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Stability fix for backup itemstack on catched null TE errors
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@ -39,8 +39,7 @@ public class DispenserMovementBehaviour extends DropperMovementBehaviour {
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return;
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}
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int count = itemstack.getCount();
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ItemStack backup = itemstack.copy();
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// If none is there, try vanilla registry
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try {
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Vec3d facingVec = new Vec3d(context.state.get(DispenserBlock.FACING).getDirectionVec());
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@ -54,7 +53,7 @@ public class DispenserMovementBehaviour extends DropperMovementBehaviour {
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return;
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}
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} catch (NullPointerException e) {
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itemstack.setCount(count); // Something went wrong with the TE being null in ContraptionBlockSource, reset the stack
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itemstack = backup; // Something went wrong with the TE being null in ContraptionBlockSource, reset the stack
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}
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defaultBehaviour.dispense(itemstack, context, pos); // the default: launch the item
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