mirror of
https://github.com/Jozufozu/Flywheel.git
synced 2024-11-14 06:24:12 +01:00
Added check to see if a user is allowed to place blocks in the given position to counteract issues with FTBChunks
This commit is contained in:
parent
932ff3bd01
commit
f3b6a684f9
@ -109,7 +109,7 @@ public class BlockzapperItem extends ZapperItem {
|
||||
continue;
|
||||
if (!selectedState.isValidPosition(world, placed))
|
||||
continue;
|
||||
if (!player.isCreative() && !canBreak(stack, world.getBlockState(placed), world, placed))
|
||||
if (!player.isCreative() && !canBreak(stack, world.getBlockState(placed), world, placed,player))
|
||||
continue;
|
||||
if (!player.isCreative() && BlockHelper.findAndRemoveInInventory(selectedState, player, 1) == 0) {
|
||||
player.getCooldownTracker()
|
||||
@ -278,10 +278,13 @@ public class BlockzapperItem extends ZapperItem {
|
||||
return list;
|
||||
}
|
||||
|
||||
public static boolean canBreak(ItemStack stack, BlockState state, World world, BlockPos pos) {
|
||||
public static boolean canBreak(ItemStack stack, BlockState state, World world, BlockPos pos,PlayerEntity player) {
|
||||
ComponentTier tier = getTier(Components.Body, stack);
|
||||
float blockHardness = state.getBlockHardness(world, pos);
|
||||
|
||||
//If we can't change the block (e.g chunk protection)
|
||||
if (!isAllowedToPlace(world,pos,player)){
|
||||
return false;
|
||||
}
|
||||
if (blockHardness == -1)
|
||||
return false;
|
||||
if (tier == ComponentTier.None)
|
||||
@ -294,6 +297,15 @@ public class BlockzapperItem extends ZapperItem {
|
||||
return false;
|
||||
}
|
||||
|
||||
public static boolean isAllowedToPlace(World world, BlockPos pos,PlayerEntity player){
|
||||
BlockSnapshot blocksnapshot = BlockSnapshot.getBlockSnapshot(world, pos);
|
||||
if (ForgeEventFactory.onBlockPlace(player, blocksnapshot, Direction.UP)) {
|
||||
blocksnapshot.restore(true, false);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static int getMaxAoe(ItemStack stack) {
|
||||
ComponentTier tier = getTier(Components.Amplifier, stack);
|
||||
if (tier == ComponentTier.None)
|
||||
|
Loading…
Reference in New Issue
Block a user