面の_ピストン延長極_は、このデバイスの_範囲_を定義します。 延長がないと、ピストンは動きません。 _シャーシ_または_スライムブロック_を使用して、1行以上のブロックを移動します。", + "block.create.mechanical_piston.tooltip.condition1": "回転したとき", + "block.create.mechanical_piston.tooltip.behaviour1": "取り付けられた構造物の移動を開始します。 速度と方向は、入力される回転速度と相関します。", - "block.create.sticky_mechanical_piston.tooltip": "粘ç�€ãƒ¡ã‚«ãƒ‹ã‚«ãƒ«ãƒ”ストン", - "block.create.sticky_mechanical_piston.tooltip.summary": "_粘ç�€ãƒ”ストン_より高度ã�ªã‚‚ã�®ã€‚ _回転力_を使用ã�—ã�¦ã€�å�–り付ã�‘られã�Ÿæ§‹é€ ç‰©ã‚’正確ã�«ç§»å‹•ã�—ã�¾ã�™ã€‚ 背é�¢ã�®_ピストン延長極_ã�¯ã€�ã�“ã�®ãƒ‡ãƒ�イスã�®_範囲_を定義ã�—ã�¾ã�™ã€‚ 延長ã�Œã�ªã�„ã�¨ã€�ピストンã�¯å‹•ã��ã�¾ã�›ã‚“。 _シャーシ_ã�¾ã�Ÿã�¯_スライムブロック_を使用ã�—ã�¦ã€�1行以上ã�®ãƒ–ロックを移動ã�—ã�¾ã�™ã€‚", - "block.create.sticky_mechanical_piston.tooltip.condition1": "回転ã�—ã�Ÿã�¨ã��", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "å�–り付ã�‘られã�Ÿæ§‹é€ ç‰©ã�®ç§»å‹•ã‚’開始ã�—ã�¾ã�™ã€‚ 速度ã�¨æ–¹å�‘ã�¯ã€�入力ã�•ã‚Œã‚‹å›žè»¢é€Ÿåº¦ã�¨ç›¸é–¢ã�—ã�¾ã�™ã€‚", + "block.create.sticky_mechanical_piston.tooltip": "粘着メカニカルピストン", + "block.create.sticky_mechanical_piston.tooltip.summary": "_粘着ピストン_より高度なもの。 _回転力_を使用して、取り付けられた構造物を正確に移動します。 背面の_ピストン延長極_は、このデバイスの_範囲_を定義します。 延長がないと、ピストンは動きません。 _シャーシ_または_スライムブロック_を使用して、1行以上のブロックを移動します。", + "block.create.sticky_mechanical_piston.tooltip.condition1": "回転したとき", + "block.create.sticky_mechanical_piston.tooltip.behaviour1": "取り付けられた構造物の移動を開始します。 速度と方向は、入力される回転速度と相関します。", - "block.create.piston_extension_pole.tooltip": "ピストンãƒ�ール", - "block.create.piston_extension_pole.tooltip.summary": "メカニカルピストンã�®ç¯„囲を拡張ã�—ã�¾ã�™ã€‚", - "block.create.piston_extension_pole.tooltip.condition1": "メカニカルピストンã�«å�–り付ã�‘ã�Ÿã�¨ã��", - "block.create.piston_extension_pole.tooltip.behaviour1": "ピストンã�®ç¯„囲を1ブロック拡張", + "block.create.piston_extension_pole.tooltip": "ピストンポール", + "block.create.piston_extension_pole.tooltip.summary": "メカニカルピストンの範囲を拡張します。", + "block.create.piston_extension_pole.tooltip.condition1": "メカニカルピストンに取り付けたとき", + "block.create.piston_extension_pole.tooltip.behaviour1": "ピストンの範囲を1ブロック拡張", - "block.create.mechanical_bearing.tooltip": "メカニカルベアリング", - "block.create.mechanical_bearing.tooltip.summary": "_大ã��ã�ªæ§‹é€ ç‰©_を回転ã�•ã�›ã�Ÿã‚Šã€�風ã�‹ã‚‰ã�®_回転力_を利用ã�—ã�Ÿã‚Šã�™ã‚‹ã�Ÿã‚�ã�«ä½¿ç”¨ã�•ã‚Œã�¾ã�™ã€‚", - "block.create.mechanical_bearing.tooltip.condition1": "回転ã�—ã�Ÿã�¨ã��", - "block.create.mechanical_bearing.tooltip.behaviour1": "アタッãƒ�ã�•ã‚Œã�Ÿãƒ–ロックã�®å›žè»¢ã‚’開始ã�—ã�¾ã�™ã€‚_シャーシ_ã�¾ã�Ÿã�¯_スライムブロック_を使用ã�—ã�¦ã€�複数ã�®ãƒ–ロックを移動ã�—ã�¾ã�™ã€‚", - "block.create.mechanical_bearing.tooltip.condition2": "レッドストーン動力を与ã�ˆã�Ÿã�¨ã��", - "block.create.mechanical_bearing.tooltip.behaviour2": "å�–り付ã�‘ã�Ÿæ§‹é€ ç‰©ã�®å›žè»¢ã�‹ã‚‰ç”Ÿæˆ�ã�•ã‚Œã‚‹_回転力_ã�®æ��供を開始ã�—ã�¾ã�™ã€‚ 構造ã�«ã�¯ã€�é�©åˆ‡ã�ª_帆ブロック_(ç�¾åœ¨ã�¯ã�™ã�¹ã�¦ã�®ã‚¦ãƒ¼ãƒ«ãƒ–ロック)をå�«ã‚�ã‚‹å¿…è¦�ã�Œã�‚ã‚Šã�¾ã�™ã€‚", + "block.create.mechanical_bearing.tooltip": "メカニカルベアリング", + "block.create.mechanical_bearing.tooltip.summary": "_大きな構造物_を回転させたり、風からの_回転力_を利用したりするために使用されます。", + "block.create.mechanical_bearing.tooltip.condition1": "回転したとき", + "block.create.mechanical_bearing.tooltip.behaviour1": "アタッチされたブロックの回転を開始します。_シャーシ_または_スライムブロック_を使用して、複数のブロックを移動します。", + "block.create.mechanical_bearing.tooltip.condition2": "レッドストーン動力を与えたとき", + "block.create.mechanical_bearing.tooltip.behaviour2": "取り付けた構造物の回転から生成される_回転力_の提供を開始します。 構造には、適切な_帆ブロック_(現在はすべてのウールブロック)を含める必要があります。", - "block.create.clockwork_bearing.tooltip": "時計仕掛ã�‘ベアリング", - "block.create.clockwork_bearing.tooltip.summary": "ç�¾åœ¨ã�®_ゲーム内時間_ã�«å¿œã�˜ã�¦æœ€å¤§2ã�¤ã�®_時計ã�®é‡�_を回転ã�•ã�›ã‚‹ã€�_メカニカルベアリング_より高度ã�ªã‚‚ã�®ã€‚", - "block.create.clockwork_bearing.tooltip.condition1": "回転ã�—ã�Ÿã�¨ã��", - "block.create.clockwork_bearing.tooltip.behaviour1": "ç�¾åœ¨ã�®æ™‚é–“ã�«å�‘ã�‹ã�£ã�¦å�–り付ã�‘ã�Ÿæ§‹é€ ç‰©ã�®å›žè»¢ã‚’開始ã�—ã�¾ã�™ã€‚ 2番目ã�®æ§‹é€ ã�Œå­˜åœ¨ã�™ã‚‹å ´å�ˆã€�ã��ã‚Œã�¯åˆ†é‡�ã�¨ã�—ã�¦æ©Ÿèƒ½ã�—ã�¾ã�™ã€‚", + "block.create.clockwork_bearing.tooltip": "時計仕掛けベアリング", + "block.create.clockwork_bearing.tooltip.summary": "現在の_ゲーム内時間_に応じて最大2つの_時計の針_を回転させる、_メカニカルベアリング_より高度なもの。", + "block.create.clockwork_bearing.tooltip.condition1": "回転したとき", + "block.create.clockwork_bearing.tooltip.behaviour1": "現在の時間に向かって取り付けた構造物の回転を開始します。 2番目の構造が存在する場合、それは分針として機能します。", - "block.create.sequenced_gearshift.tooltip": "順次ギアシフト", - "block.create.sequenced_gearshift.tooltip.summary": "最大_5ã�¤ã�®é€£ç¶šã�™ã‚‹å‘½ä»¤_ã�«å¾“ã�£ã�¦_回転スループット_を変更ã�§ã��ã‚‹_プログラムå�¯èƒ½_ã�ª_ユーティリティコンãƒ�ーãƒ�ント_。 ã�“れを使用ã�—ã�¦ã€�メカニカルベアリングã€�ピストンã€�ã�¾ã�Ÿã�¯ãƒ—ーリーã�«å‹•åŠ›ã‚’供給ã�—ã€�タイミングã�¨é€Ÿåº¦ã‚’より細ã�‹ã��制御ã�—ã�¾ã�™ã€‚ 高速ã�§ã�¯ç²¾åº¦ã�Œä½Žä¸‹ã�™ã‚‹å�¯èƒ½æ€§ã�Œã�‚ã‚Šã�¾ã�™ã€‚", - "block.create.sequenced_gearshift.tooltip.condition1": "レッドストーン信å�·ã‚’与ã�ˆã�Ÿã�¨ã��", - "block.create.sequenced_gearshift.tooltip.behaviour1": "入力速度ã�«åŸºã�¥ã�„ã�¦ãƒ—ログラムã�•ã‚Œã�Ÿå‘½ä»¤ã�®å®Ÿè¡Œã‚’開始ã�—ã�¾ã�™ã€‚", - "block.create.sequenced_gearshift.tooltip.condition2": "å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "block.create.sequenced_gearshift.tooltip.behaviour2": "_設定インターフェース_ã‚’é–‹ã��ã�¾ã�™", + "block.create.sequenced_gearshift.tooltip": "順次ギアシフト", + "block.create.sequenced_gearshift.tooltip.summary": "最大_5つの連続する命令_に従って_回転スループット_を変更できる_プログラム可能_な_ユーティリティコンポーネント_。 これを使用して、メカニカルベアリング、ピストン、またはプーリーに動力を供給し、タイミングと速度をより細かく制御します。 高速では精度が低下する可能性があります。", + "block.create.sequenced_gearshift.tooltip.condition1": "レッドストーン信号を与えたとき", + "block.create.sequenced_gearshift.tooltip.behaviour1": "入力速度に基づいてプログラムされた命令の実行を開始します。", + "block.create.sequenced_gearshift.tooltip.condition2": "右クリックしたとき", + "block.create.sequenced_gearshift.tooltip.behaviour2": "_設定インターフェース_を開きます", - "block.create.cart_assembler.tooltip": "カートアッセンブラー", - "block.create.cart_assembler.tooltip.summary": "接続ã�•ã‚Œã�Ÿæ§‹é€ ç‰©ã‚’_通é�Žã�™ã‚‹ãƒˆãƒ­ãƒƒã‚³_ã�«å�–り付ã�‘ã�¾ã�™ã€‚", - "block.create.cart_assembler.tooltip.condition1": "レッドストーン信å�·ã‚’与ã�ˆã�Ÿã�¨ã��", - "block.create.cart_assembler.tooltip.behaviour1": "_通é�Žã�™ã‚‹ã‚«ãƒ¼ãƒˆ_ã�®ãƒžã‚¦ãƒ³ãƒˆã�•ã‚Œã�Ÿæ§‹é€ ç‰©ã‚’_分解_ã�—ã€�ã��れらをワールドã�«æˆ»ã�—ã�¾ã�™ã€‚", + "block.create.cart_assembler.tooltip": "カートアッセンブラー", + "block.create.cart_assembler.tooltip.summary": "接続された構造物を_通過するトロッコ_に取り付けます。", + "block.create.cart_assembler.tooltip.condition1": "レッドストーン信号を与えたとき", + "block.create.cart_assembler.tooltip.behaviour1": "_通過するカート_のマウントされた構造物を_分解_し、それらをワールドに戻します。", "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: When placed above Powered Rail", "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: _Assembles_ and _accelerates_ _carts_ _when_ _powered_, _disassembles_ and _holds_ them _otherwise_.", "block.create.cart_assembler.tooltip.condition3": "UNLOCALIZED: When placed above Detector Rail", @@ -1449,160 +1450,160 @@ "block.create.cart_assembler.tooltip.condition4": "UNLOCALIZED: When placed above Activator Rail", "block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.", - "block.create.rope_pulley.tooltip": "ローププーリー", - "block.create.rope_pulley.tooltip.summary": "å�–り付ã�‘ã�Ÿ_ブロックã�¨æ§‹é€ ç‰©ã‚’åž‚ç›´_ã�«ç§»å‹•ã�—ã�¾ã�™ã€‚ _シャーシブロック_ã�¾ã�Ÿã�¯_スライムブロック_を使用ã�—ã�¦ã€�1ã�¤ä»¥ä¸Šã�®ãƒ–ロックを移動ã�—ã�¾ã�™ã€‚", - "block.create.rope_pulley.tooltip.condition1": "回転ã�—ã�Ÿã�¨ã��", - "block.create.rope_pulley.tooltip.behaviour1": "å�–り付ã�‘ã�Ÿæ§‹é€ ç‰©ã�®ç§»å‹•ã‚’開始ã�—ã�¾ã�™ã€‚ 速度ã�¨æ–¹å�‘ã�¯ã€�入力ã�•ã‚Œã‚‹å›žè»¢é€Ÿåº¦ã�«ç›¸é–¢ã�—ã�¾ã�™ã€‚", + "block.create.rope_pulley.tooltip": "ローププーリー", + "block.create.rope_pulley.tooltip.summary": "取り付けた_ブロックと構造物を垂直_に移動します。 _シャーシブロック_または_スライムブロック_を使用して、1つ以上のブロックを移動します。", + "block.create.rope_pulley.tooltip.condition1": "回転したとき", + "block.create.rope_pulley.tooltip.behaviour1": "取り付けた構造物の移動を開始します。 速度と方向は、入力される回転速度に相関します。", - "block.create.linear_chassis.tooltip": "トランスシャーシ", - "block.create.linear_chassis.tooltip.summary": "移動用ã�®æ§‹é€ ã‚’接続ã�™ã‚‹æ§‹æˆ�å�¯èƒ½ã�ªãƒ™ãƒ¼ã‚¹ãƒ–ロック。", - "block.create.linear_chassis.tooltip.condition1": "移動ã�—ã�Ÿã�¨ã��", - "block.create.linear_chassis.tooltip.behaviour1": "_å�–り付ã�‘られるã�™ã�¹ã�¦ã�®ã‚·ãƒ£ãƒ¼ã‚·_ã‚’å�Œã�˜æ–¹å�‘ã�«ç§»å‹•ã�—ã€�ブロックã�®åˆ—ã‚’ã��ã�®ç¯„囲内ã�«ç§»å‹•ã�—ã�¾ã�™ã€‚ ブロックã�¯ã€�シャーシã�®è¡¨é�¢ã�Œ_粘ç�€æ€§_ã�Œã�‚ã‚‹å ´å�ˆã�«ã�®ã�¿å¼•ã�£å¼µã‚‰ã‚Œã�¾ã�™ï¼ˆ[Ctrl]ã‚’å�‚照)。", - "block.create.linear_chassis.tooltip.condition2": "レンãƒ�ã�—ã�Ÿã�¨ã��", - "block.create.linear_chassis.tooltip.behaviour2": "ã�“ã�®ã‚·ãƒ£ãƒ¼ã‚·ãƒ–ロックã�®_範囲_を構æˆ�ã�—ã�¾ã�™ã€‚ CTRLキーを押ã�—ã�Ÿã�¾ã�¾ã€�接続ã�•ã‚Œã�¦ã�„ã‚‹ã�™ã�¹ã�¦ã�®ã‚·ãƒ£ãƒ¼ã‚·ãƒ–ロックã�®ç¯„囲も変更ã�—ã�¾ã�™ã€‚", - "block.create.linear_chassis.tooltip.control1": "スライムボールã�§å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "block.create.linear_chassis.tooltip.action1": "クリックã�—ã�Ÿé�¢ã‚’_粘ç�€æ€§_ã�«ã�—ã�¾ã�™ã€‚ 移動ã�™ã‚‹ã�¨ã€�シャーシã�¯ç§»å‹•æ–¹å�‘ã�«é–¢ä¿‚ã�ªã��ã€�å�–り付ã�‘られã�Ÿãƒ–ロックを_引ã�£å¼µã‚Š_ã�¾ã�™ã€‚", + "block.create.linear_chassis.tooltip": "トランスシャーシ", + "block.create.linear_chassis.tooltip.summary": "移動用の構造を接続する構成可能なベースブロック。", + "block.create.linear_chassis.tooltip.condition1": "移動したとき", + "block.create.linear_chassis.tooltip.behaviour1": "_取り付けられるすべてのシャーシ_を同じ方向に移動し、ブロックの列をその範囲内に移動します。 ブロックは、シャーシの表面が_粘着性_がある場合にのみ引っ張られます([Ctrl]を参照)。", + "block.create.linear_chassis.tooltip.condition2": "レンチしたとき", + "block.create.linear_chassis.tooltip.behaviour2": "このシャーシブロックの_範囲_を構成します。 CTRLキーを押したまま、接続されているすべてのシャーシブロックの範囲も変更します。", + "block.create.linear_chassis.tooltip.control1": "スライムボールで右クリックしたとき", + "block.create.linear_chassis.tooltip.action1": "クリックした面を_粘着性_にします。 移動すると、シャーシは移動方向に関係なく、取り付けられたブロックを_引っ張り_ます。", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", - "block.create.radial_chassis.tooltip": "回転シャーシ", - "block.create.radial_chassis.tooltip.summary": "移動用ã�®æ§‹é€ ã‚’å�–り付ã�‘る構æˆ�å�¯èƒ½ã�ªãƒ™ãƒ¼ã‚¹ãƒ–ロック。", - "block.create.radial_chassis.tooltip.condition1": "å‹•ã�‹ã�—ã�Ÿã�¨ã��", - "block.create.radial_chassis.tooltip.behaviour1": "列ã�«_å�–り付ã�‘られã�¦ã‚‹ã�™ã�¹ã�¦ã�®ã‚·ãƒ£ãƒ¼ã‚·_ã€�ã�Šã‚ˆã�³ã��れ自体ã�®å‘¨ã‚Šã�®ãƒ–ロックã�®ã‚·ãƒªãƒ³ãƒ€ãƒ¼ã‚’_移動_ã�—ã�¾ã�™ã€‚ 周囲ã�®ãƒ–ロックã�¯ã€�範囲内ã�«ã�‚ã‚Šã€�粘ç�€é�¢ã�«æŽ¥ç¶šã�•ã‚Œã�¦ã�„ã‚‹å ´å�ˆã�«ã�®ã�¿ç§»å‹•ã�•ã‚Œã�¾ã�™ï¼ˆ[Ctrl]ã‚’å�‚照)。", - "block.create.radial_chassis.tooltip.condition2": "レンãƒ�を使ã�£ã�Ÿã�¨ã��", - "block.create.radial_chassis.tooltip.behaviour2": "ã�“ã�®ã‚·ãƒ£ãƒ¼ã‚·ãƒ–ロックã�®_範囲_を構æˆ�ã�—ã�¾ã�™ã€‚ CTRLキーを押ã�—ã�Ÿã�¾ã�¾ã€�接続ã�•ã‚Œã�¦ã�„ã‚‹ã�™ã�¹ã�¦ã�®ã‚·ãƒ£ãƒ¼ã‚·ãƒ–ロックã�®ç¯„囲も変更ã�—ã�¾ã�™ã€‚", - "block.create.radial_chassis.tooltip.control1": "スライムボールã�§å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "block.create.radial_chassis.tooltip.action1": "クリックã�—ã�Ÿé�¢ã‚’_粘ç�€æ€§_ã�«ã�—ã�¾ã�™ã€‚ シャーシã�Œç§»å‹•ã�™ã‚‹ã�¨ã€�粘ç�€é�¢ã�«æŽ¥ç¶šã�•ã‚Œã�¦ã�„ã‚‹ã�™ã�¹ã�¦ã�®æŒ‡å®šãƒ–ロックã�Œä¸€ç·’ã�«ç§»å‹•ã�—ã�¾ã�™ã€‚", + "block.create.radial_chassis.tooltip": "回転シャーシ", + "block.create.radial_chassis.tooltip.summary": "移動用の構造を取り付ける構成可能なベースブロック。", + "block.create.radial_chassis.tooltip.condition1": "動かしたとき", + "block.create.radial_chassis.tooltip.behaviour1": "列に_取り付けられてるすべてのシャーシ_、およびそれ自体の周りのブロックのシリンダーを_移動_します。 周囲のブロックは、範囲内にあり、粘着面に接続されている場合にのみ移動されます([Ctrl]を参照)。", + "block.create.radial_chassis.tooltip.condition2": "レンチを使ったとき", + "block.create.radial_chassis.tooltip.behaviour2": "このシャーシブロックの_範囲_を構成します。 CTRLキーを押したまま、接続されているすべてのシャーシブロックの範囲も変更します。", + "block.create.radial_chassis.tooltip.control1": "スライムボールで右クリックしたとき", + "block.create.radial_chassis.tooltip.action1": "クリックした面を_粘着性_にします。 シャーシが移動すると、粘着面に接続されているすべての指定ブロックが一緒に移動します。", - "block.create.mechanical_drill.tooltip": "機械ドリル", - "block.create.mechanical_drill.tooltip.summary": "_ブロックを壊ã�™_ã�®ã�«é�©ã�—ã�Ÿæ©Ÿæ¢°è£…置。 _メカニカルピストン_ã�¾ã�Ÿã�¯_ベアリング_ã�§ç§»å‹•å�¯èƒ½ã�§ã�™ã€‚", - "block.create.mechanical_drill.tooltip.condition1": "回転ã�—ã�Ÿã�¨ã��", - "block.create.mechanical_drill.tooltip.behaviour1": "_é�™æ­¢_ã�—ã�Ÿãƒ–ロックブレーカーã�¨ã�—ã�¦æ©Ÿèƒ½ã�—ã�¾ã�™ã€‚ ã�¾ã�Ÿã€�有効領域ã�®_エンティティを傷ã�¤ã�‘ã�¾ã�™_。", - "block.create.mechanical_drill.tooltip.condition2": "å‹•ã�‹ã�—ã�Ÿã�¨ã��", - "block.create.mechanical_drill.tooltip.behaviour2": "ドリルã�Œè¡�çª�ã�™ã‚‹ãƒ–ロックを壊ã�—ã�¾ã�™ã€‚", + "block.create.mechanical_drill.tooltip": "機械ドリル", + "block.create.mechanical_drill.tooltip.summary": "_ブロックを壊す_のに適した機械装置。 _メカニカルピストン_または_ベアリング_で移動可能です。", + "block.create.mechanical_drill.tooltip.condition1": "回転したとき", + "block.create.mechanical_drill.tooltip.behaviour1": "_静止_したブロックブレーカーとして機能します。 また、有効領域の_エンティティを傷つけます_。", + "block.create.mechanical_drill.tooltip.condition2": "動かしたとき", + "block.create.mechanical_drill.tooltip.behaviour2": "ドリルが衝突するブロックを壊します。", - "block.create.mechanical_harvester.tooltip": "メカニカルãƒ�ーベスター", - "block.create.mechanical_harvester.tooltip.summary": "中è¦�模ã�®ä½œç‰©ã�®è‡ªå‹•åŒ–ã�«é�©ã�—ã�Ÿæ©Ÿæ¢°å¼�æ¤�物カッター。 _メカニカルピストン_ã�¾ã�Ÿã�¯_ベアリング_ã�§ç§»å‹•å�¯èƒ½ã�§ã�™ã€‚", - "block.create.mechanical_harvester.tooltip.condition1": "å‹•ã�‹ã�—ã�Ÿã�¨ã��", - "block.create.mechanical_harvester.tooltip.behaviour1": "ブレードã�Œè¡�çª�ã�™ã‚‹_ã�™ã�¹ã�¦ã�®æˆ�熟ã�—ã�Ÿä½œç‰©ã‚’å�Žç©«_ã�—ã€�ã��れらをåˆ�期ã�®æˆ�長状態ã�«ãƒªã‚»ãƒƒãƒˆã�—ã�¾ã�™ã€‚", + "block.create.mechanical_harvester.tooltip": "メカニカルハーベスター", + "block.create.mechanical_harvester.tooltip.summary": "中規模の作物の自動化に適した機械式植物カッター。 _メカニカルピストン_または_ベアリング_で移動可能です。", + "block.create.mechanical_harvester.tooltip.condition1": "動かしたとき", + "block.create.mechanical_harvester.tooltip.behaviour1": "ブレードが衝突する_すべての成熟した作物を収穫_し、それらを初期の成長状態にリセットします。", "block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH", "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_plough.tooltip.condition1": "UNLOCALIZED: While Moving", "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.", - "block.create.mechanical_saw.tooltip": "メカニカル鋸", - "block.create.mechanical_saw.tooltip.summary": "木を効果的ã�«åˆ‡æ–­ã�—ã�Ÿã‚Šã€�大工ã�—ã�Ÿã‚‚ã�®ã�«ãƒ–ロックを切断ã�—ã�Ÿã‚Šã�™ã‚‹ã�®ã�«é�©ã�—ã�¦ã�„ã�¾ã�™ã€‚ メカニカルピストンã�¾ã�Ÿã�¯ãƒ™ã‚¢ãƒªãƒ³ã‚°ã‚’使用ã�—ã�¦ç§»å‹•å�¯èƒ½ã�§ã�™ã€‚", - "block.create.mechanical_saw.tooltip.condition1": "上å�‘ã��ã�®ã�¨ã��", - "block.create.mechanical_saw.tooltip.behaviour1": "ã��ã�“ã�«ãƒ‰ãƒ­ãƒƒãƒ—ã�¾ã�Ÿã�¯æŒ¿å…¥ã�•ã‚Œã�Ÿã‚¢ã‚¤ãƒ†ãƒ ã�«_製æ��_ã�Šã‚ˆã�³ã‚¹ãƒˆãƒ¼ãƒ³ã‚«ãƒƒãƒ†ã‚£ãƒ³ã‚°ãƒ¬ã‚·ãƒ”ã‚’é�©ç”¨ã�—ã�¾ã�™ã€‚ 複数ã�®å‡ºåŠ›ã�Œå�¯èƒ½ã�ªå ´å�ˆã€�フィルターã�Œå‰²ã‚Šå½“ã�¦ã‚‰ã‚Œã�¦ã�„ã�ªã�„é™�ã‚Šã€�出力ã�Œå¾ªç’°ã�—ã�¾ã�™ã€‚", - "block.create.mechanical_saw.tooltip.condition2": "横å�‘ã��ã�®å ´å�ˆ", - "block.create.mechanical_saw.tooltip.behaviour2": "ã��ã�®å‰�ã�§_原木を分割_ã�—ã�¾ã�™ã€‚ 原木ã�Œã��れ自体ã�§ãƒ„リーをサãƒ�ートã�—ã�¦ã�„ã�Ÿå ´å�ˆã€�_木ã�¯ã�®ã�“ã�Žã‚Šã�‹ã‚‰é›¢ã‚Œã�¦å´©å£Š_ã�—ã�¾ã�™ã€‚", - "block.create.mechanical_saw.tooltip.condition3": "å‹•ã�‹ã�—ã�Ÿã�¨ã��", - "block.create.mechanical_saw.tooltip.behaviour3": "ã�®ã�“ã�Žã‚Šã�Œè¡�çª�ã�™ã‚‹_ã�™ã�¹ã�¦ã�®æœ¨ã‚’切り倒ã�—ã�¾ã�™_。", + "block.create.mechanical_saw.tooltip": "メカニカル鋸", + "block.create.mechanical_saw.tooltip.summary": "木を効果的に切断したり、大工したものにブロックを切断したりするのに適しています。 メカニカルピストンまたはベアリングを使用して移動可能です。", + "block.create.mechanical_saw.tooltip.condition1": "上向きのとき", + "block.create.mechanical_saw.tooltip.behaviour1": "そこにドロップまたは挿入されたアイテムに_製材_およびストーンカッティングレシピを適用します。 複数の出力が可能な場合、フィルターが割り当てられていない限り、出力が循環します。", + "block.create.mechanical_saw.tooltip.condition2": "横向きの場合", + "block.create.mechanical_saw.tooltip.behaviour2": "その前で_原木を分割_します。 原木がそれ自体でツリーをサポートしていた場合、_木はのこぎりから離れて崩壊_します。", + "block.create.mechanical_saw.tooltip.condition3": "動かしたとき", + "block.create.mechanical_saw.tooltip.behaviour3": "のこぎりが衝突する_すべての木を切り倒します_。", - "block.create.stockpile_switch.tooltip": "在庫スイッãƒ�", - "block.create.stockpile_switch.tooltip.summary": "接続ã�•ã‚Œã�Ÿã‚³ãƒ³ãƒ†ãƒŠã�®_空ã��容é‡�_ã�«åŸºã�¥ã�„ã�¦ãƒ¬ãƒƒãƒ‰ã‚¹ãƒˆãƒ¼ãƒ³ä¿¡å�·ã‚’切り替ã�ˆã�¾ã�™ã€‚", - "block.create.stockpile_switch.tooltip.condition1": "下é™�を下回ã�£ã�Ÿã�¨ã��", - "block.create.stockpile_switch.tooltip.behaviour1": "レッドストーン信å�·ã‚’å�œæ­¢", - "block.create.stockpile_switch.tooltip.condition2": "上é™�を超ã�ˆã�Ÿã�¨ã��。", - "block.create.stockpile_switch.tooltip.behaviour2": "å†�ã�³ä¸‹é™�ã�«é�”ã�™ã‚‹ã�¾ã�§ã€�レッドストーン信å�·ã�®æ��供を開始ã�—ã�¾ã�™ã€‚", - "block.create.stockpile_switch.tooltip.control1": "å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "block.create.stockpile_switch.tooltip.action1": "_設定インターフェース_ã‚’é–‹ã��ã�¾ã�™", + "block.create.stockpile_switch.tooltip": "在庫スイッチ", + "block.create.stockpile_switch.tooltip.summary": "接続されたコンテナの_空き容量_に基づいてレッドストーン信号を切り替えます。", + "block.create.stockpile_switch.tooltip.condition1": "下限を下回ったとき", + "block.create.stockpile_switch.tooltip.behaviour1": "レッドストーン信号を停止", + "block.create.stockpile_switch.tooltip.condition2": "上限を超えたとき。", + "block.create.stockpile_switch.tooltip.behaviour2": "再び下限に達するまで、レッドストーン信号の提供を開始します。", + "block.create.stockpile_switch.tooltip.control1": "右クリックしたとき", + "block.create.stockpile_switch.tooltip.action1": "_設定インターフェース_を開きます", - "block.create.redstone_link.tooltip": "レッドストーンリンク", - "block.create.redstone_link.tooltip.summary": "_ワイヤレスレッドストーン_接続ã�®ã‚¨ãƒ³ãƒ‰ãƒ�イント。 ä»»æ„�ã�®ã‚¢ã‚¤ãƒ†ãƒ ã‚’使用ã�—ã�¦_周波数_を割り当ã�¦ã‚‹ã�“ã�¨ã�Œã�§ã��ã�¾ã�™ã€‚ ä¿¡å�·ç¯„囲ã�¯é™�られã�¦ã�„ã�¾ã�™ã�Œã€�ã�‹ã�ªã‚Šé›¢ã‚Œã�¦ã�„ã�¾ã�™ã€‚", - "block.create.redstone_link.tooltip.condition1": "入力ã�Œã�‚ã‚‹ã�¨ã��", - "block.create.redstone_link.tooltip.behaviour1": "å�Œã�˜å‘¨æ³¢æ•°ã�®ãƒªãƒ³ã‚¯ã‚’å�—ä¿¡ã�™ã‚‹ã�¨ã€�レッドストーン信å�·ã�Œç”Ÿæˆ�ã�•ã‚Œã�¾ã�™ã€‚", - "block.create.redstone_link.tooltip.control1": "アイテムã�§å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "block.create.redstone_link.tooltip.action1": "_周波数_ã‚’ã��ã�®ã‚¢ã‚¤ãƒ†ãƒ ã�«è¨­å®šã�—ã�¾ã�™ã€‚ 周波数を定義ã�™ã‚‹ã�Ÿã‚�ã�«ã€�_å�ˆè¨ˆ2ã�¤ã�®ç•°ã�ªã‚‹ã‚¢ã‚¤ãƒ†ãƒ _を組ã�¿å�ˆã‚�ã�›ã�¦ä½¿ç”¨ã�§ã��ã�¾ã�™ã€‚", - "block.create.redstone_link.tooltip.control2": "スニークã�—ã�ªã�Œã‚‰å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "block.create.redstone_link.tooltip.action2": "_å�—ä¿¡æ©Ÿ_モードã�¨_é€�ä¿¡æ©Ÿ_モードを切り替ã�ˆã�¾ã�™ã€‚", + "block.create.redstone_link.tooltip": "レッドストーンリンク", + "block.create.redstone_link.tooltip.summary": "_ワイヤレスレッドストーン_接続のエンドポイント。 任意のアイテムを使用して_周波数_を割り当てることができます。 信号範囲は限られていますが、かなり離れています。", + "block.create.redstone_link.tooltip.condition1": "入力があるとき", + "block.create.redstone_link.tooltip.behaviour1": "同じ周波数のリンクを受信すると、レッドストーン信号が生成されます。", + "block.create.redstone_link.tooltip.control1": "アイテムで右クリックしたとき", + "block.create.redstone_link.tooltip.action1": "_周波数_をそのアイテムに設定します。 周波数を定義するために、_合計2つの異なるアイテム_を組み合わせて使用できます。", + "block.create.redstone_link.tooltip.control2": "スニークしながら右クリックしたとき", + "block.create.redstone_link.tooltip.action2": "_受信機_モードと_送信機_モードを切り替えます。", "block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE", "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.", "block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered", "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.", - "block.create.redstone_contact.tooltip": "レッドストーンコンタクト", - "block.create.redstone_contact.tooltip.summary": "レッドストーンパワーã�®ã�¿ã‚’ペアã�§æ”¾å‡ºã�—ã�¾ã�™ã€‚ _メカニカルピストン_ã�¾ã�Ÿã�¯_ベアリング_ã�§ç§»å‹•å�¯èƒ½ã�§ã�™ã€‚", - "block.create.redstone_contact.tooltip.condition1": "ä»–ã�®ã‚³ãƒ³ã‚¿ã‚¯ãƒˆã�«ç›´é�¢ã�—ã�Ÿã�¨ã��", - "block.create.redstone_contact.tooltip.behaviour1": "レッドストーン信å�·ã‚’æ��ä¾›ã�—ã�¾ã�™ã€‚", - "block.create.redstone_contact.tooltip.condition2": "å‹•ã�‹ã�—ã�Ÿã�¨ã��", - "block.create.redstone_contact.tooltip.behaviour2": "通é�Žã�™ã‚‹ã�™ã�¹ã�¦ã�®å›ºå®šæŽ¥ç‚¹ã‚’トリガーã�—ã�¾ã�™ã€‚", + "block.create.redstone_contact.tooltip": "レッドストーンコンタクト", + "block.create.redstone_contact.tooltip.summary": "レッドストーンパワーのみをペアで放出します。 _メカニカルピストン_または_ベアリング_で移動可能です。", + "block.create.redstone_contact.tooltip.condition1": "他のコンタクトに直面したとき", + "block.create.redstone_contact.tooltip.behaviour1": "レッドストーン信号を提供します。", + "block.create.redstone_contact.tooltip.condition2": "動かしたとき", + "block.create.redstone_contact.tooltip.behaviour2": "通過するすべての固定接点をトリガーします。", - "block.create.adjustable_crate.tooltip": "調整å�¯èƒ½ã�ªã‚¯ãƒ¬ãƒ¼ãƒˆ", - "block.create.adjustable_crate.tooltip.summary": "ã�“ã�®_ストレージコンテナ_ã�§ã�¯ã€�容é‡�を手動ã�§åˆ¶å¾¡ã�§ã��ã�¾ã�™ã€‚ ä»»æ„�ã�®ã‚¢ã‚¤ãƒ†ãƒ ã�®æœ€å¤§_16スタック_ã‚’ä¿�æŒ�ã�§ã��ã�¾ã�™ã€‚ _レッドストーンコンパレータ_をサãƒ�ートã�—ã�¾ã�™ã€‚", - "block.create.adjustable_crate.tooltip.control1": "å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "block.create.adjustable_crate.tooltip.action1": "_インターフェース_ã‚’é–‹ã��ã�¾ã�™", + "block.create.adjustable_crate.tooltip": "調整可能なクレート", + "block.create.adjustable_crate.tooltip.summary": "この_ストレージコンテナ_では、容量を手動で制御できます。 任意のアイテムの最大_16スタック_を保持できます。 _レッドストーンコンパレータ_をサポートします。", + "block.create.adjustable_crate.tooltip.control1": "右クリックしたとき", + "block.create.adjustable_crate.tooltip.action1": "_インターフェース_を開きます", - "block.create.creative_crate.tooltip": "クリエイティブクレート", - "block.create.creative_crate.tooltip.summary": "隣接ã�™ã‚‹æ¦‚略図砲ã�¸ãƒ–ロックã�®ç„¡é™�ã�«ä¾›çµ¦ã�—ã�¾ã�™ã€‚", + "block.create.creative_crate.tooltip": "クリエイティブクレート", + "block.create.creative_crate.tooltip.summary": "隣接する概略図砲へブロックの無限に供給します。", "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", - "block.create.deployer.tooltip": "デプロイヤ", - "block.create.deployer.tooltip.summary": "_パンãƒ�_ã€�_使用_ã€�_有効化_。 ã�“ã�®ãƒžã‚·ãƒ³ã�¯ã€�_プレイヤー_ã‚’ã�§ã��ã‚‹ã� ã�‘_真似_ã�—よã�†ã�¨ã�—ã�¾ã�™ã€‚ 隣接ã�™ã‚‹ã‚¤ãƒ³ãƒ™ãƒ³ãƒˆãƒªã�®_アイテムをå�—ã�‘å�–ã‚Š_ã€�_é �ã�‘ã‚‹_ã�“ã�¨ã�Œã�§ã��ã�¾ã�™ã€‚ _フィルター_ã�¨ã�—ã�¦ã‚¢ã‚¤ãƒ†ãƒ ã‚¹ã‚¿ãƒƒã‚¯ã‚’割り当ã�¦ã‚‹ã�“ã�¨ã�Œã�§ã��ã�¾ã�™ã€‚", - "block.create.deployer.tooltip.condition1": "回転ã�—ã�Ÿã�¨ã��", - "block.create.deployer.tooltip.behaviour1": "腕を伸ã�°ã�—ã€�_2må…ˆ_ã�®ãƒ–ロックスペースã�§_発動_。", - "block.create.deployer.tooltip.condition2": "レンãƒ�ã�§å�³ã‚¯ãƒªãƒƒã‚¯ã�—ã�Ÿã�¨ã��", - "block.create.deployer.tooltip.behaviour2": "パンãƒ�モードを切り替ã�ˆã�¾ã�™ã€‚ _パンãƒ�モード_ã�§ã�¯ã€�デプロイヤã�¯ã��ã�®ã‚¢ã‚¤ãƒ†ãƒ ã‚’使用ã�—ã�¦_ブロックを壊ã�—ã�Ÿã‚Šã‚¨ãƒ³ãƒ†ã‚£ãƒ†ã‚£ã‚’å‚·ã�¤ã�‘_ã�Ÿã‚Šã�—よã�†ã�¨ã�—ã�¾ã�™ã€‚", + "block.create.deployer.tooltip": "デプロイヤ", + "block.create.deployer.tooltip.summary": "_パンチ_、_使用_、_有効化_。 このマシンは、_プレイヤー_をできるだけ_真似_しようとします。 隣接するインベントリの_アイテムを受け取り_、_預ける_ことができます。 _フィルター_としてアイテムスタックを割り当てることができます。", + "block.create.deployer.tooltip.condition1": "回転したとき", + "block.create.deployer.tooltip.behaviour1": "腕を伸ばし、_2m先_のブロックスペースで_発動_。", + "block.create.deployer.tooltip.condition2": "レンチで右クリックしたとき", + "block.create.deployer.tooltip.behaviour2": "パンチモードを切り替えます。 _パンチモード_では、デプロイヤはそのアイテムを使用して_ブロックを壊したりエンティティを傷つけ_たりしようとします。", - "block.create.funnel.tooltip": "æ¼�æ–—", - "block.create.funnel.tooltip.summary": "_入力アイテムをå�Žé›†_ã�—ã€�å�¯èƒ½ã�ªå ´å�ˆã�¯ã��れらをå�–り付ã�‘ã�Ÿ_インベントリ_ã�«æŒ¿å…¥ã�—ã�¾ã�™ã€‚ _世界_ã�®ã‚¢ã‚¤ãƒ†ãƒ ã‚„_ベルト_ã�®ã‚¢ã‚¤ãƒ†ãƒ ã‚’集ã‚�ã‚‹ã�“ã�¨ã�Œã�§ã��ã�¾ã�™ã€‚", - "block.create.funnel.tooltip.condition1": "パッシブベルト引ã�£å¼µã‚Š", - "block.create.funnel.tooltip.behaviour1": "æ¼�æ–—ã�¯ã€�_ベルトã�®ä¸Š_ã�‹ã‚‰æ¨ªã�¾ã�Ÿã�¯ç«¯ã�«é…�ç½®ã�™ã‚‹ã�¨ã€�ベルトã�‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ ã‚’引ã��出ã�™ã�“ã�¨ã�Œã�§ã��ã�¾ã�™ã€‚ 横å�‘ã��ã�®ãƒ•ã‚¡ãƒ³ãƒ�ルをãƒ�ックアップã�™ã‚‹ã�¨ã€�_ベルト上ã�®ã‚¢ã‚¤ãƒ†ãƒ ã�Œå�œæ­¢ã�™ã‚‹ã�“ã�¨ã�¯ã�‚ã‚Šã�¾ã�›ã‚“_。", + "block.create.funnel.tooltip": "漏斗", + "block.create.funnel.tooltip.summary": "_入力アイテムを収集_し、可能な場合はそれらを取り付けた_インベントリ_に挿入します。 _世界_のアイテムや_ベルト_のアイテムを集めることができます。", + "block.create.funnel.tooltip.condition1": "パッシブベルト引っ張り", + "block.create.funnel.tooltip.behaviour1": "漏斗は、_ベルトの上_から横または端に配置すると、ベルトからアイテムを引き出すことができます。 横向きのファンネルをバックアップすると、_ベルト上のアイテムが停止することはありません_。", - "block.create.belt_tunnel.tooltip": "ベルトトンãƒ�ル", - "block.create.belt_tunnel.tooltip.summary": "_メカニカルベルト_ã‚’å£�ã�«é€šã�™ã�Ÿã‚�ã�®ç¾Žçš„ã�ªã‚ªãƒ—ション。 ベルトã�¯çœŸé�®ã�®_ケーシング_ã�§_補強_ã�™ã‚‹å¿…è¦�ã�Œã�‚ã‚Šã�¾ã�™ã€‚ トンãƒ�ルã�¯_隣接_グループã�¨å�ŒæœŸã�§ã��ã€�グループ内ã�®ã�™ã�¹ã�¦ã�®ãƒˆãƒ³ãƒ�ルã�«1ã�¤ã�®å¾…æ©Ÿã�Œã�‚ã‚‹å ´å�ˆã�«ã�®ã�¿ã‚¢ã‚¤ãƒ†ãƒ ã‚’通é�Žã�•ã�›ã�¾ã�™ã€‚ [Ctrl]", - "block.create.belt_tunnel.tooltip.control1": "å‰�é�¢ã‚’レンãƒ�ã�§å�³ã‚¯ãƒªãƒƒã‚¯", - "block.create.belt_tunnel.tooltip.action1": "_å�ŒæœŸå‹•ä½œ_を切り替ã�ˆã�¾ã�™ã€‚ å�ŒæœŸã�•ã‚Œã�Ÿãƒˆãƒ³ãƒ�ルã�¯ã€�ãƒ�イãƒ�ーã�Œã‚¢ã‚¤ãƒ†ãƒ ã‚’å�–å¾—ã�™ã‚‹ã�¾ã�§ã‚¢ã‚¤ãƒ†ãƒ ã‚’ä¿�æŒ�ã�—ã�¾ã�™ã€‚", - "block.create.belt_tunnel.tooltip.control2": "横é�¢ã‚’レンãƒ�ã�§å�³ã‚¯ãƒªãƒƒã‚¯", - "block.create.belt_tunnel.tooltip.action2": "トンãƒ�ルã�«ã��ã�®é�¢ã�«çª“ã�Œã�‚ã‚‹å ´å�ˆã€�_窓シャッターを調整_ã�—ã�¾ã�™ã€‚", + "block.create.belt_tunnel.tooltip": "ベルトトンネル", + "block.create.belt_tunnel.tooltip.summary": "_メカニカルベルト_を壁に通すための美的なオプション。 ベルトは真鍮の_ケーシング_で_補強_する必要があります。 トンネルは_隣接_グループと同期でき、グループ内のすべてのトンネルに1つの待機がある場合にのみアイテムを通過させます。 [Ctrl]", + "block.create.belt_tunnel.tooltip.control1": "前面をレンチで右クリック", + "block.create.belt_tunnel.tooltip.action1": "_同期動作_を切り替えます。 同期されたトンネルは、ネイバーがアイテムを取得するまでアイテムを保持します。", + "block.create.belt_tunnel.tooltip.control2": "横面をレンチで右クリック", + "block.create.belt_tunnel.tooltip.action2": "トンネルにその面に窓がある場合、_窓シャッターを調整_します。", - "block.create.brass_casing.tooltip": "真ã�¡ã‚…ã�†ã�®ã‚±ãƒ¼ã‚·ãƒ³ã‚°", - "block.create.brass_casing.tooltip.summary": "ã�•ã�¾ã�–ã�¾ã�ªç”¨é€”ã�«ä½¿ç”¨ã�§ã��る頑丈ã�ªæ©Ÿæ¢°ã‚±ãƒ¼ã‚·ãƒ³ã‚°ã€‚ 装飾用ã�«ã‚‚安全ã�§ã�™ã€‚", - "block.create.brass_casing.tooltip.condition1": "メカニカルベルトã�«ä½¿ç”¨ã�—ã�Ÿã�¨ã��", - "block.create.brass_casing.tooltip.behaviour1": "真é�®è£½ã�®ãƒ•ã‚¡ãƒ³ãƒ‡ãƒ¼ã‚·ãƒ§ãƒ³ã�§ãƒ™ãƒ«ãƒˆã‚’補強ã�—ã�¾ã�™ã€‚ 強化ベルトã�¯ã€�ベルトトンãƒ�ルã€�エクストラクタã€�ファンãƒ�ルã€�ã�Šã‚ˆã�³ãƒˆãƒ©ãƒ³ã‚¹ãƒ�ーザをベルトã�®å�´é�¢ã�Šã‚ˆã�³ä¸‹ã�‹ã‚‰ç›¸äº’作用ã�™ã‚‹ã�“ã�¨ã‚’サãƒ�ートã�§ã��ã�¾ã�™ã€‚", + "block.create.brass_casing.tooltip": "真ちゅうのケーシング", + "block.create.brass_casing.tooltip.summary": "さまざまな用途に使用できる頑丈な機械ケーシング。 装飾用にも安全です。", + "block.create.brass_casing.tooltip.condition1": "メカニカルベルトに使用したとき", + "block.create.brass_casing.tooltip.behaviour1": "真鍮製のファンデーションでベルトを補強します。 強化ベルトは、ベルトトンネル、エクストラクタ、ファンネル、およびトランスポーザをベルトの側面および下から相互作用することをサポートできます。", - "block.create.belt_observer.tooltip": "ベルトオブザーãƒ�ー", - "block.create.belt_observer.tooltip.summary": "ã��ã�®å‰�ã�®ãƒ¡ã‚«ãƒ‹ã‚«ãƒ«ãƒ™ãƒ«ãƒˆä¸Šã‚’通りé�Žã�Žã‚‹ã‚¢ã‚¤ãƒ†ãƒ ã�¨ã‚¨ãƒ³ãƒ†ã‚£ãƒ†ã‚£ã‚’検出ã�—ã�¾ã�™ã€‚ レンãƒ�を使用ã�—ã�¦ã€�ã��ã�®å‹•ä½œã‚’循環ã�•ã�›ã�¾ã�™ã€‚ é�žã‚¢ã‚¤ãƒ†ãƒ ã�¯ã€�設定ã�«é–¢ä¿‚ã�ªã��常ã�«æ¤œå‡ºãƒ¢ãƒ¼ãƒ‰ã�§å‡¦ç�†ã�•ã‚Œã�¾ã�™ã€‚", - "block.create.belt_observer.tooltip.condition1": "検出モード", - "block.create.belt_observer.tooltip.behaviour1": "_一致ã�™ã‚‹ã‚¢ã‚¤ãƒ†ãƒ ã�Œè¦³æ¸¬_ã�•ã‚Œã�Ÿãƒ™ãƒ«ãƒˆã‚»ã‚°ãƒ¡ãƒ³ãƒˆã�«ã�‚ã‚‹é–“ã€�レッドストーンを出力ã�—ã�¾ã�™ã€‚", - "block.create.belt_observer.tooltip.condition2": "パルスモード", - "block.create.belt_observer.tooltip.behaviour2": "一致ã�™ã‚‹ã‚¢ã‚¤ãƒ†ãƒ ã�Œè¦³æ¸¬_ã�•ã‚Œã�Ÿãƒ™ãƒ«ãƒˆã‚»ã‚°ãƒ¡ãƒ³ãƒˆã�®ä¸­å¿ƒã‚’通é�Žã�™ã‚‹ã�¨ã��ã�«_パルス_を発ã�—ã�¾ã�™ã€‚", - "block.create.belt_observer.tooltip.condition3": "イジェクトモード", - "block.create.belt_observer.tooltip.behaviour3": "_一致ã�™ã‚‹ã‚¢ã‚¤ãƒ†ãƒ _ã‚’å�´é�¢ã�‹ã‚‰æŽ’出ã�—ã�¾ã�™ã€‚ 対象ã�®ãƒ™ãƒ«ãƒˆã‚„スペースã�Œå� æœ‰ã�•ã‚Œã�¦ã�„ã‚‹å ´å�ˆã€�アイテムã�¯_所定ã�®ä½�ç½®ã�«ä¿�æŒ�_ã�•ã‚Œã�¾ã�™ã€‚", - "block.create.belt_observer.tooltip.condition4": "分割モード", - "block.create.belt_observer.tooltip.behaviour4": "_一致ã�™ã‚‹ã‚¢ã‚¤ãƒ†ãƒ ã‚¹ã‚¿ãƒƒã‚¯_を分割ã�—ã€�ã��ã�®_å�Šåˆ†_ã‚’å�´é�¢ã�‹ã‚‰_排出_ã�—ã�¾ã�™ã€‚", + "block.create.belt_observer.tooltip": "ベルトオブザーバー", + "block.create.belt_observer.tooltip.summary": "その前のメカニカルベルト上を通り過ぎるアイテムとエンティティを検出します。 レンチを使用して、その動作を循環させます。 非アイテムは、設定に関係なく常に検出モードで処理されます。", + "block.create.belt_observer.tooltip.condition1": "検出モード", + "block.create.belt_observer.tooltip.behaviour1": "_一致するアイテムが観測_されたベルトセグメントにある間、レッドストーンを出力します。", + "block.create.belt_observer.tooltip.condition2": "パルスモード", + "block.create.belt_observer.tooltip.behaviour2": "一致するアイテムが観測_されたベルトセグメントの中心を通過するときに_パルス_を発します。", + "block.create.belt_observer.tooltip.condition3": "イジェクトモード", + "block.create.belt_observer.tooltip.behaviour3": "_一致するアイテム_を側面から排出します。 対象のベルトやスペースが占有されている場合、アイテムは_所定の位置に保持_されます。", + "block.create.belt_observer.tooltip.condition4": "分割モード", + "block.create.belt_observer.tooltip.behaviour4": "_一致するアイテムスタック_を分割し、その_半分_を側面から_排出_します。", - "block.create.pulse_repeater.tooltip": "パルスリピーター", - "block.create.pulse_repeater.tooltip.summary": "通é�Žã�™ã‚‹ãƒ¬ãƒƒãƒ‰ã‚¹ãƒˆãƒ¼ãƒ³ä¿¡å�·ã‚’_1ティック_ã�®é•·ã�•ã�«ã‚«ãƒƒãƒˆã�™ã‚‹ç°¡å�˜ã�ªå›žè·¯ã€‚", + "block.create.pulse_repeater.tooltip": "パルスリピーター", + "block.create.pulse_repeater.tooltip.summary": "通過するレッドストーン信号を_1ティック_の長さにカットする簡単な回路。", - "block.create.adjustable_repeater.tooltip": "フレックスリピーター", - "block.create.adjustable_repeater.tooltip.summary": "最大_30分_ã�®é�…延を_設定å�¯èƒ½_ã�ªé«˜åº¦ã�ª_レッドストーンリピーター_。", + "block.create.adjustable_repeater.tooltip": "フレックスリピーター", + "block.create.adjustable_repeater.tooltip.summary": "最大_30分_の遅延を_設定可能_な高度な_レッドストーンリピーター_。", - "block.create.adjustable_pulse_repeater.tooltip": "フレックスパルスリピーター", - "block.create.adjustable_pulse_repeater.tooltip.summary": "最大_30分_ã�®é�…延を_設定å�¯èƒ½_ã�ª_パルスリピーター_。", + "block.create.adjustable_pulse_repeater.tooltip": "フレックスパルスリピーター", + "block.create.adjustable_pulse_repeater.tooltip.summary": "最大_30分_の遅延を_設定可能_な_パルスリピーター_。", - "block.create.analog_lever.tooltip": "アナログレãƒ�ー", - "block.create.analog_lever.tooltip.summary": "_発信信å�·å¼·åº¦_をより_正確ã�«åˆ¶å¾¡_ã�™ã‚‹ãƒ¬ãƒ�ー。", + "block.create.analog_lever.tooltip": "アナログレバー", + "block.create.analog_lever.tooltip.summary": "_発信信号強度_をより_正確に制御_するレバー。", - "block.create.powered_toggle_latch.tooltip": "パワードトグルラッãƒ�", - "block.create.powered_toggle_latch.tooltip.summary": "レッドストーンパルスã�«ã‚ˆã�£ã�¦ãƒˆã‚°ãƒ«ã�§ã��るレãƒ�ー。", + "block.create.powered_toggle_latch.tooltip": "パワードトグルラッチ", + "block.create.powered_toggle_latch.tooltip.summary": "レッドストーンパルスによってトグルできるレバー。", - "block.create.powered_latch.tooltip": "パワードラッãƒ�", - "block.create.powered_latch.tooltip.summary": "_レッドストーン信å�·_ã�§åˆ¶å¾¡ã�§ã��るレãƒ�ー。 _背é�¢ã�®ä¿¡å�·_ã�¯ã��れをå�¯èƒ½ã�«ã�—ã€�_å�´é�¢ã�‹ã‚‰ã�®ä¿¡å�·_ã�¯ã��れをリセットã�—ã�¾ã�™ã€‚", + "block.create.powered_latch.tooltip": "パワードラッチ", + "block.create.powered_latch.tooltip.summary": "_レッドストーン信号_で制御できるレバー。 _背面の信号_はそれを可能にし、_側面からの信号_はそれをリセットします。", - "block.create.speedometer.tooltip": "スピードメーター", - "block.create.speedometer.tooltip.summary": "接続ã�•ã‚Œã�Ÿå‹•åŠ›ã‚³ãƒ³ãƒ�ーãƒ�ントã�®_回転速度_を測定ã�—ã�¦è¡¨ç¤ºã�—ã�¾ã�™ã€‚ _レッドストーンコンパレータ_をサãƒ�ートã�—ã�¾ã�™ã€‚", - "block.create.speedometer.tooltip.condition1": "回転ã�—ã�Ÿã�¨ã��", - "block.create.speedometer.tooltip.behaviour1": "速度ã�®ãƒ¬ãƒ™ãƒ«ã�«å¯¾å¿œã�™ã‚‹è‰²ã‚’示ã�—ã�¾ã�™ã€‚ _ç·‘_ã�¯ä½Žé€Ÿã€�_é�’_ã�¯ä¸­ç¨‹åº¦ã€�_ç´«_ã�¯é«˜é€Ÿå›žè»¢ã‚’示ã�—ã�¾ã�™ã€‚ 一部ã�®æ©Ÿæ¢°ã‚³ãƒ³ãƒ�ーãƒ�ントã�¯ã€�é�©åˆ‡ã�«æ©Ÿèƒ½ã�™ã‚‹ã�Ÿã‚�ã�«å��分ã�ªãƒ¬ãƒ™ãƒ«ã�®é€Ÿåº¦ã‚’å¿…è¦�ã�¨ã�—ã�¾ã�™ã€‚", + "block.create.speedometer.tooltip": "スピードメーター", + "block.create.speedometer.tooltip.summary": "接続された動力コンポーネントの_回転速度_を測定して表示します。 _レッドストーンコンパレータ_をサポートします。", + "block.create.speedometer.tooltip.condition1": "回転したとき", + "block.create.speedometer.tooltip.behaviour1": "速度のレベルに対応する色を示します。 _緑_は低速、_青_は中程度、_紫_は高速回転を示します。 一部の機械コンポーネントは、適切に機能するために十分なレベルの速度を必要とします。", - "block.create.stressometer.tooltip": "ストレスメーター", - "block.create.stressometer.tooltip.summary": "接続ã�•ã‚Œã�Ÿå‹•åŠ›ãƒ�ットワークã�®å…¨ä½“çš„ã�ªå¿œåŠ›ã‚’測定ã�—ã�¦è¡¨ç¤ºã�—ã�¾ã�™ã€‚ レッドストーンコンパレータをサãƒ�ートã�—ã�¾ã�™ã€‚", - "block.create.stressometer.tooltip.condition1": "回転ã�—ã�Ÿã�¨ã��", - "block.create.stressometer.tooltip.behaviour1": "応力ã�®ãƒ¬ãƒ™ãƒ«ã�«å¯¾å¿œã�™ã‚‹è‰²ã‚’示ã�—ã�¾ã�™ã€‚ _é�Žåº¦ã�«å¿œåŠ›ã�Œã�‹ã�‹ã�£ã�Ÿãƒ�ットワーク_ã�¯å‹•ã��ã‚’æ­¢ã‚�ã�¾ã�™ã€‚ ãƒ�ットワークã�«_回転æº�_を追加ã�™ã‚‹ã�“ã�¨ã�§ã€�応力を軽減ã�§ã��ã�¾ã�™ã€‚", + "block.create.stressometer.tooltip": "ストレスメーター", + "block.create.stressometer.tooltip.summary": "接続された動力ネットワークの全体的な応力を測定して表示します。 レッドストーンコンパレータをサポートします。", + "block.create.stressometer.tooltip.condition1": "回転したとき", + "block.create.stressometer.tooltip.behaviour1": "応力のレベルに対応する色を示します。 _過度に応力がかかったネットワーク_は動きを止めます。 ネットワークに_回転源_を追加することで、応力を軽減できます。", "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", @@ -1616,26 +1617,26 @@ "item.create.super_glue.tooltip.condition2": "UNLOCALIZED: When Held in Offhand", "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._", - "item.create.refined_radiance.tooltip": "æ´—ç·´ã�•ã‚Œã�Ÿæ”¾å°„", - "item.create.refined_radiance.tooltip.summary": "_å�¸å�Žã�•ã‚Œã�Ÿå…‰_ã�‹ã‚‰é�›é€ ã�•ã‚Œã�Ÿã‚¯ãƒ­ãƒžãƒ�ックマテリアル。", + "item.create.refined_radiance.tooltip": "洗練された放射", + "item.create.refined_radiance.tooltip.summary": "_吸収された光_から鍛造されたクロマチックマテリアル。", - "item.create.shadow_steel.tooltip": "シャドウスãƒ�ール", - "item.create.shadow_steel.tooltip.summary": "_虚無_ã�‹ã‚‰é�›é€ ã�•ã‚Œã�Ÿã‚¯ãƒ­ãƒžãƒ†ã‚£ãƒƒã‚¯ãƒžãƒ†ãƒªã‚¢ãƒ«ã€‚", + "item.create.shadow_steel.tooltip": "シャドウスチール", + "item.create.shadow_steel.tooltip.summary": "_虚無_から鍛造されたクロマティックマテリアル。", - "item.create.crafter_slot_cover.tooltip": "スロットカãƒ�ー", - "item.create.crafter_slot_cover.tooltip.summary": "_メカニカルクラフター_ã�§ãƒ¬ã‚·ãƒ”ã�®ç©ºã�®ã‚¹ãƒ­ãƒƒãƒˆã�¨ã�—ã�¦ãƒžãƒ¼ã‚¯ã�™ã‚‹ã�Ÿã‚�ã�«ä½¿ç”¨ã�•ã‚Œã�¾ã�™ã€‚ クラフターã�¯å¿…ã�šã�—も完全ã�ªæ­£æ–¹æ ¼å­�ã‚’å½¢æˆ�ã�™ã‚‹å¿…è¦�ã�¯ã�‚ã‚Šã�¾ã�›ã‚“。 ã�“ã‚Œã�¯ã€�_æˆ�分ã�Œäº’ã�„ã�«å¯¾è§’ç·š_ã�§ã�‚るレシピã�Œã�‚ã‚‹å ´å�ˆã�«å½¹ç«‹ã�¡ã�¾ã�™ã€‚", + "item.create.crafter_slot_cover.tooltip": "スロットカバー", + "item.create.crafter_slot_cover.tooltip.summary": "_メカニカルクラフター_でレシピの空のスロットとしてマークするために使用されます。 クラフターは必ずしも完全な正方格子を形成する必要はありません。 これは、_成分が互いに対角線_であるレシピがある場合に役立ちます。", "create.tooltip.wip": "WIP", - "create.tooltip.workInProgress": "作業中ã�§ã�™ï¼�", - "create.tooltip.randomWipDescription0": "ã�Šå­�様ã�®æ‰‹ã�®å±Šã�‹ã�ªã�„ã�¨ã�“ã‚�ã�«ä¿�管ã�—ã�¦ã��ã� ã�•ã�„。", - "create.tooltip.randomWipDescription1": "赤ã�¡ã‚ƒã‚“パンダã�¯ã€�ã�“ã�®ã‚¢ã‚¤ãƒ†ãƒ ã‚’使用ã�™ã‚‹ã�Ÿã�³ã�«æ­»ã�«ã�¾ã�™ã€‚ã��ã�†ã€�ã�™ã�¹ã�¦ã�®æ™‚間。", - "create.tooltip.randomWipDescription2": "自己責任。", - "create.tooltip.randomWipDescription3": "ã�“ã‚Œã�¯ã�‚ã�ªã�Ÿã�ŒæŽ¢ã�—ã�¦ã�„るアイテムã�§ã�¯ã�‚ã‚Šã�¾ã�›ã‚“。* finger-wiggles *を分散ã�•ã�›ã�¦ã��ã� ã�•ã�„。", - "create.tooltip.randomWipDescription4": "ã�“ã�®ã‚¢ã‚¤ãƒ†ãƒ ã�¯10秒ã�§è‡ªå·±ç ´å£Šã�—ã�¾ã�™ã€‚ 10ã€�9ã€�8 ...", - "create.tooltip.randomWipDescription5": "ç§�ã‚’ä¿¡ã�˜ã�¦ã€�ã��ã‚Œã�¯ç„¡é§„ã� ã€‚", - "create.tooltip.randomWipDescription6": "ã�“ã�®ã‚¢ã‚¤ãƒ†ãƒ ã‚’使用ã�™ã‚‹ã�“ã�¨ã�«ã‚ˆã‚Šã€�ã�Šå®¢æ§˜ã�¯ã�“ã�“ã�«å…�責事項ã�«å�Œæ„�ã�—ã€�ã��ã�®æ�¡ä»¶ã�«å�Œæ„�ã�™ã‚‹ã‚‚ã�®ã�¨ã�—ã�¾ã�™ã€‚", - "create.tooltip.randomWipDescription7": "ã�“ã‚Œã�¯ã�‚ã�ªã�Ÿã�®ã�Ÿã‚�ã�§ã�¯ã�ªã�„ã�‹ã‚‚ã�—ã‚Œã�¾ã�›ã‚“。 ã�‚ã‚Œã�¯ã�©ã�†ï¼Ÿï¼Ÿ", - "create.tooltip.randomWipDescription8": "ã��れを使ã�£ã�¦ã�™ã��ã�«æ±ºæ–­ã�—ã�Ÿã�“ã�¨ã�«å¾Œæ‚”ã�—ã�¦ã��ã� ã�•ã�„。", + "create.tooltip.workInProgress": "作業中です!", + "create.tooltip.randomWipDescription0": "お子様の手の届かないところに保管してください。", + "create.tooltip.randomWipDescription1": "赤ちゃんパンダは、このアイテムを使用するたびに死にます。そう、すべての時間。", + "create.tooltip.randomWipDescription2": "自己責任。", + "create.tooltip.randomWipDescription3": "これはあなたが探しているアイテムではありません。* finger-wiggles *を分散させてください。", + "create.tooltip.randomWipDescription4": "このアイテムは10秒で自己破壊します。 10、9、8 ...", + "create.tooltip.randomWipDescription5": "私を信じて、それは無駄だ。", + "create.tooltip.randomWipDescription6": "このアイテムを使用することにより、お客様はここに免責事項に同意し、その条件に同意するものとします。", + "create.tooltip.randomWipDescription7": "これはあなたのためではないかもしれません。 あれはどう??", + "create.tooltip.randomWipDescription8": "それを使ってすぐに決断したことに後悔してください。", "_": "Thank you for translating Create!" diff --git a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json index 4e4a3806f..2ef9d6918 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json +++ b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json @@ -1,21 +1,21 @@ { - "_": "Missing Localizations: 668", + "_": "Missing Localizations: 669", "_": "->------------------------] Game Elements [------------------------<-", "block.create.acacia_window": "UNLOCALIZED: Acacia Window", "block.create.acacia_window_pane": "UNLOCALIZED: Acacia Window Pane", - "block.create.adjustable_crate": "가변 창고", - "block.create.adjustable_pulley": "ë�®ížŒ 벨트 ë³€ì†�기", - "block.create.adjustable_pulse_repeater": "가변 펄스 리피터", - "block.create.adjustable_repeater": "가변 리피터", - "block.create.analog_lever": "아날로그 레버", + "block.create.adjustable_crate": "가변 창고", + "block.create.adjustable_pulley": "덮힌 벨트 변속기", + "block.create.adjustable_pulse_repeater": "가변 펄스 리피터", + "block.create.adjustable_repeater": "가변 리피터", + "block.create.analog_lever": "아날로그 레버", "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", - "block.create.andesite_bricks": "안산안 ë²½ë�Œ", + "block.create.andesite_bricks": "안산안 벽돌", "block.create.andesite_bricks_slab": "UNLOCALIZED: Andesite Bricks Slab", "block.create.andesite_bricks_stairs": "UNLOCALIZED: Andesite Bricks Stairs", "block.create.andesite_bricks_wall": "UNLOCALIZED: Andesite Bricks Wall", - "block.create.andesite_casing": "안산암 ì¼€ì�´ìŠ¤", + "block.create.andesite_casing": "안산암 케이스", "block.create.andesite_cobblestone": "UNLOCALIZED: Andesite Cobblestone", "block.create.andesite_cobblestone_slab": "UNLOCALIZED: Andesite Cobblestone Slab", "block.create.andesite_cobblestone_stairs": "UNLOCALIZED: Andesite Cobblestone Stairs", @@ -23,8 +23,8 @@ "block.create.andesite_funnel": "UNLOCALIZED: Andesite Funnel", "block.create.andesite_pillar": "UNLOCALIZED: Andesite Pillar", "block.create.andesite_tunnel": "UNLOCALIZED: Andesite Tunnel", - "block.create.basin": "대야", - "block.create.belt": "컨베ì�´ì–´ 벨트", + "block.create.basin": "대야", + "block.create.belt": "컨베이어 벨트", "block.create.birch_window": "UNLOCALIZED: Birch Window", "block.create.birch_window_pane": "UNLOCALIZED: Birch Window Pane", "block.create.black_sail": "UNLOCALIZED: Black Sail", @@ -35,14 +35,14 @@ "block.create.blue_seat": "UNLOCALIZED: Blue Seat", "block.create.blue_valve_handle": "UNLOCALIZED: Blue Valve Handle", "block.create.brass_belt_funnel": "UNLOCALIZED: Brass Belt Funnel", - "block.create.brass_block": "황ë�™ 블럭", - "block.create.brass_casing": "황ë�™ ì¼€ì�´ìŠ¤", + "block.create.brass_block": "황동 블럭", + "block.create.brass_casing": "황동 케이스", "block.create.brass_funnel": "UNLOCALIZED: Brass Funnel", "block.create.brass_tunnel": "UNLOCALIZED: Brass Tunnel", "block.create.brown_sail": "UNLOCALIZED: Brown Sail", "block.create.brown_seat": "UNLOCALIZED: Brown Seat", "block.create.brown_valve_handle": "UNLOCALIZED: Brown Valve Handle", - "block.create.cart_assembler": "카트 조립기", + "block.create.cart_assembler": "카트 조립기", "block.create.chiseled_dark_scoria": "UNLOCALIZED: Chiseled Dark Scoria", "block.create.chiseled_dolomite": "UNLOCALIZED: Chiseled Dolomite", "block.create.chiseled_gabbro": "UNLOCALIZED: Chiseled Gabbro", @@ -50,42 +50,43 @@ "block.create.chiseled_scoria": "UNLOCALIZED: Chiseled Scoria", "block.create.chiseled_weathered_limestone": "UNLOCALIZED: Chiseled Weathered Limestone", "block.create.chute": "UNLOCALIZED: Chute", - "block.create.clockwork_bearing": "시계 ë² ì–´ë§�", - "block.create.clutch": "í�´ëŸ¬ì¹˜", - "block.create.cogwheel": "톱나버퀴", + "block.create.clockwork_bearing": "시계 베어링", + "block.create.clutch": "클러치", + "block.create.cogwheel": "톱나버퀴", "block.create.content_observer": "UNLOCALIZED: Content Observer", - "block.create.copper_block": "구리 블럭", - "block.create.copper_casing": "구리 ì¼€ì�´ìŠ¤", - "block.create.copper_ore": "구리 ê´‘ì„�", - "block.create.copper_shingles": "구리 íŒ�ìž�", + "block.create.controller_rail": "UNLOCALIZED: Controller Rail", + "block.create.copper_block": "구리 블럭", + "block.create.copper_casing": "구리 케이스", + "block.create.copper_ore": "구리 광석", + "block.create.copper_shingles": "구리 판자", "block.create.copper_tiles": "UNLOCALIZED: Copper Tiles", "block.create.copper_valve_handle": "UNLOCALIZED: Copper Valve Handle", - "block.create.creative_crate": "청사진 대í�¬ 지ì›�기", + "block.create.creative_crate": "청사진 대포 지원기", "block.create.creative_fluid_tank": "UNLOCALIZED: Creative Fluid Tank", - "block.create.creative_motor": "모터", + "block.create.creative_motor": "모터", "block.create.crimson_window": "UNLOCALIZED: Crimson Window", "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane", - "block.create.crushing_wheel": "분쇄 휠", + "block.create.crushing_wheel": "분쇄 휠", "block.create.crushing_wheel_controller": "UNLOCALIZED: Crushing Wheel Controller", - "block.create.cuckoo_clock": "ë»�꾸기 시계", + "block.create.cuckoo_clock": "뻐꾸기 시계", "block.create.cyan_sail": "UNLOCALIZED: Cyan Sail", "block.create.cyan_seat": "UNLOCALIZED: Cyan Seat", "block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle", "block.create.dark_oak_window": "UNLOCALIZED: Dark Oak Window", "block.create.dark_oak_window_pane": "UNLOCALIZED: Dark Oak Window Pane", - "block.create.dark_scoria": "짙ì�€ 스코리아", - "block.create.dark_scoria_bricks": "짙ì�€ 스코리아 ë²½ë�Œ", - "block.create.dark_scoria_bricks_slab": "짙ì�€ 스코리아 ë²½ë�Œ ë°˜ 블ë¡�", - "block.create.dark_scoria_bricks_stairs": "짙ì�€ 스코리아 ë²½ë�Œ 계단", - "block.create.dark_scoria_bricks_wall": "짙ì�€ 스코리아 ë²½ë�Œ 담장", + "block.create.dark_scoria": "짙은 스코리아", + "block.create.dark_scoria_bricks": "짙은 스코리아 벽돌", + "block.create.dark_scoria_bricks_slab": "짙은 스코리아 벽돌 반 블록", + "block.create.dark_scoria_bricks_stairs": "짙은 스코리아 벽돌 계단", + "block.create.dark_scoria_bricks_wall": "짙은 스코리아 벽돌 담장", "block.create.dark_scoria_cobblestone": "UNLOCALIZED: Dark Scoria Cobblestone", "block.create.dark_scoria_cobblestone_slab": "UNLOCALIZED: Dark Scoria Cobblestone Slab", "block.create.dark_scoria_cobblestone_stairs": "UNLOCALIZED: Dark Scoria Cobblestone Stairs", "block.create.dark_scoria_cobblestone_wall": "UNLOCALIZED: Dark Scoria Cobblestone Wall", "block.create.dark_scoria_pillar": "UNLOCALIZED: Dark Scoria Pillar", - "block.create.deployer": "ë°°í�¬ê¸°", + "block.create.deployer": "배포기", "block.create.depot": "UNLOCALIZED: Depot", - "block.create.diorite_bricks": "섬ë¡�ì•” ë²½ë�Œ", + "block.create.diorite_bricks": "섬록암 벽돌", "block.create.diorite_bricks_slab": "UNLOCALIZED: Diorite Bricks Slab", "block.create.diorite_bricks_stairs": "UNLOCALIZED: Diorite Bricks Stairs", "block.create.diorite_bricks_wall": "UNLOCALIZED: Diorite Bricks Wall", @@ -94,20 +95,20 @@ "block.create.diorite_cobblestone_stairs": "UNLOCALIZED: Diorite Cobblestone Stairs", "block.create.diorite_cobblestone_wall": "UNLOCALIZED: Diorite Cobblestone Wall", "block.create.diorite_pillar": "UNLOCALIZED: Diorite Pillar", - "block.create.dolomite": "백운암", - "block.create.dolomite_bricks": "백운암 ë²½ë�Œ", - "block.create.dolomite_bricks_slab": "백운암 ë²½ë�Œ ë°˜ 블ë¡�", - "block.create.dolomite_bricks_stairs": "백운암 ë²½ë�Œ 계단", - "block.create.dolomite_bricks_wall": "백운암 ë²½ë�Œ 담장", + "block.create.dolomite": "백운암", + "block.create.dolomite_bricks": "백운암 벽돌", + "block.create.dolomite_bricks_slab": "백운암 벽돌 반 블록", + "block.create.dolomite_bricks_stairs": "백운암 벽돌 계단", + "block.create.dolomite_bricks_wall": "백운암 벽돌 담장", "block.create.dolomite_cobblestone": "UNLOCALIZED: Dolomite Cobblestone", "block.create.dolomite_cobblestone_slab": "UNLOCALIZED: Dolomite Cobblestone Slab", "block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs", "block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall", - "block.create.dolomite_pillar": "백운암 기둥", - "block.create.encased_belt": "ë�®ížŒ 벨트", - "block.create.encased_fan": "ë�®ížŒ 환í’�기", + "block.create.dolomite_pillar": "백운암 기둥", + "block.create.encased_belt": "덮힌 벨트", + "block.create.encased_fan": "덮힌 환풍기", "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", - "block.create.encased_shaft": "ë�®ížŒ 축", + "block.create.encased_shaft": "덮힌 축", "block.create.fancy_andesite_bricks": "UNLOCALIZED: Fancy Andesite Bricks", "block.create.fancy_andesite_bricks_slab": "UNLOCALIZED: Fancy Andesite Bricks Slab", "block.create.fancy_andesite_bricks_stairs": "UNLOCALIZED: Fancy Andesite Bricks Stairs", @@ -147,24 +148,24 @@ "block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe", "block.create.fluid_tank": "UNLOCALIZED: Fluid Tank", "block.create.fluid_valve": "UNLOCALIZED: Fluid Valve", - "block.create.flywheel": "플ë�¼ì�´íœ ", - "block.create.framed_glass": "í�° 유리", - "block.create.framed_glass_pane": "í�° 유리íŒ�", - "block.create.furnace_engine": "화로 엔진", - "block.create.gabbro": "반려암", - "block.create.gabbro_bricks": "반려암 ë²½ë�Œ", + "block.create.flywheel": "플라이휠", + "block.create.framed_glass": "큰 유리", + "block.create.framed_glass_pane": "큰 유리판", + "block.create.furnace_engine": "화로 엔진", + "block.create.gabbro": "반려암", + "block.create.gabbro_bricks": "반려암 벽돌", "block.create.gabbro_bricks_slab": "UNLOCALIZED: Gabbro Bricks Slab", - "block.create.gabbro_bricks_stairs": "반려암 ë²½ë�Œ 계단", - "block.create.gabbro_bricks_wall": "반려암 ë²½ë�Œ 담장", + "block.create.gabbro_bricks_stairs": "반려암 벽돌 계단", + "block.create.gabbro_bricks_wall": "반려암 벽돌 담장", "block.create.gabbro_cobblestone": "UNLOCALIZED: Gabbro Cobblestone", "block.create.gabbro_cobblestone_slab": "UNLOCALIZED: Gabbro Cobblestone Slab", "block.create.gabbro_cobblestone_stairs": "UNLOCALIZED: Gabbro Cobblestone Stairs", "block.create.gabbro_cobblestone_wall": "UNLOCALIZED: Gabbro Cobblestone Wall", "block.create.gabbro_pillar": "UNLOCALIZED: Gabbro Pillar", - "block.create.gearbox": "기어박스", - "block.create.gearshift": "기어쉬프트", + "block.create.gearbox": "기어박스", + "block.create.gearshift": "기어쉬프트", "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", - "block.create.granite_bricks": "화강암 ë²½ë�Œ", + "block.create.granite_bricks": "화강암 벽돌", "block.create.granite_bricks_slab": "UNLOCALIZED: Granite Bricks Slab", "block.create.granite_bricks_stairs": "UNLOCALIZED: Granite Bricks Stairs", "block.create.granite_bricks_wall": "UNLOCALIZED: Granite Bricks Wall", @@ -179,14 +180,14 @@ "block.create.green_sail": "UNLOCALIZED: Green Sail", "block.create.green_seat": "UNLOCALIZED: Green Seat", "block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle", - "block.create.hand_crank": "핸드 í�¬ëž­í�¬", - "block.create.horizontal_framed_glass": "수í�‰ 유리", - "block.create.horizontal_framed_glass_pane": "수í�‰ 유리íŒ�", + "block.create.hand_crank": "핸드 크랭크", + "block.create.horizontal_framed_glass": "수평 유리", + "block.create.horizontal_framed_glass_pane": "수평 유리판", "block.create.hose_pulley": "UNLOCALIZED: Hose Pulley", "block.create.item_drain": "UNLOCALIZED: Item Drain", "block.create.jungle_window": "UNLOCALIZED: Jungle Window", "block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane", - "block.create.large_cogwheel": "í�° 톱니바퀴", + "block.create.large_cogwheel": "큰 톱니바퀴", "block.create.layered_andesite": "UNLOCALIZED: Layered Andesite", "block.create.layered_dark_scoria": "UNLOCALIZED: Layered Dark Scoria", "block.create.layered_diorite": "UNLOCALIZED: Layered Diorite", @@ -205,36 +206,36 @@ "block.create.lime_sail": "UNLOCALIZED: Lime Sail", "block.create.lime_seat": "UNLOCALIZED: Lime Seat", "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", - "block.create.limesand": "ì„�회모래", - "block.create.limestone": "ì„�회암", - "block.create.limestone_bricks": "ì„�회암 ë²½ë�Œ", - "block.create.limestone_bricks_slab": "ì„�회암 ë²½ë�Œ ë°˜ 블ë¡�", - "block.create.limestone_bricks_stairs": "ì„�회암 ë²½ë�Œ 계단", - "block.create.limestone_bricks_wall": "ì„�회암 ë²½ë�Œ 담장", + "block.create.limesand": "석회모래", + "block.create.limestone": "석회암", + "block.create.limestone_bricks": "석회암 벽돌", + "block.create.limestone_bricks_slab": "석회암 벽돌 반 블록", + "block.create.limestone_bricks_stairs": "석회암 벽돌 계단", + "block.create.limestone_bricks_wall": "석회암 벽돌 담장", "block.create.limestone_cobblestone": "UNLOCALIZED: Limestone Cobblestone", "block.create.limestone_cobblestone_slab": "UNLOCALIZED: Limestone Cobblestone Slab", "block.create.limestone_cobblestone_stairs": "UNLOCALIZED: Limestone Cobblestone Stairs", "block.create.limestone_cobblestone_wall": "UNLOCALIZED: Limestone Cobblestone Wall", - "block.create.limestone_pillar": "ì„�회암 기둥", - "block.create.linear_chassis": "ì§�ì„  섀시", + "block.create.limestone_pillar": "석회암 기둥", + "block.create.linear_chassis": "직선 섀시", "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", "block.create.magenta_sail": "UNLOCALIZED: Magenta Sail", "block.create.magenta_seat": "UNLOCALIZED: Magenta Seat", "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", "block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm", - "block.create.mechanical_bearing": "ë² ì–´ë§�", - "block.create.mechanical_crafter": "기계ì‹� 조합기", - "block.create.mechanical_drill": "드릴", - "block.create.mechanical_harvester": "수확기", - "block.create.mechanical_mixer": "믹서", - "block.create.mechanical_piston": "기계ì‹� 피스톤", - "block.create.mechanical_piston_head": "기계ì‹� 피스톤 머리", + "block.create.mechanical_bearing": "베어링", + "block.create.mechanical_crafter": "기계식 조합기", + "block.create.mechanical_drill": "드릴", + "block.create.mechanical_harvester": "수확기", + "block.create.mechanical_mixer": "믹서", + "block.create.mechanical_piston": "기계식 피스톤", + "block.create.mechanical_piston_head": "기계식 피스톤 머리", "block.create.mechanical_plough": "UNLOCALIZED: Mechanical Plough", - "block.create.mechanical_press": "압착기", + "block.create.mechanical_press": "압착기", "block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump", - "block.create.mechanical_saw": "톱", + "block.create.mechanical_saw": "톱", "block.create.metal_bracket": "UNLOCALIZED: Metal Bracket", - "block.create.millstone": "맷ë�Œ", + "block.create.millstone": "맷돌", "block.create.minecart_anchor": "UNLOCALIZED: Minecart Anchor", "block.create.mossy_andesite": "UNLOCALIZED: Mossy Andesite", "block.create.mossy_dark_scoria": "UNLOCALIZED: Mossy Dark Scoria", @@ -246,9 +247,9 @@ "block.create.mossy_scoria": "UNLOCALIZED: Mossy Scoria", "block.create.mossy_weathered_limestone": "UNLOCALIZED: Mossy Weathered Limestone", "block.create.mysterious_cuckoo_clock": "UNLOCALIZED: Cuckoo Clock", - "block.create.natural_scoria": "ìž�ì—° 스코리아", + "block.create.natural_scoria": "자연 스코리아", "block.create.nixie_tube": "UNLOCALIZED: Nixie Tube", - "block.create.nozzle": "ë…¸ì¦�", + "block.create.nozzle": "노즐", "block.create.oak_window": "UNLOCALIZED: Oak Window", "block.create.oak_window_pane": "UNLOCALIZED: Oak Window Pane", "block.create.orange_sail": "UNLOCALIZED: Orange Sail", @@ -304,56 +305,56 @@ "block.create.pink_sail": "UNLOCALIZED: Pink Sail", "block.create.pink_seat": "UNLOCALIZED: Pink Seat", "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", - "block.create.piston_extension_pole": "피스톤 연장 축", - "block.create.polished_dark_scoria": "윤나는 짙ì�€ 스코리아", + "block.create.piston_extension_pole": "피스톤 연장 축", + "block.create.polished_dark_scoria": "윤나는 짙은 스코리아", "block.create.polished_dark_scoria_slab": "UNLOCALIZED: Polished Dark Scoria Slab", "block.create.polished_dark_scoria_stairs": "UNLOCALIZED: Polished Dark Scoria Stairs", "block.create.polished_dark_scoria_wall": "UNLOCALIZED: Polished Dark Scoria Wall", - "block.create.polished_dolomite": "윤나는 백운암", + "block.create.polished_dolomite": "윤나는 백운암", "block.create.polished_dolomite_slab": "UNLOCALIZED: Polished Dolomite Slab", "block.create.polished_dolomite_stairs": "UNLOCALIZED: Polished Dolomite Stairs", "block.create.polished_dolomite_wall": "UNLOCALIZED: Polished Dolomite Wall", - "block.create.polished_gabbro": "윤나는 반려암", + "block.create.polished_gabbro": "윤나는 반려암", "block.create.polished_gabbro_slab": "UNLOCALIZED: Polished Gabbro Slab", "block.create.polished_gabbro_stairs": "UNLOCALIZED: Polished Gabbro Stairs", "block.create.polished_gabbro_wall": "UNLOCALIZED: Polished Gabbro Wall", - "block.create.polished_limestone": "윤나는 ì„�회암", - "block.create.polished_limestone_slab": "윤나는 ì„�회암 ë°˜ 블ë¡�", + "block.create.polished_limestone": "윤나는 석회암", + "block.create.polished_limestone_slab": "윤나는 석회암 반 블록", "block.create.polished_limestone_stairs": "UNLOCALIZED: Polished Limestone Stairs", "block.create.polished_limestone_wall": "UNLOCALIZED: Polished Limestone Wall", - "block.create.polished_scoria": "윤나는 스코리아", - "block.create.polished_scoria_slab": "윤나는 스코리아 ë°˜ 블ë¡�", + "block.create.polished_scoria": "윤나는 스코리아", + "block.create.polished_scoria_slab": "윤나는 스코리아 반 블록", "block.create.polished_scoria_stairs": "UNLOCALIZED: Polished Scoria Stairs", "block.create.polished_scoria_wall": "UNLOCALIZED: Polished Scoria Wall", - "block.create.polished_weathered_limestone": "윤나는 í’�í™”ë�œ ì„�회암", - "block.create.polished_weathered_limestone_slab": "윤나는 í’�í™”ë�œ ì„�회암 ë°˜ 블ë¡�", + "block.create.polished_weathered_limestone": "윤나는 풍화된 석회암", + "block.create.polished_weathered_limestone_slab": "윤나는 풍화된 석회암 반 블록", "block.create.polished_weathered_limestone_stairs": "UNLOCALIZED: Polished Weathered Limestone Stairs", "block.create.polished_weathered_limestone_wall": "UNLOCALIZED: Polished Weathered Limestone Wall", "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", - "block.create.portable_storage_interface": "ì�´ë�™ì‹� 저장소 ì�¸í„°íŽ˜ì�´ìŠ¤", - "block.create.powered_latch": "레드스톤 걸쇠", - "block.create.powered_toggle_latch": "레드스톤 토글 걸쇠", - "block.create.pulley_magnet": "ë�„르래 ìž�ì„�", - "block.create.pulse_repeater": "펄스 리피터", + "block.create.portable_storage_interface": "이동식 저장소 인터페이스", + "block.create.powered_latch": "레드스톤 걸쇠", + "block.create.powered_toggle_latch": "레드스톤 토글 걸쇠", + "block.create.pulley_magnet": "도르래 자석", + "block.create.pulse_repeater": "펄스 리피터", "block.create.purple_sail": "UNLOCALIZED: Purple Sail", "block.create.purple_seat": "UNLOCALIZED: Purple Seat", "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", - "block.create.radial_chassis": "ì›�형 섀시", + "block.create.radial_chassis": "원형 섀시", "block.create.red_sail": "UNLOCALIZED: Red Sail", "block.create.red_seat": "UNLOCALIZED: Red Seat", "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", - "block.create.redstone_contact": "ë�™í˜• ê°�지기", - "block.create.redstone_link": "레드스톤 ë§�í�¬", + "block.create.redstone_contact": "동형 감지기", + "block.create.redstone_link": "레드스톤 링크", "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", "block.create.reinforced_rail": "UNLOCALIZED: Reinforced Rail", - "block.create.rope": "밧줄", - "block.create.rope_pulley": "밧줄 ë�„르래", - "block.create.rotation_speed_controller": "회전 ì†�ë�„ 컨트롤러", + "block.create.rope": "밧줄", + "block.create.rope_pulley": "밧줄 도르래", + "block.create.rotation_speed_controller": "회전 속도 컨트롤러", "block.create.sail_frame": "UNLOCALIZED: Sail Frame", - "block.create.schematic_table": "청사진 í…Œì�´ë¸”", - "block.create.schematicannon": "청사진 대í�¬", - "block.create.scoria": "스코리아", - "block.create.scoria_bricks": "스코리아 ë²½ë�Œ", + "block.create.schematic_table": "청사진 테이블", + "block.create.schematicannon": "청사진 대포", + "block.create.scoria": "스코리아", + "block.create.scoria_bricks": "스코리아 벽돌", "block.create.scoria_bricks_slab": "UNLOCALIZED: Scoria Bricks Slab", "block.create.scoria_bricks_stairs": "UNLOCALIZED: Scoria Bricks Stairs", "block.create.scoria_bricks_wall": "UNLOCALIZED: Scoria Bricks Wall", @@ -361,37 +362,37 @@ "block.create.scoria_cobblestone_slab": "UNLOCALIZED: Scoria Cobblestone Slab", "block.create.scoria_cobblestone_stairs": "UNLOCALIZED: Scoria Cobblestone Stairs", "block.create.scoria_cobblestone_wall": "UNLOCALIZED: Scoria Cobblestone Wall", - "block.create.scoria_pillar": "스코리아 기둥", + "block.create.scoria_pillar": "스코리아 기둥", "block.create.secondary_linear_chassis": "UNLOCALIZED: Secondary Linear Chassis", - "block.create.sequenced_gearshift": "순서 기어쉬프트", + "block.create.sequenced_gearshift": "순서 기어쉬프트", "block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing", - "block.create.shaft": "축", + "block.create.shaft": "축", "block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe", - "block.create.speedometer": "ì†�ë�„ 계측기", + "block.create.speedometer": "속도 계측기", "block.create.spout": "UNLOCALIZED: Spout", "block.create.spruce_window": "UNLOCALIZED: Spruce Window", "block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane", - "block.create.sticky_mechanical_piston": "ë�ˆë�ˆì�´ 기계ì‹� 피스톤", - "block.create.stockpile_switch": "수량 스위치", - "block.create.stressometer": "피로ë�„ 계측기", - "block.create.tiled_glass": "타ì�¼ 유리", - "block.create.tiled_glass_pane": "타ì�¼ 유리íŒ�", - "block.create.turntable": "ë�Œë¦¼íŒ�", - "block.create.vertical_framed_glass": "수ì§� 유리", - "block.create.vertical_framed_glass_pane": "수ì§� 유리íŒ�", + "block.create.sticky_mechanical_piston": "끈끈이 기계식 피스톤", + "block.create.stockpile_switch": "수량 스위치", + "block.create.stressometer": "피로도 계측기", + "block.create.tiled_glass": "타일 유리", + "block.create.tiled_glass_pane": "타일 유리판", + "block.create.turntable": "돌림판", + "block.create.vertical_framed_glass": "수직 유리", + "block.create.vertical_framed_glass_pane": "수직 유리판", "block.create.warped_window": "UNLOCALIZED: Warped Window", "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane", - "block.create.water_wheel": "물레방아", - "block.create.weathered_limestone": "í’�í™”ë�œ ì„�회암", - "block.create.weathered_limestone_bricks": "í’�í™”ë�œ ì„�회암 ë²½ë�Œ", - "block.create.weathered_limestone_bricks_slab": "í’�í™”ë�œ ì„�회암 ë²½ë�Œ ë°˜ 블ë¡�", - "block.create.weathered_limestone_bricks_stairs": "í’�í™”ë�œ ì„�회암 ë²½ë�Œ 계단", - "block.create.weathered_limestone_bricks_wall": "í’�í™”ë�œ ì„�회암 ë²½ë�Œ 담장", + "block.create.water_wheel": "물레방아", + "block.create.weathered_limestone": "풍화된 석회암", + "block.create.weathered_limestone_bricks": "풍화된 석회암 벽돌", + "block.create.weathered_limestone_bricks_slab": "풍화된 석회암 벽돌 반 블록", + "block.create.weathered_limestone_bricks_stairs": "풍화된 석회암 벽돌 계단", + "block.create.weathered_limestone_bricks_wall": "풍화된 석회암 벽돌 담장", "block.create.weathered_limestone_cobblestone": "UNLOCALIZED: Weathered Limestone Cobblestone", "block.create.weathered_limestone_cobblestone_slab": "UNLOCALIZED: Weathered Limestone Cobblestone Slab", "block.create.weathered_limestone_cobblestone_stairs": "UNLOCALIZED: Weathered Limestone Cobblestone Stairs", "block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall", - "block.create.weathered_limestone_pillar": "í’�í™”ë�œ ì„�회암 기둥", + "block.create.weathered_limestone_pillar": "풍화된 석회암 기둥", "block.create.white_sail": "UNLOCALIZED: White Sail", "block.create.white_seat": "UNLOCALIZED: White Seat", "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", @@ -400,8 +401,8 @@ "block.create.yellow_sail": "UNLOCALIZED: Yellow Sail", "block.create.yellow_seat": "UNLOCALIZED: Yellow Seat", "block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle", - "block.create.zinc_block": "ì•„ì—° 블럭", - "block.create.zinc_ore": "ì•„ì—° ê´‘ì„�", + "block.create.zinc_block": "아연 블럭", + "block.create.zinc_ore": "아연 광석", "entity.create.contraption": "UNLOCALIZED: Contraption", "entity.create.seat": "UNLOCALIZED: Seat", @@ -410,62 +411,62 @@ "fluid.create.flowing_potion": "UNLOCALIZED: Potion", - "item.create.andesite_alloy": "안산암 합금", - "item.create.attribute_filter": "ì†�성 í•„í„° í‹€", - "item.create.belt_connector": "기계ì‹� 벨트", + "item.create.andesite_alloy": "안산암 합금", + "item.create.attribute_filter": "속성 필터 틀", + "item.create.belt_connector": "기계식 벨트", "item.create.blaze_cake": "UNLOCALIZED: Blaze Cake", - "item.create.brass_hand": "황ë�™ ì†�", - "item.create.brass_ingot": "황ë�™ 주괴", - "item.create.brass_nugget": "황ë�™ ì¡°ê°�", - "item.create.brass_sheet": "황ë�™ íŒ�", + "item.create.brass_hand": "황동 손", + "item.create.brass_ingot": "황동 주괴", + "item.create.brass_nugget": "황동 조각", + "item.create.brass_sheet": "황동 판", "item.create.chest_minecart_contraption": "UNLOCALIZED: Chest Minecart Contraption", - "item.create.chromatic_compound": "색채 혼합물", + "item.create.chromatic_compound": "색채 혼합물", "item.create.cinder_flour": "UNLOCALIZED: Cinder Flour", - "item.create.copper_ingot": "구리 주괴", - "item.create.copper_nugget": "구리 ì¡°ê°�", - "item.create.copper_sheet": "구리 íŒ�", - "item.create.crafter_slot_cover": "작업대 슬롯 ë�®ê°œ", - "item.create.crushed_brass": "분쇄ë�œ 황ë�™", + "item.create.copper_ingot": "구리 주괴", + "item.create.copper_nugget": "구리 조각", + "item.create.copper_sheet": "구리 판", + "item.create.crafter_slot_cover": "작업대 슬롯 덮개", + "item.create.crushed_brass": "분쇄된 황동", "item.create.crushed_copper_ore": "UNLOCALIZED: Crushed Copper Ore", "item.create.crushed_gold_ore": "UNLOCALIZED: Crushed Gold Ore", "item.create.crushed_iron_ore": "UNLOCALIZED: Crushed Iron Ore", "item.create.crushed_zinc_ore": "UNLOCALIZED: Crushed Zinc Ore", - "item.create.deforester": "산림파괴ìž�", - "item.create.dough": "반죽", - "item.create.electron_tube": "전지 튜브", + "item.create.deforester": "산림파괴자", + "item.create.dough": "반죽", + "item.create.electron_tube": "전지 튜브", "item.create.empty_blaze_burner": "UNLOCALIZED: Empty Blaze Burner", - "item.create.empty_schematic": "빈 청사진", + "item.create.empty_schematic": "빈 청사진", "item.create.extendo_grip": "UNLOCALIZED: Extendo Grip", - "item.create.filter": "í•„í„° í‹€", + "item.create.filter": "필터 틀", "item.create.furnace_minecart_contraption": "UNLOCALIZED: Furnace Minecart Contraption", - "item.create.goggles": "엔지니어ì�˜ 고글", + "item.create.goggles": "엔지니어의 고글", "item.create.golden_sheet": "UNLOCALIZED: Golden Sheet", - "item.create.handheld_blockzapper": "휴대용 블럭발사기", - "item.create.handheld_worldshaper": "휴대용 세계편집기", - "item.create.integrated_circuit": "집ì � 회로", - "item.create.iron_sheet": "ì²  íŒ�", + "item.create.handheld_blockzapper": "휴대용 블럭발사기", + "item.create.handheld_worldshaper": "휴대용 세계편집기", + "item.create.integrated_circuit": "집적 회로", + "item.create.iron_sheet": "철 판", "item.create.lapis_sheet": "UNLOCALIZED: Lapis Sheet", "item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption", "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", - "item.create.polished_rose_quartz": "윤나는 장밋빛 ì„�ì˜�", + "item.create.polished_rose_quartz": "윤나는 장밋빛 석영", "item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian", - "item.create.propeller": "프로펠러", - "item.create.red_sand_paper": "붉ì�€ 사í�¬", - "item.create.refined_radiance": "ì •ì œë�œ 광채", - "item.create.rose_quartz": "장밋빛 ì„�ì˜�", - "item.create.sand_paper": "사í�¬", - "item.create.schematic": "청사진", - "item.create.schematic_and_quill": "청사진과 깃펜", - "item.create.shadow_steel": "그림ìž� ê°•ì² ", + "item.create.propeller": "프로펠러", + "item.create.red_sand_paper": "붉은 사포", + "item.create.refined_radiance": "정제된 광채", + "item.create.rose_quartz": "장밋빛 석영", + "item.create.sand_paper": "사포", + "item.create.schematic": "청사진", + "item.create.schematic_and_quill": "청사진과 깃펜", + "item.create.shadow_steel": "그림자 강철", "item.create.super_glue": "UNLOCALIZED: Super Glue", - "item.create.tree_fertilizer": "나무 비료", + "item.create.tree_fertilizer": "나무 비료", "item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox", - "item.create.wand_of_symmetry": "대칭ì�˜ 지팡ì�´", + "item.create.wand_of_symmetry": "대칭의 지팡이", "item.create.wheat_flour": "UNLOCALIZED: Wheat Flour", - "item.create.whisk": "혼합기", - "item.create.wrench": "렌치", - "item.create.zinc_ingot": "ì•„ì—° 주괴", - "item.create.zinc_nugget": "ì•„ì—° ì¡°ê°�", + "item.create.whisk": "혼합기", + "item.create.wrench": "렌치", + "item.create.zinc_ingot": "아연 주괴", + "item.create.zinc_nugget": "아연 조각", "_": "->------------------------] Advancements [------------------------<-", @@ -561,135 +562,135 @@ "itemGroup.create.base": "UNLOCALIZED: Create", "itemGroup.create.palettes": "UNLOCALIZED: Create Palettes", - "death.attack.create.crush": "%1$sì�´(ê°€) 분쇄 휠ì—� ì�˜í•´ 가공ë�˜ì—ˆìŠµë‹ˆë‹¤", - "death.attack.create.fan_fire": "%1$sì�´(ê°€) 뜨거운 바람으로 타버렸습니다", - "death.attack.create.fan_lava": "%1$sì�´(ê°€) ìš©ì•” 바람으로 타버렸습니다", - "death.attack.create.mechanical_drill": "%1$sì�´(ê°€) 드릴ì—� 관통당했습니다", - "death.attack.create.mechanical_saw": "%1$sì�´(ê°€) 톱날ì—� 반으로 ê°ˆë�¼ì ¸ 죽었습니다", - "death.attack.create.cuckoo_clock_explosion": "%1$sì�´(ê°€) ì¡°ìž‘ë�œ ë»�꾸기 시계ì—� ì�˜í•´ í�­íŒŒë‹¹í–ˆìŠµë‹ˆë‹¤", + "death.attack.create.crush": "%1$s이(가) 분쇄 휠에 의해 가공되었습니다", + "death.attack.create.fan_fire": "%1$s이(가) 뜨거운 바람으로 타버렸습니다", + "death.attack.create.fan_lava": "%1$s이(가) 용암 바람으로 타버렸습니다", + "death.attack.create.mechanical_drill": "%1$s이(가) 드릴에 관통당했습니다", + "death.attack.create.mechanical_saw": "%1$s이(가) 톱날에 반으로 갈라져 죽었습니다", + "death.attack.create.cuckoo_clock_explosion": "%1$s이(가) 조작된 뻐꾸기 시계에 의해 폭파당했습니다", - "create.block.deployer.damage_source_name": "순수한 ë°°í�¬ê¸°", + "create.block.deployer.damage_source_name": "순수한 배포기", "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", - "create.recipe.crushing": "분쇄", - "create.recipe.milling": "맷ë�Œì§ˆ", + "create.recipe.crushing": "분쇄", + "create.recipe.milling": "맷돌질", "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing", "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water", "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking", "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", - "create.recipe.pressing": "ì••ì°©", - "create.recipe.mixing": "혼합", + "create.recipe.pressing": "압착", + "create.recipe.mixing": "혼합", "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", - "create.recipe.packing": "압축", + "create.recipe.packing": "압축", "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", "create.recipe.sawing": "UNLOCALIZED: Sawing", - "create.recipe.mechanical_crafting": "기계 ì¡°í•©", + "create.recipe.mechanical_crafting": "기계 조합", "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", - "create.recipe.block_cutting": "블럭 절단", + "create.recipe.block_cutting": "블럭 절단", "create.recipe.blockzapper_upgrade": "UNLOCALIZED: Handheld Blockzapper", - "create.recipe.sandpaper_polishing": "사í�¬ 연마", + "create.recipe.sandpaper_polishing": "사포 연마", "create.recipe.mystery_conversion": "?", "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", "create.recipe.draining": "UNLOCALIZED: Item Draining", - "create.recipe.processing.chance": "%1$s%% 확률", + "create.recipe.processing.chance": "%1$s%% 확률", "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", - "create.generic.range": "범위", - "create.generic.radius": "반지름", - "create.generic.width": "í�­", - "create.generic.height": "높ì�´", - "create.generic.length": "길ì�´", - "create.generic.speed": "ì†�ë�„", - "create.generic.delay": "딜레ì�´", - "create.generic.unit.ticks": "틱", - "create.generic.unit.seconds": "ì´ˆ", - "create.generic.unit.minutes": "분", + "create.generic.range": "범위", + "create.generic.radius": "반지름", + "create.generic.width": "폭", + "create.generic.height": "높이", + "create.generic.length": "길이", + "create.generic.speed": "속도", + "create.generic.delay": "딜레이", + "create.generic.unit.ticks": "틱", + "create.generic.unit.seconds": "초", + "create.generic.unit.minutes": "분", "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", + "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "UNLOCALIZED: %1$smB", "create.generic.clockwise": "UNLOCALIZED: Clockwise", "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", - "create.action.scroll": "스í�¬ë¡¤í•˜ì„¸ìš”", - "create.action.confirm": "확ì�¸", - "create.action.abort": "중단", - "create.action.saveToFile": "저장", - "create.action.discard": "ì‚­ì œ", + "create.action.scroll": "스크롤하세요", + "create.action.confirm": "확인", + "create.action.abort": "중단", + "create.action.saveToFile": "저장", + "create.action.discard": "삭제", - "create.keyinfo.toolmenu": "메뉴 세부정보 보기", + "create.keyinfo.toolmenu": "메뉴 세부정보 보기", "create.keyinfo.scrollup": "Simulate Mousewheel Up (inworld)", "create.keyinfo.scrolldown": "Simulate Mousewheel Down (inworld)", - "create.gui.scrollInput.defaultTitle": "옵션ì�„ ì„ íƒ�하세요:", - "create.gui.scrollInput.scrollToModify": "스í�¬ë¡¤ë¡œ 수정하기", - "create.gui.scrollInput.scrollToAdjustAmount": "스í�¬ë¡¤ë¡œ 수량 조절하기", - "create.gui.scrollInput.scrollToSelect": "스í�¬ë¡¤ë¡œ ì„ íƒ�", - "create.gui.scrollInput.shiftScrollsFaster": "쉬프트-스í�¬ë¡¤ë¡œ 빨리 수정하기", - "create.gui.toolmenu.focusKey": "[%1$s]를 눌러 세부정보 보기", - "create.gui.toolmenu.cycle": "스í�¬ë¡¤ë¡œ 순환", - "create.gui.symmetryWand.mirrorType": "반사", - "create.gui.symmetryWand.orientation": "방위", + "create.gui.scrollInput.defaultTitle": "옵션을 선택하세요:", + "create.gui.scrollInput.scrollToModify": "스크롤로 수정하기", + "create.gui.scrollInput.scrollToAdjustAmount": "스크롤로 수량 조절하기", + "create.gui.scrollInput.scrollToSelect": "스크롤로 선택", + "create.gui.scrollInput.shiftScrollsFaster": "쉬프트-스크롤로 빨리 수정하기", + "create.gui.toolmenu.focusKey": "[%1$s]를 눌러 세부정보 보기", + "create.gui.toolmenu.cycle": "스크롤로 순환", + "create.gui.symmetryWand.mirrorType": "반사", + "create.gui.symmetryWand.orientation": "방위", - "create.symmetry.mirror.plane": "거울 모드", - "create.symmetry.mirror.doublePlane": "사ê°�형 모드", - "create.symmetry.mirror.triplePlane": "팔ê°�형 모드", + "create.symmetry.mirror.plane": "거울 모드", + "create.symmetry.mirror.doublePlane": "사각형 모드", + "create.symmetry.mirror.triplePlane": "팔각형 모드", - "create.orientation.orthogonal": "수ì§�으로", - "create.orientation.diagonal": "대ê°�선으로", - "create.orientation.horizontal": "수í�‰ìœ¼ë¡œ", - "create.orientation.alongZ": "Z좌표를 ë”°ë�¼", - "create.orientation.alongX": "X좌표를 ë”°ë�¼", + "create.orientation.orthogonal": "수직으로", + "create.orientation.diagonal": "대각선으로", + "create.orientation.horizontal": "수평으로", + "create.orientation.alongZ": "Z좌표를 따라", + "create.orientation.alongX": "X좌표를 따라", - "create.gui.blockzapper.title": "휴대용 블럭발사기", - "create.gui.blockzapper.replaceMode": "대체 모드", - "create.gui.blockzapper.searchDiagonal": "대ê°�ì„ ì�„ ë”°ë�¼", - "create.gui.blockzapper.searchFuzzy": "물질 경계 무시", - "create.gui.blockzapper.range": "범위", - "create.gui.blockzapper.needsUpgradedAmplifier": "업그레ì�´ë“œê°€ 필요합니다", - "create.gui.blockzapper.patternSection": "패턴 설정", - "create.gui.blockzapper.pattern.solid": "ì›�형", - "create.gui.blockzapper.pattern.checkered": "체스íŒ�", - "create.gui.blockzapper.pattern.inversecheckered": "반전ë�œ 체스íŒ�", - "create.gui.blockzapper.pattern.chance25": "램ë�¤ìœ¼ë¡œ 25% 채우기", - "create.gui.blockzapper.pattern.chance50": "램ë�¤ìœ¼ë¡œ 50% 채우기", - "create.gui.blockzapper.pattern.chance75": "ëžœë�¤ìœ¼ë¡œ 75% 채우기", - "create.gui.terrainzapper.title": "휴대용 세계편집기", - "create.gui.terrainzapper.placement": "설치방ì‹�", - "create.gui.terrainzapper.placement.merged": "ì„ íƒ�í•œ 블럭ì—�", - "create.gui.terrainzapper.placement.attached": "ì„ íƒ�í•œ 블럭 옆ì—�", - "create.gui.terrainzapper.placement.inserted": "ì„ íƒ�í•œ 블럭 안ì—�", - "create.gui.terrainzapper.brush": "브러쉬", - "create.gui.terrainzapper.brush.cuboid": "정육면체", - "create.gui.terrainzapper.brush.sphere": "구", - "create.gui.terrainzapper.brush.cylinder": "ì›�통", - "create.gui.terrainzapper.tool": "ë�„구", - "create.gui.terrainzapper.tool.fill": "채우기", - "create.gui.terrainzapper.tool.place": "설치", - "create.gui.terrainzapper.tool.replace": "대체", - "create.gui.terrainzapper.tool.clear": "지우기", - "create.gui.terrainzapper.tool.overlay": "ë�®ì–´ì”Œìš°ê¸°", - "create.gui.terrainzapper.tool.flatten": "í�‰íƒ„í™”", + "create.gui.blockzapper.title": "휴대용 블럭발사기", + "create.gui.blockzapper.replaceMode": "대체 모드", + "create.gui.blockzapper.searchDiagonal": "대각선을 따라", + "create.gui.blockzapper.searchFuzzy": "물질 경계 무시", + "create.gui.blockzapper.range": "범위", + "create.gui.blockzapper.needsUpgradedAmplifier": "업그레이드가 필요합니다", + "create.gui.blockzapper.patternSection": "패턴 설정", + "create.gui.blockzapper.pattern.solid": "원형", + "create.gui.blockzapper.pattern.checkered": "체스판", + "create.gui.blockzapper.pattern.inversecheckered": "반전된 체스판", + "create.gui.blockzapper.pattern.chance25": "램덤으로 25% 채우기", + "create.gui.blockzapper.pattern.chance50": "램덤으로 50% 채우기", + "create.gui.blockzapper.pattern.chance75": "랜덤으로 75% 채우기", + "create.gui.terrainzapper.title": "휴대용 세계편집기", + "create.gui.terrainzapper.placement": "설치방식", + "create.gui.terrainzapper.placement.merged": "선택한 블럭에", + "create.gui.terrainzapper.placement.attached": "선택한 블럭 옆에", + "create.gui.terrainzapper.placement.inserted": "선택한 블럭 안에", + "create.gui.terrainzapper.brush": "브러쉬", + "create.gui.terrainzapper.brush.cuboid": "정육면체", + "create.gui.terrainzapper.brush.sphere": "구", + "create.gui.terrainzapper.brush.cylinder": "원통", + "create.gui.terrainzapper.tool": "도구", + "create.gui.terrainzapper.tool.fill": "채우기", + "create.gui.terrainzapper.tool.place": "설치", + "create.gui.terrainzapper.tool.replace": "대체", + "create.gui.terrainzapper.tool.clear": "지우기", + "create.gui.terrainzapper.tool.overlay": "덮어씌우기", + "create.gui.terrainzapper.tool.flatten": "평탄화", - "create.terrainzapper.shiftRightClickToSet": "쉬프트-ìš°í�´ë¦­ìœ¼ë¡œ 모양 설정하기", + "create.terrainzapper.shiftRightClickToSet": "쉬프트-우클릭으로 모양 설정하기", - "create.blockzapper.usingBlock": "현재 블럭: %1$s", - "create.blockzapper.componentUpgrades": "부품 업그레ì�´ë“œ:", - "create.blockzapper.component.body": "몸통", - "create.blockzapper.component.amplifier": "ì¦�í�­ê¸°", - "create.blockzapper.component.accelerator": "ê°€ì†�기", - "create.blockzapper.component.retriever": "회수기", - "create.blockzapper.component.scope": "스코프", - "create.blockzapper.componentTier.none": "ì—†ì�Œ", - "create.blockzapper.componentTier.brass": "황ë�™", - "create.blockzapper.componentTier.chromatic": "혼ë�ˆì�˜ ê²°ì •ì²´", - "create.blockzapper.leftClickToSet": "좌í�´ë¦­ìœ¼ë¡œ 블럭 설정하기", - "create.blockzapper.empty": "블럭ì�´ 없습니다!", + "create.blockzapper.usingBlock": "현재 블럭: %1$s", + "create.blockzapper.componentUpgrades": "부품 업그레이드:", + "create.blockzapper.component.body": "몸통", + "create.blockzapper.component.amplifier": "증폭기", + "create.blockzapper.component.accelerator": "가속기", + "create.blockzapper.component.retriever": "회수기", + "create.blockzapper.component.scope": "스코프", + "create.blockzapper.componentTier.none": "없음", + "create.blockzapper.componentTier.brass": "황동", + "create.blockzapper.componentTier.chromatic": "혼돈의 결정체", + "create.blockzapper.leftClickToSet": "좌클릭으로 블럭 설정하기", + "create.blockzapper.empty": "블럭이 없습니다!", "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", @@ -697,13 +698,13 @@ "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", - "create.contraptions.movement_mode": "ì�´ë�™ 설정", - "create.contraptions.movement_mode.move_place": "멈췄ì�„ë•Œ í•­ìƒ� 블럭 설치하기", - "create.contraptions.movement_mode.move_place_returned": "멈췄ì�„ë–„ 최초 위치ì—�서만 블럭 설치하기", - "create.contraptions.movement_mode.move_never_place": "멈춰ë�„ 블럭 설치하지 않기", - "create.contraptions.movement_mode.rotate_place": "멈췄ì�„ë•Œ í•­ìƒ� 블럭 설치하기", - "create.contraptions.movement_mode.rotate_place_returned": "멈췄ì�„ë–„ 최초 ê°�ë�„ì—�서만 블럭 설치하기", - "create.contraptions.movement_mode.rotate_never_place": "멈춰ë�„ 블럭 설치하지 않기", + "create.contraptions.movement_mode": "이동 설정", + "create.contraptions.movement_mode.move_place": "멈췄을때 항상 블럭 설치하기", + "create.contraptions.movement_mode.move_place_returned": "멈췄을떄 최초 위치에서만 블럭 설치하기", + "create.contraptions.movement_mode.move_never_place": "멈춰도 블럭 설치하지 않기", + "create.contraptions.movement_mode.rotate_place": "멈췄을때 항상 블럭 설치하기", + "create.contraptions.movement_mode.rotate_place_returned": "멈췄을떄 최초 각도에서만 블럭 설치하기", + "create.contraptions.movement_mode.rotate_never_place": "멈춰도 블럭 설치하지 않기", "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion", "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating", @@ -714,192 +715,192 @@ "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", - "create.logistics.filter": "í•„í„°", + "create.logistics.filter": "필터", "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", - "create.logistics.firstFrequency": "주파수. #1", - "create.logistics.secondFrequency": "주파수. #2", + "create.logistics.firstFrequency": "주파수. #1", + "create.logistics.secondFrequency": "주파수. #2", "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.", "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", - "create.gui.goggles.generator_stats": "발전 ìƒ�태:", - "create.gui.goggles.kinetic_stats": "ê°€ë�™ ìƒ�태:", - "create.gui.goggles.at_current_speed": "현재 ì†�ë�„", - "create.gui.gauge.info_header": "게ì�´ì§€ ì •ë³´:", - "create.gui.speedometer.title": "회전 ì†�ë�„", - "create.gui.stressometer.title": "네트워í�¬ 부하", - "create.gui.stressometer.capacity": "용량", - "create.gui.stressometer.overstressed": "과부하ë�¨", - "create.gui.stressometer.no_rotation": "회전없ì�Œ", - "create.gui.contraptions.not_fast_enough": "ì�´ %1$sì�€(는) ìž‘ë�™í•˜ê¸°ì—� _회전 ì†�ë�„_ê°€ _부족합니다_", - "create.gui.contraptions.network_overstressed": "ì�´ 장치는 _과부하_ë�˜ì—ˆìŠµë‹ˆë‹¤. _높ì�€ 피로ë�„_ 용량ì�„ 가진 발전기를 추가로 설치하거나 장치 _ì†�ë�„_를 _늦추세요_.", - "create.gui.adjustable_crate.title": "가변 창고 ", - "create.gui.adjustable_crate.storageSpace": "저장 공간", - "create.gui.stockpile_switch.title": "수량 스위치", + "create.gui.goggles.generator_stats": "발전 상태:", + "create.gui.goggles.kinetic_stats": "가동 상태:", + "create.gui.goggles.at_current_speed": "현재 속도", + "create.gui.gauge.info_header": "게이지 정보:", + "create.gui.speedometer.title": "회전 속도", + "create.gui.stressometer.title": "네트워크 부하", + "create.gui.stressometer.capacity": "용량", + "create.gui.stressometer.overstressed": "과부하됨", + "create.gui.stressometer.no_rotation": "회전없음", + "create.gui.contraptions.not_fast_enough": "이 %1$s은(는) 작동하기에 _회전 속도_가 _부족합니다_", + "create.gui.contraptions.network_overstressed": "이 장치는 _과부하_되었습니다. _높은 피로도_ 용량을 가진 발전기를 추가로 설치하거나 장치 _속도_를 _늦추세요_.", + "create.gui.adjustable_crate.title": "가변 창고 ", + "create.gui.adjustable_crate.storageSpace": "저장 공간", + "create.gui.stockpile_switch.title": "수량 스위치", "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", - "create.gui.sequenced_gearshift.title": "순서 기어쉬프트", - "create.gui.sequenced_gearshift.instruction": "설명", - "create.gui.sequenced_gearshift.instruction.turn_angle": "회전", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "ê°�ë�„", - "create.gui.sequenced_gearshift.instruction.turn_distance": "피스톤", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "거리", - "create.gui.sequenced_gearshift.instruction.wait": "정지", - "create.gui.sequenced_gearshift.instruction.wait.duration": "지ì†�시간", - "create.gui.sequenced_gearshift.instruction.end": "마침", - "create.gui.sequenced_gearshift.speed": "ì†�ë�„, ë°©í–¥", - "create.gui.sequenced_gearshift.speed.forward": "ìž…ë ¥ë�œ ì†�ë�„, 그대로 회전", - "create.gui.sequenced_gearshift.speed.forward_fast": "ìž…ë ¥ë�œ ì†�ë�„ì�˜ 2ë°°, 그대로 회전", - "create.gui.sequenced_gearshift.speed.back": "ìž…ë ¥ë�œ ì†�ë�„, 반대로 회전", - "create.gui.sequenced_gearshift.speed.back_fast": "ìž…ë ¥ë�œ ì†�ë�„ì�˜ 2ë°°, 반대로 회전", + "create.gui.sequenced_gearshift.title": "순서 기어쉬프트", + "create.gui.sequenced_gearshift.instruction": "설명", + "create.gui.sequenced_gearshift.instruction.turn_angle": "회전", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "각도", + "create.gui.sequenced_gearshift.instruction.turn_distance": "피스톤", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "거리", + "create.gui.sequenced_gearshift.instruction.wait": "정지", + "create.gui.sequenced_gearshift.instruction.wait.duration": "지속시간", + "create.gui.sequenced_gearshift.instruction.end": "마침", + "create.gui.sequenced_gearshift.speed": "속도, 방향", + "create.gui.sequenced_gearshift.speed.forward": "입력된 속도, 그대로 회전", + "create.gui.sequenced_gearshift.speed.forward_fast": "입력된 속도의 2배, 그대로 회전", + "create.gui.sequenced_gearshift.speed.back": "입력된 속도, 반대로 회전", + "create.gui.sequenced_gearshift.speed.back_fast": "입력된 속도의 2배, 반대로 회전", - "create.schematicAndQuill.dimensions": "청사진 í�¬ê¸°: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "첫번쨰 위치 지정ë�¨.", - "create.schematicAndQuill.secondPos": "ë‘�번째 위치 지정ë�¨.", - "create.schematicAndQuill.noTarget": "[Ctrl]ì�„ 눌러 공기 블럭ì�„ ì„ íƒ�하기.", - "create.schematicAndQuill.abort": "위치 제거ë�¨.", + "create.schematicAndQuill.dimensions": "청사진 크기: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "첫번쨰 위치 지정됨.", + "create.schematicAndQuill.secondPos": "두번째 위치 지정됨.", + "create.schematicAndQuill.noTarget": "[Ctrl]을 눌러 공기 블럭을 선택하기.", + "create.schematicAndQuill.abort": "위치 제거됨.", "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately", - "create.schematicAndQuill.fallbackName": "ë‚´ 청사진", - "create.schematicAndQuill.saved": "%1$së¡œ 저장ë�¨", + "create.schematicAndQuill.fallbackName": "내 청사진", + "create.schematicAndQuill.saved": "%1$s로 저장됨", - "create.schematic.invalid": "[!] 없는 ì•„ì�´í…œ - 청사진 í…Œì�´ë¸”ì�„ ì�´ìš©í•˜ì„¸ìš”", - "create.schematic.position": "위치", - "create.schematic.rotation": "회전", - "create.schematic.rotation.none": "ì—†ì�Œ", - "create.schematic.rotation.cw90": "90ë�„ 시계방향 회전", - "create.schematic.rotation.cw180": "180ë�„ 시계방향 회전", - "create.schematic.rotation.cw270": "270ë�„ 시계방향 회전", - "create.schematic.mirror": "거울", - "create.schematic.mirror.none": "ì—†ì�Œ", - "create.schematic.mirror.frontBack": "ì „-후", - "create.schematic.mirror.leftRight": "좌-ìš°", - "create.schematic.tool.deploy": "ì „ê°œ", - "create.schematic.tool.move": "X/Z좌표 ì�´ë�™", - "create.schematic.tool.movey": "Y좌표 ì�´ë�™", - "create.schematic.tool.rotate": "회전", - "create.schematic.tool.print": "설치", - "create.schematic.tool.flip": "뒤집기", - "create.schematic.tool.deploy.description.0": "구조물ì�„ 해당 위치로 고정합니다.", - "create.schematic.tool.deploy.description.1": "ë•…ì—�다 ìš°í�´ë¦­ìœ¼ë¡œ 설치합니다.", - "create.schematic.tool.deploy.description.2": "[Ctrl]ì�„ 눌러 플레ì�´ì–´-청사진ì�˜ 거리를 설정합니다.", - "create.schematic.tool.deploy.description.3": "[Ctrl]-스í�¬ë¡¤ë¡œ 거리를 조정합니다.", - "create.schematic.tool.move.description.0": "청사진ì�„ 수í�‰ ì�´ë�™ì‹œí‚µë‹ˆë‹¤.", - "create.schematic.tool.move.description.1": "청사진ì�„ ë³´ê³  [CTRL]-스í�¬ë¡¤ë¡œ 밉니다.", + "create.schematic.invalid": "[!] 없는 아이템 - 청사진 테이블을 이용하세요", + "create.schematic.position": "위치", + "create.schematic.rotation": "회전", + "create.schematic.rotation.none": "없음", + "create.schematic.rotation.cw90": "90도 시계방향 회전", + "create.schematic.rotation.cw180": "180도 시계방향 회전", + "create.schematic.rotation.cw270": "270도 시계방향 회전", + "create.schematic.mirror": "거울", + "create.schematic.mirror.none": "없음", + "create.schematic.mirror.frontBack": "전-후", + "create.schematic.mirror.leftRight": "좌-우", + "create.schematic.tool.deploy": "전개", + "create.schematic.tool.move": "X/Z좌표 이동", + "create.schematic.tool.movey": "Y좌표 이동", + "create.schematic.tool.rotate": "회전", + "create.schematic.tool.print": "설치", + "create.schematic.tool.flip": "뒤집기", + "create.schematic.tool.deploy.description.0": "구조물을 해당 위치로 고정합니다.", + "create.schematic.tool.deploy.description.1": "땅에다 우클릭으로 설치합니다.", + "create.schematic.tool.deploy.description.2": "[Ctrl]을 눌러 플레이어-청사진의 거리를 설정합니다.", + "create.schematic.tool.deploy.description.3": "[Ctrl]-스크롤로 거리를 조정합니다.", + "create.schematic.tool.move.description.0": "청사진을 수평 이동시킵니다.", + "create.schematic.tool.move.description.1": "청사진을 보고 [CTRL]-스크롤로 밉니다.", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "청사진ì�„ 수ì§� ì�´ë�™ì‹œí‚µë‹ˆë‹¤.", - "create.schematic.tool.movey.description.1": "청사진ì�„ ë³´ê³  [CTRL]-스í�¬ë¡¤ë¡œ 밉니다.", + "create.schematic.tool.movey.description.0": "청사진을 수직 이동시킵니다.", + "create.schematic.tool.movey.description.1": "청사진을 보고 [CTRL]-스크롤로 밉니다.", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "청사진ì�„ ë�Œë¦½ë‹ˆë‹¤.", - "create.schematic.tool.rotate.description.1": "[CTRL]-스í�¬ë¡¤ë¡œ 90ë�„ ë�Œë¦½ë‹ˆë‹¤.", + "create.schematic.tool.rotate.description.0": "청사진을 돌립니다.", + "create.schematic.tool.rotate.description.1": "[CTRL]-스크롤로 90도 돌립니다.", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "구조물ì�„ 즉시 설치합니다.", - "create.schematic.tool.print.description.1": "[ìš°í�´ë¦­]으로 현재 지ì �ì—� 설치를 허가합니다.", - "create.schematic.tool.print.description.2": "ì�´ ë�„구는 í�¬ë¦¬ì—�ì�´í‹°ë¸Œ 모드 전용입니다.", + "create.schematic.tool.print.description.0": "구조물을 즉시 설치합니다.", + "create.schematic.tool.print.description.1": "[우클릭]으로 현재 지점에 설치를 허가합니다.", + "create.schematic.tool.print.description.2": "이 도구는 크리에이티브 모드 전용입니다.", "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "당신ì�´ 보는 면으로 청사진ì�„ 뒤집습니다.", - "create.schematic.tool.flip.description.1": "청사진ì�„ ë³´ê³  [CTRL]-스í�¬ë¡¤ë¡œ 뒤집습니다.", + "create.schematic.tool.flip.description.0": "당신이 보는 면으로 청사진을 뒤집습니다.", + "create.schematic.tool.flip.description.1": "청사진을 보고 [CTRL]-스크롤로 뒤집습니다.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "ë�™ê¸°í™” 중...", - "create.schematics.uploadTooLarge": "청사진ì�´ 너무 í�½ë‹ˆë‹¤!.", - "create.schematics.maxAllowedSize": "최대 청사진 파ì�¼ í�¬ê¸°ëŠ”:", + "create.schematics.synchronizing": "동기화 중...", + "create.schematics.uploadTooLarge": "청사진이 너무 큽니다!.", + "create.schematics.maxAllowedSize": "최대 청사진 파일 크기는:", "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", - "create.gui.schematicTable.title": "청사진 í…Œì�´ë¸”", - "create.gui.schematicTable.availableSchematics": "ì�´ìš©ê°€ëŠ¥í•œ 청사진", - "create.gui.schematicTable.noSchematics": "저장ë�œ 청사진 ì—†ì�Œ", - "create.gui.schematicTable.uploading": "업로딩 중...", - "create.gui.schematicTable.finished": "업로드 완료!", - "create.gui.schematicannon.title": "청사진 대í�¬", - "create.gui.schematicannon.listPrinter": "재료 목ë¡� 프린터", - "create.gui.schematicannon.gunpowderLevel": "화약 용량 %1$s%%", - "create.gui.schematicannon.shotsRemaining": "남ì�€ ë°œí�¬ 수 : %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "화약 여분: %1$s", - "create.gui.schematicannon.optionEnabled": "현재 활성화 ë�¨", - "create.gui.schematicannon.optionDisabled": "현재 비활성화 ë�¨", + "create.gui.schematicTable.title": "청사진 테이블", + "create.gui.schematicTable.availableSchematics": "이용가능한 청사진", + "create.gui.schematicTable.noSchematics": "저장된 청사진 없음", + "create.gui.schematicTable.uploading": "업로딩 중...", + "create.gui.schematicTable.finished": "업로드 완료!", + "create.gui.schematicannon.title": "청사진 대포", + "create.gui.schematicannon.listPrinter": "재료 목록 프린터", + "create.gui.schematicannon.gunpowderLevel": "화약 용량 %1$s%%", + "create.gui.schematicannon.shotsRemaining": "남은 발포 수 : %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "화약 여분: %1$s", + "create.gui.schematicannon.optionEnabled": "현재 활성화 됨", + "create.gui.schematicannon.optionDisabled": "현재 비활성화 됨", "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", - "create.gui.schematicannon.option.dontReplaceSolid": "온전한 블럭ì�„ 대체하지 ì•Šì�Œ", - "create.gui.schematicannon.option.replaceWithSolid": "온전한 블럭ì�„ 재료로 대체함", - "create.gui.schematicannon.option.replaceWithAny": "온전한 블럭ì�„ 아무 재료로 대체함", - "create.gui.schematicannon.option.replaceWithEmpty": "온전한 블럭ì�„ 공기로 채움", - "create.gui.schematicannon.option.skipMissing": "부족한 블럭ì�„ 무시하고 진행", - "create.gui.schematicannon.option.skipTileEntities": "타ì�¼ 엔티티를 보호", + "create.gui.schematicannon.option.dontReplaceSolid": "온전한 블럭을 대체하지 않음", + "create.gui.schematicannon.option.replaceWithSolid": "온전한 블럭을 재료로 대체함", + "create.gui.schematicannon.option.replaceWithAny": "온전한 블럭을 아무 재료로 대체함", + "create.gui.schematicannon.option.replaceWithEmpty": "온전한 블럭을 공기로 채움", + "create.gui.schematicannon.option.skipMissing": "부족한 블럭을 무시하고 진행", + "create.gui.schematicannon.option.skipTileEntities": "타일 엔티티를 보호", "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", - "create.gui.schematicannon.option.skipMissing.description": "만약 대í�¬ê°€ 설치ì—� 필요한 블럭ì�„ 찾지 못할 경우,건너뛰고 다ì�Œ 블럭 설치를 진행합니다.", - "create.gui.schematicannon.option.skipTileEntities.description": "대í�¬ê°€ ìƒ�세정보가 ë“  ìƒ�ìž�ê°™ì�€ 타ì�¼ 엔티티 설치를 무시합니다.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "대í�¬ê°€ 작업구역ì�˜ 온전한 블럭ì�„ 대체하지 않습니다.", - "create.gui.schematicannon.option.replaceWithSolid.description": "대í�¬ê°€ 작업구역ì�˜ 온전한 블럭ì�„ 대í�¬ê°€ 가진 재료로 대체합니다.", - "create.gui.schematicannon.option.replaceWithAny.description": "대í�¬ê°€ 작업구역ì�˜ 온전한 블럭ì�„ 대í�¬ê°€ 가진 ì–´ë– í•œ 재료로든 대체합니다.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "대í�¬ê°€ 작업구역ì�˜ 블럭들ì�„ 제거하고 공기로 채ì›�니다.", + "create.gui.schematicannon.option.skipMissing.description": "만약 대포가 설치에 필요한 블럭을 찾지 못할 경우,건너뛰고 다음 블럭 설치를 진행합니다.", + "create.gui.schematicannon.option.skipTileEntities.description": "대포가 상세정보가 든 상자같은 타일 엔티티 설치를 무시합니다.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "대포가 작업구역의 온전한 블럭을 대체하지 않습니다.", + "create.gui.schematicannon.option.replaceWithSolid.description": "대포가 작업구역의 온전한 블럭을 대포가 가진 재료로 대체합니다.", + "create.gui.schematicannon.option.replaceWithAny.description": "대포가 작업구역의 온전한 블럭을 대포가 가진 어떠한 재료로든 대체합니다.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "대포가 작업구역의 블럭들을 제거하고 공기로 채웁니다.", - "create.schematicannon.status.idle": "휴ì‹�", - "create.schematicannon.status.ready": "준비ë�¨", - "create.schematicannon.status.running": "ê°€ë�™ 중", - "create.schematicannon.status.finished": "완료", - "create.schematicannon.status.paused": "멈춤", - "create.schematicannon.status.stopped": "중단ë�¨", - "create.schematicannon.status.noGunpowder": "화약ì�´ 부족함", - "create.schematicannon.status.targetNotLoaded": "블럭ì�´ 준비ë�˜ì§€ ì•Šì�Œ", - "create.schematicannon.status.targetOutsideRange": "목표가 너무 멀리 떨어져 있습니다.", - "create.schematicannon.status.searching": "검색 중", - "create.schematicannon.status.skipping": "건너뛰는 중", - "create.schematicannon.status.missingBlock": "부족한 블럭:", - "create.schematicannon.status.placing": "설치 중", - "create.schematicannon.status.clearing": "블럭ì�„ 제거하는 중", - "create.schematicannon.status.schematicInvalid": "청사진 ì—†ì�Œ", - "create.schematicannon.status.schematicNotPlaced": "청사진ì�´ ì „ê°œë�˜ì§€ ì•Šì�Œ", - "create.schematicannon.status.schematicExpired": "청사진 파ì�¼ì�´ 제거ë�¨", + "create.schematicannon.status.idle": "휴식", + "create.schematicannon.status.ready": "준비됨", + "create.schematicannon.status.running": "가동 중", + "create.schematicannon.status.finished": "완료", + "create.schematicannon.status.paused": "멈춤", + "create.schematicannon.status.stopped": "중단됨", + "create.schematicannon.status.noGunpowder": "화약이 부족함", + "create.schematicannon.status.targetNotLoaded": "블럭이 준비되지 않음", + "create.schematicannon.status.targetOutsideRange": "목표가 너무 멀리 떨어져 있습니다.", + "create.schematicannon.status.searching": "검색 중", + "create.schematicannon.status.skipping": "건너뛰는 중", + "create.schematicannon.status.missingBlock": "부족한 블럭:", + "create.schematicannon.status.placing": "설치 중", + "create.schematicannon.status.clearing": "블럭을 제거하는 중", + "create.schematicannon.status.schematicInvalid": "청사진 없음", + "create.schematicannon.status.schematicNotPlaced": "청사진이 전개되지 않음", + "create.schematicannon.status.schematicExpired": "청사진 파일이 제거됨", - "create.gui.filter.deny_list": "블랙리스트", - "create.gui.filter.deny_list.description": "위 목ë¡�ì—� 맞지않는 ì•„ì�´í…œì�´ë©´ 통과합니다. 빈 블랙리스트는 모ë‘� 통과시킵니다.", - "create.gui.filter.allow_list": "í™”ì�´íŠ¸ë¦¬ìŠ¤íŠ¸", - "create.gui.filter.allow_list.description": "위 목ë¡�ì—� 맞는 ì•„ì�´í…œì�´ë©´ 통과합니다. 빈 í™”ì�´íŠ¸ë¦¬ìŠ¤íŠ¸ëŠ” 모ë‘� 통과시키지 않습니다.", - "create.gui.filter.respect_data": "ìƒ�세정보 ì�¼ì¹˜", - "create.gui.filter.respect_data.description": "위 목ë¡� ì•„ì�´í…œì�˜ 내구ë�„, 마법부여, 그리고 다른 NBT와 ì�¼ì¹˜í•  ë•Œ 통과시킵니다.", - "create.gui.filter.ignore_data": "ìƒ�세정보 무시", - "create.gui.filter.ignore_data.description": "ìƒ�세정보와 ìƒ�관없ì�´ ì•„ì�´í…œ 종류만 ì�¼ì¹˜í•œë‹¤ë©´ 통과시킵니다.", + "create.gui.filter.deny_list": "블랙리스트", + "create.gui.filter.deny_list.description": "위 목록에 맞지않는 아이템이면 통과합니다. 빈 블랙리스트는 모두 통과시킵니다.", + "create.gui.filter.allow_list": "화이트리스트", + "create.gui.filter.allow_list.description": "위 목록에 맞는 아이템이면 통과합니다. 빈 화이트리스트는 모두 통과시키지 않습니다.", + "create.gui.filter.respect_data": "상세정보 일치", + "create.gui.filter.respect_data.description": "위 목록 아이템의 내구도, 마법부여, 그리고 다른 NBT와 일치할 때 통과시킵니다.", + "create.gui.filter.ignore_data": "상세정보 무시", + "create.gui.filter.ignore_data.description": "상세정보와 상관없이 아이템 종류만 일치한다면 통과시킵니다.", - "create.item_attributes.placeable": "설치할 수 있ì�Œ", + "create.item_attributes.placeable": "설치할 수 있음", "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", - "create.item_attributes.consumable": "먹ì�„ 수 있ì�Œ", + "create.item_attributes.consumable": "먹을 수 있음", "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", - "create.item_attributes.smeltable": "구워질 수 있ì�Œ", + "create.item_attributes.smeltable": "구워질 수 있음", "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", - "create.item_attributes.washable": "세척ë�  수 있ì�Œ", + "create.item_attributes.washable": "세척될 수 있음", "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", - "create.item_attributes.smokable": "훈연ë�  수 있ì�Œ", + "create.item_attributes.smokable": "훈연될 수 있음", "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", - "create.item_attributes.blastable": "ìš©ê´‘ë¡œì—� ë…¹ì�¼ 수 있ì�Œ", + "create.item_attributes.blastable": "용광로에 녹일 수 있음", "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace", - "create.item_attributes.enchanted": "마법부여ë�¨", + "create.item_attributes.enchanted": "마법부여됨", "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", - "create.item_attributes.damaged": "내구ë�„ê°€ ë‹®", + "create.item_attributes.damaged": "내구도가 닮", "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", - "create.item_attributes.badly_damaged": "심ê°�하게 내구ë�„ê°€ ë‹®", + "create.item_attributes.badly_damaged": "심각하게 내구도가 닮", "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", - "create.item_attributes.not_stackable": "ê²¹ì³�질 수 ì—†ì�Œ", + "create.item_attributes.not_stackable": "겹쳐질 수 없음", "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", - "create.item_attributes.equipable": "장착할 수 있ì�Œ", + "create.item_attributes.equipable": "장착할 수 있음", "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", - "create.item_attributes.furnace_fuel": "화로 연료로 쓸 수 있ì�Œ", + "create.item_attributes.furnace_fuel": "화로 연료로 쓸 수 있음", "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", - "create.item_attributes.in_tag": "%1$së¡œ 등ë¡�ë�¨", + "create.item_attributes.in_tag": "%1$s로 등록됨", "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", - "create.item_attributes.in_item_group": "%1$s탭ì—� ì†�함", + "create.item_attributes.in_item_group": "%1$s탭에 속함", "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", - "create.item_attributes.added_by": "%1$sê°€ 추가함", + "create.item_attributes.added_by": "%1$s가 추가함", "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", @@ -926,38 +927,38 @@ "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", - "create.gui.attribute_filter.no_selected_attributes": "ì†�성ì�´ ì„ íƒ�ë�˜ì§€ ì•Šì�Œ", - "create.gui.attribute_filter.selected_attributes": "ì„ íƒ�ë�œ ì†�성:", + "create.gui.attribute_filter.no_selected_attributes": "속성이 선택되지 않음", + "create.gui.attribute_filter.selected_attributes": "선택된 속성:", "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", - "create.gui.attribute_filter.allow_list_disjunctive": "í™”ì�´íŠ¸ë¦¬ìŠ¤íŠ¸ (최소)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "ì•„ì�´í…œì�´ ì„ íƒ�ë�œ ì†�성 중 하나ë�¼ë�„ 가지고 있다면 통과시킵니다.", - "create.gui.attribute_filter.allow_list_conjunctive": "í™”ì�´íŠ¸ë¦¬ìŠ¤íŠ¸ (모ë‘�)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "ì•„ì�´í…œì�´ ì„ íƒ�ë�œ ì†�성 모ë‘�를 가지고 있어야 통과시킵니다.", - "create.gui.attribute_filter.deny_list": "블랙리스트", - "create.gui.attribute_filter.deny_list.description": "ì•„ì�´í…œì�´ ì„ íƒ�ë�œ ì†�성ì�´ 없다면 통과시킵니다.", - "create.gui.attribute_filter.add_reference_item": "참고할 ì•„ì�´í…œì�„ 추가하기", + "create.gui.attribute_filter.allow_list_disjunctive": "화이트리스트 (최소)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "아이템이 선택된 속성 중 하나라도 가지고 있다면 통과시킵니다.", + "create.gui.attribute_filter.allow_list_conjunctive": "화이트리스트 (모두)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "아이템이 선택된 속성 모두를 가지고 있어야 통과시킵니다.", + "create.gui.attribute_filter.deny_list": "블랙리스트", + "create.gui.attribute_filter.deny_list.description": "아이템이 선택된 속성이 없다면 통과시킵니다.", + "create.gui.attribute_filter.add_reference_item": "참고할 아이템을 추가하기", - "create.tooltip.holdKey": "[%1$s]를 눌러 설명보기", - "create.tooltip.holdKeyOrKey": "[%1$s] ë˜�는 [%2$s]를 눌러 설명보기", + "create.tooltip.holdKey": "[%1$s]를 눌러 설명보기", + "create.tooltip.holdKeyOrKey": "[%1$s] 또는 [%2$s]를 눌러 설명보기", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "회전ì†�ë�„ 요구: %1$s", - "create.tooltip.speedRequirement.none": "ì—†ì�Œ", - "create.tooltip.speedRequirement.medium": "보통", - "create.tooltip.speedRequirement.high": "빠름", - "create.tooltip.stressImpact": "피로ë�„ 부하: %1$s", - "create.tooltip.stressImpact.low": "ë‚®ì�Œ", - "create.tooltip.stressImpact.medium": "보통", - "create.tooltip.stressImpact.high": "높ì�Œ", - "create.tooltip.stressImpact.overstressed": "과부하ë�¨", - "create.tooltip.capacityProvided": "피로ë�„ 용량: %1$s", - "create.tooltip.capacityProvided.low": "ì �ì�Œ", - "create.tooltip.capacityProvided.medium": "보통", - "create.tooltip.capacityProvided.high": "í�¼", - "create.tooltip.capacityProvided.asGenerator": "(발전기로ì�¨)", - "create.tooltip.generationSpeed": "%1$s %2$s만í�¼ 발전함", - "create.tooltip.analogStrength": "레드스톤 출력: %1$s/15", + "create.tooltip.speedRequirement": "회전속도 요구: %1$s", + "create.tooltip.speedRequirement.none": "없음", + "create.tooltip.speedRequirement.medium": "보통", + "create.tooltip.speedRequirement.high": "빠름", + "create.tooltip.stressImpact": "피로도 부하: %1$s", + "create.tooltip.stressImpact.low": "낮음", + "create.tooltip.stressImpact.medium": "보통", + "create.tooltip.stressImpact.high": "높음", + "create.tooltip.stressImpact.overstressed": "과부하됨", + "create.tooltip.capacityProvided": "피로도 용량: %1$s", + "create.tooltip.capacityProvided.low": "적음", + "create.tooltip.capacityProvided.medium": "보통", + "create.tooltip.capacityProvided.high": "큼", + "create.tooltip.capacityProvided.asGenerator": "(발전기로써)", + "create.tooltip.generationSpeed": "%1$s %2$s만큼 발전함", + "create.tooltip.analogStrength": "레드스톤 출력: %1$s/15", "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", @@ -1013,15 +1014,15 @@ "create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start to artificially slow down the server tick", "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.subtitle.schematicannon_launch_block": "청사진 대í�¬ê°€ ë°œí�¬í•¨", - "create.subtitle.schematicannon_finish": "청사진 대í�¬ê°€ ë��남", - "create.subtitle.slime_added": "슬ë�¼ìž„ì�´ ì² í�½ê±°ë¦¼", - "create.subtitle.mechanical_press_activation": "압착기가 ê°€ë�™ë�¨", - "create.subtitle.mechanical_press_item_break": "금ì†�ì�´ 부딫힘", - "create.subtitle.blockzapper_place": "블럭ì�´ 순간ì�´ë�™ë�¨", - "create.subtitle.blockzapper_confirm": "확ì�¸ 효과ì�Œ", - "create.subtitle.blockzapper_deny": "취소 효과ì�Œ", - "create.subtitle.block_funnel_eat": "깔때기가 í�¡ìž…함", + "create.subtitle.schematicannon_launch_block": "청사진 대포가 발포함", + "create.subtitle.schematicannon_finish": "청사진 대포가 끝남", + "create.subtitle.slime_added": "슬라임이 철퍽거림", + "create.subtitle.mechanical_press_activation": "압착기가 가동됨", + "create.subtitle.mechanical_press_item_break": "금속이 부딫힘", + "create.subtitle.blockzapper_place": "블럭이 순간이동됨", + "create.subtitle.blockzapper_confirm": "확인 효과음", + "create.subtitle.blockzapper_deny": "취소 효과음", + "create.subtitle.block_funnel_eat": "깔때기가 흡입함", "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze munches happily", @@ -1155,41 +1156,41 @@ "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "설정ë�œ 반사 모드ì—� ë”°ë�¼ 블럭 설치를 똑같ì�´ 재현합니다.", - "item.create.wand_of_symmetry.tooltip.condition1": "단축바ì—� 있ì�„ ë•Œ", - "item.create.wand_of_symmetry.tooltip.behaviour1": "활성화 유지", - "item.create.wand_of_symmetry.tooltip.control1": "ë•…ì—�다 ìš°í�´ë¦­", - "item.create.wand_of_symmetry.tooltip.action1": "거울ì�„ _ìƒ�성하거나_ _옮ê¹�니다_.", - "item.create.wand_of_symmetry.tooltip.control2": "공중ì—� ìš°í�´ë¦­", - "item.create.wand_of_symmetry.tooltip.action2": "활성화ë�œ ê±°ì�„ì�„ _제거합니다_.", - "item.create.wand_of_symmetry.tooltip.control3": "ì›…í�¬ë¦° ìƒ�태ì—�ì„œ ìš°í�´ë¦­", - "item.create.wand_of_symmetry.tooltip.action3": "_설정_ _ì°½_ì�„ 엽니다.", + "item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블럭 설치를 똑같이 재현합니다.", + "item.create.wand_of_symmetry.tooltip.condition1": "단축바에 있을 때", + "item.create.wand_of_symmetry.tooltip.behaviour1": "활성화 유지", + "item.create.wand_of_symmetry.tooltip.control1": "땅에다 우클릭", + "item.create.wand_of_symmetry.tooltip.action1": "거울을 _생성하거나_ _옮깁니다_.", + "item.create.wand_of_symmetry.tooltip.control2": "공중에 우클릭", + "item.create.wand_of_symmetry.tooltip.action2": "활성화된 거을을 _제거합니다_.", + "item.create.wand_of_symmetry.tooltip.control3": "웅크린 상태에서 우클릭", + "item.create.wand_of_symmetry.tooltip.action3": "_설정_ _창_을 엽니다.", "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", - "item.create.handheld_blockzapper.tooltip.summary": "멀리있는 블럭ì�„ êµ�ì²´, 설치하는 놀ë�¼ìš´ ë�„구입니다.", - "item.create.handheld_blockzapper.tooltip.control1": "블럭ì�„ ë³´ê³  좌í�´ë¦­", - "item.create.handheld_blockzapper.tooltip.action1": "ì�´ ë�„구로 설치할 블럭ì�„ 설정합니다.", - "item.create.handheld_blockzapper.tooltip.control2": "블럭ì�„ ë³´ê³  ìš°í�´ë¦­", - "item.create.handheld_blockzapper.tooltip.action2": "해당 위치ì—� 설정ë�œ 블럭으로 설치하거나 êµ�체합니다.", - "item.create.handheld_blockzapper.tooltip.control3": "ì›…í�¬ë¦° ìƒ�태ì—�ì„œ ìš°í�´ë¦­", - "item.create.handheld_blockzapper.tooltip.action3": "_설정_ _ì°½_ì�„ 엽니다.", + "item.create.handheld_blockzapper.tooltip.summary": "멀리있는 블럭을 교체, 설치하는 놀라운 도구입니다.", + "item.create.handheld_blockzapper.tooltip.control1": "블럭을 보고 좌클릭", + "item.create.handheld_blockzapper.tooltip.action1": "이 도구로 설치할 블럭을 설정합니다.", + "item.create.handheld_blockzapper.tooltip.control2": "블럭을 보고 우클릭", + "item.create.handheld_blockzapper.tooltip.action2": "해당 위치에 설정된 블럭으로 설치하거나 교체합니다.", + "item.create.handheld_blockzapper.tooltip.control3": "웅크린 상태에서 우클릭", + "item.create.handheld_blockzapper.tooltip.action3": "_설정_ _창_을 엽니다.", "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "_지형경관_ì�„ 만들 ë•Œ 좋ì�€ 간편한 ë�„구입니다.", - "item.create.handheld_worldshaper.tooltip.control1": "블럭ì�„ ë³´ê³  좌í�´ë¦­", - "item.create.handheld_worldshaper.tooltip.action1": "ì�´ ë�„구로 설치할 블럭ì�„ 설정합니다.", - "item.create.handheld_worldshaper.tooltip.control2": "블럭ì�„ ë³´ê³  ìš°í�´ë¦­", - "item.create.handheld_worldshaper.tooltip.action2": "해당 위치ì—� 설정ë�œ _브러쉬_ 와 _ë�„구_를 ì �용합니다.", - "item.create.handheld_worldshaper.tooltip.control3": "ì›…í�¬ë¦° ìƒ�태ì—�ì„œ ìš°í�´ë¦­", - "item.create.handheld_worldshaper.tooltip.action3": "_설정_ _ì°½_ì�„ 엽니다.", + "item.create.handheld_worldshaper.tooltip.summary": "_지형경관_을 만들 때 좋은 간편한 도구입니다.", + "item.create.handheld_worldshaper.tooltip.control1": "블럭을 보고 좌클릭", + "item.create.handheld_worldshaper.tooltip.action1": "이 도구로 설치할 블럭을 설정합니다.", + "item.create.handheld_worldshaper.tooltip.control2": "블럭을 보고 우클릭", + "item.create.handheld_worldshaper.tooltip.action2": "해당 위치에 설정된 _브러쉬_ 와 _도구_를 적용합니다.", + "item.create.handheld_worldshaper.tooltip.control3": "웅크린 상태에서 우클릭", + "item.create.handheld_worldshaper.tooltip.action3": "_설정_ _창_을 엽니다.", "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", - "item.create.tree_fertilizer.tooltip.summary": "ì�¼ë°˜ì �ì�¸ 나무 종류들ì�˜ 성장ì�„ 촉진시킬 강력한 미네랄ì�˜ 혼합물입니다.", - "item.create.tree_fertilizer.tooltip.condition1": "묘목ì—� 사용했ì�„ ë•Œ", - "item.create.tree_fertilizer.tooltip.behaviour1": "묘목ì�„ 주위 공간과 _ìƒ�관없ì�´_ 성장시킵니다.", + "item.create.tree_fertilizer.tooltip.summary": "일반적인 나무 종류들의 성장을 촉진시킬 강력한 미네랄의 혼합물입니다.", + "item.create.tree_fertilizer.tooltip.condition1": "묘목에 사용했을 때", + "item.create.tree_fertilizer.tooltip.behaviour1": "묘목을 주위 공간과 _상관없이_ 성장시킵니다.", "item.create.deforester.tooltip": "DEFORESTER", - "item.create.deforester.tooltip.summary": "수 ì´ˆ 만ì—� 나무를 쓰러뜨리는 _ê²½ì�´ë¡œìš´_ _ë�„ë�¼_입니다.", + "item.create.deforester.tooltip.summary": "수 초 만에 나무를 쓰러뜨리는 _경이로운_ _도끼_입니다.", "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases_ _reach_ _distance_ of the wielder.", @@ -1197,162 +1198,162 @@ "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach_ _distance_ of items used in the _Main-Hand_.", "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "장치ì�˜ _ìž…ë ¥_ê³¼ _출력_ì�„ í•„í„° _ì•„ì�´í…œ_ 목ë¡�ì—� ë”°ë�¼ 정확하게 _ì¡°ì •_합니다.", - "item.create.filter.tooltip.condition1": "í•„í„° 슬롯ì—� 있ì�„ ë•Œ", - "item.create.filter.tooltip.behaviour1": "í•„í„° _설정_ì—� ë”°ë�¼ ì•„ì�´í…œ í��름ì�„ _ì¡°ì •_합니다.", - "item.create.filter.tooltip.condition2": "ìš°í�´ë¦­", - "item.create.filter.tooltip.behaviour2": "_설정_ _ì°½_ì�„ 엽니다.", + "item.create.filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _아이템_ 목록에 따라 정확하게 _조정_합니다.", + "item.create.filter.tooltip.condition1": "필터 슬롯에 있을 때", + "item.create.filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.", + "item.create.filter.tooltip.condition2": "우클릭", + "item.create.filter.tooltip.behaviour2": "_설정_ _창_을 엽니다.", "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "장치ì�˜ _ìž…ë ¥_ê³¼ _출력_ì�„ í•„í„° _ì†�성_ 목ë¡�ì—� ë”°ë�¼ 정확하게 _ì¡°ì •_합니다.", - "item.create.attribute_filter.tooltip.condition1": "í•„í„° 슬롯ì—� 있ì�„ ë•Œ", - "item.create.attribute_filter.tooltip.behaviour1": "í•„í„° _설정_ì—� ë”°ë�¼ ì•„ì�´í…œ í��름ì�„ _ì¡°ì •_합니다.", - "item.create.attribute_filter.tooltip.condition2": "ìš°í�´ë¦­", - "item.create.attribute_filter.tooltip.behaviour2": "_설정_ _ì°½_ì�„ 엽니다.", + "item.create.attribute_filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _속성_ 목록에 따라 정확하게 _조정_합니다.", + "item.create.attribute_filter.tooltip.condition1": "필터 슬롯에 있을 때", + "item.create.attribute_filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.", + "item.create.attribute_filter.tooltip.condition2": "우클릭", + "item.create.attribute_filter.tooltip.behaviour2": "_설정_ _창_을 엽니다.", "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", - "item.create.empty_schematic.tooltip.summary": "ì¡°í•© 재료로 ì“°ì�´ê±°ë‚˜ 청사진 í…Œì�´ë¸”ì—�ì„œ 청사진ì�„ 불러올 ë•Œ 쓰입니다.", + "item.create.empty_schematic.tooltip.summary": "조합 재료로 쓰이거나 청사진 테이블에서 청사진을 불러올 때 쓰입니다.", "item.create.schematic.tooltip": "SCHEMATIC", - "item.create.schematic.tooltip.summary": "세계ì—� 구조물ì�„ 홀로그램으로 불러와 지정하고 설치합니다. 지정ë�œ 홀로그램ì�€ 청사진 대í�¬ì�˜ ìž‘ì—… ì˜�ì—­ì�´ ë�©ë‹ˆë‹¤.", - "item.create.schematic.tooltip.condition1": "들고 있ì�„ ë–„", - "item.create.schematic.tooltip.behaviour1": "UIì�˜ ë�„구로 변경/설치 í•  수 있습니다.", - "item.create.schematic.tooltip.control1": "ì›…í�¬ë¦° ìƒ�태ì—�ì„œ ìš°í�´ë¦­", - "item.create.schematic.tooltip.action1": "정확한 _좌표_ ìž…ë ¥ì�„ 위한 ì°½ì�„ 엽니다.", + "item.create.schematic.tooltip.summary": "세계에 구조물을 홀로그램으로 불러와 지정하고 설치합니다. 지정된 홀로그램은 청사진 대포의 작업 영역이 됩니다.", + "item.create.schematic.tooltip.condition1": "들고 있을 떄", + "item.create.schematic.tooltip.behaviour1": "UI의 도구로 변경/설치 할 수 있습니다.", + "item.create.schematic.tooltip.control1": "웅크린 상태에서 우클릭", + "item.create.schematic.tooltip.action1": "정확한 _좌표_ 입력을 위한 창을 엽니다.", "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", - "item.create.schematic_and_quill.tooltip.summary": "세계ì—� 있는 구조물ì�„ .nbt 파ì�¼ë¡œ 저장할 ë•Œ 쓰입니다.", - "item.create.schematic_and_quill.tooltip.condition1": "1단계", - "item.create.schematic_and_quill.tooltip.behaviour1": "ë‘� 모서리를 ìš°í�´ë¦­ìœ¼ë¡œ ì„ íƒ�하세요.", - "item.create.schematic_and_quill.tooltip.condition2": "2단계", - "item.create.schematic_and_quill.tooltip.behaviour2": "ë©´ì�„ ë°”ë�¼ë³´ê³  _Ctrl-스í�¬ë¡¤_하여 í�¬ê¸°ë¥¼ 조정하세요. ìš°í�´ë¦­ì�„ 다시 하면 저장ë�©ë‹ˆë‹¤.", - "item.create.schematic_and_quill.tooltip.control1": "ìš°í�´ë¦­", - "item.create.schematic_and_quill.tooltip.action1": "모서리 ì„ íƒ� / 저장 확ì�¸", - "item.create.schematic_and_quill.tooltip.control2": "Ctrl를 누르고 있ì�„ ë•Œ", - "item.create.schematic_and_quill.tooltip.action2": "_Scroll_를 ì�´ìš©í•˜ì—¬ 거리를 조정합니다.", - "item.create.schematic_and_quill.tooltip.control3": "ì›…í�¬ë¦° ìƒ�태ì—�ì„œ ìš°í�´ë¦­", - "item.create.schematic_and_quill.tooltip.action3": "ì„ íƒ� ì˜�ì—­ì�„ 리셋하고 _ì‚­ì œ_합니다.", + "item.create.schematic_and_quill.tooltip.summary": "세계에 있는 구조물을 .nbt 파일로 저장할 때 쓰입니다.", + "item.create.schematic_and_quill.tooltip.condition1": "1단계", + "item.create.schematic_and_quill.tooltip.behaviour1": "두 모서리를 우클릭으로 선택하세요.", + "item.create.schematic_and_quill.tooltip.condition2": "2단계", + "item.create.schematic_and_quill.tooltip.behaviour2": "면을 바라보고 _Ctrl-스크롤_하여 크기를 조정하세요. 우클릭을 다시 하면 저장됩니다.", + "item.create.schematic_and_quill.tooltip.control1": "우클릭", + "item.create.schematic_and_quill.tooltip.action1": "모서리 선택 / 저장 확인", + "item.create.schematic_and_quill.tooltip.control2": "Ctrl를 누르고 있을 때", + "item.create.schematic_and_quill.tooltip.action2": "_Scroll_를 이용하여 거리를 조정합니다.", + "item.create.schematic_and_quill.tooltip.control3": "웅크린 상태에서 우클릭", + "item.create.schematic_and_quill.tooltip.action3": "선택 영역을 리셋하고 _삭제_합니다.", "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "장착ë�œ 청사진ì�„ 바탕으로 블럭들ì�„ ë°œí�¬í•©ë‹ˆë‹¤. 화약ì�„ 연료로 사용하고 주변 ì�¸ë²¤í† ë¦¬ 공간ì—�ì„œ ì•„ì�´í…œì�„ 사용합니다.", - "block.create.schematicannon.tooltip.control1": "ìš°í�´ë¦­", - "block.create.schematicannon.tooltip.action1": "ì°½ì�„ 엽니다.", + "block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블럭들을 발포합니다. 화약을 연료로 사용하고 주변 인벤토리 공간에서 아이템을 사용합니다.", + "block.create.schematicannon.tooltip.control1": "우클릭", + "block.create.schematicannon.tooltip.action1": "창을 엽니다.", "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "_빈_ _청사진_ì—� 저장ë�œ 청사진ì�„ 불러옵니다.", - "block.create.schematic_table.tooltip.condition1": "빈 청사진ì�„ ë„£ì�„ ë•Œ", - "block.create.schematic_table.tooltip.behaviour1": "Schematics í�´ë�”ì—�ì„œ ì„ íƒ�í•œ 파ì�¼ì�„ 업로드합니다.", + "block.create.schematic_table.tooltip.summary": "_빈_ _청사진_에 저장된 청사진을 불러옵니다.", + "block.create.schematic_table.tooltip.condition1": "빈 청사진을 넣을 때", + "block.create.schematic_table.tooltip.behaviour1": "Schematics 폴더에서 선택한 파일을 업로드합니다.", "block.create.shaft.tooltip": "SHAFT", - "block.create.shaft.tooltip.summary": "_ì�¼ì§�ì„ _으로 _회전_ì�„ 전달합니다.", + "block.create.shaft.tooltip.summary": "_일직선_으로 _회전_을 전달합니다.", "block.create.cogwheel.tooltip": "COGWHEEL", - "block.create.cogwheel.tooltip.summary": " _ì�¼ì§�ì„ _ì�´ë‚˜ _옆_ _톱니바퀴_ë¡œ _회전_ì�„ _전달_합니다.", + "block.create.cogwheel.tooltip.summary": " _일직선_이나 _옆_ _톱니바퀴_로 _회전_을 _전달_합니다.", "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", - "block.create.large_cogwheel.tooltip.summary": "í�° 톱니바퀴입니다. ìž‘ì�€ 톱니바퀴와 맞물렸ì�„ë•Œ, _회전 ì†�ë�„_ê°€ _변합니다_.", + "block.create.large_cogwheel.tooltip.summary": "큰 톱니바퀴입니다. 작은 톱니바퀴와 맞물렸을때, _회전 속도_가 _변합니다_.", "block.create.encased_shaft.tooltip": "ENCASED SHAFT", - "block.create.encased_shaft.tooltip.summary": "_ì�¼ì§�ì„ _으로 _회전_ì�„ 전달합니다. _ë²½ì�„_ _넘어_ 회전ì�„ 보낼 ë•Œ 유용합니다.", + "block.create.encased_shaft.tooltip.summary": "_일직선_으로 _회전_을 전달합니다. _벽을_ _넘어_ 회전을 보낼 때 유용합니다.", "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "_전후좌우_ / _ìƒ�하전후_ë¡œ 회전ì�„ 보냅니다. 한번 ë�” ì¡°í•©í•´ì„œ 설정ì�„ 바꿀 수 있습니다.", + "block.create.gearbox.tooltip.summary": "_전후좌우_ / _상하전후_로 회전을 보냅니다. 한번 더 조합해서 설정을 바꿀 수 있습니다.", "block.create.gearshift.tooltip": "GEARSHIFT", - "block.create.gearshift.tooltip.summary": "ì—°ê²°ë�œ 축ì�˜ 회전 ë°©í–¥ì�„ _변경_합니다.", - "block.create.gearshift.tooltip.condition1": "레드스톤 신호를 받았ì�„ ë•Œ", - "block.create.gearshift.tooltip.behaviour1": "_출력_ 회전 ë°©í–¥ì�„ _반전_시킵니다.", + "block.create.gearshift.tooltip.summary": "연결된 축의 회전 방향을 _변경_합니다.", + "block.create.gearshift.tooltip.condition1": "레드스톤 신호를 받았을 때", + "block.create.gearshift.tooltip.behaviour1": "_출력_ 회전 방향을 _반전_시킵니다.", "block.create.clutch.tooltip": "CLUTCH", - "block.create.clutch.tooltip.summary": "ì—°ê²°ë�œ 축ì�˜ 회전ì�„ ë�„ê³  킬 수 있습니다.", - "block.create.clutch.tooltip.condition1": "레드스톤 신호를 받았ì�„ ë•Œ", - "block.create.clutch.tooltip.behaviour1": "출력 ë°©í–¥ 회전ì�„ 멈춥니다.", + "block.create.clutch.tooltip.summary": "연결된 축의 회전을 끄고 킬 수 있습니다.", + "block.create.clutch.tooltip.condition1": "레드스톤 신호를 받았을 때", + "block.create.clutch.tooltip.behaviour1": "출력 방향 회전을 멈춥니다.", "block.create.encased_belt.tooltip": "ENCASED_BELT", - "block.create.encased_belt.tooltip.summary": "ì—°ê²°ë�œ 다른 _ë�®ížŒ 벨트_ì—� 회전ì�„ _ì—°ê²°_합니다.", - "block.create.encased_belt.tooltip.condition1": "축ì—� ì—°ê²° ë�˜ì—ˆì�„ ë•Œ", - "block.create.encased_belt.tooltip.behaviour1": "ì—°ê²°ë�œ 축, 기어, 장치들ì�€ _ê°™ì�€_ _회전_ _ì†�ë�„_와 _ë°©í–¥_ì�„ 가집니다. ê°™ì�€ 방향으로 _맞대지_ _ì•Šì•„ë�„_ _ë�©ë‹ˆë‹¤_.", + "block.create.encased_belt.tooltip.summary": "연결된 다른 _덮힌 벨트_에 회전을 _연결_합니다.", + "block.create.encased_belt.tooltip.condition1": "축에 연결 되었을 때", + "block.create.encased_belt.tooltip.behaviour1": "연결된 축, 기어, 장치들은 _같은_ _회전_ _속도_와 _방향_을 가집니다. 같은 방향으로 _맞대지_ _않아도_ _됩니다_.", "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", - "block.create.adjustable_pulley.tooltip.summary": "ë�®ížŒ 벨트와 ê°™ì�€ ì—­í• ì�„ 가집니다. ë˜�í•œ ìž…/출력 부분ì—� 설치하고 레드스톤 신호 세기ì—� ë”°ë�¼ _회전_ _ì†�ë�„_를 _ì¡°ì •_í•  수 있습니다.", - "block.create.adjustable_pulley.tooltip.condition1": "레드스톤 신호 설정", - "block.create.adjustable_pulley.tooltip.behaviour1": "_ìž…ë ¥_ 부분ì—� 설치하면 출력 회전 ì†�ë�„를 _낮추고_ (최대 0.5ë°°), _출력_ 부분ì—� 설치하면 출력 회전 ì†�ë�„를 _ì¦�가시킵니다_ (최대 2ë°°).", + "block.create.adjustable_pulley.tooltip.summary": "덮힌 벨트와 같은 역할을 가집니다. 또한 입/출력 부분에 설치하고 레드스톤 신호 세기에 따라 _회전_ _속도_를 _조정_할 수 있습니다.", + "block.create.adjustable_pulley.tooltip.condition1": "레드스톤 신호 설정", + "block.create.adjustable_pulley.tooltip.behaviour1": "_입력_ 부분에 설치하면 출력 회전 속도를 _낮추고_ (최대 0.5배), _출력_ 부분에 설치하면 출력 회전 속도를 _증가시킵니다_ (최대 2배).", "item.create.belt_connector.tooltip": "BELT CONNECTOR", - "item.create.belt_connector.tooltip.summary": "ë‘� ê°œ ì�´ìƒ�ì�˜ _축_ì�„ 벨트로 ì—°ê²°í•  수 있습니다. ì—°ê²°ë�œ 축들ì�€ _모ë‘�_ _ê°™ì�€_ _ì†�ë�„_와 _ë°©í–¥_ì�„ 가집니다. 벨트는 _ì•„ì�´í…œ_ì�´ë‚˜ _엔티티_를 _옮길_ _수_ _있습니다_.", - "item.create.belt_connector.tooltip.control1": "축ì—�다 ìš°í�´ë¦­", - "item.create.belt_connector.tooltip.action1": "첫번째 벨트 ë��부분ì�„ 설정합니다. ë‘�번째 축ì�€ 반드시 _수í�‰_ì�´ë‚˜ _수ì§�_, _대ê°�ì„ _ ë°©í–¥ì—� 있는 축ì—� 연결해야합니다.", - "item.create.belt_connector.tooltip.control2": "ì›…í�¬ë¦° ìƒ�태ì—�ì„œ ìš°í�´ë¦­", - "item.create.belt_connector.tooltip.action2": "첫번째 벨트 설정ì�„ 초기화합니다.", + "item.create.belt_connector.tooltip.summary": "두 개 이상의 _축_을 벨트로 연결할 수 있습니다. 연결된 축들은 _모두_ _같은_ _속도_와 _방향_을 가집니다. 벨트는 _아이템_이나 _엔티티_를 _옮길_ _수_ _있습니다_.", + "item.create.belt_connector.tooltip.control1": "축에다 우클릭", + "item.create.belt_connector.tooltip.action1": "첫번째 벨트 끝부분을 설정합니다. 두번째 축은 반드시 _수평_이나 _수직_, _대각선_ 방향에 있는 축에 연결해야합니다.", + "item.create.belt_connector.tooltip.control2": "웅크린 상태에서 우클릭", + "item.create.belt_connector.tooltip.action2": "첫번째 벨트 설정을 초기화합니다.", "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "장치 정보를 ì°©ìš©ìž�ì�˜ 시야ì—� ë�„어주는 안경입니다.", - "item.create.goggles.tooltip.condition1": "장착했ì�„ ë•Œ", - "item.create.goggles.tooltip.behaviour1": "해당 장치ì�˜ _ì†�ë�„_, _피로ë�„_, _용량_ì�„ 레벨ì—� ë”°ë�¼ ì—� ë”°ë�¼ 색ìƒ� UI를 ë³´ì—¬ì¤�니다.", - "item.create.goggles.tooltip.condition2": "계측기를 ë°”ë�¼ë³¼ ë•Œ", - "item.create.goggles.tooltip.behaviour2": "계측기가 ì—°ê²°ë�œ 네트워í�¬ì�˜ _ì†�ë�„_나 _스트레스_ì�˜ ìž�세한 정보를 ë³´ì—¬ì¤�니다.", + "item.create.goggles.tooltip.summary": "장치 정보를 착용자의 시야에 띄어주는 안경입니다.", + "item.create.goggles.tooltip.condition1": "장착했을 때", + "item.create.goggles.tooltip.behaviour1": "해당 장치의 _속도_, _피로도_, _용량_을 레벨에 따라 에 따라 색상 UI를 보여줍니다.", + "item.create.goggles.tooltip.condition2": "계측기를 바라볼 때", + "item.create.goggles.tooltip.behaviour2": "계측기가 연결된 네트워크의 _속도_나 _스트레스_의 자세한 정보를 보여줍니다.", "item.create.wrench.tooltip": "WRENCH", - "item.create.wrench.tooltip.summary": "장치 구성ì—� 유용한 ë�„구입니다. 장치를 _회전_, _설정_, _í•´ì²´_하는 ë�° 쓰입니다.", - "item.create.wrench.tooltip.control1": "장치ì—� ìš°í�´ë¦­", - "item.create.wrench.tooltip.action1": "사용ìž�ê°€ ë°”ë�¼ë³´ëŠ” _면으로_ 혹ì�€ _반대로_ 장치를 ë�Œë¦½ë‹ˆë‹¤.", - "item.create.wrench.tooltip.control2": "ì›…í�¬ë¦° ìƒ�태ì—�ì„œ ìš°í�´ë¦­", - "item.create.wrench.tooltip.action2": "_장치_를 _í•´ì²´_하고 _즉시_ _ì�¸ë²¤í† ë¦¬_ë¡œ 넣습니다.", + "item.create.wrench.tooltip.summary": "장치 구성에 유용한 도구입니다. 장치를 _회전_, _설정_, _해체_하는 데 쓰입니다.", + "item.create.wrench.tooltip.control1": "장치에 우클릭", + "item.create.wrench.tooltip.action1": "사용자가 바라보는 _면으로_ 혹은 _반대로_ 장치를 돌립니다.", + "item.create.wrench.tooltip.control2": "웅크린 상태에서 우클릭", + "item.create.wrench.tooltip.action2": "_장치_를 _해체_하고 _즉시_ _인벤토리_로 넣습니다.", "block.create.creative_motor.tooltip": "CREATIVE MOTOR", - "block.create.creative_motor.tooltip.summary": "회전 ì†�ë�„를 _ì¡°ì •_í•  수 있는 장치입니다.", + "block.create.creative_motor.tooltip.summary": "회전 속도를 _조정_할 수 있는 장치입니다.", "block.create.water_wheel.tooltip": "WATER WHEEL", - "block.create.water_wheel.tooltip.summary": "ì�¸ì ‘í•œ _물ì�˜_ _í��름_ì—�ì„œ ì–»ì�€ 회전ì�„ 제공합니다.", + "block.create.water_wheel.tooltip.summary": "인접한 _물의_ _흐름_에서 얻은 회전을 제공합니다.", "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "회전력ì�„ 바람으로 전환합니다. 다양한 ìš©ë�„ë¡œ 사용 가능합니다.", - "block.create.encased_fan.tooltip.condition1": "레드스톤 신호를 ë°›ì�„ ë•Œ", - "block.create.encased_fan.tooltip.behaviour1": "장치 아래ì�˜ _ì—´_ì�„ _회전력_으로 _바꾸어_ 제공합니다. 날개가 아래를 ë°”ë�¼ë³´ì•„야 합니다.", - "block.create.encased_fan.tooltip.condition2": "ë�Œë ¤ì§ˆ ë•Œ", - "block.create.encased_fan.tooltip.behaviour2": "들어오는 회ì � ì†�ë�„ì—� ë”°ë�¼ 엔티티를 밀거나 당ê¹�니다.", - "block.create.encased_fan.tooltip.condition3": "특정 블럭ì�„ 통해 바람ì�„ 보낼 ë•Œ", - "block.create.encased_fan.tooltip.behaviour3": "공기 í��름ì—� _ì•¡ì²´_ 혹ì�€ _불꽃_ 효과가 _추가_ë�©ë‹ˆë‹¤. ì�´ëŠ” ì•„ì�´í…œì�„ _공정_하는ë�° ì“°ì�¼ 수 있습니다.", + "block.create.encased_fan.tooltip.summary": "회전력을 바람으로 전환합니다. 다양한 용도로 사용 가능합니다.", + "block.create.encased_fan.tooltip.condition1": "레드스톤 신호를 받을 때", + "block.create.encased_fan.tooltip.behaviour1": "장치 아래의 _열_을 _회전력_으로 _바꾸어_ 제공합니다. 날개가 아래를 바라보아야 합니다.", + "block.create.encased_fan.tooltip.condition2": "돌려질 때", + "block.create.encased_fan.tooltip.behaviour2": "들어오는 회적 속도에 따라 엔티티를 밀거나 당깁니다.", + "block.create.encased_fan.tooltip.condition3": "특정 블럭을 통해 바람을 보낼 때", + "block.create.encased_fan.tooltip.behaviour3": "공기 흐름에 _액체_ 혹은 _불꽃_ 효과가 _추가_됩니다. 이는 아이템을 _공정_하는데 쓰일 수 있습니다.", "block.create.nozzle.tooltip": "NOZZLE", - "block.create.nozzle.tooltip.summary": "ë�®ížŒ 환í’�기 _ì•ž_ì—� 붙여 환í’�기ì�˜ 효과를 _ì „ë°©_으로 _확대_합니다.", + "block.create.nozzle.tooltip.summary": "덮힌 환풍기 _앞_에 붙여 환풍기의 효과를 _전방_으로 _확대_합니다.", "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "간단한 회전력ì�˜ ì›�천입니다. 플레ì�´ì–´ì�˜ _ìƒ�호작용_ì�´ 필요합니다.", - "block.create.hand_crank.tooltip.condition1": "사용ë�  ë•Œ", - "block.create.hand_crank.tooltip.behaviour1": "ì—°ê²°ë�œ 장치ì—� _회전력_ì�„ _제공_합니다. ì›…í�¬ë¦¬ë©´ _반대로_ 회전시킵니다.", + "block.create.hand_crank.tooltip.summary": "간단한 회전력의 원천입니다. 플레이어의 _상호작용_이 필요합니다.", + "block.create.hand_crank.tooltip.condition1": "사용될 때", + "block.create.hand_crank.tooltip.behaviour1": "연결된 장치에 _회전력_을 _제공_합니다. 웅크리면 _반대로_ 회전시킵니다.", "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "_시간ì�˜_ _í��름_ì�„ 알고 공간ì�„ _꾸미는_ ë�° 좋ì�€ 공예품입니다.", - "block.create.cuckoo_clock.tooltip.condition1": "회전할 ë•Œ", - "block.create.cuckoo_clock.tooltip.behaviour1": "현재 ì‹œê°�ì�„ 보여주고 하루ì—� ë‘� 번 울립니다. ì �심과 플레ì�´ì–´ê°€ 바로 잘 수 있는 ì €ë…�ì—� 울립니다.", + "block.create.cuckoo_clock.tooltip.summary": "_시간의_ _흐름_을 알고 공간을 _꾸미는_ 데 좋은 공예품입니다.", + "block.create.cuckoo_clock.tooltip.condition1": "회전할 때", + "block.create.cuckoo_clock.tooltip.behaviour1": "현재 시각을 보여주고 하루에 두 번 울립니다. 점심과 플레이어가 바로 잘 수 있는 저녁에 울립니다.", "block.create.turntable.tooltip": "TURNTABLE", - "block.create.turntable.tooltip.summary": "_회전력_으로 _멀미_를 ì�¼ìœ¼í‚µë‹ˆë‹¤.", + "block.create.turntable.tooltip.summary": "_회전력_으로 _멀미_를 일으킵니다.", "block.create.millstone.tooltip": "MILLSTONE", - "block.create.millstone.tooltip.summary": "투입ë�œ _재료_를 _가는_ ë�° 좋ì�€ 장치입니다. 측면 톱니바퀴나 바닥ì—� 축ì�„ ì�´ì–´ ìž‘ë�™í•©ë‹ˆë‹¤. 결과물ì�€ ì§�ì ‘ 빼내야 합니다.", - "block.create.millstone.tooltip.condition1": "회전 í•  ë•Œ", - "block.create.millstone.tooltip.behaviour1": "옆ì�´ë‚˜ 위ì—�ì„œ 투입ë�œ ì•„ì�´í…œì�„ _맷ë�Œì§ˆ_합니다.", - "block.create.millstone.tooltip.condition2": "ìš°í�´ë¦­í• ë•Œ", - "block.create.millstone.tooltip.behaviour2": "결과물ì�„ ì§�ì ‘ 꺼냅니다.", + "block.create.millstone.tooltip.summary": "투입된 _재료_를 _가는_ 데 좋은 장치입니다. 측면 톱니바퀴나 바닥에 축을 이어 작동합니다. 결과물은 직접 빼내야 합니다.", + "block.create.millstone.tooltip.condition1": "회전 할 때", + "block.create.millstone.tooltip.behaviour1": "옆이나 위에서 투입된 아이템을 _맷돌질_합니다.", + "block.create.millstone.tooltip.condition2": "우클릭할때", + "block.create.millstone.tooltip.behaviour2": "결과물을 직접 꺼냅니다.", "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", - "block.create.crushing_wheel.tooltip.summary": "모든 것ì�„ _부숴버리는_ í�° 바퀴입니다.", - "block.create.crushing_wheel.tooltip.condition1": "다른 분쇄 휠과 붙어있ì�„ ë•Œ", - "block.create.crushing_wheel.tooltip.behaviour1": "다양한 것ì�„ _분쇄_하는 분쇄 기계를 형성합니다. 휠ì�˜ ì�´ë¹¨ì�´ _ê°™ì�€_ _ì†�ë ¥_으로, _반대_ _ë°©í–¥_으로 맞물려야합니다.", + "block.create.crushing_wheel.tooltip.summary": "모든 것을 _부숴버리는_ 큰 바퀴입니다.", + "block.create.crushing_wheel.tooltip.condition1": "다른 분쇄 휠과 붙어있을 때", + "block.create.crushing_wheel.tooltip.behaviour1": "다양한 것을 _분쇄_하는 분쇄 기계를 형성합니다. 휠의 이빨이 _같은_ _속력_으로, _반대_ _방향_으로 맞물려야합니다.", "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", - "block.create.mechanical_press.tooltip.summary": "아래있는 ì•„ì�´í…œì�„ _눌러버리는_ 힘센 피스톤입니다. _지ì†�ì �ì�¸_ _회전력_ì�´ 필요합니다.", - "block.create.mechanical_press.tooltip.condition1": "레드스톤 신호를 받았ì�„ ë•Œ", - "block.create.mechanical_press.tooltip.behaviour1": "_아래 있는_ ì•„ì�´í…œì�„ 누르기 시작합니다.", - "block.create.mechanical_press.tooltip.condition2": "컨베ì�´ì–´ 벨트 위ì—� 있ì�„ ë•Œ", - "block.create.mechanical_press.tooltip.behaviour2": "_ìž�ë�™ìœ¼ë¡œ_ 벨트 위를 지나가는 ì•„ì�´í…œì�„ 누릅니다.", + "block.create.mechanical_press.tooltip.summary": "아래있는 아이템을 _눌러버리는_ 힘센 피스톤입니다. _지속적인_ _회전력_이 필요합니다.", + "block.create.mechanical_press.tooltip.condition1": "레드스톤 신호를 받았을 때", + "block.create.mechanical_press.tooltip.behaviour1": "_아래 있는_ 아이템을 누르기 시작합니다.", + "block.create.mechanical_press.tooltip.condition2": "컨베이어 벨트 위에 있을 때", + "block.create.mechanical_press.tooltip.behaviour2": "_자동으로_ 벨트 위를 지나가는 아이템을 누릅니다.", "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", "block.create.basin.tooltip": "BASIN", - "block.create.basin.tooltip.summary": "믹서나 압착기와 ê°™ì�´ ì“°ì�´ëŠ” 간편한 _ì•„ì�´í…œ_ _저장소_입니다. 레드스톤 비êµ�기와 호환ë�©ë‹ˆë‹¤.", + "block.create.basin.tooltip.summary": "믹서나 압착기와 같이 쓰이는 간편한 _아이템_ _저장소_입니다. 레드스톤 비교기와 호환됩니다.", "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", @@ -1367,81 +1368,81 @@ "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.", "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "아래있는 ì•„ì�´í…œì�„ ì¡°í•©í•  혼합기입니다. _지ì†�ì �ì�¸_ _회전력_ê³¼ í•œ 칸 아래ì—� _대야_ê°€ 필요합니다.", - "block.create.mechanical_mixer.tooltip.condition1": "대야 위ì—� 있ì�„ ë•Œ", - "block.create.mechanical_mixer.tooltip.behaviour1": "모든 필요한 ì•„ì�´í…œì�´ 준비ë�  때마다 대야 안ì�˜ ì•„ì�´í…œì�„ 섞기 시작합니다.", + "block.create.mechanical_mixer.tooltip.summary": "아래있는 아이템을 조합할 혼합기입니다. _지속적인_ _회전력_과 한 칸 아래에 _대야_가 필요합니다.", + "block.create.mechanical_mixer.tooltip.condition1": "대야 위에 있을 때", + "block.create.mechanical_mixer.tooltip.behaviour1": "모든 필요한 아이템이 준비될 때마다 대야 안의 아이템을 섞기 시작합니다.", "block.create.mechanical_mixer.tooltip.control1": "UNLOCALIZED: When powered by redstone", "block.create.mechanical_mixer.tooltip.action1": "UNLOCALIZED: Stalls the Mixer, perfect for crafting that recipe for the very first time!", "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "모든 조합법ì�„ _ìž�ë�™í™”_í•  장치입니다. 조합법대로 여러개를 _격ìž�_ë¡œ 설치하고, 화살표를 ë�Œë ¤ _í•œ_ _곳으로_ _모ì�´ê²Œ_ 설정해야합니다.", - "block.create.mechanical_crafter.tooltip.condition1": "회전할 ë•Œ", - "block.create.mechanical_crafter.tooltip.behaviour1": "모든 조합칸ì—� 있는 ì•„ì�´í…œë“¤ì�„ 조합하기 시작합니다.", + "block.create.mechanical_crafter.tooltip.summary": "모든 조합법을 _자동화_할 장치입니다. 조합법대로 여러개를 _격자_로 설치하고, 화살표를 돌려 _한_ _곳으로_ _모이게_ 설정해야합니다.", + "block.create.mechanical_crafter.tooltip.condition1": "회전할 때", + "block.create.mechanical_crafter.tooltip.behaviour1": "모든 조합칸에 있는 아이템들을 조합하기 시작합니다.", "block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse", "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.", - "block.create.mechanical_crafter.tooltip.control1": "ì „ë©´ì�„ 렌치로 ì¡°ì •í•  ë•Œ", - "block.create.mechanical_crafter.tooltip.action1": "ê°� 기계ì‹� 조합기ì�˜ ì•„ì�´í…œ ì�´ë�™ ë°©í–¥ì�„ 설정합니다. 모든 조합기ì�˜ ë°©í–¥ì�€ _하나ì�˜_ _최종_ _조합기_ë¡œ ì�´ë�™í•´ì•¼í•˜ë©°, 최종 조합기는 조합기 _바깥으로_ ì•„ì�´í…œì�„ 운송해야합니다.", - "block.create.mechanical_crafter.tooltip.control2": "측면/후면ì—�ì„œ 렌치로 ì¡°ì •í•  ë•Œ", - "block.create.mechanical_crafter.tooltip.action2": "ì�¸ì ‘í•œ 조합기와 ìž…ë ¥ 공간ì�„ _ì—°ê²°_합니다. ì�´ë¥¼ 통해 ì�¼ì�¼ížˆ ì•„ì�´í…œì�„ 넣는 노력ì�„ 줄ì�¼ 수 있습니다.", + "block.create.mechanical_crafter.tooltip.control1": "전면을 렌치로 조정할 때", + "block.create.mechanical_crafter.tooltip.action1": "각 기계식 조합기의 아이템 이동 방향을 설정합니다. 모든 조합기의 방향은 _하나의_ _최종_ _조합기_로 이동해야하며, 최종 조합기는 조합기 _바깥으로_ 아이템을 운송해야합니다.", + "block.create.mechanical_crafter.tooltip.control2": "측면/후면에서 렌치로 조정할 때", + "block.create.mechanical_crafter.tooltip.action2": "인접한 조합기와 입력 공간을 _연결_합니다. 이를 통해 일일히 아이템을 넣는 노력을 줄일 수 있습니다.", "block.create.furnace_engine.tooltip": "FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "_화로ì�˜_ _ìž‘ë�™_ì�„ 필요로 하는 강력한 회전 ë�™ë ¥ì›�입니다.", - "block.create.furnace_engine.tooltip.condition1": "ìž‘ë�™í•˜ëŠ” 화로ì—� 붙였ì�„ ë•Œ", - "block.create.furnace_engine.tooltip.behaviour1": "붙어있는(한칸 ë�„어져있는) _플ë�¼ì�´íœ _ì—� ë�™ë ¥ì�„ 공급합니다. _ìš©ê´‘ë¡œ_는 _ë‘�_ _ë°°_ì�˜ 화력ì�„ 냅니다.", + "block.create.furnace_engine.tooltip.summary": "_화로의_ _작동_을 필요로 하는 강력한 회전 동력원입니다.", + "block.create.furnace_engine.tooltip.condition1": "작동하는 화로에 붙였을 때", + "block.create.furnace_engine.tooltip.behaviour1": "붙어있는(한칸 띄어져있는) _플라이휠_에 동력을 공급합니다. _용광로_는 _두_ _배_의 화력을 냅니다.", "block.create.flywheel.tooltip": "FLYWHEEL", - "block.create.flywheel.tooltip.summary": "붙어있는 _화로_ _엔진_ì—�ì„œ ìƒ�ì‚°ë�œ 힘ì�„ 안정시키고 _ë�™ë ¥í™”_하는 거대한 금ì†� 바퀴입니다. 화로 엔진으로부터 _í•œ_ _칸_ _떨어져_ 설치해야 합니다.", - "block.create.flywheel.tooltip.condition1": "ìž‘ë�™í•˜ëŠ” 엔진ì—� 붙었ì�„ ë•Œ", - "block.create.flywheel.tooltip.behaviour1": "엔진ì�˜ 힘ì—� ë”°ë�¼ ì—°ê²°ë�œ 장치ì—� _회전력_ì�„ 제공합니다.", + "block.create.flywheel.tooltip.summary": "붙어있는 _화로_ _엔진_에서 생산된 힘을 안정시키고 _동력화_하는 거대한 금속 바퀴입니다. 화로 엔진으로부터 _한_ _칸_ _떨어져_ 설치해야 합니다.", + "block.create.flywheel.tooltip.condition1": "작동하는 엔진에 붙었을 때", + "block.create.flywheel.tooltip.behaviour1": "엔진의 힘에 따라 연결된 장치에 _회전력_을 제공합니다.", "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "움ì§�ì�´ëŠ” 피스톤, ë² ì–´ë§�, 수레, 밧줄 ë�„르래ì�˜ ì�¸ë²¤í† ë¦¬ì—�ì„œ _ì•„ì�´í…œì�„_ _êµ�환하는_ 휴대용 장치입니다.", - "block.create.portable_storage_interface.tooltip.condition1": "움ì§�ì�¼ ë•Œ", - "block.create.portable_storage_interface.tooltip.behaviour1": "ê³ ì •ë�œ 트랜스í�¬ì €ì�˜ _ë°©í–¥ì—�_ _ë”°ë�¼_ ì•„ì�´í…œì�„ _주거나_ _받습니다_. ì•„ì�´í…œì�´ ì�´ë�™í•˜ëŠ” ë�™ì•ˆ 움ì§�ì�´ëŠ” 기기는 _멈춥니다_.", + "block.create.portable_storage_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래의 인벤토리에서 _아이템을_ _교환하는_ 휴대용 장치입니다.", + "block.create.portable_storage_interface.tooltip.condition1": "움직일 때", + "block.create.portable_storage_interface.tooltip.behaviour1": "고정된 트랜스포저의 _방향에_ _따라_ 아이템을 _주거나_ _받습니다_. 아이템이 이동하는 동안 움직이는 기기는 _멈춥니다_.", "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", - "block.create.rotation_speed_controller.tooltip.summary": "해당 톱니바퀴ì�˜ ì†�ë�„를 _변경_í•  수 있는 컨트롤러입니다.", - "block.create.rotation_speed_controller.tooltip.condition1": "í�° 톱니바퀴와 ì—°ê²°ë�˜ì—ˆì�„ ë•Œ", - "block.create.rotation_speed_controller.tooltip.behaviour1": "들어오는 회전력ì�„ 받아, 대ìƒ�ì�˜ ì†�ë�„를 변경합니다. _í�°_ _톱니바퀴_ê°€ 컨트롤러 위ì—� 있어야합니다.", + "block.create.rotation_speed_controller.tooltip.summary": "해당 톱니바퀴의 속도를 _변경_할 수 있는 컨트롤러입니다.", + "block.create.rotation_speed_controller.tooltip.condition1": "큰 톱니바퀴와 연결되었을 때", + "block.create.rotation_speed_controller.tooltip.behaviour1": "들어오는 회전력을 받아, 대상의 속도를 변경합니다. _큰_ _톱니바퀴_가 컨트롤러 위에 있어야합니다.", "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "피스톤ì�˜ 업그레ì�´ë“œ 버전입니다. 회전력ì�„ 사용해 ì—°ê²°ë�œ 구조물ì�„ 옮ê¹�니다. _피스톤_ _연장_ _축_ì�„ 후면ì—� 붙여 ì�´ 장치ì�˜ 사거리를 늘ì�´ê±°ë‚˜ 줄ì�¼ 수 있습니다. 축ì�´ 없다면 움ì§�ì�´ì§€ 않습니다. _섀시_나 _슬ë�¼ìž„_ _블럭_ì�„ 붙여 ì�¼ì§�ì„ ì�˜ 블럭들ì�„ 움ì§�ì�¼ 수 있습니다.", - "block.create.mechanical_piston.tooltip.condition1": "회전ë�  ë•Œ", - "block.create.mechanical_piston.tooltip.behaviour1": "붙어있는 구조물ì�„ 움ì§�ì�´ê¸° 시작합니다. ì†�ë�„와 ë°©í–¥ì�€ 들어오는 회전 ì†�ë�„와 ë°©í–¥ì—� ë”°ë�¼ 달ë�¼ì§‘니다.", + "block.create.mechanical_piston.tooltip.summary": "피스톤의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", + "block.create.mechanical_piston.tooltip.condition1": "회전될 때", + "block.create.mechanical_piston.tooltip.behaviour1": "붙어있는 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도와 방향에 따라 달라집니다.", "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", - "block.create.sticky_mechanical_piston.tooltip.summary": "ë�ˆë�ˆì�´ 피스톤ì�˜ 업그레ì�´ë“œ 버전입니다. 회전력ì�„ 사용해 ì—°ê²°ë�œ 구조물ì�„ 옮ê¹�니다. _피스톤_ _연장_ _축_ì�„ 후면ì—� 붙여 ì�´ 장치ì�˜ 사거리를 늘ì�´ê±°ë‚˜ 줄ì�¼ 수 있습니다. 축ì�´ 없다면 움ì§�ì�´ì§€ 않습니다. _섀시_나 _슬ë�¼ìž„_ _블럭_ì�„ 붙여 ì�¼ì§�ì„ ì�˜ 블럭들ì�„ 움ì§�ì�¼ 수 있습니다.", - "block.create.sticky_mechanical_piston.tooltip.condition1": "회전ë�  ë•Œ", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "붙어있는 구조물ì�„ 움ì§�ì�´ê¸° 시작합니다. ì†�ë�„와 ë°©í–¥ì�€ 들어오는 회전 ì†�ë�„와 ë°©í–¥ì—� ë”°ë�¼ 달ë�¼ì§‘니다.", + "block.create.sticky_mechanical_piston.tooltip.summary": "끈끈이 피스톤의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", + "block.create.sticky_mechanical_piston.tooltip.condition1": "회전될 때", + "block.create.sticky_mechanical_piston.tooltip.behaviour1": "붙어있는 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도와 방향에 따라 달라집니다.", "block.create.piston_extension_pole.tooltip": "PISTON POLE", - "block.create.piston_extension_pole.tooltip.summary": "기계ì‹� 피스톤ì�˜ _사거리_를 늘려ì¤�니다.", - "block.create.piston_extension_pole.tooltip.condition1": "기계ì‹� 피스톤ì—� ì—°ê²°í–ˆì�„ ë•Œ", - "block.create.piston_extension_pole.tooltip.behaviour1": "피스톤ì�˜ 사거리를 í•œ 블럭 늘립니다.", + "block.create.piston_extension_pole.tooltip.summary": "기계식 피스톤의 _사거리_를 늘려줍니다.", + "block.create.piston_extension_pole.tooltip.condition1": "기계식 피스톤에 연결했을 때", + "block.create.piston_extension_pole.tooltip.behaviour1": "피스톤의 사거리를 한 블럭 늘립니다.", "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", - "block.create.mechanical_bearing.tooltip.summary": "í�° 구조물ì�„ _회전_시키거나 _바람으로부터_ 회전력ì�„ 얻습니다.", - "block.create.mechanical_bearing.tooltip.condition1": "회전ë�  ë•Œ", - "block.create.mechanical_bearing.tooltip.behaviour1": "ì—°ê²°ë�œ 블럭들ì�„ ë�Œë¦¬ê¸° 시작합니다. _섀시_나 _슬ë�¼ìž„_ _블럭_ì�„ ì�´ìš©í•´ ë�” 많ì�€ 블럭ì�„ 움ì§�ì�´ì„¸ìš”.", - "block.create.mechanical_bearing.tooltip.condition2": "레드스톤 신호를 ë°›ì�„ ë•Œ", - "block.create.mechanical_bearing.tooltip.behaviour2": "붙어있는 구조물ì�˜ 회전ì�„ ì�´ìš©í•˜ì—¬ 회전력ì�„ 제공합니다. 구조물ì�€ _ë‚ ê°œ_ì—� ì �í•©í•œ 블럭ì�´ í�¬í•¨ë�˜ì–´ì•¼í•©ë‹ˆë‹¤. (현재는 _아무_ _양털_ì�´ë‚˜ 가능합니다).", + "block.create.mechanical_bearing.tooltip.summary": "큰 구조물을 _회전_시키거나 _바람으로부터_ 회전력을 얻습니다.", + "block.create.mechanical_bearing.tooltip.condition1": "회전될 때", + "block.create.mechanical_bearing.tooltip.behaviour1": "연결된 블럭들을 돌리기 시작합니다. _섀시_나 _슬라임_ _블럭_을 이용해 더 많은 블럭을 움직이세요.", + "block.create.mechanical_bearing.tooltip.condition2": "레드스톤 신호를 받을 때", + "block.create.mechanical_bearing.tooltip.behaviour2": "붙어있는 구조물의 회전을 이용하여 회전력을 제공합니다. 구조물은 _날개_에 적합한 블럭이 포함되어야합니다. (현재는 _아무_ _양털_이나 가능합니다).", "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "현재 _ì�¸ê²Œìž„_ _시간_ì�„ 알려주는 _시침_, _분침_ì�„ ë�Œë¦¬ëŠ” 업그레ì�´ë“œë�œ ë² ì–´ë§�입니다.", - "block.create.clockwork_bearing.tooltip.condition1": "회전ë�  ë•Œ", - "block.create.clockwork_bearing.tooltip.behaviour1": "현재 시간ì—� 맞춰 ì—°ê²°ë�œ 구조물ì�„ _시침_으로ì�¨ ë�Œë¦¬ê¸° 시작합니다. _다른_ _종류ì�˜_ _섀시_ê°€ 있다면, _분침_처럼 ë�Œë¦½ë‹ˆë‹¤.", + "block.create.clockwork_bearing.tooltip.summary": "현재 _인게임_ _시간_을 알려주는 _시침_, _분침_을 돌리는 업그레이드된 베어링입니다.", + "block.create.clockwork_bearing.tooltip.condition1": "회전될 때", + "block.create.clockwork_bearing.tooltip.behaviour1": "현재 시간에 맞춰 연결된 구조물을 _시침_으로써 돌리기 시작합니다. _다른_ _종류의_ _섀시_가 있다면, _분침_처럼 돌립니다.", "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "ì—°ì†�으로 5ê°œì�˜ 회전 명령ì�„ 내릴 수 있는 _프로그램ì�´_ _가능한_ 장치입니다. ì�´ê²ƒìœ¼ë¡œ ë² ì–´ë§�, 피스톤, ë�„르래ì�˜ 움ì§�ìž„ê³¼ 타ì�´ë°�ì�„ ì •í•  수 있습니다. 빠른 ì†�ë ¥ì—�는 부정확해질 수 있습니다.", - "block.create.sequenced_gearshift.tooltip.condition1": "레드스톤 신호를 ë°›ì�„ ë•Œ", - "block.create.sequenced_gearshift.tooltip.behaviour1": "ìž…ë ¥ ì†�ë�„ì—� 따른 프로그램ë�œ 명령들ì�„ 수행하기 시작합니다.", - "block.create.sequenced_gearshift.tooltip.condition2": "ìš°í�´ë¦­í–ˆì�„ ë•Œ", - "block.create.sequenced_gearshift.tooltip.behaviour2": "설정 ì°½ì�„ 엽니다.", + "block.create.sequenced_gearshift.tooltip.summary": "연속으로 5개의 회전 명령을 내릴 수 있는 _프로그램이_ _가능한_ 장치입니다. 이것으로 베어링, 피스톤, 도르래의 움직임과 타이밍을 정할 수 있습니다. 빠른 속력에는 부정확해질 수 있습니다.", + "block.create.sequenced_gearshift.tooltip.condition1": "레드스톤 신호를 받을 때", + "block.create.sequenced_gearshift.tooltip.behaviour1": "입력 속도에 따른 프로그램된 명령들을 수행하기 시작합니다.", + "block.create.sequenced_gearshift.tooltip.condition2": "우클릭했을 때", + "block.create.sequenced_gearshift.tooltip.behaviour2": "설정 창을 엽니다.", "block.create.cart_assembler.tooltip": "CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "지나가는 _ê´‘ì‚°_ _수레_ì—� ì—°ê²°ë�œ 구조물ì�„ 붙입니다.", - "block.create.cart_assembler.tooltip.condition1": "레드스톤 신호를 ë°›ì�„ ë•Œ", - "block.create.cart_assembler.tooltip.behaviour1": "지나가는 ê´‘ì‚° 수레ì—� 장착ë�œ 구조물ì�„ 분리시키고 조립기ì—� 다시 설치합니다.", + "block.create.cart_assembler.tooltip.summary": "지나가는 _광산_ _수레_에 연결된 구조물을 붙입니다.", + "block.create.cart_assembler.tooltip.condition1": "레드스톤 신호를 받을 때", + "block.create.cart_assembler.tooltip.behaviour1": "지나가는 광산 수레에 장착된 구조물을 분리시키고 조립기에 다시 설치합니다.", "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: When placed above Powered Rail", "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: _Assembles_ and _accelerates_ _carts_ _when_ _powered_, _disassembles_ and _holds_ them _otherwise_.", "block.create.cart_assembler.tooltip.condition3": "UNLOCALIZED: When placed above Detector Rail", @@ -1450,42 +1451,42 @@ "block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.", "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "_수ì§�으로_ 붙ì�€ 구조물ì�„ 움ì§�입니다. _섀시_나 _슬ë�¼ìž„_ _블럭_ì�„ 붙여 ì�¼ì§�ì„ ì�˜ 블럭들ì�„ 움ì§�ì�¼ 수 있습니다.", - "block.create.rope_pulley.tooltip.condition1": "회전ë�  ë•Œ", - "block.create.rope_pulley.tooltip.behaviour1": "ì—°ê²°ë�œ 구조물ì�„ 움ì§�ì�´ê¸° 시작합니다. ì†�ë�„와 ë°©í–¥ì�€ 들어오는 회전 ì†�ë�„, ë°©í–¥ì—� ë”°ë�¼ 다릅니다.", + "block.create.rope_pulley.tooltip.summary": "_수직으로_ 붙은 구조물을 움직입니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", + "block.create.rope_pulley.tooltip.condition1": "회전될 때", + "block.create.rope_pulley.tooltip.behaviour1": "연결된 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도, 방향에 따라 다릅니다.", "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", - "block.create.linear_chassis.tooltip.summary": "ì—°ê²°ë�œ 구조물ì�˜ ì�´ë�™ì�„ 위한 ë² ì�´ìŠ¤ 블럭입니다.", - "block.create.linear_chassis.tooltip.condition1": "움ì§�ì�¼ ë•Œ", - "block.create.linear_chassis.tooltip.behaviour1": "섀시ì�˜ _기둥_ _ë°©í–¥_으로 붙어있는 모든 블럭들ì�„ ê°™ì�€ 방향으로 옮ê¹�니다. 블럭들ì�€ 섀시가 ë�ˆë�ˆí•  때만 당겨집니다 ([Ctrl]를 누르세요).", - "block.create.linear_chassis.tooltip.condition2": "렌치로 ì¡°ì •í•  ë•Œ", - "block.create.linear_chassis.tooltip.behaviour2": "대ìƒ� 섀시ì�˜ 사거리를 조정합니다. ë˜�는 CTRLì�„ 눌러 ì�¸ì ‘í•œ 모든 섀시ì�˜ 사거리를 조정합니다.", - "block.create.linear_chassis.tooltip.control1": "슬ë�¼ìž„ 볼로 ìš°í�´ë¦­", - "block.create.linear_chassis.tooltip.action1": "대ìƒ� ë©´ì�„ ë�ˆë�ˆí•˜ê²Œ 만듭니다. 당겨질 ë•Œ, 섀시는 ì—°ê²°ë�œ _모든_ _블럭_ì�„ 움ì§�ì�´ëŠ” ë°©í–¥ì—� ìƒ�관없ì�´ 당ê¹�니다.", + "block.create.linear_chassis.tooltip.summary": "연결된 구조물의 이동을 위한 베이스 블럭입니다.", + "block.create.linear_chassis.tooltip.condition1": "움직일 때", + "block.create.linear_chassis.tooltip.behaviour1": "섀시의 _기둥_ _방향_으로 붙어있는 모든 블럭들을 같은 방향으로 옮깁니다. 블럭들은 섀시가 끈끈할 때만 당겨집니다 ([Ctrl]를 누르세요).", + "block.create.linear_chassis.tooltip.condition2": "렌치로 조정할 때", + "block.create.linear_chassis.tooltip.behaviour2": "대상 섀시의 사거리를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.", + "block.create.linear_chassis.tooltip.control1": "슬라임 볼로 우클릭", + "block.create.linear_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 섀시는 연결된 _모든_ _블럭_을 움직이는 방향에 상관없이 당깁니다.", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", - "block.create.radial_chassis.tooltip.summary": "ì—°ê²°ë�œ 구조물ì�˜ ì�´ë�™ì�„ 위한 ë² ì�´ìŠ¤ 블럭입니다.", - "block.create.radial_chassis.tooltip.condition1": "움ì§�ì�¼ ë•Œ", - "block.create.radial_chassis.tooltip.behaviour1": "섀시ì�˜ _ì›�_ _ë°©í–¥_으로 붙어있는 모든 블럭들ì�„ ê°™ì�€ 방향으로 옮ê¹�니다. 블럭들ì�´ 섀시가 ë�ˆë�ˆí•œ ë©´ì—� 붙어있ì�„ 때만 움ì§�입니다 ([Ctrl]를 누르세요).", - "block.create.radial_chassis.tooltip.condition2": "렌치로 ì¡°ì •í•  ë•Œ", - "block.create.radial_chassis.tooltip.behaviour2": "대ìƒ� 섀시ì�˜ 사거리를 조정합니다. ë˜�는 CTRLì�„ 눌러 ì�¸ì ‘í•œ 모든 섀시ì�˜ 사거리를 조정합니다.", - "block.create.radial_chassis.tooltip.control1": "슬ë�¼ìž„ 볼로 ìš°í�´ë¦­", - "block.create.radial_chassis.tooltip.action1": "대ìƒ� ë©´ì�„ ë�ˆë�ˆí•˜ê²Œ 만듭니다. 당겨질 ë•Œ, ë�ˆë�ˆí•œ ë©´ì—� 붙ì�€ _모든_ _블럭_ì�„ 움ì§�ì�´ê²Œ 합니다", + "block.create.radial_chassis.tooltip.summary": "연결된 구조물의 이동을 위한 베이스 블럭입니다.", + "block.create.radial_chassis.tooltip.condition1": "움직일 때", + "block.create.radial_chassis.tooltip.behaviour1": "섀시의 _원_ _방향_으로 붙어있는 모든 블럭들을 같은 방향으로 옮깁니다. 블럭들이 섀시가 끈끈한 면에 붙어있을 때만 움직입니다 ([Ctrl]를 누르세요).", + "block.create.radial_chassis.tooltip.condition2": "렌치로 조정할 때", + "block.create.radial_chassis.tooltip.behaviour2": "대상 섀시의 사거리를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.", + "block.create.radial_chassis.tooltip.control1": "슬라임 볼로 우클릭", + "block.create.radial_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 끈끈한 면에 붙은 _모든_ _블럭_을 움직이게 합니다", "block.create.mechanical_drill.tooltip": "MECHANICAL mechanical_drill", - "block.create.mechanical_drill.tooltip.summary": "블럭ì�„ _파괴하는_ ë�° ì �í•©í•œ 장치입니다. ë² ì–´ë§�ì�´ë‚˜ 기계ì‹� 피스톤으로 움ì§�여집니다.", - "block.create.mechanical_drill.tooltip.condition1": "회전ë�  ë•Œ", - "block.create.mechanical_drill.tooltip.behaviour1": "ê³ ì •ë�˜ì–´ 블럭ì�„ 부숩니다. ë˜�í•œ 해당ì˜�ì—­ì�˜ 엔티티ì—�게 피해를 ì¤�니다.", - "block.create.mechanical_drill.tooltip.condition2": "움ì§�ì�¼ ë•Œ", - "block.create.mechanical_drill.tooltip.behaviour2": "드릴ì�´ 부딫히는 모든 블럭ì�„ 부숩니다.", + "block.create.mechanical_drill.tooltip.summary": "블럭을 _파괴하는_ 데 적합한 장치입니다. 베어링이나 기계식 피스톤으로 움직여집니다.", + "block.create.mechanical_drill.tooltip.condition1": "회전될 때", + "block.create.mechanical_drill.tooltip.behaviour1": "고정되어 블럭을 부숩니다. 또한 해당영역의 엔티티에게 피해를 줍니다.", + "block.create.mechanical_drill.tooltip.condition2": "움직일 때", + "block.create.mechanical_drill.tooltip.behaviour2": "드릴이 부딫히는 모든 블럭을 부숩니다.", "block.create.mechanical_harvester.tooltip": "MECHANICAL mechanical_harvester", - "block.create.mechanical_harvester.tooltip.summary": "중간 í�¬ê¸°ì�˜ 작물 ìž�ë�™í™”ì—� ì �í•©í•œ _작물_ _수확기_입니다. ë² ì–´ë§�ì�´ë‚˜ 기계ì‹� 피스톤으로 움ì§�여집니다.", - "block.create.mechanical_harvester.tooltip.condition1": "움ì§�ì�¼ ë•Œ", - "block.create.mechanical_harvester.tooltip.behaviour1": "칼날ì—� 닿는 모ë‘� ìž�란 작물ì�„ 수확하고 최초 성장 ìƒ�태로 변경합니다.", + "block.create.mechanical_harvester.tooltip.summary": "중간 크기의 작물 자동화에 적합한 _작물_ _수확기_입니다. 베어링이나 기계식 피스톤으로 움직여집니다.", + "block.create.mechanical_harvester.tooltip.condition1": "움직일 때", + "block.create.mechanical_harvester.tooltip.behaviour1": "칼날에 닿는 모두 자란 작물을 수확하고 최초 성장 상태로 변경합니다.", "block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH", "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", @@ -1493,31 +1494,31 @@ "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.", "block.create.mechanical_saw.tooltip": "MECHANICAL mechanical_saw", - "block.create.mechanical_saw.tooltip.summary": "효율ì �ì�¸ _벌목_ê³¼ 블럭ì�„ _제재_하는ë�° ì �합합니다. ë² ì–´ë§�ì�´ë‚˜ 기계ì‹� 피스톤으로 움ì§�여집니다.", - "block.create.mechanical_saw.tooltip.condition1": "위를 ë°”ë�¼ë³¼ ë•Œ", - "block.create.mechanical_saw.tooltip.behaviour1": "_제재_와 _ì„�재_ _절단_ 조합법ì�„ 떨어진/투입ë�œ ì•„ì�´í…œì—� ì �용합니다. 결과물ì�´ 여러 종류고 í•„í„°ê°€ ì �ìš©ì�´ ë�˜ì§€ 않았다면, 결과물ì�€ _목ë¡�_ _순서_대로 배출ë�©ë‹ˆë‹¤.", - "block.create.mechanical_saw.tooltip.condition2": "옆ì�„ ë°”ë�¼ë³¼ ë•Œ", - "block.create.mechanical_saw.tooltip.behaviour2": "ì•žì—� 있는 ì›�목ì�„ ìž�릅니다. 나무ì�˜ ì›�목ì�´ë�¼ë©´, 나무가 쓰러지면서 ì•„ì�´í…œì�„ 떨굽니다.", - "block.create.mechanical_saw.tooltip.condition3": "움ì§�ì�¼ ë•Œ", - "block.create.mechanical_saw.tooltip.behaviour3": "톱ì�´ 만나는 모든 나무를 벱니다.", + "block.create.mechanical_saw.tooltip.summary": "효율적인 _벌목_과 블럭을 _제재_하는데 적합합니다. 베어링이나 기계식 피스톤으로 움직여집니다.", + "block.create.mechanical_saw.tooltip.condition1": "위를 바라볼 때", + "block.create.mechanical_saw.tooltip.behaviour1": "_제재_와 _석재_ _절단_ 조합법을 떨어진/투입된 아이템에 적용합니다. 결과물이 여러 종류고 필터가 적용이 되지 않았다면, 결과물은 _목록_ _순서_대로 배출됩니다.", + "block.create.mechanical_saw.tooltip.condition2": "옆을 바라볼 때", + "block.create.mechanical_saw.tooltip.behaviour2": "앞에 있는 원목을 자릅니다. 나무의 원목이라면, 나무가 쓰러지면서 아이템을 떨굽니다.", + "block.create.mechanical_saw.tooltip.condition3": "움직일 때", + "block.create.mechanical_saw.tooltip.behaviour3": "톱이 만나는 모든 나무를 벱니다.", "block.create.stockpile_switch.tooltip": "stockpile_switch", - "block.create.stockpile_switch.tooltip.summary": "붙어있는 _저장소_ì—� _여유_ _공간_ì�„ 기반으로 레드스톤 신호를 보냅니다.", - "block.create.stockpile_switch.tooltip.condition1": "_최소_ _경계_보다 ë‚®ì�„ 경우", - "block.create.stockpile_switch.tooltip.behaviour1": "레드스톤 신호를 보내지 않습니다.", - "block.create.stockpile_switch.tooltip.condition2": "_최초_ _경계_보다 높ì�„ 경우", - "block.create.stockpile_switch.tooltip.behaviour2": "최소 경계ì—� 다시 ë�„달할 때까지 레드스톤 신호를 보냅니다.", - "block.create.stockpile_switch.tooltip.control1": "ìš°í�´ë¦­í–ˆì�„ ë•Œ", - "block.create.stockpile_switch.tooltip.action1": "설정 ì°½ì�„ 엽니다.", + "block.create.stockpile_switch.tooltip.summary": "붙어있는 _저장소_에 _여유_ _공간_을 기반으로 레드스톤 신호를 보냅니다.", + "block.create.stockpile_switch.tooltip.condition1": "_최소_ _경계_보다 낮을 경우", + "block.create.stockpile_switch.tooltip.behaviour1": "레드스톤 신호를 보내지 않습니다.", + "block.create.stockpile_switch.tooltip.condition2": "_최초_ _경계_보다 높을 경우", + "block.create.stockpile_switch.tooltip.behaviour2": "최소 경계에 다시 도달할 때까지 레드스톤 신호를 보냅니다.", + "block.create.stockpile_switch.tooltip.control1": "우클릭했을 때", + "block.create.stockpile_switch.tooltip.action1": "설정 창을 엽니다.", "block.create.redstone_link.tooltip": "REDSTONE LINK", - "block.create.redstone_link.tooltip.summary": "_무선_ 레드스톤 단ë§�기입니다. 아무 ì•„ì�´í…œìœ¼ë¡œ ë‘� ê°œì�˜ _주파수_를 설정할 수 있습니다. 통신거리는 제한ë�˜ì–´ 있지만, 그래ë�„ 충분히 넓습니다.", - "block.create.redstone_link.tooltip.condition1": "신호를 줄 ë•Œ", - "block.create.redstone_link.tooltip.behaviour1": "ê°™ì�€ 주파주ì�˜ 다른 단ë§�기ì—�ì„œ 레드스톤 신호를 받습니다.", - "block.create.redstone_link.tooltip.control1": "ì•„ì�´í…œì�„ 들고 ìš°í�´ë¦­", - "block.create.redstone_link.tooltip.action1": "ê·¸ ì•„ì�´í…œìœ¼ë¡œ 주파수를 설정합니다. 주파수는 최대 ë‘�가지 ì•„ì�´í…œ 조합으로 ì�´ë£° 수 있습니다.", - "block.create.redstone_link.tooltip.control2": "ì›…í�¬ë¦° ìƒ�태ì—�ì„œ ìš°í�´ë¦­", - "block.create.redstone_link.tooltip.action2": "수신/발신 모드로 바꿉니다.", + "block.create.redstone_link.tooltip.summary": "_무선_ 레드스톤 단말기입니다. 아무 아이템으로 두 개의 _주파수_를 설정할 수 있습니다. 통신거리는 제한되어 있지만, 그래도 충분히 넓습니다.", + "block.create.redstone_link.tooltip.condition1": "신호를 줄 때", + "block.create.redstone_link.tooltip.behaviour1": "같은 주파주의 다른 단말기에서 레드스톤 신호를 받습니다.", + "block.create.redstone_link.tooltip.control1": "아이템을 들고 우클릭", + "block.create.redstone_link.tooltip.action1": "그 아이템으로 주파수를 설정합니다. 주파수는 최대 두가지 아이템 조합으로 이룰 수 있습니다.", + "block.create.redstone_link.tooltip.control2": "웅크린 상태에서 우클릭", + "block.create.redstone_link.tooltip.action2": "수신/발신 모드로 바꿉니다.", "block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE", "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.", @@ -1525,84 +1526,84 @@ "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.", "block.create.redstone_contact.tooltip": "REDSTONE redstone_contact", - "block.create.redstone_contact.tooltip.summary": "_í•œ_ _ìŒ�_ì�´ _서로_ _ë°”ë�¼ë³´ê³ _ 있ì�„ ë•Œ 레드스톤 신호를 보냅니다. ë² ì–´ë§�ì�´ë‚˜ 기계ì‹� 피스톤으로 움ì§�여집니다.", - "block.create.redstone_contact.tooltip.condition1": "다른 ë�™í˜• ê°�지기를 맞댈 ë•Œ", - "block.create.redstone_contact.tooltip.behaviour1": "레드스톤 신호를 보냅니다.", - "block.create.redstone_contact.tooltip.condition2": "움ì§�ì�¼ ë•Œ", - "block.create.redstone_contact.tooltip.behaviour2": "지나가는 모든 ê³ ì •ë�œ ë�™í˜• ê°�지기를 ìž‘ë�™ì‹œí‚µë‹ˆë‹¤.", + "block.create.redstone_contact.tooltip.summary": "_한_ _쌍_이 _서로_ _바라보고_ 있을 때 레드스톤 신호를 보냅니다. 베어링이나 기계식 피스톤으로 움직여집니다.", + "block.create.redstone_contact.tooltip.condition1": "다른 동형 감지기를 맞댈 때", + "block.create.redstone_contact.tooltip.behaviour1": "레드스톤 신호를 보냅니다.", + "block.create.redstone_contact.tooltip.condition2": "움직일 때", + "block.create.redstone_contact.tooltip.behaviour2": "지나가는 모든 고정된 동형 감지기를 작동시킵니다.", "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", - "block.create.adjustable_crate.tooltip.summary": "ì�´ 저장소는 용량ì�„ _ì§�ì ‘_ _ì •í• _ 수 있습니다. 아무아ì�´í…œì�´ë‚˜ 최대 16스íƒ�씩 ë‹´ì�„ 수 있습니다. 레드스톤 비êµ�기와 호환ë�©ë‹ˆë‹¤.", - "block.create.adjustable_crate.tooltip.control1": "ìš°í�´ë¦­ í–ˆì�„ ë•Œ", - "block.create.adjustable_crate.tooltip.action1": "ì°½ì�„ 엽니다.", + "block.create.adjustable_crate.tooltip.summary": "이 저장소는 용량을 _직접_ _정할_ 수 있습니다. 아무아이템이나 최대 16스택씩 담을 수 있습니다. 레드스톤 비교기와 호환됩니다.", + "block.create.adjustable_crate.tooltip.control1": "우클릭 했을 때", + "block.create.adjustable_crate.tooltip.action1": "창을 엽니다.", "block.create.creative_crate.tooltip": "CREATIVE CRATE", - "block.create.creative_crate.tooltip.summary": "옆 _청사진 대í�¬_ì—� _무한한_ 재료를 공급합니다.", + "block.create.creative_crate.tooltip.summary": "옆 _청사진 대포_에 _무한한_ 재료를 공급합니다.", "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": " _때리고_, _사용하고_ _ìž‘ë�™ì‹œí‚µë‹ˆë‹¤_. ì�´ 장치는 _플레ì�´ì–´_를 가능한 í•œ _í�‰ë‚´ë‚´ë ¤í• _ _것입니다_. 주변 ì�¸ë²¤í† ë¦¬ì—�ì„œ ì•„ì�´í…œì�„ 쓰거나 ë„£ì�„ 수 있습니다. í•„í„°ë¡œ 사용하는 ì•„ì�´í…œì�„ 설정할 수 있습니다.", - "block.create.deployer.tooltip.condition1": "회전ë�  ë•Œ", - "block.create.deployer.tooltip.behaviour1": "팔ì�„ 늘려 í•œ 칸앞ì—� 있는 공간ì—�ì„œ í–‰ë�™í•©ë‹ˆë‹¤.", - "block.create.deployer.tooltip.condition2": "렌치로 ìš°í�´ë¦­", - "block.create.deployer.tooltip.behaviour2": "_펀치_ _모드_ë¡œ 바꿉니다. ì�´ ìƒ�태ì—�서는 ë°°í�¬ê¸°ê°€ ì•„ì�´í…œì�„ 가지고 _부수거나_ _때리려고_ í•  것입니다.", + "block.create.deployer.tooltip.summary": " _때리고_, _사용하고_ _작동시킵니다_. 이 장치는 _플레이어_를 가능한 한 _흉내내려할_ _것입니다_. 주변 인벤토리에서 아이템을 쓰거나 넣을 수 있습니다. 필터로 사용하는 아이템을 설정할 수 있습니다.", + "block.create.deployer.tooltip.condition1": "회전될 때", + "block.create.deployer.tooltip.behaviour1": "팔을 늘려 한 칸앞에 있는 공간에서 행동합니다.", + "block.create.deployer.tooltip.condition2": "렌치로 우클릭", + "block.create.deployer.tooltip.behaviour2": "_펀치_ _모드_로 바꿉니다. 이 상태에서는 배포기가 아이템을 가지고 _부수거나_ _때리려고_ 할 것입니다.", "block.create.funnel.tooltip": "FUNNEL", - "block.create.funnel.tooltip.summary": "들어오는 ì•„ì�´í…œì�„ 가능하면 _ì—°ê²°ë�œ_ _ì�¸ë²¤í† ë¦¬_ì—� 넣습니다. _벨트_ _위_ì�˜ ì•„ì�´í…œë�„ ë�Œì–´ì˜¬ 수 있습니다.", - "block.create.funnel.tooltip.condition1": "움ì§�ì�´ëŠ” 벨트위ì—� 있ì�„ ë•Œ", - "block.create.funnel.tooltip.behaviour1": "_벨트_ì�˜ _중간_, _ë��부분_ì—�ì„œ ì•„ì�´í…œì�„ ë�Œì–´ì˜¬ 수 있습니다. 중간ì—� 설치ë�œ 깔때기가 _ì •ì²´_ë�˜ì—ˆì�„ ë•�, 벨트가 _멈춥니다_.", + "block.create.funnel.tooltip.summary": "들어오는 아이템을 가능하면 _연결된_ _인벤토리_에 넣습니다. _벨트_ _위_의 아이템도 끌어올 수 있습니다.", + "block.create.funnel.tooltip.condition1": "움직이는 벨트위에 있을 때", + "block.create.funnel.tooltip.behaviour1": "_벨트_의 _중간_, _끝부분_에서 아이템을 끌어올 수 있습니다. 중간에 설치된 깔때기가 _정체_되었을 땐, 벨트가 _멈춥니다_.", "block.create.belt_tunnel.tooltip": "BELT TUNNEL", - "block.create.belt_tunnel.tooltip.summary": "ë²½ì�„ 통과하는 컨베ì�´ì–´ 벨트를 _꾸미는_ 옵션 중 하나입니다. 벨트는 _황ë�™_ _ì¼€ì�´ìŠ¤_ê°€ 장착ë�˜ì–´ 있어야합니다. í„°ë„�ì�€ 다른 벨트 ë�¼ì�¸ì�˜ í„°ë„�ê³¼ _ë�™ê¸°í™”_ë�˜ì–´ 모든 í„°ë„�ì�´ _ê°™ì�€_ _타ì�´ë°�_ì—� ì•„ì�´í…œì�„ 들어오게 만들 수 있습니다. [Ctrl를 누르세요]", - "block.create.belt_tunnel.tooltip.control1": "ì „ë©´ì—� 렌치로 ìš°í�´ë¦­", - "block.create.belt_tunnel.tooltip.action1": "ë�™ê¸°í™” 모드를 킵니다. ë�™ê¸°í™”ë�œ í„°ë„�ì�€ 다른 ë�™ê¸°í™”ë�œ í„°ë„�들ì�´ ì•„ì�´í…œì�„ ì�¸ì‹�í•  때까지 ì•„ì�´í…œì�„ 통과시키지 않습니다.", - "block.create.belt_tunnel.tooltip.control2": "륵면ì�„ ìš°í�´ë¦­", - "block.create.belt_tunnel.tooltip.action2": "í„°ë„� 측면ì—� 창문ì�´ 있다면 창문 셔터를 조절합니다.", + "block.create.belt_tunnel.tooltip.summary": "벽을 통과하는 컨베이어 벨트를 _꾸미는_ 옵션 중 하나입니다. 벨트는 _황동_ _케이스_가 장착되어 있어야합니다. 터널은 다른 벨트 라인의 터널과 _동기화_되어 모든 터널이 _같은_ _타이밍_에 아이템을 들어오게 만들 수 있습니다. [Ctrl를 누르세요]", + "block.create.belt_tunnel.tooltip.control1": "전면에 렌치로 우클릭", + "block.create.belt_tunnel.tooltip.action1": "동기화 모드를 킵니다. 동기화된 터널은 다른 동기화된 터널들이 아이템을 인식할 때까지 아이템을 통과시키지 않습니다.", + "block.create.belt_tunnel.tooltip.control2": "륵면을 우클릭", + "block.create.belt_tunnel.tooltip.action2": "터널 측면에 창문이 있다면 창문 셔터를 조절합니다.", "block.create.brass_casing.tooltip": "BRASS CASING", - "block.create.brass_casing.tooltip.summary": "다양한 ìš©ë�„ê°€ 있는 단단한 기계 ì¼€ì�´ìŠ¤ìž…니다. 꾸미는 ìš©ë�„ë¡œë�„ 사용 가능합니다.", - "block.create.brass_casing.tooltip.condition1": "컨베ì�´ì–´ 벨트ì—� 사용할 ë•Œ", - "block.create.brass_casing.tooltip.behaviour1": "벨트 ë°‘ 부분ì—� 황ë�™ ì¼€ì�´ìŠ¤ë¥¼ 씌ì›�니다. ì�´ ìƒ�태ì—�ì„  _벨트_ _í„°ë„�_, _추출기_, _깔대기_, _트랜스í�¬ì €_를 벨트 _측면_, _바닥면_ì—� ì—°ê²°í•  수 있습니다.", + "block.create.brass_casing.tooltip.summary": "다양한 용도가 있는 단단한 기계 케이스입니다. 꾸미는 용도로도 사용 가능합니다.", + "block.create.brass_casing.tooltip.condition1": "컨베이어 벨트에 사용할 때", + "block.create.brass_casing.tooltip.behaviour1": "벨트 밑 부분에 황동 케이스를 씌웁니다. 이 상태에선 _벨트_ _터널_, _추출기_, _깔대기_, _트랜스포저_를 벨트 _측면_, _바닥면_에 연결할 수 있습니다.", "block.create.belt_observer.tooltip": "BELT OBSERVER", - "block.create.belt_observer.tooltip.summary": "컨베ì�´ì–´ 벨트위를 _지나가는_ _엔티티_나 _ì•„ì�´í…œ_ì�„ ê°�지합니다. 렌치를 ì�´ìš©í•´ _ê°�지시_ _í–‰ë�™_ì�„ 바꿉니다. 필터를 설정할 수 있습니다.", - "block.create.belt_observer.tooltip.condition1": "ê°�지 모드", - "block.create.belt_observer.tooltip.behaviour1": "ê°�지기 ì•žì—� ì•„ì�´í…œì�´ _지나가는_ _ë�™ì•ˆ_ 레드스톤 신호를 ì¤�니다.", - "block.create.belt_observer.tooltip.condition2": "펄스 모드", - "block.create.belt_observer.tooltip.behaviour2": "ê°�지기 ì•žì—� ì•„ì�´í…œì�´ _지나갈_ _ë•Œ_ 레드스톤 신호를 _1틱_ ì¤�니다.", - "block.create.belt_observer.tooltip.condition3": "사출 모드", - "block.create.belt_observer.tooltip.behaviour3": "옆으로 ì•„ì�´í…œì�„ _밀어냅니다_. 벨트나 밀어내는 공간ì�´ _ì •ì²´_ë�˜ì–´ 있다면, ì•„ì�´í…œì�€ ê°�지기 ì•žì—�ì„œ _멈춥니다_.", - "block.create.belt_observer.tooltip.condition4": "분리 모드", - "block.create.belt_observer.tooltip.behaviour4": "ì•„ì�´í…œì�˜ _수_를 _반으로_ _나누어_ ë°˜ì�€ 벨트 옆으로 내보냅니다.", + "block.create.belt_observer.tooltip.summary": "컨베이어 벨트위를 _지나가는_ _엔티티_나 _아이템_을 감지합니다. 렌치를 이용해 _감지시_ _행동_을 바꿉니다. 필터를 설정할 수 있습니다.", + "block.create.belt_observer.tooltip.condition1": "감지 모드", + "block.create.belt_observer.tooltip.behaviour1": "감지기 앞에 아이템이 _지나가는_ _동안_ 레드스톤 신호를 줍니다.", + "block.create.belt_observer.tooltip.condition2": "펄스 모드", + "block.create.belt_observer.tooltip.behaviour2": "감지기 앞에 아이템이 _지나갈_ _때_ 레드스톤 신호를 _1틱_ 줍니다.", + "block.create.belt_observer.tooltip.condition3": "사출 모드", + "block.create.belt_observer.tooltip.behaviour3": "옆으로 아이템을 _밀어냅니다_. 벨트나 밀어내는 공간이 _정체_되어 있다면, 아이템은 감지기 앞에서 _멈춥니다_.", + "block.create.belt_observer.tooltip.condition4": "분리 모드", + "block.create.belt_observer.tooltip.behaviour4": "아이템의 _수_를 _반으로_ _나누어_ 반은 벨트 옆으로 내보냅니다.", "block.create.pulse_repeater.tooltip": "PULSE REPEATER", - "block.create.pulse_repeater.tooltip.summary": "_1틱_ì�˜ 레드스톤 신호를 보내는 간단한 리피터입니다.", + "block.create.pulse_repeater.tooltip.summary": "_1틱_의 레드스톤 신호를 보내는 간단한 리피터입니다.", "block.create.adjustable_repeater.tooltip": "FLEX REPEATER", - "block.create.adjustable_repeater.tooltip.summary": "최대 30분까지 _딜레ì�´_를 설정할 수 있는 업그레ì�´ë“œë�œ _레드스톤_ _리피터_입니다.", + "block.create.adjustable_repeater.tooltip.summary": "최대 30분까지 _딜레이_를 설정할 수 있는 업그레이드된 _레드스톤_ _리피터_입니다.", "block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER", - "block.create.adjustable_pulse_repeater.tooltip.summary": "최대 30분까지 _딜레ì�´_를 설정할 수 있는 _펄스_ _리피터_입니다.", + "block.create.adjustable_pulse_repeater.tooltip.summary": "최대 30분까지 _딜레이_를 설정할 수 있는 _펄스_ _리피터_입니다.", "block.create.analog_lever.tooltip": "ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "레드스톤 _신호_ _세기_를 ìž�세히 _ì¡°ì •_í•  수 있는 레버입니다.", + "block.create.analog_lever.tooltip.summary": "레드스톤 _신호_ _세기_를 자세히 _조정_할 수 있는 레버입니다.", "block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH", - "block.create.powered_toggle_latch.tooltip.summary": "레드스톤 신호로 ë�„ê³  켤 수 있는 _레버_입니다.", + "block.create.powered_toggle_latch.tooltip.summary": "레드스톤 신호로 끄고 켤 수 있는 _레버_입니다.", "block.create.powered_latch.tooltip": "POWERED LATCH", - "block.create.powered_latch.tooltip.summary": "레드스톤 신호로 컨트롤 í•  수 있는 _레버_입니다. 후면ì—�ì„œ 들어오는 신호는 레버를 키고, 측면ì—�ì„œ 들어오는 신호는 레버를 초기화합니다.", + "block.create.powered_latch.tooltip.summary": "레드스톤 신호로 컨트롤 할 수 있는 _레버_입니다. 후면에서 들어오는 신호는 레버를 키고, 측면에서 들어오는 신호는 레버를 초기화합니다.", "block.create.speedometer.tooltip": "SPEEDOMETER", - "block.create.speedometer.tooltip.summary": "ì—°ê²°ë�œ 장치ì�˜ _회전_ _ì†�ë�„_를 _계측_하고 _나타냅니다_. 레드스톤 비êµ�기와 호환ë�©ë‹ˆë‹¤.", - "block.create.speedometer.tooltip.condition1": "회전ë�  ë•Œ", - "block.create.speedometer.tooltip.behaviour1": "ì†�ë�„ì—� ë”°ë�¼ 색깔ì�„ 나타냅니다. _ì´ˆë¡�색_ì�€ _ëŠ�림_ì�„, _파랑색_ì�€ _보통_, _ë³´ë�¼ìƒ‰_ì�€ _빠른_ _ì†�ë�„_를 나타냅니다. 몇몇 장치들ì�€ ìž‘ë�™í•˜ê¸° 위해 ì�¼ì •ìˆ˜ì¤€ ì�´ìƒ�ì�˜ ì†�ë�„ê°€ 필요합니다.", + "block.create.speedometer.tooltip.summary": "연결된 장치의 _회전_ _속도_를 _계측_하고 _나타냅니다_. 레드스톤 비교기와 호환됩니다.", + "block.create.speedometer.tooltip.condition1": "회전될 때", + "block.create.speedometer.tooltip.behaviour1": "속도에 따라 색깔을 나타냅니다. _초록색_은 _느림_을, _파랑색_은 _보통_, _보라색_은 _빠른_ _속도_를 나타냅니다. 몇몇 장치들은 작동하기 위해 일정수준 이상의 속도가 필요합니다.", "block.create.stressometer.tooltip": "STRESSOMETER", - "block.create.stressometer.tooltip.summary": "ì—°ê²°ë�œ 네트워í�¬ì�˜ _ì „ì²´_ _피로ë�„_ _수치_를 _계측_하고 _나타냅니다_. 레드스톤 비êµ�기와 호환ë�©ë‹ˆë‹¤.", - "block.create.stressometer.tooltip.condition1": "회전ë�  ë•Œ", - "block.create.stressometer.tooltip.behaviour1": "피로ë�„ì—� ë”°ë�¼ 색깔ì�„ 나타냅니다. _과부화ë�œ_ _네트워í�¬_는 움ì§�ì�´ëŠ” 것ì�„ 멈춥니다. 과부하는 네트워í�¬ì—� _추가_ _피로ë�„_ _용량_ì�„ 가진 장치를 설치하면 í•´ê²°ë�©ë‹ˆë‹¤. ", + "block.create.stressometer.tooltip.summary": "연결된 네트워크의 _전체_ _피로도_ _수치_를 _계측_하고 _나타냅니다_. 레드스톤 비교기와 호환됩니다.", + "block.create.stressometer.tooltip.condition1": "회전될 때", + "block.create.stressometer.tooltip.behaviour1": "피로도에 따라 색깔을 나타냅니다. _과부화된_ _네트워크_는 움직이는 것을 멈춥니다. 과부하는 네트워크에 _추가_ _피로도_ _용량_을 가진 장치를 설치하면 해결됩니다. ", "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", @@ -1617,13 +1618,13 @@ "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._", "item.create.refined_radiance.tooltip": "REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "_í�¡ìˆ˜ë�œ_ _ë¹›_으로 제련ë�œ 색채 혼합물입니다.", + "item.create.refined_radiance.tooltip.summary": "_흡수된_ _빛_으로 제련된 색채 혼합물입니다.", "item.create.shadow_steel.tooltip": "SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "_공허_ì—�ì„œ 제련ë�œ 색채 혼합물입니다.", + "item.create.shadow_steel.tooltip.summary": "_공허_에서 제련된 색채 혼합물입니다.", "item.create.crafter_slot_cover.tooltip": "SLOT COVER", - "item.create.crafter_slot_cover.tooltip.summary": "기계 조합기ì—�ì„œ _빈_ _슬롯_ì�„ 표시하기 위해 쓰입니다. 조합기들ì�€ 정사ê°�형 모양ì�„ 형성할 필요는 없습니다. 재료가 서로 대ê°�ì„ ì�¸ 조합법ì�´ìžˆì�„ ë•Œ 유용합니다.", + "item.create.crafter_slot_cover.tooltip.summary": "기계 조합기에서 _빈_ _슬롯_을 표시하기 위해 쓰입니다. 조합기들은 정사각형 모양을 형성할 필요는 없습니다. 재료가 서로 대각선인 조합법이있을 때 유용합니다.", "create.tooltip.wip": "WIP", "create.tooltip.workInProgress": "Work in progress!", diff --git a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json index 3ba38a4d7..842f13835 100644 --- a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json +++ b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 995", + "_": "Missing Localizations: 996", "_": "->------------------------] Game Elements [------------------------<-", @@ -54,6 +54,7 @@ "block.create.clutch": "Koppeling", "block.create.cogwheel": "Tandwiel", "block.create.content_observer": "UNLOCALIZED: Content Observer", + "block.create.controller_rail": "UNLOCALIZED: Controller Rail", "block.create.copper_block": "UNLOCALIZED: Copper Block", "block.create.copper_casing": "UNLOCALIZED: Copper Casing", "block.create.copper_ore": "UNLOCALIZED: Copper Ore", @@ -632,11 +633,11 @@ "create.gui.scrollInput.scrollToSelect": "Scroll om te selecteren", "create.gui.scrollInput.shiftScrollsFaster": "Shift om sneller te Scrollen", "create.gui.toolmenu.focusKey": "Hou [%1$s] ingedrukt om te Focusen", - "create.gui.toolmenu.cycle": "[SCROLL] om te Cycleën", + "create.gui.toolmenu.cycle": "[SCROLL] om te Cycleën", "create.gui.symmetryWand.mirrorType": "Spiegelen", "create.gui.symmetryWand.orientation": "Orientatie", - "create.symmetry.mirror.plane": "Spiegel één keer", + "create.symmetry.mirror.plane": "Spiegel één keer", "create.symmetry.mirror.doublePlane": "Rechthoekig", "create.symmetry.mirror.triplePlane": "Achthoekig", @@ -1159,7 +1160,7 @@ "item.create.wand_of_symmetry.tooltip.condition1": "Waneer in de Actiebalk", "item.create.wand_of_symmetry.tooltip.behaviour1": "Blijft actief", "item.create.wand_of_symmetry.tooltip.control1": "R-Klik op de Grond", - "item.create.wand_of_symmetry.tooltip.action1": "_Creëerd_ of _Beweegt_ de Spiegel", + "item.create.wand_of_symmetry.tooltip.action1": "_Creëerd_ of _Beweegt_ de Spiegel", "item.create.wand_of_symmetry.tooltip.control2": "R-Klik in de Lucht", "item.create.wand_of_symmetry.tooltip.action2": "_Verwijderd_ de actieve Spiegel", "item.create.wand_of_symmetry.tooltip.control3": "R-Klik terwijl je Sluipt", @@ -1234,7 +1235,7 @@ "item.create.schematic_and_quill.tooltip.action3": "_Resets_ en verwijderd de selectie.", "block.create.schematicannon.tooltip": "BOUWTEKENINGKANNON", - "block.create.schematicannon.tooltip.summary": "Schiet blokken om een gepostioneerde _Bouwtekening_ in de Wereld te creëeren. Gebruikt blokken uit naastgelegen inventarissen en _Buskruit_ als brandstof.", + "block.create.schematicannon.tooltip.summary": "Schiet blokken om een gepostioneerde _Bouwtekening_ in de Wereld te creëeren. Gebruikt blokken uit naastgelegen inventarissen en _Buskruit_ als brandstof.", "block.create.schematicannon.tooltip.control1": "Wanneer R-Geklikt", "block.create.schematicannon.tooltip.action1": "Opent de _Interface_", @@ -1281,7 +1282,7 @@ "item.create.belt_connector.tooltip": "TRANSPORTBAND CONNECTOR", "item.create.belt_connector.tooltip.summary": "Verbind twee _Drijfassen_ met een _Mechanische_ _Transportband._ Verbonden drijfassen zullen dezelfde rotatiesneheid en richting hebben. De Transportband kan ook Entiteiten transporteren", "item.create.belt_connector.tooltip.control1": "R-Klikken op drijfas", - "item.create.belt_connector.tooltip.action1": "Selecteer de Drijfas als een katrol van de transportband. Beide geselecteerde drijfassen moeten _verticaal_, _horizontaal_ of _diagonaal_ in _één_ _lijn_ staan in de richting van de Transportbanden.", + "item.create.belt_connector.tooltip.action1": "Selecteer de Drijfas als een katrol van de transportband. Beide geselecteerde drijfassen moeten _verticaal_, _horizontaal_ of _diagonaal_ in _één_ _lijn_ staan in de richting van de Transportbanden.", "item.create.belt_connector.tooltip.control2": "R-Klikken terwijl je sluipt", "item.create.belt_connector.tooltip.action2": "_Reset_ de eerste geselecteerde positie van de Transportband", @@ -1340,7 +1341,7 @@ "block.create.crushing_wheel.tooltip": "VERPULVERAAR", "block.create.crushing_wheel.tooltip.summary": "Grote draaibare wielen die alles _verpulveren_ wat hun tegen houdt.", "block.create.crushing_wheel.tooltip.condition1": "Wanneer aangesloten op een andere Verpulveraar", - "block.create.crushing_wheel.tooltip.behaviour1": "Creëert een verpulverende installatie voor het verwerken van verschillende dingen. De tanden van de wielen moeten met elkaar in redstone_contact staan en beweken met _dezelfde_ _snelheid_ in _tegenovergestelde_ _richting._", + "block.create.crushing_wheel.tooltip.behaviour1": "Creëert een verpulverende installatie voor het verwerken van verschillende dingen. De tanden van de wielen moeten met elkaar in redstone_contact staan en beweken met _dezelfde_ _snelheid_ in _tegenovergestelde_ _richting._", "block.create.mechanical_press.tooltip": "MECHANISCHE PERS", "block.create.mechanical_press.tooltip.summary": "Een krachtige zuiger voor het samenpersen van objecten onder zich. Heeft een constante _Rotatiekracht_ nodig.", @@ -1369,7 +1370,7 @@ "block.create.mechanical_mixer.tooltip": "MECHANISCHE MIXER", "block.create.mechanical_mixer.tooltip.summary": "Een kinetische garde voor het toepassen van vormloze recepten op objecten eronder. Vereist constante _Rotatiekracht_ en een _Bekken_ hieronder geplaatst (met een tussenruimte).", "block.create.mechanical_mixer.tooltip.condition1": "Wanneer boven een Bekken", - "block.create.mechanical_mixer.tooltip.behaviour1": "Begint objecten in het bekken te mengen wanneer alle benodigde ingrediënten aanwezig zijn.", + "block.create.mechanical_mixer.tooltip.behaviour1": "Begint objecten in het bekken te mengen wanneer alle benodigde ingrediënten aanwezig zijn.", "block.create.mechanical_mixer.tooltip.control1": "UNLOCALIZED: When powered by redstone", "block.create.mechanical_mixer.tooltip.action1": "UNLOCALIZED: Stalls the Mixer, perfect for crafting that recipe for the very first time!", @@ -1405,12 +1406,12 @@ "block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.", "block.create.mechanical_piston.tooltip": "MECHANISCHE ZUIGER", - "block.create.mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Zuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.", + "block.create.mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Zuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.", "block.create.mechanical_piston.tooltip.condition1": "Wanneer gedraaid", "block.create.mechanical_piston.tooltip.behaviour1": "Begint de bijgevoegde structuur te verplaatsen. Snelheid en richting correleren met de inkomende rotatiesnelheid.", "block.create.sticky_mechanical_piston.tooltip": "MECHANISCHE KLEEFZUIGER", - "block.create.sticky_mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Kleefzuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.", + "block.create.sticky_mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Kleefzuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.", "block.create.sticky_mechanical_piston.tooltip.condition1": "Wanneer gedraaid", "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Begint de bijgevoegde structuur te verplaatsen. Snelheid en richting correleren met de inkomende rotatiesnelheid.", @@ -1457,7 +1458,7 @@ "block.create.linear_chassis.tooltip": "LINEAAR FRAME", "block.create.linear_chassis.tooltip.summary": "A configurable base for Structures moved by a _Mechanische_ _Zuiger._ These Blocks have to form the first Layer of blocks in front of the Zuiger.", "block.create.linear_chassis.tooltip.condition1": "Wanneer bewogen door een Mechanische Zuiger", - "block.create.linear_chassis.tooltip.behaviour1": "_Beweegt_ alle _aangesloten_ _Frames_ met dezelfde oriëntatie, en daaraan bevestigde blokken. Wanneer de Zuiger wordt ingetrokken, worden blokken alleen getrokken als het framevlak _Kleverig_ (zie [Ctrl]).", + "block.create.linear_chassis.tooltip.behaviour1": "_Beweegt_ alle _aangesloten_ _Frames_ met dezelfde oriëntatie, en daaraan bevestigde blokken. Wanneer de Zuiger wordt ingetrokken, worden blokken alleen getrokken als het framevlak _Kleverig_ (zie [Ctrl]).", "block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench", "block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", "block.create.linear_chassis.tooltip.control1": "Wanneer R-Geklikt met een slijmbal", @@ -1515,7 +1516,7 @@ "block.create.redstone_link.tooltip.condition1": "Wanneer aangestuurd", "block.create.redstone_link.tooltip.behaviour1": "Het ontvangen van verbindingen met dezelfde frequentie levert een Redstone-signaal.", "block.create.redstone_link.tooltip.control1": "Wanneer R-Geklikt met een object", - "block.create.redstone_link.tooltip.action1": "Stelt de _Frequentie_ in op dat object. Een totaal van _twee_ _verschillende_ _objecten_ kan in combinatie worden gebruikt voor het definiëren van een frequentie", + "block.create.redstone_link.tooltip.action1": "Stelt de _Frequentie_ in op dat object. Een totaal van _twee_ _verschillende_ _objecten_ kan in combinatie worden gebruikt voor het definiëren van een frequentie", "block.create.redstone_link.tooltip.control2": "Wanneer R-Geklikt terwijl je sluipt", "block.create.redstone_link.tooltip.action2": "Schakelt tussen _ontvanger_ en _zender_modus.", diff --git a/src/generated/resources/assets/create/lang/unfinished/pt_br.json b/src/generated/resources/assets/create/lang/unfinished/pt_br.json index 87b84a0b6..841825d1a 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pt_br.json +++ b/src/generated/resources/assets/create/lang/unfinished/pt_br.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1061", + "_": "Missing Localizations: 1062", "_": "->------------------------] Game Elements [------------------------<-", @@ -24,7 +24,7 @@ "block.create.andesite_pillar": "UNLOCALIZED: Andesite Pillar", "block.create.andesite_tunnel": "UNLOCALIZED: Andesite Tunnel", "block.create.basin": "UNLOCALIZED: Basin", - "block.create.belt": "Esteira Mecânica", + "block.create.belt": "Esteira Mecânica", "block.create.birch_window": "UNLOCALIZED: Birch Window", "block.create.birch_window_pane": "UNLOCALIZED: Birch Window Pane", "block.create.black_sail": "UNLOCALIZED: Black Sail", @@ -54,6 +54,7 @@ "block.create.clutch": "Embreagem", "block.create.cogwheel": "Roda Dentada", "block.create.content_observer": "UNLOCALIZED: Content Observer", + "block.create.controller_rail": "UNLOCALIZED: Controller Rail", "block.create.copper_block": "UNLOCALIZED: Copper Block", "block.create.copper_casing": "UNLOCALIZED: Copper Casing", "block.create.copper_ore": "UNLOCALIZED: Copper Ore", @@ -161,8 +162,8 @@ "block.create.gabbro_cobblestone_stairs": "UNLOCALIZED: Gabbro Cobblestone Stairs", "block.create.gabbro_cobblestone_wall": "UNLOCALIZED: Gabbro Cobblestone Wall", "block.create.gabbro_pillar": "UNLOCALIZED: Gabbro Pillar", - "block.create.gearbox": "Caixa de Transmissão", - "block.create.gearshift": "Câmbio", + "block.create.gearbox": "Caixa de Transmissão", + "block.create.gearshift": "Câmbio", "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", "block.create.granite_bricks": "Tijolos de Granito", "block.create.granite_bricks_slab": "UNLOCALIZED: Granite Bricks Slab", @@ -205,32 +206,32 @@ "block.create.lime_sail": "UNLOCALIZED: Lime Sail", "block.create.lime_seat": "UNLOCALIZED: Lime Seat", "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", - "block.create.limesand": "Areia Calcária", - "block.create.limestone": "Calcário", - "block.create.limestone_bricks": "Tijolos de Calcário", - "block.create.limestone_bricks_slab": "Lajotas de Tijolos de Calcário", - "block.create.limestone_bricks_stairs": "Escadas de Tijolos de Calcário", - "block.create.limestone_bricks_wall": "Muro de Tijolos de Calcário", + "block.create.limesand": "Areia Calcária", + "block.create.limestone": "Calcário", + "block.create.limestone_bricks": "Tijolos de Calcário", + "block.create.limestone_bricks_slab": "Lajotas de Tijolos de Calcário", + "block.create.limestone_bricks_stairs": "Escadas de Tijolos de Calcário", + "block.create.limestone_bricks_wall": "Muro de Tijolos de Calcário", "block.create.limestone_cobblestone": "UNLOCALIZED: Limestone Cobblestone", "block.create.limestone_cobblestone_slab": "UNLOCALIZED: Limestone Cobblestone Slab", "block.create.limestone_cobblestone_stairs": "UNLOCALIZED: Limestone Cobblestone Stairs", "block.create.limestone_cobblestone_wall": "UNLOCALIZED: Limestone Cobblestone Wall", - "block.create.limestone_pillar": "Pilar de Calcário", + "block.create.limestone_pillar": "Pilar de Calcário", "block.create.linear_chassis": "Chassis de Translado", "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", "block.create.magenta_sail": "UNLOCALIZED: Magenta Sail", "block.create.magenta_seat": "UNLOCALIZED: Magenta Seat", "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", "block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm", - "block.create.mechanical_bearing": "Rolamento Mecânico", + "block.create.mechanical_bearing": "Rolamento Mecânico", "block.create.mechanical_crafter": "UNLOCALIZED: Mechanical Crafter", - "block.create.mechanical_drill": "Furadeira Mecânica", - "block.create.mechanical_harvester": "Coletor Mecânico", + "block.create.mechanical_drill": "Furadeira Mecânica", + "block.create.mechanical_harvester": "Coletor Mecânico", "block.create.mechanical_mixer": "UNLOCALIZED: Mechanical Mixer", - "block.create.mechanical_piston": "Pistão Mecânico", - "block.create.mechanical_piston_head": "Cabeça do Pistão Mecânico", + "block.create.mechanical_piston": "Pistão Mecânico", + "block.create.mechanical_piston_head": "Cabeça do Pistão Mecânico", "block.create.mechanical_plough": "UNLOCALIZED: Mechanical Plough", - "block.create.mechanical_press": "Prensa Mecânico", + "block.create.mechanical_press": "Prensa Mecânico", "block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump", "block.create.mechanical_saw": "UNLOCALIZED: Mechanical Saw", "block.create.metal_bracket": "UNLOCALIZED: Metal Bracket", @@ -304,7 +305,7 @@ "block.create.pink_sail": "UNLOCALIZED: Pink Sail", "block.create.pink_seat": "UNLOCALIZED: Pink Seat", "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", - "block.create.piston_extension_pole": "Vara de Extensão do Pistão", + "block.create.piston_extension_pole": "Vara de Extensão do Pistão", "block.create.polished_dark_scoria": "UNLOCALIZED: Polished Dark Scoria", "block.create.polished_dark_scoria_slab": "UNLOCALIZED: Polished Dark Scoria Slab", "block.create.polished_dark_scoria_stairs": "UNLOCALIZED: Polished Dark Scoria Stairs", @@ -317,16 +318,16 @@ "block.create.polished_gabbro_slab": "UNLOCALIZED: Polished Gabbro Slab", "block.create.polished_gabbro_stairs": "UNLOCALIZED: Polished Gabbro Stairs", "block.create.polished_gabbro_wall": "UNLOCALIZED: Polished Gabbro Wall", - "block.create.polished_limestone": "Calcário Polido", - "block.create.polished_limestone_slab": "Lajotas de Calcário Polido", + "block.create.polished_limestone": "Calcário Polido", + "block.create.polished_limestone_slab": "Lajotas de Calcário Polido", "block.create.polished_limestone_stairs": "UNLOCALIZED: Polished Limestone Stairs", "block.create.polished_limestone_wall": "UNLOCALIZED: Polished Limestone Wall", "block.create.polished_scoria": "UNLOCALIZED: Polished Scoria", "block.create.polished_scoria_slab": "UNLOCALIZED: Polished Scoria Slab", "block.create.polished_scoria_stairs": "UNLOCALIZED: Polished Scoria Stairs", "block.create.polished_scoria_wall": "UNLOCALIZED: Polished Scoria Wall", - "block.create.polished_weathered_limestone": "Calcário Polido Resistido", - "block.create.polished_weathered_limestone_slab": "Lajota de Calcário Polido Resistido", + "block.create.polished_weathered_limestone": "Calcário Polido Resistido", + "block.create.polished_weathered_limestone_slab": "Lajota de Calcário Polido Resistido", "block.create.polished_weathered_limestone_stairs": "UNLOCALIZED: Polished Weathered Limestone Stairs", "block.create.polished_weathered_limestone_wall": "UNLOCALIZED: Polished Weathered Limestone Wall", "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", @@ -338,12 +339,12 @@ "block.create.purple_sail": "UNLOCALIZED: Purple Sail", "block.create.purple_seat": "UNLOCALIZED: Purple Seat", "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", - "block.create.radial_chassis": "Chassis de Rotação", + "block.create.radial_chassis": "Chassis de Rotação", "block.create.red_sail": "UNLOCALIZED: Red Sail", "block.create.red_seat": "UNLOCALIZED: Red Seat", "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", "block.create.redstone_contact": "Contato de Redstone", - "block.create.redstone_link": "Conexão de Redstone", + "block.create.redstone_link": "Conexão de Redstone", "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", "block.create.reinforced_rail": "UNLOCALIZED: Reinforced Rail", "block.create.rope": "UNLOCALIZED: Rope", @@ -371,27 +372,27 @@ "block.create.spout": "UNLOCALIZED: Spout", "block.create.spruce_window": "UNLOCALIZED: Spruce Window", "block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane", - "block.create.sticky_mechanical_piston": "Pistão Mecânico Grudento", + "block.create.sticky_mechanical_piston": "Pistão Mecânico Grudento", "block.create.stockpile_switch": "Disjuntor de Armazenamento", "block.create.stressometer": "UNLOCALIZED: Stressometer", "block.create.tiled_glass": "Vidro Entalhado", - "block.create.tiled_glass_pane": "Vidraça Entalhada", - "block.create.turntable": "Mesa giratória", + "block.create.tiled_glass_pane": "Vidraça Entalhada", + "block.create.turntable": "Mesa giratória", "block.create.vertical_framed_glass": "UNLOCALIZED: Vertical Framed Glass", "block.create.vertical_framed_glass_pane": "UNLOCALIZED: Vertical Framed Glass Pane", "block.create.warped_window": "UNLOCALIZED: Warped Window", "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane", - "block.create.water_wheel": "Roda de Ã�gua", - "block.create.weathered_limestone": "Calcário Resistido", - "block.create.weathered_limestone_bricks": "Tijolos de Calcário Resistido", - "block.create.weathered_limestone_bricks_slab": "Lajota de Tijolos de Calcário Resistido", - "block.create.weathered_limestone_bricks_stairs": "Escadas de Tijolos de Calcário Resistido", - "block.create.weathered_limestone_bricks_wall": "Muro de Tijolos de Calcário Resistido", + "block.create.water_wheel": "Roda de Água", + "block.create.weathered_limestone": "Calcário Resistido", + "block.create.weathered_limestone_bricks": "Tijolos de Calcário Resistido", + "block.create.weathered_limestone_bricks_slab": "Lajota de Tijolos de Calcário Resistido", + "block.create.weathered_limestone_bricks_stairs": "Escadas de Tijolos de Calcário Resistido", + "block.create.weathered_limestone_bricks_wall": "Muro de Tijolos de Calcário Resistido", "block.create.weathered_limestone_cobblestone": "UNLOCALIZED: Weathered Limestone Cobblestone", "block.create.weathered_limestone_cobblestone_slab": "UNLOCALIZED: Weathered Limestone Cobblestone Slab", "block.create.weathered_limestone_cobblestone_stairs": "UNLOCALIZED: Weathered Limestone Cobblestone Stairs", "block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall", - "block.create.weathered_limestone_pillar": "Pilar de Calcário Resistido", + "block.create.weathered_limestone_pillar": "Pilar de Calcário Resistido", "block.create.white_sail": "UNLOCALIZED: White Sail", "block.create.white_seat": "UNLOCALIZED: White Seat", "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", @@ -412,7 +413,7 @@ "item.create.andesite_alloy": "UNLOCALIZED: Andesite Alloy", "item.create.attribute_filter": "UNLOCALIZED: Attribute Filter", - "item.create.belt_connector": "Esteira Mecânica", + "item.create.belt_connector": "Esteira Mecânica", "item.create.blaze_cake": "UNLOCALIZED: Blaze Cake", "item.create.brass_hand": "UNLOCALIZED: Brass Hand", "item.create.brass_ingot": "UNLOCALIZED: Brass Ingot", @@ -440,7 +441,7 @@ "item.create.furnace_minecart_contraption": "UNLOCALIZED: Furnace Minecart Contraption", "item.create.goggles": "UNLOCALIZED: Engineer's Goggles", "item.create.golden_sheet": "UNLOCALIZED: Golden Sheet", - "item.create.handheld_blockzapper": "Blockzapper Portátil", + "item.create.handheld_blockzapper": "Blockzapper Portátil", "item.create.handheld_worldshaper": "UNLOCALIZED: Handheld Worldshaper", "item.create.integrated_circuit": "UNLOCALIZED: Integrated Circuit", "item.create.iron_sheet": "Placas de Ferro", @@ -449,7 +450,7 @@ "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", "item.create.polished_rose_quartz": "UNLOCALIZED: Polished Rose Quartz", "item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian", - "item.create.propeller": "Hélice", + "item.create.propeller": "Hélice", "item.create.red_sand_paper": "UNLOCALIZED: Red Sand Paper", "item.create.refined_radiance": "UNLOCALIZED: Refined Radiance", "item.create.rose_quartz": "Quartzo Rosa", @@ -458,7 +459,7 @@ "item.create.schematic_and_quill": "Esquema e pena", "item.create.shadow_steel": "UNLOCALIZED: Shadow Steel", "item.create.super_glue": "UNLOCALIZED: Super Glue", - "item.create.tree_fertilizer": "Fertilizante de Ã�rvore", + "item.create.tree_fertilizer": "Fertilizante de Árvore", "item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox", "item.create.wand_of_symmetry": "Varinha de Simetria", "item.create.wheat_flour": "UNLOCALIZED: Wheat Flour", @@ -564,7 +565,7 @@ "death.attack.create.crush": "%1$s foi processado pelas Rodas de Moer", "death.attack.create.fan_fire": "%1$s foi queimado por ar quente", "death.attack.create.fan_lava": "%1$s foi queimado pelo ventilador de lava", - "death.attack.create.mechanical_drill": "%1$s foi empalado pela Furadeira Mecânica", + "death.attack.create.mechanical_drill": "%1$s foi empalado pela Furadeira Mecânica", "death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw", "death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", @@ -579,7 +580,7 @@ "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", - "create.recipe.pressing": "Prensa Mecânica", + "create.recipe.pressing": "Prensa Mecânica", "create.recipe.mixing": "UNLOCALIZED: Mixing", "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", @@ -589,7 +590,7 @@ "create.recipe.mechanical_crafting": "UNLOCALIZED: Mechanical Crafting", "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", "create.recipe.block_cutting": "UNLOCALIZED: Block Cutting", - "create.recipe.blockzapper_upgrade": "Blockzapper Portátil", + "create.recipe.blockzapper_upgrade": "Blockzapper Portátil", "create.recipe.sandpaper_polishing": "UNLOCALIZED: Sandpaper Polishing", "create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion", "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", @@ -599,7 +600,7 @@ "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", - "create.generic.range": "Ã�rea", + "create.generic.range": "Área", "create.generic.radius": "Raio", "create.generic.width": "UNLOCALIZED: Width", "create.generic.height": "UNLOCALIZED: Height", @@ -626,7 +627,7 @@ "create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)", "create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)", - "create.gui.scrollInput.defaultTitle": "Escolha uma Opção:", + "create.gui.scrollInput.defaultTitle": "Escolha uma Opção:", "create.gui.scrollInput.scrollToModify": "Role o mouse para Modificar", "create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount", "create.gui.scrollInput.scrollToSelect": "Role o mouse para Selecionar", @@ -634,7 +635,7 @@ "create.gui.toolmenu.focusKey": "Segure [%1$s] para Focar", "create.gui.toolmenu.cycle": "[SCROLL] para Circular", "create.gui.symmetryWand.mirrorType": "Espelhar", - "create.gui.symmetryWand.orientation": "Orientação", + "create.gui.symmetryWand.orientation": "Orientação", "create.symmetry.mirror.plane": "Espelhar uma vez", "create.symmetry.mirror.doublePlane": "Retangular", @@ -643,17 +644,17 @@ "create.orientation.orthogonal": "Ortogonal", "create.orientation.diagonal": "Diagonal", "create.orientation.horizontal": "Horizontal", - "create.orientation.alongZ": "Através de Z", - "create.orientation.alongX": "Através de X", + "create.orientation.alongZ": "Através de Z", + "create.orientation.alongX": "Através de X", - "create.gui.blockzapper.title": "Blockzapper Portátil", - "create.gui.blockzapper.replaceMode": "Modo de Substituição", + "create.gui.blockzapper.title": "Blockzapper Portátil", + "create.gui.blockzapper.replaceMode": "Modo de Substituição", "create.gui.blockzapper.searchDiagonal": "Seguir as Diagonais", "create.gui.blockzapper.searchFuzzy": "Ignorar Material nas Bordas", - "create.gui.blockzapper.range": "Raio de Expansão", + "create.gui.blockzapper.range": "Raio de Expansão", "create.gui.blockzapper.needsUpgradedAmplifier": "UNLOCALIZED: Requires Upgraded Amplifier", - "create.gui.blockzapper.patternSection": "Padrões", - "create.gui.blockzapper.pattern.solid": "Sólido", + "create.gui.blockzapper.patternSection": "Padrões", + "create.gui.blockzapper.pattern.solid": "Sólido", "create.gui.blockzapper.pattern.checkered": "Xadrez", "create.gui.blockzapper.pattern.inversecheckered": "Xadrez invertido", "create.gui.blockzapper.pattern.chance25": "25% de chance", @@ -688,7 +689,7 @@ "create.blockzapper.componentTier.none": "Nada", "create.blockzapper.componentTier.brass": "UNLOCALIZED: Brass", "create.blockzapper.componentTier.chromatic": "UNLOCALIZED: Chromatic", - "create.blockzapper.leftClickToSet": "Botão-Esquerdo em um Bloco para selecionar Material", + "create.blockzapper.leftClickToSet": "Botão-Esquerdo em um Bloco para selecionar Material", "create.blockzapper.empty": "Sem Blocos!", "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", @@ -735,7 +736,7 @@ "create.gui.contraptions.not_fast_enough": "UNLOCALIZED: It appears that this %1$s is _not_ rotating with _enough_ _speed_.", "create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", "create.gui.adjustable_crate.title": "adjustable_crate", - "create.gui.adjustable_crate.storageSpace": "Espaço de Armazenamento", + "create.gui.adjustable_crate.storageSpace": "Espaço de Armazenamento", "create.gui.stockpile_switch.title": "Disjuntor de Armazenamento", "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", @@ -756,25 +757,25 @@ "create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed", "create.schematicAndQuill.dimensions": "Tamanho Esquema: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "Primeira posição feita.", - "create.schematicAndQuill.secondPos": "Segunda posição feita.", + "create.schematicAndQuill.firstPos": "Primeira posição feita.", + "create.schematicAndQuill.secondPos": "Segunda posição feita.", "create.schematicAndQuill.noTarget": "Seguro [Ctrl] para selecionar Blocos de Ar.", - "create.schematicAndQuill.abort": "Seleção removida.", + "create.schematicAndQuill.abort": "Seleção removida.", "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately", "create.schematicAndQuill.fallbackName": "Meu Esquema", "create.schematicAndQuill.saved": "Salvo como %1$s", - "create.schematic.invalid": "[!] Item Inválido - Use a Mesa de Desenho no lugar", - "create.schematic.position": "Posição", - "create.schematic.rotation": "Rotação", + "create.schematic.invalid": "[!] Item Inválido - Use a Mesa de Desenho no lugar", + "create.schematic.position": "Posição", + "create.schematic.rotation": "Rotação", "create.schematic.rotation.none": "Nada", - "create.schematic.rotation.cw90": "Sentido horário 90", - "create.schematic.rotation.cw180": "Sentido horário 180", - "create.schematic.rotation.cw270": "Sentido horário 270", + "create.schematic.rotation.cw90": "Sentido horário 90", + "create.schematic.rotation.cw180": "Sentido horário 180", + "create.schematic.rotation.cw270": "Sentido horário 270", "create.schematic.mirror": "Espelhar", "create.schematic.mirror.none": "Nada", - "create.schematic.mirror.frontBack": "Frente para Trás", + "create.schematic.mirror.frontBack": "Frente para Trás", "create.schematic.mirror.leftRight": "Esquerda para Direita", "create.schematic.tool.deploy": "Concluir", "create.schematic.tool.move": "Mover XZ", @@ -783,9 +784,9 @@ "create.schematic.tool.print": "Imprimir", "create.schematic.tool.flip": "Virar", "create.schematic.tool.deploy.description.0": "Move o lugar da estrutura.", - "create.schematic.tool.deploy.description.1": "Botão-direito no chão para colocar.", - "create.schematic.tool.deploy.description.2": "Segure [Ctrl] para selecionar em uma distância fixa.", - "create.schematic.tool.deploy.description.3": "[Ctrl]-Rolar para mudar a distância.", + "create.schematic.tool.deploy.description.1": "Botão-direito no chão para colocar.", + "create.schematic.tool.deploy.description.2": "Segure [Ctrl] para selecionar em uma distância fixa.", + "create.schematic.tool.deploy.description.3": "[Ctrl]-Rolar para mudar a distância.", "create.schematic.tool.move.description.0": "Vira o Esquema Horizontalmente", "create.schematic.tool.move.description.1": "Aponte ao Esquema e [CTRL]-Rolar para empurrar.", "create.schematic.tool.move.description.2": "", @@ -799,17 +800,17 @@ "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", "create.schematic.tool.print.description.0": "Coloca estrutura no mundo instantaneamente", - "create.schematic.tool.print.description.1": "[Botão-Direito] para confirmar a posição atual.", - "create.schematic.tool.print.description.2": "Esta ferramenta é para o Modo Criativo apenas.", + "create.schematic.tool.print.description.1": "[Botão-Direito] para confirmar a posição atual.", + "create.schematic.tool.print.description.2": "Esta ferramenta é para o Modo Criativo apenas.", "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "Gira o Esquema ao longo da face que você selecionar.", - "create.schematic.tool.flip.description.1": "Aponte para o Esquema e [CTRL]-Rolar para virá-lo.", + "create.schematic.tool.flip.description.0": "Gira o Esquema ao longo da face que você selecionar.", + "create.schematic.tool.flip.description.1": "Aponte para o Esquema e [CTRL]-Rolar para virá-lo.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", "create.schematics.synchronizing": "Sincronizando...", - "create.schematics.uploadTooLarge": "Seu esquema é muito grande", - "create.schematics.maxAllowedSize": "O tamanho máximo permitido para o esquema é:", + "create.schematics.uploadTooLarge": "Seu esquema é muito grande", + "create.schematics.maxAllowedSize": "O tamanho máximo permitido para o esquema é:", "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", @@ -817,47 +818,47 @@ "create.gui.schematicTable.availableSchematics": "UNLOCALIZED: Available Schematics", "create.gui.schematicTable.noSchematics": "UNLOCALIZED: No Schematics Saved", "create.gui.schematicTable.uploading": "Importando...", - "create.gui.schematicTable.finished": "Envio Concluído!", + "create.gui.schematicTable.finished": "Envio Concluído!", "create.gui.schematicannon.title": "Esquemaannon", "create.gui.schematicannon.listPrinter": "Impressora de Lista de Materiais", - "create.gui.schematicannon.gunpowderLevel": "Pólvora em %1$s%%", + "create.gui.schematicannon.gunpowderLevel": "Pólvora em %1$s%%", "create.gui.schematicannon.shotsRemaining": "Disparos faltantes: %1$s", "create.gui.schematicannon.shotsRemainingWithBackup": "Com backup: %1$s", "create.gui.schematicannon.optionEnabled": "Habilitado Atualmente", "create.gui.schematicannon.optionDisabled": "Desabilitado Atualmente", "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", - "create.gui.schematicannon.option.dontReplaceSolid": "Não Substituir Blocos Sólidos", - "create.gui.schematicannon.option.replaceWithSolid": "Substituir Blocos Sólidos", - "create.gui.schematicannon.option.replaceWithAny": "Substituir Sólidos com Qualquer", - "create.gui.schematicannon.option.replaceWithEmpty": "Substituir Sólidos com Vazio", + "create.gui.schematicannon.option.dontReplaceSolid": "Não Substituir Blocos Sólidos", + "create.gui.schematicannon.option.replaceWithSolid": "Substituir Blocos Sólidos", + "create.gui.schematicannon.option.replaceWithAny": "Substituir Sólidos com Qualquer", + "create.gui.schematicannon.option.replaceWithEmpty": "Substituir Sólidos com Vazio", "create.gui.schematicannon.option.skipMissing": "Pulando Blocos faltantes", "create.gui.schematicannon.option.skipTileEntities": "Proteger Entidades Entalhadas", "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", - "create.gui.schematicannon.option.skipMissing.description": "Se o Esquemaannon não encontrar o Bloco para colocar, ele irá continuar para a próx. Posição.", - "create.gui.schematicannon.option.skipTileEntities.description": "O Esquemaannon vai evitar substituir blocos que contêm dados como Baus.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "O canhão irá nunca substituir Blocos sólidos na área em trabalho, apenas não-Sólidos e Ar.", - "create.gui.schematicannon.option.replaceWithSolid.description": "O canhão irá apenas substituir Blocos sólidos na área de trabalho, se o Esquema conter um bloco Sólido naquela posição.", - "create.gui.schematicannon.option.replaceWithAny.description": "O canhão irá substituir Blocos sólidos na área de trabalho, se o Esquema conter qualquer Bloco naquela posição.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "O canhão irá limpar todos os blocos na área de trabalho, incluindo os substituídos por Ar.", + "create.gui.schematicannon.option.skipMissing.description": "Se o Esquemaannon não encontrar o Bloco para colocar, ele irá continuar para a próx. Posição.", + "create.gui.schematicannon.option.skipTileEntities.description": "O Esquemaannon vai evitar substituir blocos que contêm dados como Baus.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "O canhão irá nunca substituir Blocos sólidos na área em trabalho, apenas não-Sólidos e Ar.", + "create.gui.schematicannon.option.replaceWithSolid.description": "O canhão irá apenas substituir Blocos sólidos na área de trabalho, se o Esquema conter um bloco Sólido naquela posição.", + "create.gui.schematicannon.option.replaceWithAny.description": "O canhão irá substituir Blocos sólidos na área de trabalho, se o Esquema conter qualquer Bloco naquela posição.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "O canhão irá limpar todos os blocos na área de trabalho, incluindo os substituídos por Ar.", "create.schematicannon.status.idle": "Ocioso", "create.schematicannon.status.ready": "Pronto", "create.schematicannon.status.running": "Trabalhando", - "create.schematicannon.status.finished": "Concluído", + "create.schematicannon.status.finished": "Concluído", "create.schematicannon.status.paused": "Pausado", "create.schematicannon.status.stopped": "Parada", "create.schematicannon.status.noGunpowder": "UNLOCALIZED: Out of Gunpowder", - "create.schematicannon.status.targetNotLoaded": "Bloco não carregado", - "create.schematicannon.status.targetOutsideRange": "Alvo está muito Longe", + "create.schematicannon.status.targetNotLoaded": "Bloco não carregado", + "create.schematicannon.status.targetOutsideRange": "Alvo está muito Longe", "create.schematicannon.status.searching": "Procurando", "create.schematicannon.status.skipping": "Pulando", "create.schematicannon.status.missingBlock": "Bloco Faltante:", "create.schematicannon.status.placing": "Colocando", "create.schematicannon.status.clearing": "Limpando Blocos", - "create.schematicannon.status.schematicInvalid": "Esquema Inválido", - "create.schematicannon.status.schematicNotPlaced": "Esquema não Colocado", + "create.schematicannon.status.schematicInvalid": "Esquema Inválido", + "create.schematicannon.status.schematicNotPlaced": "Esquema não Colocado", "create.schematicannon.status.schematicExpired": "Arquivo de Esquema Expirado", "create.gui.filter.deny_list": "UNLOCALIZED: Deny-List", @@ -1155,24 +1156,24 @@ "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", "item.create.wand_of_symmetry.tooltip": "VARINHA DE SIMETRIA", - "item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.", + "item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.", "item.create.wand_of_symmetry.tooltip.condition1": "Quando na Hotbar", "item.create.wand_of_symmetry.tooltip.behaviour1": "Mantem-se Ativo", - "item.create.wand_of_symmetry.tooltip.control1": "B-Direito no Chão", + "item.create.wand_of_symmetry.tooltip.control1": "B-Direito no Chão", "item.create.wand_of_symmetry.tooltip.action1": "_Cria_ ou _Move_ o Espelho", "item.create.wand_of_symmetry.tooltip.control2": "B-Direito no Ar", "item.create.wand_of_symmetry.tooltip.action2": "_Remove_ o Espelho ativo", "item.create.wand_of_symmetry.tooltip.control3": "B-Direito enquanto Abaixado", - "item.create.wand_of_symmetry.tooltip.action3": "Abre _Interface_ de _Configuração_", + "item.create.wand_of_symmetry.tooltip.action3": "Abre _Interface_ de _Configuração_", "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", - "item.create.handheld_blockzapper.tooltip.summary": "Gadget imaginário para colocar ou substituir blocos a distância.", + "item.create.handheld_blockzapper.tooltip.summary": "Gadget imaginário para colocar ou substituir blocos a distância.", "item.create.handheld_blockzapper.tooltip.control1": "B-Esquerdo no Bloco", "item.create.handheld_blockzapper.tooltip.action1": "Define os blocos colocados pela ferramenta no bloco de destino.", "item.create.handheld_blockzapper.tooltip.control2": "B-Direito em Bloco", "item.create.handheld_blockzapper.tooltip.action2": "_Coloca_ ou _Substitui_ o bloco alvo.", "item.create.handheld_blockzapper.tooltip.control3": "B-Direito equando Abaixado", - "item.create.handheld_blockzapper.tooltip.action3": "Abre _Interface_ de _Configuração_", + "item.create.handheld_blockzapper.tooltip.action3": "Abre _Interface_ de _Configuração_", "item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER", "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain_ _features_.", @@ -1184,9 +1185,9 @@ "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration_ _Interface_", "item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ARVORE", - "item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores", + "item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores", "item.create.tree_fertilizer.tooltip.condition1": "Quando usada em Mudas", - "item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço", + "item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço", "item.create.deforester.tooltip": "UNLOCALIZED: DEFORESTER", "item.create.deforester.tooltip.summary": "UNLOCALIZED: A _radiant_ _axe_ able to chop down trees in a split second.", @@ -1214,8 +1215,8 @@ "item.create.empty_schematic.tooltip.summary": "Usado como ingrediente em receitas e para escrever na _Mesa_ _de_ _Esquematizar_", "item.create.schematic.tooltip": "ESQUEMA", - "item.create.schematic.tooltip.summary": "Contem uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.", - "item.create.schematic.tooltip.condition1": "Quando Em mãos", + "item.create.schematic.tooltip.summary": "Contem uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.", + "item.create.schematic.tooltip.condition1": "Quando Em mãos", "item.create.schematic.tooltip.behaviour1": "Pode ser posicionado usando as Ferramentas em Tela", "item.create.schematic.tooltip.control1": "B-Direito enquanto Abaixado", "item.create.schematic.tooltip.action1": "Abre uma _Interface_ para informar as _Coordenadas_ exatas.", @@ -1229,12 +1230,12 @@ "item.create.schematic_and_quill.tooltip.control1": "B-Direito", "item.create.schematic_and_quill.tooltip.action1": "Selecione um canto / confirmar salvamento", "item.create.schematic_and_quill.tooltip.control2": "Ctrl Pressionado", - "item.create.schematic_and_quill.tooltip.action2": "Selecione pontos no _meio_ _do_ _ar_. _Rolar_ para ajustar a distância.", + "item.create.schematic_and_quill.tooltip.action2": "Selecione pontos no _meio_ _do_ _ar_. _Rolar_ para ajustar a distância.", "item.create.schematic_and_quill.tooltip.control3": "B-Direito enquanto Abaixado", - "item.create.schematic_and_quill.tooltip.action3": "_Cancela_ e remove a seleção.", + "item.create.schematic_and_quill.tooltip.action3": "_Cancela_ e remove a seleção.", "block.create.schematicannon.tooltip": "ESQUEMAANNON", - "block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.", + "block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.", "block.create.schematicannon.tooltip.control1": "Quando Apertado com B-Direito", "block.create.schematicannon.tooltip.action1": "Abre a _Interface_", @@ -1244,46 +1245,46 @@ "block.create.schematic_table.tooltip.behaviour1": "Importa um Arquivo escolhido da sua Pasta de Esquemas", "block.create.shaft.tooltip": "EIXO", - "block.create.shaft.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta.", + "block.create.shaft.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta.", "block.create.cogwheel.tooltip": "RODA DENTADA", - "block.create.cogwheel.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta, e para _Rodas_ _Dentadas_ adjacentes.", + "block.create.cogwheel.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta, e para _Rodas_ _Dentadas_ adjacentes.", "block.create.large_cogwheel.tooltip": "RODA DENTADA GRADE", - "block.create.large_cogwheel.tooltip.summary": "Uma versão maior da _Roda_ _Dentada,_ permitindo mudança na _Velocidade_ de _Rotação_ quando conectada a sua Contraparte.", + "block.create.large_cogwheel.tooltip.summary": "Uma versão maior da _Roda_ _Dentada,_ permitindo mudança na _Velocidade_ de _Rotação_ quando conectada a sua Contraparte.", "block.create.encased_shaft.tooltip": "EIXO REVESTIDO", - "block.create.encased_shaft.tooltip.summary": " _Transmite_ _Rotação_ em uma linha reta. Apropriada para propagar Rotação através de Muros.", + "block.create.encased_shaft.tooltip.summary": " _Transmite_ _Rotação_ em uma linha reta. Apropriada para propagar Rotação através de Muros.", - "block.create.gearbox.tooltip": "CAIXA DE TRANSMISSÃO", - "block.create.gearbox.tooltip.summary": "_Transmite_ _Rotação_ em _Quatro_ _direções._ Reverte conexões diretas.", + "block.create.gearbox.tooltip": "CAIXA DE TRANSMISSÃO", + "block.create.gearbox.tooltip.summary": "_Transmite_ _Rotação_ em _Quatro_ _direções._ Reverte conexões diretas.", - "block.create.gearshift.tooltip": "CÂMBIO", - "block.create.gearshift.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para eixos conectados.", + "block.create.gearshift.tooltip": "CÂMBIO", + "block.create.gearshift.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para eixos conectados.", "block.create.gearshift.tooltip.condition1": "Quando Ligado", - "block.create.gearshift.tooltip.behaviour1": "_Inverte_ a rotação de saída.", + "block.create.gearshift.tooltip.behaviour1": "_Inverte_ a rotação de saída.", "block.create.clutch.tooltip": "EMBREAGEM", - "block.create.clutch.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para os eixos conectados.", + "block.create.clutch.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para os eixos conectados.", "block.create.clutch.tooltip.condition1": "Quando Ligado", - "block.create.clutch.tooltip.behaviour1": "_Para_ de prover rotação para o outro lado.", + "block.create.clutch.tooltip.behaviour1": "_Para_ de prover rotação para o outro lado.", "block.create.encased_belt.tooltip": "ESTEIRA REVESTIDA", - "block.create.encased_belt.tooltip.summary": "_Transmite_ _Rotação_ através de si e para _Esteiras_ _Revestidas_ conectadas.", + "block.create.encased_belt.tooltip.summary": "_Transmite_ _Rotação_ através de si e para _Esteiras_ _Revestidas_ conectadas.", "block.create.encased_belt.tooltip.condition1": "Quando Conectadas com outra Esteira Revestida", - "block.create.encased_belt.tooltip.behaviour1": "Bloco Conectado irá ter a mesma velocidade de rotação, na mesma direção. Esteiras Conectadas não precisam estar viradas para mesma direção.", + "block.create.encased_belt.tooltip.behaviour1": "Bloco Conectado irá ter a mesma velocidade de rotação, na mesma direção. Esteiras Conectadas não precisam estar viradas para mesma direção.", "block.create.adjustable_pulley.tooltip": "UNLOCALIZED: ANALOG BELT PULLEY", "block.create.adjustable_pulley.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.", "block.create.adjustable_pulley.tooltip.condition1": "UNLOCALIZED: Redstone Control", "block.create.adjustable_pulley.tooltip.behaviour1": "UNLOCALIZED: Without a signal, it will _not_ _speed_ _up_ connected belts. With a full strength signal connected belt, speed _doubles_.", - "item.create.belt_connector.tooltip": "ESTEIRA MECÂNICA", - "item.create.belt_connector.tooltip.summary": "Conecta dois _Eixos_ com uma _Esteira_ _Mecânica._ Eixos conectados irá ter exatamente a mesma velocidade e direção de rotação. A Esteira pode atuar como um _Transporte_ para _Entidades._", + "item.create.belt_connector.tooltip": "ESTEIRA MECÂNICA", + "item.create.belt_connector.tooltip.summary": "Conecta dois _Eixos_ com uma _Esteira_ _Mecânica._ Eixos conectados irá ter exatamente a mesma velocidade e direção de rotação. A Esteira pode atuar como um _Transporte_ para _Entidades._", "item.create.belt_connector.tooltip.control1": "B-Direito em um Eixo", - "item.create.belt_connector.tooltip.action1": "Seleciona o eixo como uma polia da Esteira. Os dois Eixos selecionadas precisam estar _alinhados_ seja na _Vertical,_ _Horizontal_ ou _Diagonal_ na direção da Esteira.", + "item.create.belt_connector.tooltip.action1": "Seleciona o eixo como uma polia da Esteira. Os dois Eixos selecionadas precisam estar _alinhados_ seja na _Vertical,_ _Horizontal_ ou _Diagonal_ na direção da Esteira.", "item.create.belt_connector.tooltip.control2": "B-Direito enquanto Abaixado", - "item.create.belt_connector.tooltip.action2": "_Cancela_ a seleção da Posição para a Esteira", + "item.create.belt_connector.tooltip.action2": "_Cancela_ a seleção da Posição para a Esteira", "item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES", "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic_ _information_.", @@ -1302,17 +1303,17 @@ "block.create.creative_motor.tooltip": "UNLOCALIZED: CREATIVE MOTOR", "block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational_ _Force_.", - "block.create.water_wheel.tooltip": "RODA DE Ã�GUA", - "block.create.water_wheel.tooltip.summary": "Prove _Força_ _Rotacional_ tirada de _Correntes_ de _Ã�gua_ próximas.", + "block.create.water_wheel.tooltip": "RODA DE ÁGUA", + "block.create.water_wheel.tooltip.summary": "Prove _Força_ _Rotacional_ tirada de _Correntes_ de _Água_ próximas.", "block.create.encased_fan.tooltip": "VENTILADO REVESTIDO", - "block.create.encased_fan.tooltip.summary": "Converte _Força_ _Rotacional_ em _Correntes_ de _Ar_ e vice-versa. Muitos usos.", + "block.create.encased_fan.tooltip.summary": "Converte _Força_ _Rotacional_ em _Correntes_ de _Ar_ e vice-versa. Muitos usos.", "block.create.encased_fan.tooltip.condition1": "Quando sobre Fogo", - "block.create.encased_fan.tooltip.behaviour1": "Prove _Força_ _Rotacional_ (precisa ser na vertical)", + "block.create.encased_fan.tooltip.behaviour1": "Prove _Força_ _Rotacional_ (precisa ser na vertical)", "block.create.encased_fan.tooltip.condition2": "Quando Invertido", - "block.create.encased_fan.tooltip.behaviour2": "_Empurra_ Entidades em um lado, _Puxa_ entidades no outro. Força e Velocidade dependem da Rotação de entrada.", - "block.create.encased_fan.tooltip.condition3": "Quando ar flui através de blocos especiais", - "block.create.encased_fan.tooltip.behaviour3": "Processa itens na frente do Bloco: _Ã�gua_ alva, _Fogo_ defuma, e _Lava_ derrete o ingrediente.", + "block.create.encased_fan.tooltip.behaviour2": "_Empurra_ Entidades em um lado, _Puxa_ entidades no outro. Força e Velocidade dependem da Rotação de entrada.", + "block.create.encased_fan.tooltip.condition3": "Quando ar flui através de blocos especiais", + "block.create.encased_fan.tooltip.behaviour3": "Processa itens na frente do Bloco: _Água_ alva, _Fogo_ defuma, e _Lava_ derrete o ingrediente.", "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", @@ -1327,8 +1328,8 @@ "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Rotated", "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.", - "block.create.turntable.tooltip": "MESA GIRATÓRIA", - "block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.", + "block.create.turntable.tooltip": "MESA GIRATÓRIA", + "block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.", "block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE", "block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.", @@ -1338,15 +1339,15 @@ "block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.", "block.create.crushing_wheel.tooltip": "RODA DE MOER", - "block.create.crushing_wheel.tooltip.summary": "Grandes rodas giratórias que _esmagam_ qualquer coisa que impeça seu movimento.", + "block.create.crushing_wheel.tooltip.summary": "Grandes rodas giratórias que _esmagam_ qualquer coisa que impeça seu movimento.", "block.create.crushing_wheel.tooltip.condition1": "Quando conectado a outras Rodas de Moer", - "block.create.crushing_wheel.tooltip.behaviour1": "Forma uma estrutura de esmagamento para processar uma variedade de coisas. Os Dentes da rota precisam estar conectados e se movimentando com a _mesma_ _velocidade_ em _direções_ _opostas._", + "block.create.crushing_wheel.tooltip.behaviour1": "Forma uma estrutura de esmagamento para processar uma variedade de coisas. Os Dentes da rota precisam estar conectados e se movimentando com a _mesma_ _velocidade_ em _direções_ _opostas._", - "block.create.mechanical_press.tooltip": "PRENSA MECÂNICA", - "block.create.mechanical_press.tooltip.summary": "Um forte pistão usado para comprimir itens abaixo dele. Precisa de _Força_ _Rotacional_ constante", + "block.create.mechanical_press.tooltip": "PRENSA MECÂNICA", + "block.create.mechanical_press.tooltip.summary": "Um forte pistão usado para comprimir itens abaixo dele. Precisa de _Força_ _Rotacional_ constante", "block.create.mechanical_press.tooltip.condition1": "Quando Ligado com Redstone", - "block.create.mechanical_press.tooltip.behaviour1": "_Inicia_ compressão de itens jogados abaixo dele.", - "block.create.mechanical_press.tooltip.condition2": "Quando Sobre uma Esteira Mecânica", + "block.create.mechanical_press.tooltip.behaviour1": "_Inicia_ compressão de itens jogados abaixo dele.", + "block.create.mechanical_press.tooltip.condition2": "Quando Sobre uma Esteira Mecânica", "block.create.mechanical_press.tooltip.behaviour2": "_Automaticamente_ comprime itens que passando na Esteira.", "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", @@ -1404,27 +1405,27 @@ "block.create.rotation_speed_controller.tooltip.condition1": "UNLOCALIZED: When Attached to Large Cogwheel", "block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.", - "block.create.mechanical_piston.tooltip": "PISTÃO MECÂNICO", - "block.create.mechanical_piston.tooltip.summary": "Uma verão melhorada do _Pistão,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. _Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.", + "block.create.mechanical_piston.tooltip": "PISTÃO MECÂNICO", + "block.create.mechanical_piston.tooltip.summary": "Uma verão melhorada do _Pistão,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. _Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.", "block.create.mechanical_piston.tooltip.condition1": "Quando Rodado", - "block.create.mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.", + "block.create.mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.", - "block.create.sticky_mechanical_piston.tooltip": "PISTÃO MECÂNICO GRUDENTO", - "block.create.sticky_mechanical_piston.tooltip.summary": "Uma versão melhorada do _Pistão_ _Grudento,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.", + "block.create.sticky_mechanical_piston.tooltip": "PISTÃO MECÂNICO GRUDENTO", + "block.create.sticky_mechanical_piston.tooltip.summary": "Uma versão melhorada do _Pistão_ _Grudento,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.", "block.create.sticky_mechanical_piston.tooltip.condition1": "Quando Rodado", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.", + "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.", - "block.create.piston_extension_pole.tooltip": "VARA DE EXTENSÃO DO PISTÃO", - "block.create.piston_extension_pole.tooltip.summary": "Aumenta o alcance de _Pistões_ _Mecânicos_", - "block.create.piston_extension_pole.tooltip.condition1": "Quando preso a um Pistão Mecânico", - "block.create.piston_extension_pole.tooltip.behaviour1": "Aumenta a extensão dos pistões em 1 bloco", + "block.create.piston_extension_pole.tooltip": "VARA DE EXTENSÃO DO PISTÃO", + "block.create.piston_extension_pole.tooltip.summary": "Aumenta o alcance de _Pistões_ _Mecânicos_", + "block.create.piston_extension_pole.tooltip.condition1": "Quando preso a um Pistão Mecânico", + "block.create.piston_extension_pole.tooltip.behaviour1": "Aumenta a extensão dos pistões em 1 bloco", - "block.create.mechanical_bearing.tooltip": "ROLAMENTO MECÂNICO", - "block.create.mechanical_bearing.tooltip.summary": "Usado para rotacionar _estruturas_ _grandes_ ou geração de _Força_ _Rotacional_ do vento.", + "block.create.mechanical_bearing.tooltip": "ROLAMENTO MECÂNICO", + "block.create.mechanical_bearing.tooltip.summary": "Usado para rotacionar _estruturas_ _grandes_ ou geração de _Força_ _Rotacional_ do vento.", "block.create.mechanical_bearing.tooltip.condition1": "Quando Rodado", - "block.create.mechanical_bearing.tooltip.behaviour1": "Começa a rotacionar _Chassis_ de _Rotação_ conectados e blocos conectados a eles.", + "block.create.mechanical_bearing.tooltip.behaviour1": "Começa a rotacionar _Chassis_ de _Rotação_ conectados e blocos conectados a eles.", "block.create.mechanical_bearing.tooltip.condition2": "Quando Ligado por Redstone", - "block.create.mechanical_bearing.tooltip.behaviour2": "Começa a passar _Força_ _Rotacional_ das estruturas conectadas. A estrutura dele incluir _Blocos_ de _Vela_ válidos (atualmente qualquer Bloco de Lã).", + "block.create.mechanical_bearing.tooltip.behaviour2": "Começa a passar _Força_ _Rotacional_ das estruturas conectadas. A estrutura dele incluir _Blocos_ de _Vela_ válidos (atualmente qualquer Bloco de Lã).", "block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING", "block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.", @@ -1455,37 +1456,37 @@ "block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", "block.create.linear_chassis.tooltip": "CHASSIS DE TRANSLADO", - "block.create.linear_chassis.tooltip.summary": "Uma base configurável para Estruturas serem movidas por um _Pistão_ _Mecânico._ Esses Blocos precisam formas uma camada de blocos na frente do Pistão.", - "block.create.linear_chassis.tooltip.condition1": "Quando movido por Pistão Mecânico", - "block.create.linear_chassis.tooltip.behaviour1": "_Move_ todos os _Chassis_ _conectados_ na mesma orientação, e Blocos conectados a frente dele. Quando o Pistão volta, blocos apenas serão puxados se a face do chassis for _Grudenta_ (Ver [Ctrl]).", + "block.create.linear_chassis.tooltip.summary": "Uma base configurável para Estruturas serem movidas por um _Pistão_ _Mecânico._ Esses Blocos precisam formas uma camada de blocos na frente do Pistão.", + "block.create.linear_chassis.tooltip.condition1": "Quando movido por Pistão Mecânico", + "block.create.linear_chassis.tooltip.behaviour1": "_Move_ todos os _Chassis_ _conectados_ na mesma orientação, e Blocos conectados a frente dele. Quando o Pistão volta, blocos apenas serão puxados se a face do chassis for _Grudenta_ (Ver [Ctrl]).", "block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench", "block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", "block.create.linear_chassis.tooltip.control1": "Quando clicado com B-Direito com Gosma de Slime", - "block.create.linear_chassis.tooltip.action1": "Torna a face clicada _Grudenta._ Quando o pistão volta, o chassis irá _puxar_ _junto_ todos os Blocos conectados na sua coluna e no Alcance configurado.", + "block.create.linear_chassis.tooltip.action1": "Torna a face clicada _Grudenta._ Quando o pistão volta, o chassis irá _puxar_ _junto_ todos os Blocos conectados na sua coluna e no Alcance configurado.", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", - "block.create.radial_chassis.tooltip": "CHASSIS DE ROTAÇÃO", - "block.create.radial_chassis.tooltip.summary": "Nessário para rotacionar estruturas om um _Rolamento_ _Mecânico._ ", + "block.create.radial_chassis.tooltip": "CHASSIS DE ROTAÇÃO", + "block.create.radial_chassis.tooltip.summary": "Nessário para rotacionar estruturas om um _Rolamento_ _Mecânico._ ", "block.create.radial_chassis.tooltip.condition1": "Quando Rotacionado por Rolamento", - "block.create.radial_chassis.tooltip.behaviour1": "_Rotaciona_ todos os blocos conectados a lados _Grudentos_ (Veja [Ctrl]) dentro do alcance configurado no seu entorno. _Propaga_ a rotação para outros Chassis de Rotação conectados.", + "block.create.radial_chassis.tooltip.behaviour1": "_Rotaciona_ todos os blocos conectados a lados _Grudentos_ (Veja [Ctrl]) dentro do alcance configurado no seu entorno. _Propaga_ a rotação para outros Chassis de Rotação conectados.", "block.create.radial_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench", "block.create.radial_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", "block.create.radial_chassis.tooltip.control1": "Quando clicado com B-Direito com Goma de Slime", - "block.create.radial_chassis.tooltip.action1": "Torna face clicada em _Grudenta._ Quando o Chassis girar, todos os blocos conectados nesse lado irão girar junto.", + "block.create.radial_chassis.tooltip.action1": "Torna face clicada em _Grudenta._ Quando o Chassis girar, todos os blocos conectados nesse lado irão girar junto.", - "block.create.mechanical_drill.tooltip": "FURADEIRA MECÂNICA", - "block.create.mechanical_drill.tooltip.summary": "Um dispositivo mecânido feito para _quebrar_ _blocos._", + "block.create.mechanical_drill.tooltip": "FURADEIRA MECÂNICA", + "block.create.mechanical_drill.tooltip.summary": "Um dispositivo mecânido feito para _quebrar_ _blocos._", "block.create.mechanical_drill.tooltip.condition1": "Quando Rodado", - "block.create.mechanical_drill.tooltip.behaviour1": "Atua como um Bloco Quebrador _estacionário._ Também _machuca_ _entidades_ na sua área de efeito.", - "block.create.mechanical_drill.tooltip.condition2": "Quando Empurrado por Pistão Mecânico", - "block.create.mechanical_drill.tooltip.behaviour2": "Quebra os Blocos na direção do avanço da broca.", + "block.create.mechanical_drill.tooltip.behaviour1": "Atua como um Bloco Quebrador _estacionário._ Também _machuca_ _entidades_ na sua área de efeito.", + "block.create.mechanical_drill.tooltip.condition2": "Quando Empurrado por Pistão Mecânico", + "block.create.mechanical_drill.tooltip.behaviour2": "Quebra os Blocos na direção do avanço da broca.", - "block.create.mechanical_harvester.tooltip": "COLETOR MECÂNICO", - "block.create.mechanical_harvester.tooltip.summary": "Um cortador de plantas mecânico indicado para automação de culturas de médio porte", - "block.create.mechanical_harvester.tooltip.condition1": "Quando Empurrado por Pistão Mecânico", - "block.create.mechanical_harvester.tooltip.behaviour1": "_Colhe_ todas as _safra_ _madura_ que a lâmina passar sobre, e os retorna a estado de crescimento inicial.", + "block.create.mechanical_harvester.tooltip": "COLETOR MECÂNICO", + "block.create.mechanical_harvester.tooltip.summary": "Um cortador de plantas mecânico indicado para automação de culturas de médio porte", + "block.create.mechanical_harvester.tooltip.condition1": "Quando Empurrado por Pistão Mecânico", + "block.create.mechanical_harvester.tooltip.behaviour1": "_Colhe_ todas as _safra_ _madura_ que a lâmina passar sobre, e os retorna a estado de crescimento inicial.", "block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH", "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", @@ -1502,20 +1503,20 @@ "block.create.mechanical_saw.tooltip.behaviour3": "UNLOCALIZED: _Cuts_ all _Trees_ with which the saw collides.", "block.create.stockpile_switch.tooltip": "DISJUNTOR DE ARMAZENAMENTO", - "block.create.stockpile_switch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.", - "block.create.stockpile_switch.tooltip.condition1": "Quando abaixo do Limite Mínimo", + "block.create.stockpile_switch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.", + "block.create.stockpile_switch.tooltip.condition1": "Quando abaixo do Limite Mínimo", "block.create.stockpile_switch.tooltip.behaviour1": "Para de enviar _Sinal_ de _Redstone_", - "block.create.stockpile_switch.tooltip.condition2": "Quando acima do Limite Máximo", - "block.create.stockpile_switch.tooltip.behaviour2": "Começa a enviar _Sinal_ de _Redstone_ até chegar no Limite Mínio novamente.", + "block.create.stockpile_switch.tooltip.condition2": "Quando acima do Limite Máximo", + "block.create.stockpile_switch.tooltip.behaviour2": "Começa a enviar _Sinal_ de _Redstone_ até chegar no Limite Mínio novamente.", "block.create.stockpile_switch.tooltip.control1": "Quando clicado com B-Direito", - "block.create.stockpile_switch.tooltip.action1": "Abre a _Interface_ de _Configuração_", + "block.create.stockpile_switch.tooltip.action1": "Abre a _Interface_ de _Configuração_", - "block.create.redstone_link.tooltip": "CONEXÃO DE REDSTONE", - "block.create.redstone_link.tooltip.summary": "Saida para conexões _Redstone_ _Sem-Fio._ Pode ter _Frequências_ usando qualquer item. Distancia do Sinal é limitada, mas resoavelmente justa.", + "block.create.redstone_link.tooltip": "CONEXÃO DE REDSTONE", + "block.create.redstone_link.tooltip.summary": "Saida para conexões _Redstone_ _Sem-Fio._ Pode ter _Frequências_ usando qualquer item. Distancia do Sinal é limitada, mas resoavelmente justa.", "block.create.redstone_link.tooltip.condition1": "Quando Ligado", - "block.create.redstone_link.tooltip.behaviour1": "Recebendo Conexões da mesma _Frequência_ irá gerar um sinal de Redstone.", + "block.create.redstone_link.tooltip.behaviour1": "Recebendo Conexões da mesma _Frequência_ irá gerar um sinal de Redstone.", "block.create.redstone_link.tooltip.control1": "Quando clicado com B-Direito com um Item", - "block.create.redstone_link.tooltip.action1": "Altera a _Frequência_ para aquele item. Até _dois_ _itens_ _diferentes_ podem ser combinados para definir uma Frequência.", + "block.create.redstone_link.tooltip.action1": "Altera a _Frequência_ para aquele item. Até _dois_ _itens_ _diferentes_ podem ser combinados para definir uma Frequência.", "block.create.redstone_link.tooltip.control2": "Quando clicado com B-Direito enquanto Abaixado", "block.create.redstone_link.tooltip.action2": "Muda entre Modo _Receptor_ e _Transmissor_ .", @@ -1525,19 +1526,19 @@ "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.", "block.create.redstone_contact.tooltip": "CONTATO DE REDSTONE", - "block.create.redstone_contact.tooltip.summary": "Um dispositivo simples para Mecanimos de Redstone avançados.", + "block.create.redstone_contact.tooltip.summary": "Um dispositivo simples para Mecanimos de Redstone avançados.", "block.create.redstone_contact.tooltip.condition1": "Quando apontando para outro Contato", - "block.create.redstone_contact.tooltip.behaviour1": "Provê um _Sinal_ de _Redstone_", - "block.create.redstone_contact.tooltip.condition2": "Quando movido por Pistão Mecânico", - "block.create.redstone_contact.tooltip.behaviour2": "Ativa todos os Contatos imóveis na passagem", + "block.create.redstone_contact.tooltip.behaviour1": "Provê um _Sinal_ de _Redstone_", + "block.create.redstone_contact.tooltip.condition2": "Quando movido por Pistão Mecânico", + "block.create.redstone_contact.tooltip.behaviour2": "Ativa todos os Contatos imóveis na passagem", "block.create.adjustable_crate.tooltip": "adjustable_crate", - "block.create.adjustable_crate.tooltip.summary": "Este _Recipiente_ de _Armazenamento_ permite controle Manual da sua capacidade. Pode conter até _16_ _Pilhas_ de qualquer Item", + "block.create.adjustable_crate.tooltip.summary": "Este _Recipiente_ de _Armazenamento_ permite controle Manual da sua capacidade. Pode conter até _16_ _Pilhas_ de qualquer Item", "block.create.adjustable_crate.tooltip.control1": "Quando clicado com B-Direito", "block.create.adjustable_crate.tooltip.action1": "Abre a _Interface_", "block.create.creative_crate.tooltip": "CRIATIVADOR ESQUEMAANNON", - "block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para _Esquemaannons_ próximos", + "block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para _Esquemaannons_ próximos", "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", @@ -1549,7 +1550,7 @@ "block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.", "block.create.funnel.tooltip": "FUNIL DE ESTEIRA", - "block.create.funnel.tooltip.summary": "Coleta itens passando numa _Esteira_ _Mecânica_ e os insere no _Inventário_ conetado, se possível. Precisa estar diretamente _sobre_ uma Esteira, com a abertura virada contra o movimento da Esteira. O inventário precisa estar na mesma altura que o funil.", + "block.create.funnel.tooltip.summary": "Coleta itens passando numa _Esteira_ _Mecânica_ e os insere no _Inventário_ conetado, se possível. Precisa estar diretamente _sobre_ uma Esteira, com a abertura virada contra o movimento da Esteira. O inventário precisa estar na mesma altura que o funil.", "block.create.funnel.tooltip.condition1": "UNLOCALIZED: Passive Belt pulling", "block.create.funnel.tooltip.behaviour1": "UNLOCALIZED: Funnels can pull items _from_ _belts_ when placed above them, either sideways or at the end. When a side-ways funnel is backed up, items on the _belt_ _will_ _not_ _stall_.", @@ -1566,9 +1567,9 @@ "block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.", "block.create.belt_observer.tooltip": "OBSERVADOR DE ESTEIRA", - "block.create.belt_observer.tooltip.summary": "Detecta os itens passando numa _Esteira_ _Mecânica_ a sua frente. Funciona bem com um _Pistão_ em cima, empurrando certos itens.", + "block.create.belt_observer.tooltip.summary": "Detecta os itens passando numa _Esteira_ _Mecânica_ a sua frente. Funciona bem com um _Pistão_ em cima, empurrando certos itens.", "block.create.belt_observer.tooltip.condition1": "Quando item bate com Filtro", - "block.create.belt_observer.tooltip.behaviour1": "Provê um _Pulso_ curto de _Redstone_ para todos os lados. Um Filtro vazio considera todos os itens passando.", + "block.create.belt_observer.tooltip.behaviour1": "Provê um _Pulso_ curto de _Redstone_ para todos os lados. Um Filtro vazio considera todos os itens passando.", "block.create.belt_observer.tooltip.condition2": "UNLOCALIZED: Pulse Mode", "block.create.belt_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.", "block.create.belt_observer.tooltip.condition3": "UNLOCALIZED: Eject Mode", @@ -1577,10 +1578,10 @@ "block.create.belt_observer.tooltip.behaviour4": "UNLOCALIZED: _Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.", "block.create.pulse_repeater.tooltip": "REPETIDOR DE PULSO", - "block.create.pulse_repeater.tooltip.summary": "Um circuito simples para cortar pulsos de Redstone até um comprimento de _1_ _tick._", + "block.create.pulse_repeater.tooltip.summary": "Um circuito simples para cortar pulsos de Redstone até um comprimento de _1_ _tick._", "block.create.adjustable_repeater.tooltip": "REPETIDOR FLEX", - "block.create.adjustable_repeater.tooltip.summary": "Um um _Repetidor_ de _Redstone_ avançado com um _Delay_ _configurável_ de até 30 Minutos.", + "block.create.adjustable_repeater.tooltip.summary": "Um um _Repetidor_ de _Redstone_ avançado com um _Delay_ _configurável_ de até 30 Minutos.", "block.create.adjustable_pulse_repeater.tooltip": "UNLOCALIZED: FLEX PULSE REPEATER", "block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", diff --git a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json index e9ff44699..152917390 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json +++ b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json @@ -1,32 +1,32 @@ { - "_": "Missing Localizations: 337", + "_": "Missing Localizations: 338", "_": "->------------------------] Game Elements [------------------------<-", - "block.create.acacia_window": "Ð�кациевое окно", - "block.create.acacia_window_pane": "Панель из акациевого окна", - "block.create.adjustable_crate": "Регулируемый Ñ�щик", - "block.create.adjustable_pulley": "Ð�аÑ�траиваемый конвейерный привод", - "block.create.adjustable_pulse_repeater": "Регулируемый импульÑ�ный повторитель", - "block.create.adjustable_repeater": "Регулируемый повторитель", - "block.create.analog_lever": "Ð�налоговый рычаг", + "block.create.acacia_window": "Акациевое окно", + "block.create.acacia_window_pane": "Панель из акациевого окна", + "block.create.adjustable_crate": "Регулируемый ящик", + "block.create.adjustable_pulley": "Настраиваемый конвейерный привод", + "block.create.adjustable_pulse_repeater": "Регулируемый импульсный повторитель", + "block.create.adjustable_repeater": "Регулируемый повторитель", + "block.create.analog_lever": "Аналоговый рычаг", "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", - "block.create.andesite_bricks": "Ð�ндезитовый кирпич", - "block.create.andesite_bricks_slab": "Плита из андезитового кирпича", - "block.create.andesite_bricks_stairs": "Ступени из андезитового кирпича", - "block.create.andesite_bricks_wall": "Стена из андезитового кирпича", - "block.create.andesite_casing": "Ð�ндезитовый корпуÑ�", - "block.create.andesite_cobblestone": "Ð�ндезит-булыжник", - "block.create.andesite_cobblestone_slab": "Ð�ндезит-булыжниковаÑ� плита", - "block.create.andesite_cobblestone_stairs": "Ð�ндезит-булыжниковые Ñ�тупени", - "block.create.andesite_cobblestone_wall": "Ð�ндезит-булыжниковаÑ� Ñ�тена", + "block.create.andesite_bricks": "Андезитовый кирпич", + "block.create.andesite_bricks_slab": "Плита из андезитового кирпича", + "block.create.andesite_bricks_stairs": "Ступени из андезитового кирпича", + "block.create.andesite_bricks_wall": "Стена из андезитового кирпича", + "block.create.andesite_casing": "Андезитовый корпус", + "block.create.andesite_cobblestone": "Андезит-булыжник", + "block.create.andesite_cobblestone_slab": "Андезит-булыжниковая плита", + "block.create.andesite_cobblestone_stairs": "Андезит-булыжниковые ступени", + "block.create.andesite_cobblestone_wall": "Андезит-булыжниковая стена", "block.create.andesite_funnel": "UNLOCALIZED: Andesite Funnel", - "block.create.andesite_pillar": "Ð�ндезитоваÑ� колонна", + "block.create.andesite_pillar": "Андезитовая колонна", "block.create.andesite_tunnel": "UNLOCALIZED: Andesite Tunnel", - "block.create.basin": "Чаша", - "block.create.belt": "Конвейер", - "block.create.birch_window": "Берёзовое окно", - "block.create.birch_window_pane": "Панель берёзового окна", + "block.create.basin": "Чаша", + "block.create.belt": "Конвейер", + "block.create.birch_window": "Берёзовое окно", + "block.create.birch_window_pane": "Панель берёзового окна", "block.create.black_sail": "UNLOCALIZED: Black Sail", "block.create.black_seat": "UNLOCALIZED: Black Seat", "block.create.black_valve_handle": "UNLOCALIZED: Black Valve Handle", @@ -35,167 +35,168 @@ "block.create.blue_seat": "UNLOCALIZED: Blue Seat", "block.create.blue_valve_handle": "UNLOCALIZED: Blue Valve Handle", "block.create.brass_belt_funnel": "UNLOCALIZED: Brass Belt Funnel", - "block.create.brass_block": "Латунный блок", - "block.create.brass_casing": "Латунный корпуÑ�", + "block.create.brass_block": "Латунный блок", + "block.create.brass_casing": "Латунный корпус", "block.create.brass_funnel": "UNLOCALIZED: Brass Funnel", "block.create.brass_tunnel": "UNLOCALIZED: Brass Tunnel", "block.create.brown_sail": "UNLOCALIZED: Brown Sail", "block.create.brown_seat": "UNLOCALIZED: Brown Seat", "block.create.brown_valve_handle": "UNLOCALIZED: Brown Valve Handle", - "block.create.cart_assembler": "Сборщик вагонеток", - "block.create.chiseled_dark_scoria": "Резной тёмный пепел", - "block.create.chiseled_dolomite": "Резной доломит", - "block.create.chiseled_gabbro": "Резной габбро", - "block.create.chiseled_limestone": "Резной извеÑ�тнÑ�к", - "block.create.chiseled_scoria": "Резной пепел", - "block.create.chiseled_weathered_limestone": "Выветренный резной извеÑ�тнÑ�к", + "block.create.cart_assembler": "Сборщик вагонеток", + "block.create.chiseled_dark_scoria": "Резной тёмный пепел", + "block.create.chiseled_dolomite": "Резной доломит", + "block.create.chiseled_gabbro": "Резной габбро", + "block.create.chiseled_limestone": "Резной известняк", + "block.create.chiseled_scoria": "Резной пепел", + "block.create.chiseled_weathered_limestone": "Выветренный резной известняк", "block.create.chute": "UNLOCALIZED: Chute", - "block.create.clockwork_bearing": "ЧаÑ�овой механизм", - "block.create.clutch": "Сцепление", - "block.create.cogwheel": "ШеÑ�тернÑ�", + "block.create.clockwork_bearing": "Часовой механизм", + "block.create.clutch": "Сцепление", + "block.create.cogwheel": "Шестерня", "block.create.content_observer": "UNLOCALIZED: Content Observer", - "block.create.copper_block": "Медный блок", - "block.create.copper_casing": "Медный корпуÑ�", - "block.create.copper_ore": "МеднаÑ� руда", - "block.create.copper_shingles": "МеднаÑ� черепица", + "block.create.controller_rail": "UNLOCALIZED: Controller Rail", + "block.create.copper_block": "Медный блок", + "block.create.copper_casing": "Медный корпус", + "block.create.copper_ore": "Медная руда", + "block.create.copper_shingles": "Медная черепица", "block.create.copper_tiles": "UNLOCALIZED: Copper Tiles", "block.create.copper_valve_handle": "UNLOCALIZED: Copper Valve Handle", - "block.create.creative_crate": "ТворчеÑ�кий Ñ�щик", + "block.create.creative_crate": "Творческий ящик", "block.create.creative_fluid_tank": "UNLOCALIZED: Creative Fluid Tank", - "block.create.creative_motor": "ТворчеÑ�кий мотор", + "block.create.creative_motor": "Творческий мотор", "block.create.crimson_window": "UNLOCALIZED: Crimson Window", "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane", - "block.create.crushing_wheel": "КолеÑ�о дроблениÑ�", - "block.create.crushing_wheel_controller": "Контроллер колеÑ�а дроблениÑ�", - "block.create.cuckoo_clock": "ЧаÑ�Ñ‹ Ñ� кукушкой", + "block.create.crushing_wheel": "Колесо дробления", + "block.create.crushing_wheel_controller": "Контроллер колеса дробления", + "block.create.cuckoo_clock": "Часы с кукушкой", "block.create.cyan_sail": "UNLOCALIZED: Cyan Sail", "block.create.cyan_seat": "UNLOCALIZED: Cyan Seat", "block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle", - "block.create.dark_oak_window": "Окно из тёмного дуба", - "block.create.dark_oak_window_pane": "Панель из окна из тёмного дуб", - "block.create.dark_scoria": "Тёмный пепел", - "block.create.dark_scoria_bricks": "Тёмные пепельный кирпич", - "block.create.dark_scoria_bricks_slab": "Плита из тёмного пепельного кирпича", - "block.create.dark_scoria_bricks_stairs": "Ступени из тёмного пепельного кирпича", - "block.create.dark_scoria_bricks_wall": "Стена из тёмного пепельного кирпича", - "block.create.dark_scoria_cobblestone": "Ступени из тёмного пепел-булыжника", - "block.create.dark_scoria_cobblestone_slab": "Плита из тёмного пепел-булыжника", - "block.create.dark_scoria_cobblestone_stairs": "Ступени из тёмного пепел-булыжника", - "block.create.dark_scoria_cobblestone_wall": "Стена из тёмного пепел-булыжника", - "block.create.dark_scoria_pillar": "Колонна из тёмного пепел-булыжника", - "block.create.deployer": "Ð�втономный активатор", + "block.create.dark_oak_window": "Окно из тёмного дуба", + "block.create.dark_oak_window_pane": "Панель из окна из тёмного дуб", + "block.create.dark_scoria": "Тёмный пепел", + "block.create.dark_scoria_bricks": "Тёмные пепельный кирпич", + "block.create.dark_scoria_bricks_slab": "Плита из тёмного пепельного кирпича", + "block.create.dark_scoria_bricks_stairs": "Ступени из тёмного пепельного кирпича", + "block.create.dark_scoria_bricks_wall": "Стена из тёмного пепельного кирпича", + "block.create.dark_scoria_cobblestone": "Ступени из тёмного пепел-булыжника", + "block.create.dark_scoria_cobblestone_slab": "Плита из тёмного пепел-булыжника", + "block.create.dark_scoria_cobblestone_stairs": "Ступени из тёмного пепел-булыжника", + "block.create.dark_scoria_cobblestone_wall": "Стена из тёмного пепел-булыжника", + "block.create.dark_scoria_pillar": "Колонна из тёмного пепел-булыжника", + "block.create.deployer": "Автономный активатор", "block.create.depot": "UNLOCALIZED: Depot", - "block.create.diorite_bricks": "Диоритовый кирпич", - "block.create.diorite_bricks_slab": "Плита из диоритового кирпича", - "block.create.diorite_bricks_stairs": "Ступени из диоритового кирпича", - "block.create.diorite_bricks_wall": "Стена из диоритового кирпича", - "block.create.diorite_cobblestone": "Диорит-булыжник", - "block.create.diorite_cobblestone_slab": "Плита из диорит-булыжника", - "block.create.diorite_cobblestone_stairs": "Ступени из диорит-булыжника", - "block.create.diorite_cobblestone_wall": "Стена из диорит-булыжника", - "block.create.diorite_pillar": "ДиоритоваÑ� колонна", - "block.create.dolomite": "Доломит", - "block.create.dolomite_bricks": "Доломитовый кирпич", - "block.create.dolomite_bricks_slab": "Плита из доломитового кирпича", - "block.create.dolomite_bricks_stairs": "Ступени из доломитового кирпича", - "block.create.dolomite_bricks_wall": "Стена из доломитового кирпича", - "block.create.dolomite_cobblestone": "Доломит-булыжник", - "block.create.dolomite_cobblestone_slab": "Плита доломит-булыжника", - "block.create.dolomite_cobblestone_stairs": "Ступени доломит-булыжника", - "block.create.dolomite_cobblestone_wall": "Стена доломит-булыжника", - "block.create.dolomite_pillar": "ДоломитоваÑ� колонна", - "block.create.encased_belt": "Конвейерный привод", - "block.create.encased_fan": "ВентилÑ�тор в кожухе", + "block.create.diorite_bricks": "Диоритовый кирпич", + "block.create.diorite_bricks_slab": "Плита из диоритового кирпича", + "block.create.diorite_bricks_stairs": "Ступени из диоритового кирпича", + "block.create.diorite_bricks_wall": "Стена из диоритового кирпича", + "block.create.diorite_cobblestone": "Диорит-булыжник", + "block.create.diorite_cobblestone_slab": "Плита из диорит-булыжника", + "block.create.diorite_cobblestone_stairs": "Ступени из диорит-булыжника", + "block.create.diorite_cobblestone_wall": "Стена из диорит-булыжника", + "block.create.diorite_pillar": "Диоритовая колонна", + "block.create.dolomite": "Доломит", + "block.create.dolomite_bricks": "Доломитовый кирпич", + "block.create.dolomite_bricks_slab": "Плита из доломитового кирпича", + "block.create.dolomite_bricks_stairs": "Ступени из доломитового кирпича", + "block.create.dolomite_bricks_wall": "Стена из доломитового кирпича", + "block.create.dolomite_cobblestone": "Доломит-булыжник", + "block.create.dolomite_cobblestone_slab": "Плита доломит-булыжника", + "block.create.dolomite_cobblestone_stairs": "Ступени доломит-булыжника", + "block.create.dolomite_cobblestone_wall": "Стена доломит-булыжника", + "block.create.dolomite_pillar": "Доломитовая колонна", + "block.create.encased_belt": "Конвейерный привод", + "block.create.encased_fan": "Вентилятор в кожухе", "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", - "block.create.encased_shaft": "Вал в кожухе", - "block.create.fancy_andesite_bricks": "КраÑ�ивый андезитовый кирпич", - "block.create.fancy_andesite_bricks_slab": "Плита из краÑ�ивого андезитового кирпича", - "block.create.fancy_andesite_bricks_stairs": "Ступени из краÑ�ивого андезитового кирпича", - "block.create.fancy_andesite_bricks_wall": "Стена из краÑ�ивого андезитового кирпича", - "block.create.fancy_dark_scoria_bricks": "КраÑ�ивый тёмный пепельный кирпич", - "block.create.fancy_dark_scoria_bricks_slab": "Плита из краÑ�ивого тёмного пепельного кирпича", - "block.create.fancy_dark_scoria_bricks_stairs": "Ступени из краÑ�ивого тёмного пепельного кирпича", - "block.create.fancy_dark_scoria_bricks_wall": "Стена из краÑ�ивого тёмного пепельного кирпича", - "block.create.fancy_diorite_bricks": "КраÑ�ивый диоритовый кирпич", - "block.create.fancy_diorite_bricks_slab": "Плита из краÑ�ивого диоритового кирпича", - "block.create.fancy_diorite_bricks_stairs": "Ступени из краÑ�ивого диоритового кирпича", - "block.create.fancy_diorite_bricks_wall": "Стена из краÑ�ивого диоритового кирпича", - "block.create.fancy_dolomite_bricks": "КраÑ�ивый доломитовый кирпич", - "block.create.fancy_dolomite_bricks_slab": "Плита из краÑ�ивого доломитового кирпича", - "block.create.fancy_dolomite_bricks_stairs": "Ступени из краÑ�ивого доломитового кирпича", - "block.create.fancy_dolomite_bricks_wall": "Стена из краÑ�ивого доломитового кирпича", - "block.create.fancy_gabbro_bricks": "КраÑ�ивый габбро кирпич", - "block.create.fancy_gabbro_bricks_slab": "Плита из краÑ�ивого габбро кирпича", - "block.create.fancy_gabbro_bricks_stairs": "Ступени из краÑ�ивого габбро кирпича", - "block.create.fancy_gabbro_bricks_wall": "Стена из краÑ�ивого габбро кирпича", - "block.create.fancy_granite_bricks": "КраÑ�ивый гранитный кирпич", - "block.create.fancy_granite_bricks_slab": "Плита из краÑ�ивого гранитного кирпича", - "block.create.fancy_granite_bricks_stairs": "Ступени из краÑ�ивого гранитного кирпича", - "block.create.fancy_granite_bricks_wall": "Стена краÑ�ивого гранитного кирпича", - "block.create.fancy_limestone_bricks": "КраÑ�ивый извеÑ�тнÑ�ковый кирпич", - "block.create.fancy_limestone_bricks_slab": "Плита из краÑ�ивого извеÑ�тнÑ�кового кирпича", - "block.create.fancy_limestone_bricks_stairs": "Ступени из краÑ�ивого извеÑ�тнÑ�кового кирпича", - "block.create.fancy_limestone_bricks_wall": "Стена из краÑ�ивого извеÑ�тнÑ�кового кирпича", - "block.create.fancy_scoria_bricks": "КраÑ�ивый пепельный кирпич", - "block.create.fancy_scoria_bricks_slab": "Плита из краÑ�ивого пепельного кирпича", - "block.create.fancy_scoria_bricks_stairs": "Ступени из краÑ�ивого пепельного кирпича", - "block.create.fancy_scoria_bricks_wall": "Стена из краÑ�ивого пепельного кирпича", - "block.create.fancy_weathered_limestone_bricks": "КраÑ�ивый выветренный извеÑ�тнÑ�ковый кирпич", - "block.create.fancy_weathered_limestone_bricks_slab": "Плита из краÑ�ивого выветренного извеÑ�тнÑ�кового кирпича", - "block.create.fancy_weathered_limestone_bricks_stairs": "Ступени из краÑ�ивого выветренного извеÑ�тнÑ�кового кирпича", - "block.create.fancy_weathered_limestone_bricks_wall": "Стена из краÑ�ивого выветренного извеÑ�тнÑ�кового кирпича", + "block.create.encased_shaft": "Вал в кожухе", + "block.create.fancy_andesite_bricks": "Красивый андезитовый кирпич", + "block.create.fancy_andesite_bricks_slab": "Плита из красивого андезитового кирпича", + "block.create.fancy_andesite_bricks_stairs": "Ступени из красивого андезитового кирпича", + "block.create.fancy_andesite_bricks_wall": "Стена из красивого андезитового кирпича", + "block.create.fancy_dark_scoria_bricks": "Красивый тёмный пепельный кирпич", + "block.create.fancy_dark_scoria_bricks_slab": "Плита из красивого тёмного пепельного кирпича", + "block.create.fancy_dark_scoria_bricks_stairs": "Ступени из красивого тёмного пепельного кирпича", + "block.create.fancy_dark_scoria_bricks_wall": "Стена из красивого тёмного пепельного кирпича", + "block.create.fancy_diorite_bricks": "Красивый диоритовый кирпич", + "block.create.fancy_diorite_bricks_slab": "Плита из красивого диоритового кирпича", + "block.create.fancy_diorite_bricks_stairs": "Ступени из красивого диоритового кирпича", + "block.create.fancy_diorite_bricks_wall": "Стена из красивого диоритового кирпича", + "block.create.fancy_dolomite_bricks": "Красивый доломитовый кирпич", + "block.create.fancy_dolomite_bricks_slab": "Плита из красивого доломитового кирпича", + "block.create.fancy_dolomite_bricks_stairs": "Ступени из красивого доломитового кирпича", + "block.create.fancy_dolomite_bricks_wall": "Стена из красивого доломитового кирпича", + "block.create.fancy_gabbro_bricks": "Красивый габбро кирпич", + "block.create.fancy_gabbro_bricks_slab": "Плита из красивого габбро кирпича", + "block.create.fancy_gabbro_bricks_stairs": "Ступени из красивого габбро кирпича", + "block.create.fancy_gabbro_bricks_wall": "Стена из красивого габбро кирпича", + "block.create.fancy_granite_bricks": "Красивый гранитный кирпич", + "block.create.fancy_granite_bricks_slab": "Плита из красивого гранитного кирпича", + "block.create.fancy_granite_bricks_stairs": "Ступени из красивого гранитного кирпича", + "block.create.fancy_granite_bricks_wall": "Стена красивого гранитного кирпича", + "block.create.fancy_limestone_bricks": "Красивый известняковый кирпич", + "block.create.fancy_limestone_bricks_slab": "Плита из красивого известнякового кирпича", + "block.create.fancy_limestone_bricks_stairs": "Ступени из красивого известнякового кирпича", + "block.create.fancy_limestone_bricks_wall": "Стена из красивого известнякового кирпича", + "block.create.fancy_scoria_bricks": "Красивый пепельный кирпич", + "block.create.fancy_scoria_bricks_slab": "Плита из красивого пепельного кирпича", + "block.create.fancy_scoria_bricks_stairs": "Ступени из красивого пепельного кирпича", + "block.create.fancy_scoria_bricks_wall": "Стена из красивого пепельного кирпича", + "block.create.fancy_weathered_limestone_bricks": "Красивый выветренный известняковый кирпич", + "block.create.fancy_weathered_limestone_bricks_slab": "Плита из красивого выветренного известнякового кирпича", + "block.create.fancy_weathered_limestone_bricks_stairs": "Ступени из красивого выветренного известнякового кирпича", + "block.create.fancy_weathered_limestone_bricks_wall": "Стена из красивого выветренного известнякового кирпича", "block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe", "block.create.fluid_tank": "UNLOCALIZED: Fluid Tank", "block.create.fluid_valve": "UNLOCALIZED: Fluid Valve", - "block.create.flywheel": "Маховик", - "block.create.framed_glass": "Обрамлённое Ñ�текло", - "block.create.framed_glass_pane": "ОбрамлённаÑ� Ñ�теклÑ�ннаÑ� панель", - "block.create.furnace_engine": "Печной двигатель", - "block.create.gabbro": "Габбро", - "block.create.gabbro_bricks": "Габбровый кирпич", - "block.create.gabbro_bricks_slab": "Плита из габбро кирпича", - "block.create.gabbro_bricks_stairs": "Ступени из габбро кирпича", - "block.create.gabbro_bricks_wall": "Стена из габбро кирпича", - "block.create.gabbro_cobblestone": "Габбро-булыжник", - "block.create.gabbro_cobblestone_slab": "Плита из габбро-булыжника", - "block.create.gabbro_cobblestone_stairs": "Ступени из габбро-булыжника", - "block.create.gabbro_cobblestone_wall": "Стена из габбро-булыжника", - "block.create.gabbro_pillar": "Габбро колонна", - "block.create.gearbox": "Коробка передач", - "block.create.gearshift": "РеверÑ�ивный механизм", + "block.create.flywheel": "Маховик", + "block.create.framed_glass": "Обрамлённое стекло", + "block.create.framed_glass_pane": "Обрамлённая стеклянная панель", + "block.create.furnace_engine": "Печной двигатель", + "block.create.gabbro": "Габбро", + "block.create.gabbro_bricks": "Габбровый кирпич", + "block.create.gabbro_bricks_slab": "Плита из габбро кирпича", + "block.create.gabbro_bricks_stairs": "Ступени из габбро кирпича", + "block.create.gabbro_bricks_wall": "Стена из габбро кирпича", + "block.create.gabbro_cobblestone": "Габбро-булыжник", + "block.create.gabbro_cobblestone_slab": "Плита из габбро-булыжника", + "block.create.gabbro_cobblestone_stairs": "Ступени из габбро-булыжника", + "block.create.gabbro_cobblestone_wall": "Стена из габбро-булыжника", + "block.create.gabbro_pillar": "Габбро колонна", + "block.create.gearbox": "Коробка передач", + "block.create.gearshift": "Реверсивный механизм", "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", - "block.create.granite_bricks": "Гранитный кирпич", - "block.create.granite_bricks_slab": "Плита из гранитного кирпича", - "block.create.granite_bricks_stairs": "Ступени из гранитного кирпича", - "block.create.granite_bricks_wall": "Стена из гранитного кирпича", - "block.create.granite_cobblestone": "Гранит-булыжник", - "block.create.granite_cobblestone_slab": "Плита из гранит-булыжника", - "block.create.granite_cobblestone_stairs": "Ступени из гранит-булыжника", - "block.create.granite_cobblestone_wall": "Стена из гранит-булыжника", - "block.create.granite_pillar": "ГранитнаÑ� колонна", + "block.create.granite_bricks": "Гранитный кирпич", + "block.create.granite_bricks_slab": "Плита из гранитного кирпича", + "block.create.granite_bricks_stairs": "Ступени из гранитного кирпича", + "block.create.granite_bricks_wall": "Стена из гранитного кирпича", + "block.create.granite_cobblestone": "Гранит-булыжник", + "block.create.granite_cobblestone_slab": "Плита из гранит-булыжника", + "block.create.granite_cobblestone_stairs": "Ступени из гранит-булыжника", + "block.create.granite_cobblestone_wall": "Стена из гранит-булыжника", + "block.create.granite_pillar": "Гранитная колонна", "block.create.gray_sail": "UNLOCALIZED: Gray Sail", "block.create.gray_seat": "UNLOCALIZED: Gray Seat", "block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle", "block.create.green_sail": "UNLOCALIZED: Green Sail", "block.create.green_seat": "UNLOCALIZED: Green Seat", "block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle", - "block.create.hand_crank": "РукоÑ�тка", - "block.create.horizontal_framed_glass": "Горизонтальное обрамлённое Ñ�текло", - "block.create.horizontal_framed_glass_pane": "ГоризонтальнаÑ� обрамлённаÑ� Ñ�теклÑ�ннаÑ� панель", + "block.create.hand_crank": "Рукоятка", + "block.create.horizontal_framed_glass": "Горизонтальное обрамлённое стекло", + "block.create.horizontal_framed_glass_pane": "Горизонтальная обрамлённая стеклянная панель", "block.create.hose_pulley": "UNLOCALIZED: Hose Pulley", "block.create.item_drain": "UNLOCALIZED: Item Drain", - "block.create.jungle_window": "Окно из тропичеÑ�кого дерева", - "block.create.jungle_window_pane": "Панель окна из тропичеÑ�кого дерева", - "block.create.large_cogwheel": "БольшаÑ� шеÑ�тернÑ�", - "block.create.layered_andesite": "СлоиÑ�тый андезит", - "block.create.layered_dark_scoria": "СлоиÑ�тый тёмный пепел", - "block.create.layered_diorite": "СлоиÑ�тый диорит", - "block.create.layered_dolomite": "СлоиÑ�тый доломит", - "block.create.layered_gabbro": "СлоиÑ�тый габбро", - "block.create.layered_granite": "СлоиÑ�тый гранит", - "block.create.layered_limestone": "СлоиÑ�тый извеÑ�тнÑ�к", - "block.create.layered_scoria": "СлоиÑ�тый пепел", - "block.create.layered_weathered_limestone": "СлоиÑ�тый выветренный извеÑ�тнÑ�к", + "block.create.jungle_window": "Окно из тропического дерева", + "block.create.jungle_window_pane": "Панель окна из тропического дерева", + "block.create.large_cogwheel": "Большая шестерня", + "block.create.layered_andesite": "Слоистый андезит", + "block.create.layered_dark_scoria": "Слоистый тёмный пепел", + "block.create.layered_diorite": "Слоистый диорит", + "block.create.layered_dolomite": "Слоистый доломит", + "block.create.layered_gabbro": "Слоистый габбро", + "block.create.layered_granite": "Слоистый гранит", + "block.create.layered_limestone": "Слоистый известняк", + "block.create.layered_scoria": "Слоистый пепел", + "block.create.layered_weathered_limestone": "Слоистый выветренный известняк", "block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail", "block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat", "block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle", @@ -205,193 +206,193 @@ "block.create.lime_sail": "UNLOCALIZED: Lime Sail", "block.create.lime_seat": "UNLOCALIZED: Lime Seat", "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", - "block.create.limesand": "ИзвеÑ�тковый пеÑ�ок", - "block.create.limestone": "ИзвеÑ�тнÑ�к", - "block.create.limestone_bricks": "ИзвеÑ�тнÑ�ковый кирпич", - "block.create.limestone_bricks_slab": "Плита из извеÑ�тнÑ�кового кирпича", - "block.create.limestone_bricks_stairs": "Ступени из извеÑ�тнÑ�кового кирпича", - "block.create.limestone_bricks_wall": "Стена из извеÑ�тнÑ�кового кирпича", - "block.create.limestone_cobblestone": "ИзвеÑ�тнÑ�к-булыжник", - "block.create.limestone_cobblestone_slab": "Плита из извеÑ�тнÑ�к-булыжника", - "block.create.limestone_cobblestone_stairs": "Ступени из извеÑ�тнÑ�к-булыжника", - "block.create.limestone_cobblestone_wall": "Стена из извеÑ�тнÑ�к-булыжника", - "block.create.limestone_pillar": "ИзвеÑ�тковаÑ� колонна", - "block.create.linear_chassis": "Линейное шаÑ�Ñ�и", + "block.create.limesand": "Известковый песок", + "block.create.limestone": "Известняк", + "block.create.limestone_bricks": "Известняковый кирпич", + "block.create.limestone_bricks_slab": "Плита из известнякового кирпича", + "block.create.limestone_bricks_stairs": "Ступени из известнякового кирпича", + "block.create.limestone_bricks_wall": "Стена из известнякового кирпича", + "block.create.limestone_cobblestone": "Известняк-булыжник", + "block.create.limestone_cobblestone_slab": "Плита из известняк-булыжника", + "block.create.limestone_cobblestone_stairs": "Ступени из известняк-булыжника", + "block.create.limestone_cobblestone_wall": "Стена из известняк-булыжника", + "block.create.limestone_pillar": "Известковая колонна", + "block.create.linear_chassis": "Линейное шасси", "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", "block.create.magenta_sail": "UNLOCALIZED: Magenta Sail", "block.create.magenta_seat": "UNLOCALIZED: Magenta Seat", "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", "block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm", - "block.create.mechanical_bearing": "МеханичеÑ�кий вращатель", - "block.create.mechanical_crafter": "МеханичеÑ�кий крафтер", - "block.create.mechanical_drill": "МеханичеÑ�каÑ� дрель", - "block.create.mechanical_harvester": "МеханичеÑ�кий комбайн", - "block.create.mechanical_mixer": "МеханичеÑ�кий Ñ�мешиватель", - "block.create.mechanical_piston": "МеханичеÑ�кий поршень", - "block.create.mechanical_piston_head": "МеханичеÑ�каÑ� головка поршнÑ�", - "block.create.mechanical_plough": "МеханичеÑ�кий плуг", - "block.create.mechanical_press": "МеханичеÑ�кий преÑ�Ñ�", + "block.create.mechanical_bearing": "Механический вращатель", + "block.create.mechanical_crafter": "Механический крафтер", + "block.create.mechanical_drill": "Механическая дрель", + "block.create.mechanical_harvester": "Механический комбайн", + "block.create.mechanical_mixer": "Механический смешиватель", + "block.create.mechanical_piston": "Механический поршень", + "block.create.mechanical_piston_head": "Механическая головка поршня", + "block.create.mechanical_plough": "Механический плуг", + "block.create.mechanical_press": "Механический пресс", "block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump", - "block.create.mechanical_saw": "МеханичеÑ�каÑ� пила", + "block.create.mechanical_saw": "Механическая пила", "block.create.metal_bracket": "UNLOCALIZED: Metal Bracket", - "block.create.millstone": "Жернов", - "block.create.minecart_anchor": "Вагонеточный Ñ�корь", - "block.create.mossy_andesite": "Замшелый андезит", - "block.create.mossy_dark_scoria": "Замшелый тёмный пепел", - "block.create.mossy_diorite": "Замшелый диорит", - "block.create.mossy_dolomite": "Замшелый доломит", - "block.create.mossy_gabbro": "Замшелый габбро", - "block.create.mossy_granite": "Замшелый гранит", - "block.create.mossy_limestone": "Замшелый извеÑ�тнÑ�к", - "block.create.mossy_scoria": "Замшелый пепел", - "block.create.mossy_weathered_limestone": "Замшелый выветренный извеÑ�тнÑ�к", - "block.create.mysterious_cuckoo_clock": "ЧаÑ�Ñ‹ Ñ� кукушкой", - "block.create.natural_scoria": "Ð�атуральный пепел", - "block.create.nixie_tube": "ГазоразрÑ�дный индикатор", - "block.create.nozzle": "ФорÑ�унка", - "block.create.oak_window": "Дубовое окно", - "block.create.oak_window_pane": "Панель из дубового окна", + "block.create.millstone": "Жернов", + "block.create.minecart_anchor": "Вагонеточный якорь", + "block.create.mossy_andesite": "Замшелый андезит", + "block.create.mossy_dark_scoria": "Замшелый тёмный пепел", + "block.create.mossy_diorite": "Замшелый диорит", + "block.create.mossy_dolomite": "Замшелый доломит", + "block.create.mossy_gabbro": "Замшелый габбро", + "block.create.mossy_granite": "Замшелый гранит", + "block.create.mossy_limestone": "Замшелый известняк", + "block.create.mossy_scoria": "Замшелый пепел", + "block.create.mossy_weathered_limestone": "Замшелый выветренный известняк", + "block.create.mysterious_cuckoo_clock": "Часы с кукушкой", + "block.create.natural_scoria": "Натуральный пепел", + "block.create.nixie_tube": "Газоразрядный индикатор", + "block.create.nozzle": "Форсунка", + "block.create.oak_window": "Дубовое окно", + "block.create.oak_window_pane": "Панель из дубового окна", "block.create.orange_sail": "UNLOCALIZED: Orange Sail", "block.create.orange_seat": "UNLOCALIZED: Orange Seat", "block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle", - "block.create.ornate_iron_window": "Украшенное железное окно", - "block.create.ornate_iron_window_pane": "Панель из украшенного железного окна", - "block.create.overgrown_andesite": "ЗароÑ�ший андезит", - "block.create.overgrown_dark_scoria": "ЗароÑ�ший тёмный пепел", - "block.create.overgrown_diorite": "ЗароÑ�ший диорит", - "block.create.overgrown_dolomite": "ЗароÑ�ший доломит", - "block.create.overgrown_gabbro": "ЗароÑ�ший габбро", - "block.create.overgrown_granite": "ЗароÑ�ший гранит", - "block.create.overgrown_limestone": "ЗароÑ�ший извеÑ�тнÑ�к", - "block.create.overgrown_scoria": "ЗароÑ�ший пепел", - "block.create.overgrown_weathered_limestone": "ЗароÑ�ший выветренный извеÑ�тнÑ�к", - "block.create.paved_andesite": "Мощёный андезит", - "block.create.paved_andesite_slab": "Плита из мощёного андезита", - "block.create.paved_andesite_stairs": "Ступени из мощёного андезита", - "block.create.paved_andesite_wall": "Стена из мощёного андезита", - "block.create.paved_dark_scoria": "Мощёный тёмный пепел", - "block.create.paved_dark_scoria_slab": "Плита из мощёного пепла", - "block.create.paved_dark_scoria_stairs": "Ступени из мощёного пепла", - "block.create.paved_dark_scoria_wall": "Стена из мощёного тёмного пепла", - "block.create.paved_diorite": "Мощёный диорит", - "block.create.paved_diorite_slab": "Плита из мощёного диорита", - "block.create.paved_diorite_stairs": "Ступени из мощёного диорита", - "block.create.paved_diorite_wall": "Стена из мощёного диорита", - "block.create.paved_dolomite": "Мощёный доломит", - "block.create.paved_dolomite_slab": "Плита из мощёного доломита", - "block.create.paved_dolomite_stairs": "Ступени из мощёного доломита", - "block.create.paved_dolomite_wall": "Стена из мощёного доломита", - "block.create.paved_gabbro": "Мощёный габбро", - "block.create.paved_gabbro_slab": "Плита из мощёного габбро", - "block.create.paved_gabbro_stairs": "Ступени из мощёного габбро", - "block.create.paved_gabbro_wall": "Стена из мощёного габбро", - "block.create.paved_granite": "Мощёный гранит", - "block.create.paved_granite_slab": "Плита из мощёного гранита", - "block.create.paved_granite_stairs": "Ступени из мощёного гранита", - "block.create.paved_granite_wall": "Стена из мощёного гранита", - "block.create.paved_limestone": "Мощёный извеÑ�тнÑ�к", - "block.create.paved_limestone_slab": "Плита из мощёного извеÑ�тнÑ�ка", - "block.create.paved_limestone_stairs": "Ступени из мощёного извеÑ�тнÑ�ка", - "block.create.paved_limestone_wall": "Стена из мощёного извеÑ�тнÑ�ка", - "block.create.paved_scoria": "Мощёный пепел", - "block.create.paved_scoria_slab": "Плита из мощёного пепла", - "block.create.paved_scoria_stairs": "Ступени из мощёного пепла", - "block.create.paved_scoria_wall": "Стена из мощёного пепла", - "block.create.paved_weathered_limestone": "Мощёный выветренный извеÑ�тнÑ�к", - "block.create.paved_weathered_limestone_slab": "Плита из мощёного выветренного извеÑ�тнÑ�ка", - "block.create.paved_weathered_limestone_stairs": "Ступени из мощёного выветренного извеÑ�тнÑ�ка", - "block.create.paved_weathered_limestone_wall": "Стена из мощёного выветренного извеÑ�тнÑ�ка", + "block.create.ornate_iron_window": "Украшенное железное окно", + "block.create.ornate_iron_window_pane": "Панель из украшенного железного окна", + "block.create.overgrown_andesite": "Заросший андезит", + "block.create.overgrown_dark_scoria": "Заросший тёмный пепел", + "block.create.overgrown_diorite": "Заросший диорит", + "block.create.overgrown_dolomite": "Заросший доломит", + "block.create.overgrown_gabbro": "Заросший габбро", + "block.create.overgrown_granite": "Заросший гранит", + "block.create.overgrown_limestone": "Заросший известняк", + "block.create.overgrown_scoria": "Заросший пепел", + "block.create.overgrown_weathered_limestone": "Заросший выветренный известняк", + "block.create.paved_andesite": "Мощёный андезит", + "block.create.paved_andesite_slab": "Плита из мощёного андезита", + "block.create.paved_andesite_stairs": "Ступени из мощёного андезита", + "block.create.paved_andesite_wall": "Стена из мощёного андезита", + "block.create.paved_dark_scoria": "Мощёный тёмный пепел", + "block.create.paved_dark_scoria_slab": "Плита из мощёного пепла", + "block.create.paved_dark_scoria_stairs": "Ступени из мощёного пепла", + "block.create.paved_dark_scoria_wall": "Стена из мощёного тёмного пепла", + "block.create.paved_diorite": "Мощёный диорит", + "block.create.paved_diorite_slab": "Плита из мощёного диорита", + "block.create.paved_diorite_stairs": "Ступени из мощёного диорита", + "block.create.paved_diorite_wall": "Стена из мощёного диорита", + "block.create.paved_dolomite": "Мощёный доломит", + "block.create.paved_dolomite_slab": "Плита из мощёного доломита", + "block.create.paved_dolomite_stairs": "Ступени из мощёного доломита", + "block.create.paved_dolomite_wall": "Стена из мощёного доломита", + "block.create.paved_gabbro": "Мощёный габбро", + "block.create.paved_gabbro_slab": "Плита из мощёного габбро", + "block.create.paved_gabbro_stairs": "Ступени из мощёного габбро", + "block.create.paved_gabbro_wall": "Стена из мощёного габбро", + "block.create.paved_granite": "Мощёный гранит", + "block.create.paved_granite_slab": "Плита из мощёного гранита", + "block.create.paved_granite_stairs": "Ступени из мощёного гранита", + "block.create.paved_granite_wall": "Стена из мощёного гранита", + "block.create.paved_limestone": "Мощёный известняк", + "block.create.paved_limestone_slab": "Плита из мощёного известняка", + "block.create.paved_limestone_stairs": "Ступени из мощёного известняка", + "block.create.paved_limestone_wall": "Стена из мощёного известняка", + "block.create.paved_scoria": "Мощёный пепел", + "block.create.paved_scoria_slab": "Плита из мощёного пепла", + "block.create.paved_scoria_stairs": "Ступени из мощёного пепла", + "block.create.paved_scoria_wall": "Стена из мощёного пепла", + "block.create.paved_weathered_limestone": "Мощёный выветренный известняк", + "block.create.paved_weathered_limestone_slab": "Плита из мощёного выветренного известняка", + "block.create.paved_weathered_limestone_stairs": "Ступени из мощёного выветренного известняка", + "block.create.paved_weathered_limestone_wall": "Стена из мощёного выветренного известняка", "block.create.pink_sail": "UNLOCALIZED: Pink Sail", "block.create.pink_seat": "UNLOCALIZED: Pink Seat", "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", - "block.create.piston_extension_pole": "Удлинитель поршнÑ�", - "block.create.polished_dark_scoria": "Полированный тёмный пепел", - "block.create.polished_dark_scoria_slab": "Плита из полированного тёмного пепла", - "block.create.polished_dark_scoria_stairs": "Ступени из полированного тёмного пепла", - "block.create.polished_dark_scoria_wall": "Стена из полированного тёмного пепла", - "block.create.polished_dolomite": "Полированный доломит", - "block.create.polished_dolomite_slab": "Плита из полированного доломита", - "block.create.polished_dolomite_stairs": "Ступени из полированного доломита", - "block.create.polished_dolomite_wall": "Стена из полированного доломита", - "block.create.polished_gabbro": "Полированный габро", - "block.create.polished_gabbro_slab": "Плита из полированного габро", - "block.create.polished_gabbro_stairs": "Ступени из полированного габро", - "block.create.polished_gabbro_wall": "Стена из полированного габро", - "block.create.polished_limestone": "Полированный извеÑ�тнÑ�к", - "block.create.polished_limestone_slab": "Плита из полированного извеÑ�тнÑ�ка", - "block.create.polished_limestone_stairs": "Ступени из полированного извеÑ�тнÑ�ка", - "block.create.polished_limestone_wall": "Стена из полированного извеÑ�тнÑ�ка", - "block.create.polished_scoria": "Полированный пепел", - "block.create.polished_scoria_slab": "Плита из полированного пепла", - "block.create.polished_scoria_stairs": "Ступени из полированного пепла", - "block.create.polished_scoria_wall": "Стена из полированного пепла", - "block.create.polished_weathered_limestone": "Полированный выветренный извеÑ�тнÑ�к", - "block.create.polished_weathered_limestone_slab": "Плита из полированного выветренного извеÑ�тнÑ�ка", - "block.create.polished_weathered_limestone_stairs": "Ступени из полированного выветренного извеÑ�тнÑ�ка", - "block.create.polished_weathered_limestone_wall": "Стена из полированного выветренного извеÑ�тнÑ�ка", + "block.create.piston_extension_pole": "Удлинитель поршня", + "block.create.polished_dark_scoria": "Полированный тёмный пепел", + "block.create.polished_dark_scoria_slab": "Плита из полированного тёмного пепла", + "block.create.polished_dark_scoria_stairs": "Ступени из полированного тёмного пепла", + "block.create.polished_dark_scoria_wall": "Стена из полированного тёмного пепла", + "block.create.polished_dolomite": "Полированный доломит", + "block.create.polished_dolomite_slab": "Плита из полированного доломита", + "block.create.polished_dolomite_stairs": "Ступени из полированного доломита", + "block.create.polished_dolomite_wall": "Стена из полированного доломита", + "block.create.polished_gabbro": "Полированный габро", + "block.create.polished_gabbro_slab": "Плита из полированного габро", + "block.create.polished_gabbro_stairs": "Ступени из полированного габро", + "block.create.polished_gabbro_wall": "Стена из полированного габро", + "block.create.polished_limestone": "Полированный известняк", + "block.create.polished_limestone_slab": "Плита из полированного известняка", + "block.create.polished_limestone_stairs": "Ступени из полированного известняка", + "block.create.polished_limestone_wall": "Стена из полированного известняка", + "block.create.polished_scoria": "Полированный пепел", + "block.create.polished_scoria_slab": "Плита из полированного пепла", + "block.create.polished_scoria_stairs": "Ступени из полированного пепла", + "block.create.polished_scoria_wall": "Стена из полированного пепла", + "block.create.polished_weathered_limestone": "Полированный выветренный известняк", + "block.create.polished_weathered_limestone_slab": "Плита из полированного выветренного известняка", + "block.create.polished_weathered_limestone_stairs": "Ступени из полированного выветренного известняка", + "block.create.polished_weathered_limestone_wall": "Стена из полированного выветренного известняка", "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", - "block.create.portable_storage_interface": "Портативный интерфейÑ� хранениÑ�", - "block.create.powered_latch": "МеханизированнаÑ� защёлка", - "block.create.powered_toggle_latch": "МеханизированнаÑ� рычаг-защёлка", - "block.create.pulley_magnet": "Шкивный магнит", - "block.create.pulse_repeater": "ИмпульÑ�ный повторитель", + "block.create.portable_storage_interface": "Портативный интерфейс хранения", + "block.create.powered_latch": "Механизированная защёлка", + "block.create.powered_toggle_latch": "Механизированная рычаг-защёлка", + "block.create.pulley_magnet": "Шкивный магнит", + "block.create.pulse_repeater": "Импульсный повторитель", "block.create.purple_sail": "UNLOCALIZED: Purple Sail", "block.create.purple_seat": "UNLOCALIZED: Purple Seat", "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", - "block.create.radial_chassis": "Радиальное шаÑ�Ñ�и", + "block.create.radial_chassis": "Радиальное шасси", "block.create.red_sail": "UNLOCALIZED: Red Sail", "block.create.red_seat": "UNLOCALIZED: Red Seat", "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", - "block.create.redstone_contact": "Контакт Ñ�игнала краÑ�ного камнÑ�", - "block.create.redstone_link": "БеÑ�проводной передатчик Ñ�игнала краÑ�ного камнÑ�", + "block.create.redstone_contact": "Контакт сигнала красного камня", + "block.create.redstone_link": "Беспроводной передатчик сигнала красного камня", "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", - "block.create.reinforced_rail": "УÑ�иленные рельÑ�Ñ‹", - "block.create.rope": "Канат", - "block.create.rope_pulley": "Лебёдка", - "block.create.rotation_speed_controller": "РегулÑ�тор Ñ�короÑ�ти вращениÑ�", + "block.create.reinforced_rail": "Усиленные рельсы", + "block.create.rope": "Канат", + "block.create.rope_pulley": "Лебёдка", + "block.create.rotation_speed_controller": "Регулятор скорости вращения", "block.create.sail_frame": "UNLOCALIZED: Sail Frame", - "block.create.schematic_table": "Схематичный Ñ�тол", - "block.create.schematicannon": "СхематичнаÑ� пушка", - "block.create.scoria": "Пепел", - "block.create.scoria_bricks": "Пепельный кирпич", - "block.create.scoria_bricks_slab": "Плита из пепельного кирпича", - "block.create.scoria_bricks_stairs": "Ступени из пепельного кирпича", - "block.create.scoria_bricks_wall": "Стена из пепельного кирпича", - "block.create.scoria_cobblestone": "Пепел-булыжник", - "block.create.scoria_cobblestone_slab": "Плита из пепел-булыжника", - "block.create.scoria_cobblestone_stairs": "Ступени из пепел-булыжника", - "block.create.scoria_cobblestone_wall": "Стена из пепел-булыжника", - "block.create.scoria_pillar": "Колонна из пепла", - "block.create.secondary_linear_chassis": "Вторичное линейное шаÑ�Ñ�и", - "block.create.sequenced_gearshift": "ПоÑ�ледовательный переключатель передач", + "block.create.schematic_table": "Схематичный стол", + "block.create.schematicannon": "Схематичная пушка", + "block.create.scoria": "Пепел", + "block.create.scoria_bricks": "Пепельный кирпич", + "block.create.scoria_bricks_slab": "Плита из пепельного кирпича", + "block.create.scoria_bricks_stairs": "Ступени из пепельного кирпича", + "block.create.scoria_bricks_wall": "Стена из пепельного кирпича", + "block.create.scoria_cobblestone": "Пепел-булыжник", + "block.create.scoria_cobblestone_slab": "Плита из пепел-булыжника", + "block.create.scoria_cobblestone_stairs": "Ступени из пепел-булыжника", + "block.create.scoria_cobblestone_wall": "Стена из пепел-булыжника", + "block.create.scoria_pillar": "Колонна из пепла", + "block.create.secondary_linear_chassis": "Вторичное линейное шасси", + "block.create.sequenced_gearshift": "Последовательный переключатель передач", "block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing", - "block.create.shaft": "Вал", + "block.create.shaft": "Вал", "block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe", - "block.create.speedometer": "Спидометр", + "block.create.speedometer": "Спидометр", "block.create.spout": "UNLOCALIZED: Spout", - "block.create.spruce_window": "Еловое окно", - "block.create.spruce_window_pane": "Панель из елового окна", - "block.create.sticky_mechanical_piston": "Липкий механичеÑ�кий поршень", - "block.create.stockpile_switch": "Ð�аÑ�траиваемый компаратор", - "block.create.stressometer": "Динамометр", - "block.create.tiled_glass": "Плиточное Ñ�текло", - "block.create.tiled_glass_pane": "ПлиточнаÑ� Ñ�теклÑ�ннаÑ� панель", - "block.create.turntable": "Поворотный Ñ�тол", - "block.create.vertical_framed_glass": "Вертикальное обрамлённое Ñ�текло", - "block.create.vertical_framed_glass_pane": "ВертикальнаÑ� обрамлённаÑ� Ñ�теклÑ�ннаÑ� панель", + "block.create.spruce_window": "Еловое окно", + "block.create.spruce_window_pane": "Панель из елового окна", + "block.create.sticky_mechanical_piston": "Липкий механический поршень", + "block.create.stockpile_switch": "Настраиваемый компаратор", + "block.create.stressometer": "Динамометр", + "block.create.tiled_glass": "Плиточное стекло", + "block.create.tiled_glass_pane": "Плиточная стеклянная панель", + "block.create.turntable": "Поворотный стол", + "block.create.vertical_framed_glass": "Вертикальное обрамлённое стекло", + "block.create.vertical_framed_glass_pane": "Вертикальная обрамлённая стеклянная панель", "block.create.warped_window": "UNLOCALIZED: Warped Window", "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane", - "block.create.water_wheel": "ВодÑ�ное колеÑ�о", - "block.create.weathered_limestone": "Выветренный извеÑ�тнÑ�к", - "block.create.weathered_limestone_bricks": "Выветренный извеÑ�тнÑ�ковый кирпич", - "block.create.weathered_limestone_bricks_slab": "Плита из выветренного извеÑ�тнÑ�кового кирпича", - "block.create.weathered_limestone_bricks_stairs": "Ступени из выветренного извеÑ�тнÑ�кового кирпича", - "block.create.weathered_limestone_bricks_wall": "Стена из выветренного извеÑ�тнÑ�кового кирпича", - "block.create.weathered_limestone_cobblestone": "Выветренный извеÑ�тнÑ�к-булыжник", - "block.create.weathered_limestone_cobblestone_slab": "Плита из извеÑ�тнÑ�к-булыжника", - "block.create.weathered_limestone_cobblestone_stairs": "Ступени из извеÑ�тнÑ�к-булыжника", - "block.create.weathered_limestone_cobblestone_wall": "Стена из извеÑ�тнÑ�к-булыжника", - "block.create.weathered_limestone_pillar": "Колонна из выветренного извеÑ�тнÑ�ка", + "block.create.water_wheel": "Водяное колесо", + "block.create.weathered_limestone": "Выветренный известняк", + "block.create.weathered_limestone_bricks": "Выветренный известняковый кирпич", + "block.create.weathered_limestone_bricks_slab": "Плита из выветренного известнякового кирпича", + "block.create.weathered_limestone_bricks_stairs": "Ступени из выветренного известнякового кирпича", + "block.create.weathered_limestone_bricks_wall": "Стена из выветренного известнякового кирпича", + "block.create.weathered_limestone_cobblestone": "Выветренный известняк-булыжник", + "block.create.weathered_limestone_cobblestone_slab": "Плита из известняк-булыжника", + "block.create.weathered_limestone_cobblestone_stairs": "Ступени из известняк-булыжника", + "block.create.weathered_limestone_cobblestone_wall": "Стена из известняк-булыжника", + "block.create.weathered_limestone_pillar": "Колонна из выветренного известняка", "block.create.white_sail": "UNLOCALIZED: White Sail", "block.create.white_seat": "UNLOCALIZED: White Seat", "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", @@ -400,296 +401,296 @@ "block.create.yellow_sail": "UNLOCALIZED: Yellow Sail", "block.create.yellow_seat": "UNLOCALIZED: Yellow Seat", "block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle", - "block.create.zinc_block": "Цинковый блок", - "block.create.zinc_ore": "ЦинковаÑ� руда", + "block.create.zinc_block": "Цинковый блок", + "block.create.zinc_ore": "Цинковая руда", - "entity.create.contraption": "Штуковина", + "entity.create.contraption": "Штуковина", "entity.create.seat": "UNLOCALIZED: Seat", - "entity.create.stationary_contraption": "СтационарнаÑ� штуковина", - "entity.create.super_glue": "Супер клей", + "entity.create.stationary_contraption": "Стационарная штуковина", + "entity.create.super_glue": "Супер клей", "fluid.create.flowing_potion": "UNLOCALIZED: Potion", - "item.create.andesite_alloy": "Ð�ндезитовый Ñ�плав", - "item.create.attribute_filter": "Фильтр атрибутов", - "item.create.belt_connector": "МеханичеÑ�кий ремень", + "item.create.andesite_alloy": "Андезитовый сплав", + "item.create.attribute_filter": "Фильтр атрибутов", + "item.create.belt_connector": "Механический ремень", "item.create.blaze_cake": "UNLOCALIZED: Blaze Cake", - "item.create.brass_hand": "ЛатуннаÑ� рука", - "item.create.brass_ingot": "Латунный Ñ�литок", - "item.create.brass_nugget": "КуÑ�очек латуни", - "item.create.brass_sheet": "Латунный лиÑ�Ñ‚", + "item.create.brass_hand": "Латунная рука", + "item.create.brass_ingot": "Латунный слиток", + "item.create.brass_nugget": "Кусочек латуни", + "item.create.brass_sheet": "Латунный лист", "item.create.chest_minecart_contraption": "UNLOCALIZED: Chest Minecart Contraption", - "item.create.chromatic_compound": "ХроматичеÑ�кий компаунд", + "item.create.chromatic_compound": "Хроматический компаунд", "item.create.cinder_flour": "UNLOCALIZED: Cinder Flour", - "item.create.copper_ingot": "Медный Ñ�литок", - "item.create.copper_nugget": "КуÑ�очек меди", - "item.create.copper_sheet": "Медный лиÑ�Ñ‚", - "item.create.crafter_slot_cover": "Крышка на Ñ�лот крафтера", - "item.create.crushed_brass": "ДробленаÑ� латунь", - "item.create.crushed_copper_ore": "ИзмельчённаÑ� меднаÑ� руда", - "item.create.crushed_gold_ore": "ИзмельчённаÑ� золотаÑ� руда", - "item.create.crushed_iron_ore": "ИзмельчённаÑ� железнаÑ� руда", - "item.create.crushed_zinc_ore": "ИзмельчённаÑ� цинковаÑ� руда", - "item.create.deforester": "Уничтожитель леÑ�а", - "item.create.dough": "ТеÑ�то", - "item.create.electron_tube": "ЭлектроннаÑ� лампа", + "item.create.copper_ingot": "Медный слиток", + "item.create.copper_nugget": "Кусочек меди", + "item.create.copper_sheet": "Медный лист", + "item.create.crafter_slot_cover": "Крышка на слот крафтера", + "item.create.crushed_brass": "Дробленая латунь", + "item.create.crushed_copper_ore": "Измельчённая медная руда", + "item.create.crushed_gold_ore": "Измельчённая золотая руда", + "item.create.crushed_iron_ore": "Измельчённая железная руда", + "item.create.crushed_zinc_ore": "Измельчённая цинковая руда", + "item.create.deforester": "Уничтожитель леса", + "item.create.dough": "Тесто", + "item.create.electron_tube": "Электронная лампа", "item.create.empty_blaze_burner": "UNLOCALIZED: Empty Blaze Burner", - "item.create.empty_schematic": "ПуÑ�таÑ� Ñ�хематика", - "item.create.extendo_grip": "УдлинённаÑ� рука", - "item.create.filter": "Фильтр", - "item.create.furnace_minecart_contraption": "Печно-вагонеточнаÑ� штуковина", - "item.create.goggles": "Инженерные очки", - "item.create.golden_sheet": "Золотой лиÑ�Ñ‚", - "item.create.handheld_blockzapper": "РучнаÑ� блоковаÑ� пушка", - "item.create.handheld_worldshaper": "Ручной редактор мира", - "item.create.integrated_circuit": "ИнтегральнаÑ� Ñ�хема", - "item.create.iron_sheet": "Железный лиÑ�Ñ‚", - "item.create.lapis_sheet": "Лазуритовый лиÑ�Ñ‚", - "item.create.minecart_contraption": "Вагонетка штуковина", + "item.create.empty_schematic": "Пустая схематика", + "item.create.extendo_grip": "Удлинённая рука", + "item.create.filter": "Фильтр", + "item.create.furnace_minecart_contraption": "Печно-вагонеточная штуковина", + "item.create.goggles": "Инженерные очки", + "item.create.golden_sheet": "Золотой лист", + "item.create.handheld_blockzapper": "Ручная блоковая пушка", + "item.create.handheld_worldshaper": "Ручной редактор мира", + "item.create.integrated_circuit": "Интегральная схема", + "item.create.iron_sheet": "Железный лист", + "item.create.lapis_sheet": "Лазуритовый лист", + "item.create.minecart_contraption": "Вагонетка штуковина", "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", - "item.create.polished_rose_quartz": "Полированный розовый кварц", - "item.create.powdered_obsidian": "Порошкообразный обÑ�идиан", - "item.create.propeller": "Пропеллер", - "item.create.red_sand_paper": "КраÑ�наÑ� наждачнаÑ� бумага", - "item.create.refined_radiance": "ИзыÑ�канное Ñ�иÑ�ние", - "item.create.rose_quartz": "Розовый кварц", - "item.create.sand_paper": "Ð�аждачнаÑ� бумага", - "item.create.schematic": "Схематика", - "item.create.schematic_and_quill": "Схематика и перо", - "item.create.shadow_steel": "ПризрачнаÑ� Ñ�таль", - "item.create.super_glue": "Супер клей", - "item.create.tree_fertilizer": "Удобрение длÑ� деревьев", - "item.create.vertical_gearbox": "ВертикальнаÑ� коробка передач", - "item.create.wand_of_symmetry": "Жезл Ñ�имметрии", - "item.create.wheat_flour": "ПшеничнаÑ� мука", - "item.create.whisk": "Венчик", - "item.create.wrench": "Гаечный ключ", - "item.create.zinc_ingot": "Цинковый Ñ�литок", - "item.create.zinc_nugget": "КуÑ�очек цинка", + "item.create.polished_rose_quartz": "Полированный розовый кварц", + "item.create.powdered_obsidian": "Порошкообразный обсидиан", + "item.create.propeller": "Пропеллер", + "item.create.red_sand_paper": "Красная наждачная бумага", + "item.create.refined_radiance": "Изысканное сияние", + "item.create.rose_quartz": "Розовый кварц", + "item.create.sand_paper": "Наждачная бумага", + "item.create.schematic": "Схематика", + "item.create.schematic_and_quill": "Схематика и перо", + "item.create.shadow_steel": "Призрачная сталь", + "item.create.super_glue": "Супер клей", + "item.create.tree_fertilizer": "Удобрение для деревьев", + "item.create.vertical_gearbox": "Вертикальная коробка передач", + "item.create.wand_of_symmetry": "Жезл симметрии", + "item.create.wheat_flour": "Пшеничная мука", + "item.create.whisk": "Венчик", + "item.create.wrench": "Гаечный ключ", + "item.create.zinc_ingot": "Цинковый слиток", + "item.create.zinc_nugget": "Кусочек цинка", "_": "->------------------------] Advancements [------------------------<-", - "advancement.create.root": "Добро пожаловать в Create", - "advancement.create.root.desc": "Пришло времÑ� начать Ñ�троить некоторые удивительные штуковины!", - "advancement.create.andesite_alloy": "Повторение - мать учениÑ�", - "advancement.create.andesite_alloy.desc": "Материалы Create имеют Ñ�транные названиÑ�, одно из них - Ð�ндезитовый Ñ�плав", - "advancement.create.its_alive": "Оно живое!", - "advancement.create.its_alive.desc": "СмаÑ�терите ваш первый кинетичеÑ�кий компонент вращениÑ�.", - "advancement.create.shifting_gears": "Механизм переключениÑ�", - "advancement.create.shifting_gears.desc": "ПодÑ�оедините большую шеÑ�терню к шеÑ�терне, что позволит изменить Ñ�короÑ�Ñ‚ÑŒ вращениÑ�.", - "advancement.create.overstressed": "Перегрузка", - "advancement.create.overstressed.desc": "ИÑ�пытайте пределы Ñ�треÑ�Ñ�а из первых рук.", - "advancement.create.belt": "Передай вÑ�е Ñ�то", - "advancement.create.belt.desc": "Соедините два вала Ñ� помощью механичеÑ�кого ремнÑ�.", - "advancement.create.wrench": "Конфигурировать удобно", - "advancement.create.wrench.desc": "Создайте гаечный ключ, чтобы помочь Ñ�ебе в Ñ�оздании изобретений.", - "advancement.create.goggles": "СтреÑ�Ñ�-о-зрение", - "advancement.create.goggles.desc": "Создайте инженерные очки, чтобы получить больше кинетичеÑ�кой информации длÑ� компонентов.", - "advancement.create.speedometer": "Что дейÑ�твительно быÑ�тро?", - "advancement.create.speedometer.desc": "ПоÑ�тавьте и подключите Ñ�пидометр. ПоÑ�мотрите на Ñ�пидометр через очки, чтобы прочитать точное значение.", - "advancement.create.stressometer": "Что дейÑ�твительно Ñ�ильно?", - "advancement.create.stressometer.desc": "ПоÑ�тавьте и подключите динамометр. ПоÑ�мотрите на динамометр через очки, чтобы прочитать точное значение.", - "advancement.create.water_wheel": "Гидравлика", - "advancement.create.water_wheel.desc": "ПоÑ�тавьте водÑ�ное колеÑ�о и попытайтеÑ�ÑŒ заÑ�тавить его вращатьÑ�Ñ�!", - "advancement.create.lava_wheel": "Ð�дÑ�кое колеÑ�о", - "advancement.create.lava_wheel.desc": "Это не должно было работать.", - "advancement.create.millstone": "КарманнаÑ� дробилка", - "advancement.create.millstone.desc": "ПоÑ�тавьте и приведите в дейÑ�твие жернов", - "advancement.create.andesite_casing": "Ð�ндезитовый век", - "advancement.create.andesite_casing.desc": "ИÑ�пользуйте немного андезитового Ñ�плава и дерева длÑ� Ñ�озданиÑ� корпуÑ�а.", - "advancement.create.mechanical_drill": "Стационарные выключатели", - "advancement.create.mechanical_drill.desc": "УÑ�тановите и приведите в дейÑ�твие механичеÑ�кую дрель", - "advancement.create.press": "ПреÑ�Ñ� делает «Бонк!'", - "advancement.create.press.desc": "Приведите механичеÑ�кий преÑ�Ñ� в дейÑ�твие и иÑ�пользуйте его длÑ� Ñ�озданиÑ� плаÑ�тин.", - "advancement.create.polished_rose_quartz": "Розовый алмаз", - "advancement.create.polished_rose_quartz.desc": "ИÑ�пользуйте куÑ�ок наждачной бумаги, чтобы отполировать розовый кварц, пока он не Ñ�танет прозрачным.", - "advancement.create.electron_tube": "Бип бип", - "advancement.create.electron_tube.desc": "Сделайте неÑ�колько Ñ�лектронных ламп, пригодных длÑ� изготовлениÑ� менее примитивных машин.", - "advancement.create.mechanical_saw": "СтационарнаÑ� рубка", - "advancement.create.mechanical_saw.desc": "ПоÑ�тавьте и подключите механичеÑ�кую пилу", - "advancement.create.basin": "ОперациÑ� в чаше", - "advancement.create.basin.desc": "ПоÑ�тавьте чашу и попытайтеÑ�ÑŒ броÑ�ить в неё предметы.", - "advancement.create.mixer": "Смешай Ñ�то", - "advancement.create.mixer.desc": "ПоÑ�тавьте механичеÑ�кий Ñ�мешиватель над чашей, подключите его и начните Ñ�мешивать некоторые ингредиенты.", - "advancement.create.compact": "Ð�втоматичеÑ�кое уплотнение", - "advancement.create.compact.desc": "ИÑ�пользуйте преÑ�Ñ� и чашу длÑ� уплотнениÑ� некоторых предметов.", - "advancement.create.expert_lane_1": "Знаток дорожек андезита", - "advancement.create.expert_lane_1.desc": "Работа в процеÑ�Ñ�е", - "advancement.create.brass": "ДейÑ�твительный Ñ�плав", - "advancement.create.brass.desc": "ИÑ�пользуйте измельчённую медь и измельчённый цинк, чтобы Ñ�оздать немного латуни.", - "advancement.create.brass_casing": "Бронзовый век", - "advancement.create.brass_casing.desc": "ИÑ�пользуйте только что полученную латунь и немного дерева, чтобы Ñ�оздать более продвинутый корпуÑ�.", - "advancement.create.copper_casing": "Медный век", - "advancement.create.copper_casing.desc": "ИÑ�пользуйте неÑ�колько медных лиÑ�тов длÑ� Ñ�озданиÑ� медного корпуÑ�а.", - "advancement.create.crafter": "Ð�втоматизированнаÑ� Ñ�борка", - "advancement.create.crafter.desc": "ПоÑ�тавьте и подключите механичеÑ�кий крафтер", - "advancement.create.deployer": "Тыкайте, Ñ�тавьте и атакуйте", - "advancement.create.deployer.desc": "Приведите в дейÑ�твие автономный активатор, идеальное отражение Ñ�ебÑ�.", + "advancement.create.root": "Добро пожаловать в Create", + "advancement.create.root.desc": "Пришло время начать строить некоторые удивительные штуковины!", + "advancement.create.andesite_alloy": "Повторение - мать учения", + "advancement.create.andesite_alloy.desc": "Материалы Create имеют странные названия, одно из них - Андезитовый сплав", + "advancement.create.its_alive": "Оно живое!", + "advancement.create.its_alive.desc": "Смастерите ваш первый кинетический компонент вращения.", + "advancement.create.shifting_gears": "Механизм переключения", + "advancement.create.shifting_gears.desc": "Подсоедините большую шестерню к шестерне, что позволит изменить скорость вращения.", + "advancement.create.overstressed": "Перегрузка", + "advancement.create.overstressed.desc": "Испытайте пределы стресса из первых рук.", + "advancement.create.belt": "Передай все это", + "advancement.create.belt.desc": "Соедините два вала с помощью механического ремня.", + "advancement.create.wrench": "Конфигурировать удобно", + "advancement.create.wrench.desc": "Создайте гаечный ключ, чтобы помочь себе в создании изобретений.", + "advancement.create.goggles": "Стресс-о-зрение", + "advancement.create.goggles.desc": "Создайте инженерные очки, чтобы получить больше кинетической информации для компонентов.", + "advancement.create.speedometer": "Что действительно быстро?", + "advancement.create.speedometer.desc": "Поставьте и подключите спидометр. Посмотрите на спидометр через очки, чтобы прочитать точное значение.", + "advancement.create.stressometer": "Что действительно сильно?", + "advancement.create.stressometer.desc": "Поставьте и подключите динамометр. Посмотрите на динамометр через очки, чтобы прочитать точное значение.", + "advancement.create.water_wheel": "Гидравлика", + "advancement.create.water_wheel.desc": "Поставьте водяное колесо и попытайтесь заставить его вращаться!", + "advancement.create.lava_wheel": "Адское колесо", + "advancement.create.lava_wheel.desc": "Это не должно было работать.", + "advancement.create.millstone": "Карманная дробилка", + "advancement.create.millstone.desc": "Поставьте и приведите в действие жернов", + "advancement.create.andesite_casing": "Андезитовый век", + "advancement.create.andesite_casing.desc": "Используйте немного андезитового сплава и дерева для создания корпуса.", + "advancement.create.mechanical_drill": "Стационарные выключатели", + "advancement.create.mechanical_drill.desc": "Установите и приведите в действие механическую дрель", + "advancement.create.press": "Пресс делает «Бонк!'", + "advancement.create.press.desc": "Приведите механический пресс в действие и используйте его для создания пластин.", + "advancement.create.polished_rose_quartz": "Розовый алмаз", + "advancement.create.polished_rose_quartz.desc": "Используйте кусок наждачной бумаги, чтобы отполировать розовый кварц, пока он не станет прозрачным.", + "advancement.create.electron_tube": "Бип бип", + "advancement.create.electron_tube.desc": "Сделайте несколько электронных ламп, пригодных для изготовления менее примитивных машин.", + "advancement.create.mechanical_saw": "Стационарная рубка", + "advancement.create.mechanical_saw.desc": "Поставьте и подключите механическую пилу", + "advancement.create.basin": "Операция в чаше", + "advancement.create.basin.desc": "Поставьте чашу и попытайтесь бросить в неё предметы.", + "advancement.create.mixer": "Смешай это", + "advancement.create.mixer.desc": "Поставьте механический смешиватель над чашей, подключите его и начните смешивать некоторые ингредиенты.", + "advancement.create.compact": "Автоматическое уплотнение", + "advancement.create.compact.desc": "Используйте пресс и чашу для уплотнения некоторых предметов.", + "advancement.create.expert_lane_1": "Знаток дорожек андезита", + "advancement.create.expert_lane_1.desc": "Работа в процессе", + "advancement.create.brass": "Действительный сплав", + "advancement.create.brass.desc": "Используйте измельчённую медь и измельчённый цинк, чтобы создать немного латуни.", + "advancement.create.brass_casing": "Бронзовый век", + "advancement.create.brass_casing.desc": "Используйте только что полученную латунь и немного дерева, чтобы создать более продвинутый корпус.", + "advancement.create.copper_casing": "Медный век", + "advancement.create.copper_casing.desc": "Используйте несколько медных листов для создания медного корпуса.", + "advancement.create.crafter": "Автоматизированная сборка", + "advancement.create.crafter.desc": "Поставьте и подключите механический крафтер", + "advancement.create.deployer": "Тыкайте, ставьте и атакуйте", + "advancement.create.deployer.desc": "Приведите в действие автономный активатор, идеальное отражение себя.", "advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop", "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.", "advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!", "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.", - "advancement.create.fist_bump": "БроÑ�ÑŒ Ñ�то, братан!", - "advancement.create.fist_bump.desc": "Сделайте два удара кулаком.", - "advancement.create.crushing_wheel": "Пара гигантов", - "advancement.create.crushing_wheel.desc": "Создайте неÑ�колько дробÑ�щих колеÑ�, чтобы более Ñ�ффективно разрушать больше материалов.", - "advancement.create.chromatic_compound": "БиполÑ�рные минералы", - "advancement.create.chromatic_compound.desc": "Создайте хроматичеÑ�кий компаунд", - "advancement.create.shadow_steel": "Возвращение пуÑ�тоты", - "advancement.create.shadow_steel.desc": "Создайте призрачную Ñ�таль, металличеÑ�кий Ñ�литок небытиÑ�.", - "advancement.create.refined_radiance": "Яркий и вдохновлÑ�ющий", - "advancement.create.refined_radiance.desc": "Создайте изыÑ�канное Ñ�иÑ�ние, мощное хроматичеÑ�кое вещеÑ�тво.", - "advancement.create.zapper": "СтроительÑ�тво Ñ�о Ñ�тилем", - "advancement.create.zapper.desc": "Создайте ручную блоковую пушку, котораÑ� поможет вам Ñ�троить.", - "advancement.create.upgraded_zapper": "СиÑ�ющий овердрайв", - "advancement.create.upgraded_zapper.desc": "Создайте и активируйте полноÑ�тью модернизированную ручную блоковую пушку.", - "advancement.create.wand_of_symmetry": "СиÑ�ющие зеркала", - "advancement.create.wand_of_symmetry.desc": "Создайте жезл Ñ�имметрии.", - "advancement.create.deforester": "ЛучиÑ�таÑ� рубка", - "advancement.create.deforester.desc": "Создайте уничтожитель леÑ�а и попрощайтеÑ�ÑŒ Ñ� меÑ�тным леÑ�ом.", - "advancement.create.extendo_grip": "Кипение!", - "advancement.create.extendo_grip.desc": "Возьмите в руки удлинённую руку", - "advancement.create.dual_extendo_grip": "Окончательное выкипание", - "advancement.create.dual_extendo_grip.desc": "Две удлинённой руки длÑ� Ñ�верхчеловечеÑ�кого охвата.", - "advancement.create.eob": "Конец бета-верÑ�ии", - "advancement.create.eob.desc": "Ожидайте больше контента здеÑ�ÑŒ в будущем. <3", + "advancement.create.fist_bump": "Брось это, братан!", + "advancement.create.fist_bump.desc": "Сделайте два удара кулаком.", + "advancement.create.crushing_wheel": "Пара гигантов", + "advancement.create.crushing_wheel.desc": "Создайте несколько дробящих колес, чтобы более эффективно разрушать больше материалов.", + "advancement.create.chromatic_compound": "Биполярные минералы", + "advancement.create.chromatic_compound.desc": "Создайте хроматический компаунд", + "advancement.create.shadow_steel": "Возвращение пустоты", + "advancement.create.shadow_steel.desc": "Создайте призрачную сталь, металлический слиток небытия.", + "advancement.create.refined_radiance": "Яркий и вдохновляющий", + "advancement.create.refined_radiance.desc": "Создайте изысканное сияние, мощное хроматическое вещество.", + "advancement.create.zapper": "Строительство со стилем", + "advancement.create.zapper.desc": "Создайте ручную блоковую пушку, которая поможет вам строить.", + "advancement.create.upgraded_zapper": "Сияющий овердрайв", + "advancement.create.upgraded_zapper.desc": "Создайте и активируйте полностью модернизированную ручную блоковую пушку.", + "advancement.create.wand_of_symmetry": "Сияющие зеркала", + "advancement.create.wand_of_symmetry.desc": "Создайте жезл симметрии.", + "advancement.create.deforester": "Лучистая рубка", + "advancement.create.deforester.desc": "Создайте уничтожитель леса и попрощайтесь с местным лесом.", + "advancement.create.extendo_grip": "Кипение!", + "advancement.create.extendo_grip.desc": "Возьмите в руки удлинённую руку", + "advancement.create.dual_extendo_grip": "Окончательное выкипание", + "advancement.create.dual_extendo_grip.desc": "Две удлинённой руки для сверхчеловеческого охвата.", + "advancement.create.eob": "Конец бета-версии", + "advancement.create.eob.desc": "Ожидайте больше контента здесь в будущем. <3", "_": "->------------------------] UI & Messages [------------------------<-", - "itemGroup.create.base": "Create: Механизмы", - "itemGroup.create.palettes": "Create: Декор", + "itemGroup.create.base": "Create: Механизмы", + "itemGroup.create.palettes": "Create: Декор", - "death.attack.create.crush": "%1$s был обработан колёÑ�ами дроблениÑ�", - "death.attack.create.fan_fire": "%1$s был Ñ�ожжен до Ñ�мерти горÑ�чим воздухом", - "death.attack.create.fan_lava": "%1$s был Ñ�ожжен до Ñ�мерти поклонником лавы", - "death.attack.create.mechanical_drill": "%1$s был пронзен Ñ� помощью механичеÑ�кой дрели", - "death.attack.create.mechanical_saw": "%1$s был разрезан пополам механичеÑ�кой пилой", - "death.attack.create.cuckoo_clock_explosion": "%1$s взорвали подделанные чаÑ�Ñ‹ Ñ� кукушкой", + "death.attack.create.crush": "%1$s был обработан колёсами дробления", + "death.attack.create.fan_fire": "%1$s был сожжен до смерти горячим воздухом", + "death.attack.create.fan_lava": "%1$s был сожжен до смерти поклонником лавы", + "death.attack.create.mechanical_drill": "%1$s был пронзен с помощью механической дрели", + "death.attack.create.mechanical_saw": "%1$s был разрезан пополам механической пилой", + "death.attack.create.cuckoo_clock_explosion": "%1$s взорвали подделанные часы с кукушкой", - "create.block.deployer.damage_source_name": "автономным активатором", - "create.block.cart_assembler.invalid": "ПомеÑ�тите Ñ�борщик вагонеток на блок рельÑ�", + "create.block.deployer.damage_source_name": "автономным активатором", + "create.block.cart_assembler.invalid": "Поместите сборщик вагонеток на блок рельс", - "create.recipe.crushing": "Измельчение", - "create.recipe.milling": "Помол", + "create.recipe.crushing": "Измельчение", + "create.recipe.milling": "Помол", "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing", "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water", "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking", "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", - "create.recipe.pressing": "ПреÑ�Ñ�ование", - "create.recipe.mixing": "Смешивание", + "create.recipe.pressing": "Прессование", + "create.recipe.mixing": "Смешивание", "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", - "create.recipe.packing": "ПреÑ�Ñ�ование", + "create.recipe.packing": "Прессование", "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", "create.recipe.sawing": "UNLOCALIZED: Sawing", - "create.recipe.mechanical_crafting": "МеханичеÑ�кое Ñ�оздание", + "create.recipe.mechanical_crafting": "Механическое создание", "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", - "create.recipe.block_cutting": "Резка блока", - "create.recipe.blockzapper_upgrade": "РучнаÑ� блоковаÑ� пушка", - "create.recipe.sandpaper_polishing": "Полировка наждачной бумагой", - "create.recipe.mystery_conversion": "ХроматичеÑ�кий метаморфоз", + "create.recipe.block_cutting": "Резка блока", + "create.recipe.blockzapper_upgrade": "Ручная блоковая пушка", + "create.recipe.sandpaper_polishing": "Полировка наждачной бумагой", + "create.recipe.mystery_conversion": "Хроматический метаморфоз", "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", "create.recipe.draining": "UNLOCALIZED: Item Draining", - "create.recipe.processing.chance": "%1$s%% шанÑ�а", + "create.recipe.processing.chance": "%1$s%% шанса", "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", - "create.generic.range": "Диапазон", - "create.generic.radius": "РадиуÑ�", - "create.generic.width": "Ширина", - "create.generic.height": "Ð’Ñ‹Ñ�ота", - "create.generic.length": "Длина", - "create.generic.speed": "СкороÑ�Ñ‚ÑŒ", - "create.generic.delay": "Задержка", - "create.generic.unit.ticks": "тиков", - "create.generic.unit.seconds": "Ñ�екунд", - "create.generic.unit.minutes": "минут", - "create.generic.unit.rpm": "об./мин.", - "create.generic.unit.stress": "Ð�*м", + "create.generic.range": "Диапазон", + "create.generic.radius": "Радиус", + "create.generic.width": "Ширина", + "create.generic.height": "Высота", + "create.generic.length": "Длина", + "create.generic.speed": "Скорость", + "create.generic.delay": "Задержка", + "create.generic.unit.ticks": "тиков", + "create.generic.unit.seconds": "секунд", + "create.generic.unit.minutes": "минут", + "create.generic.unit.rpm": "об./мин.", + "create.generic.unit.stress": "Н*м", "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "UNLOCALIZED: %1$smB", "create.generic.clockwise": "UNLOCALIZED: Clockwise", "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", - "create.action.scroll": "Прокрутка", - "create.action.confirm": "Подтвердить", - "create.action.abort": "Прервать", - "create.action.saveToFile": "Сохранить", - "create.action.discard": "ОтказатьÑ�Ñ�", + "create.action.scroll": "Прокрутка", + "create.action.confirm": "Подтвердить", + "create.action.abort": "Прервать", + "create.action.saveToFile": "Сохранить", + "create.action.discard": "Отказаться", - "create.keyinfo.toolmenu": "Меню инÑ�трумента фокуÑ�ировки", - "create.keyinfo.scrollup": "ИмитациÑ� движениÑ� мыши вверх (в мире)", - "create.keyinfo.scrolldown": "ИмитациÑ� движениÑ� мыши вниз (в мире)", + "create.keyinfo.toolmenu": "Меню инструмента фокусировки", + "create.keyinfo.scrollup": "Имитация движения мыши вверх (в мире)", + "create.keyinfo.scrolldown": "Имитация движения мыши вниз (в мире)", - "create.gui.scrollInput.defaultTitle": "Выбрать опцию:", - "create.gui.scrollInput.scrollToModify": "Прокрутите, чтобы изменить", - "create.gui.scrollInput.scrollToAdjustAmount": "Прокрутите, чтобы наÑ�троить количеÑ�тво", - "create.gui.scrollInput.scrollToSelect": "Прокрутите, чтобы выбрать", - "create.gui.scrollInput.shiftScrollsFaster": "Ð�ажмите Shift длÑ� быÑ�трой прокрутки", - "create.gui.toolmenu.focusKey": "Удерживайте [%1$s] длÑ� Ñ�мены задач", - "create.gui.toolmenu.cycle": "[Прокрутка] длÑ� переключениÑ�", - "create.gui.symmetryWand.mirrorType": "Зеркало", - "create.gui.symmetryWand.orientation": "ОриентациÑ�", + "create.gui.scrollInput.defaultTitle": "Выбрать опцию:", + "create.gui.scrollInput.scrollToModify": "Прокрутите, чтобы изменить", + "create.gui.scrollInput.scrollToAdjustAmount": "Прокрутите, чтобы настроить количество", + "create.gui.scrollInput.scrollToSelect": "Прокрутите, чтобы выбрать", + "create.gui.scrollInput.shiftScrollsFaster": "Нажмите Shift для быстрой прокрутки", + "create.gui.toolmenu.focusKey": "Удерживайте [%1$s] для смены задач", + "create.gui.toolmenu.cycle": "[Прокрутка] для переключения", + "create.gui.symmetryWand.mirrorType": "Зеркало", + "create.gui.symmetryWand.orientation": "Ориентация", - "create.symmetry.mirror.plane": "Одинарное", - "create.symmetry.mirror.doublePlane": "Двойное", - "create.symmetry.mirror.triplePlane": "Тройное", + "create.symmetry.mirror.plane": "Одинарное", + "create.symmetry.mirror.doublePlane": "Двойное", + "create.symmetry.mirror.triplePlane": "Тройное", - "create.orientation.orthogonal": "ПерпендикулÑ�Ñ€.", - "create.orientation.diagonal": "Диагональ.", - "create.orientation.horizontal": "Горизонталь.", - "create.orientation.alongZ": "Вдоль Z", - "create.orientation.alongX": "Вдоль X", + "create.orientation.orthogonal": "Перпендикуляр.", + "create.orientation.diagonal": "Диагональ.", + "create.orientation.horizontal": "Горизонталь.", + "create.orientation.alongZ": "Вдоль Z", + "create.orientation.alongX": "Вдоль X", - "create.gui.blockzapper.title": "РучнаÑ� блоковаÑ� пушка", - "create.gui.blockzapper.replaceMode": "Режим замены", - "create.gui.blockzapper.searchDiagonal": "Следовать по диагонали", - "create.gui.blockzapper.searchFuzzy": "Игнорировать границы материала", - "create.gui.blockzapper.range": "Диапазон раÑ�проÑ�транениÑ�", - "create.gui.blockzapper.needsUpgradedAmplifier": "ТребуетÑ�Ñ� модернизированный уÑ�илитель", - "create.gui.blockzapper.patternSection": "Шаблон", - "create.gui.blockzapper.pattern.solid": "Ð’Ñ�Ñ‘", - "create.gui.blockzapper.pattern.checkered": "ШахматнаÑ� доÑ�ка", - "create.gui.blockzapper.pattern.inversecheckered": "ПеревернутаÑ� шахматнаÑ� доÑ�ка", - "create.gui.blockzapper.pattern.chance25": "25% крен", - "create.gui.blockzapper.pattern.chance50": "50% крен", - "create.gui.blockzapper.pattern.chance75": "75% крен", - "create.gui.terrainzapper.title": "Ручной редактор мира", - "create.gui.terrainzapper.placement": "Размещение", - "create.gui.terrainzapper.placement.merged": "Слитый", - "create.gui.terrainzapper.placement.attached": "Прикреплённый", - "create.gui.terrainzapper.placement.inserted": "Ð’Ñ�тавленный", - "create.gui.terrainzapper.brush": "Обычный", - "create.gui.terrainzapper.brush.cuboid": "Куб", - "create.gui.terrainzapper.brush.sphere": "Сфера", - "create.gui.terrainzapper.brush.cylinder": "Цилиндр", - "create.gui.terrainzapper.tool": "ИнÑ�трумент", - "create.gui.terrainzapper.tool.fill": "Заполнить", - "create.gui.terrainzapper.tool.place": "ПоÑ�тавить", - "create.gui.terrainzapper.tool.replace": "Заменить", - "create.gui.terrainzapper.tool.clear": "ОчиÑ�тить", - "create.gui.terrainzapper.tool.overlay": "Ð�аложение", - "create.gui.terrainzapper.tool.flatten": "Выравнивание", + "create.gui.blockzapper.title": "Ручная блоковая пушка", + "create.gui.blockzapper.replaceMode": "Режим замены", + "create.gui.blockzapper.searchDiagonal": "Следовать по диагонали", + "create.gui.blockzapper.searchFuzzy": "Игнорировать границы материала", + "create.gui.blockzapper.range": "Диапазон распространения", + "create.gui.blockzapper.needsUpgradedAmplifier": "Требуется модернизированный усилитель", + "create.gui.blockzapper.patternSection": "Шаблон", + "create.gui.blockzapper.pattern.solid": "Всё", + "create.gui.blockzapper.pattern.checkered": "Шахматная доска", + "create.gui.blockzapper.pattern.inversecheckered": "Перевернутая шахматная доска", + "create.gui.blockzapper.pattern.chance25": "25% крен", + "create.gui.blockzapper.pattern.chance50": "50% крен", + "create.gui.blockzapper.pattern.chance75": "75% крен", + "create.gui.terrainzapper.title": "Ручной редактор мира", + "create.gui.terrainzapper.placement": "Размещение", + "create.gui.terrainzapper.placement.merged": "Слитый", + "create.gui.terrainzapper.placement.attached": "Прикреплённый", + "create.gui.terrainzapper.placement.inserted": "Вставленный", + "create.gui.terrainzapper.brush": "Обычный", + "create.gui.terrainzapper.brush.cuboid": "Куб", + "create.gui.terrainzapper.brush.sphere": "Сфера", + "create.gui.terrainzapper.brush.cylinder": "Цилиндр", + "create.gui.terrainzapper.tool": "Инструмент", + "create.gui.terrainzapper.tool.fill": "Заполнить", + "create.gui.terrainzapper.tool.place": "Поставить", + "create.gui.terrainzapper.tool.replace": "Заменить", + "create.gui.terrainzapper.tool.clear": "Очистить", + "create.gui.terrainzapper.tool.overlay": "Наложение", + "create.gui.terrainzapper.tool.flatten": "Выравнивание", - "create.terrainzapper.shiftRightClickToSet": "ПКМ крадÑ�Ñ�ÑŒ, чтобы выбрать форму", + "create.terrainzapper.shiftRightClickToSet": "ПКМ крадясь, чтобы выбрать форму", - "create.blockzapper.usingBlock": "С помощью: %1$s", - "create.blockzapper.componentUpgrades": "ОбновлениÑ� компонентов:", - "create.blockzapper.component.body": "КорпуÑ�", - "create.blockzapper.component.amplifier": "УÑ�илитель", - "create.blockzapper.component.accelerator": "УÑ�коритель", - "create.blockzapper.component.retriever": "ПоиÑ�ковик", - "create.blockzapper.component.scope": "Объем", - "create.blockzapper.componentTier.none": "Ð�ет", - "create.blockzapper.componentTier.brass": "Латунный", - "create.blockzapper.componentTier.chromatic": "ХроматичеÑ�кий", - "create.blockzapper.leftClickToSet": "Щелкните ЛКМ по блоку, чтобы выбрать материал", - "create.blockzapper.empty": "Вне блоков!", + "create.blockzapper.usingBlock": "С помощью: %1$s", + "create.blockzapper.componentUpgrades": "Обновления компонентов:", + "create.blockzapper.component.body": "Корпус", + "create.blockzapper.component.amplifier": "Усилитель", + "create.blockzapper.component.accelerator": "Ускоритель", + "create.blockzapper.component.retriever": "Поисковик", + "create.blockzapper.component.scope": "Объем", + "create.blockzapper.componentTier.none": "Нет", + "create.blockzapper.componentTier.brass": "Латунный", + "create.blockzapper.componentTier.chromatic": "Хроматический", + "create.blockzapper.leftClickToSet": "Щелкните ЛКМ по блоку, чтобы выбрать материал", + "create.blockzapper.empty": "Вне блоков!", "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", @@ -697,209 +698,209 @@ "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", - "create.contraptions.movement_mode": "Режим движениÑ�", - "create.contraptions.movement_mode.move_place": "Ð’Ñ�егда Ñ�тавить при оÑ�тановке", - "create.contraptions.movement_mode.move_place_returned": "Ставить только в иÑ�ходное положение", - "create.contraptions.movement_mode.move_never_place": "Ставить только, когда Ñ�корь уничтожен", - "create.contraptions.movement_mode.rotate_place": "Ð’Ñ�егда Ñ�тавить при оÑ�тановке", - "create.contraptions.movement_mode.rotate_place_returned": "Только меÑ�то возле начального угла", - "create.contraptions.movement_mode.rotate_never_place": "Только меÑ�то, когда Ñ�корь уничтожен", - "create.contraptions.cart_movement_mode": "Режим движениÑ� вагонетки", - "create.contraptions.cart_movement_mode.rotate": "Ð’Ñ�егда лицом к движению", - "create.contraptions.cart_movement_mode.rotate_paused": "Пауза во времÑ� вращениÑ�", - "create.contraptions.cart_movement_mode.rotation_locked": "Блокировка вращениÑ�", + "create.contraptions.movement_mode": "Режим движения", + "create.contraptions.movement_mode.move_place": "Всегда ставить при остановке", + "create.contraptions.movement_mode.move_place_returned": "Ставить только в исходное положение", + "create.contraptions.movement_mode.move_never_place": "Ставить только, когда якорь уничтожен", + "create.contraptions.movement_mode.rotate_place": "Всегда ставить при остановке", + "create.contraptions.movement_mode.rotate_place_returned": "Только место возле начального угла", + "create.contraptions.movement_mode.rotate_never_place": "Только место, когда якорь уничтожен", + "create.contraptions.cart_movement_mode": "Режим движения вагонетки", + "create.contraptions.cart_movement_mode.rotate": "Всегда лицом к движению", + "create.contraptions.cart_movement_mode.rotate_paused": "Пауза во время вращения", + "create.contraptions.cart_movement_mode.rotation_locked": "Блокировка вращения", "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction", "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands", "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first", "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", - "create.logistics.filter": "Фильтр", + "create.logistics.filter": "Фильтр", "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", - "create.logistics.firstFrequency": "ЧаÑ�тота #1", - "create.logistics.secondFrequency": "ЧаÑ�тота #2", + "create.logistics.firstFrequency": "Частота #1", + "create.logistics.secondFrequency": "Частота #2", "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.", "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", - "create.gui.goggles.generator_stats": "СтатиÑ�тика генератора:", - "create.gui.goggles.kinetic_stats": "КинетичеÑ�каÑ� Ñ�татиÑ�тика:", - "create.gui.goggles.at_current_speed": "Ð�а текущей Ñ�короÑ�ти", - "create.gui.gauge.info_header": "КалибровочнаÑ� информациÑ�:", - "create.gui.speedometer.title": "СкороÑ�Ñ‚ÑŒ вращениÑ�", - "create.gui.stressometer.title": "Сетевой момент", - "create.gui.stressometer.capacity": "ОÑ�тавшаÑ�Ñ�Ñ� емкоÑ�Ñ‚ÑŒ", - "create.gui.stressometer.overstressed": "Перегрузка", - "create.gui.stressometer.no_rotation": "Ð�ет вращениÑ�", - "create.gui.contraptions.not_fast_enough": "Похоже, что Ñ�тот %1$s _не_ вращаетÑ�Ñ� Ñ�_доÑ�таточной_ _Ñ�короÑ�тью_.", - "create.gui.contraptions.network_overstressed": "Похоже, что Ñ�та штуковина _перегружена_. Добавьте больше иÑ�точников или _замедлите_ _Ñ�короÑ�Ñ‚ÑŒ_ компонентов Ñ� выÑ�оким _влиÑ�нием_ на _момент_.", - "create.gui.adjustable_crate.title": "Регулируемый Ñ�щик", - "create.gui.adjustable_crate.storageSpace": "Ð�мкоÑ�Ñ‚ÑŒ", - "create.gui.stockpile_switch.title": "Ð�аÑ�траиваемый компаратор", + "create.gui.goggles.generator_stats": "Статистика генератора:", + "create.gui.goggles.kinetic_stats": "Кинетическая статистика:", + "create.gui.goggles.at_current_speed": "На текущей скорости", + "create.gui.gauge.info_header": "Калибровочная информация:", + "create.gui.speedometer.title": "Скорость вращения", + "create.gui.stressometer.title": "Сетевой момент", + "create.gui.stressometer.capacity": "Оставшаяся емкость", + "create.gui.stressometer.overstressed": "Перегрузка", + "create.gui.stressometer.no_rotation": "Нет вращения", + "create.gui.contraptions.not_fast_enough": "Похоже, что этот %1$s _не_ вращается с_достаточной_ _скоростью_.", + "create.gui.contraptions.network_overstressed": "Похоже, что эта штуковина _перегружена_. Добавьте больше источников или _замедлите_ _скорость_ компонентов с высоким _влиянием_ на _момент_.", + "create.gui.adjustable_crate.title": "Регулируемый ящик", + "create.gui.adjustable_crate.storageSpace": "Ёмкость", + "create.gui.stockpile_switch.title": "Настраиваемый компаратор", "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", - "create.gui.sequenced_gearshift.title": "ПоÑ�л. переключ. передач", - "create.gui.sequenced_gearshift.instruction": "ИнÑ�трукциÑ�", - "create.gui.sequenced_gearshift.instruction.turn_angle": "Повернуть", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Угол", - "create.gui.sequenced_gearshift.instruction.turn_distance": "Поршень", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "РаÑ�Ñ�тоÑ�ние", - "create.gui.sequenced_gearshift.instruction.wait": "Перерыв", - "create.gui.sequenced_gearshift.instruction.wait.duration": "ПродолжительноÑ�Ñ‚ÑŒ", - "create.gui.sequenced_gearshift.instruction.end": "Конец", - "create.gui.sequenced_gearshift.speed": "СкороÑ�Ñ‚ÑŒ, Ð�аправление", - "create.gui.sequenced_gearshift.speed.forward": "СкороÑ�Ñ‚ÑŒ ввода, вперед", - "create.gui.sequenced_gearshift.speed.forward_fast": "ДвойнаÑ� Ñ�короÑ�Ñ‚ÑŒ, вперед", - "create.gui.sequenced_gearshift.speed.back": "СкороÑ�Ñ‚ÑŒ ввода, реверÑ�", - "create.gui.sequenced_gearshift.speed.back_fast": "ДвойнаÑ� Ñ�короÑ�Ñ‚ÑŒ, реверÑ�", + "create.gui.sequenced_gearshift.title": "Посл. переключ. передач", + "create.gui.sequenced_gearshift.instruction": "Инструкция", + "create.gui.sequenced_gearshift.instruction.turn_angle": "Повернуть", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Угол", + "create.gui.sequenced_gearshift.instruction.turn_distance": "Поршень", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Расстояние", + "create.gui.sequenced_gearshift.instruction.wait": "Перерыв", + "create.gui.sequenced_gearshift.instruction.wait.duration": "Продолжительность", + "create.gui.sequenced_gearshift.instruction.end": "Конец", + "create.gui.sequenced_gearshift.speed": "Скорость, Направление", + "create.gui.sequenced_gearshift.speed.forward": "Скорость ввода, вперед", + "create.gui.sequenced_gearshift.speed.forward_fast": "Двойная скорость, вперед", + "create.gui.sequenced_gearshift.speed.back": "Скорость ввода, реверс", + "create.gui.sequenced_gearshift.speed.back_fast": "Двойная скорость, реверс", - "create.schematicAndQuill.dimensions": "Размер Ñ�хематики: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "ПерваÑ� позициÑ� уÑ�тановлена.", - "create.schematicAndQuill.secondPos": "ВтораÑ� позициÑ� уÑ�тановлена.", - "create.schematicAndQuill.noTarget": "Удерживайте [Ctrl], чтобы выбрать воздушные блоки.", - "create.schematicAndQuill.abort": "Выделение убрано", + "create.schematicAndQuill.dimensions": "Размер схематики: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "Первая позиция установлена.", + "create.schematicAndQuill.secondPos": "Вторая позиция установлена.", + "create.schematicAndQuill.noTarget": "Удерживайте [Ctrl], чтобы выбрать воздушные блоки.", + "create.schematicAndQuill.abort": "Выделение убрано", "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately", - "create.schematicAndQuill.fallbackName": "МоÑ� Ñ�хематика", - "create.schematicAndQuill.saved": "Сохранено как %1$s", + "create.schematicAndQuill.fallbackName": "Моя схематика", + "create.schematicAndQuill.saved": "Сохранено как %1$s", - "create.schematic.invalid": "[!] Ð�едопуÑ�тимый предмет — вмеÑ�то Ñ�того иÑ�пользуйте Ñ�хематичный Ñ�тол", - "create.schematic.position": "ПозициÑ�", - "create.schematic.rotation": "Вращение", - "create.schematic.rotation.none": "Ð�ет", - "create.schematic.rotation.cw90": "По чаÑ�. Ñ�трелке 90", - "create.schematic.rotation.cw180": "По чаÑ�. Ñ�трелке 180", - "create.schematic.rotation.cw270": "По чаÑ�. Ñ�трелке 270", - "create.schematic.mirror": "Зеркало", - "create.schematic.mirror.none": "Ð�ет", - "create.schematic.mirror.frontBack": "Спереди-Ñ�зади", - "create.schematic.mirror.leftRight": "Влево-вправо", - "create.schematic.tool.deploy": "Развернуть", - "create.schematic.tool.move": "Подвинуть XZ", - "create.schematic.tool.movey": "Подвинуть Y", - "create.schematic.tool.rotate": "Вращать", - "create.schematic.tool.print": "Печать", - "create.schematic.tool.flip": "Перевернуть", - "create.schematic.tool.deploy.description.0": "Перемещает Ñ�труктуру в локации.", - "create.schematic.tool.deploy.description.1": "Щелкните ПКМ на земле, чтобы размеÑ�тить.", - "create.schematic.tool.deploy.description.2": "Удерживайте [Ctrl], чтобы выбрать фикÑ�ированное раÑ�Ñ�тоÑ�ние.", - "create.schematic.tool.deploy.description.3": "[Ctrl] и прокрутка, чтобы изменить раÑ�Ñ�тоÑ�ние.", - "create.schematic.tool.move.description.0": "Сдвинуть Ñ�хему по горизонтали.", - "create.schematic.tool.move.description.1": "Ð�аведите курÑ�ор на Ñ�хему и нажмите [CTRL] и прокрутка, чтобы нажать на нее.", + "create.schematic.invalid": "[!] Недопустимый предмет — вместо этого используйте схематичный стол", + "create.schematic.position": "Позиция", + "create.schematic.rotation": "Вращение", + "create.schematic.rotation.none": "Нет", + "create.schematic.rotation.cw90": "По час. стрелке 90", + "create.schematic.rotation.cw180": "По час. стрелке 180", + "create.schematic.rotation.cw270": "По час. стрелке 270", + "create.schematic.mirror": "Зеркало", + "create.schematic.mirror.none": "Нет", + "create.schematic.mirror.frontBack": "Спереди-сзади", + "create.schematic.mirror.leftRight": "Влево-вправо", + "create.schematic.tool.deploy": "Развернуть", + "create.schematic.tool.move": "Подвинуть XZ", + "create.schematic.tool.movey": "Подвинуть Y", + "create.schematic.tool.rotate": "Вращать", + "create.schematic.tool.print": "Печать", + "create.schematic.tool.flip": "Перевернуть", + "create.schematic.tool.deploy.description.0": "Перемещает структуру в локации.", + "create.schematic.tool.deploy.description.1": "Щелкните ПКМ на земле, чтобы разместить.", + "create.schematic.tool.deploy.description.2": "Удерживайте [Ctrl], чтобы выбрать фиксированное расстояние.", + "create.schematic.tool.deploy.description.3": "[Ctrl] и прокрутка, чтобы изменить расстояние.", + "create.schematic.tool.move.description.0": "Сдвинуть схему по горизонтали.", + "create.schematic.tool.move.description.1": "Наведите курсор на схему и нажмите [CTRL] и прокрутка, чтобы нажать на нее.", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "Сдвигает Ñ�хему по вертикали.", - "create.schematic.tool.movey.description.1": "[CTRL] и прокрутка - перемеÑ�тить вверх/вниз.", + "create.schematic.tool.movey.description.0": "Сдвигает схему по вертикали.", + "create.schematic.tool.movey.description.1": "[CTRL] и прокрутка - переместить вверх/вниз.", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "Вращает Ñ�хематику вокруг ее центра.", - "create.schematic.tool.rotate.description.1": "[CTRL] и прокрутка вращать на 90 градуÑ�ов.", + "create.schematic.tool.rotate.description.0": "Вращает схематику вокруг ее центра.", + "create.schematic.tool.rotate.description.1": "[CTRL] и прокрутка вращать на 90 градусов.", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "Мгновенно размещает Ñ�труктуру в мире.", - "create.schematic.tool.print.description.1": "[ПКМ], чтобы подтвердить размещение в текущем меÑ�тоположении.", - "create.schematic.tool.print.description.2": "Этот инÑ�трумент предназначен только длÑ� творчеÑ�кого режима.", + "create.schematic.tool.print.description.0": "Мгновенно размещает структуру в мире.", + "create.schematic.tool.print.description.1": "[ПКМ], чтобы подтвердить размещение в текущем местоположении.", + "create.schematic.tool.print.description.2": "Этот инструмент предназначен только для творческого режима.", "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "Переверните Ñ�хему вдоль выбранного лица.", - "create.schematic.tool.flip.description.1": "Ð�аведите курÑ�ор на Ñ�хему и [CTRL] + прокрутка, чтобы перевернуть ее.", + "create.schematic.tool.flip.description.0": "Переверните схему вдоль выбранного лица.", + "create.schematic.tool.flip.description.1": "Наведите курсор на схему и [CTRL] + прокрутка, чтобы перевернуть ее.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "СинхронизациÑ�..", - "create.schematics.uploadTooLarge": "Ваша Ñ�хематика Ñ�лишком велика.", - "create.schematics.maxAllowedSize": "МакÑ�имально допуÑ�тимый размер файла:", + "create.schematics.synchronizing": "Синхронизация..", + "create.schematics.uploadTooLarge": "Ваша схематика слишком велика.", + "create.schematics.maxAllowedSize": "Максимально допустимый размер файла:", "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", - "create.gui.schematicTable.title": "Схематичный Ñ�тол", - "create.gui.schematicTable.availableSchematics": "ДоÑ�тупные Ñ�хемы", - "create.gui.schematicTable.noSchematics": "Схемы не Ñ�охранены", - "create.gui.schematicTable.uploading": "Загрузка ...", - "create.gui.schematicTable.finished": "Загрузка завершена!", - "create.gui.schematicannon.title": "СхематичнаÑ� пушка", - "create.gui.schematicannon.listPrinter": "СпиÑ�ок материалов", - "create.gui.schematicannon.gunpowderLevel": "Порох на %1$s%%", - "create.gui.schematicannon.shotsRemaining": "Ð’Ñ‹Ñ�трелов оÑ�талоÑ�ÑŒ: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "С резервной копией: %1$s", - "create.gui.schematicannon.optionEnabled": "Ð’ наÑ�тоÑ�щее времÑ� включен", - "create.gui.schematicannon.optionDisabled": "Ð’ наÑ�тоÑ�щее времÑ� отключен", + "create.gui.schematicTable.title": "Схематичный стол", + "create.gui.schematicTable.availableSchematics": "Доступные схемы", + "create.gui.schematicTable.noSchematics": "Схемы не сохранены", + "create.gui.schematicTable.uploading": "Загрузка ...", + "create.gui.schematicTable.finished": "Загрузка завершена!", + "create.gui.schematicannon.title": "Схематичная пушка", + "create.gui.schematicannon.listPrinter": "Список материалов", + "create.gui.schematicannon.gunpowderLevel": "Порох на %1$s%%", + "create.gui.schematicannon.shotsRemaining": "Выстрелов осталось: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "С резервной копией: %1$s", + "create.gui.schematicannon.optionEnabled": "В настоящее время включен", + "create.gui.schematicannon.optionDisabled": "В настоящее время отключен", "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", - "create.gui.schematicannon.option.dontReplaceSolid": "Ð�е заменÑ�Ñ‚ÑŒ целые блоки", - "create.gui.schematicannon.option.replaceWithSolid": "ЗаменÑ�Ñ‚ÑŒ целые блоки целыми блоками", - "create.gui.schematicannon.option.replaceWithAny": "ЗаменÑ�Ñ‚ÑŒ целые блоки чем угодно", - "create.gui.schematicannon.option.replaceWithEmpty": "ЗаменÑ�Ñ‚ÑŒ целые блоки пуÑ�тотой", - "create.gui.schematicannon.option.skipMissing": "ПропуÑ�кать отÑ�утÑ�твующие блоки", - "create.gui.schematicannon.option.skipTileEntities": "Защитить имущеÑ�тво", + "create.gui.schematicannon.option.dontReplaceSolid": "Не заменять целые блоки", + "create.gui.schematicannon.option.replaceWithSolid": "Заменять целые блоки целыми блоками", + "create.gui.schematicannon.option.replaceWithAny": "Заменять целые блоки чем угодно", + "create.gui.schematicannon.option.replaceWithEmpty": "Заменять целые блоки пустотой", + "create.gui.schematicannon.option.skipMissing": "Пропускать отсутствующие блоки", + "create.gui.schematicannon.option.skipTileEntities": "Защитить имущество", "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", - "create.gui.schematicannon.option.skipMissing.description": "ЕÑ�ли пушка не может найти требуемый блок, она будет Ñ�троить в Ñ�ледующем меÑ�те.", - "create.gui.schematicannon.option.skipTileEntities.description": "Пушка не будет заменÑ�Ñ‚ÑŒ блоки хранениÑ� данных, такие как Ñ�ундуки.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "Пушка никогда не заменит целые блоки, только не целые и воздух.", - "create.gui.schematicannon.option.replaceWithSolid.description": "Пушка будет заменÑ�Ñ‚ÑŒ целый блок только в Ñ�лучае, еÑ�ли в Ñ�хеме в Ñ�том меÑ�те раÑ�положен целый блок.", - "create.gui.schematicannon.option.replaceWithAny.description": "Пушка будет заменÑ�Ñ‚ÑŒ целые блоки, еÑ�ли в Ñ�хеме в Ñ�том меÑ�те еÑ�Ñ‚ÑŒ что-либо.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "Пушка отчиÑ�тит вÑ�е блоки, включаÑ� замену на воздух.", + "create.gui.schematicannon.option.skipMissing.description": "Если пушка не может найти требуемый блок, она будет строить в следующем месте.", + "create.gui.schematicannon.option.skipTileEntities.description": "Пушка не будет заменять блоки хранения данных, такие как сундуки.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "Пушка никогда не заменит целые блоки, только не целые и воздух.", + "create.gui.schematicannon.option.replaceWithSolid.description": "Пушка будет заменять целый блок только в случае, если в схеме в этом месте расположен целый блок.", + "create.gui.schematicannon.option.replaceWithAny.description": "Пушка будет заменять целые блоки, если в схеме в этом месте есть что-либо.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "Пушка отчистит все блоки, включая замену на воздух.", - "create.schematicannon.status.idle": "БездейÑ�твует", - "create.schematicannon.status.ready": "Готова", - "create.schematicannon.status.running": "Работает", - "create.schematicannon.status.finished": "Закончила", - "create.schematicannon.status.paused": "ПриоÑ�тановлена", - "create.schematicannon.status.stopped": "ОÑ�тановлена", - "create.schematicannon.status.noGunpowder": "ТребуетÑ�Ñ� порох", - "create.schematicannon.status.targetNotLoaded": "Цель не загружена", - "create.schematicannon.status.targetOutsideRange": "Цель Ñ�лишком далеко", - "create.schematicannon.status.searching": "ПоиÑ�к", - "create.schematicannon.status.skipping": "ПропуÑ�к", - "create.schematicannon.status.missingBlock": "Требует блок:", - "create.schematicannon.status.placing": "Стройка", - "create.schematicannon.status.clearing": "ОчиÑ�тка", - "create.schematicannon.status.schematicInvalid": "Ð�евернаÑ� Ñ�хема", - "create.schematicannon.status.schematicNotPlaced": "Схема не загружена", - "create.schematicannon.status.schematicExpired": "Срок дейÑ�твиÑ� файла Ñ�хемы иÑ�тек", + "create.schematicannon.status.idle": "Бездействует", + "create.schematicannon.status.ready": "Готова", + "create.schematicannon.status.running": "Работает", + "create.schematicannon.status.finished": "Закончила", + "create.schematicannon.status.paused": "Приостановлена", + "create.schematicannon.status.stopped": "Остановлена", + "create.schematicannon.status.noGunpowder": "Требуется порох", + "create.schematicannon.status.targetNotLoaded": "Цель не загружена", + "create.schematicannon.status.targetOutsideRange": "Цель слишком далеко", + "create.schematicannon.status.searching": "Поиск", + "create.schematicannon.status.skipping": "Пропуск", + "create.schematicannon.status.missingBlock": "Требует блок:", + "create.schematicannon.status.placing": "Стройка", + "create.schematicannon.status.clearing": "Очистка", + "create.schematicannon.status.schematicInvalid": "Неверная схема", + "create.schematicannon.status.schematicNotPlaced": "Схема не загружена", + "create.schematicannon.status.schematicExpired": "Срок действия файла схемы истек", - "create.gui.filter.deny_list": "Чёрный Ñ�пиÑ�ок", - "create.gui.filter.deny_list.description": "Предметы проходÑ�Ñ‚, еÑ�ли они не Ñ�оответÑ�твуют ни одному из вышеперечиÑ�ленных. ПуÑ�той черный Ñ�пиÑ�ок принимает вÑ�е.", - "create.gui.filter.allow_list": "Белый Ñ�пиÑ�ок", - "create.gui.filter.allow_list.description": "Предметы проходÑ�Ñ‚, еÑ�ли они Ñ�оответÑ�твуют любому из вышеперечиÑ�ленных. ПуÑ�той белый Ñ�пиÑ�ок отвергает вÑ�е.", - "create.gui.filter.respect_data": "ИÑ�пользование данных", - "create.gui.filter.respect_data.description": "Предметы Ñ�овпадают только в том Ñ�лучае, еÑ�ли их прочноÑ�Ñ‚ÑŒ, чары и другие атрибуты Ñ�овпадают.", - "create.gui.filter.ignore_data": "Игнорирование данных", - "create.gui.filter.ignore_data.description": "Предметы Ñ�овпадают незавиÑ�имо от их атрибутов.", + "create.gui.filter.deny_list": "Чёрный список", + "create.gui.filter.deny_list.description": "Предметы проходят, если они не соответствуют ни одному из вышеперечисленных. Пустой черный список принимает все.", + "create.gui.filter.allow_list": "Белый список", + "create.gui.filter.allow_list.description": "Предметы проходят, если они соответствуют любому из вышеперечисленных. Пустой белый список отвергает все.", + "create.gui.filter.respect_data": "Использование данных", + "create.gui.filter.respect_data.description": "Предметы совпадают только в том случае, если их прочность, чары и другие атрибуты совпадают.", + "create.gui.filter.ignore_data": "Игнорирование данных", + "create.gui.filter.ignore_data.description": "Предметы совпадают независимо от их атрибутов.", - "create.item_attributes.placeable": "можно размеÑ�тить", + "create.item_attributes.placeable": "можно разместить", "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", - "create.item_attributes.consumable": "можно Ñ�ъеÑ�Ñ‚ÑŒ", + "create.item_attributes.consumable": "можно съесть", "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", - "create.item_attributes.smeltable": "можно раÑ�плавить", + "create.item_attributes.smeltable": "можно расплавить", "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", - "create.item_attributes.washable": "можно промыть", + "create.item_attributes.washable": "можно промыть", "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", - "create.item_attributes.smokable": "можно коптить", + "create.item_attributes.smokable": "можно коптить", "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", - "create.item_attributes.blastable": "плавитÑ�Ñ� в доменной печи", + "create.item_attributes.blastable": "плавится в доменной печи", "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace", - "create.item_attributes.enchanted": "зачарован", + "create.item_attributes.enchanted": "зачарован", "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", - "create.item_attributes.damaged": "повреждён", + "create.item_attributes.damaged": "повреждён", "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", - "create.item_attributes.badly_damaged": "Ñ�ильно повреждён", + "create.item_attributes.badly_damaged": "сильно повреждён", "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", - "create.item_attributes.not_stackable": "не может Ñ�кладыватьÑ�Ñ�", + "create.item_attributes.not_stackable": "не может складываться", "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", - "create.item_attributes.equipable": "может быть надет", + "create.item_attributes.equipable": "может быть надет", "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", - "create.item_attributes.furnace_fuel": "Ñ�то топливо", + "create.item_attributes.furnace_fuel": "это топливо", "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", - "create.item_attributes.in_tag": "помечен %1$s", + "create.item_attributes.in_tag": "помечен %1$s", "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", - "create.item_attributes.in_item_group": "принадлежит %1$s", + "create.item_attributes.in_item_group": "принадлежит %1$s", "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", - "create.item_attributes.added_by": "был добавлен %1$s", + "create.item_attributes.added_by": "был добавлен %1$s", "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", @@ -926,38 +927,38 @@ "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", - "create.gui.attribute_filter.no_selected_attributes": "Ð�трибуты не выбраны", - "create.gui.attribute_filter.selected_attributes": "Выбранные атрибуты:", + "create.gui.attribute_filter.no_selected_attributes": "Атрибуты не выбраны", + "create.gui.attribute_filter.selected_attributes": "Выбранные атрибуты:", "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", - "create.gui.attribute_filter.allow_list_disjunctive": "Белый Ñ�пиÑ�ок (любой)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "Предметы проходÑ�Ñ‚, еÑ�ли у них еÑ�Ñ‚ÑŒ какой-либо из выбранных атрибутов.", - "create.gui.attribute_filter.allow_list_conjunctive": "Белый Ñ�пиÑ�ок (вÑ�е)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "Предметы проходÑ�Ñ‚, только еÑ�ли они имеют ВСЕ выбранные атрибуты.", - "create.gui.attribute_filter.deny_list": "Чёрный Ñ�пиÑ�ок", - "create.gui.attribute_filter.deny_list.description": "Предметы проходÑ�Ñ‚, еÑ�ли они Ð�Е имеют ни одного из выбранных атрибутов.", - "create.gui.attribute_filter.add_reference_item": "Добавить предмет", + "create.gui.attribute_filter.allow_list_disjunctive": "Белый список (любой)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "Предметы проходят, если у них есть какой-либо из выбранных атрибутов.", + "create.gui.attribute_filter.allow_list_conjunctive": "Белый список (все)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "Предметы проходят, только если они имеют ВСЕ выбранные атрибуты.", + "create.gui.attribute_filter.deny_list": "Чёрный список", + "create.gui.attribute_filter.deny_list.description": "Предметы проходят, если они НЕ имеют ни одного из выбранных атрибутов.", + "create.gui.attribute_filter.add_reference_item": "Добавить предмет", - "create.tooltip.holdKey": "Удерживайте [%1$s]", - "create.tooltip.holdKeyOrKey": "Удерживайте [%1$s] или [%2$s]", + "create.tooltip.holdKey": "Удерживайте [%1$s]", + "create.tooltip.holdKeyOrKey": "Удерживайте [%1$s] или [%2$s]", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "Требование к Ñ�короÑ�ти: %1$s", - "create.tooltip.speedRequirement.none": "Ð�ет", - "create.tooltip.speedRequirement.medium": "УмереннаÑ�", - "create.tooltip.speedRequirement.high": "БыÑ�траÑ�", - "create.tooltip.stressImpact": "Требование к моменту: %1$s", - "create.tooltip.stressImpact.low": "Ð�изкий", - "create.tooltip.stressImpact.medium": "Средний", - "create.tooltip.stressImpact.high": "Ð’Ñ‹Ñ�окий", - "create.tooltip.stressImpact.overstressed": "Перегрузка", - "create.tooltip.capacityProvided": "Ð�мкоÑ�тный момент: %1$s", - "create.tooltip.capacityProvided.low": "Маленький", - "create.tooltip.capacityProvided.medium": "Средний", - "create.tooltip.capacityProvided.high": "Большой", - "create.tooltip.capacityProvided.asGenerator": "(Как генератор)", - "create.tooltip.generationSpeed": "Создаёт %1$s %2$s", - "create.tooltip.analogStrength": "Ð�налоговаÑ� Ñ�ила: %1$s/15", + "create.tooltip.speedRequirement": "Требование к скорости: %1$s", + "create.tooltip.speedRequirement.none": "Нет", + "create.tooltip.speedRequirement.medium": "Умеренная", + "create.tooltip.speedRequirement.high": "Быстрая", + "create.tooltip.stressImpact": "Требование к моменту: %1$s", + "create.tooltip.stressImpact.low": "Низкий", + "create.tooltip.stressImpact.medium": "Средний", + "create.tooltip.stressImpact.high": "Высокий", + "create.tooltip.stressImpact.overstressed": "Перегрузка", + "create.tooltip.capacityProvided": "Ёмкостный момент: %1$s", + "create.tooltip.capacityProvided.low": "Маленький", + "create.tooltip.capacityProvided.medium": "Средний", + "create.tooltip.capacityProvided.high": "Большой", + "create.tooltip.capacityProvided.asGenerator": "(Как генератор)", + "create.tooltip.generationSpeed": "Создаёт %1$s %2$s", + "create.tooltip.analogStrength": "Аналоговая сила: %1$s/15", "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", @@ -1006,22 +1007,22 @@ "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Тики Ñ�ервера в наÑ�тоÑ�щее времÑ� замедлены на %s мÑ� :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Тики Ñ�ервера теперь замедлены на %s мÑ� >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Тики Ñ�ервера вернулиÑ�ÑŒ к в норму :D", - "create.command.killTPSCommand.status.usage.0": "[Create]: иÑ�пользуйте /killtps stop , чтобы вернуть тик Ñ�ервера на обычную Ñ�короÑ�Ñ‚ÑŒ", - "create.command.killTPSCommand.status.usage.1": "[Create]: иÑ�пользуйте /killtps start <ВремÑ� тика>, чтобы иÑ�куÑ�Ñ�твенно замедлить тик Ñ�ервера", - "create.command.killTPSCommand.argument.tickTime": "ВремÑ� тика", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Тики сервера в настоящее время замедлены на %s мс :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Тики сервера теперь замедлены на %s мс >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Тики сервера вернулись к в норму :D", + "create.command.killTPSCommand.status.usage.0": "[Create]: используйте /killtps stop , чтобы вернуть тик сервера на обычную скорость", + "create.command.killTPSCommand.status.usage.1": "[Create]: используйте /killtps start <Время тика>, чтобы искусственно замедлить тик сервера", + "create.command.killTPSCommand.argument.tickTime": "Время тика", - "create.subtitle.schematicannon_launch_block": "Ð’Ñ‹Ñ�трелы Ñ�хематичной пушки", - "create.subtitle.schematicannon_finish": "СхематичнаÑ� пушка закончила работу", - "create.subtitle.slime_added": "Ð�амазывание Ñ�лизи", - "create.subtitle.mechanical_press_activation": "МеханичеÑ�кий преÑ�Ñ� активирован", - "create.subtitle.mechanical_press_item_break": "ЛÑ�зг металла", - "create.subtitle.blockzapper_place": "Блок запрыгивает на меÑ�то", - "create.subtitle.blockzapper_confirm": "Утвердительный динь", - "create.subtitle.blockzapper_deny": "Тихий буп", - "create.subtitle.block_funnel_eat": "Воронкообразный чмопÑ�", + "create.subtitle.schematicannon_launch_block": "Выстрелы схематичной пушки", + "create.subtitle.schematicannon_finish": "Схематичная пушка закончила работу", + "create.subtitle.slime_added": "Намазывание слизи", + "create.subtitle.mechanical_press_activation": "Механический пресс активирован", + "create.subtitle.mechanical_press_item_break": "Лязг металла", + "create.subtitle.blockzapper_place": "Блок запрыгивает на место", + "create.subtitle.blockzapper_confirm": "Утвердительный динь", + "create.subtitle.blockzapper_deny": "Тихий буп", + "create.subtitle.block_funnel_eat": "Воронкообразный чмопс", "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze munches happily", @@ -1155,204 +1156,204 @@ "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "Идеально отражает размещаемые блоки по наÑ�троенным плоÑ�коÑ�Ñ‚Ñ�м.", - "item.create.wand_of_symmetry.tooltip.condition1": "Ð�а панели быÑ�трого доÑ�тупа", - "item.create.wand_of_symmetry.tooltip.behaviour1": "ОÑ�таётÑ�Ñ� активным", - "item.create.wand_of_symmetry.tooltip.control1": "ПКМ на землю", - "item.create.wand_of_symmetry.tooltip.action1": "_Создаёт_ или _Перемещает_ зеркало", - "item.create.wand_of_symmetry.tooltip.control2": "ПКМ в воздух", - "item.create.wand_of_symmetry.tooltip.action2": "_Убирает_ зеркало", - "item.create.wand_of_symmetry.tooltip.control3": "ПКМ крадÑ�Ñ�ÑŒ", - "item.create.wand_of_symmetry.tooltip.action3": "Открывает _интерфейÑ�_ _конфигурации_", + "item.create.wand_of_symmetry.tooltip.summary": "Идеально отражает размещаемые блоки по настроенным плоскостям.", + "item.create.wand_of_symmetry.tooltip.condition1": "На панели быстрого доступа", + "item.create.wand_of_symmetry.tooltip.behaviour1": "Остаётся активным", + "item.create.wand_of_symmetry.tooltip.control1": "ПКМ на землю", + "item.create.wand_of_symmetry.tooltip.action1": "_Создаёт_ или _Перемещает_ зеркало", + "item.create.wand_of_symmetry.tooltip.control2": "ПКМ в воздух", + "item.create.wand_of_symmetry.tooltip.action2": "_Убирает_ зеркало", + "item.create.wand_of_symmetry.tooltip.control3": "ПКМ крадясь", + "item.create.wand_of_symmetry.tooltip.action3": "Открывает _интерфейс_ _конфигурации_", "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", - "item.create.handheld_blockzapper.tooltip.summary": "Ð�овейшее уÑ�тройÑ�тво длÑ� размещениÑ� или замены блоков на раÑ�Ñ�тоÑ�нии.", - "item.create.handheld_blockzapper.tooltip.control1": "ЛКМ на блок", - "item.create.handheld_blockzapper.tooltip.action1": "УÑ�танавливает выбранный блок как материал.", - "item.create.handheld_blockzapper.tooltip.control2": "ПКМ на блок", - "item.create.handheld_blockzapper.tooltip.action2": "_Размещает_ или _Замещает_ блок.", - "item.create.handheld_blockzapper.tooltip.control3": "ПКМ крадÑ�Ñ�ÑŒ", - "item.create.handheld_blockzapper.tooltip.action3": "Открывает _интерфейÑ�_ _конфигурации_", + "item.create.handheld_blockzapper.tooltip.summary": "Новейшее устройство для размещения или замены блоков на расстоянии.", + "item.create.handheld_blockzapper.tooltip.control1": "ЛКМ на блок", + "item.create.handheld_blockzapper.tooltip.action1": "Устанавливает выбранный блок как материал.", + "item.create.handheld_blockzapper.tooltip.control2": "ПКМ на блок", + "item.create.handheld_blockzapper.tooltip.action2": "_Размещает_ или _Замещает_ блок.", + "item.create.handheld_blockzapper.tooltip.control3": "ПКМ крадясь", + "item.create.handheld_blockzapper.tooltip.action3": "Открывает _интерфейс_ _конфигурации_", "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "Удобный инÑ�трумент длÑ� Ñ�озданиÑ� _ландшафтов_ и _рельефа_ _меÑ�тноÑ�ти_.", - "item.create.handheld_worldshaper.tooltip.control1": "ЛКМ на блок", - "item.create.handheld_worldshaper.tooltip.action1": "УÑ�танавливает блоки, помещенные инÑ�трументом, в целевой блок.", - "item.create.handheld_worldshaper.tooltip.control2": "ПКМ на блок", - "item.create.handheld_worldshaper.tooltip.action2": "ПрименÑ�ет выбранную _киÑ�Ñ‚ÑŒ_ и _инÑ�трумент_ в выбранном меÑ�те.", - "item.create.handheld_worldshaper.tooltip.control3": "ПКМ крадÑ�Ñ�ÑŒ", - "item.create.handheld_worldshaper.tooltip.action3": "Открывает _интерфейÑ�_ _конфигурации_", + "item.create.handheld_worldshaper.tooltip.summary": "Удобный инструмент для создания _ландшафтов_ и _рельефа_ _местности_.", + "item.create.handheld_worldshaper.tooltip.control1": "ЛКМ на блок", + "item.create.handheld_worldshaper.tooltip.action1": "Устанавливает блоки, помещенные инструментом, в целевой блок.", + "item.create.handheld_worldshaper.tooltip.control2": "ПКМ на блок", + "item.create.handheld_worldshaper.tooltip.action2": "Применяет выбранную _кисть_ и _инструмент_ в выбранном месте.", + "item.create.handheld_worldshaper.tooltip.control3": "ПКМ крадясь", + "item.create.handheld_worldshaper.tooltip.action3": "Открывает _интерфейс_ _конфигурации_", "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", - "item.create.tree_fertilizer.tooltip.summary": "МощнаÑ� комбинациÑ� минералов подходит длÑ� уÑ�корениÑ� роÑ�та раÑ�проÑ�траненных типов деревьев.", - "item.create.tree_fertilizer.tooltip.condition1": "При иÑ�пользовании на Ñ�аженце", - "item.create.tree_fertilizer.tooltip.behaviour1": "Выращивает деревьÑ�,_незавиÑ�имо_ от _уÑ�ловий_ _их_ _раÑ�положениÑ�_", + "item.create.tree_fertilizer.tooltip.summary": "Мощная комбинация минералов подходит для ускорения роста распространенных типов деревьев.", + "item.create.tree_fertilizer.tooltip.condition1": "При использовании на саженце", + "item.create.tree_fertilizer.tooltip.behaviour1": "Выращивает деревья,_независимо_ от _условий_ _их_ _расположения_", "item.create.deforester.tooltip": "DEFORESTER", - "item.create.deforester.tooltip.summary": "_Уничтожитель_ _леÑ�а_, Ñ�поÑ�обен рубить деревьÑ� за доли Ñ�екунды.", + "item.create.deforester.tooltip.summary": "_Уничтожитель_ _леса_, способен рубить деревья за доли секунды.", "item.create.extendo_grip.tooltip": "EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "Бойоиоинг! Значительно _увеличивает_ _доÑ�Ñ�гаемоÑ�Ñ‚ÑŒ_ владельца.", - "item.create.extendo_grip.tooltip.condition1": "Ð�аходÑ�Ñ�ÑŒ в другой руке", - "item.create.extendo_grip.tooltip.behaviour1": "Увеличьте _раÑ�Ñ�тоÑ�ние_ _доÑ�Ñ�гаемоÑ�ти_ предметов, иÑ�пользуемых в _главной_ _руке_.", + "item.create.extendo_grip.tooltip.summary": "Бойоиоинг! Значительно _увеличивает_ _досягаемость_ владельца.", + "item.create.extendo_grip.tooltip.condition1": "Находясь в другой руке", + "item.create.extendo_grip.tooltip.behaviour1": "Увеличьте _расстояние_ _досягаемости_ предметов, используемых в _главной_ _руке_.", "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "УправлÑ�ет_ _выходами_ и входами логиÑ�тичеÑ�ких уÑ�тройÑ�тв Ñ� _большей_ _точноÑ�тью_, _Ñ�опоÑ�тавлÑ�Ñ�_ их Ñ�о _Ñ�пиÑ�ком_ _предметов_ или неÑ�колькими _вложенными_ _фильтрами_.", - "item.create.filter.tooltip.condition1": "Когда в Ñ�лоте фильтра", - "item.create.filter.tooltip.behaviour1": "_УправлÑ�ет_ потоком предметов в Ñ�оответÑ�твии Ñ� его _конфигурацией_.", - "item.create.filter.tooltip.condition2": "При ПКМ", - "item.create.filter.tooltip.behaviour2": "Открывает _интерфейÑ�_ _конфигурации_.", + "item.create.filter.tooltip.summary": "Управляет_ _выходами_ и входами логистических устройств с _большей_ _точностью_, _сопоставляя_ их со _списком_ _предметов_ или несколькими _вложенными_ _фильтрами_.", + "item.create.filter.tooltip.condition1": "Когда в слоте фильтра", + "item.create.filter.tooltip.behaviour1": "_Управляет_ потоком предметов в соответствии с его _конфигурацией_.", + "item.create.filter.tooltip.condition2": "При ПКМ", + "item.create.filter.tooltip.behaviour2": "Открывает _интерфейс_ _конфигурации_.", "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "_УправлÑ�ет_ _выходами_ и _входами_ логиÑ�тичеÑ�ких уÑ�тройÑ�тв Ñ� _большей_ _точноÑ�тью_, Ñ�опоÑ�тавлÑ�Ñ� их Ñ� набором _атрибутов_ и _категорий предметов_.", - "item.create.attribute_filter.tooltip.condition1": "Когда в Ñ�лоте фильтра", - "item.create.attribute_filter.tooltip.behaviour1": "_УправлÑ�ет_ потоком предметов в Ñ�оответÑ�твии Ñ� его _конфигурацией_.", - "item.create.attribute_filter.tooltip.condition2": "ПКМ", - "item.create.attribute_filter.tooltip.behaviour2": "Открывает _интерфейÑ�_ _конфигурации_.", + "item.create.attribute_filter.tooltip.summary": "_Управляет_ _выходами_ и _входами_ логистических устройств с _большей_ _точностью_, сопоставляя их с набором _атрибутов_ и _категорий предметов_.", + "item.create.attribute_filter.tooltip.condition1": "Когда в слоте фильтра", + "item.create.attribute_filter.tooltip.behaviour1": "_Управляет_ потоком предметов в соответствии с его _конфигурацией_.", + "item.create.attribute_filter.tooltip.condition2": "ПКМ", + "item.create.attribute_filter.tooltip.behaviour2": "Открывает _интерфейс_ _конфигурации_.", "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", - "item.create.empty_schematic.tooltip.summary": "ИÑ�пользуетÑ�Ñ� в качеÑ�тве ингредиента рецепта и длÑ� запиÑ�и в _Схематичный Ñ�толе_", + "item.create.empty_schematic.tooltip.summary": "Используется в качестве ингредиента рецепта и для записи в _Схематичный столе_", "item.create.schematic.tooltip": "SCHEMATIC", - "item.create.schematic.tooltip.summary": "Содержит Ñ�труктуру, котораÑ� будет позиционироватьÑ�Ñ� и помещатьÑ�Ñ� в мир. РаÑ�положите голограмму по Ñ�воему уÑ�мотрению и иÑ�пользуйте _Ñ�хематичную пушку_ длÑ� ее поÑ�троениÑ�.", - "item.create.schematic.tooltip.condition1": "При удерживании", - "item.create.schematic.tooltip.behaviour1": "Может быть позиционирован Ñ� помощью инÑ�трументов на Ñ�кране.", - "item.create.schematic.tooltip.control1": "ПКМ крадÑ�Ñ�ÑŒ", - "item.create.schematic.tooltip.action1": "Открывает _интерфейÑ�_ длÑ� ввода _точных_ _координат_.", + "item.create.schematic.tooltip.summary": "Содержит структуру, которая будет позиционироваться и помещаться в мир. Расположите голограмму по своему усмотрению и используйте _схематичную пушку_ для ее построения.", + "item.create.schematic.tooltip.condition1": "При удерживании", + "item.create.schematic.tooltip.behaviour1": "Может быть позиционирован с помощью инструментов на экране.", + "item.create.schematic.tooltip.control1": "ПКМ крадясь", + "item.create.schematic.tooltip.action1": "Открывает _интерфейс_ для ввода _точных_ _координат_.", "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", - "item.create.schematic_and_quill.tooltip.summary": "ИÑ�пользуетÑ�Ñ� длÑ� Ñ�охранениÑ� Ñ�труктуры в вашем мире в файл .nbt.", - "item.create.schematic_and_quill.tooltip.condition1": "Шаг 1", - "item.create.schematic_and_quill.tooltip.behaviour1": "Выберите две угловые точки, иÑ�пользуÑ� ПКМ.", - "item.create.schematic_and_quill.tooltip.condition2": "Шаг 2", - "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl_ и _прокрутка_ на голограмме длÑ� изменениÑ� размера. Ð�ажмите ПКМ, чтобы Ñ�охранить.", - "item.create.schematic_and_quill.tooltip.control1": "ПКМ", - "item.create.schematic_and_quill.tooltip.action1": "Выберите угловые точки / подтвердите Ñ�охранение.", - "item.create.schematic_and_quill.tooltip.control2": "Удержание Ctrl", - "item.create.schematic_and_quill.tooltip.action2": "Выберите точки в воздухе. Прокрутка длÑ� наÑ�тройки раÑ�Ñ�тоÑ�ниÑ�.", - "item.create.schematic_and_quill.tooltip.control3": "ПКМ крадÑ�Ñ�ÑŒ", - "item.create.schematic_and_quill.tooltip.action3": "_СбраÑ�ывает_ и _удалÑ�ет_ выделение.", + "item.create.schematic_and_quill.tooltip.summary": "Используется для сохранения структуры в вашем мире в файл .nbt.", + "item.create.schematic_and_quill.tooltip.condition1": "Шаг 1", + "item.create.schematic_and_quill.tooltip.behaviour1": "Выберите две угловые точки, используя ПКМ.", + "item.create.schematic_and_quill.tooltip.condition2": "Шаг 2", + "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl_ и _прокрутка_ на голограмме для изменения размера. Нажмите ПКМ, чтобы сохранить.", + "item.create.schematic_and_quill.tooltip.control1": "ПКМ", + "item.create.schematic_and_quill.tooltip.action1": "Выберите угловые точки / подтвердите сохранение.", + "item.create.schematic_and_quill.tooltip.control2": "Удержание Ctrl", + "item.create.schematic_and_quill.tooltip.action2": "Выберите точки в воздухе. Прокрутка для настройки расстояния.", + "item.create.schematic_and_quill.tooltip.control3": "ПКМ крадясь", + "item.create.schematic_and_quill.tooltip.action3": "_Сбрасывает_ и _удаляет_ выделение.", "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "_Ставит блоки_ длÑ� воÑ�Ñ�озданиÑ� _Ñ�хематики_ в мире. ИÑ�пользует предметы из _Ñ�оÑ�еднего_ _инвентарÑ�_ и _порох_ в качеÑ�тве _топлива_.", - "block.create.schematicannon.tooltip.control1": "ПКМ", - "block.create.schematicannon.tooltip.action1": "Открывает _интерфейÑ�_", + "block.create.schematicannon.tooltip.summary": "_Ставит блоки_ для воссоздания _схематики_ в мире. Использует предметы из _соседнего_ _инвентаря_ и _порох_ в качестве _топлива_.", + "block.create.schematicannon.tooltip.control1": "ПКМ", + "block.create.schematicannon.tooltip.action1": "Открывает _интерфейс_", "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "ЗапиÑ�ывает Ñ�охраненные Ñ�хематики в _пуÑ�тые_ _Ñ�хематики_.", - "block.create.schematic_table.tooltip.condition1": "Когда дана пуÑ�таÑ� Ñ�хема", - "block.create.schematic_table.tooltip.behaviour1": "Загружает выбранный файл из вашей папки Schematics.", + "block.create.schematic_table.tooltip.summary": "Записывает сохраненные схематики в _пустые_ _схематики_.", + "block.create.schematic_table.tooltip.condition1": "Когда дана пустая схема", + "block.create.schematic_table.tooltip.behaviour1": "Загружает выбранный файл из вашей папки Schematics.", "block.create.shaft.tooltip": "SHAFT", - "block.create.shaft.tooltip.summary": "_Передаёт_ _вращение_ по прÑ�мой.", + "block.create.shaft.tooltip.summary": "_Передаёт_ _вращение_ по прямой.", "block.create.cogwheel.tooltip": "COGWHEEL", - "block.create.cogwheel.tooltip.summary": "_Передаёт_ _вращение_ по прÑ�мой и к приÑ�оединённым _шеÑ�тернÑ�м._", + "block.create.cogwheel.tooltip.summary": "_Передаёт_ _вращение_ по прямой и к присоединённым _шестерням._", "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", - "block.create.large_cogwheel.tooltip.summary": "_УвеличеннаÑ�_ _верÑ�иÑ�_ _шеÑ�терни_, позволÑ�ющаÑ� изменÑ�Ñ‚ÑŒ _Ñ�короÑ�Ñ‚ÑŒ_ _вращениÑ�_ при подключении к _меньшей_ _шеÑ�терне_.", + "block.create.large_cogwheel.tooltip.summary": "_Увеличенная_ _версия_ _шестерни_, позволяющая изменять _скорость_ _вращения_ при подключении к _меньшей_ _шестерне_.", "block.create.encased_shaft.tooltip": "ENCASED SHAFT", - "block.create.encased_shaft.tooltip.summary": "_Передаёт_ _вращение_ по прÑ�мой. Подходит длÑ� передачи вращениÑ� через Ñ�тены.", + "block.create.encased_shaft.tooltip.summary": "_Передаёт_ _вращение_ по прямой. Подходит для передачи вращения через стены.", "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "_Передаёт_ _вращение_ в _4_ _направлениÑ�Ñ…._ РеверÑ�ирует прÑ�мые Ñ�оединениÑ�.", + "block.create.gearbox.tooltip.summary": "_Передаёт_ _вращение_ в _4_ _направлениях._ Реверсирует прямые соединения.", "block.create.gearshift.tooltip": "GEARSHIFT", - "block.create.gearshift.tooltip.summary": "_УправлÑ�ет_ _направлением_ _вращениÑ�_ длÑ� Ñ�оединенных валов.", - "block.create.gearshift.tooltip.condition1": "Когда приведён в дейÑ�твие", - "block.create.gearshift.tooltip.behaviour1": "_ИзменÑ�ет_ иÑ�ходÑ�щее вращение.", + "block.create.gearshift.tooltip.summary": "_Управляет_ _направлением_ _вращения_ для соединенных валов.", + "block.create.gearshift.tooltip.condition1": "Когда приведён в действие", + "block.create.gearshift.tooltip.behaviour1": "_Изменяет_ исходящее вращение.", "block.create.clutch.tooltip": "CLUTCH", - "block.create.clutch.tooltip.summary": "_УправлÑ�ет_ _включением_/_выключением вращениÑ� длÑ� Ñ�оединенных валов.", - "block.create.clutch.tooltip.condition1": "Когда приведён в дейÑ�твие", - "block.create.clutch.tooltip.behaviour1": "_Прекращает_ передачу вращениÑ� на другую Ñ�торону.", + "block.create.clutch.tooltip.summary": "_Управляет_ _включением_/_выключением вращения для соединенных валов.", + "block.create.clutch.tooltip.condition1": "Когда приведён в действие", + "block.create.clutch.tooltip.behaviour1": "_Прекращает_ передачу вращения на другую сторону.", "block.create.encased_belt.tooltip": "ENCASED_BELT", - "block.create.encased_belt.tooltip.summary": "_Передаёт_ _вращение_ через Ñ�ебÑ� и к приÑ�оединённому конвейерному приводу.", - "block.create.encased_belt.tooltip.condition1": "Когда подключён", - "block.create.encased_belt.tooltip.behaviour1": "Прикреплённые блоки будут иметь одинаковую Ñ�короÑ�Ñ‚ÑŒ вращениÑ� и направление. ПриÑ�оединённые приводы не обÑ�заны Ñ�мотреть в ту же Ñ�торону.", + "block.create.encased_belt.tooltip.summary": "_Передаёт_ _вращение_ через себя и к присоединённому конвейерному приводу.", + "block.create.encased_belt.tooltip.condition1": "Когда подключён", + "block.create.encased_belt.tooltip.behaviour1": "Прикреплённые блоки будут иметь одинаковую скорость вращения и направление. Присоединённые приводы не обязаны смотреть в ту же сторону.", "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", - "block.create.adjustable_pulley.tooltip.summary": "_Передаёт_ _вращение_ через Ñ�ебÑ� и к приÑ�оединённому конвейерному приводу. При подаче _аналогового_ _Ñ�игнала_ _краÑ�ного_ _камнÑ�_ привод будет вращатьÑ�Ñ� _в_ _2_ _раза_ _быÑ�трее_.", - "block.create.adjustable_pulley.tooltip.condition1": "Управление Ñ�игналом краÑ�ивого камнÑ�", - "block.create.adjustable_pulley.tooltip.behaviour1": "_Без_ Ñ�игнала он _не_ уÑ�корит работу подключённых приводов. При _полной_ _мощноÑ�ти_ Ñ�игнала, _Ñ�короÑ�Ñ‚ÑŒ_ _удваиваетÑ�Ñ�_.", + "block.create.adjustable_pulley.tooltip.summary": "_Передаёт_ _вращение_ через себя и к присоединённому конвейерному приводу. При подаче _аналогового_ _сигнала_ _красного_ _камня_ привод будет вращаться _в_ _2_ _раза_ _быстрее_.", + "block.create.adjustable_pulley.tooltip.condition1": "Управление сигналом красивого камня", + "block.create.adjustable_pulley.tooltip.behaviour1": "_Без_ сигнала он _не_ ускорит работу подключённых приводов. При _полной_ _мощности_ сигнала, _скорость_ _удваивается_.", "item.create.belt_connector.tooltip": "BELT CONNECTOR", - "item.create.belt_connector.tooltip.summary": "СоединÑ�ет _2_ _Вала_ Ñ� помощью _механичеÑ�кого_ _ремнÑ�_._ Соединённые валы будут иметь одинаковые _Ñ�короÑ�Ñ‚ÑŒ_ и _направление_ _вращениÑ�._ Лента может Ñ�лужить как _конвейер_ длÑ� _транÑ�портировки._", - "item.create.belt_connector.tooltip.control1": "ПКМ по валу", - "item.create.belt_connector.tooltip.action1": "Выбирает вал в качеÑ�тве одного шкива конвейера. Оба выбранных вала должны быть _на_ _одной_ _линии_ _вертикально,_ _горизонтально_ либо _диагонально_ по направлению конвейера.", - "item.create.belt_connector.tooltip.control2": "ПКМ крадÑ�Ñ�ÑŒ", - "item.create.belt_connector.tooltip.action2": "_СбраÑ�ывает_ первый выбранный шкив длÑ� конвейера.", + "item.create.belt_connector.tooltip.summary": "Соединяет _2_ _Вала_ с помощью _механического_ _ремня_._ Соединённые валы будут иметь одинаковые _скорость_ и _направление_ _вращения._ Лента может служить как _конвейер_ для _транспортировки._", + "item.create.belt_connector.tooltip.control1": "ПКМ по валу", + "item.create.belt_connector.tooltip.action1": "Выбирает вал в качестве одного шкива конвейера. Оба выбранных вала должны быть _на_ _одной_ _линии_ _вертикально,_ _горизонтально_ либо _диагонально_ по направлению конвейера.", + "item.create.belt_connector.tooltip.control2": "ПКМ крадясь", + "item.create.belt_connector.tooltip.action2": "_Сбрасывает_ первый выбранный шкив для конвейера.", "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "Очки длÑ� улучшениÑ� зрениÑ� Ñ� помощью полезной кинетичеÑ�кой информации.", - "item.create.goggles.tooltip.condition1": "При ношении", - "item.create.goggles.tooltip.behaviour1": "Показывает _цветные_ _индикаторы_, Ñ�оответÑ�твующие _уровню_ _Ñ�короÑ�ти_ размещённого кинетичеÑ�кого компонента, а также воздейÑ�твию момента и мощноÑ�ти отдельных компонентов.", - "item.create.goggles.tooltip.condition2": "При взглÑ�де на датчик", - "item.create.goggles.tooltip.behaviour2": "Показывает подробную информацию о Ñ�короÑ�ти или моменте Ñ�ети, к которой подключён датчик.", + "item.create.goggles.tooltip.summary": "Очки для улучшения зрения с помощью полезной кинетической информации.", + "item.create.goggles.tooltip.condition1": "При ношении", + "item.create.goggles.tooltip.behaviour1": "Показывает _цветные_ _индикаторы_, соответствующие _уровню_ _скорости_ размещённого кинетического компонента, а также воздействию момента и мощности отдельных компонентов.", + "item.create.goggles.tooltip.condition2": "При взгляде на датчик", + "item.create.goggles.tooltip.behaviour2": "Показывает подробную информацию о скорости или моменте сети, к которой подключён датчик.", "item.create.wrench.tooltip": "WRENCH", - "item.create.wrench.tooltip.summary": "Полезный _инÑ�трумент_ длÑ� работы Ñ� _кинетичеÑ�кими_ штуковинами. Может иÑ�пользоватьÑ�Ñ� длÑ� _поворота_, _демонтажа_ и _наÑ�тройки_ компонентов.", - "item.create.wrench.tooltip.control1": "ПКМ по кинетичеÑ�кому блоку", - "item.create.wrench.tooltip.action1": "_Поворачивает_ _компонент_ Ñ� которым вы взаимодейÑ�твуете _к_ _лицу_ или _от_ _лица_.", - "item.create.wrench.tooltip.control2": "ПКМ крадÑ�Ñ�ÑŒ", - "item.create.wrench.tooltip.action2": "Разбирает кинетичеÑ�кие компоненты и помещает их обратно в ваш инвентарь.", + "item.create.wrench.tooltip.summary": "Полезный _инструмент_ для работы с _кинетическими_ штуковинами. Может использоваться для _поворота_, _демонтажа_ и _настройки_ компонентов.", + "item.create.wrench.tooltip.control1": "ПКМ по кинетическому блоку", + "item.create.wrench.tooltip.action1": "_Поворачивает_ _компонент_ с которым вы взаимодействуете _к_ _лицу_ или _от_ _лица_.", + "item.create.wrench.tooltip.control2": "ПКМ крадясь", + "item.create.wrench.tooltip.action2": "Разбирает кинетические компоненты и помещает их обратно в ваш инвентарь.", "block.create.creative_motor.tooltip": "CREATIVE MOTOR", - "block.create.creative_motor.tooltip.summary": "Ð�аÑ�траиваемый иÑ�точник вращательной Ñ�илы.", + "block.create.creative_motor.tooltip.summary": "Настраиваемый источник вращательной силы.", "block.create.water_wheel.tooltip": "WATER WHEEL", - "block.create.water_wheel.tooltip.summary": "ПредоÑ�тавлÑ�ет _Ñ�илу_ _вращениÑ�_ из Ñ�межных _иÑ�точников_ _воды._", + "block.create.water_wheel.tooltip.summary": "Предоставляет _силу_ _вращения_ из смежных _источников_ _воды._", "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "_Преобразует_ _вращательную_ _Ñ�илу_ в _воздушные_ _потоки_ и обратно. Имеет множеÑ�тво применений.", - "block.create.encased_fan.tooltip.condition1": "При подаче Ñ�игнала краÑ�ного камнÑ�", - "block.create.encased_fan.tooltip.behaviour1": "ПредоÑ�тавлÑ�ет _Ñ�илу_ _вращениÑ�_ от любых _иÑ�точников_ _тепла_, непоÑ�редÑ�твенно под Ñ�обой. ВентилÑ�тор должен быть обращен вниз.", - "block.create.encased_fan.tooltip.condition2": "При вращении", - "block.create.encased_fan.tooltip.behaviour2": "Толкает или вытÑ�гивает объекты в завиÑ�имоÑ�ти от направлениÑ� вращениÑ�.", - "block.create.encased_fan.tooltip.condition3": "При продувке через Ñ�пециальные блоки", - "block.create.encased_fan.tooltip.behaviour3": "_ЖидкоÑ�ти_ и _чаÑ�тицы_ _огнÑ�_ выбраÑ�ываютÑ�Ñ� в _воздушный_ _поток_. Это может быть иÑ�пользовано длÑ� _обработки_ _предметов_.", + "block.create.encased_fan.tooltip.summary": "_Преобразует_ _вращательную_ _силу_ в _воздушные_ _потоки_ и обратно. Имеет множество применений.", + "block.create.encased_fan.tooltip.condition1": "При подаче сигнала красного камня", + "block.create.encased_fan.tooltip.behaviour1": "Предоставляет _силу_ _вращения_ от любых _источников_ _тепла_, непосредственно под собой. Вентилятор должен быть обращен вниз.", + "block.create.encased_fan.tooltip.condition2": "При вращении", + "block.create.encased_fan.tooltip.behaviour2": "Толкает или вытягивает объекты в зависимости от направления вращения.", + "block.create.encased_fan.tooltip.condition3": "При продувке через специальные блоки", + "block.create.encased_fan.tooltip.behaviour3": "_Жидкости_ и _частицы_ _огня_ выбрасываются в _воздушный_ _поток_. Это может быть использовано для _обработки_ _предметов_.", "block.create.nozzle.tooltip": "NOZZLE", - "block.create.nozzle.tooltip.summary": "Прикрепите к передней чаÑ�ти _вентилÑ�тора_, чтобы раÑ�пределить его влиÑ�ние на Ñ�ущноÑ�тей _во_ _вÑ�ех_ _направлениÑ�Ñ…_.", + "block.create.nozzle.tooltip.summary": "Прикрепите к передней части _вентилятора_, чтобы распределить его влияние на сущностей _во_ _всех_ _направлениях_.", "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "ПроÑ�той _иÑ�точник_ _вращательной_ _Ñ�илы_, требующий взаимодейÑ�твиÑ� игроков.", - "block.create.hand_crank.tooltip.condition1": "При иÑ�пользовании", - "block.create.hand_crank.tooltip.behaviour1": "ПредоÑ�тавлÑ�ет _Ñ�илу_ _вращениÑ�_ прикреплённому приÑ�поÑ�облению. КрадитеÑ�ÑŒ, чтобы повернуть вращение вÑ�пÑ�Ñ‚ÑŒ.", + "block.create.hand_crank.tooltip.summary": "Простой _источник_ _вращательной_ _силы_, требующий взаимодействия игроков.", + "block.create.hand_crank.tooltip.condition1": "При использовании", + "block.create.hand_crank.tooltip.behaviour1": "Предоставляет _силу_ _вращения_ прикреплённому приспособлению. Крадитесь, чтобы повернуть вращение вспять.", "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "_ПрекраÑ�ное_ _маÑ�терÑ�тво_ длÑ� _украшениÑ�_ проÑ�транÑ�тва и _отÑ�леживаниÑ�_ _времени_.", - "block.create.cuckoo_clock.tooltip.condition1": "При вращении", - "block.create.cuckoo_clock.tooltip.behaviour1": "Показывает текущее времÑ� и напевает мелодию два раза в день. _Ð�ктивируетÑ�Ñ�_ _один_ _раз_ в _полдень_ и в _Ñ�умерках_, как только _игроки_ _могут_ _Ñ�пать_.", + "block.create.cuckoo_clock.tooltip.summary": "_Прекрасное_ _мастерство_ для _украшения_ пространства и _отслеживания_ _времени_.", + "block.create.cuckoo_clock.tooltip.condition1": "При вращении", + "block.create.cuckoo_clock.tooltip.behaviour1": "Показывает текущее время и напевает мелодию два раза в день. _Активируется_ _один_ _раз_ в _полдень_ и в _сумерках_, как только _игроки_ _могут_ _спать_.", "block.create.turntable.tooltip": "TURNTABLE", - "block.create.turntable.tooltip.summary": "Преобразует _Ñ�илу_ _вращениÑ�_ прÑ�миком в морÑ�кую болезнь.", + "block.create.turntable.tooltip.summary": "Преобразует _силу_ _вращения_ прямиком в морскую болезнь.", "block.create.millstone.tooltip": "MILLSTONE", - "block.create.millstone.tooltip.summary": "КинетичеÑ�кий компонент, подходÑ�щий длÑ� _измельчениÑ�_ вÑ�тавленных _материалов_. Может быть приведён в дейÑ�твие шеÑ�тернёй или Ñ�оединенён Ñ� валом внизу. Результаты должны быть извлечены из компонента.", - "block.create.millstone.tooltip.condition1": "При вращении", - "block.create.millstone.tooltip.behaviour1": "Ð�ачинает применÑ�Ñ‚ÑŒ рецепты дроблениÑ� к любым предметам, вÑ�тавленным Ñ�боку или Ñ�верху блока.", - "block.create.millstone.tooltip.condition2": "При ПКМ", - "block.create.millstone.tooltip.behaviour2": "Измельчённые материалы Ñ�ледует извлекать вручную.", + "block.create.millstone.tooltip.summary": "Кинетический компонент, подходящий для _измельчения_ вставленных _материалов_. Может быть приведён в действие шестернёй или соединенён с валом внизу. Результаты должны быть извлечены из компонента.", + "block.create.millstone.tooltip.condition1": "При вращении", + "block.create.millstone.tooltip.behaviour1": "Начинает применять рецепты дробления к любым предметам, вставленным сбоку или сверху блока.", + "block.create.millstone.tooltip.condition2": "При ПКМ", + "block.create.millstone.tooltip.behaviour2": "Измельчённые материалы следует извлекать вручную.", "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", - "block.create.crushing_wheel.tooltip.summary": "Большие вращающиеÑ�Ñ� колёÑ�а, которые _ломают_ _вÑ�Ñ‘_ что угодно.", - "block.create.crushing_wheel.tooltip.condition1": "При приÑ�оединении к другому колеÑ�у дроблениÑ�", - "block.create.crushing_wheel.tooltip.behaviour1": "Образует дробильную машину длÑ� обработки Ñ�амых разных вещей. ЗубьÑ� колёÑ� должны _Ñ�оединÑ�Ñ‚ÑŒÑ�Ñ�_ и _двигатьÑ�Ñ�_ Ñ� _одинаковой_ _Ñ�короÑ�тью_ в _противоположных_ _направлениÑ�Ñ…_.", + "block.create.crushing_wheel.tooltip.summary": "Большие вращающиеся колёса, которые _ломают_ _всё_ что угодно.", + "block.create.crushing_wheel.tooltip.condition1": "При присоединении к другому колесу дробления", + "block.create.crushing_wheel.tooltip.behaviour1": "Образует дробильную машину для обработки самых разных вещей. Зубья колёс должны _соединяться_ и _двигаться_ с _одинаковой_ _скоростью_ в _противоположных_ _направлениях_.", "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", - "block.create.mechanical_press.tooltip.summary": "Силовой поршень длÑ� Ñ�жатиÑ� предметов под ним. ТребуетÑ�Ñ� _поÑ�тоÑ�ннаÑ�_ _вращательнаÑ�_ _Ñ�ила_.", - "block.create.mechanical_press.tooltip.condition1": "При подаче Ñ�игнала краÑ�ного камнÑ�", - "block.create.mechanical_press.tooltip.behaviour1": "_Ð�ачинает_ Ñ�жимать предметы, упавшие под него.", - "block.create.mechanical_press.tooltip.condition2": "Когда над конвейером", - "block.create.mechanical_press.tooltip.behaviour2": "_Ð�втоматичеÑ�ки_ Ñ�преÑ�Ñ�овывает проходÑ�щие по конвейеру предметы.", - "block.create.mechanical_press.tooltip.condition3": "Когда над чашей", - "block.create.mechanical_press.tooltip.behaviour3": "Ð�ачинает _компактировать_ _предметы_ в чаше, когда приÑ�утÑ�твуют вÑ�е необходимые ингредиенты.", + "block.create.mechanical_press.tooltip.summary": "Силовой поршень для сжатия предметов под ним. Требуется _постоянная_ _вращательная_ _сила_.", + "block.create.mechanical_press.tooltip.condition1": "При подаче сигнала красного камня", + "block.create.mechanical_press.tooltip.behaviour1": "_Начинает_ сжимать предметы, упавшие под него.", + "block.create.mechanical_press.tooltip.condition2": "Когда над конвейером", + "block.create.mechanical_press.tooltip.behaviour2": "_Автоматически_ спрессовывает проходящие по конвейеру предметы.", + "block.create.mechanical_press.tooltip.condition3": "Когда над чашей", + "block.create.mechanical_press.tooltip.behaviour3": "Начинает _компактировать_ _предметы_ в чаше, когда присутствуют все необходимые ингредиенты.", "block.create.basin.tooltip": "BASIN", - "block.create.basin.tooltip.summary": "Удобный _контейнер_ _длÑ�_ _предметов_, иÑ�пользуемый при обработке _механичеÑ�ким_ _Ñ�мешивателем_ и _механичеÑ�ким преÑ�Ñ�ом_. Поддерживает компараторы.", + "block.create.basin.tooltip.summary": "Удобный _контейнер_ _для_ _предметов_, используемый при обработке _механическим_ _смешивателем_ и _механическим прессом_. Поддерживает компараторы.", "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", @@ -1364,245 +1365,245 @@ "block.create.blaze_burner.tooltip.behaviour3": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _special_ _fuel_ for best results.", "block.create.reinforced_rail.tooltip": "REINFORCED RAIL", - "block.create.reinforced_rail.tooltip.summary": "РельÑ�Ñ‹, которые не нуждаютÑ�Ñ� в поддержке.", + "block.create.reinforced_rail.tooltip.summary": "Рельсы, которые не нуждаются в поддержке.", "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "КинетичеÑ�кий венчик, иÑ�пользуемый длÑ� Ñ�мешиваниÑ� предметов, находÑ�щихÑ�Ñ� под ним. ТребуетÑ�Ñ� _поÑ�тоÑ�ннаÑ�_ _вращательнаÑ�_ _Ñ�ила_ и _чаша_, раÑ�положеннаÑ� внизу (Ñ� промежутком между ними).", - "block.create.mechanical_mixer.tooltip.condition1": "Когда над чашей", - "block.create.mechanical_mixer.tooltip.behaviour1": "Ð�ачинает Ñ�мешивать предметы в баÑ�Ñ�ейне, когда приÑ�утÑ�твуют вÑ�е необходимые ингредиенты.", + "block.create.mechanical_mixer.tooltip.summary": "Кинетический венчик, используемый для смешивания предметов, находящихся под ним. Требуется _постоянная_ _вращательная_ _сила_ и _чаша_, расположенная внизу (с промежутком между ними).", + "block.create.mechanical_mixer.tooltip.condition1": "Когда над чашей", + "block.create.mechanical_mixer.tooltip.behaviour1": "Начинает смешивать предметы в бассейне, когда присутствуют все необходимые ингредиенты.", "block.create.mechanical_mixer.tooltip.control1": "UNLOCALIZED: When powered by redstone", "block.create.mechanical_mixer.tooltip.action1": "UNLOCALIZED: Stalls the Mixer, perfect for crafting that recipe for the very first time!", "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "_КинетичеÑ�кий_ _Ñ�борщик_ длÑ� автоматизации любого рецепта крафта. _ПомеÑ�тите_ _ингредиенты_ в Ñ�етку, _Ñ�оответÑ�твенно_ _нужному_ _рецепту_, и раÑ�положите их так, чтобы _Ñ�оздать_ _поток_, который _кончаетÑ�Ñ�_ на одном из крафтеров.", - "block.create.mechanical_crafter.tooltip.condition1": "При вращении", - "block.create.mechanical_crafter.tooltip.behaviour1": "Ð�ачинает процеÑ�Ñ� изготовлениÑ�, как только _вÑ�ем_ _крафтерам_ _в_ _Ñ�етке_ _даётÑ�Ñ�_ _предмет_.", - "block.create.mechanical_crafter.tooltip.condition2": "При подаче Ñ�игнала краÑ�ного камнÑ�", - "block.create.mechanical_crafter.tooltip.behaviour2": "Вызывает начало процеÑ�Ñ�а крафта Ñ�о вÑ�еми заданными в данный момент предметами в Ñ�етке.", - "block.create.mechanical_crafter.tooltip.control1": "Когда вывернут наизнанку Ñ�переди", - "block.create.mechanical_crafter.tooltip.action1": "_Зацикливает_ _направление_, в котором отдельный крафтер перемещает Ñ�вои предметы. Чтобы Ñ�формировать рабочую Ñ�етку, раÑ�положите крафтеры в потоке, который перемещает вÑ�е предметы к конечному кратеру. Конечный должен указывать в Ñ�торону от Ñ�етки.", - "block.create.mechanical_crafter.tooltip.control2": "Когда вывернут на Ñ�пину", - "block.create.mechanical_crafter.tooltip.action2": "_Подключает_ _входной_ _инвентарь_ Ñ�оÑ�едних крафтеров. ИÑ�пользуйте Ñ�то, чтобы объединить Ñ�лоты в Ñ�етке крафта и Ñ�Ñ�кономить на вызоде.", + "block.create.mechanical_crafter.tooltip.summary": "_Кинетический_ _сборщик_ для автоматизации любого рецепта крафта. _Поместите_ _ингредиенты_ в сетку, _соответственно_ _нужному_ _рецепту_, и расположите их так, чтобы _создать_ _поток_, который _кончается_ на одном из крафтеров.", + "block.create.mechanical_crafter.tooltip.condition1": "При вращении", + "block.create.mechanical_crafter.tooltip.behaviour1": "Начинает процесс изготовления, как только _всем_ _крафтерам_ _в_ _сетке_ _даётся_ _предмет_.", + "block.create.mechanical_crafter.tooltip.condition2": "При подаче сигнала красного камня", + "block.create.mechanical_crafter.tooltip.behaviour2": "Вызывает начало процесса крафта со всеми заданными в данный момент предметами в сетке.", + "block.create.mechanical_crafter.tooltip.control1": "Когда вывернут наизнанку спереди", + "block.create.mechanical_crafter.tooltip.action1": "_Зацикливает_ _направление_, в котором отдельный крафтер перемещает свои предметы. Чтобы сформировать рабочую сетку, расположите крафтеры в потоке, который перемещает все предметы к конечному кратеру. Конечный должен указывать в сторону от сетки.", + "block.create.mechanical_crafter.tooltip.control2": "Когда вывернут на спину", + "block.create.mechanical_crafter.tooltip.action2": "_Подключает_ _входной_ _инвентарь_ соседних крафтеров. Используйте это, чтобы объединить слоты в сетке крафта и сэкономить на вызоде.", "block.create.furnace_engine.tooltip": "FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "_Мощный_ иÑ�точник _Ñ�нергии_ _вращениÑ�_, длÑ� работы которого требуетÑ�Ñ� _работающаÑ�_ _печь.", - "block.create.furnace_engine.tooltip.condition1": "Когда прикреплен к работающей печи", - "block.create.furnace_engine.tooltip.behaviour1": "_Ð�ачинает_ _приводить_ _в_ _дейÑ�твие_ _маховик_, раÑ�положенный _перед_ ним (на раÑ�Ñ�тоÑ�нии 1 м). ИÑ�пользуйте доменную печь длÑ� более выÑ�оких Ñ�короÑ�тей.", + "block.create.furnace_engine.tooltip.summary": "_Мощный_ источник _энергии_ _вращения_, для работы которого требуется _работающая_ _печь.", + "block.create.furnace_engine.tooltip.condition1": "Когда прикреплен к работающей печи", + "block.create.furnace_engine.tooltip.behaviour1": "_Начинает_ _приводить_ _в_ _действие_ _маховик_, расположенный _перед_ ним (на расстоянии 1 м). Используйте доменную печь для более высоких скоростей.", "block.create.flywheel.tooltip": "FLYWHEEL", - "block.create.flywheel.tooltip.summary": "Большое металличеÑ�кое колеÑ�о длÑ� _удержаниÑ�_ и _Ñ�табилизации_ Ñ�оздаваемой Ñ�илы Ñ� помощью _прикреплённого_ _двигателÑ�_. Маховики _Ñ�оединÑ�ÑŽÑ‚Ñ�Ñ�_ Ñ� _двигателÑ�ми_, еÑ�ли они находÑ�Ñ‚Ñ�Ñ� на раÑ�Ñ�тоÑ�нии _1_ _м_ друг от друга и под углом _90°_ друг к другу.", - "block.create.flywheel.tooltip.condition1": "При подключении к работающему двигателю", - "block.create.flywheel.tooltip.behaviour1": "ОбеÑ�печивает вращательную Ñ�илу длÑ� подключенного уÑ�тройÑ�тва в завиÑ�имоÑ�ти от Ñ�илы и Ñ�короÑ�ти генератора.", + "block.create.flywheel.tooltip.summary": "Большое металлическое колесо для _удержания_ и _стабилизации_ создаваемой силы с помощью _прикреплённого_ _двигателя_. Маховики _соединяются_ с _двигателями_, если они находятся на расстоянии _1_ _м_ друг от друга и под углом _90°_ друг к другу.", + "block.create.flywheel.tooltip.condition1": "При подключении к работающему двигателю", + "block.create.flywheel.tooltip.behaviour1": "Обеспечивает вращательную силу для подключенного устройства в зависимости от силы и скорости генератора.", "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "ПереноÑ�наÑ� точка обмена длÑ� _перемещениÑ�_ предметов в и из _конÑ�трукции_, перемещаемой поршнем, шаÑ�Ñ�и, вагонеткой или конвейром.", - "block.create.portable_storage_interface.tooltip.condition1": "Во времÑ� движениÑ�", - "block.create.portable_storage_interface.tooltip.behaviour1": "ВзаимодейÑ�твует Ñ�о Ñ�тационарными перемеÑ�тителÑ�ми так, что перемеÑ�тители, обращенные в Ñ�торону от интерфейÑ�а, вытÑ�гивают предметы, а транÑ�портеры, нацеленные на интерфейÑ�, вÑ�тавлÑ�ÑŽÑ‚ предметы из прикреплённого инвентарÑ�. КонÑ�трукциÑ� ненадолго оÑ�тановитÑ�Ñ� при обмене предметов.", + "block.create.portable_storage_interface.tooltip.summary": "Переносная точка обмена для _перемещения_ предметов в и из _конструкции_, перемещаемой поршнем, шасси, вагонеткой или конвейром.", + "block.create.portable_storage_interface.tooltip.condition1": "Во время движения", + "block.create.portable_storage_interface.tooltip.behaviour1": "Взаимодействует со стационарными переместителями так, что переместители, обращенные в сторону от интерфейса, вытягивают предметы, а транспортеры, нацеленные на интерфейс, вставляют предметы из прикреплённого инвентаря. Конструкция ненадолго остановится при обмене предметов.", "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", - "block.create.rotation_speed_controller.tooltip.summary": "_Ð�аÑ�траиваемое_ _реле_, Ñ�поÑ�обное _уÑ�корÑ�Ñ‚ÑŒ_ или _замедлÑ�Ñ‚ÑŒ_ Ñ�короÑ�Ñ‚ÑŒ до любой желаемой.", - "block.create.rotation_speed_controller.tooltip.condition1": "Когда прикреплено к большой шеÑ�терне", - "block.create.rotation_speed_controller.tooltip.behaviour1": "Передаёт поÑ�тупающее вращательное уÑ�илие на шеÑ�терню, пытаÑ�Ñ�ÑŒ Ñ�оответÑ�твовать Ñ�короÑ�ти, на которую оно наÑ�троено. ШеÑ�тернÑ� должна быть прикреплена к верхней чаÑ�ти контроллера.", + "block.create.rotation_speed_controller.tooltip.summary": "_Настраиваемое_ _реле_, способное _ускорять_ или _замедлять_ скорость до любой желаемой.", + "block.create.rotation_speed_controller.tooltip.condition1": "Когда прикреплено к большой шестерне", + "block.create.rotation_speed_controller.tooltip.behaviour1": "Передаёт поступающее вращательное усилие на шестерню, пытаясь соответствовать скорости, на которую оно настроено. Шестерня должна быть прикреплена к верхней части контроллера.", "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "Более продвинутаÑ� верÑ�иÑ� _поршнÑ�_. Он иÑ�пользует _Ñ�илу_ _вращениÑ�_ длÑ� _точного_ перемещениÑ� прикреплённых конÑ�трукций. _Удлинители_ _поршнÑ�_ Ñ�зади определÑ�ÑŽÑ‚ _длину_ уÑ�тройÑ�тва. Без _удлинителей_ поршень _не_ будет двигатьÑ�Ñ�. ИÑ�пользуйте блоки _шаÑ�Ñ�и_ или _Ñ�лизи_, чтобы перемещать _более_ одной линии блоков.", - "block.create.mechanical_piston.tooltip.condition1": "При вращении", - "block.create.mechanical_piston.tooltip.behaviour1": "Ð�ачинает двигатьÑ�Ñ� прикреплённаÑ� конÑ�трукциÑ�. СкороÑ�Ñ‚ÑŒ и направление коррелируют Ñ� входÑ�щей Ñ�короÑ�тью вращениÑ�.", + "block.create.mechanical_piston.tooltip.summary": "Более продвинутая версия _поршня_. Он использует _силу_ _вращения_ для _точного_ перемещения прикреплённых конструкций. _Удлинители_ _поршня_ сзади определяют _длину_ устройства. Без _удлинителей_ поршень _не_ будет двигаться. Используйте блоки _шасси_ или _слизи_, чтобы перемещать _более_ одной линии блоков.", + "block.create.mechanical_piston.tooltip.condition1": "При вращении", + "block.create.mechanical_piston.tooltip.behaviour1": "Начинает двигаться прикреплённая конструкция. Скорость и направление коррелируют с входящей скоростью вращения.", "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", - "block.create.sticky_mechanical_piston.tooltip.summary": "Более продвинутаÑ� верÑ�иÑ� _липкого_ _поршнÑ�_. Он иÑ�пользует _Ñ�илу_ _вращениÑ�_ длÑ� _точного_ перемещениÑ� прикреплённых конÑ�трукций. _Удлинители_ _поршнÑ�_ Ñ�зади определÑ�ÑŽÑ‚ _длину_ уÑ�тройÑ�тва. Без _удлинителей_ поршень _не_ будет двигатьÑ�Ñ�. ИÑ�пользуйте блоки _шаÑ�Ñ�и_ или _Ñ�лизи_, чтобы перемещать _более_ одной линии блоков.", - "block.create.sticky_mechanical_piston.tooltip.condition1": "При вращении", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Ð�ачинает двигатьÑ�Ñ� прикреплённаÑ� конÑ�трукциÑ�. СкороÑ�Ñ‚ÑŒ и направление коррелируют Ñ� входÑ�щей Ñ�короÑ�тью вращениÑ�.", + "block.create.sticky_mechanical_piston.tooltip.summary": "Более продвинутая версия _липкого_ _поршня_. Он использует _силу_ _вращения_ для _точного_ перемещения прикреплённых конструкций. _Удлинители_ _поршня_ сзади определяют _длину_ устройства. Без _удлинителей_ поршень _не_ будет двигаться. Используйте блоки _шасси_ или _слизи_, чтобы перемещать _более_ одной линии блоков.", + "block.create.sticky_mechanical_piston.tooltip.condition1": "При вращении", + "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Начинает двигаться прикреплённая конструкция. Скорость и направление коррелируют с входящей скоростью вращения.", "block.create.piston_extension_pole.tooltip": "PISTON POLE", - "block.create.piston_extension_pole.tooltip.summary": "ИÑ�пользуетÑ�Ñ� длÑ� увеличениÑ� длины _механичеÑ�кого_ _поршнÑ�_.", - "block.create.piston_extension_pole.tooltip.condition1": "При приÑ�оединении к механичеÑ�кому поршню", - "block.create.piston_extension_pole.tooltip.behaviour1": "РаÑ�ширÑ�ет диапазон поршнÑ� на 1 блок", + "block.create.piston_extension_pole.tooltip.summary": "Используется для увеличения длины _механического_ _поршня_.", + "block.create.piston_extension_pole.tooltip.condition1": "При присоединении к механическому поршню", + "block.create.piston_extension_pole.tooltip.behaviour1": "Расширяет диапазон поршня на 1 блок", "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", - "block.create.mechanical_bearing.tooltip.summary": "ИÑ�пользуетÑ�Ñ� длÑ� _вращениÑ�_ _больших_ _конÑ�трукций_ или генерации _Ñ�илы_ _вращениÑ�_ Ñ� помощью ветра.", - "block.create.mechanical_bearing.tooltip.condition1": "При вращении", - "block.create.mechanical_bearing.tooltip.behaviour1": "Ð�ачинает вращение прикреплённых блоков. ИÑ�пользуйте блоки шаÑ�Ñ�и или Ñ�лизи, чтобы перемещать более одного блока.", - "block.create.mechanical_bearing.tooltip.condition2": "При подаче Ñ�игнала краÑ�ного камнÑ�", - "block.create.mechanical_bearing.tooltip.behaviour2": "ОбеÑ�печивает вращательную Ñ�илу, Ñ�оздаваемую вращением прикреплённой Ñ�труктуры. Структура должна включать подходÑ�щие _паруÑ�ные_ _блоки_ (в наÑ�тоÑ�щее времÑ� любой шерÑ�Ñ‚Ñ�ной блок).", + "block.create.mechanical_bearing.tooltip.summary": "Используется для _вращения_ _больших_ _конструкций_ или генерации _силы_ _вращения_ с помощью ветра.", + "block.create.mechanical_bearing.tooltip.condition1": "При вращении", + "block.create.mechanical_bearing.tooltip.behaviour1": "Начинает вращение прикреплённых блоков. Используйте блоки шасси или слизи, чтобы перемещать более одного блока.", + "block.create.mechanical_bearing.tooltip.condition2": "При подаче сигнала красного камня", + "block.create.mechanical_bearing.tooltip.behaviour2": "Обеспечивает вращательную силу, создаваемую вращением прикреплённой структуры. Структура должна включать подходящие _парусные_ _блоки_ (в настоящее время любой шерстяной блок).", "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "УÑ�овершенÑ�твованнаÑ� верÑ�иÑ� _радиального_ _шаÑ�Ñ�и_ длÑ� вращениÑ� _до_ _двух_ Ñ�трелок в Ñ�оответÑ�твии Ñ� текущим _игровым_ _временем_.", - "block.create.clockwork_bearing.tooltip.condition1": "При вращении", - "block.create.clockwork_bearing.tooltip.behaviour1": "Ð�ачинает вращать прикреплённую Ñ�труктуру в направлении _текущего_ _чаÑ�а_. ЕÑ�ли незавиÑ�имаÑ� _втораÑ�_ _Ñ�труктура_ Ñ�ущеÑ�твует _перед_ первой, она будет Ñ�лужить _минутной_ _Ñ�трелкой_.", + "block.create.clockwork_bearing.tooltip.summary": "Усовершенствованная версия _радиального_ _шасси_ для вращения _до_ _двух_ стрелок в соответствии с текущим _игровым_ _временем_.", + "block.create.clockwork_bearing.tooltip.condition1": "При вращении", + "block.create.clockwork_bearing.tooltip.behaviour1": "Начинает вращать прикреплённую структуру в направлении _текущего_ _часа_. Если независимая _вторая_ _структура_ существует _перед_ первой, она будет служить _минутной_ _стрелкой_.", "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "_Программируемый_ компонент, который может _изменÑ�Ñ‚ÑŒ_ Ñ�вою _Ñ�короÑ�Ñ‚ÑŒ_ вращениÑ� в Ñ�оответÑ�твии Ñ� _5_ _поÑ�ледовательными_ _инÑ�трукциÑ�ми._ ИÑ�пользуйте Ñ�то длÑ� питаниÑ� _радиального_ _шаÑ�Ñ�и_, _поршней_ или _конвейров_ Ñ� большим контролем _времени_ и _Ñ�короÑ�ти_. Может Ñ�тать менее точным на более выÑ�оких Ñ�короÑ�Ñ‚Ñ�Ñ….", - "block.create.sequenced_gearshift.tooltip.condition1": "При подаче Ñ�игнала краÑ�ного камнÑ�", - "block.create.sequenced_gearshift.tooltip.behaviour1": "Ð�ачинает выполнÑ�Ñ‚ÑŒ _запрограммированные_ _инÑ�трукции_ на оÑ�нове _Ñ�короÑ�ти_ ввода.", - "block.create.sequenced_gearshift.tooltip.condition2": "При ПКМ", - "block.create.sequenced_gearshift.tooltip.behaviour2": "ОткрываетÑ�Ñ� _интерфейÑ�_ _конфигурации_.", + "block.create.sequenced_gearshift.tooltip.summary": "_Программируемый_ компонент, который может _изменять_ свою _скорость_ вращения в соответствии с _5_ _последовательными_ _инструкциями._ Используйте это для питания _радиального_ _шасси_, _поршней_ или _конвейров_ с большим контролем _времени_ и _скорости_. Может стать менее точным на более высоких скоростях.", + "block.create.sequenced_gearshift.tooltip.condition1": "При подаче сигнала красного камня", + "block.create.sequenced_gearshift.tooltip.behaviour1": "Начинает выполнять _запрограммированные_ _инструкции_ на основе _скорости_ ввода.", + "block.create.sequenced_gearshift.tooltip.condition2": "При ПКМ", + "block.create.sequenced_gearshift.tooltip.behaviour2": "Открывается _интерфейс_ _конфигурации_.", "block.create.cart_assembler.tooltip": "CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "При _размещении_ _над_ _рельÑ�ами_ принимает функциональные возможноÑ�ти и _Ñ�обирает/разбирает_ конÑ�трукции на _вагонетках_.", - "block.create.cart_assembler.tooltip.condition1": "При размещении над рельÑ�ами", - "block.create.cart_assembler.tooltip.behaviour1": "По умолчанию _разбирает_ _вагонетки_, _при_ _подаче_ _Ñ�игнала_ краÑ�ного камнÑ� _Ñ�обирает-.", - "block.create.cart_assembler.tooltip.condition2": "При размещении над Ñ�нергорельÑ�ами", - "block.create.cart_assembler.tooltip.behaviour2": "_Собирает_ и _уÑ�корÑ�ет_ вагонетки _при_ _Ñ�игнале_ краÑ�ного камнÑ�, в противном Ñ�лучае _разбирает_ и _удерживает_ их.", - "block.create.cart_assembler.tooltip.condition3": "При размещении над рельÑ�ами Ñ� датчиком", - "block.create.cart_assembler.tooltip.behaviour3": "_Собирает_ _разобранные_ вагонетки, _разбирает_ _Ñ�обранные_ вагонетки.", - "block.create.cart_assembler.tooltip.condition4": "При размещении над активирующими рельÑ�ами", - "block.create.cart_assembler.tooltip.behaviour4": "_Разбирает_ _тележки_ _при_ Ñ�игнале_ краÑ�ного камнÑ�.", + "block.create.cart_assembler.tooltip.summary": "При _размещении_ _над_ _рельсами_ принимает функциональные возможности и _собирает/разбирает_ конструкции на _вагонетках_.", + "block.create.cart_assembler.tooltip.condition1": "При размещении над рельсами", + "block.create.cart_assembler.tooltip.behaviour1": "По умолчанию _разбирает_ _вагонетки_, _при_ _подаче_ _сигнала_ красного камня _собирает-.", + "block.create.cart_assembler.tooltip.condition2": "При размещении над энергорельсами", + "block.create.cart_assembler.tooltip.behaviour2": "_Собирает_ и _ускоряет_ вагонетки _при_ _сигнале_ красного камня, в противном случае _разбирает_ и _удерживает_ их.", + "block.create.cart_assembler.tooltip.condition3": "При размещении над рельсами с датчиком", + "block.create.cart_assembler.tooltip.behaviour3": "_Собирает_ _разобранные_ вагонетки, _разбирает_ _собранные_ вагонетки.", + "block.create.cart_assembler.tooltip.condition4": "При размещении над активирующими рельсами", + "block.create.cart_assembler.tooltip.behaviour4": "_Разбирает_ _тележки_ _при_ сигнале_ красного камня.", "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "Перемещает прикреплённые _блоки_ и _конÑ�трукции_ по _вертикали_. ИÑ�пользуйте блоки _шаÑ�Ñ�и_ или _Ñ�лизи_, чтобы перемещать более одного блока.", - "block.create.rope_pulley.tooltip.condition1": "При вращении", - "block.create.rope_pulley.tooltip.behaviour1": "Ð�ачинает двигатьÑ�Ñ� прикреплённаÑ� конÑ�трукциÑ�. СкороÑ�Ñ‚ÑŒ и направление коррелируют Ñ� входÑ�щей Ñ�короÑ�тью вращениÑ�.", + "block.create.rope_pulley.tooltip.summary": "Перемещает прикреплённые _блоки_ и _конструкции_ по _вертикали_. Используйте блоки _шасси_ или _слизи_, чтобы перемещать более одного блока.", + "block.create.rope_pulley.tooltip.condition1": "При вращении", + "block.create.rope_pulley.tooltip.behaviour1": "Начинает двигаться прикреплённая конструкция. Скорость и направление коррелируют с входящей скоростью вращения.", "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", - "block.create.linear_chassis.tooltip.summary": "Ð�аÑ�траиваемый базовый блок, Ñ�оединÑ�ющий конÑ�трукции длÑ� перемещениÑ�.", - "block.create.linear_chassis.tooltip.condition1": "При движении", - "block.create.linear_chassis.tooltip.behaviour1": "_Перемещает_ вÑ�е _подключённые_ _шаÑ�Ñ�и_ Ñ� _одинаковой_ ориентацией, а также _Ñ�толбец_ _блоков_ в пределах Ñ�воего _диапазона_. Блоки будут вытÑ�гиватьÑ�Ñ� только в том Ñ�лучае, еÑ�ли лицеваÑ� Ñ�торона шаÑ�Ñ�и липкаÑ� (Ñ�м. [Ctrl]).", - "block.create.linear_chassis.tooltip.condition2": "ИÑ�пользуÑ� гаечный ключ", - "block.create.linear_chassis.tooltip.behaviour2": "Ð�аÑ�тройте диапазон длÑ� Ñ�того блока шаÑ�Ñ�и. Удерживайте CTRL, чтобы изменить диапазон вÑ�ех подключённых блоков шаÑ�Ñ�и.", - "block.create.linear_chassis.tooltip.control1": "ПКМ Ñ�гуÑ�тком Ñ�лизи", - "block.create.linear_chassis.tooltip.action1": "Делает нужную Ñ�торону липкой. При перемещении шаÑ�Ñ�и будет Ñ‚Ñ�нуть прикреплённые блоки незавиÑ�имо от направлениÑ� движениÑ�.", + "block.create.linear_chassis.tooltip.summary": "Настраиваемый базовый блок, соединяющий конструкции для перемещения.", + "block.create.linear_chassis.tooltip.condition1": "При движении", + "block.create.linear_chassis.tooltip.behaviour1": "_Перемещает_ все _подключённые_ _шасси_ с _одинаковой_ ориентацией, а также _столбец_ _блоков_ в пределах своего _диапазона_. Блоки будут вытягиваться только в том случае, если лицевая сторона шасси липкая (см. [Ctrl]).", + "block.create.linear_chassis.tooltip.condition2": "Используя гаечный ключ", + "block.create.linear_chassis.tooltip.behaviour2": "Настройте диапазон для этого блока шасси. Удерживайте CTRL, чтобы изменить диапазон всех подключённых блоков шасси.", + "block.create.linear_chassis.tooltip.control1": "ПКМ сгустком слизи", + "block.create.linear_chassis.tooltip.action1": "Делает нужную сторону липкой. При перемещении шасси будет тянуть прикреплённые блоки независимо от направления движения.", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", - "block.create.radial_chassis.tooltip.summary": "Конфигурируемый базовый блок, Ñ�оединÑ�ющий конÑ�трукции длÑ� движениÑ�.", - "block.create.radial_chassis.tooltip.condition1": "При движении", - "block.create.radial_chassis.tooltip.behaviour1": "_Перемещает_ вÑ�е _прикреплённые_ _шаÑ�Ñ�и_ в колонне, и цилиндр из блоков вокруг Ñ�ебÑ�. Блоки вокруг него перемещаютÑ�Ñ� только тогда, когда они находÑ�Ñ‚Ñ�Ñ� в пределах доÑ�Ñ�гаемоÑ�ти и прикреплён к липкой Ñ�тороне (Ñ�м. [Ctrl]).", - "block.create.radial_chassis.tooltip.condition2": "ИÑ�пользуÑ� гаечный ключ", - "block.create.radial_chassis.tooltip.behaviour2": "Ð�аÑ�тройте диапазон длÑ� Ñ�того блока шаÑ�Ñ�и. Удерживайте CTRL, чтобы изменить диапазон вÑ�ех подключённых блоков шаÑ�Ñ�и.", - "block.create.radial_chassis.tooltip.control1": "ПКМ Ñ�гуÑ�тком Ñ�лизи", - "block.create.radial_chassis.tooltip.action1": "Делает нужную Ñ�торону липкой. При перемещении шаÑ�Ñ�и вÑ�е обозначенные блоки, прикреплённые к липкой Ñ�тороне, перемещаютÑ�Ñ� вмеÑ�те Ñ� ним.", + "block.create.radial_chassis.tooltip.summary": "Конфигурируемый базовый блок, соединяющий конструкции для движения.", + "block.create.radial_chassis.tooltip.condition1": "При движении", + "block.create.radial_chassis.tooltip.behaviour1": "_Перемещает_ все _прикреплённые_ _шасси_ в колонне, и цилиндр из блоков вокруг себя. Блоки вокруг него перемещаются только тогда, когда они находятся в пределах досягаемости и прикреплён к липкой стороне (см. [Ctrl]).", + "block.create.radial_chassis.tooltip.condition2": "Используя гаечный ключ", + "block.create.radial_chassis.tooltip.behaviour2": "Настройте диапазон для этого блока шасси. Удерживайте CTRL, чтобы изменить диапазон всех подключённых блоков шасси.", + "block.create.radial_chassis.tooltip.control1": "ПКМ сгустком слизи", + "block.create.radial_chassis.tooltip.action1": "Делает нужную сторону липкой. При перемещении шасси все обозначенные блоки, прикреплённые к липкой стороне, перемещаются вместе с ним.", "block.create.mechanical_drill.tooltip": "MECHANICAL DRILL", - "block.create.mechanical_drill.tooltip.summary": "МеханичеÑ�кое уÑ�тройÑ�тво, подходÑ�щее _длÑ�_ _разрушениÑ�_ _блоков_. Он подвижен Ñ� помощью _механичеÑ�ких_ _поршней_, _радиальных_ _шаÑ�Ñ�и_ или других контроллеров.", - "block.create.mechanical_drill.tooltip.condition1": "При вращении", - "block.create.mechanical_drill.tooltip.behaviour1": "ДейÑ�твует как _Ñ�тационарный_ разрушитель блоков. Также _наноÑ�ит_ _урон_ _Ñ�ущеÑ�твам_ в рабочей облаÑ�ти.", - "block.create.mechanical_drill.tooltip.condition2": "Во времÑ� движениÑ�", - "block.create.mechanical_drill.tooltip.behaviour2": "Ломает блоки, Ñ� которыми Ñ�талкиваетÑ�Ñ�.", + "block.create.mechanical_drill.tooltip.summary": "Механическое устройство, подходящее _для_ _разрушения_ _блоков_. Он подвижен с помощью _механических_ _поршней_, _радиальных_ _шасси_ или других контроллеров.", + "block.create.mechanical_drill.tooltip.condition1": "При вращении", + "block.create.mechanical_drill.tooltip.behaviour1": "Действует как _стационарный_ разрушитель блоков. Также _наносит_ _урон_ _существам_ в рабочей области.", + "block.create.mechanical_drill.tooltip.condition2": "Во время движения", + "block.create.mechanical_drill.tooltip.behaviour2": "Ломает блоки, с которыми сталкивается.", "block.create.mechanical_harvester.tooltip": "MECHANICAL HARVESTER", - "block.create.mechanical_harvester.tooltip.summary": "МеханичеÑ�кий куÑ�торез, подходÑ�щий длÑ� автоматизации выращиваниÑ� Ñ�редних раÑ�тений. Он подвижен Ñ� помощью _механичеÑ�ких_ _поршней_, _радиальных_ _шаÑ�Ñ�и_ или других контроллеров.", - "block.create.mechanical_harvester.tooltip.condition1": "Во времÑ� движениÑ�", - "block.create.mechanical_harvester.tooltip.behaviour1": "_Собирает_ вÑ�е _зрелые_ _культуры_, Ñ� которыми Ñ�талкиваетÑ�Ñ� лезвие, и возвращает их в иÑ�ходное Ñ�оÑ�тоÑ�ние роÑ�та.", + "block.create.mechanical_harvester.tooltip.summary": "Механический кусторез, подходящий для автоматизации выращивания средних растений. Он подвижен с помощью _механических_ _поршней_, _радиальных_ _шасси_ или других контроллеров.", + "block.create.mechanical_harvester.tooltip.condition1": "Во время движения", + "block.create.mechanical_harvester.tooltip.behaviour1": "_Собирает_ все _зрелые_ _культуры_, с которыми сталкивается лезвие, и возвращает их в исходное состояние роста.", "block.create.mechanical_plough.tooltip": "MECHANICAL PLOUGH", - "block.create.mechanical_plough.tooltip.summary": "МеханичеÑ�кий плуг имеет множеÑ�тво применений. Он подвижен Ñ� помощью _механичеÑ�ких_ _поршней_, _радиальных_ _шаÑ�Ñ�и_ или других контроллеров.", - "block.create.mechanical_plough.tooltip.condition1": "Во времÑ� движениÑ�", - "block.create.mechanical_plough.tooltip.behaviour1": "_Разбивает блоки_, Ñ� которыми _невозможно_ _Ñ�толкнутьÑ�Ñ�_, например, факелы, дорожки пыли или Ñ�лои Ñ�нега. ПрименÑ�ет его движение к _Ñ�ущноÑ�Ñ‚Ñ�м_, не причинÑ�Ñ� им _вреда_. _Обрабатывает_ блоки земли, как _мотыга_.", + "block.create.mechanical_plough.tooltip.summary": "Механический плуг имеет множество применений. Он подвижен с помощью _механических_ _поршней_, _радиальных_ _шасси_ или других контроллеров.", + "block.create.mechanical_plough.tooltip.condition1": "Во время движения", + "block.create.mechanical_plough.tooltip.behaviour1": "_Разбивает блоки_, с которыми _невозможно_ _столкнуться_, например, факелы, дорожки пыли или слои снега. Применяет его движение к _сущностям_, не причиняя им _вреда_. _Обрабатывает_ блоки земли, как _мотыга_.", "block.create.mechanical_saw.tooltip": "MECHANICAL SAW", - "block.create.mechanical_saw.tooltip.summary": "Подходит длÑ� Ñ�ффективной _резки_ _деревьев_ и длÑ� резки _плотницких_ _блоков_. Она подвижна Ñ� помощью _механичеÑ�ких_ _поршней_, _радиальных_ _шаÑ�Ñ�и_ или других контроллеров.", - "block.create.mechanical_saw.tooltip.condition1": "Когда лицевой Ñ�тороной вверх", - "block.create.mechanical_saw.tooltip.behaviour1": "ПрименÑ�ет _рецепты_ _пилениÑ�_ и _камнерезаниÑ�_ к предметам, упавшим на него или вÑ�тавленным в него. Когда возможно неÑ�колько выходов, он цикличеÑ�ки проходит через них, еÑ�ли только не назначен фильтр.", - "block.create.mechanical_saw.tooltip.condition2": "ЕÑ�ли направлена горизонтально", - "block.create.mechanical_saw.tooltip.behaviour2": "_Ломает_ _бревна_ перед ним. ЕÑ�ли бревно Ñ�амо по Ñ�ебе _поддерживало_ дерево, то _дерево_ _рухнет_ от пилы.", - "block.create.mechanical_saw.tooltip.condition3": "Во времÑ� движениÑ�", - "block.create.mechanical_saw.tooltip.behaviour3": "_Вырезает_ вÑ�е _деревьÑ�_, Ñ� которыми Ñ�талкиваетÑ�Ñ� пила.", + "block.create.mechanical_saw.tooltip.summary": "Подходит для эффективной _резки_ _деревьев_ и для резки _плотницких_ _блоков_. Она подвижна с помощью _механических_ _поршней_, _радиальных_ _шасси_ или других контроллеров.", + "block.create.mechanical_saw.tooltip.condition1": "Когда лицевой стороной вверх", + "block.create.mechanical_saw.tooltip.behaviour1": "Применяет _рецепты_ _пиления_ и _камнерезания_ к предметам, упавшим на него или вставленным в него. Когда возможно несколько выходов, он циклически проходит через них, если только не назначен фильтр.", + "block.create.mechanical_saw.tooltip.condition2": "Если направлена горизонтально", + "block.create.mechanical_saw.tooltip.behaviour2": "_Ломает_ _бревна_ перед ним. Если бревно само по себе _поддерживало_ дерево, то _дерево_ _рухнет_ от пилы.", + "block.create.mechanical_saw.tooltip.condition3": "Во время движения", + "block.create.mechanical_saw.tooltip.behaviour3": "_Вырезает_ все _деревья_, с которыми сталкивается пила.", "block.create.stockpile_switch.tooltip": "stockpile_switch", - "block.create.stockpile_switch.tooltip.summary": "Подаёт Ñ�игнал краÑ�ного камнÑ� в завиÑ�имоÑ�ти от _заполниноÑ�ти_ _прикреплённого_ _Ñ�щика_.", - "block.create.stockpile_switch.tooltip.condition1": "Когда ниже нижнего предела", - "block.create.stockpile_switch.tooltip.behaviour1": "Ð�е подаёт _Ñ�игнал_ _краÑ�ного_ _камнÑ�_.", - "block.create.stockpile_switch.tooltip.condition2": "Когда выше верхнего предела", - "block.create.stockpile_switch.tooltip.behaviour2": "Ð�ачинает давать _Ñ�игнал_ _краÑ�ного_ _камнÑ�_, пака нижний предел не будет доÑ�тигнут Ñ�нова.", - "block.create.stockpile_switch.tooltip.control1": "При ПКМ", - "block.create.stockpile_switch.tooltip.action1": "ОткрываетÑ�Ñ� _интерфейÑ�_ _конфигурации_.", + "block.create.stockpile_switch.tooltip.summary": "Подаёт сигнал красного камня в зависимости от _заполниности_ _прикреплённого_ _ящика_.", + "block.create.stockpile_switch.tooltip.condition1": "Когда ниже нижнего предела", + "block.create.stockpile_switch.tooltip.behaviour1": "Не подаёт _сигнал_ _красного_ _камня_.", + "block.create.stockpile_switch.tooltip.condition2": "Когда выше верхнего предела", + "block.create.stockpile_switch.tooltip.behaviour2": "Начинает давать _сигнал_ _красного_ _камня_, пака нижний предел не будет достигнут снова.", + "block.create.stockpile_switch.tooltip.control1": "При ПКМ", + "block.create.stockpile_switch.tooltip.action1": "Открывается _интерфейс_ _конфигурации_.", "block.create.redstone_link.tooltip": "REDSTONE LINK", - "block.create.redstone_link.tooltip.summary": "_БеÑ�проводной_ _передатчик_ Ñ�игнала краÑ�ного камнÑ�. Можно выбрать _чаÑ�тоты_ Ñ� помощью любого предмета. Диапазон Ñ�игнала ограничен, но доÑ�таточно далёк.", - "block.create.redstone_link.tooltip.condition1": "Когда приведен в дейÑ�твие", - "block.create.redstone_link.tooltip.behaviour1": "ПринÑ�в Ñ�игнал той-же _чаÑ�тоты_ выдаёт Ñ�игнал краÑ�ного камнÑ� или наоборот.", - "block.create.redstone_link.tooltip.control1": "При ПКМ предметом", - "block.create.redstone_link.tooltip.action1": "УÑ�танавливает чаÑ�тоту длÑ� Ñ�того предмета. Ð’Ñ�его _два_ разных предмета могут быть иÑ�пользованы в комбинации длÑ� определениÑ� чаÑ�тоты.", - "block.create.redstone_link.tooltip.control2": "ПКМ крадÑ�Ñ�ÑŒ", - "block.create.redstone_link.tooltip.action2": "Переключение между режимом _приемника_ и _передатчика_.", + "block.create.redstone_link.tooltip.summary": "_Беспроводной_ _передатчик_ сигнала красного камня. Можно выбрать _частоты_ с помощью любого предмета. Диапазон сигнала ограничен, но достаточно далёк.", + "block.create.redstone_link.tooltip.condition1": "Когда приведен в действие", + "block.create.redstone_link.tooltip.behaviour1": "Приняв сигнал той-же _частоты_ выдаёт сигнал красного камня или наоборот.", + "block.create.redstone_link.tooltip.control1": "При ПКМ предметом", + "block.create.redstone_link.tooltip.action1": "Устанавливает частоту для этого предмета. Всего _два_ разных предмета могут быть использованы в комбинации для определения частоты.", + "block.create.redstone_link.tooltip.control2": "ПКМ крадясь", + "block.create.redstone_link.tooltip.action2": "Переключение между режимом _приемника_ и _передатчика_.", "block.create.nixie_tube.tooltip": "NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "КраÑ�ивый диÑ�плей Ñ� питанием от _Ñ�игнала_ _краÑ�ного_ _камнÑ�_ в диапазоне от 0 до 15.", - "block.create.nixie_tube.tooltip.condition1": "При подаче Ñ�игнала краÑ�ного камнÑ�", - "block.create.nixie_tube.tooltip.behaviour1": "Показывает _текущую_ _Ñ�илу_ _Ñ�игнала_ краÑ�ного камнÑ� в качеÑ�тве отображаемого значениÑ�.", + "block.create.nixie_tube.tooltip.summary": "Красивый дисплей с питанием от _сигнала_ _красного_ _камня_ в диапазоне от 0 до 15.", + "block.create.nixie_tube.tooltip.condition1": "При подаче сигнала красного камня", + "block.create.nixie_tube.tooltip.behaviour1": "Показывает _текущую_ _силу_ _сигнала_ красного камня в качестве отображаемого значения.", "block.create.redstone_contact.tooltip": "REDSTONE CONTACT", - "block.create.redstone_contact.tooltip.summary": "ПроÑ�тое уÑ�тройÑ�тво длÑ� продвинутых механизмов. Он подвижен Ñ� помощью _механичеÑ�ких_ _поршней_, _радиальных_ _шаÑ�Ñ�и_ или других контроллеров.", - "block.create.redstone_contact.tooltip.condition1": "Когда Ñ�мотрит на другое контактное Ñ�оединение", - "block.create.redstone_contact.tooltip.behaviour1": "Выдаёт _Ñ�игнал_ _краÑ�ного_ _камнÑ�_", - "block.create.redstone_contact.tooltip.condition2": "Во времÑ� движениÑ�", - "block.create.redstone_contact.tooltip.behaviour2": "Ð�ктивирует вÑ�е Ñ�тационарные контакты, которые проходит.", + "block.create.redstone_contact.tooltip.summary": "Простое устройство для продвинутых механизмов. Он подвижен с помощью _механических_ _поршней_, _радиальных_ _шасси_ или других контроллеров.", + "block.create.redstone_contact.tooltip.condition1": "Когда смотрит на другое контактное соединение", + "block.create.redstone_contact.tooltip.behaviour1": "Выдаёт _сигнал_ _красного_ _камня_", + "block.create.redstone_contact.tooltip.condition2": "Во время движения", + "block.create.redstone_contact.tooltip.behaviour2": "Активирует все стационарные контакты, которые проходит.", "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", - "block.create.adjustable_crate.tooltip.summary": "Этот контейнер длÑ� хранениÑ� позволÑ�ет вручную контролировать его емкоÑ�Ñ‚ÑŒ. Он может вмеÑ�тить до 16 Ñ�теков любого предмета. Поддерживает компараторы.", - "block.create.adjustable_crate.tooltip.control1": "При ПКМ", - "block.create.adjustable_crate.tooltip.action1": "ОткрываетÑ�Ñ� _интерфейÑ�_.", + "block.create.adjustable_crate.tooltip.summary": "Этот контейнер для хранения позволяет вручную контролировать его емкость. Он может вместить до 16 стеков любого предмета. Поддерживает компараторы.", + "block.create.adjustable_crate.tooltip.control1": "При ПКМ", + "block.create.adjustable_crate.tooltip.action1": "Открывается _интерфейс_.", "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", - "block.create.creative_crate.tooltip.summary": "Этот _контейнер_ длÑ� _хранениÑ�_ позволÑ�ющий _беÑ�конечную_ _дублировать_ любой предмет. ПомеÑ�тите Ñ€Ñ�дом Ñ�о Ñ�хематичной пушкой, чтобы удалить любые требованиÑ� к материалу.", - "block.create.creative_crate.tooltip.condition1": "Когда предмет в Ñ�лоте фильтра", - "block.create.creative_crate.tooltip.behaviour1": "Ð’Ñ�е, что извлечено из Ñ�того контейнера, обеÑ�печит беÑ�конечную поÑ�тавку указанного предмета. Предметы, _вÑ�тавленные_ в Ñ�тот Ñ�щик, будут _аннулированы_.", + "block.create.creative_crate.tooltip.summary": "Этот _контейнер_ для _хранения_ позволяющий _бесконечную_ _дублировать_ любой предмет. Поместите рядом со схематичной пушкой, чтобы удалить любые требования к материалу.", + "block.create.creative_crate.tooltip.condition1": "Когда предмет в слоте фильтра", + "block.create.creative_crate.tooltip.behaviour1": "Все, что извлечено из этого контейнера, обеспечит бесконечную поставку указанного предмета. Предметы, _вставленные_ в этот ящик, будут _аннулированы_.", "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": "_УдарÑ�ет_, _иÑ�пользует_ и _активирует_. Эта машина поÑ�тараетÑ�Ñ� макÑ�имально _имитировать_ _игрока_. Может _брать_ и _клаÑ�Ñ‚ÑŒ_ _предметы_ в Ñ�оÑ�едний _инвентарь_. Может быть назначен _фильтр_ в виде Ñ�така предметов.", - "block.create.deployer.tooltip.condition1": "При вращении", - "block.create.deployer.tooltip.behaviour1": "_Ð’Ñ‹Ñ‚Ñ�гивает_ _руку_ и _активирует_ на _2_ _м_ _впереди_ Ñ�ебÑ�.", - "block.create.deployer.tooltip.condition2": "ПКМ гаечным ключом", - "block.create.deployer.tooltip.behaviour2": "Переключает режим удара. Ð’ режиме пробивки автономный активатор попытаетÑ�Ñ� иÑ�пользовать Ñ�вой предмет, чтобы разбить блоки или нанеÑ�ти урон Ñ�ущноÑ�Ñ‚Ñ�м.", + "block.create.deployer.tooltip.summary": "_Ударяет_, _использует_ и _активирует_. Эта машина постарается максимально _имитировать_ _игрока_. Может _брать_ и _класть_ _предметы_ в соседний _инвентарь_. Может быть назначен _фильтр_ в виде стака предметов.", + "block.create.deployer.tooltip.condition1": "При вращении", + "block.create.deployer.tooltip.behaviour1": "_Вытягивает_ _руку_ и _активирует_ на _2_ _м_ _впереди_ себя.", + "block.create.deployer.tooltip.condition2": "ПКМ гаечным ключом", + "block.create.deployer.tooltip.behaviour2": "Переключает режим удара. В режиме пробивки автономный активатор попытается использовать свой предмет, чтобы разбить блоки или нанести урон сущностям.", "block.create.funnel.tooltip": "FUNNEL", - "block.create.funnel.tooltip.summary": "_Собирает_ _поÑ�тупающие_ _предметы_ и вÑ�тавлÑ�ет их в прилагаемый _инвентарь_, еÑ�ли Ñ�то возможно. Может Ñ�обирать предметы из мира или из конвейера.", - "block.create.funnel.tooltip.condition1": "Сбор предметов Ñ� конвейера", - "block.create.funnel.tooltip.behaviour1": "Воронки могут вытÑ�гивать предметы Ñ� _конвейеров_, когда они находÑ�Ñ‚Ñ�Ñ� над ними, Ñ�боку или на конце. При отÑ�утÑ�твии Ñ�вободного меÑ�та в прилагаемом инвентаре, предметы _на_ _конвейере_ _не_ _оÑ�танавливаютÑ�Ñ�_.", + "block.create.funnel.tooltip.summary": "_Собирает_ _поступающие_ _предметы_ и вставляет их в прилагаемый _инвентарь_, если это возможно. Может собирать предметы из мира или из конвейера.", + "block.create.funnel.tooltip.condition1": "Сбор предметов с конвейера", + "block.create.funnel.tooltip.behaviour1": "Воронки могут вытягивать предметы с _конвейеров_, когда они находятся над ними, сбоку или на конце. При отсутствии свободного места в прилагаемом инвентаре, предметы _на_ _конвейере_ _не_ _останавливаются_.", "block.create.belt_tunnel.tooltip": "BELT TUNNEL", - "block.create.belt_tunnel.tooltip.summary": "ЭÑ�тетичный вариант длÑ� прохождениÑ� ваших _конвейеров_ Ñ�квозь Ñ�тены. Конвейеры при Ñ�том должны быть уÑ�илены латунным корпуÑ�ом. Туннели могут Ñ�_инхронизироватьÑ�Ñ�_ _Ñ�о_ _Ñ�воими_ _Ñ�оÑ�едÑ�ми_, пропуÑ�каÑ� предметы, только еÑ�ли вÑ�е туннели в группе имеют одно ожидание. [Ctrl]", - "block.create.belt_tunnel.tooltip.control1": "ПКМ по передней Ñ�тороне ключом", - "block.create.belt_tunnel.tooltip.action1": "Переключает _Ñ�инхронизированное_ _поведение_. Синхронизированные туннели удерживают предметы до тех пор, пока их Ñ�оÑ�еди не получат предмет.", - "block.create.belt_tunnel.tooltip.control2": "ПКМ по Ñ�тороне ключом", - "block.create.belt_tunnel.tooltip.action2": "_Регулирует_ _шторки_, еÑ�ли у туннелÑ� еÑ�Ñ‚ÑŒ окно на Ñ�той Ñ�тороне.", + "block.create.belt_tunnel.tooltip.summary": "Эстетичный вариант для прохождения ваших _конвейеров_ сквозь стены. Конвейеры при этом должны быть усилены латунным корпусом. Туннели могут с_инхронизироваться_ _со_ _своими_ _соседями_, пропуская предметы, только если все туннели в группе имеют одно ожидание. [Ctrl]", + "block.create.belt_tunnel.tooltip.control1": "ПКМ по передней стороне ключом", + "block.create.belt_tunnel.tooltip.action1": "Переключает _синхронизированное_ _поведение_. Синхронизированные туннели удерживают предметы до тех пор, пока их соседи не получат предмет.", + "block.create.belt_tunnel.tooltip.control2": "ПКМ по стороне ключом", + "block.create.belt_tunnel.tooltip.action2": "_Регулирует_ _шторки_, если у туннеля есть окно на этой стороне.", "block.create.brass_casing.tooltip": "BRASS CASING", - "block.create.brass_casing.tooltip.summary": "Прочный корпуÑ� машины Ñ� различными вариантами применениÑ�. Сейф длÑ� украшениÑ�.", - "block.create.brass_casing.tooltip.condition1": "При иÑ�пользовании на конвейере", - "block.create.brass_casing.tooltip.behaviour1": "УÑ�иливает конвейеры латунным оÑ�нованием. УÑ�иленные конвейеры _поддерживают_ _конвейерные_ _тунели_, _извлекающие_ _уÑ�тройÑ�тва_, _воронки_ и _перимеÑ�тители_, взаимодейÑ�твующие Ñ� конвейером Ñ�боку и Ñ�низу.", + "block.create.brass_casing.tooltip.summary": "Прочный корпус машины с различными вариантами применения. Сейф для украшения.", + "block.create.brass_casing.tooltip.condition1": "При использовании на конвейере", + "block.create.brass_casing.tooltip.behaviour1": "Усиливает конвейеры латунным основанием. Усиленные конвейеры _поддерживают_ _конвейерные_ _тунели_, _извлекающие_ _устройства_, _воронки_ и _периместители_, взаимодействующие с конвейером сбоку и снизу.", "block.create.belt_observer.tooltip": "BELT OBSERVER", - "block.create.belt_observer.tooltip.summary": "Обнаруживает предметы и объекты, проходÑ�щие мимо по _конвейеру_ перед ним. ИÑ�пользуйте _гаечный_ _ключ_ длÑ� Ñ�мены режима. Ð�е предметы вÑ�егда будут обрабатыватьÑ�Ñ� в режиме обнаружениÑ� незавиÑ�имо от наÑ�троек.", - "block.create.belt_observer.tooltip.condition1": "Режим обнаружениÑ�", - "block.create.belt_observer.tooltip.behaviour1": "_ОбеÑ�печивает_ _Ñ�игнал_ краÑ�ного камнÑ�, _пока_ _Ñ�оответÑ�твующий_ _предмет_ находитÑ�Ñ� в наблюдаемом Ñ�егменте конвейера.", - "block.create.belt_observer.tooltip.condition2": "ИмпульÑ�ный режим", - "block.create.belt_observer.tooltip.behaviour2": "_Издаёт_ _импульÑ�_, когда _Ñ�оответÑ�твующий_ _Ñ�лемент_ проходит центр наблюдаемого Ñ�егмента конвейера.", - "block.create.belt_observer.tooltip.condition3": "Режим выброÑ�а", - "block.create.belt_observer.tooltip.behaviour3": "_ВыбраÑ�ывает_ _Ñ�оответÑ�твующие_ _предметы Ñ�о Ñ�тороны. ЕÑ�ли целевой конвейер или проÑ�транÑ�тво _занÑ�то_, предмет будет удерживатьÑ�Ñ� на меÑ�те.", - "block.create.belt_observer.tooltip.condition4": "Режим разделениÑ�", - "block.create.belt_observer.tooltip.behaviour4": "_Разбивает_ _Ñ�оответÑ�твующий_ _Ñ�тек_ _предметов_ и _выбраÑ�ывает_ _половину_ из него Ñ�боку.", + "block.create.belt_observer.tooltip.summary": "Обнаруживает предметы и объекты, проходящие мимо по _конвейеру_ перед ним. Используйте _гаечный_ _ключ_ для смены режима. Не предметы всегда будут обрабатываться в режиме обнаружения независимо от настроек.", + "block.create.belt_observer.tooltip.condition1": "Режим обнаружения", + "block.create.belt_observer.tooltip.behaviour1": "_Обеспечивает_ _сигнал_ красного камня, _пока_ _соответствующий_ _предмет_ находится в наблюдаемом сегменте конвейера.", + "block.create.belt_observer.tooltip.condition2": "Импульсный режим", + "block.create.belt_observer.tooltip.behaviour2": "_Издаёт_ _импульс_, когда _соответствующий_ _элемент_ проходит центр наблюдаемого сегмента конвейера.", + "block.create.belt_observer.tooltip.condition3": "Режим выброса", + "block.create.belt_observer.tooltip.behaviour3": "_Выбрасывает_ _соответствующие_ _предметы со стороны. Если целевой конвейер или пространство _занято_, предмет будет удерживаться на месте.", + "block.create.belt_observer.tooltip.condition4": "Режим разделения", + "block.create.belt_observer.tooltip.behaviour4": "_Разбивает_ _соответствующий_ _стек_ _предметов_ и _выбрасывает_ _половину_ из него сбоку.", "block.create.pulse_repeater.tooltip": "PULSE REPEATER", - "block.create.pulse_repeater.tooltip.summary": "ПроÑ�таÑ� Ñ�хема обрезки длинны проходÑ�щего Ñ�игнала до _1_ _тика_.", + "block.create.pulse_repeater.tooltip.summary": "Простая схема обрезки длинны проходящего сигнала до _1_ _тика_.", "block.create.adjustable_repeater.tooltip": "FLEX REPEATER", - "block.create.adjustable_repeater.tooltip.summary": "_УÑ�овершенÑ�твованный_ _повторитель_ Ñ� _наÑ�траиваемой_ _задержкой_ до 30 минут.", + "block.create.adjustable_repeater.tooltip.summary": "_Усовершенствованный_ _повторитель_ с _настраиваемой_ _задержкой_ до 30 минут.", "block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER", - "block.create.adjustable_pulse_repeater.tooltip.summary": "_ИмпульÑ�ный_ _повторитель_ Ñ� _наÑ�траиваемой_ _задержкой_ до 30 минут.", + "block.create.adjustable_pulse_repeater.tooltip.summary": "_Импульсный_ _повторитель_ с _настраиваемой_ _задержкой_ до 30 минут.", "block.create.analog_lever.tooltip": "ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "Рычаг Ñ� более точным _контролем_ над _уровнем_ _излучаемого_ _Ñ�игнала_.", + "block.create.analog_lever.tooltip.summary": "Рычаг с более точным _контролем_ над _уровнем_ _излучаемого_ _сигнала_.", "block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH", - "block.create.powered_toggle_latch.tooltip.summary": "Рычаг, который может переключатьÑ�Ñ� Ñ� помощью импульÑ�а Ñ�игнал краÑ�ного камнÑ�.", + "block.create.powered_toggle_latch.tooltip.summary": "Рычаг, который может переключаться с помощью импульса сигнал красного камня.", "block.create.powered_latch.tooltip": "POWERED LATCH", - "block.create.powered_latch.tooltip.summary": "Рычаг, которым можно управлÑ�Ñ‚ÑŒ Ñ� помощью Ñ�игналов краÑ�ного камнÑ�. Сигнал Ñ� задней Ñ�тороны включает его, Ñ�игнал Ñ�о Ñ�тороны Ñ�браÑ�ывает его.", + "block.create.powered_latch.tooltip.summary": "Рычаг, которым можно управлять с помощью сигналов красного камня. Сигнал с задней стороны включает его, сигнал со стороны сбрасывает его.", "block.create.speedometer.tooltip": "SPEEDOMETER", - "block.create.speedometer.tooltip.summary": "ИзмерÑ�ет и отображает _Ñ�короÑ�Ñ‚ÑŒ_ _вращениÑ�_ прикреплённых кинетичеÑ�ких компонентов. Поддерживает _компараторы_.", - "block.create.speedometer.tooltip.condition1": "При вращении", - "block.create.speedometer.tooltip.behaviour1": "Указывает цвет, Ñ�оответÑ�твующий уровню Ñ�короÑ�ти. _Зелёный_ указывает на медленное, _Ñ�иний_ - на умеренное, а _пурпурное_ - на быÑ�трое вращение. Ð�екоторые механичеÑ�кие компоненты требуют доÑ�таточного уровнÑ� Ñ�короÑ�ти длÑ� правильной работы.", + "block.create.speedometer.tooltip.summary": "Измеряет и отображает _скорость_ _вращения_ прикреплённых кинетических компонентов. Поддерживает _компараторы_.", + "block.create.speedometer.tooltip.condition1": "При вращении", + "block.create.speedometer.tooltip.behaviour1": "Указывает цвет, соответствующий уровню скорости. _Зелёный_ указывает на медленное, _синий_ - на умеренное, а _пурпурное_ - на быстрое вращение. Некоторые механические компоненты требуют достаточного уровня скорости для правильной работы.", "block.create.stressometer.tooltip": "STRESSOMETER", - "block.create.stressometer.tooltip.summary": "ИзмерÑ�ет и отображает _общий_ _момент_ подключённой кинетичеÑ�кой Ñ�ети. Поддерживает _компараторы_.", - "block.create.stressometer.tooltip.condition1": "При вращении", - "block.create.stressometer.tooltip.behaviour1": "Указывает цвет, Ñ�оответÑ�твующий уровню момента. ПеренапрÑ�женные Ñ�ети переÑ�танут двигатьÑ�Ñ�. Ð�апрÑ�жение можно Ñ�нÑ�Ñ‚ÑŒ, добавив в Ñ�еть дополнительные иÑ�точники вращениÑ�.", + "block.create.stressometer.tooltip.summary": "Измеряет и отображает _общий_ _момент_ подключённой кинетической сети. Поддерживает _компараторы_.", + "block.create.stressometer.tooltip.condition1": "При вращении", + "block.create.stressometer.tooltip.behaviour1": "Указывает цвет, соответствующий уровню момента. Перенапряженные сети перестанут двигаться. Напряжение можно снять, добавив в сеть дополнительные источники вращения.", "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", @@ -1610,32 +1611,32 @@ "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", "item.create.super_glue.tooltip": "SUPER GLUE", - "item.create.super_glue.tooltip.summary": "Приклейте блок к другому, и они навÑ�егда будут неразлучны.", - "item.create.super_glue.tooltip.condition1": "При иÑ�пользовании", - "item.create.super_glue.tooltip.behaviour1": "Делает лицевую Ñ�торону _липкой_. Блоки, прикреплённые к липким гранÑ�м, будут _перемещатьÑ�Ñ�_ при помощи _механичеÑ�ких поршней_, _радиальных_ _шаÑ�Ñ�и_ и других контроллеров.", - "item.create.super_glue.tooltip.condition2": "Кода в другой руке", - "item.create.super_glue.tooltip.behaviour2": "Ð�втоматичеÑ�ки _прикреплÑ�ет_ _блоки_, раÑ�положенные от оÑ�новной руки, к той _Ñ�тороне_, _против_ _которой_ они были.", + "item.create.super_glue.tooltip.summary": "Приклейте блок к другому, и они навсегда будут неразлучны.", + "item.create.super_glue.tooltip.condition1": "При использовании", + "item.create.super_glue.tooltip.behaviour1": "Делает лицевую сторону _липкой_. Блоки, прикреплённые к липким граням, будут _перемещаться_ при помощи _механических поршней_, _радиальных_ _шасси_ и других контроллеров.", + "item.create.super_glue.tooltip.condition2": "Кода в другой руке", + "item.create.super_glue.tooltip.behaviour2": "Автоматически _прикрепляет_ _блоки_, расположенные от основной руки, к той _стороне_, _против_ _которой_ они были.", "item.create.refined_radiance.tooltip": "REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "ХроматичеÑ�кий материал, _добытый_ _из_ _поглощенного_ _Ñ�вета_.", + "item.create.refined_radiance.tooltip.summary": "Хроматический материал, _добытый_ _из_ _поглощенного_ _света_.", "item.create.shadow_steel.tooltip": "SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "ХроматичеÑ�кий материал, _добытый_ _в_ _пуÑ�тоте_.", + "item.create.shadow_steel.tooltip.summary": "Хроматический материал, _добытый_ _в_ _пустоте_.", "item.create.crafter_slot_cover.tooltip": "SLOT COVER", - "item.create.crafter_slot_cover.tooltip.summary": "ИÑ�пользуетÑ�Ñ� длÑ� обозначениÑ� Ñ�лота как пуÑ�той Ñ�лот рецепта в _механичеÑ�ком_ _крафтере_. Крафтеры не обÑ�зательно должны образовывать полную квадратную Ñ�етку. Это полезно еÑ�ли еÑ�Ñ‚ÑŒ рецепты, где ингредиенты раÑ�полагаютÑ�Ñ� _по_ _диагонали_ друг к другу.", + "item.create.crafter_slot_cover.tooltip.summary": "Используется для обозначения слота как пустой слот рецепта в _механическом_ _крафтере_. Крафтеры не обязательно должны образовывать полную квадратную сетку. Это полезно если есть рецепты, где ингредиенты располагаются _по_ _диагонали_ друг к другу.", "create.tooltip.wip": "WIP", - "create.tooltip.workInProgress": "Работа продолжаетÑ�Ñ�!", - "create.tooltip.randomWipDescription0": "ПожалуйÑ�та держите Ñ�тот предмет подальше от детей!", - "create.tooltip.randomWipDescription1": "МаленькаÑ� панда умирает каждый раз, когда вы иÑ�пользуете Ñ�тот предмет. Каждый. ВремÑ�.", - "create.tooltip.randomWipDescription2": "ИÑ�пользуйте на Ñ�вой Ñ�трах и риÑ�к.", - "create.tooltip.randomWipDescription3": "Это не тот предмет, который вы ищете, *шевелит пальцами* пожалуйÑ�та, уÑ�корьтеÑ�ÑŒ.", - "create.tooltip.randomWipDescription4": "Этот предмет Ñ�амоуничтожитÑ�Ñ� за 10 Ñ�екунд. 10, 9, 8...", - "create.tooltip.randomWipDescription5": "Поверьте мне, Ñ�то беÑ�полезно.", - "create.tooltip.randomWipDescription6": "ИÑ�пользуÑ� Ñ�тот пункт, вы тем Ñ�амым Ñ�оглашаетеÑ�ÑŒ Ñ� нашим отказом от ответÑ�твенноÑ�ти и Ñ�оглашаетеÑ�ÑŒ Ñ� его уÑ�ловиÑ�ми.", - "create.tooltip.randomWipDescription7": "Этот, возможно, но не длÑ� тебÑ�. Как наÑ�чет Ñ�того?", - "create.tooltip.randomWipDescription8": "ИÑ�пользуÑ� его, вы немедленно пожалеете о Ñ�воем решении.", + "create.tooltip.workInProgress": "Работа продолжается!", + "create.tooltip.randomWipDescription0": "Пожалуйста держите этот предмет подальше от детей!", + "create.tooltip.randomWipDescription1": "Маленькая панда умирает каждый раз, когда вы используете этот предмет. Каждый. Время.", + "create.tooltip.randomWipDescription2": "Используйте на свой страх и риск.", + "create.tooltip.randomWipDescription3": "Это не тот предмет, который вы ищете, *шевелит пальцами* пожалуйста, ускорьтесь.", + "create.tooltip.randomWipDescription4": "Этот предмет самоуничтожится за 10 секунд. 10, 9, 8...", + "create.tooltip.randomWipDescription5": "Поверьте мне, это бесполезно.", + "create.tooltip.randomWipDescription6": "Используя этот пункт, вы тем самым соглашаетесь с нашим отказом от ответственности и соглашаетесь с его условиями.", + "create.tooltip.randomWipDescription7": "Этот, возможно, но не для тебя. Как насчет этого?", + "create.tooltip.randomWipDescription8": "Используя его, вы немедленно пожалеете о своем решении.", "_": "Thank you for translating Create!" diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json index bb64c8f5f..0f3911df7 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json @@ -1,32 +1,32 @@ { - "_": "Missing Localizations: 350", + "_": "Missing Localizations: 351", "_": "->------------------------] Game Elements [------------------------<-", - "block.create.acacia_window": "金å�ˆæ¬¢çª—户", - "block.create.acacia_window_pane": "金å�ˆæ¬¢çª—户æ�¿", - "block.create.adjustable_crate": "å�¯è°ƒèŠ‚æ�¿æ�¡ç®±", - "block.create.adjustable_pulley": "å�¯è°ƒèŠ‚è¿žæ�ºé½¿è½®ç®±", - "block.create.adjustable_pulse_repeater": "å�¯è°ƒèŠ‚脉冲中继器", - "block.create.adjustable_repeater": "å�¯è°ƒèŠ‚中继器", - "block.create.analog_lever": "å�¯è°ƒèŠ‚拉æ�†", + "block.create.acacia_window": "金合欢窗户", + "block.create.acacia_window_pane": "金合欢窗户板", + "block.create.adjustable_crate": "可调节板条箱", + "block.create.adjustable_pulley": "可调节连携齿轮箱", + "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", + "block.create.adjustable_repeater": "可调节中继器", + "block.create.analog_lever": "可调节拉杆", "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", - "block.create.andesite_bricks": "安山岩砖", - "block.create.andesite_bricks_slab": "安山岩砖å�°é˜¶", - "block.create.andesite_bricks_stairs": "安山岩砖楼梯", - "block.create.andesite_bricks_wall": "安山岩砖墙", - "block.create.andesite_casing": "安山机壳", - "block.create.andesite_cobblestone": "安山岩圆石", - "block.create.andesite_cobblestone_slab": "安山岩圆石å�°é˜¶", - "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", - "block.create.andesite_cobblestone_wall": "安山岩圆石墙", + "block.create.andesite_bricks": "安山岩砖", + "block.create.andesite_bricks_slab": "安山岩砖台阶", + "block.create.andesite_bricks_stairs": "安山岩砖楼梯", + "block.create.andesite_bricks_wall": "安山岩砖墙", + "block.create.andesite_casing": "安山机壳", + "block.create.andesite_cobblestone": "安山岩圆石", + "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", + "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", + "block.create.andesite_cobblestone_wall": "安山岩圆石墙", "block.create.andesite_funnel": "UNLOCALIZED: Andesite Funnel", - "block.create.andesite_pillar": "竖纹安山岩", + "block.create.andesite_pillar": "竖纹安山岩", "block.create.andesite_tunnel": "UNLOCALIZED: Andesite Tunnel", - "block.create.basin": "工作盆", - "block.create.belt": "ä¼ é€�带", - "block.create.birch_window": "白桦窗户", - "block.create.birch_window_pane": "白桦窗户æ�¿", + "block.create.basin": "工作盆", + "block.create.belt": "传送带", + "block.create.birch_window": "白桦窗户", + "block.create.birch_window_pane": "白桦窗户板", "block.create.black_sail": "UNLOCALIZED: Black Sail", "block.create.black_seat": "UNLOCALIZED: Black Seat", "block.create.black_valve_handle": "UNLOCALIZED: Black Valve Handle", @@ -35,167 +35,168 @@ "block.create.blue_seat": "UNLOCALIZED: Blue Seat", "block.create.blue_valve_handle": "UNLOCALIZED: Blue Valve Handle", "block.create.brass_belt_funnel": "UNLOCALIZED: Brass Belt Funnel", - "block.create.brass_block": "黄铜å�—", - "block.create.brass_casing": "黄铜机壳", + "block.create.brass_block": "黄铜块", + "block.create.brass_casing": "黄铜机壳", "block.create.brass_funnel": "UNLOCALIZED: Brass Funnel", "block.create.brass_tunnel": "UNLOCALIZED: Brass Tunnel", "block.create.brown_sail": "UNLOCALIZED: Brown Sail", "block.create.brown_seat": "UNLOCALIZED: Brown Seat", "block.create.brown_valve_handle": "UNLOCALIZED: Brown Valve Handle", - "block.create.cart_assembler": "矿车装é…�ç«™", - "block.create.chiseled_dark_scoria": "錾制深色熔渣", - "block.create.chiseled_dolomite": "錾制白云岩", - "block.create.chiseled_gabbro": "錾制辉长岩", - "block.create.chiseled_limestone": "錾制石ç�°å²©", - "block.create.chiseled_scoria": "錾制熔渣", - "block.create.chiseled_weathered_limestone": "錾制风化石ç�°å²©", + "block.create.cart_assembler": "矿车装配站", + "block.create.chiseled_dark_scoria": "錾制深色熔渣", + "block.create.chiseled_dolomite": "錾制白云岩", + "block.create.chiseled_gabbro": "錾制辉长岩", + "block.create.chiseled_limestone": "錾制石灰岩", + "block.create.chiseled_scoria": "錾制熔渣", + "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", "block.create.chute": "UNLOCALIZED: Chute", - "block.create.clockwork_bearing": "时钟轴承", - "block.create.clutch": "离å�ˆå™¨", - "block.create.cogwheel": "齿轮", + "block.create.clockwork_bearing": "时钟轴承", + "block.create.clutch": "离合器", + "block.create.cogwheel": "齿轮", "block.create.content_observer": "UNLOCALIZED: Content Observer", - "block.create.copper_block": "é“œå�—", - "block.create.copper_casing": "铜机壳", - "block.create.copper_ore": "铜矿石", - "block.create.copper_shingles": "铜瓦", + "block.create.controller_rail": "UNLOCALIZED: Controller Rail", + "block.create.copper_block": "铜块", + "block.create.copper_casing": "铜机壳", + "block.create.copper_ore": "铜矿石", + "block.create.copper_shingles": "铜瓦", "block.create.copper_tiles": "UNLOCALIZED: Copper Tiles", "block.create.copper_valve_handle": "UNLOCALIZED: Copper Valve Handle", - "block.create.creative_crate": "创造æ�¿æ�¡ç®±", + "block.create.creative_crate": "创造板条箱", "block.create.creative_fluid_tank": "UNLOCALIZED: Creative Fluid Tank", - "block.create.creative_motor": "创造马达", + "block.create.creative_motor": "创造马达", "block.create.crimson_window": "UNLOCALIZED: Crimson Window", "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane", - "block.create.crushing_wheel": "粉碎轮", - "block.create.crushing_wheel_controller": "粉碎轮控制器", - "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.crushing_wheel": "粉碎轮", + "block.create.crushing_wheel_controller": "粉碎轮控制器", + "block.create.cuckoo_clock": "布谷鸟闹钟", "block.create.cyan_sail": "UNLOCALIZED: Cyan Sail", "block.create.cyan_seat": "UNLOCALIZED: Cyan Seat", "block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle", - "block.create.dark_oak_window": "深色橡木窗户", - "block.create.dark_oak_window_pane": "深色橡木窗户æ�¿", - "block.create.dark_scoria": "深色熔渣", - "block.create.dark_scoria_bricks": "深色熔渣砖", - "block.create.dark_scoria_bricks_slab": "深色熔渣砖å�°é˜¶", - "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", - "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", - "block.create.dark_scoria_cobblestone": "深色熔渣圆石", - "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石å�°é˜¶", - "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", - "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", - "block.create.dark_scoria_pillar": "竖纹深色熔渣", - "block.create.deployer": "机械手", + "block.create.dark_oak_window": "深色橡木窗户", + "block.create.dark_oak_window_pane": "深色橡木窗户板", + "block.create.dark_scoria": "深色熔渣", + "block.create.dark_scoria_bricks": "深色熔渣砖", + "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", + "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", + "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", + "block.create.dark_scoria_cobblestone": "深色熔渣圆石", + "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", + "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", + "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", + "block.create.dark_scoria_pillar": "竖纹深色熔渣", + "block.create.deployer": "机械手", "block.create.depot": "UNLOCALIZED: Depot", - "block.create.diorite_bricks": "闪长岩砖", - "block.create.diorite_bricks_slab": "闪长岩砖å�°é˜¶", - "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", - "block.create.diorite_bricks_wall": "闪长岩砖墙", - "block.create.diorite_cobblestone": "闪长岩圆石", - "block.create.diorite_cobblestone_slab": "闪长岩圆石å�°é˜¶", - "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", - "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", - "block.create.diorite_pillar": "竖纹闪长岩", - "block.create.dolomite": "白云岩", - "block.create.dolomite_bricks": "白云岩砖", - "block.create.dolomite_bricks_slab": "白云岩砖å�°é˜¶", - "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", - "block.create.dolomite_bricks_wall": "白云岩砖墙", - "block.create.dolomite_cobblestone": "白云岩圆石", - "block.create.dolomite_cobblestone_slab": "白云岩圆石å�°é˜¶", - "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", - "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", - "block.create.dolomite_pillar": "竖纹白云岩", - "block.create.encased_belt": "è¿žæ�ºé½¿è½®ç®±", - "block.create.encased_fan": "鼓风机", + "block.create.diorite_bricks": "闪长岩砖", + "block.create.diorite_bricks_slab": "闪长岩砖台阶", + "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", + "block.create.diorite_bricks_wall": "闪长岩砖墙", + "block.create.diorite_cobblestone": "闪长岩圆石", + "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", + "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", + "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", + "block.create.diorite_pillar": "竖纹闪长岩", + "block.create.dolomite": "白云岩", + "block.create.dolomite_bricks": "白云岩砖", + "block.create.dolomite_bricks_slab": "白云岩砖台阶", + "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", + "block.create.dolomite_bricks_wall": "白云岩砖墙", + "block.create.dolomite_cobblestone": "白云岩圆石", + "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", + "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", + "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", + "block.create.dolomite_pillar": "竖纹白云岩", + "block.create.encased_belt": "连携齿轮箱", + "block.create.encased_fan": "鼓风机", "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", - "block.create.encased_shaft": "齿轮箱", - "block.create.fancy_andesite_bricks": "方纹安山岩砖", - "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖å�°é˜¶", - "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", - "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", - "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", - "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖å�°é˜¶", - "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", - "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", - "block.create.fancy_diorite_bricks": "方纹闪长岩砖", - "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖å�°é˜¶", - "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", - "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", - "block.create.fancy_dolomite_bricks": "方纹白云岩砖", - "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖å�°é˜¶", - "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", - "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", - "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", - "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖å�°é˜¶", - "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", - "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", - "block.create.fancy_granite_bricks": "方纹花岗岩砖", - "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖å�°é˜¶", - "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", - "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", - "block.create.fancy_limestone_bricks": "方纹石ç�°å²©ç –", - "block.create.fancy_limestone_bricks_slab": "方纹石ç�°å²©ç –å�°é˜¶", - "block.create.fancy_limestone_bricks_stairs": "方纹石ç�°å²©ç –楼梯", - "block.create.fancy_limestone_bricks_wall": "方纹石ç�°å²©ç –墙", - "block.create.fancy_scoria_bricks": "方纹熔渣砖", - "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖å�°é˜¶", - "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", - "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", - "block.create.fancy_weathered_limestone_bricks": "方纹风化石ç�°å²©ç –", - "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石ç�°å²©ç –å�°é˜¶", - "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石ç�°å²©ç –楼梯", - "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石ç�°å²©ç –墙", + "block.create.encased_shaft": "齿轮箱", + "block.create.fancy_andesite_bricks": "方纹安山岩砖", + "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", + "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", + "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", + "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", + "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", + "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", + "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", + "block.create.fancy_diorite_bricks": "方纹闪长岩砖", + "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", + "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", + "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", + "block.create.fancy_dolomite_bricks": "方纹白云岩砖", + "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", + "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", + "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", + "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", + "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", + "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", + "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", + "block.create.fancy_granite_bricks": "方纹花岗岩砖", + "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", + "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", + "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", + "block.create.fancy_limestone_bricks": "方纹石灰岩砖", + "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", + "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", + "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", + "block.create.fancy_scoria_bricks": "方纹熔渣砖", + "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", + "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", + "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", + "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", + "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", + "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", + "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", "block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe", "block.create.fluid_tank": "UNLOCALIZED: Fluid Tank", "block.create.fluid_valve": "UNLOCALIZED: Fluid Valve", - "block.create.flywheel": "飞轮", - "block.create.framed_glass": "边框玻璃", - "block.create.framed_glass_pane": "边框玻璃æ�¿", - "block.create.furnace_engine": "熔炼引擎", - "block.create.gabbro": "辉长岩", - "block.create.gabbro_bricks": "辉长岩砖", - "block.create.gabbro_bricks_slab": "辉长岩砖å�°é˜¶", - "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", - "block.create.gabbro_bricks_wall": "辉长岩砖墙", - "block.create.gabbro_cobblestone": "辉长岩圆石", - "block.create.gabbro_cobblestone_slab": "辉长岩圆石å�°é˜¶", - "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", - "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", - "block.create.gabbro_pillar": "竖纹辉长岩", - "block.create.gearbox": "å��字齿轮箱", - "block.create.gearshift": "红石齿轮箱", + "block.create.flywheel": "飞轮", + "block.create.framed_glass": "边框玻璃", + "block.create.framed_glass_pane": "边框玻璃板", + "block.create.furnace_engine": "熔炼引擎", + "block.create.gabbro": "辉长岩", + "block.create.gabbro_bricks": "辉长岩砖", + "block.create.gabbro_bricks_slab": "辉长岩砖台阶", + "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", + "block.create.gabbro_bricks_wall": "辉长岩砖墙", + "block.create.gabbro_cobblestone": "辉长岩圆石", + "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", + "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", + "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", + "block.create.gabbro_pillar": "竖纹辉长岩", + "block.create.gearbox": "十字齿轮箱", + "block.create.gearshift": "红石齿轮箱", "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", - "block.create.granite_bricks": "花岗岩砖", - "block.create.granite_bricks_slab": "花岗岩砖å�°é˜¶", - "block.create.granite_bricks_stairs": "花岗岩砖楼梯", - "block.create.granite_bricks_wall": "花岗岩砖墙", - "block.create.granite_cobblestone": "花岗岩圆石", - "block.create.granite_cobblestone_slab": "花岗岩圆石å�°é˜¶", - "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", - "block.create.granite_cobblestone_wall": "花岗岩圆石墙", - "block.create.granite_pillar": "竖纹花岗岩", + "block.create.granite_bricks": "花岗岩砖", + "block.create.granite_bricks_slab": "花岗岩砖台阶", + "block.create.granite_bricks_stairs": "花岗岩砖楼梯", + "block.create.granite_bricks_wall": "花岗岩砖墙", + "block.create.granite_cobblestone": "花岗岩圆石", + "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", + "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", + "block.create.granite_cobblestone_wall": "花岗岩圆石墙", + "block.create.granite_pillar": "竖纹花岗岩", "block.create.gray_sail": "UNLOCALIZED: Gray Sail", "block.create.gray_seat": "UNLOCALIZED: Gray Seat", "block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle", "block.create.green_sail": "UNLOCALIZED: Green Sail", "block.create.green_seat": "UNLOCALIZED: Green Seat", "block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle", - "block.create.hand_crank": "手摇曲柄", - "block.create.horizontal_framed_glass": "竖直边框玻璃", - "block.create.horizontal_framed_glass_pane": "竖直边框玻璃æ�¿", + "block.create.hand_crank": "手摇曲柄", + "block.create.horizontal_framed_glass": "竖直边框玻璃", + "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", "block.create.hose_pulley": "UNLOCALIZED: Hose Pulley", "block.create.item_drain": "UNLOCALIZED: Item Drain", - "block.create.jungle_window": "丛林窗户", - "block.create.jungle_window_pane": "丛林窗户æ�¿", - "block.create.large_cogwheel": "大齿轮", - "block.create.layered_andesite": "层å� å®‰å±±å²©", - "block.create.layered_dark_scoria": "层å� æ·±è‰²ç†”渣", - "block.create.layered_diorite": "层å� é—ªé•¿å²©", - "block.create.layered_dolomite": "层å� ç™½äº‘岩", - "block.create.layered_gabbro": "层å� è¾‰é•¿å²©", - "block.create.layered_granite": "层å� èŠ±å²—岩", - "block.create.layered_limestone": "层å� çŸ³ç�°å²©", - "block.create.layered_scoria": "层å� ç†”渣", - "block.create.layered_weathered_limestone": "层å� é£ŽåŒ–石ç�°å²©", + "block.create.jungle_window": "丛林窗户", + "block.create.jungle_window_pane": "丛林窗户板", + "block.create.large_cogwheel": "大齿轮", + "block.create.layered_andesite": "层叠安山岩", + "block.create.layered_dark_scoria": "层叠深色熔渣", + "block.create.layered_diorite": "层叠闪长岩", + "block.create.layered_dolomite": "层叠白云岩", + "block.create.layered_gabbro": "层叠辉长岩", + "block.create.layered_granite": "层叠花岗岩", + "block.create.layered_limestone": "层叠石灰岩", + "block.create.layered_scoria": "层叠熔渣", + "block.create.layered_weathered_limestone": "层叠风化石灰岩", "block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail", "block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat", "block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle", @@ -205,193 +206,193 @@ "block.create.lime_sail": "UNLOCALIZED: Lime Sail", "block.create.lime_seat": "UNLOCALIZED: Lime Seat", "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", - "block.create.limesand": "石ç�°æ²™", - "block.create.limestone": "石ç�°å²©", - "block.create.limestone_bricks": "石ç�°å²©ç –", - "block.create.limestone_bricks_slab": "石ç�°å²©ç –å�°é˜¶", - "block.create.limestone_bricks_stairs": "石ç�°å²©ç –楼梯", - "block.create.limestone_bricks_wall": "石ç�°å²©ç –墙", - "block.create.limestone_cobblestone": "石ç�°å²©åœ†çŸ³", - "block.create.limestone_cobblestone_slab": "石ç�°å²©åœ†çŸ³å�°é˜¶", - "block.create.limestone_cobblestone_stairs": "石ç�°å²©åœ†çŸ³æ¥¼æ¢¯", - "block.create.limestone_cobblestone_wall": "石ç�°å²©åœ†çŸ³å¢™", - "block.create.limestone_pillar": "竖纹石ç�°å²©", - "block.create.linear_chassis": "机壳底盘", + "block.create.limesand": "石灰沙", + "block.create.limestone": "石灰岩", + "block.create.limestone_bricks": "石灰岩砖", + "block.create.limestone_bricks_slab": "石灰岩砖台阶", + "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", + "block.create.limestone_bricks_wall": "石灰岩砖墙", + "block.create.limestone_cobblestone": "石灰岩圆石", + "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", + "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", + "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", + "block.create.limestone_pillar": "竖纹石灰岩", + "block.create.linear_chassis": "机壳底盘", "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", "block.create.magenta_sail": "UNLOCALIZED: Magenta Sail", "block.create.magenta_seat": "UNLOCALIZED: Magenta Seat", "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", "block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm", - "block.create.mechanical_bearing": "动力轴承", - "block.create.mechanical_crafter": "动力制造器", - "block.create.mechanical_drill": "动力钻头", - "block.create.mechanical_harvester": "动力收割机", - "block.create.mechanical_mixer": "动力æ�…拌器", - "block.create.mechanical_piston": "动力活塞", - "block.create.mechanical_piston_head": "动力活塞头", - "block.create.mechanical_plough": "动力çŠ�", - "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_bearing": "动力轴承", + "block.create.mechanical_crafter": "动力制造器", + "block.create.mechanical_drill": "动力钻头", + "block.create.mechanical_harvester": "动力收割机", + "block.create.mechanical_mixer": "动力搅拌器", + "block.create.mechanical_piston": "动力活塞", + "block.create.mechanical_piston_head": "动力活塞头", + "block.create.mechanical_plough": "动力犁", + "block.create.mechanical_press": "动力辊压机", "block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump", - "block.create.mechanical_saw": "动力切割机", + "block.create.mechanical_saw": "动力切割机", "block.create.metal_bracket": "UNLOCALIZED: Metal Bracket", - "block.create.millstone": "石磨", - "block.create.minecart_anchor": "矿车锚", - "block.create.mossy_andesite": "生苔安山岩", - "block.create.mossy_dark_scoria": "生苔深色熔渣", - "block.create.mossy_diorite": "生苔闪长岩", - "block.create.mossy_dolomite": "生苔白云岩", - "block.create.mossy_gabbro": "生苔辉长岩", - "block.create.mossy_granite": "生苔花岗岩", - "block.create.mossy_limestone": "生苔石ç�°å²©", - "block.create.mossy_scoria": "生苔熔渣", - "block.create.mossy_weathered_limestone": "生苔风化石ç�°å²©", - "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", - "block.create.natural_scoria": "天然熔渣", - "block.create.nixie_tube": "辉光管", - "block.create.nozzle": "分散网", - "block.create.oak_window": "橡木窗户", - "block.create.oak_window_pane": "橡木窗户æ�¿", + "block.create.millstone": "石磨", + "block.create.minecart_anchor": "矿车锚", + "block.create.mossy_andesite": "生苔安山岩", + "block.create.mossy_dark_scoria": "生苔深色熔渣", + "block.create.mossy_diorite": "生苔闪长岩", + "block.create.mossy_dolomite": "生苔白云岩", + "block.create.mossy_gabbro": "生苔辉长岩", + "block.create.mossy_granite": "生苔花岗岩", + "block.create.mossy_limestone": "生苔石灰岩", + "block.create.mossy_scoria": "生苔熔渣", + "block.create.mossy_weathered_limestone": "生苔风化石灰岩", + "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", + "block.create.natural_scoria": "天然熔渣", + "block.create.nixie_tube": "辉光管", + "block.create.nozzle": "分散网", + "block.create.oak_window": "橡木窗户", + "block.create.oak_window_pane": "橡木窗户板", "block.create.orange_sail": "UNLOCALIZED: Orange Sail", "block.create.orange_seat": "UNLOCALIZED: Orange Seat", "block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle", - "block.create.ornate_iron_window": "å�Žä¸½é“�窗户", - "block.create.ornate_iron_window_pane": "å�Žä¸½é“�窗户æ�¿", - "block.create.overgrown_andesite": "生è�‰å®‰å±±å²©", - "block.create.overgrown_dark_scoria": "生è�‰æ·±è‰²ç†”渣", - "block.create.overgrown_diorite": "生è�‰é—ªé•¿å²©", - "block.create.overgrown_dolomite": "生è�‰ç™½äº‘岩", - "block.create.overgrown_gabbro": "生è�‰è¾‰é•¿å²©", - "block.create.overgrown_granite": "生è�‰èŠ±å²—岩", - "block.create.overgrown_limestone": "生è�‰çŸ³ç�°å²©", - "block.create.overgrown_scoria": "生è�‰ç†”渣", - "block.create.overgrown_weathered_limestone": "生è�‰é£ŽåŒ–石ç�°å²©", - "block.create.paved_andesite": "安山岩铺路石", - "block.create.paved_andesite_slab": "安山岩铺路石å�°é˜¶", - "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", - "block.create.paved_andesite_wall": "安山岩铺路石墙", - "block.create.paved_dark_scoria": "深色熔渣铺路石", - "block.create.paved_dark_scoria_slab": "深色熔渣铺路石å�°é˜¶", - "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", - "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", - "block.create.paved_diorite": "闪长岩铺路石", - "block.create.paved_diorite_slab": "闪长岩铺路石å�°é˜¶", - "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", - "block.create.paved_diorite_wall": "闪长岩铺路石墙", - "block.create.paved_dolomite": "白云岩铺路石", - "block.create.paved_dolomite_slab": "白云岩铺路石å�°é˜¶", - "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", - "block.create.paved_dolomite_wall": "白云岩铺路石墙", - "block.create.paved_gabbro": "辉长岩铺路石", - "block.create.paved_gabbro_slab": "辉长岩铺路石å�°é˜¶", - "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", - "block.create.paved_gabbro_wall": "辉长岩铺路石墙", - "block.create.paved_granite": "花岗岩铺路石", - "block.create.paved_granite_slab": "花岗岩铺路石å�°é˜¶", - "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", - "block.create.paved_granite_wall": "花岗岩铺路石墙", - "block.create.paved_limestone": "石ç�°å²©é“ºè·¯çŸ³", - "block.create.paved_limestone_slab": "石ç�°å²©é“ºè·¯çŸ³å�°é˜¶", - "block.create.paved_limestone_stairs": "石ç�°å²©é“ºè·¯çŸ³æ¥¼æ¢¯", - "block.create.paved_limestone_wall": "石ç�°å²©é“ºè·¯çŸ³å¢™", - "block.create.paved_scoria": "熔渣铺路石", - "block.create.paved_scoria_slab": "熔渣铺路石å�°é˜¶", - "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", - "block.create.paved_scoria_wall": "熔渣铺路石墙", - "block.create.paved_weathered_limestone": "风化石ç�°å²©é“ºè·¯çŸ³", - "block.create.paved_weathered_limestone_slab": "风化石ç�°å²©é“ºè·¯çŸ³å�°é˜¶", - "block.create.paved_weathered_limestone_stairs": "风化石ç�°å²©é“ºè·¯çŸ³æ¥¼æ¢¯", - "block.create.paved_weathered_limestone_wall": "风化石ç�°å²©é“ºè·¯çŸ³å¢™", + "block.create.ornate_iron_window": "华丽铁窗户", + "block.create.ornate_iron_window_pane": "华丽铁窗户板", + "block.create.overgrown_andesite": "生草安山岩", + "block.create.overgrown_dark_scoria": "生草深色熔渣", + "block.create.overgrown_diorite": "生草闪长岩", + "block.create.overgrown_dolomite": "生草白云岩", + "block.create.overgrown_gabbro": "生草辉长岩", + "block.create.overgrown_granite": "生草花岗岩", + "block.create.overgrown_limestone": "生草石灰岩", + "block.create.overgrown_scoria": "生草熔渣", + "block.create.overgrown_weathered_limestone": "生草风化石灰岩", + "block.create.paved_andesite": "安山岩铺路石", + "block.create.paved_andesite_slab": "安山岩铺路石台阶", + "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", + "block.create.paved_andesite_wall": "安山岩铺路石墙", + "block.create.paved_dark_scoria": "深色熔渣铺路石", + "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", + "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", + "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", + "block.create.paved_diorite": "闪长岩铺路石", + "block.create.paved_diorite_slab": "闪长岩铺路石台阶", + "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", + "block.create.paved_diorite_wall": "闪长岩铺路石墙", + "block.create.paved_dolomite": "白云岩铺路石", + "block.create.paved_dolomite_slab": "白云岩铺路石台阶", + "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", + "block.create.paved_dolomite_wall": "白云岩铺路石墙", + "block.create.paved_gabbro": "辉长岩铺路石", + "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", + "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", + "block.create.paved_gabbro_wall": "辉长岩铺路石墙", + "block.create.paved_granite": "花岗岩铺路石", + "block.create.paved_granite_slab": "花岗岩铺路石台阶", + "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", + "block.create.paved_granite_wall": "花岗岩铺路石墙", + "block.create.paved_limestone": "石灰岩铺路石", + "block.create.paved_limestone_slab": "石灰岩铺路石台阶", + "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", + "block.create.paved_limestone_wall": "石灰岩铺路石墙", + "block.create.paved_scoria": "熔渣铺路石", + "block.create.paved_scoria_slab": "熔渣铺路石台阶", + "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", + "block.create.paved_scoria_wall": "熔渣铺路石墙", + "block.create.paved_weathered_limestone": "风化石灰岩铺路石", + "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", + "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", + "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", "block.create.pink_sail": "UNLOCALIZED: Pink Sail", "block.create.pink_seat": "UNLOCALIZED: Pink Seat", "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", - "block.create.piston_extension_pole": "活塞æ�†", - "block.create.polished_dark_scoria": "磨制深色熔渣", - "block.create.polished_dark_scoria_slab": "磨制深色熔渣å�°é˜¶", - "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", - "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", - "block.create.polished_dolomite": "磨制白云岩", - "block.create.polished_dolomite_slab": "磨制白云岩å�°é˜¶", - "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", - "block.create.polished_dolomite_wall": "磨制白云岩墙", - "block.create.polished_gabbro": "磨制辉长岩", - "block.create.polished_gabbro_slab": "磨制辉长岩å�°é˜¶", - "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", - "block.create.polished_gabbro_wall": "磨制辉长岩墙", - "block.create.polished_limestone": "磨制石ç�°å²©", - "block.create.polished_limestone_slab": "磨制石ç�°å²©å�°é˜¶", - "block.create.polished_limestone_stairs": "磨制石ç�°å²©æ¥¼æ¢¯", - "block.create.polished_limestone_wall": "磨制石ç�°å²©å¢™", - "block.create.polished_scoria": "磨制熔渣", - "block.create.polished_scoria_slab": "磨制熔渣å�°é˜¶", - "block.create.polished_scoria_stairs": "磨制熔渣楼梯", - "block.create.polished_scoria_wall": "磨制熔渣墙", - "block.create.polished_weathered_limestone": "磨制风化石ç�°å²©", - "block.create.polished_weathered_limestone_slab": "磨制风化石ç�°å²©å�°é˜¶", - "block.create.polished_weathered_limestone_stairs": "磨制风化石ç�°å²©æ¥¼æ¢¯", - "block.create.polished_weathered_limestone_wall": "磨制风化石ç�°å²©å¢™", + "block.create.piston_extension_pole": "活塞杆", + "block.create.polished_dark_scoria": "磨制深色熔渣", + "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", + "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", + "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", + "block.create.polished_dolomite": "磨制白云岩", + "block.create.polished_dolomite_slab": "磨制白云岩台阶", + "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", + "block.create.polished_dolomite_wall": "磨制白云岩墙", + "block.create.polished_gabbro": "磨制辉长岩", + "block.create.polished_gabbro_slab": "磨制辉长岩台阶", + "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", + "block.create.polished_gabbro_wall": "磨制辉长岩墙", + "block.create.polished_limestone": "磨制石灰岩", + "block.create.polished_limestone_slab": "磨制石灰岩台阶", + "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", + "block.create.polished_limestone_wall": "磨制石灰岩墙", + "block.create.polished_scoria": "磨制熔渣", + "block.create.polished_scoria_slab": "磨制熔渣台阶", + "block.create.polished_scoria_stairs": "磨制熔渣楼梯", + "block.create.polished_scoria_wall": "磨制熔渣墙", + "block.create.polished_weathered_limestone": "磨制风化石灰岩", + "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", + "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", + "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", - "block.create.portable_storage_interface": "移动å¼�存储接å�£", - "block.create.powered_latch": "é”�存器", - "block.create.powered_toggle_latch": "T触å�‘器", - "block.create.pulley_magnet": "ä¼ é€�带ç£�é“�", - "block.create.pulse_repeater": "脉冲中继器", + "block.create.portable_storage_interface": "移动式存储接口", + "block.create.powered_latch": "锁存器", + "block.create.powered_toggle_latch": "T触发器", + "block.create.pulley_magnet": "传送带磁铁", + "block.create.pulse_repeater": "脉冲中继器", "block.create.purple_sail": "UNLOCALIZED: Purple Sail", "block.create.purple_seat": "UNLOCALIZED: Purple Seat", "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", - "block.create.radial_chassis": "旋转底盘", + "block.create.radial_chassis": "旋转底盘", "block.create.red_sail": "UNLOCALIZED: Red Sail", "block.create.red_seat": "UNLOCALIZED: Red Seat", "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", - "block.create.redstone_contact": "ä¿¡å�·æ£€æµ‹å™¨", - "block.create.redstone_link": "æ— é™�红石信å�·ç»ˆç«¯", + "block.create.redstone_contact": "信号检测器", + "block.create.redstone_link": "无限红石信号终端", "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", "block.create.reinforced_rail": "UNLOCALIZED: Reinforced Rail", - "block.create.rope": "绳索", - "block.create.rope_pulley": "绳索滑轮", - "block.create.rotation_speed_controller": "转速控制器", + "block.create.rope": "绳索", + "block.create.rope_pulley": "绳索滑轮", + "block.create.rotation_speed_controller": "转速控制器", "block.create.sail_frame": "UNLOCALIZED: Sail Frame", - "block.create.schematic_table": "è“�图桌", - "block.create.schematicannon": "è“�图加农炮", - "block.create.scoria": "熔渣", - "block.create.scoria_bricks": "熔渣砖", - "block.create.scoria_bricks_slab": "熔渣砖å�°é˜¶", - "block.create.scoria_bricks_stairs": "熔渣砖楼梯", - "block.create.scoria_bricks_wall": "熔渣砖墙", - "block.create.scoria_cobblestone": "熔渣圆石", - "block.create.scoria_cobblestone_slab": "熔渣圆石å�°é˜¶", - "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", - "block.create.scoria_cobblestone_wall": "熔渣圆石墙", - "block.create.scoria_pillar": "竖纹熔渣", - "block.create.secondary_linear_chassis": "机壳底盘2å�·", - "block.create.sequenced_gearshift": "å�¯ç¼–程齿轮箱", + "block.create.schematic_table": "蓝图桌", + "block.create.schematicannon": "蓝图加农炮", + "block.create.scoria": "熔渣", + "block.create.scoria_bricks": "熔渣砖", + "block.create.scoria_bricks_slab": "熔渣砖台阶", + "block.create.scoria_bricks_stairs": "熔渣砖楼梯", + "block.create.scoria_bricks_wall": "熔渣砖墙", + "block.create.scoria_cobblestone": "熔渣圆石", + "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", + "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", + "block.create.scoria_cobblestone_wall": "熔渣圆石墙", + "block.create.scoria_pillar": "竖纹熔渣", + "block.create.secondary_linear_chassis": "机壳底盘2号", + "block.create.sequenced_gearshift": "可编程齿轮箱", "block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing", - "block.create.shaft": "传动æ�†", + "block.create.shaft": "传动杆", "block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe", - "block.create.speedometer": "速度表", + "block.create.speedometer": "速度表", "block.create.spout": "UNLOCALIZED: Spout", - "block.create.spruce_window": "云æ�‰çª—户", - "block.create.spruce_window_pane": "云æ�‰çª—户æ�¿", - "block.create.sticky_mechanical_piston": "粘性动力活塞", - "block.create.stockpile_switch": "存储检测器", - "block.create.stressometer": "应力表", - "block.create.tiled_glass": "å��字玻璃窗", - "block.create.tiled_glass_pane": "å��字玻璃窗æ�¿", - "block.create.turntable": "转盘", - "block.create.vertical_framed_glass": "竖直边框玻璃", - "block.create.vertical_framed_glass_pane": "竖直边框玻璃æ�¿", + "block.create.spruce_window": "云杉窗户", + "block.create.spruce_window_pane": "云杉窗户板", + "block.create.sticky_mechanical_piston": "粘性动力活塞", + "block.create.stockpile_switch": "存储检测器", + "block.create.stressometer": "应力表", + "block.create.tiled_glass": "十字玻璃窗", + "block.create.tiled_glass_pane": "十字玻璃窗板", + "block.create.turntable": "转盘", + "block.create.vertical_framed_glass": "竖直边框玻璃", + "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", "block.create.warped_window": "UNLOCALIZED: Warped Window", "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane", - "block.create.water_wheel": "水车", - "block.create.weathered_limestone": "风化石ç�°å²©", - "block.create.weathered_limestone_bricks": "风化石ç�°å²©ç –", - "block.create.weathered_limestone_bricks_slab": "风化石ç�°å²©ç –å�°é˜¶", - "block.create.weathered_limestone_bricks_stairs": "风化石ç�°å²©ç –楼梯", - "block.create.weathered_limestone_bricks_wall": "风化石ç�°å²©ç –墙", - "block.create.weathered_limestone_cobblestone": "风化石ç�°å²©åœ†çŸ³", - "block.create.weathered_limestone_cobblestone_slab": "风化石ç�°å²©åœ†çŸ³å�°é˜¶", - "block.create.weathered_limestone_cobblestone_stairs": "风化石ç�°å²©åœ†çŸ³æ¥¼æ¢¯", - "block.create.weathered_limestone_cobblestone_wall": "风化石ç�°å²©åœ†çŸ³å¢™", - "block.create.weathered_limestone_pillar": "竖纹风化石ç�°å²©", + "block.create.water_wheel": "水车", + "block.create.weathered_limestone": "风化石灰岩", + "block.create.weathered_limestone_bricks": "风化石灰岩砖", + "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", + "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", + "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", + "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", + "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", + "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", + "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", + "block.create.weathered_limestone_pillar": "竖纹风化石灰岩", "block.create.white_sail": "UNLOCALIZED: White Sail", "block.create.white_seat": "UNLOCALIZED: White Seat", "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", @@ -400,296 +401,296 @@ "block.create.yellow_sail": "UNLOCALIZED: Yellow Sail", "block.create.yellow_seat": "UNLOCALIZED: Yellow Seat", "block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle", - "block.create.zinc_block": "锌å�—", - "block.create.zinc_ore": "锌矿石", + "block.create.zinc_block": "锌块", + "block.create.zinc_ore": "锌矿石", - "entity.create.contraption": "结构", + "entity.create.contraption": "结构", "entity.create.seat": "UNLOCALIZED: Seat", - "entity.create.stationary_contraption": "固定结构", - "entity.create.super_glue": "强力胶", + "entity.create.stationary_contraption": "固定结构", + "entity.create.super_glue": "强力胶", "fluid.create.flowing_potion": "UNLOCALIZED: Potion", - "item.create.andesite_alloy": "安山å�ˆé‡‘", - "item.create.attribute_filter": "属性过滤器", - "item.create.belt_connector": "ä¼ é€�带", + "item.create.andesite_alloy": "安山合金", + "item.create.attribute_filter": "属性过滤器", + "item.create.belt_connector": "传送带", "item.create.blaze_cake": "UNLOCALIZED: Blaze Cake", - "item.create.brass_hand": "黄铜手部零件", - "item.create.brass_ingot": "黄铜锭", - "item.create.brass_nugget": "黄铜粒", - "item.create.brass_sheet": "黄铜æ�¿", + "item.create.brass_hand": "黄铜手部零件", + "item.create.brass_ingot": "黄铜锭", + "item.create.brass_nugget": "黄铜粒", + "item.create.brass_sheet": "黄铜板", "item.create.chest_minecart_contraption": "UNLOCALIZED: Chest Minecart Contraption", - "item.create.chromatic_compound": "异彩化å�ˆç‰©", + "item.create.chromatic_compound": "异彩化合物", "item.create.cinder_flour": "UNLOCALIZED: Cinder Flour", - "item.create.copper_ingot": "铜锭", - "item.create.copper_nugget": "铜粒", - "item.create.copper_sheet": "é“œæ�¿", - "item.create.crafter_slot_cover": "制造器盖æ�¿", - "item.create.crushed_brass": "粉碎黄铜", - "item.create.crushed_copper_ore": "粉碎铜矿石", - "item.create.crushed_gold_ore": "粉碎金矿石", - "item.create.crushed_iron_ore": "粉碎é“�矿石", - "item.create.crushed_zinc_ore": "粉碎锌矿石", - "item.create.deforester": "æ ‘æž—æ¯�ç�­è€…", - "item.create.dough": "é�¢å›¢", - "item.create.electron_tube": "电å­�管", + "item.create.copper_ingot": "铜锭", + "item.create.copper_nugget": "铜粒", + "item.create.copper_sheet": "铜板", + "item.create.crafter_slot_cover": "制造器盖板", + "item.create.crushed_brass": "粉碎黄铜", + "item.create.crushed_copper_ore": "粉碎铜矿石", + "item.create.crushed_gold_ore": "粉碎金矿石", + "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_zinc_ore": "粉碎锌矿石", + "item.create.deforester": "树林毁灭者", + "item.create.dough": "面团", + "item.create.electron_tube": "电子管", "item.create.empty_blaze_burner": "UNLOCALIZED: Empty Blaze Burner", - "item.create.empty_schematic": "空白è“�图", - "item.create.extendo_grip": "伸缩机械手", - "item.create.filter": "过滤器", - "item.create.furnace_minecart_contraption": "装é…�过的动力矿车", - "item.create.goggles": "工程师护目镜", - "item.create.golden_sheet": "金æ�¿", - "item.create.handheld_blockzapper": "手æŒ�å¼�æ–¹å�—放置器", - "item.create.handheld_worldshaper": "手æŒ�å¼�环境塑形器", - "item.create.integrated_circuit": "集æˆ�电路æ�¿", - "item.create.iron_sheet": "é“�æ�¿", - "item.create.lapis_sheet": "é�’金石æ�¿", - "item.create.minecart_contraption": "装é…�过的矿车", + "item.create.empty_schematic": "空白蓝图", + "item.create.extendo_grip": "伸缩机械手", + "item.create.filter": "过滤器", + "item.create.furnace_minecart_contraption": "装配过的动力矿车", + "item.create.goggles": "工程师护目镜", + "item.create.golden_sheet": "金板", + "item.create.handheld_blockzapper": "手持式方块放置器", + "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.integrated_circuit": "集成电路板", + "item.create.iron_sheet": "铁板", + "item.create.lapis_sheet": "青金石板", + "item.create.minecart_contraption": "装配过的矿车", "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", - "item.create.polished_rose_quartz": "磨制玫瑰石英", - "item.create.powdered_obsidian": "黑曜石粉末", - "item.create.propeller": "扇å�¶", - "item.create.red_sand_paper": "红砂纸", - "item.create.refined_radiance": "光辉石", - "item.create.rose_quartz": "玫瑰石英", - "item.create.sand_paper": "砂纸", - "item.create.schematic": "è“�图", - "item.create.schematic_and_quill": "è“�图与笔", - "item.create.shadow_steel": "暗影金属", - "item.create.super_glue": "强力胶", - "item.create.tree_fertilizer": "树木肥料", - "item.create.vertical_gearbox": "ç«–ç›´å��字齿轮箱", - "item.create.wand_of_symmetry": "对称法æ�–", - "item.create.wheat_flour": "å°�麦粉", - "item.create.whisk": "æ�…拌器", - "item.create.wrench": "扳手", - "item.create.zinc_ingot": "锌锭", - "item.create.zinc_nugget": "锌粒", + "item.create.polished_rose_quartz": "磨制玫瑰石英", + "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.propeller": "扇叶", + "item.create.red_sand_paper": "红砂纸", + "item.create.refined_radiance": "光辉石", + "item.create.rose_quartz": "玫瑰石英", + "item.create.sand_paper": "砂纸", + "item.create.schematic": "蓝图", + "item.create.schematic_and_quill": "蓝图与笔", + "item.create.shadow_steel": "暗影金属", + "item.create.super_glue": "强力胶", + "item.create.tree_fertilizer": "树木肥料", + "item.create.vertical_gearbox": "竖直十字齿轮箱", + "item.create.wand_of_symmetry": "对称法杖", + "item.create.wheat_flour": "小麦粉", + "item.create.whisk": "搅拌器", + "item.create.wrench": "扳手", + "item.create.zinc_ingot": "锌锭", + "item.create.zinc_nugget": "锌粒", "_": "->------------------------] Advancements [------------------------<-", - "advancement.create.root": "欢迎æ�¥åˆ°æœºæ¢°åŠ¨åŠ›", - "advancement.create.root.desc": "是时候æ�¥åˆ¶ä½œä¸€äº›è¶…赞的机械结构了ï¼�", - "advancement.create.andesite_alloy": "原始人类的å�ˆé‡‘替代å“�", - "advancement.create.andesite_alloy.desc": "机械动力有ç�€è®¸å¤šçš„æ��料和å�ˆé‡‘,但由于技术有é™�,原始的人类暂时们å�ªèƒ½åˆ¶ä½œå‡ºå®‰å±±å�ˆé‡‘", - "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转.", - "advancement.create.shifting_gears": "æ�¢æŒ¡ï¼ŒåŠ é€Ÿï¼Œèµ·é£žï¼�", - "advancement.create.shifting_gears.desc": "将大齿轮连接到å°�齿轮上, 机械结构的转速将会翻å€�", - "advancement.create.overstressed": "超载", - "advancement.create.overstressed.desc": "首次使能é‡�网络超载.", - "advancement.create.belt": "大批æµ�水作业", - "advancement.create.belt.desc": "用传é€�带连接两个传动æ�†", - "advancement.create.wrench": "细节调整", - "advancement.create.wrench.desc": "å�šå‡ºä¸€ä¸ªæ–¹ä¾¿è°ƒæ•´æ–¹å�—的扳手", - "advancement.create.goggles": "目力工程师", - "advancement.create.goggles.desc": "å�šå‡ºä¸€ä¸ªèƒ½çœ‹åˆ°æœºå™¨åŠ¨èƒ½ä¿¡æ�¯çš„工程师护目镜", - "advancement.create.speedometer": "精密的速度控制", - "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜æ�¥è¯»å�–速度数æ�®", - "advancement.create.stressometer": "精密的应力控制", - "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜æ�¥è¯»å�–应力数æ�®", - "advancement.create.water_wheel": "治水", - "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转", - "advancement.create.lava_wheel": "风ç�«è½®", - "advancement.create.lava_wheel.desc": "你确定岩浆能带动水车?", - "advancement.create.millstone": "便æ�ºå¼�粉碎机", - "advancement.create.millstone.desc": "放置一个石磨并且为其供能", - "advancement.create.andesite_casing": "安山纪元", - "advancement.create.andesite_casing.desc": "使用安山å�ˆé‡‘和木头æ�¥å�ˆæˆ�一个安山机壳", - "advancement.create.mechanical_drill": "å�šå¦‚ç£�石,势如破竹", - "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能", + "advancement.create.root": "欢迎来到机械动力", + "advancement.create.root.desc": "是时候来制作一些超赞的机械结构了!", + "advancement.create.andesite_alloy": "原始人类的合金替代品", + "advancement.create.andesite_alloy.desc": "机械动力有着许多的材料和合金,但由于技术有限,原始的人类暂时们只能制作出安山合金", + "advancement.create.its_alive": "鲜活的机械生命", + "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转.", + "advancement.create.shifting_gears": "换挡,加速,起飞!", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上, 机械结构的转速将会翻倍", + "advancement.create.overstressed": "超载", + "advancement.create.overstressed.desc": "首次使能量网络超载.", + "advancement.create.belt": "大批流水作业", + "advancement.create.belt.desc": "用传送带连接两个传动杆", + "advancement.create.wrench": "细节调整", + "advancement.create.wrench.desc": "做出一个方便调整方块的扳手", + "advancement.create.goggles": "目力工程师", + "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜", + "advancement.create.speedometer": "精密的速度控制", + "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据", + "advancement.create.stressometer": "精密的应力控制", + "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据", + "advancement.create.water_wheel": "治水", + "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转", + "advancement.create.lava_wheel": "风火轮", + "advancement.create.lava_wheel.desc": "你确定岩浆能带动水车?", + "advancement.create.millstone": "便携式粉碎机", + "advancement.create.millstone.desc": "放置一个石磨并且为其供能", + "advancement.create.andesite_casing": "安山纪元", + "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳", + "advancement.create.mechanical_drill": "坚如磐石,势如破竹", + "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能", "advancement.create.press": "'Duang!'", - "advancement.create.press.desc": "使用辊压机æ�¥è¾ŠåŽ‹ä¸€äº›æ�¿å­�", - "advancement.create.polished_rose_quartz": "粉ä¸�钻石", - "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至é€�明", - "advancement.create.electron_tube": "å“”~~å“”~~", - "advancement.create.electron_tube.desc": "制作一个å�¯ç”¨äºŽå�ˆæˆ�高级机器的电å­�管", - "advancement.create.mechanical_saw": "一刀两断", - "advancement.create.mechanical_saw.desc": "放置一个切割机并且为其供能", - "advancement.create.basin": "快到碗里æ�¥", - "advancement.create.basin.desc": "放置一个工作盆,并且往里é�¢æ”¾äº›ä¸œè¥¿", - "advancement.create.mixer": "å�‡åŒ€æ�…æ‹Œ", - "advancement.create.mixer.desc": "å°†æ�…拌机放在工作盆上方,并且使其æ�…拌盆内物å“�", - "advancement.create.compact": "å¿«ä¹�压缩", - "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物å“�", - "advancement.create.expert_lane_1": "安山岩专家", - "advancement.create.expert_lane_1.desc": "工作进行中", - "advancement.create.brass": "真正的å�ˆé‡‘", - "advancement.create.brass.desc": "使用碎锌和碎铜æ�¥åˆ¶ä½œç¢Žé»„é“œ", - "advancement.create.brass_casing": "黄铜纪元", - "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳", - "advancement.create.copper_casing": "铜纪元", - "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制机壳", - "advancement.create.crafter": "自动化æµ�水作业", - "advancement.create.crafter.desc": "放置一些机械å�ˆæˆ�å�°å¹¶ä¸”为其供能", - "advancement.create.deployer": "我就指ç�€ä½ äº†å’‹åœ°ï¼Ÿ", - "advancement.create.deployer.desc": "放置并且功能一个机械手。这å�¯æ˜¯ä½ å�³æ‰‹çš„完美å¤�制å“�", + "advancement.create.press.desc": "使用辊压机来辊压一些板子", + "advancement.create.polished_rose_quartz": "粉丝钻石", + "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明", + "advancement.create.electron_tube": "哔~~哔~~", + "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管", + "advancement.create.mechanical_saw": "一刀两断", + "advancement.create.mechanical_saw.desc": "放置一个切割机并且为其供能", + "advancement.create.basin": "快到碗里来", + "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西", + "advancement.create.mixer": "均匀搅拌", + "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品", + "advancement.create.compact": "快乐压缩", + "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品", + "advancement.create.expert_lane_1": "安山岩专家", + "advancement.create.expert_lane_1.desc": "工作进行中", + "advancement.create.brass": "真正的合金", + "advancement.create.brass.desc": "使用碎锌和碎铜来制作碎黄铜", + "advancement.create.brass_casing": "黄铜纪元", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳", + "advancement.create.copper_casing": "铜纪元", + "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制机壳", + "advancement.create.crafter": "自动化流水作业", + "advancement.create.crafter.desc": "放置一些机械合成台并且为其供能", + "advancement.create.deployer": "我就指着你了咋地?", + "advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品", "advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop", "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.", "advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!", "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.", - "advancement.create.fist_bump": "æ�¥ç¢°ä¸ªæ‹³ï¼Œå“¥ä»¬~", - "advancement.create.fist_bump.desc": "使两个机械臂互相碰拳", - "advancement.create.crushing_wheel": "一对大家伙", - "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物å“�的粉碎轮", - "advancement.create.chromatic_compound": "两æž�æ��æ–™", - "advancement.create.chromatic_compound.desc": "制作一个异彩化å�ˆç‰©", - "advancement.create.shadow_steel": "虚空归æ�¥çš„å®�石", - "advancement.create.shadow_steel.desc": "制作一些暗影金属", - "advancement.create.refined_radiance": "闪耀ç�€æ´�白的圣光", - "advancement.create.refined_radiance.desc": "制作一个光辉石", - "advancement.create.zapper": "讲究的建筑师", - "advancement.create.zapper.desc": "制作一个é�žå¸¸æ–¹ä¾¿çš„手æŒ�æ–¹å�—放置器", - "advancement.create.upgraded_zapper": "æ�¥è‡ªå¼‚世界的超频", - "advancement.create.upgraded_zapper.desc": "制作一个完全å�‡çº§çš„手æŒ�æ–¹å�—放置器", - "advancement.create.wand_of_symmetry": "简å�•çš„é•œé�¢å‡ ä½•å­¦", - "advancement.create.wand_of_symmetry.desc": "制作一个对称法æ�–", - "advancement.create.deforester": "超时空ç �ä¼�", - "advancement.create.deforester.desc": "制作一个森林æ¯�ç�­è€…, 然å�Žè·Ÿä½ å�Žé™¢çš„树林说å†�è§�å�§", + "advancement.create.fist_bump": "来碰个拳,哥们~", + "advancement.create.fist_bump.desc": "使两个机械臂互相碰拳", + "advancement.create.crushing_wheel": "一对大家伙", + "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮", + "advancement.create.chromatic_compound": "两极材料", + "advancement.create.chromatic_compound.desc": "制作一个异彩化合物", + "advancement.create.shadow_steel": "虚空归来的宝石", + "advancement.create.shadow_steel.desc": "制作一些暗影金属", + "advancement.create.refined_radiance": "闪耀着洁白的圣光", + "advancement.create.refined_radiance.desc": "制作一个光辉石", + "advancement.create.zapper": "讲究的建筑师", + "advancement.create.zapper.desc": "制作一个非常方便的手持方块放置器", + "advancement.create.upgraded_zapper": "来自异世界的超频", + "advancement.create.upgraded_zapper.desc": "制作一个完全升级的手持方块放置器", + "advancement.create.wand_of_symmetry": "简单的镜面几何学", + "advancement.create.wand_of_symmetry.desc": "制作一个对称法杖", + "advancement.create.deforester": "超时空砍伐", + "advancement.create.deforester.desc": "制作一个森林毁灭者, 然后跟你后院的树林说再见吧", "advancement.create.extendo_grip": "biu biu biu!", - "advancement.create.extendo_grip.desc": "拿到一个伸缩机械手", - "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "å�ŒæŒ�伸缩机械手加长è·�离", - "advancement.create.eob": "Beta版结æ�Ÿ", - "advancement.create.eob.desc": "期待未æ�¥ä¼šæœ‰æ›´å¤šçš„内容. <3", + "advancement.create.extendo_grip.desc": "拿到一个伸缩机械手", + "advancement.create.dual_extendo_grip": "biu——biu——biu——", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手加长距离", + "advancement.create.eob": "Beta版结束", + "advancement.create.eob.desc": "期待未来会有更多的内容. <3", "_": "->------------------------] UI & Messages [------------------------<-", - "itemGroup.create.base": "机械动力", - "itemGroup.create.palettes": "机械动力建筑方å�—", + "itemGroup.create.base": "机械动力", + "itemGroup.create.palettes": "机械动力建筑方块", - "death.attack.create.crush": "%1$s 被压æ‰�了", - "death.attack.create.fan_fire": "%1$s 试图接å�—热风的洗礼", - "death.attack.create.fan_lava": "%1$s 在接å�—热风的洗礼中欲ç�«ç„šèº«", - "death.attack.create.mechanical_drill": "%1$s 被钻头钻的å��掉了", - "death.attack.create.mechanical_saw": "%1$s 被圆锯切æˆ�了两截", - "death.attack.create.cuckoo_clock_explosion": "%1$s 被布谷鸟钟炸得粉身碎骨", + "death.attack.create.crush": "%1$s 被压扁了", + "death.attack.create.fan_fire": "%1$s 试图接受热风的洗礼", + "death.attack.create.fan_lava": "%1$s 在接受热风的洗礼中欲火焚身", + "death.attack.create.mechanical_drill": "%1$s 被钻头钻的坏掉了", + "death.attack.create.mechanical_saw": "%1$s 被圆锯切成了两截", + "death.attack.create.cuckoo_clock_explosion": "%1$s 被布谷鸟钟炸得粉身碎骨", - "create.block.deployer.damage_source_name": "二五仔机械臂", + "create.block.deployer.damage_source_name": "二五仔机械臂", "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", - "create.recipe.crushing": "粉碎", - "create.recipe.milling": "研磨", + "create.recipe.crushing": "粉碎", + "create.recipe.milling": "研磨", "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing", "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water", "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking", "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", - "create.recipe.pressing": "金属压片", - "create.recipe.mixing": "æ··å�ˆæ�…æ‹Œ", + "create.recipe.pressing": "金属压片", + "create.recipe.mixing": "混合搅拌", "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", - "create.recipe.packing": "压å�—å¡‘å½¢", + "create.recipe.packing": "压块塑形", "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", "create.recipe.sawing": "UNLOCALIZED: Sawing", - "create.recipe.mechanical_crafting": "自动å�ˆæˆ�", + "create.recipe.mechanical_crafting": "自动合成", "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", - "create.recipe.block_cutting": "æ–¹å�—切割", + "create.recipe.block_cutting": "方块切割", "create.recipe.blockzapper_upgrade": "UNLOCALIZED: Handheld Blockzapper", - "create.recipe.sandpaper_polishing": "砂纸抛光", - "create.recipe.mystery_conversion": "化å�ˆç‰©å�˜å¼‚", + "create.recipe.sandpaper_polishing": "砂纸抛光", + "create.recipe.mystery_conversion": "化合物变异", "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", "create.recipe.draining": "UNLOCALIZED: Item Draining", - "create.recipe.processing.chance": "%1$s%% 概率", + "create.recipe.processing.chance": "%1$s%% 概率", "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", - "create.generic.range": "范围", - "create.generic.radius": "å�Šå¾„", - "create.generic.width": "宽度", - "create.generic.height": "高度", - "create.generic.length": "长度", - "create.generic.speed": "速度", - "create.generic.delay": "延时", + "create.generic.range": "范围", + "create.generic.radius": "半径", + "create.generic.width": "宽度", + "create.generic.height": "高度", + "create.generic.length": "长度", + "create.generic.speed": "速度", + "create.generic.delay": "延时", "create.generic.unit.ticks": "Ticks", - "create.generic.unit.seconds": "秒", - "create.generic.unit.minutes": "分钟", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分钟", "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", + "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "UNLOCALIZED: %1$smB", "create.generic.clockwise": "UNLOCALIZED: Clockwise", "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", - "create.action.scroll": "滚轮", - "create.action.confirm": "确认", - "create.action.abort": "退出", - "create.action.saveToFile": "ä¿�å­˜", - "create.action.discard": "丢弃", + "create.action.scroll": "滚轮", + "create.action.confirm": "确认", + "create.action.abort": "退出", + "create.action.saveToFile": "保存", + "create.action.discard": "丢弃", - "create.keyinfo.toolmenu": "工具è�œå�•", - "create.keyinfo.scrollup": "(游æˆ�中)å�‘上鼠标滚轮", - "create.keyinfo.scrolldown": "(游æˆ�中)å�‘下鼠标滚轮", + "create.keyinfo.toolmenu": "工具菜单", + "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", + "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", - "create.gui.scrollInput.defaultTitle": "选择一个选项:", - "create.gui.scrollInput.scrollToModify": "滚动修改", - "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数é‡�", - "create.gui.scrollInput.scrollToSelect": "滚动选择", - "create.gui.scrollInput.shiftScrollsFaster": "按ä½�Shift滚动更快", - "create.gui.toolmenu.focusKey": "按ä½� [%1$s] 鼠标滚轮选择", - "create.gui.toolmenu.cycle": "[SCROLL] 循环", - "create.gui.symmetryWand.mirrorType": "é•œå­�类型", - "create.gui.symmetryWand.orientation": "æ–¹å�‘", + "create.gui.scrollInput.defaultTitle": "选择一个选项:", + "create.gui.scrollInput.scrollToModify": "滚动修改", + "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", + "create.gui.scrollInput.scrollToSelect": "滚动选择", + "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", + "create.gui.toolmenu.focusKey": "按住 [%1$s] 鼠标滚轮选择", + "create.gui.toolmenu.cycle": "[SCROLL] 循环", + "create.gui.symmetryWand.mirrorType": "镜子类型", + "create.gui.symmetryWand.orientation": "方向", - "create.symmetry.mirror.plane": "é•œåƒ�", - "create.symmetry.mirror.doublePlane": "矩形", - "create.symmetry.mirror.triplePlane": "八角", + "create.symmetry.mirror.plane": "镜像", + "create.symmetry.mirror.doublePlane": "矩形", + "create.symmetry.mirror.triplePlane": "八角", - "create.orientation.orthogonal": "åž‚ç›´", - "create.orientation.diagonal": "对角线", - "create.orientation.horizontal": "æ°´å¹³", - "create.orientation.alongZ": "以z轴对é½�", - "create.orientation.alongX": "以x轴对é½�", + "create.orientation.orthogonal": "垂直", + "create.orientation.diagonal": "对角线", + "create.orientation.horizontal": "水平", + "create.orientation.alongZ": "以z轴对齐", + "create.orientation.alongX": "以x轴对齐", - "create.gui.blockzapper.title": "手æŒ�å¼�æ–¹å�—放置机", - "create.gui.blockzapper.replaceMode": "替æ�¢æ¨¡å¼�", - "create.gui.blockzapper.searchDiagonal": "æ ¹æ�®å¯¹è§’线", - "create.gui.blockzapper.searchFuzzy": "忽视边界", - "create.gui.blockzapper.range": "扩散范围", - "create.gui.blockzapper.needsUpgradedAmplifier": "需è¦�å�‡çº§æ‰©æ•£å™¨", - "create.gui.blockzapper.patternSection": "模å¼�", - "create.gui.blockzapper.pattern.solid": "实心", - "create.gui.blockzapper.pattern.checkered": "棋盘", - "create.gui.blockzapper.pattern.inversecheckered": "å��转棋盘", + "create.gui.blockzapper.title": "手持式方块放置机", + "create.gui.blockzapper.replaceMode": "替换模式", + "create.gui.blockzapper.searchDiagonal": "根据对角线", + "create.gui.blockzapper.searchFuzzy": "忽视边界", + "create.gui.blockzapper.range": "扩散范围", + "create.gui.blockzapper.needsUpgradedAmplifier": "需要升级扩散器", + "create.gui.blockzapper.patternSection": "模式", + "create.gui.blockzapper.pattern.solid": "实心", + "create.gui.blockzapper.pattern.checkered": "棋盘", + "create.gui.blockzapper.pattern.inversecheckered": "反转棋盘", "create.gui.blockzapper.pattern.chance25": "25% ", "create.gui.blockzapper.pattern.chance50": "50% ", "create.gui.blockzapper.pattern.chance75": "75% ", - "create.gui.terrainzapper.title": "手æŒ�å¼�环境塑形器", - "create.gui.terrainzapper.placement": "放置模å¼�", - "create.gui.terrainzapper.placement.merged": "结å�ˆ", - "create.gui.terrainzapper.placement.attached": "ä¾�附", - "create.gui.terrainzapper.placement.inserted": "æ�’å…¥", - "create.gui.terrainzapper.brush": "塑形类型", - "create.gui.terrainzapper.brush.cuboid": "矩形体", - "create.gui.terrainzapper.brush.sphere": "ç�ƒä½“", - "create.gui.terrainzapper.brush.cylinder": "圆柱体", - "create.gui.terrainzapper.tool": "填充类型", - "create.gui.terrainzapper.tool.fill": "å¡«å……", - "create.gui.terrainzapper.tool.place": "å¤�写", - "create.gui.terrainzapper.tool.replace": "替æ�¢", - "create.gui.terrainzapper.tool.clear": "清除", - "create.gui.terrainzapper.tool.overlay": "覆盖", - "create.gui.terrainzapper.tool.flatten": "平整", + "create.gui.terrainzapper.title": "手持式环境塑形器", + "create.gui.terrainzapper.placement": "放置模式", + "create.gui.terrainzapper.placement.merged": "结合", + "create.gui.terrainzapper.placement.attached": "依附", + "create.gui.terrainzapper.placement.inserted": "插入", + "create.gui.terrainzapper.brush": "塑形类型", + "create.gui.terrainzapper.brush.cuboid": "矩形体", + "create.gui.terrainzapper.brush.sphere": "球体", + "create.gui.terrainzapper.brush.cylinder": "圆柱体", + "create.gui.terrainzapper.tool": "填充类型", + "create.gui.terrainzapper.tool.fill": "填充", + "create.gui.terrainzapper.tool.place": "复写", + "create.gui.terrainzapper.tool.replace": "替换", + "create.gui.terrainzapper.tool.clear": "清除", + "create.gui.terrainzapper.tool.overlay": "覆盖", + "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "Shift+é¼ æ ‡å�³é”® 以设置塑形类型", + "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右键 以设置塑形类型", - "create.blockzapper.usingBlock": "使用: %1$s", - "create.blockzapper.componentUpgrades": "组件å�‡çº§:", - "create.blockzapper.component.body": "机体", - "create.blockzapper.component.amplifier": "增大", - "create.blockzapper.component.accelerator": "加速", - "create.blockzapper.component.retriever": "寻回", - "create.blockzapper.component.scope": "范围", - "create.blockzapper.componentTier.none": "æ— ", + "create.blockzapper.usingBlock": "使用: %1$s", + "create.blockzapper.componentUpgrades": "组件升级:", + "create.blockzapper.component.body": "机体", + "create.blockzapper.component.amplifier": "增大", + "create.blockzapper.component.accelerator": "加速", + "create.blockzapper.component.retriever": "寻回", + "create.blockzapper.component.scope": "范围", + "create.blockzapper.componentTier.none": "无", "create.blockzapper.componentTier.brass": "UNLOCALIZED: Brass", "create.blockzapper.componentTier.chromatic": "UNLOCALIZED: Chromatic", - "create.blockzapper.leftClickToSet": "左键点击方å�—以设定方å�—", - "create.blockzapper.empty": "æ–¹å�—ä¸�足ï¼�", + "create.blockzapper.leftClickToSet": "左键点击方块以设定方块", + "create.blockzapper.empty": "方块不足!", "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", @@ -697,209 +698,209 @@ "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", - "create.contraptions.movement_mode": "è¿�动模å¼�", - "create.contraptions.movement_mode.move_place": "å�œæ­¢æ—¶æ€»æ˜¯å®žä½“化方å�—", - "create.contraptions.movement_mode.move_place_returned": "å�œæ­¢æ—¶å�ªåœ¨åˆ�始ä½�置实体化方å�—", - "create.contraptions.movement_mode.move_never_place": "å�ªæœ‰åœ¨åŠ¨åŠ›æ–¹å�—摧æ¯�å�Žæ‰�实体化方å�—", - "create.contraptions.movement_mode.rotate_place": "å�œæ­¢æ—¶æ€»æ˜¯å®žä½“化方å�—", - "create.contraptions.movement_mode.rotate_place_returned": "å�œæ­¢æ—¶å�ªåœ¨æŽ¥è¿‘åˆ�始角度实体化方å�—", - "create.contraptions.movement_mode.rotate_never_place": "å�ªæœ‰åœ¨æ—‹è½¬è½´æ‘§æ¯�å�Žæ‰�实体化方å�—", - "create.contraptions.cart_movement_mode": "矿车è¿�动模å¼�", - "create.contraptions.cart_movement_mode.rotate": "结构与矿车ä¿�æŒ�相å�Œæ–¹å�‘", - "create.contraptions.cart_movement_mode.rotate_paused": "矿车转å�‘时机器å�œæ­¢å·¥ä½œ", - "create.contraptions.cart_movement_mode.rotation_locked": "结构方å�‘ä¿�æŒ�ä¸�å�˜", + "create.contraptions.movement_mode": "运动模式", + "create.contraptions.movement_mode.move_place": "停止时总是实体化方块", + "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置实体化方块", + "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才实体化方块", + "create.contraptions.movement_mode.rotate_place": "停止时总是实体化方块", + "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度实体化方块", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才实体化方块", + "create.contraptions.cart_movement_mode": "矿车运动模式", + "create.contraptions.cart_movement_mode.rotate": "结构与矿车保持相同方向", + "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "结构方向保持不变", "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction", "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands", "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first", "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", - "create.logistics.filter": "过滤器", + "create.logistics.filter": "过滤器", "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", - "create.logistics.firstFrequency": "频é�“. #1", - "create.logistics.secondFrequency": "频é�“. #2", + "create.logistics.firstFrequency": "频道. #1", + "create.logistics.secondFrequency": "频道. #2", "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.", "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", - "create.gui.goggles.generator_stats": "产能器状æ€�:", - "create.gui.goggles.kinetic_stats": "动能状æ€�:", - "create.gui.goggles.at_current_speed": "当å‰�速度应力值", - "create.gui.gauge.info_header": "仪表信æ�¯:", - "create.gui.speedometer.title": "旋转速度", - "create.gui.stressometer.title": "网络应力", - "create.gui.stressometer.capacity": "剩余应力", - "create.gui.stressometer.overstressed": "超载", - "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然 %1$s 没有足够的转速.", - "create.gui.contraptions.network_overstressed": "显然装置过载,å‡�速高应力消耗的装置或者添加更多动力", - "create.gui.adjustable_crate.title": "æ�¿æ�¡ç®±", - "create.gui.adjustable_crate.storageSpace": "储存空间", - "create.gui.stockpile_switch.title": "储存开关", + "create.gui.goggles.generator_stats": "产能器状态:", + "create.gui.goggles.kinetic_stats": "动能状态:", + "create.gui.goggles.at_current_speed": "当前速度应力值", + "create.gui.gauge.info_header": "仪表信息:", + "create.gui.speedometer.title": "旋转速度", + "create.gui.stressometer.title": "网络应力", + "create.gui.stressometer.capacity": "剩余应力", + "create.gui.stressometer.overstressed": "超载", + "create.gui.stressometer.no_rotation": "无旋转", + "create.gui.contraptions.not_fast_enough": "显然 %1$s 没有足够的转速.", + "create.gui.contraptions.network_overstressed": "显然装置过载,减速高应力消耗的装置或者添加更多动力", + "create.gui.adjustable_crate.title": "板条箱", + "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.stockpile_switch.title": "储存开关", "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", - "create.gui.sequenced_gearshift.title": "å�¯ç¼–程齿轮箱", - "create.gui.sequenced_gearshift.instruction": "指令", - "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", - "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "è·�离", - "create.gui.sequenced_gearshift.instruction.wait": "等待", - "create.gui.sequenced_gearshift.instruction.wait.duration": "é—´éš”", - "create.gui.sequenced_gearshift.instruction.end": "å�œæ­¢", - "create.gui.sequenced_gearshift.speed": "速度, 速度方å�‘", - "create.gui.sequenced_gearshift.speed.forward": "一å€�速, æ­£å�‘", - "create.gui.sequenced_gearshift.speed.forward_fast": "两å€�速, æ­£å�‘", - "create.gui.sequenced_gearshift.speed.back": "一å€�速, å��å�‘", - "create.gui.sequenced_gearshift.speed.back_fast": "两å€�速, å��å�‘", + "create.gui.sequenced_gearshift.title": "可编程齿轮箱", + "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", + "create.gui.sequenced_gearshift.instruction.wait": "等待", + "create.gui.sequenced_gearshift.instruction.wait.duration": "间隔", + "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.speed": "速度, 速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速, 正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速, 正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速, 反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速, 反向", - "create.schematicAndQuill.dimensions": "è“�图尺寸: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个ä½�ç½®.", - "create.schematicAndQuill.secondPos": "第二个ä½�ç½®.", - "create.schematicAndQuill.noTarget": "按ä½�Ctrl选择空气方å�—.", - "create.schematicAndQuill.abort": "删除选择.", + "create.schematicAndQuill.dimensions": "蓝图尺寸: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置.", + "create.schematicAndQuill.secondPos": "第二个位置.", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块.", + "create.schematicAndQuill.abort": "删除选择.", "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately", - "create.schematicAndQuill.fallbackName": "我的è“�图", - "create.schematicAndQuill.saved": "å�¦å­˜ä¸º %1$s", + "create.schematicAndQuill.fallbackName": "我的蓝图", + "create.schematicAndQuill.saved": "另存为 %1$s", - "create.schematic.invalid": "[!] 无效的项目", - "create.schematic.position": "ä½�ç½®", - "create.schematic.rotation": "旋转", - "create.schematic.rotation.none": "æ— ", - "create.schematic.rotation.cw90": "顺时针90", - "create.schematic.rotation.cw180": "顺时针180", - "create.schematic.rotation.cw270": "顺时针270", - "create.schematic.mirror": "é•œåƒ�", - "create.schematic.mirror.none": "æ— ", - "create.schematic.mirror.frontBack": "å‰�å�Ž", - "create.schematic.mirror.leftRight": "å·¦å�³", - "create.schematic.tool.deploy": "部署", - "create.schematic.tool.move": "移动 XZ", - "create.schematic.tool.movey": "移动 Y", - "create.schematic.tool.rotate": "旋转", - "create.schematic.tool.print": "打å�°", - "create.schematic.tool.flip": "翻转", - "create.schematic.tool.deploy.description.0": "将结构移到æŸ�个ä½�ç½®.", - "create.schematic.tool.deploy.description.1": "在地é�¢ä¸Šå�•å‡»é¼ æ ‡å�³é”®ä»¥æ”¾ç½®.", - "create.schematic.tool.deploy.description.2": "按ä½�Ctrl以固定è·�离选择.", - "create.schematic.tool.deploy.description.3": "按ä½�Ctrl鼠标滚动更改è·�离.", - "create.schematic.tool.move.description.0": "水平移动è“�图", - "create.schematic.tool.move.description.1": "选定è“�图,然å�ŽæŒ‰ä½�Ctrl鼠标滚动移动.", + "create.schematic.invalid": "[!] 无效的项目", + "create.schematic.position": "位置", + "create.schematic.rotation": "旋转", + "create.schematic.rotation.none": "无", + "create.schematic.rotation.cw90": "顺时针90", + "create.schematic.rotation.cw180": "顺时针180", + "create.schematic.rotation.cw270": "顺时针270", + "create.schematic.mirror": "镜像", + "create.schematic.mirror.none": "无", + "create.schematic.mirror.frontBack": "前后", + "create.schematic.mirror.leftRight": "左右", + "create.schematic.tool.deploy": "部署", + "create.schematic.tool.move": "移动 XZ", + "create.schematic.tool.movey": "移动 Y", + "create.schematic.tool.rotate": "旋转", + "create.schematic.tool.print": "打印", + "create.schematic.tool.flip": "翻转", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置.", + "create.schematic.tool.deploy.description.1": "在地面上单击鼠标右键以放置.", + "create.schematic.tool.deploy.description.2": "按住Ctrl以固定距离选择.", + "create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离.", + "create.schematic.tool.move.description.0": "水平移动蓝图", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住Ctrl鼠标滚动移动.", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "垂直移动è“�图", - "create.schematic.tool.movey.description.1": "按ä½�Ctrl鼠标滚动上下移动", + "create.schematic.tool.movey.description.0": "垂直移动蓝图", + "create.schematic.tool.movey.description.1": "按住Ctrl鼠标滚动上下移动", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕è“�图中心旋转è“�图.", - "create.schematic.tool.rotate.description.1": "按ä½�Ctrl鼠标滚动旋转90度", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图.", + "create.schematic.tool.rotate.description.1": "按住Ctrl鼠标滚动旋转90度", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "ç«‹å�³å°†ç»“构放置在世界上", - "create.schematic.tool.print.description.1": "å�³é”®å�•æœºç¡®è®¤å½“å‰�ä½�ç½®.", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模å¼�.", + "create.schematic.tool.print.description.0": "立即将结构放置在世界上", + "create.schematic.tool.print.description.1": "右键单机确认当前位置.", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式.", "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的é�¢ç¿»è½¬è“�图.", - "create.schematic.tool.flip.description.1": "指å�‘è“�图,然å�ŽæŒ‰ä½�Ctrl鼠标滚动将其翻转.", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图.", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住Ctrl鼠标滚动将其翻转.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "正在å�Œæ­¥...", - "create.schematics.uploadTooLarge": "ä½ çš„è“�图太大", - "create.schematics.maxAllowedSize": "å…�许的最大è“�图文件大å°�为:", + "create.schematics.synchronizing": "正在同步...", + "create.schematics.uploadTooLarge": "你的蓝图太大", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", - "create.gui.schematicTable.title": "è“�图桌", - "create.gui.schematicTable.availableSchematics": "å�¯ç”¨è“�图", - "create.gui.schematicTable.noSchematics": "没有ä¿�存的è“�图", - "create.gui.schematicTable.uploading": "正在上传...", - "create.gui.schematicTable.finished": "上传完æˆ�!", - "create.gui.schematicannon.title": "è“�图加农炮", - "create.gui.schematicannon.listPrinter": "物å“�清å�•æ‰“å�°æœº", - "create.gui.schematicannon.gunpowderLevel": "ç�«è�¯ %1$s%%", - "create.gui.schematicannon.shotsRemaining": "å�‘射进度: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "备份: %1$s", - "create.gui.schematicannon.optionEnabled": "当å‰�å�¯ç”¨", - "create.gui.schematicannon.optionDisabled": "当å‰�ç¦�用", + "create.gui.schematicTable.title": "蓝图桌", + "create.gui.schematicTable.availableSchematics": "可用蓝图", + "create.gui.schematicTable.noSchematics": "没有保存的蓝图", + "create.gui.schematicTable.uploading": "正在上传...", + "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicannon.title": "蓝图加农炮", + "create.gui.schematicannon.listPrinter": "物品清单打印机", + "create.gui.schematicannon.gunpowderLevel": "火药 %1$s%%", + "create.gui.schematicannon.shotsRemaining": "发射进度: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "备份: %1$s", + "create.gui.schematicannon.optionEnabled": "当前启用", + "create.gui.schematicannon.optionDisabled": "当前禁用", "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", - "create.gui.schematicannon.option.dontReplaceSolid": "ä¸�è¦�替æ�¢æ–¹å�—", - "create.gui.schematicannon.option.replaceWithSolid": "用固体方å�—替æ�¢å·¥ä½œåŒºåŸŸå†…çš„æ–¹å�—", - "create.gui.schematicannon.option.replaceWithAny": "用任何方å�—替æ�¢å·¥ä½œåŒºåŸŸå†…çš„æ–¹å�—", - "create.gui.schematicannon.option.replaceWithEmpty": "用空气替æ�¢å·¥ä½œåŒºåŸŸå†…çš„æ–¹å�—", - "create.gui.schematicannon.option.skipMissing": "绕过缺少的方å�—", - "create.gui.schematicannon.option.skipTileEntities": "ä¿�护存储方å�—", + "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", + "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", + "create.gui.schematicannon.option.skipMissing": "绕过缺少的方块", + "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失æ��料, è“�图大炮将忽略当å‰�缺失æ��料并且使用其他已有æ��料继续工作", - "create.gui.schematicannon.option.skipTileEntities.description": "è“�图将é�¿å…�æ›´æ�¢å­˜å‚¨æ–¹å�—,如箱å­�.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "è“�图加农炮将ä¸�会替æ�¢å·¥ä½œèŒƒå›´å†…的任何固体方å�—.", - "create.gui.schematicannon.option.replaceWithSolid.description": "è“�图加农炮会使用所æ��供的固体方å�—æ�¥æ›¿æ�¢å·¥ä½œåŒºåŸŸå†…的其他固体方å�—", - "create.gui.schematicannon.option.replaceWithAny.description": "è“�图加农炮会使用任何所æ��供的方å�—æ�¥æ›¿æ�¢å·¥ä½œåŒºåŸŸå†…的固体方å�—", - "create.gui.schematicannon.option.replaceWithEmpty.description": "è“�图加农炮将清ç�†å’Œæ›¿æ�¢å·¥ä½œåŒºåŸŸå†…所有原本的方å�—.", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料, 蓝图大炮将忽略当前缺失材料并且使用其他已有材料继续工作", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块,如箱子.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块.", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块.", - "create.schematicannon.status.idle": "闲置", - "create.schematicannon.status.ready": "准备", - "create.schematicannon.status.running": "è¿�è¡Œ", - "create.schematicannon.status.finished": "完æˆ�", - "create.schematicannon.status.paused": "已暂å�œ", - "create.schematicannon.status.stopped": "å�œæ­¢", - "create.schematicannon.status.noGunpowder": "ç�«è�¯æ¶ˆè€—完毕", - "create.schematicannon.status.targetNotLoaded": "æ–¹å�—未加载", - "create.schematicannon.status.targetOutsideRange": "定ä½�目标太远", - "create.schematicannon.status.searching": "æ�œç´¢", - "create.schematicannon.status.skipping": "跳过", - "create.schematicannon.status.missingBlock": "缺少方å�—:", - "create.schematicannon.status.placing": "建筑中", - "create.schematicannon.status.clearing": "清除方å�—中", - "create.schematicannon.status.schematicInvalid": "è“�图无效", - "create.schematicannon.status.schematicNotPlaced": "è“�图未部署", - "create.schematicannon.status.schematicExpired": "è“�图文件已过期", + "create.schematicannon.status.idle": "闲置", + "create.schematicannon.status.ready": "准备", + "create.schematicannon.status.running": "运行", + "create.schematicannon.status.finished": "完成", + "create.schematicannon.status.paused": "已暂停", + "create.schematicannon.status.stopped": "停止", + "create.schematicannon.status.noGunpowder": "火药消耗完毕", + "create.schematicannon.status.targetNotLoaded": "方块未加载", + "create.schematicannon.status.targetOutsideRange": "定位目标太远", + "create.schematicannon.status.searching": "搜索", + "create.schematicannon.status.skipping": "跳过", + "create.schematicannon.status.missingBlock": "缺少方块:", + "create.schematicannon.status.placing": "建筑中", + "create.schematicannon.status.clearing": "清除方块中", + "create.schematicannon.status.schematicInvalid": "蓝图无效", + "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", + "create.schematicannon.status.schematicExpired": "蓝图文件已过期", - "create.gui.filter.deny_list": "黑å��å�•", - "create.gui.filter.deny_list.description": "å�ªé€šè¿‡ä¸�在黑å��å�•ä¸­çš„物å“�,如果黑å��å�•ä¸ºç©ºï¼Œæ‰€æœ‰ç‰©å“�都å�¯ä»¥é€šè¿‡", - "create.gui.filter.allow_list": "白å��å�•", - "create.gui.filter.allow_list.description": "å�ªé€šè¿‡åœ¨ç™½å��å�•ä¸­çš„物å“�,如果白å��å�•ä¸ºç©ºï¼Œæ‰€æœ‰ç‰©å“�都无法通过", - "create.gui.filter.respect_data": "匹é…�物å“�属性", - "create.gui.filter.respect_data.description": "å�ªæœ‰ç‰©å“�çš„è€�ä¹…ã€�附魔等其他属性相å�Œæ—¶æ‰�å�¯ä»¥åŒ¹é…�", - "create.gui.filter.ignore_data": "忽视物å“�属性", - "create.gui.filter.ignore_data.description": "匹é…�时忽视物å“�çš„è€�ä¹…ã€�附魔等其他属性", + "create.gui.filter.deny_list": "黑名单", + "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过", + "create.gui.filter.allow_list": "白名单", + "create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过", + "create.gui.filter.respect_data": "匹配物品属性", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配", + "create.gui.filter.ignore_data": "忽视物品属性", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性", - "create.item_attributes.placeable": "å�¯æ”¾ç½®", + "create.item_attributes.placeable": "可放置", "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", - "create.item_attributes.consumable": "å�¯é£Ÿç”¨", + "create.item_attributes.consumable": "可食用", "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", - "create.item_attributes.smeltable": "å�¯è¢«ç†”炉烧制", + "create.item_attributes.smeltable": "可被熔炉烧制", "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", - "create.item_attributes.washable": "å�¯è¢«ç­›æ´—", + "create.item_attributes.washable": "可被筛洗", "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", - "create.item_attributes.smokable": "å�¯è¢«çƒŸç†�", + "create.item_attributes.smokable": "可被烟熏", "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", - "create.item_attributes.blastable": "å�¯è¢«é«˜ç‚‰å†¶ç‚¼", + "create.item_attributes.blastable": "可被高炉冶炼", "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace", - "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted": "已被附魔", "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", - "create.item_attributes.damaged": "å·²æ�Ÿå��", + "create.item_attributes.damaged": "已损坏", "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", - "create.item_attributes.badly_damaged": "严é‡�å�—æ�Ÿ", + "create.item_attributes.badly_damaged": "严重受损", "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", - "create.item_attributes.not_stackable": "无法堆å� ", + "create.item_attributes.not_stackable": "无法堆叠", "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", - "create.item_attributes.equipable": "å�¯è£…备", + "create.item_attributes.equipable": "可装备", "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", - "create.item_attributes.furnace_fuel": "是燃料", + "create.item_attributes.furnace_fuel": "是燃料", "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", - "create.item_attributes.in_tag": "标签是%1$s", + "create.item_attributes.in_tag": "标签是%1$s", "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", - "create.item_attributes.in_item_group": "属于 %1$s", + "create.item_attributes.in_item_group": "属于 %1$s", "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", - "create.item_attributes.added_by": "ç”±%1$s添加", + "create.item_attributes.added_by": "由%1$s添加", "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", @@ -926,38 +927,38 @@ "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", - "create.gui.attribute_filter.no_selected_attributes": "没有标记任何属性", - "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.no_selected_attributes": "没有标记任何属性", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", - "create.gui.attribute_filter.allow_list_disjunctive": "ä»»æ„�匹é…�白å��å�• (任何)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "å�ªè¦�有其中一项属性符å�ˆï¼Œå°±å�¯ä»¥é€šè¿‡", - "create.gui.attribute_filter.allow_list_conjunctive": "全匹é…�白å��å�• (所有)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "å�ªæœ‰æ‰€æœ‰å±žæ€§éƒ½åŒ¹é…�æ‰�å�¯ä»¥é€šè¿‡", - "create.gui.attribute_filter.deny_list": "黑å��å�•", - "create.gui.attribute_filter.deny_list.description": "å�ªè¦�没有上述属性,就å�¯ä»¥é€šè¿‡", - "create.gui.attribute_filter.add_reference_item": "添加å�‚考物å“�", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单 (任何)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单 (所有)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过", + "create.gui.attribute_filter.deny_list": "黑名单", + "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过", + "create.gui.attribute_filter.add_reference_item": "添加参考物品", - "create.tooltip.holdKey": "按ä½� [%1$s]", - "create.tooltip.holdKeyOrKey": "按ä½� [%1$s] 或 [%2$s]", + "create.tooltip.holdKey": "按住 [%1$s]", + "create.tooltip.holdKeyOrKey": "按住 [%1$s] 或 [%2$s]", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求速度: %1$s", - "create.tooltip.speedRequirement.none": "æ— ", - "create.tooltip.speedRequirement.medium": "适当的", - "create.tooltip.speedRequirement.high": "飞快的", - "create.tooltip.stressImpact": "应力消耗: %1$s", - "create.tooltip.stressImpact.low": "低", - "create.tooltip.stressImpact.medium": "中", - "create.tooltip.stressImpact.high": "高", - "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力生产é‡�: %1$s", - "create.tooltip.capacityProvided.low": "å°�", - "create.tooltip.capacityProvided.medium": "中", - "create.tooltip.capacityProvided.high": "大", - "create.tooltip.capacityProvided.asGenerator": "(作为产能器)", - "create.tooltip.generationSpeed": "产生 %1$s %2$s", - "create.tooltip.analogStrength": "调节强度: %1$s/15", + "create.tooltip.speedRequirement": "需求速度: %1$s", + "create.tooltip.speedRequirement.none": "无", + "create.tooltip.speedRequirement.medium": "适当的", + "create.tooltip.speedRequirement.high": "飞快的", + "create.tooltip.stressImpact": "应力消耗: %1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "过载", + "create.tooltip.capacityProvided": "应力生产量: %1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.capacityProvided.asGenerator": "(作为产能器)", + "create.tooltip.generationSpeed": "产生 %1$s %2$s", + "create.tooltip.analogStrength": "调节强度: %1$s/15", "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", @@ -1006,22 +1007,22 @@ "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]: æœ�务器æ¯�秒tick速被é™�低为 %s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]: æœ�务器现在æ¯�秒tick速被é™�低为 >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: æœ�务器现在ä¸�å�¡äº†ï¼Œ TPS正常 :D", - "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop æ�¥è®©æœ�务器的TPS速度å�˜å›žæ­£å¸¸", - "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start æ�¥æ‰‹åŠ¨é™�低æœ�务器TPS速度", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器每秒tick速被降低为 %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在每秒tick速被降低为 >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器现在不卡了, TPS正常 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的TPS速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器TPS速度", "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.subtitle.schematicannon_launch_block": "è“�图大炮å�‘å°„", - "create.subtitle.schematicannon_finish": "è“�图大炮完æˆ�任务", - "create.subtitle.slime_added": "粘液挤压", - "create.subtitle.mechanical_press_activation": "辊压机工作", - "create.subtitle.mechanical_press_item_break": "金属碰撞", - "create.subtitle.blockzapper_place": "放置方å�—", - "create.subtitle.blockzapper_confirm": "选择方å�—", - "create.subtitle.blockzapper_deny": "放置失败", - "create.subtitle.block_funnel_eat": "æ¼�æ–—å�žé£Ÿ", + "create.subtitle.schematicannon_launch_block": "蓝图大炮发射", + "create.subtitle.schematicannon_finish": "蓝图大炮完成任务", + "create.subtitle.slime_added": "粘液挤压", + "create.subtitle.mechanical_press_activation": "辊压机工作", + "create.subtitle.mechanical_press_item_break": "金属碰撞", + "create.subtitle.blockzapper_place": "放置方块", + "create.subtitle.blockzapper_confirm": "选择方块", + "create.subtitle.blockzapper_deny": "放置失败", + "create.subtitle.block_funnel_eat": "漏斗吞食", "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze munches happily", @@ -1155,204 +1156,204 @@ "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜é�¢å¤�制工作区域内的方å�—放置与破å��", - "item.create.wand_of_symmetry.tooltip.condition1": "当在热键æ �æ—¶", - "item.create.wand_of_symmetry.tooltip.behaviour1": "æŒ�续进行镜é�¢å¤�制", - "item.create.wand_of_symmetry.tooltip.control1": "当å�³é”®åœ°é�¢æ—¶", - "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_é•œå­�", - "item.create.wand_of_symmetry.tooltip.control2": "当å�³é”®ç©ºæ°”æ—¶", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_ é•œå­�", - "item.create.wand_of_symmetry.tooltip.control3": "当潜行å�³é”®æ—¶", - "item.create.wand_of_symmetry.tooltip.action3": "打开_guiç•Œé�¢_", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块放置与破坏", + "item.create.wand_of_symmetry.tooltip.condition1": "当在热键栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制", + "item.create.wand_of_symmetry.tooltip.control1": "当右键地面时", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜子", + "item.create.wand_of_symmetry.tooltip.control2": "当右键空气时", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_ 镜子", + "item.create.wand_of_symmetry.tooltip.control3": "当潜行右键时", + "item.create.wand_of_symmetry.tooltip.action3": "打开_gui界面_", "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", - "item.create.handheld_blockzapper.tooltip.summary": "新颖的å°�工具,å�¯ä»¥è¿œè·�离放置或更æ�¢æ–¹å�—.", - "item.create.handheld_blockzapper.tooltip.control1": "当左键方å�—æ—¶", - "item.create.handheld_blockzapper.tooltip.action1": "设定放置此方å�—.", - "item.create.handheld_blockzapper.tooltip.control2": "当å�³é”®æ–¹å�—æ—¶", - "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替æ�¢_ 目标方å�—.", - "item.create.handheld_blockzapper.tooltip.control3": "当潜行å�³é”®æ—¶", - "item.create.handheld_blockzapper.tooltip.action3": "打开_guiç•Œé�¢_", + "item.create.handheld_blockzapper.tooltip.summary": "新颖的小工具,可以远距离放置或更换方块.", + "item.create.handheld_blockzapper.tooltip.control1": "当左键方块时", + "item.create.handheld_blockzapper.tooltip.action1": "设定放置此方块.", + "item.create.handheld_blockzapper.tooltip.control2": "当右键方块时", + "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替换_ 目标方块.", + "item.create.handheld_blockzapper.tooltip.control3": "当潜行右键时", + "item.create.handheld_blockzapper.tooltip.action3": "打开_gui界面_", "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "_创造_大陆和山脉的手æŒ�工具", - "item.create.handheld_worldshaper.tooltip.control1": "当左键方å�—æ—¶", - "item.create.handheld_worldshaper.tooltip.action1": "设定放置此方å�—", - "item.create.handheld_worldshaper.tooltip.control2": "当å�³é”®æ–¹å�—æ—¶", - "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替æ�¢_目标方å�—", - "item.create.handheld_worldshaper.tooltip.control3": "当潜行å�³é”®æ—¶", - "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_guiç•Œé�¢_", + "item.create.handheld_worldshaper.tooltip.summary": "_创造_大陆和山脉的手持工具", + "item.create.handheld_worldshaper.tooltip.control1": "当左键方块时", + "item.create.handheld_worldshaper.tooltip.action1": "设定放置此方块", + "item.create.handheld_worldshaper.tooltip.control2": "当右键方块时", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块", + "item.create.handheld_worldshaper.tooltip.control3": "当潜行右键时", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_gui界面_", "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", - "item.create.tree_fertilizer.tooltip.summary": "适用于常è§�树木的快速肥料", - "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "无论_生长时间_多少,直接长大", + "item.create.tree_fertilizer.tooltip.summary": "适用于常见树木的快速肥料", + "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", + "item.create.tree_fertilizer.tooltip.behaviour1": "无论_生长时间_多少,直接长大", "item.create.deforester.tooltip": "DEFORESTER", - "item.create.deforester.tooltip.summary": "_æ ‘æž—æ¯�ç�­è€…_,能够瞬间ç �倒一棵树", + "item.create.deforester.tooltip.summary": "_树林毁灭者_,能够瞬间砍倒一棵树", "item.create.extendo_grip.tooltip": "EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰è·�离_.", - "item.create.extendo_grip.tooltip.condition1": "放置于副手æ �æ—¶", - "item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的触碰è·�离,与_主手_的伸缩机械手æ�ºå�Œä½¿ç”¨ï¼Œå�¯è¿›ä¸€æ­¥å¢žåŠ _触碰è·�离_.", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰距离_.", + "item.create.extendo_grip.tooltip.condition1": "放置于副手栏时", + "item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的触碰距离,与_主手_的伸缩机械手携同使用,可进一步增加_触碰距离_.", "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "将物å“�更精确地进行_筛选分类_, å�¯ä»¥å�Œæ—¶_筛选_多个物å“�或者将已标记的_过滤器_放在å�¦ä¸€ä¸ª_过滤器_里_嵌套_使用.", - "item.create.filter.tooltip.condition1": "当处于_过滤器_槽中", - "item.create.filter.tooltip.behaviour1": "æ ¹æ�®_过滤器_çš„é…�ç½®,_控制_物å“�æµ�ç»�过滤器", - "item.create.filter.tooltip.condition2": "当å�³é”®æ—¶", - "item.create.filter.tooltip.behaviour2": "打开_é…�ç½®é�¢æ�¿_", + "item.create.filter.tooltip.summary": "将物品更精确地进行_筛选分类_, 可以同时_筛选_多个物品或者将已标记的_过滤器_放在另一个_过滤器_里_嵌套_使用.", + "item.create.filter.tooltip.condition1": "当处于_过滤器_槽中", + "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,_控制_物品流经过滤器", + "item.create.filter.tooltip.condition2": "当右键时", + "item.create.filter.tooltip.behaviour2": "打开_配置面板_", "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "比起普通过滤器, _属性过滤器_å�¯ä»¥æ ¹æ�®ä¸�å�Œç‰©å“�çš„_属性_æ�¥è¿›è¡Œè¿‡æ»¤", - "item.create.attribute_filter.tooltip.condition1": "当处于_过滤器_槽中", - "item.create.attribute_filter.tooltip.behaviour1": "æ ¹æ�®_过滤器的_é…�ç½®,_控制_物å“�æµ�ç»�过滤器", - "item.create.attribute_filter.tooltip.condition2": "当å�³é”®æ—¶", - "item.create.attribute_filter.tooltip.behaviour2": "打开_é…�ç½®é�¢æ�¿_", + "item.create.attribute_filter.tooltip.summary": "比起普通过滤器, _属性过滤器_可以根据不同物品的_属性_来进行过滤", + "item.create.attribute_filter.tooltip.condition1": "当处于_过滤器_槽中", + "item.create.attribute_filter.tooltip.behaviour1": "根据_过滤器的_配置,_控制_物品流经过滤器", + "item.create.attribute_filter.tooltip.condition2": "当右键时", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置面板_", "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", - "item.create.empty_schematic.tooltip.summary": "å�¯ä½œä¸ºå�ˆæˆ�æ��料或在_è“�图桌_使用", + "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用", "item.create.schematic.tooltip": "SCHEMATIC", - "item.create.schematic.tooltip.summary": "å�¯ä»¥æ”¾ç½®åœ¨ä¸–界中的结构,æ ¹æ�®éœ€è¦�放置全æ�¯å›¾,并使用_è“�图加农炮_进行构建.", - "item.create.schematic.tooltip.condition1": "当全æ�¯å›¾å­˜åœ¨æ—¶", - "item.create.schematic.tooltip.behaviour1": "å�¯ä»¥ä½¿ç”¨å±�幕上的工具定ä½�", - "item.create.schematic.tooltip.control1": "当潜行å�³é”®æ—¶", - "item.create.schematic.tooltip.action1": "打开一个用于输入_精确å��æ ‡_çš„ç•Œé�¢.", + "item.create.schematic.tooltip.summary": "可以放置在世界中的结构,根据需要放置全息图,并使用_蓝图加农炮_进行构建.", + "item.create.schematic.tooltip.condition1": "当全息图存在时", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具定位", + "item.create.schematic.tooltip.control1": "当潜行右键时", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的界面.", "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构ä¿�存到.nbt文件.", - "item.create.schematic_and_quill.tooltip.condition1": "第一步", - "item.create.schematic_and_quill.tooltip.behaviour1": "手æŒ�è“�图与å�³é”®æ—‹è½¬ä¸¤ä¸ªç‚¹", - "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "按ä½�Ctrl鼠标滚轮选择选区大å°�,å�³é”®ç©ºç™½å¤„ä¿�å­˜.", - "item.create.schematic_and_quill.tooltip.control1": "å�³é”®", - "item.create.schematic_and_quill.tooltip.action1": "选å�–点/确认ä¿�å­˜", - "item.create.schematic_and_quill.tooltip.control2": "按ä½�Ctrl鼠标滚轮", - "item.create.schematic_and_quill.tooltip.action2": "在_空中_选择点滚动以调整è·�离。", - "item.create.schematic_and_quill.tooltip.control3": "当潜行å�³é”®æ—¶", - "item.create.schematic_and_quill.tooltip.action3": "_é‡�ç½®_并删除选区.", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件.", + "item.create.schematic_and_quill.tooltip.condition1": "第一步", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与右键旋转两个点", + "item.create.schematic_and_quill.tooltip.condition2": "第二步", + "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl鼠标滚轮选择选区大小,右键空白处保存.", + "item.create.schematic_and_quill.tooltip.control1": "右键", + "item.create.schematic_and_quill.tooltip.action1": "选取点/确认保存", + "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl鼠标滚轮", + "item.create.schematic_and_quill.tooltip.action2": "在_空中_选择点滚动以调整距离。", + "item.create.schematic_and_quill.tooltip.control3": "当潜行右键时", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区.", "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "通过å�‘å°„æ–¹å�—以在世界中é‡�新构建已部署的_å…¨æ�¯å›¾_,使用相邻箱å­�中的物å“�å�Š_ç�«è�¯_作为燃料.", - "block.create.schematicannon.tooltip.control1": "当å�³é”®æ—¶", - "block.create.schematicannon.tooltip.action1": "打开_guiç•Œé�¢_", + "block.create.schematicannon.tooltip.summary": "通过发射方块以在世界中重新构建已部署的_全息图_,使用相邻箱子中的物品及_火药_作为燃料.", + "block.create.schematicannon.tooltip.control1": "当右键时", + "block.create.schematicannon.tooltip.action1": "打开_gui界面_", "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "å°†ä¿�存的è“�图图写入_空白è“�图_", - "block.create.schematic_table.tooltip.condition1": "放入空白è“�图时", - "block.create.schematic_table.tooltip.behaviour1": "从Schematics文件夹上传所选文件", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_", + "block.create.schematic_table.tooltip.condition1": "放入空白蓝图时", + "block.create.schematic_table.tooltip.behaviour1": "从Schematics文件夹上传所选文件", "block.create.shaft.tooltip": "SHAFT", - "block.create.shaft.tooltip.summary": "å°†_旋转动能_进行直线传递.", + "block.create.shaft.tooltip.summary": "将_旋转动能_进行直线传递.", "block.create.cogwheel.tooltip": "COGWHEEL", - "block.create.cogwheel.tooltip.summary": "å°†_旋转动能_进行直线传递,或者传递到邻近的_齿轮_上", + "block.create.cogwheel.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到邻近的_齿轮_上", "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", - "block.create.large_cogwheel.tooltip.summary": "大å�·é½¿è½®ä¼ åŠ¨ç»“æž„,连接到_å°�å�·é½¿è½®_时改å�˜å…¶_转速_.", + "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_小号齿轮_时改变其_转速_.", "block.create.encased_shaft.tooltip": "ENCASED SHAFT", - "block.create.encased_shaft.tooltip.summary": "å°†_旋转动能_进行直线传递,其方å�—体积使其在穿过墙体时更加_美观_.", + "block.create.encased_shaft.tooltip.summary": "将_旋转动能_进行直线传递,其方块体积使其在穿过墙体时更加_美观_.", "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "å��字传动旋转结构,å�Œæ—¶å°†ç›´çº¿æ—‹è½¬æ–¹å�‘_å��转_.", + "block.create.gearbox.tooltip.summary": "十字传动旋转结构,同时将直线旋转方向_反转_.", "block.create.gearshift.tooltip": "GEARSHIFT", - "block.create.gearshift.tooltip.summary": "用于动能控制_旋转方å�‘_的开关.", - "block.create.gearshift.tooltip.condition1": "当æ��供红石信å�·æ—¶", - "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方å�‘.", + "block.create.gearshift.tooltip.summary": "用于动能控制_旋转方向_的开关.", + "block.create.gearshift.tooltip.condition1": "当提供红石信号时", + "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向.", "block.create.clutch.tooltip": "CLUTCH", - "block.create.clutch.tooltip.summary": "传动开关装置.", - "block.create.clutch.tooltip.condition1": "当æ��供红石信å�·æ—¶", - "block.create.clutch.tooltip.behaviour1": "_å�œæ­¢_å�¦ä¸€ä¾§çš„旋转.", + "block.create.clutch.tooltip.summary": "传动开关装置.", + "block.create.clutch.tooltip.condition1": "当提供红石信号时", + "block.create.clutch.tooltip.behaviour1": "_停止_另一侧的旋转.", "block.create.encased_belt.tooltip": "ENCASED_BELT", - "block.create.encased_belt.tooltip.summary": "å°†_旋转动能_进行直线传递,或者传递到临近的_è¿žæ�ºé½¿è½®ç®±_.", - "block.create.encased_belt.tooltip.condition1": "连接到其他传动或装置时", - "block.create.encased_belt.tooltip.behaviour1": "将具有完全相å�Œçš„转速和方å�‘.", + "block.create.encased_belt.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到临近的_连携齿轮箱_.", + "block.create.encased_belt.tooltip.condition1": "连接到其他传动或装置时", + "block.create.encased_belt.tooltip.behaviour1": "将具有完全相同的转速和方向.", "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", - "block.create.adjustable_pulley.tooltip.summary": "å°†_旋转动能_进行直线传递,或者传递到临近的_è¿žæ�ºé½¿è½®ç®±_.当方å�—接收到信å�·æ—¶æ—‹è½¬é€Ÿåº¦å°†ä¼šæ”¹å�˜.", - "block.create.adjustable_pulley.tooltip.condition1": "当æ��ä¾›ä¸�å�Œçº¢çŸ³ä¿¡å�·å¼ºåº¦æ—¶", - "block.create.adjustable_pulley.tooltip.behaviour1": "如果没有红石信å�·_ä¸�会加速_,最强的红石信å�·å°†ä¼šæ��å�‡è‡³_两å€�速_", + "block.create.adjustable_pulley.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到临近的_连携齿轮箱_.当方块接收到信号时旋转速度将会改变.", + "block.create.adjustable_pulley.tooltip.condition1": "当提供不同红石信号强度时", + "block.create.adjustable_pulley.tooltip.behaviour1": "如果没有红石信号_不会加速_,最强的红石信号将会提升至_两倍速_", "item.create.belt_connector.tooltip": "BELT CONNECTOR", - "item.create.belt_connector.tooltip.summary": "用_ä¼ é€�带_连接两个_传动æ�†_,连接的传动æ�†å°†å…·æœ‰å®Œå…¨ç›¸å�Œçš„转速和方å�‘.ä¼ é€�带å�¯ä»¥_传输实体_å’Œ_物å“�_.", - "item.create.belt_connector.tooltip.control1": "当å�³é”®ä¼ åŠ¨æ�†æ—¶", - "item.create.belt_connector.tooltip.action1": "选择传动æ�†ä½œä¸ºä¼ é€�带的传输点,选定的两个传动æ�†éƒ½å¿…须相互_åž‚ç›´_,_æ°´å¹³_或_对角平é½�_.", - "item.create.belt_connector.tooltip.control2": "当潜行å�³é”®æ—¶", - "item.create.belt_connector.tooltip.action2": "_é‡�ç½®_ä¼ é€�带的第一个选定ä½�ç½®", + "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个_传动杆_,连接的传动杆将具有完全相同的转速和方向.传送带可以_传输实体_和_物品_.", + "item.create.belt_connector.tooltip.control1": "当右键传动杆时", + "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_,_水平_或_对角平齐_.", + "item.create.belt_connector.tooltip.control2": "当潜行右键时", + "item.create.belt_connector.tooltip.action2": "_重置_传送带的第一个选定位置", "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看è§� _动能_ çš„ä¿¡æ�¯.", - "item.create.goggles.tooltip.condition1": "当装备时", - "item.create.goggles.tooltip.behaviour1": "将会展示å�•ä¸ªåŠ¨èƒ½å…ƒä»¶çš„_速度_ã€�_应力_等信æ�¯", - "item.create.goggles.tooltip.condition2": "当看å�‘仪表时", - "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的_速度_ã€�_应力_等信æ�¯.", + "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看见 _动能_ 的信息.", + "item.create.goggles.tooltip.condition1": "当装备时", + "item.create.goggles.tooltip.behaviour1": "将会展示单个动能元件的_速度_、_应力_等信息", + "item.create.goggles.tooltip.condition2": "当看向仪表时", + "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的_速度_、_应力_等信息.", "item.create.wrench.tooltip": "WRENCH", - "item.create.wrench.tooltip.summary": "一ç§�有用的工具,能够调整_动能_çš„_æ–¹å�‘_ã€�_é…�ç½®_ç­‰.", - "item.create.wrench.tooltip.control1": "当å�³é”®ç‚¹å‡»_动能元件_æ—¶", - "item.create.wrench.tooltip.action1": "以点击的é�¢ä¸ºè½´å¿ƒ_旋转_点击的方å�—", - "item.create.wrench.tooltip.control2": "当潜行å�³é”®æ—¶", - "item.create.wrench.tooltip.action2": "将物å“�_å�–下_并移动到你的背包中.", + "item.create.wrench.tooltip.summary": "一种有用的工具,能够调整_动能_的_方向_、_配置_等.", + "item.create.wrench.tooltip.control1": "当右键点击_动能元件_时", + "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的方块", + "item.create.wrench.tooltip.control2": "当潜行右键时", + "item.create.wrench.tooltip.action2": "将物品_取下_并移动到你的背包中.", "block.create.creative_motor.tooltip": "CREATIVE MOTOR", - "block.create.creative_motor.tooltip.summary": "å�¯ä»¥é…�置的_æ— é™�动力_æ�¥æº�", + "block.create.creative_motor.tooltip.summary": "可以配置的_无限动力_来源", "block.create.water_wheel.tooltip": "WATER WHEEL", - "block.create.water_wheel.tooltip.summary": "从相邻的æµ�水中获得动力", + "block.create.water_wheel.tooltip.summary": "从相邻的流水中获得动力", "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "有多ç§�用途,主è¦�å�¯ä»¥å°†_动力_å’Œ_风力_进行互相转æ�¢.", - "block.create.encased_fan.tooltip.condition1": "当被红石信å�·æ¿€æ´»å�Ž", - "block.create.encased_fan.tooltip.behaviour1": "å�¯å°†é¼“风机下方的_热能_(ç�«ï¼Œ 岩浆等)转化æˆ�_动能_, 需è¦�将鼓风机å�‘下摆放", - "block.create.encased_fan.tooltip.condition2": "当旋转时", - "block.create.encased_fan.tooltip.behaviour2": "æ ¹æ�®æ—‹è½¬æ–¹å�‘_推动_或者_å�¸å¼•_实体,强度和速度å�–决于给予的动力.", - "block.create.encased_fan.tooltip.condition3": "当气æµ�通过ç�«,æ°´,岩浆时", - "block.create.encased_fan.tooltip.behaviour3": "在_被å�¹å‡º_的水,ç�«ï¼Œå²©æµ†ç²’å­�中放置物å“�会获得相应产物(_建议é…�å�ˆjei查看_).", + "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将_动力_和_风力_进行互相转换.", + "block.create.encased_fan.tooltip.condition1": "当被红石信号激活后", + "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火, 岩浆等)转化成_动能_, 需要将鼓风机向下摆放", + "block.create.encased_fan.tooltip.condition2": "当旋转时", + "block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体,强度和速度取决于给予的动力.", + "block.create.encased_fan.tooltip.condition3": "当气流通过火,水,岩浆时", + "block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水,火,岩浆粒子中放置物品会获得相应产物(_建议配合jei查看_).", "block.create.nozzle.tooltip": "NOZZLE", - "block.create.nozzle.tooltip.summary": "ä¾�附在鼓风机上,能够将鼓风机的风到_分散_å�„个方å�‘.", + "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的风到_分散_各个方向.", "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "一ç§�简å�•çš„旋转能æº�,需è¦�_人工转动_.", - "block.create.hand_crank.tooltip.condition1": "当使用时", - "block.create.hand_crank.tooltip.behaviour1": "å�‘ä¾�附的结构æ��供动力,_潜行_时将会æ��ä¾›_å��å�‘_的旋转动力", + "block.create.hand_crank.tooltip.summary": "一种简单的旋转能源,需要_人工转动_.", + "block.create.hand_crank.tooltip.condition1": "当使用时", + "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力,_潜行_时将会提供_反向_的旋转动力", "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺å“�,能够记录时间", - "block.create.cuckoo_clock.tooltip.condition1": "当旋转时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示 _当å‰�时间_ 并且一天会咕咕_两次_.中å�ˆå’•å’•ä¸€æ¬¡ï¼Œ 黄æ˜�å�¯ä»¥ç�¡è§‰çš„时候咕咕一次 ", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", + "block.create.cuckoo_clock.tooltip.condition1": "当旋转时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示 _当前时间_ 并且一天会咕咕_两次_.中午咕咕一次, 黄昏可以睡觉的时候咕咕一次 ", "block.create.turntable.tooltip": "TURNTABLE", - "block.create.turntable.tooltip.summary": "让旋转动力给你带æ�¥ä¸€åœºåˆºæ¿€çš„旋转风车体验.", + "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验.", "block.create.millstone.tooltip": "MILLSTONE", - "block.create.millstone.tooltip.summary": "一个能_研磨物å“�_的动能装置, å�¯ä»¥è¢«ä¸´è¿‘çš„_齿轮_供能, 或者å�¯ä»¥åœ¨åº•éƒ¨ç”¨ä¼ åŠ¨æ�†ä¾›èƒ½ï¼Œ æˆ�å“�必须被æ��å�–出石磨", - "block.create.millstone.tooltip.condition1": "当旋转è¿�作时", - "block.create.millstone.tooltip.behaviour1": "开始根æ�® _研磨é…�æ–¹_ æ�¥å¤„ç�†ç‰©å“�.", - "block.create.millstone.tooltip.condition2": "当å�³é”®æ—¶", - "block.create.millstone.tooltip.behaviour2": "手动å�–出研磨å�Žçš„æˆ�å“�.", + "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置, 可以被临近的_齿轮_供能, 或者可以在底部用传动杆供能, 成品必须被提取出石磨", + "block.create.millstone.tooltip.condition1": "当旋转运作时", + "block.create.millstone.tooltip.behaviour1": "开始根据 _研磨配方_ 来处理物品.", + "block.create.millstone.tooltip.condition2": "当右键时", + "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的成品.", "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", - "block.create.crushing_wheel.tooltip.summary": "一对能够粉碎一切的粉碎轮。å�‘两个粉碎轮æ��ä¾›å�‘内且相å��的转速æ�¥å·¥ä½œ", - "block.create.crushing_wheel.tooltip.condition1": "当两个粉碎轮一起è¿�作时", - "block.create.crushing_wheel.tooltip.behaviour1": "粉碎物å“�并获得相应产物(建议é…�å�ˆjei查看)", + "block.create.crushing_wheel.tooltip.summary": "一对能够粉碎一切的粉碎轮。向两个粉碎轮提供向内且相反的转速来工作", + "block.create.crushing_wheel.tooltip.condition1": "当两个粉碎轮一起运作时", + "block.create.crushing_wheel.tooltip.behaviour1": "粉碎物品并获得相应产物(建议配合jei查看)", "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", - "block.create.mechanical_press.tooltip.summary": "一个强力的活塞å¼�机器,用于压制其下方的物å“�.", - "block.create.mechanical_press.tooltip.condition1": "当æ��供红石信å�·æ—¶", - "block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物å“�.", - "block.create.mechanical_press.tooltip.condition2": "在传é€�带上方时", - "block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_ç»�过传é€�带的物å“�.", + "block.create.mechanical_press.tooltip.summary": "一个强力的活塞式机器,用于压制其下方的物品.", + "block.create.mechanical_press.tooltip.condition1": "当提供红石信号时", + "block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物品.", + "block.create.mechanical_press.tooltip.condition2": "在传送带上方时", + "block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_经过传送带的物品.", "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", "block.create.basin.tooltip": "BASIN", - "block.create.basin.tooltip.summary": "一ç§�方便的_物å“�容器_,常常用于_辊压机_å’Œ_æ�…拌机_,å�¯ä»¥è¢«_红石比较器_检测", + "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常用于_辊压机_和_搅拌机_,可以被_红石比较器_检测", "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", @@ -1367,242 +1368,242 @@ "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.", "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "一ç§�能够动æ€�进行æ�…拌的机器,需è¦�æ�’定且够快的速度,并且下方需è¦�放置_工作盆_(中间需è¦�一格高)", - "block.create.mechanical_mixer.tooltip.condition1": "当ä½�于工作盆上方", - "block.create.mechanical_mixer.tooltip.behaviour1": "å�ªè¦�_工作盆_中有必è¦�的物å“�,就会将物å“�进行æ�…æ‹Œ", + "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器,需要恒定且够快的速度,并且下方需要放置_工作盆_(中间需要一格高)", + "block.create.mechanical_mixer.tooltip.condition1": "当位于工作盆上方", + "block.create.mechanical_mixer.tooltip.behaviour1": "只要_工作盆_中有必要的物品,就会将物品进行搅拌", "block.create.mechanical_mixer.tooltip.control1": "UNLOCALIZED: When powered by redstone", "block.create.mechanical_mixer.tooltip.action1": "UNLOCALIZED: Stalls the Mixer, perfect for crafting that recipe for the very first time!", "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "一ç§�ä¾�é� _动能_çš„_自动_å�ˆæˆ�å�°ã€‚æ ¹æ�®æƒ³è¦�å�ˆæˆ�物å“�çš„_å�ˆæˆ�表_æ�¥æ‘†æ”¾_相应数é‡�_的机械制造机,并且用扳手调整物å“�在制造机里的_传动方å�‘_以让他们å�ˆåœ¨ä¸€èµ·å�Žè¢«è¾“出", - "block.create.mechanical_crafter.tooltip.condition1": "当旋转时", - "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物å“�槽有物å“�æ—¶,将会å�¯åŠ¨æ‰€æœ‰çš„制造机æ�¥å·¥ä½œ.", - "block.create.mechanical_crafter.tooltip.condition2": "被红石激活时", - "block.create.mechanical_crafter.tooltip.behaviour2": "强制å�¯åŠ¨å½“å‰�网格中所有给定的_æ��æ–™_çš„_å�ˆæˆ�_", - "block.create.mechanical_crafter.tooltip.control1": "当在机器å‰�方使用扳手时", - "block.create.mechanical_crafter.tooltip.action1": "将会改å�˜ç‰©å“�移动的方å�‘. è¦�å�ˆæˆ�一个物å“�,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器", - "block.create.mechanical_crafter.tooltip.control2": "当侧方或者å�Žæ–¹ä½¿ç”¨æ‰³æ‰‹æ—¶", - "block.create.mechanical_crafter.tooltip.action2": "连接相邻的制造机的物å“�æ �,这样_相å�Œ_的物å“�就会自动进入所有相互连接的制造机", + "block.create.mechanical_crafter.tooltip.summary": "一种依靠_动能_的_自动_合成台。根据想要合成物品的_合成表_来摆放_相应数量_的机械制造机,并且用扳手调整物品在制造机里的_传动方向_以让他们合在一起后被输出", + "block.create.mechanical_crafter.tooltip.condition1": "当旋转时", + "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽有物品时,将会启动所有的制造机来工作.", + "block.create.mechanical_crafter.tooltip.condition2": "被红石激活时", + "block.create.mechanical_crafter.tooltip.behaviour2": "强制启动当前网格中所有给定的_材料_的_合成_", + "block.create.mechanical_crafter.tooltip.control1": "当在机器前方使用扳手时", + "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向. 要合成一个物品,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器", + "block.create.mechanical_crafter.tooltip.control2": "当侧方或者后方使用扳手时", + "block.create.mechanical_crafter.tooltip.action2": "连接相邻的制造机的物品栏,这样_相同_的物品就会自动进入所有相互连接的制造机", "block.create.furnace_engine.tooltip": "FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "一ç§�强力的_旋转动能_çš„æ�¥æº�,但是需è¦�_正在工作_çš„_熔炉_(三ç§�熔炉都å�¯ä»¥)", - "block.create.furnace_engine.tooltip.condition1": "当连接正在燃烧的熔炉", - "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_çš„_飞轮_(需è¦�间隔一格),用高炉速度更快", + "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_(三种熔炉都可以)", + "block.create.furnace_engine.tooltip.condition1": "当连接正在燃烧的熔炉", + "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快", "block.create.flywheel.tooltip": "FLYWHEEL", - "block.create.flywheel.tooltip.summary": "一ç§�大型的金属轮, 能将_熔炉引擎_æ��供的动能稳定化输出, 需è¦�与_熔炉引擎_间隔一个方å�—", - "block.create.flywheel.tooltip.condition1": "当连接正在输出的_熔炉引擎_", - "block.create.flywheel.tooltip.behaviour1": "将会æ��供相应的_旋转动能_.", + "block.create.flywheel.tooltip.summary": "一种大型的金属轮, 能将_熔炉引擎_提供的动能稳定化输出, 需要与_熔炉引擎_间隔一个方块", + "block.create.flywheel.tooltip.condition1": "当连接正在输出的_熔炉引擎_", + "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_.", "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "一ç§�便æ�ºçš„_物å“�接å�£_,能够将移动的结构中的物å“�进行交互移动", - "block.create.portable_storage_interface.tooltip.condition1": "当处于移动时", - "block.create.portable_storage_interface.tooltip.behaviour1": "与固定的_传输器_交互. 会根æ�®ä¼ è¾“器的方å�‘进行输出或者输入物å“�。 移动结构在传输物å“�的时候会短暂地å�œä¸‹", + "block.create.portable_storage_interface.tooltip.summary": "一种便携的_物品接口_,能够将移动的结构中的物品进行交互移动", + "block.create.portable_storage_interface.tooltip.condition1": "当处于移动时", + "block.create.portable_storage_interface.tooltip.behaviour1": "与固定的_传输器_交互. 会根据传输器的方向进行输出或者输入物品。 移动结构在传输物品的时候会短暂地停下", "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", - "block.create.rotation_speed_controller.tooltip.summary": "一个å�¯ä»¥å�˜æ�¢æ‰€è¿žæŽ¥é½¿è½®æ—‹è½¬é€Ÿåº¦çš„元件", - "block.create.rotation_speed_controller.tooltip.condition1": "当连接大齿轮时", - "block.create.rotation_speed_controller.tooltip.behaviour1": "将输入的旋转动能改å�˜é€Ÿåº¦å�Ž,传递给连接的大齿轮,连接的大齿轮è¦�放在上方.", + "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件", + "block.create.rotation_speed_controller.tooltip.condition1": "当连接大齿轮时", + "block.create.rotation_speed_controller.tooltip.behaviour1": "将输入的旋转动能改变速度后,传递给连接的大齿轮,连接的大齿轮要放在上方.", "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其连接的方å�—,背é�¢å�¯æ”¾ç½®æ´»å¡žæ�†å»¶é•¿æ´»å¡žèŒƒå›´,没有活塞æ�†å°†ä¸�会工作,使用_底盘_或者_粘液å�—_å�¯ä»¥ç§»åŠ¨å¤šè¡Œæ–¹å�—.", - "block.create.mechanical_piston.tooltip.condition1": "推拉活塞时", - "block.create.mechanical_piston.tooltip.behaviour1": "活塞的速度和方å�‘与所接å�—转速的大å°�以å�Šæ–¹å�‘相关.", + "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其连接的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块.", + "block.create.mechanical_piston.tooltip.condition1": "推拉活塞时", + "block.create.mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.", "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", - "block.create.sticky_mechanical_piston.tooltip.summary": "粘性活塞的高级版本,使用_旋转动能_精确移动其粘贴的方å�—,背é�¢å�¯æ”¾ç½®æ´»å¡žæ�†å»¶é•¿æ´»å¡žèŒƒå›´,没有活塞æ�†å°†ä¸�ä¼šå·¥ä½œ,使用_底盘_或者_粘液å�—_å�¯ä»¥ç§»åŠ¨å¤šè¡Œæ–¹å�—.", - "block.create.sticky_mechanical_piston.tooltip.condition1": "推拉活塞时", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "活塞的速度和方å�‘与所接å�—转速的大å°�以å�Šæ–¹å�‘相关.", + "block.create.sticky_mechanical_piston.tooltip.summary": "粘性活塞的高级版本,使用_旋转动能_精确移动其粘贴的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块.", + "block.create.sticky_mechanical_piston.tooltip.condition1": "推拉活塞时", + "block.create.sticky_mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.", "block.create.piston_extension_pole.tooltip": "PISTON POLE", - "block.create.piston_extension_pole.tooltip.summary": "用于增加_动力活塞_的移动范围", - "block.create.piston_extension_pole.tooltip.condition1": "当连接到动力活塞时", - "block.create.piston_extension_pole.tooltip.behaviour1": "活塞的移动范围将扩大", + "block.create.piston_extension_pole.tooltip.summary": "用于增加_动力活塞_的移动范围", + "block.create.piston_extension_pole.tooltip.condition1": "当连接到动力活塞时", + "block.create.piston_extension_pole.tooltip.behaviour1": "活塞的移动范围将扩大", "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", - "block.create.mechanical_bearing.tooltip.summary": "用于建造大型的旋转结构,或者å��之转æ�¢_风能_为_旋转能_.", - "block.create.mechanical_bearing.tooltip.condition1": "当旋转时", - "block.create.mechanical_bearing.tooltip.behaviour1": "使用_粘液å�—_或者_底盘_æ�¥é©±åŠ¨æ›´å¤šæ–¹å�—", - "block.create.mechanical_bearing.tooltip.condition2": "给予红石信å�·æ—¶", - "block.create.mechanical_bearing.tooltip.behaviour2": "开始旋转并为连接的传动方å�—æ��供动力(此结构需使用_羊毛_建造).", + "block.create.mechanical_bearing.tooltip.summary": "用于建造大型的旋转结构,或者反之转换_风能_为_旋转能_.", + "block.create.mechanical_bearing.tooltip.condition1": "当旋转时", + "block.create.mechanical_bearing.tooltip.behaviour1": "使用_粘液块_或者_底盘_来驱动更多方块", + "block.create.mechanical_bearing.tooltip.condition2": "给予红石信号时", + "block.create.mechanical_bearing.tooltip.behaviour2": "开始旋转并为连接的传动方块提供动力(此结构需使用_羊毛_建造).", "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "一ç§�高级的机械轴承,å�¯ä»¥æ ¹æ�®å½“å‰�游æˆ�内时间旋转两个ä¸�å�Œçš„指针", - "block.create.clockwork_bearing.tooltip.condition1": "当旋转时", - "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", + "block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏内时间旋转两个不同的指针", + "block.create.clockwork_bearing.tooltip.condition1": "当旋转时", + "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "一ç§�å�¯ç¼–程的组件,å�¯ä»¥æ ¹æ�®å†…部的指令改å�˜æ—‹è½¬çš„_æ–¹å�‘_,_速度_,以å�Š_è·�离_。 此组件å�¯ä»¥æœ‰æ•ˆé…�å�ˆæ´»å¡žå’Œè½´æ‰¿ç­‰ä½¿ç”¨ã€‚最高å�¯è®©å…¶æŒ‰_顺åº�_执行_5æ�¡æŒ‡ä»¤_。æ�¡é«˜é€Ÿæ—‹è½¬æ—¶å�¯èƒ½ä¼šå�˜å¾—ä¸�精确。", - "block.create.sequenced_gearshift.tooltip.condition1": "当给予红石信å�·æ—¶", - "block.create.sequenced_gearshift.tooltip.behaviour1": "在输入旋转动能的情况下,执行指令.", - "block.create.sequenced_gearshift.tooltip.condition2": "当å�³é”®æ—¶", - "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开é…�ç½®_é…�置界é�¢_", + "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令改变旋转的_方向_,_速度_,以及_距离_。 此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。条高速旋转时可能会变得不精确。", + "block.create.sequenced_gearshift.tooltip.condition1": "当给予红石信号时", + "block.create.sequenced_gearshift.tooltip.behaviour1": "在输入旋转动能的情况下,执行指令.", + "block.create.sequenced_gearshift.tooltip.condition2": "当右键时", + "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开配置_配置界面_", "block.create.cart_assembler.tooltip": "CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "将连接当å‰�æ–¹å�—的结构连接在_矿车_上", - "block.create.cart_assembler.tooltip.condition1": "当被红石信å�·æ¿€æ´»æ—¶", - "block.create.cart_assembler.tooltip.behaviour1": "将装é…�站上连接的结构组装到矿车上,并é€�矿车上路", - "block.create.cart_assembler.tooltip.condition2": "没有红石信å�·æ—¶", - "block.create.cart_assembler.tooltip.behaviour2": "å°†ç»�过的矿车上的结构_实体化_,并å�œä½�矿车.", + "block.create.cart_assembler.tooltip.summary": "将连接当前方块的结构连接在_矿车_上", + "block.create.cart_assembler.tooltip.condition1": "当被红石信号激活时", + "block.create.cart_assembler.tooltip.behaviour1": "将装配站上连接的结构组装到矿车上,并送矿车上路", + "block.create.cart_assembler.tooltip.condition2": "没有红石信号时", + "block.create.cart_assembler.tooltip.behaviour2": "将经过的矿车上的结构_实体化_,并停住矿车.", "block.create.cart_assembler.tooltip.condition3": "UNLOCALIZED: When placed above Detector Rail", "block.create.cart_assembler.tooltip.behaviour3": "UNLOCALIZED: _Assembles_ unassembled _carts_, _disassembles_ assembled _carts_.", "block.create.cart_assembler.tooltip.condition4": "UNLOCALIZED: When placed above Activator Rail", "block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.", "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构. 使用_底盘_或者_粘液å�—_æ�¥ç§»åŠ¨å¤šè¡Œæ–¹å�—", - "block.create.rope_pulley.tooltip.condition1": "当旋转时", - "block.create.rope_pulley.tooltip.behaviour1": "æ ¹æ�®è¾“入的转速的大å°�以å�Šæ–¹å�‘,移动链接的结构.", + "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构. 使用_底盘_或者_粘液块_来移动多行方块", + "block.create.rope_pulley.tooltip.condition1": "当旋转时", + "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构.", "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", - "block.create.linear_chassis.tooltip.summary": "一ç§�å�¯é…�置的_底盘_。这ç§�底盘å�¯ä»¥å°†å¤šä¸ªæ–¹å�—连接起æ�¥ç»„å�ˆæˆ�_大型结构_", - "block.create.linear_chassis.tooltip.condition1": "被移动时", - "block.create.linear_chassis.tooltip.behaviour1": "移动所有_并排_çš„_机壳底盘_。如果底盘上涂了_粘液ç�ƒ_,那么其范围内一æ�¡ç›´çº¿çš„æ–¹å�—都会被_é»�附移动_(详情è§�Ctrl).", - "block.create.linear_chassis.tooltip.condition2": "当使用扳手时", - "block.create.linear_chassis.tooltip.behaviour2": "通过_鼠标滚轮_æ�¥é…�置连接的方å�—的范围.按ä½�_Ctrl_时滚动滚轮å�¯ä»¥å�Œæ—¶é…�置相连的其他底盘.", - "block.create.linear_chassis.tooltip.control1": "当用粘液ç�ƒå�³é”®æ—¶", - "block.create.linear_chassis.tooltip.action1": "å�˜ä¸º_粘性机壳底盘_. 所有工作范围内与其相连的方å�—会与其_一å�Œç§»åŠ¨_", + "block.create.linear_chassis.tooltip.summary": "一种可配置的_底盘_。这种底盘可以将多个方块连接起来组合成_大型结构_", + "block.create.linear_chassis.tooltip.condition1": "被移动时", + "block.create.linear_chassis.tooltip.behaviour1": "移动所有_并排_的_机壳底盘_。如果底盘上涂了_粘液球_,那么其范围内一条直线的方块都会被_黏附移动_(详情见Ctrl).", + "block.create.linear_chassis.tooltip.condition2": "当使用扳手时", + "block.create.linear_chassis.tooltip.behaviour2": "通过_鼠标滚轮_来配置连接的方块的范围.按住_Ctrl_时滚动滚轮可以同时配置相连的其他底盘.", + "block.create.linear_chassis.tooltip.control1": "当用粘液球右键时", + "block.create.linear_chassis.tooltip.action1": "变为_粘性机壳底盘_. 所有工作范围内与其相连的方块会与其_一同移动_", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", - "block.create.radial_chassis.tooltip.summary": "一ç§�å�¯é…�置的底盘。这ç§�底盘å�¯ä»¥å°†å¤šä¸ªæ–¹å�—连接起æ�¥ç»„å�ˆæˆ�_大型结构_", - "block.create.radial_chassis.tooltip.condition1": "当旋转时", - "block.create.radial_chassis.tooltip.behaviour1": "所有_竖排_çš„_旋转底盘_会互相粘连移动,并且æ¯�个涂了_粘液ç�ƒ_的底盘都会带动其工作å�Šå¾„内的方å�—(详情è§�Ctrl).", - "block.create.radial_chassis.tooltip.condition2": "当使用扳手时", - "block.create.radial_chassis.tooltip.behaviour2": "é…�置连接的方å�—çš„å�Šå¾„.按ä½�_Ctrl_å�¯ä»¥å�Œæ—¶é…�置相连的其他底盘.", - "block.create.radial_chassis.tooltip.control1": "当用粘液ç�ƒå�³é”®æ—¶", - "block.create.radial_chassis.tooltip.action1": "å�˜ä¸º_粘性旋转底盘_.所有工作范围内与其相连的方å�—会与其_一å�Œç§»åŠ¨_.", + "block.create.radial_chassis.tooltip.summary": "一种可配置的底盘。这种底盘可以将多个方块连接起来组合成_大型结构_", + "block.create.radial_chassis.tooltip.condition1": "当旋转时", + "block.create.radial_chassis.tooltip.behaviour1": "所有_竖排_的_旋转底盘_会互相粘连移动,并且每个涂了_粘液球_的底盘都会带动其工作半径内的方块(详情见Ctrl).", + "block.create.radial_chassis.tooltip.condition2": "当使用扳手时", + "block.create.radial_chassis.tooltip.behaviour2": "配置连接的方块的半径.按住_Ctrl_可以同时配置相连的其他底盘.", + "block.create.radial_chassis.tooltip.control1": "当用粘液球右键时", + "block.create.radial_chassis.tooltip.action1": "变为_粘性旋转底盘_.所有工作范围内与其相连的方块会与其_一同移动_.", "block.create.mechanical_drill.tooltip": "MECHANICAL mechanical_drill", - "block.create.mechanical_drill.tooltip.summary": "用于_ç ´å��æ–¹å�—_的装置,å�¯ä»¥è¢«_动力活塞_å’Œ_动力轴承_等带动", - "block.create.mechanical_drill.tooltip.condition1": "被供能时", - "block.create.mechanical_drill.tooltip.behaviour1": "_原地_ç ´å��æ­£å‰�方的方å�—,且_伤害_在一定范围内生物å�ŠçŽ©å®¶.", - "block.create.mechanical_drill.tooltip.condition2": "当移动时", - "block.create.mechanical_drill.tooltip.behaviour2": "横å�‘或纵å�‘ç ´å��其所_碰到_çš„æ–¹å�—.", + "block.create.mechanical_drill.tooltip.summary": "用于_破坏方块_的装置,可以被_动力活塞_和_动力轴承_等带动", + "block.create.mechanical_drill.tooltip.condition1": "被供能时", + "block.create.mechanical_drill.tooltip.behaviour1": "_原地_破坏正前方的方块,且_伤害_在一定范围内生物及玩家.", + "block.create.mechanical_drill.tooltip.condition2": "当移动时", + "block.create.mechanical_drill.tooltip.behaviour2": "横向或纵向破坏其所_碰到_的方块.", "block.create.mechanical_harvester.tooltip": "MECHANICAL mechanical_harvester", - "block.create.mechanical_harvester.tooltip.summary": "适用于中型作物自动化的收割机,å�¯ä»¥è¢«_动力活塞_å’Œ_动力轴承_等带动.", - "block.create.mechanical_harvester.tooltip.condition1": "当移动时", - "block.create.mechanical_harvester.tooltip.behaviour1": "收割机移动至æˆ�熟作物,收割作物并将作物å�˜ä¸ºåˆ�始生长状æ€�.", + "block.create.mechanical_harvester.tooltip.summary": "适用于中型作物自动化的收割机,可以被_动力活塞_和_动力轴承_等带动.", + "block.create.mechanical_harvester.tooltip.condition1": "当移动时", + "block.create.mechanical_harvester.tooltip.behaviour1": "收割机移动至成熟作物,收割作物并将作物变为初始生长状态.", "block.create.mechanical_plough.tooltip": "MECHANICAL mechanical_plough", - "block.create.mechanical_plough.tooltip.summary": "çŠ�是一个é�žå¸¸æœ‰ç”¨çš„多功能方å�—, 它å�¯ä»¥è¢« _动力活塞_ å’Œ _动力轴承_ 等带动", - "block.create.mechanical_plough.tooltip.condition1": "当移动时", - "block.create.mechanical_plough.tooltip.behaviour1": "å�¯ä»¥æ‰“掉无碰撞体积的一些_附ç�€æ–¹å�—_,比如ç�«æŠŠå’Œé›ªç­‰. å�¯ä»¥åœ¨ä¸�伤害实体的情况下移动它们. 能åƒ�_锄头_一样翻土耕田.", + "block.create.mechanical_plough.tooltip.summary": "犁是一个非常有用的多功能方块, 它可以被 _动力活塞_ 和 _动力轴承_ 等带动", + "block.create.mechanical_plough.tooltip.condition1": "当移动时", + "block.create.mechanical_plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_,比如火把和雪等. 可以在不伤害实体的情况下移动它们. 能像_锄头_一样翻土耕田.", "block.create.mechanical_saw.tooltip": "MECHANICAL mechanical_saw", - "block.create.mechanical_saw.tooltip.summary": "å�¯ä»¥ç”¨äºŽç �æ ‘,也å�¯ä»¥ç”¨äºŽåˆ‡å‰²æ–¹å�—,å�¯ä»¥è¢«_动力活塞_å’Œ_动力轴承_等带动", - "block.create.mechanical_saw.tooltip.condition1": "当å�‘上放置时", - "block.create.mechanical_saw.tooltip.behaviour1": "å�¯ä»¥åˆ‡å‰²å�„ç§�物å“�(建议é…�å�ˆjei查看)", - "block.create.mechanical_saw.tooltip.condition2": "当方å�‘在水平é�¢æ—¶", - "block.create.mechanical_saw.tooltip.behaviour2": "å�¯ä»¥ç �倒é�¢å‰�的树木", - "block.create.mechanical_saw.tooltip.condition3": "当移动时", - "block.create.mechanical_saw.tooltip.behaviour3": "将会ç �倒碰撞到的树木", + "block.create.mechanical_saw.tooltip.summary": "可以用于砍树,也可以用于切割方块,可以被_动力活塞_和_动力轴承_等带动", + "block.create.mechanical_saw.tooltip.condition1": "当向上放置时", + "block.create.mechanical_saw.tooltip.behaviour1": "可以切割各种物品(建议配合jei查看)", + "block.create.mechanical_saw.tooltip.condition2": "当方向在水平面时", + "block.create.mechanical_saw.tooltip.behaviour2": "可以砍倒面前的树木", + "block.create.mechanical_saw.tooltip.condition3": "当移动时", + "block.create.mechanical_saw.tooltip.behaviour3": "将会砍倒碰撞到的树木", "block.create.stockpile_switch.tooltip": "stockpile_switch", - "block.create.stockpile_switch.tooltip.summary": "æ ¹æ�®è¿žæŽ¥çš„容器_存储空间_çš„å� ç”¨æƒ…况切æ�¢çº¢çŸ³ä¿¡å�·å¼ºåº¦.", - "block.create.stockpile_switch.tooltip.condition1": "低于下é™�æ—¶", - "block.create.stockpile_switch.tooltip.behaviour1": "å�œæ­¢æ��供红石信å�·", - "block.create.stockpile_switch.tooltip.condition2": "超过上é™�æ—¶", - "block.create.stockpile_switch.tooltip.behaviour2": "开始æ��供红石信å�·,直到å†�次到达下é™�.", - "block.create.stockpile_switch.tooltip.control1": "当å�³é”®æ–¹å�—æ—¶", - "block.create.stockpile_switch.tooltip.action1": "打开é…�ç½®é�¢æ�¿", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器_存储空间_的占用情况切换红石信号强度.", + "block.create.stockpile_switch.tooltip.condition1": "低于下限时", + "block.create.stockpile_switch.tooltip.behaviour1": "停止提供红石信号", + "block.create.stockpile_switch.tooltip.condition2": "超过上限时", + "block.create.stockpile_switch.tooltip.behaviour2": "开始提供红石信号,直到再次到达下限.", + "block.create.stockpile_switch.tooltip.control1": "当右键方块时", + "block.create.stockpile_switch.tooltip.action1": "打开配置面板", "block.create.redstone_link.tooltip": "REDSTONE LINK", - "block.create.redstone_link.tooltip.summary": "无线红石信å�·ç»ˆç«¯,å�¯ä»¥ä½¿ç”¨ä»»ä½•ç‰©å“�编辑终端频é�“. 虽然è·�离有é™�,但是也挺远的.", - "block.create.redstone_link.tooltip.condition1": "当å�¯ç”¨æ—¶", - "block.create.redstone_link.tooltip.behaviour1": "接收相å�Œé¢‘é�“æ��供的红石信å�·.", - "block.create.redstone_link.tooltip.control1": "当手æŒ�æ–¹å�—å�³é”®æ–¹å�—æ—¶", - "block.create.redstone_link.tooltip.action1": "手æŒ�ä»»æ„�物å“�为其设置频é�“,å�¯ä»¥ç»„å�ˆä¸¤ä¸ªç‰©å“�.", - "block.create.redstone_link.tooltip.control2": "当潜行å�³é”®æ—¶", - "block.create.redstone_link.tooltip.action2": "在终端模å¼�和接收模å¼�之间切æ�¢.", + "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用任何物品编辑终端频道. 虽然距离有限,但是也挺远的.", + "block.create.redstone_link.tooltip.condition1": "当启用时", + "block.create.redstone_link.tooltip.behaviour1": "接收相同频道提供的红石信号.", + "block.create.redstone_link.tooltip.control1": "当手持方块右键方块时", + "block.create.redstone_link.tooltip.action1": "手持任意物品为其设置频道,可以组合两个物品.", + "block.create.redstone_link.tooltip.control2": "当潜行右键时", + "block.create.redstone_link.tooltip.action2": "在终端模式和接收模式之间切换.", "block.create.nixie_tube.tooltip": "NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "一个花里胡哨的红石强度显示器,范围:0到15。", - "block.create.nixie_tube.tooltip.condition1": "被红石激活时", - "block.create.nixie_tube.tooltip.behaviour1": "直观的显示当å‰�红石型å�·çš„强度", + "block.create.nixie_tube.tooltip.summary": "一个花里胡哨的红石强度显示器,范围:0到15。", + "block.create.nixie_tube.tooltip.condition1": "被红石激活时", + "block.create.nixie_tube.tooltip.behaviour1": "直观的显示当前红石型号的强度", "block.create.redstone_contact.tooltip": "REDSTONE CONTACT", - "block.create.redstone_contact.tooltip.summary": "一ç§�用于高级红石装置的设备. å�ªèƒ½ä¸¤ä¸¤å·¥ä½œ. å�¯ä»¥è¢«_动力活塞_å’Œ_动力轴承_等带动", - "block.create.redstone_contact.tooltip.condition1": "当正对é�¢æ”¾ç½®ä¹Ÿæ”¾ç½®_相互æœ�å�‘_的接触信å�·å�‘生器时", - "block.create.redstone_contact.tooltip.behaviour1": "æ��ä¾›_红石信å�·_.", - "block.create.redstone_contact.tooltip.condition2": "当移动时", - "block.create.redstone_contact.tooltip.behaviour2": "如果接触到其他信å�·å�‘生器,使其å�‘出红石信å�·.", + "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备. 只能两两工作. 可以被_动力活塞_和_动力轴承_等带动", + "block.create.redstone_contact.tooltip.condition1": "当正对面放置也放置_相互朝向_的接触信号发生器时", + "block.create.redstone_contact.tooltip.behaviour1": "提供_红石信号_.", + "block.create.redstone_contact.tooltip.condition2": "当移动时", + "block.create.redstone_contact.tooltip.behaviour2": "如果接触到其他信号发生器,使其发出红石信号.", "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", - "block.create.adjustable_crate.tooltip.summary": "该箱å­�å…�许对其容é‡�进行调整,最大å�¯ä»¥å®¹çº³_16组_物å“�.", - "block.create.adjustable_crate.tooltip.control1": "当å�³é”®æ–¹å�—æ—¶", - "block.create.adjustable_crate.tooltip.action1": "打开箱å­�", + "block.create.adjustable_crate.tooltip.summary": "该箱子允许对其容量进行调整,最大可以容纳_16组_物品.", + "block.create.adjustable_crate.tooltip.control1": "当右键方块时", + "block.create.adjustable_crate.tooltip.action1": "打开箱子", "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", - "block.create.creative_crate.tooltip.summary": "这个容器å�¯ä»¥ç»™ä¸´è¿‘çš„ _è“�图大炮_ æ��供无é™�物å“�以å�Šç‡ƒæ–™ (创造专用物å“�)", - "block.create.creative_crate.tooltip.condition1": "当标记了物å“�æ—¶", - "block.create.creative_crate.tooltip.behaviour1": "容器将会从虚空中æ��ä¾›_æ— é™�é‡�_的标记物å“�,并且任何放置到容器中的物å“�都会被_é€�入虚空_", + "block.create.creative_crate.tooltip.summary": "这个容器可以给临近的 _蓝图大炮_ 提供无限物品以及燃料 (创造专用物品)", + "block.create.creative_crate.tooltip.condition1": "当标记了物品时", + "block.create.creative_crate.tooltip.behaviour1": "容器将会从虚空中提供_无限量_的标记物品,并且任何放置到容器中的物品都会被_送入虚空_", "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": "它是一个_机械手_,将尽å�¯èƒ½_模仿玩家_的行为,也能将方å�—从容器中å�–出并_放置_. å�¯ä»¥è®¾ç½®_白å��å�•_.", - "block.create.deployer.tooltip.condition1": "被供能时", - "block.create.deployer.tooltip.behaviour1": "机械手å�¯ä»¥æœ€å¤šä¼¸é•¿_两个方å�—_çš„è·�离", - "block.create.deployer.tooltip.condition2": "当使用扳手时", - "block.create.deployer.tooltip.behaviour2": "将会å�¯ç”¨æ‹³å¤´æ¨¡å¼�,在拳头模å¼�之下,机械臂将会试图使用手中的物å“�_ç ´å��æ–¹å�—_,或者_攻击实体_.", + "block.create.deployer.tooltip.summary": "它是一个_机械手_,将尽可能_模仿玩家_的行为,也能将方块从容器中取出并_放置_. 可以设置_白名单_.", + "block.create.deployer.tooltip.condition1": "被供能时", + "block.create.deployer.tooltip.behaviour1": "机械手可以最多伸长_两个方块_的距离", + "block.create.deployer.tooltip.condition2": "当使用扳手时", + "block.create.deployer.tooltip.behaviour2": "将会启用拳头模式,在拳头模式之下,机械臂将会试图使用手中的物品_破坏方块_,或者_攻击实体_.", "block.create.funnel.tooltip": "FUNNEL", - "block.create.funnel.tooltip.summary": "接收传é€�带上的物å“�到_连接的容器_,必须放置在_正对_ä¼ é€�带的_æ–¹å�‘_å�Š_高度_.", - "block.create.funnel.tooltip.condition1": "æ��å�–ä¼ é€�带物å“�", - "block.create.funnel.tooltip.behaviour1": "ä½�于黄铜机壳加固的传é€�带_边上_或者_末端_æ—¶,ä¼ é€�带æ¼�æ–—å�¯ä»¥å°†ç‰©å“�从传é€�带上_拿出_. 传动带æ¼�斗阻塞时_ä¸�会阻塞_ä¼ é€�带.", + "block.create.funnel.tooltip.summary": "接收传送带上的物品到_连接的容器_,必须放置在_正对_传送带的_方向_及_高度_.", + "block.create.funnel.tooltip.condition1": "提取传送带物品", + "block.create.funnel.tooltip.behaviour1": "位于黄铜机壳加固的传送带_边上_或者_末端_时,传送带漏斗可以将物品从传送带上_拿出_. 传动带漏斗阻塞时_不会阻塞_传送带.", "block.create.belt_tunnel.tooltip": "BELT TUNNEL", - "block.create.belt_tunnel.tooltip.summary": "这是一ç§�美观的方å�—,能够让_ä¼ é€�带_穿过墙å£�时更美观, 但是传é€�带必须被黄铜机壳包装æ‰�能在上方放置此方å�—. 如果å�¯åŠ¨äº†_å�Œæ­¥æ¨¡å¼�_,且æ—�边有_ä¼ é€�带隧é�“_æ—¶, 将会等待其他所有传é€�带隧é�“的物å“�_一起通过_. [Ctrl]", - "block.create.belt_tunnel.tooltip.control1": "当使用扳手å�³é”®å‰�é�¢æ—¶", - "block.create.belt_tunnel.tooltip.action1": "å�¯åŠ¨_å�Œæ­¥æ¨¡å¼�_, å�Œæ­¥æ¨¡å¼�下,å�ªæœ‰ä¸´è¿‘çš„_所有_å�Œæ­¥æ¨¡å¼�çš„ä¼ é€�带隧é�“都有物å“�æ—¶æ‰�会_一é½�通过_", - "block.create.belt_tunnel.tooltip.control2": "当使用扳手å�³é”®ä¾§é�¢æ—¶", - "block.create.belt_tunnel.tooltip.action2": "如果传é€�带隧é�“有_å°�窗å�£_,调整其窗å�£å†…çš„_é�®å¸˜é«˜åº¦_", + "block.create.belt_tunnel.tooltip.summary": "这是一种美观的方块,能够让_传送带_穿过墙壁时更美观, 但是传送带必须被黄铜机壳包装才能在上方放置此方块. 如果启动了_同步模式_,且旁边有_传送带隧道_时, 将会等待其他所有传送带隧道的物品_一起通过_. [Ctrl]", + "block.create.belt_tunnel.tooltip.control1": "当使用扳手右键前面时", + "block.create.belt_tunnel.tooltip.action1": "启动_同步模式_, 同步模式下,只有临近的_所有_同步模式的传送带隧道都有物品时才会_一齐通过_", + "block.create.belt_tunnel.tooltip.control2": "当使用扳手右键侧面时", + "block.create.belt_tunnel.tooltip.action2": "如果传送带隧道有_小窗口_,调整其窗口内的_遮帘高度_", "block.create.brass_casing.tooltip": "BRASS CASING", - "block.create.brass_casing.tooltip.summary": "一ç§�å�šå›ºçš„机壳,有多ç§�用处.", - "block.create.brass_casing.tooltip.condition1": "当被使用在传é€�带上时", - "block.create.brass_casing.tooltip.behaviour1": "当传é€�带上装é…�有黄铜机壳时,å�¯ä»¥åœ¨ä¼ é€�带上安装_ä¼ é€�带隧é�“_ã€�_æ��å�–器_ã€�_传输器_ã€�_ä¼ é€�带æ¼�æ–—_等物å“�", + "block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用处.", + "block.create.brass_casing.tooltip.condition1": "当被使用在传送带上时", + "block.create.brass_casing.tooltip.behaviour1": "当传送带上装配有黄铜机壳时,可以在传送带上安装_传送带隧道_、_提取器_、_传输器_、_传送带漏斗_等物品", "block.create.belt_observer.tooltip": "BELT OBSERVER", - "block.create.belt_observer.tooltip.summary": "检测_ä¼ é€�带_上ç»�过侦测器的物å“�ã€�实体. 使用_扳手_å°†å�¯ä»¥ä¿®æ”¹å®ƒçš„模å¼�. é�žç‰©å“�实体总会以观测模å¼�ç»�行侦测. å�¯è¿›è¡Œç‰©å“�标记", - "block.create.belt_observer.tooltip.condition1": "观测模å¼�", - "block.create.belt_observer.tooltip.behaviour1": "当观测到传é€�带上有_匹é…�的物å“�_或者实体时,将会æ��ä¾›_红石信å�·_", - "block.create.belt_observer.tooltip.condition2": "脉冲模å¼�", - "block.create.belt_observer.tooltip.behaviour2": "当侦测器中心线_匹é…�_到物å“�时,将会å�‘出_红石脉冲_", - "block.create.belt_observer.tooltip.condition3": "转移模å¼�", - "block.create.belt_observer.tooltip.behaviour3": "å°†_匹é…�的物å“�_转移至侦测器å‰�方的传é€�带. 如果目标ä½�置被堵塞,物å“�将会_å�œä¸‹_等待转移.", - "block.create.belt_observer.tooltip.condition4": "å�‡åˆ†æ¨¡å¼�", - "block.create.belt_observer.tooltip.behaviour4": "将匹é…�的物å“�_分æˆ�两部分_,一å�Šçš„物å“�被传é€�到å‰�方的传é€�带.", + "block.create.belt_observer.tooltip.summary": "检测_传送带_上经过侦测器的物品、实体. 使用_扳手_将可以修改它的模式. 非物品实体总会以观测模式经行侦测. 可进行物品标记", + "block.create.belt_observer.tooltip.condition1": "观测模式", + "block.create.belt_observer.tooltip.behaviour1": "当观测到传送带上有_匹配的物品_或者实体时,将会提供_红石信号_", + "block.create.belt_observer.tooltip.condition2": "脉冲模式", + "block.create.belt_observer.tooltip.behaviour2": "当侦测器中心线_匹配_到物品时,将会发出_红石脉冲_", + "block.create.belt_observer.tooltip.condition3": "转移模式", + "block.create.belt_observer.tooltip.behaviour3": "将_匹配的物品_转移至侦测器前方的传送带. 如果目标位置被堵塞,物品将会_停下_等待转移.", + "block.create.belt_observer.tooltip.condition4": "均分模式", + "block.create.belt_observer.tooltip.behaviour4": "将匹配的物品_分成两部分_,一半的物品被传送到前方的传送带.", "block.create.pulse_repeater.tooltip": "PULSE REPEATER", - "block.create.pulse_repeater.tooltip.summary": "一个简å�•çš„电路元件,将通过的红石信å�·å�˜ä¸º1tick.", + "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为1tick.", "block.create.adjustable_repeater.tooltip": "FLEX REPEATER", - "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大å�¯è®¾ç½®30分钟延迟", + "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置30分钟延迟", "block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER", - "block.create.adjustable_pulse_repeater.tooltip.summary": "一ç§�å�•æ¬¡1tick的红石脉冲器,å�¯ä»¥è°ƒèŠ‚延时至30min", + "block.create.adjustable_pulse_repeater.tooltip.summary": "一种单次1tick的红石脉冲器,可以调节延时至30min", "block.create.analog_lever.tooltip": "ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "一ç§�å�¯ä»¥è°ƒèŠ‚ä»»æ„�ä¿¡å�·å¼ºåº¦çš„推æ�†.", + "block.create.analog_lever.tooltip.summary": "一种可以调节任意信号强度的推杆.", "block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH", - "block.create.powered_toggle_latch.tooltip.summary": "一ç§�拉æ�†ï¼Œåœ¨çº¢çŸ³ç”µè·¯ä¸­å�¯ä»¥ç”¨ä½œt触å�‘器.", + "block.create.powered_toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作t触发器.", "block.create.powered_latch.tooltip": "POWERED LATCH", - "block.create.powered_latch.tooltip.summary": "一ç§�拉æ�†,在红石电路中用作é”�存器,从å�Žæ–¹è¾“入将会å�¯ç”¨è¿™ä¸ªæ‹‰æ�†,从侧边输入将会é‡�置这个拉æ�†.", + "block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆.", "block.create.speedometer.tooltip": "SPEEDOMETER", - "block.create.speedometer.tooltip.summary": "测é‡�并展示连接网络的旋转速度,支æŒ�使用红石比较器", - "block.create.speedometer.tooltip.condition1": "接入动力时", - "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大å°�,绿-æ…¢ã€�è“�-中ã€�ç´«-å¿«.", + "block.create.speedometer.tooltip.summary": "测量并展示连接网络的旋转速度,支持使用红石比较器", + "block.create.speedometer.tooltip.condition1": "接入动力时", + "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小,绿-慢、蓝-中、紫-快.", "block.create.stressometer.tooltip": "STRESSOMETER", - "block.create.stressometer.tooltip.summary": "测é‡�并展示连接网络的应力值,支æŒ�红石比较器", - "block.create.stressometer.tooltip.condition1": "接入动力时", - "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承å�—的应力. 如果网络过载则会瘫痪,必须å‡�少机器或者增加动力", + "block.create.stressometer.tooltip.summary": "测量并展示连接网络的应力值,支持红石比较器", + "block.create.stressometer.tooltip.condition1": "接入动力时", + "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力. 如果网络过载则会瘫痪,必须减少机器或者增加动力", "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", @@ -1610,32 +1611,32 @@ "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", "item.create.super_glue.tooltip": "SUPER GLUE", - "item.create.super_glue.tooltip.summary": "让两个方å�—互相_粘é»�_,他们会一直因此相爱到永远", - "item.create.super_glue.tooltip.condition1": "å�³é”®ä½¿ç”¨æ—¶", - "item.create.super_glue.tooltip.behaviour1": "有强力胶的方å�—çš„_那一é�¢_会å�˜å¾—有粘性。和此é�¢ç›¸é‚»çš„æ–¹å�—在被_动力活塞_或者_动力轴承_等方å�—驱动的时候会被一å�Œå¸¦åŠ¨", - "item.create.super_glue.tooltip.condition2": "在副手上时", - "item.create.super_glue.tooltip.behaviour2": "主手放置的方å�—会被_直接_é»�在所放置的方å�—上", + "item.create.super_glue.tooltip.summary": "让两个方块互相_粘黏_,他们会一直因此相爱到永远", + "item.create.super_glue.tooltip.condition1": "右键使用时", + "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有粘性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动", + "item.create.super_glue.tooltip.condition2": "在副手上时", + "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_黏在所放置的方块上", "item.create.refined_radiance.tooltip": "REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "一ç§�用_光辉_锻造的化å�ˆç‰©æ��æ–™.", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料.", "item.create.shadow_steel.tooltip": "SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "一ç§�用_虚空_锻造的化å�ˆç‰©æ��æ–™.", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料.", "item.create.crafter_slot_cover.tooltip": "SLOT COVER", - "item.create.crafter_slot_cover.tooltip.summary": "用æ�¥æ ‡è®°_机械制造机_以ä¸�放入物å“�. 在制造与桶类似的斜å�‘å�ˆæˆ�表时é�žå¸¸æœ‰ç”¨.", + "item.create.crafter_slot_cover.tooltip.summary": "用来标记_机械制造机_以不放入物品. 在制造与桶类似的斜向合成表时非常有用.", "create.tooltip.wip": "WIP", - "create.tooltip.workInProgress": "工作进行中!", - "create.tooltip.randomWipDescription0": "别把这玩æ„�给熊孩å­�", - "create.tooltip.randomWipDescription1": "æ¯�一次使用这个物å“�都会伤害一å�ªæ— è¾œçš„å°�猫, 所以没有使用就没有伤害。别ï¼�用ï¼�", - "create.tooltip.randomWipDescription2": "使用å�Žæžœè‡ªè´Ÿ", - "create.tooltip.randomWipDescription3": "(摇手指)这å�¯ä¸�是你在找的物å“�, èµ°å¼€å�§", - "create.tooltip.randomWipDescription4": "自爆模å¼�å·²å�¯åŠ¨ï¼Œ10,9,8...", - "create.tooltip.randomWipDescription5": "这玩æ„�真的没用, 我骗你干嘛", - "create.tooltip.randomWipDescription6": "如果你使用这个东西, 那么本作者与它造æˆ�的任何å�Žæžœæ²¡æœ‰è´£ä»».", - "create.tooltip.randomWipDescription7": "这玩æ„�ä¸�是给你用的, æ�¢ä¸ªå�§", - "create.tooltip.randomWipDescription8": "试试就é€�世", + "create.tooltip.workInProgress": "工作进行中!", + "create.tooltip.randomWipDescription0": "别把这玩意给熊孩子", + "create.tooltip.randomWipDescription1": "每一次使用这个物品都会伤害一只无辜的小猫, 所以没有使用就没有伤害。别!用!", + "create.tooltip.randomWipDescription2": "使用后果自负", + "create.tooltip.randomWipDescription3": "(摇手指)这可不是你在找的物品, 走开吧", + "create.tooltip.randomWipDescription4": "自爆模式已启动,10,9,8...", + "create.tooltip.randomWipDescription5": "这玩意真的没用, 我骗你干嘛", + "create.tooltip.randomWipDescription6": "如果你使用这个东西, 那么本作者与它造成的任何后果没有责任.", + "create.tooltip.randomWipDescription7": "这玩意不是给你用的, 换个吧", + "create.tooltip.randomWipDescription8": "试试就逝世", "_": "Thank you for translating Create!" diff --git a/src/generated/resources/assets/create/models/item/controller_rail.json b/src/generated/resources/assets/create/models/item/controller_rail.json index 3524bff1a..5812829bc 100644 --- a/src/generated/resources/assets/create/models/item/controller_rail.json +++ b/src/generated/resources/assets/create/models/item/controller_rail.json @@ -1,5 +1,5 @@ { - "parent": "item/generated", + "parent": "minecraft:item/generated", "textures": { "layer0": "create:block/controller_rail_analog" } diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/tracks/ControllerRailBlock.java b/src/main/java/com/simibubi/create/content/contraptions/components/tracks/ControllerRailBlock.java index d4ecf5998..48c2f7735 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/tracks/ControllerRailBlock.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/tracks/ControllerRailBlock.java @@ -18,8 +18,8 @@ import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; -import net.minecraft.util.math.Vec3d; -import net.minecraft.util.math.Vec3i; +import net.minecraft.util.math.vector.Vector3d; +import net.minecraft.util.math.vector.Vector3i; import net.minecraft.world.IBlockReader; import net.minecraft.world.World; @@ -42,7 +42,7 @@ public class ControllerRailBlock extends AbstractRailBlock implements IWrenchabl this.setDefaultState(this.stateContainer.getBaseState().with(POWER, 0).with(BACKWARDS, false).with(SHAPE, NORTH_SOUTH)); } - private static Vec3i getAccelerationVector(BlockState state) { + private static Vector3i getAccelerationVector(BlockState state) { Direction pointingTo = getPointingTowards(state); return (state.get(BACKWARDS) ? pointingTo.getOpposite() : pointingTo).getDirectionVec(); } @@ -62,7 +62,7 @@ public class ControllerRailBlock extends AbstractRailBlock implements IWrenchabl } private static void decelerateCart(BlockPos pos, AbstractMinecartEntity cart) { - Vec3d diff = VecHelper.getCenterOf(pos).subtract(cart.getPositionVec()); + Vector3d diff = VecHelper.getCenterOf(pos).subtract(cart.getPositionVec()); cart.setMotion(diff.x / 16f, 0, diff.z / 16f); } @@ -78,7 +78,7 @@ public class ControllerRailBlock extends AbstractRailBlock implements IWrenchabl } @Override - public IProperty getShapeProperty() { + public Property getShapeProperty() { return SHAPE; } @@ -91,7 +91,7 @@ public class ControllerRailBlock extends AbstractRailBlock implements IWrenchabl public void onMinecartPass(BlockState state, World world, BlockPos pos, AbstractMinecartEntity cart) { if (world.isRemote) return; - Vec3d accelerationVec = new Vec3d(getAccelerationVector(state)); + Vector3d accelerationVec = Vector3d.of(getAccelerationVector(state)); double targetSpeed = cart.getMaxSpeedWithRail() * state.get(POWER) / 15.; if ((cart.getMotion().dotProduct(accelerationVec) >= 0 || cart.getMotion().lengthSquared() < 0.0001) && targetSpeed > 0) cart.setMotion(accelerationVec.scale(targetSpeed)); @@ -268,7 +268,7 @@ public class ControllerRailBlock extends AbstractRailBlock implements IWrenchabl BlockState current = world.getBlockState(from); if (!(current.getBlock() instanceof ControllerRailBlock)) return null; - Vec3i accelerationVec = getAccelerationVector(current); + Vector3i accelerationVec = getAccelerationVector(current); BlockPos baseTestPos = reversed ? from.subtract(accelerationVec) : from.add(accelerationVec); for (BlockPos testPos : new BlockPos[]{baseTestPos, baseTestPos.down(), baseTestPos.up()}) { if (testPos.getY() > from.getY() && !current.get(SHAPE).isAscending()) diff --git a/src/main/java/com/simibubi/create/foundation/data/BlockStateGen.java b/src/main/java/com/simibubi/create/foundation/data/BlockStateGen.java index 1e696490c..5a1dc1c4d 100644 --- a/src/main/java/com/simibubi/create/foundation/data/BlockStateGen.java +++ b/src/main/java/com/simibubi/create/foundation/data/BlockStateGen.java @@ -442,13 +442,13 @@ public class BlockStateGen { boolean backwards = state.get(ControllerRailBlock.BACKWARDS); String powerStr = power == 0 ? "off" : (power == 15 ? "on" : "analog"); RailShape shape = state.get(ControllerRailBlock.SHAPE); - String shapeName = shape.isAscending() ? RailShape.ASCENDING_NORTH.getName() : RailShape.NORTH_SOUTH.getName(); + String shapeName = shape.isAscending() ? RailShape.ASCENDING_NORTH.getString() : RailShape.NORTH_SOUTH.getString(); int rotation = 0; switch (shape) { case EAST_WEST: rotation += 270; - shapeName = RailShape.NORTH_SOUTH.getName(); + shapeName = RailShape.NORTH_SOUTH.getString(); break; case ASCENDING_EAST: rotation += 90; @@ -465,7 +465,7 @@ public class BlockStateGen { if (backwards) { rotation += 180; - shapeName = shape.isAscending() ? RailShape.ASCENDING_SOUTH.getName() : RailShape.NORTH_SOUTH.getName(); + shapeName = shape.isAscending() ? RailShape.ASCENDING_SOUTH.getString() : RailShape.NORTH_SOUTH.getString(); }