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https://github.com/Jozufozu/Flywheel.git
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Mojmixins
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parent
09e52e974f
commit
f19444e271
11 changed files with 35 additions and 35 deletions
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@ -25,7 +25,7 @@ public class CancelTileEntityRenderMixin {
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* list of tile entities to render. By filtering the output here, we prevent the game from
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* doing unnecessary light lookups and frustum checks.
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*/
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@Inject(at = @At("RETURN"), method = "getTileEntities", cancellable = true)
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@Inject(at = @At("RETURN"), method = "getRenderableBlockEntities", cancellable = true)
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private void noRenderInstancedTiles(CallbackInfoReturnable<List<TileEntity>> cir) {
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if (Backend.getInstance()
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.canUseInstancing()) {
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@ -20,7 +20,7 @@ import net.minecraftforge.api.distmarker.OnlyIn;
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@Mixin(WorldRenderer.class)
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public class FixFabulousDepthMixin {
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@Inject(method = "render", at = @At(value = "INVOKE", ordinal = 1, target = "Lnet/minecraft/client/shader/ShaderGroup;render(F)V"))
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@Inject(method = "renderLevel", at = @At(value = "INVOKE", ordinal = 1, target = "Lnet/minecraft/client/shader/ShaderGroup;process(F)V"))
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private void disableTransparencyShaderDepth(MatrixStack p_228426_1_, float p_228426_2_, long p_228426_3_, boolean p_228426_5_, ActiveRenderInfo p_228426_6_, GameRenderer p_228426_7_, LightTexture p_228426_8_, Matrix4f p_228426_9_, CallbackInfo ci) {
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GlStateManager._depthMask(false);
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}
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@ -12,7 +12,7 @@ import com.mojang.blaze3d.platform.GlStateManager;
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@Mixin(GlStateManager.class)
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public class FogColorTrackerMixin {
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@Inject(at = @At("TAIL"), method = "fog")
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@Inject(at = @At("TAIL"), method = "_fog")
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private static void copyFogColor(int pname, float[] params, CallbackInfo ci) {
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if (pname == GL11.GL_FOG_COLOR) {
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GlFog.FOG_COLOR = params;
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@ -35,11 +35,11 @@ import net.minecraftforge.common.MinecraftForge;
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public class RenderHooksMixin {
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@Shadow
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private ClientWorld world;
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private ClientWorld level;
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@Inject(at = @At(value = "INVOKE", target = "net.minecraft.client.renderer.WorldRenderer.updateChunks(J)V"), method = "render")
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@Inject(at = @At(value = "INVOKE", target = "net.minecraft.client.renderer.WorldRenderer.compileChunksUntil(J)V"), method = "renderLevel")
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private void setupFrame(MatrixStack stack, float p_228426_2_, long p_228426_3_, boolean p_228426_5_, ActiveRenderInfo info, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f p_228426_9_, CallbackInfo ci) {
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MinecraftForge.EVENT_BUS.post(new BeginFrameEvent(world, stack, info, gameRenderer, lightTexture));
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MinecraftForge.EVENT_BUS.post(new BeginFrameEvent(level, stack, info, gameRenderer, lightTexture));
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}
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/**
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@ -47,7 +47,7 @@ public class RenderHooksMixin {
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* layer-correct custom rendering. RenderWorldLast is not refined enough for rendering world objects.
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* This should probably be a forge event.
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*/
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@Inject(at = @At("TAIL"), method = "renderLayer")
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@Inject(at = @At("TAIL"), method = "renderChunkLayer")
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private void renderLayer(RenderType type, MatrixStack stack, double camX, double camY, double camZ, CallbackInfo ci) {
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Matrix4f view = stack.last()
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.pose();
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@ -55,22 +55,22 @@ public class RenderHooksMixin {
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viewProjection.multiplyBackward(Backend.getInstance()
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.getProjectionMatrix());
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MinecraftForge.EVENT_BUS.post(new RenderLayerEvent(world, type, viewProjection, camX, camY, camZ));
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MinecraftForge.EVENT_BUS.post(new RenderLayerEvent(level, type, viewProjection, camX, camY, camZ));
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if (!OptifineHandler.usingShaders()) GL20.glUseProgram(0);
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}
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@Inject(at = @At("TAIL"), method = "loadRenderers")
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@Inject(at = @At("TAIL"), method = "allChanged")
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private void refresh(CallbackInfo ci) {
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Backend.getInstance()
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.refresh();
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MinecraftForge.EVENT_BUS.post(new ReloadRenderersEvent(world));
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MinecraftForge.EVENT_BUS.post(new ReloadRenderersEvent(level));
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}
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@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/WorldRenderer;checkEmpty(Lcom/mojang/blaze3d/matrix/MatrixStack;)V", ordinal = 2 // after the game renders the breaking overlay normally
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), method = "render")
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@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/WorldRenderer;checkPoseStack(Lcom/mojang/blaze3d/matrix/MatrixStack;)V", ordinal = 2 // after the game renders the breaking overlay normally
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), method = "renderLevel")
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private void renderBlockBreaking(MatrixStack stack, float p_228426_2_, long p_228426_3_, boolean p_228426_5_, ActiveRenderInfo info, GameRenderer gameRenderer, LightTexture lightTexture, Matrix4f p_228426_9_, CallbackInfo ci) {
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if (!Backend.getInstance()
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.available()) return;
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@ -82,16 +82,16 @@ public class RenderHooksMixin {
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.getProjectionMatrix());
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Vector3d cameraPos = info.getPosition();
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CrumblingRenderer.renderBreaking(world, viewProjection, cameraPos.x, cameraPos.y, cameraPos.z);
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CrumblingRenderer.renderBreaking(level, viewProjection, cameraPos.x, cameraPos.y, cameraPos.z);
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if (!OptifineHandler.usingShaders()) GL20.glUseProgram(0);
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}
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// Instancing
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@Inject(at = @At("TAIL"), method = "scheduleBlockRerenderIfNeeded")
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@Inject(at = @At("TAIL"), method = "setBlockDirty(Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Lnet/minecraft/block/BlockState;)V")
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private void checkUpdate(BlockPos pos, BlockState lastState, BlockState newState, CallbackInfo ci) {
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InstancedRenderDispatcher.getTiles(world)
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.update(world.getBlockEntity(pos));
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InstancedRenderDispatcher.getTiles(level)
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.update(level.getBlockEntity(pos));
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}
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}
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@ -19,12 +19,12 @@ public class ShaderCloseMixin {
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@Shadow
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@Nullable
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public Screen currentScreen;
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public Screen screen;
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@Inject(at = @At("HEAD"), method = "displayGuiScreen")
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@Inject(at = @At("HEAD"), method = "setScreen")
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private void whenScreenChanges(Screen screen, CallbackInfo info) {
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if (OptifineHandler.optifineInstalled() && screen instanceof VideoSettingsScreen) {
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Screen old = this.currentScreen;
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Screen old = this.screen;
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if (old != null && old.getClass()
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.getName()
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.startsWith(OptifineHandler.SHADER_PACKAGE)) {
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@ -22,12 +22,12 @@ public abstract class StoreProjectionMatrixMixin {
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* We only want to copy the projection matrix if it is going to be used to render the world.
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* We don't care about the mat for your hand.
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*/
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@Inject(method = "renderWorld", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/GameRenderer;loadProjectionMatrix(Lnet/minecraft/util/math/vector/Matrix4f;)V"))
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@Inject(method = "renderLevel", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/GameRenderer;resetProjectionMatrix(Lnet/minecraft/util/math/vector/Matrix4f;)V"))
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private void projectionMatrixReady(float p_228378_1_, long p_228378_2_, MatrixStack p_228378_4_, CallbackInfo ci) {
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shouldCopy = true;
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}
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@Inject(method = "loadProjectionMatrix", at = @At("TAIL"))
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@Inject(method = "resetProjectionMatrix", at = @At("TAIL"))
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private void onProjectionMatrixLoad(Matrix4f projection, CallbackInfo ci) {
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if (shouldCopy) {
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Backend.getInstance()
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@ -19,11 +19,11 @@ public class TileRemoveMixin {
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@Shadow
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@Nullable
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protected World world;
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protected World level;
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@Inject(at = @At("TAIL"), method = "remove")
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@Inject(at = @At("TAIL"), method = "setRemoved")
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private void onRemove(CallbackInfo ci) {
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if (world instanceof ClientWorld) InstancedRenderDispatcher.getTiles(this.world)
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if (level instanceof ClientWorld) InstancedRenderDispatcher.getTiles(this.level)
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.remove((TileEntity) (Object) this);
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}
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}
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@ -26,15 +26,15 @@ public class TileWorldHookMixin {
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@Shadow
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@Final
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public boolean isRemote;
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public boolean isClientSide;
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@Shadow
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@Final
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protected Set<TileEntity> tileEntitiesToBeRemoved;
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protected Set<TileEntity> blockEntitiesToUnload;
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@Inject(at = @At("TAIL"), method = "addTileEntity")
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@Inject(at = @At("TAIL"), method = "addBlockEntity")
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private void onAddTile(TileEntity te, CallbackInfoReturnable<Boolean> cir) {
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if (isRemote) {
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if (isClientSide) {
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InstancedRenderDispatcher.getTiles(self)
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.queueAdd(te);
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}
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@ -45,9 +45,9 @@ public class TileWorldHookMixin {
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*/
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@Inject(at = @At(value = "INVOKE", target = "Ljava/util/Set;clear()V", ordinal = 0), method = "tickBlockEntities")
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private void onChunkUnload(CallbackInfo ci) {
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if (isRemote) {
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if (isClientSide) {
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InstanceManager<TileEntity> kineticRenderer = InstancedRenderDispatcher.getTiles(self);
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for (TileEntity tile : tileEntitiesToBeRemoved) {
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for (TileEntity tile : blockEntitiesToUnload) {
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kineticRenderer.remove(tile);
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}
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}
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@ -19,14 +19,14 @@ import net.minecraft.util.ResourceLocation;
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public abstract class AtlasDataMixin {
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@Shadow
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public abstract ResourceLocation getId();
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public abstract ResourceLocation location();
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@Inject(method = "stitch", at = @At("RETURN"))
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@Inject(method = "prepareToStitch", at = @At("RETURN"))
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public void stealAtlasData(IResourceManager resourceManager, Stream<ResourceLocation> locationStream, IProfiler profiler, int mipMapLevels, CallbackInfoReturnable<AtlasTexture.SheetData> cir) {
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AtlasTexture.SheetData value = cir.getReturnValue();
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SheetDataAccessor dataAccessor = (SheetDataAccessor) value;
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AtlasInfo.setAtlasData(getId(), dataAccessor);
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AtlasInfo.setAtlasData(location(), dataAccessor);
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}
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}
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@ -33,7 +33,7 @@ public abstract class LightUpdateMixin extends AbstractChunkProvider {
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* the rendering system that it needs to redraw a chunk. It does all that work asynchronously,
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* and we should too.
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*/
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@Inject(at = @At("HEAD"), method = "markLightChanged")
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@Inject(at = @At("HEAD"), method = "onLightUpdate")
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private void onLightUpdate(LightType type, SectionPos pos, CallbackInfo ci) {
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ClientChunkProvider thi = ((ClientChunkProvider) (Object) this);
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ClientWorld world = (ClientWorld) thi.getLevel();
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@ -24,7 +24,7 @@ import net.minecraft.world.chunk.Chunk;
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@Mixin(ClientPlayNetHandler.class)
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public class NetworkLightUpdateMixin {
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@Inject(at = @At("TAIL"), method = "handleUpdateLight")
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@Inject(at = @At("TAIL"), method = "handleLightUpdatePacked")
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private void onLightPacket(SUpdateLightPacket packet, CallbackInfo ci) {
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RenderWork.enqueue(() -> {
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ClientWorld world = Minecraft.getInstance().level;
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