Merge remote-tracking branch 'upstream/1.20/dev' into feat/multi-loader-1.21

# Conflicts:
#	.github/workflows/build.yml
#	forge/src/main/resources/META-INF/neoforge.mods.toml
This commit is contained in:
IThundxr 2024-11-12 19:53:13 -05:00
commit fd786b0ad7
Failed to generate hash of commit
33 changed files with 1242 additions and 638 deletions

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@ -9,6 +9,9 @@ charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
[*.yml]
indent_size = 2
[*.json]
indent_size = 2
max_line_length = 500

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@ -1,47 +1,85 @@
name: build
name: Build
on: [ pull_request, push ]
on: [ workflow_dispatch, pull_request, push ]
env:
JAVA_VERSION: 21
jobs:
build:
strategy:
matrix:
java: [
21 # Current Java LTS & minimum supported by Minecraft
]
os: [ ubuntu-latest ]
runs-on: ${{ matrix.os }}
runs-on: ubuntu-latest
steps:
- name: Checkout
- name: Checkout Repository
uses: actions/checkout@v4
- name: Validate Gradle Wrapper
uses: gradle/actions/wrapper-validation@v3
- name: Gradle Cache
- name: Setup Java
run: echo "JAVA_HOME=$JAVA_HOME_${{ env.JAVA_VERSION }}_X64" >> "$GITHUB_ENV"
- name: Loom Cache
uses: actions/cache@v4
with:
path: |
~/.gradle/caches
~/.gradle/wrapper
.gradle/loom-cache
build/
key: ${{ runner.os }}-jdk${{ matrix.java }}-gradle-${{ hashFiles('**/*.gradle*', '**/gradle.properties', '**/gradle-wrapper.properties', '.github/workflows/build.yml') }}
- name: Setup JDK ${{ matrix.java }}
uses: actions/setup-java@v4
path: "**/.gradle/loom-cache"
key: "${{ runner.os }}-gradle-${{ hashFiles('**/libs.versions.*', '**/*.gradle*', '**/gradle-wrapper.properties') }}"
restore-keys: "${{ runner.os }}-gradle-"
- name: Setup Gradle
uses: gradle/actions/setup-gradle@v3
with:
distribution: 'temurin'
java-version: ${{ matrix.java }}
- name: Make Gradle Wrapper Executable
if: ${{ runner.os != 'Windows' }}
run: chmod +x ./gradlew
gradle-home-cache-cleanup: true
cache-read-only: ${{ !endsWith(github.ref_name, '/dev') }}
- name: Validate Gradle Wrapper Integrity
uses: gradle/wrapper-validation-action@v2
- name: Build
# doesn't actually publish, as no secrets are passed in, just makes sure that publishing works
run: ./gradlew publish --no-daemon
# Doesn't actually publish, as no secrets are passed in, just makes sure that publishing works
# Also generate the mod jars for the test job
run: ./gradlew remapTestModJar publish --no-daemon
- name: Capture Build Artifacts
if: ${{ runner.os == 'Linux' && matrix.java == '17' }}
uses: actions/upload-artifact@v4
with:
name: Artifacts
path: |
common/build/libs/
fabric/build/libs/
forge/build/libs/
common/build/libs/
fabric/build/libs/
forge/build/libs/
test:
strategy:
fail-fast: false
matrix:
loader: [ forge, fabric ]
needs: build
runs-on: ubuntu-latest
steps:
- name: Checkout Repository
uses: actions/checkout@v4
- name: Download build artifact
uses: actions/download-artifact@v4
with:
name: Artifacts
- name: Setup Environment Variables
run: |
echo "MOD_VERSION=$(grep '^mod_version =' gradle.properties | cut -d'=' -f2 | tr -d ' ')" >> "$GITHUB_ENV"
echo "MINECRAFT_VERSION=$(grep '^minecraft_version =' gradle.properties | cut -d'=' -f2 | tr -d ' ')" >> "$GITHUB_ENV"
echo "FABRIC_API_VERSION=$(grep '^fabric_api_version =' gradle.properties | cut -d'=' -f2 | tr -d ' ' | sed 's/+.*//')" >> "$GITHUB_ENV"
- name: Move Test Mod and Flywheel into run/mods
run: |
mkdir -p run/mods
cp ${{ matrix.loader }}/build/libs/flywheel-${{ matrix.loader }}-${{ env.MINECRAFT_VERSION }}-${{ env.MOD_VERSION }}.jar run/mods
cp ${{ matrix.loader }}/build/libs/flywheel-${{ matrix.loader }}-${{ env.MINECRAFT_VERSION }}-${{ env.MOD_VERSION }}-testmod.jar run/mods
# Lock to a specific commit, it would be bad if the tag is re-pushed with unwanted changes
- name: Run the MC client
uses: 3arthqu4ke/mc-runtime-test@e72f8fe1134aabf6fc749a2a8c09bb56dd7d283e
with:
mc: ${{ env.MINECRAFT_VERSION }}
modloader: ${{ matrix.loader }}
regex: .*${{ matrix.loader }}.*
mc-runtime-test: none
java: ${{ env.JAVA_VERSION }}
fabric-api: ${{ matrix.loader == 'fabric' && env.FABRIC_API_VERSION || 'none' }}

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@ -2,17 +2,17 @@ package dev.engine_room.gradle.platform
import dev.engine_room.gradle.jarset.JarTaskSet
import net.fabricmc.loom.api.LoomGradleExtensionAPI
import net.fabricmc.loom.task.RemapJarTask
import org.gradle.api.Project
import org.gradle.api.Task
import org.gradle.api.tasks.SourceSet
import org.gradle.api.tasks.SourceSetContainer
import org.gradle.api.tasks.compile.JavaCompile
import org.gradle.api.tasks.javadoc.Javadoc
import org.gradle.jvm.tasks.Jar
import org.gradle.kotlin.dsl.named
import org.gradle.kotlin.dsl.provideDelegate
import org.gradle.kotlin.dsl.the
import org.gradle.kotlin.dsl.withType
import org.gradle.kotlin.dsl.*
import org.gradle.language.jvm.tasks.ProcessResources
import java.io.File
import kotlin.properties.ReadWriteProperty
import kotlin.reflect.KProperty
@ -102,6 +102,29 @@ open class PlatformExtension(val project: Project) {
}
}
fun setupTestMod(sourceSet: SourceSet) {
project.tasks.apply {
val testModJar = register<Jar>("testModJar") {
from(sourceSet.output)
val file = File(project.layout.buildDirectory.asFile.get(), "devlibs");
destinationDirectory.set(file)
archiveClassifier = "testmod"
}
val remapTestModJar = register<RemapJarTask>("remapTestModJar") {
dependsOn(testModJar)
inputFile.set(testModJar.get().archiveFile)
archiveClassifier = "testmod"
addNestedDependencies = false
classpath.from(sourceSet.compileClasspath)
}
named<Task>("build").configure {
dependsOn(remapTestModJar)
}
}
}
private class DependentProject(private val thisProject: Project) : ReadWriteProperty<Any?, Project> {
private var value: Project? = null

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@ -1,55 +0,0 @@
package dev.engine_room.flywheel.backend.compile;
// TODO: recycle to be invoked by the shader compiler
public class SourceChecks {
// public static final BiConsumer<ErrorReporter, SourceFile> LAYOUT_VERTEX = checkFunctionArity("flw_layoutVertex", 0);
// public static final BiConsumer<ErrorReporter, SourceFile> INSTANCE_VERTEX = checkFunctionParameterTypeExists("flw_instanceVertex", 1, 0);
// public static final BiConsumer<ErrorReporter, SourceFile> MATERIAL_VERTEX = checkFunctionArity("flw_materialVertex", 0);
// public static final BiConsumer<ErrorReporter, SourceFile> MATERIAL_FRAGMENT = checkFunctionArity("flw_materialFragment", 0);
// public static final BiConsumer<ErrorReporter, SourceFile> CONTEXT_VERTEX = checkFunctionArity("flw_contextVertex", 0);
// public static final BiConsumer<ErrorReporter, SourceFile> CONTEXT_FRAGMENT = checkFunctionArity("flw_contextFragment", 0).andThen(checkFunctionArity("flw_initFragment", 0));
// public static final BiConsumer<ErrorReporter, SourceFile> PIPELINE = checkFunctionArity("main", 0);
//
// public static BiConsumer<ErrorReporter, SourceFile> checkFunctionArity(String name, int arity) {
// return (errorReporter, file) -> checkFunctionArity(errorReporter, file, name, arity);
// }
//
// public static BiConsumer<ErrorReporter, SourceFile> checkFunctionParameterTypeExists(String name, int arity, int param) {
// return (errorReporter, file) -> {
// var func = checkFunctionArity(errorReporter, file, name, arity);
//
// if (func == null) {
// return;
// }
//
// var maybeStruct = func.getParameterType(param)
// .findStruct();
//
// if (maybeStruct.isEmpty()) {
// errorReporter.generateMissingStruct(file, func.getParameterType(param), "struct not defined");
// }
// };
// }
//
// /**
// * @return {@code null} if the function doesn't exist, or if the function has the wrong arity.
// */
// @Nullable
// private static ShaderFunction checkFunctionArity(ErrorReporter errorReporter, SourceFile file, String name, int arity) {
// Optional<ShaderFunction> maybeFunc = file.findFunction(name);
//
// if (maybeFunc.isEmpty()) {
// errorReporter.generateMissingFunction(file, name, "\"" + name + "\" function not defined");
// return null;
// }
//
// ShaderFunction func = maybeFunc.get();
// ImmutableList<ShaderVariable> params = func.getParameters();
// if (params.size() != arity) {
// errorReporter.generateFunctionArgumentCountError(name, arity, func.getArgs());
// return null;
// }
//
// return func;
// }
}

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@ -62,7 +62,7 @@ public abstract class InstanceAssemblerComponent implements SourceComponent {
FLOAT_UNPACKING_FUNCS.put(FloatRepr.UNSIGNED_INT, e -> e.cast("float"));
FLOAT_UNPACKING_FUNCS.put(FloatRepr.NORMALIZED_UNSIGNED_INT, e -> e.cast("float").div(4294967295f));
FLOAT_UNPACKING_FUNCS.put(FloatRepr.FLOAT, e -> e.callFunction("uintBitsToFloat")); // FIXME: GLSL 330+
FLOAT_UNPACKING_FUNCS.put(FloatRepr.FLOAT, e -> e.callFunction("uintBitsToFloat"));
}
protected final Layout layout;

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@ -1,27 +1,14 @@
package dev.engine_room.flywheel.backend.engine;
import java.util.ArrayList;
import org.jetbrains.annotations.Nullable;
import dev.engine_room.flywheel.api.instance.Instance;
import dev.engine_room.flywheel.api.instance.InstanceType;
import dev.engine_room.flywheel.api.instance.Instancer;
import dev.engine_room.flywheel.backend.engine.embed.Environment;
import dev.engine_room.flywheel.backend.util.AtomicBitSet;
public abstract class AbstractInstancer<I extends Instance> implements Instancer<I>, InstanceHandleImpl.State<I> {
public abstract class AbstractInstancer<I extends Instance> implements Instancer<I> {
public final InstanceType<I> type;
public final Environment environment;
private final Recreate<I> recreate;
// Lock for all instances, only needs to be used in methods that may run on the TaskExecutor.
protected final Object lock = new Object();
protected final ArrayList<I> instances = new ArrayList<>();
protected final ArrayList<InstanceHandleImpl<I>> handles = new ArrayList<>();
protected final AtomicBitSet changed = new AtomicBitSet();
protected final AtomicBitSet deleted = new AtomicBitSet();
public final Recreate<I> recreate;
protected AbstractInstancer(InstancerKey<I> key, Recreate<I> recreate) {
this.type = key.type();
@ -29,218 +16,16 @@ public abstract class AbstractInstancer<I extends Instance> implements Instancer
this.recreate = recreate;
}
@Override
public InstanceHandleImpl.State<I> setChanged(int index) {
notifyDirty(index);
return this;
}
public abstract InstanceHandleImpl.State<I> revealInstance(InstanceHandleImpl<I> handle, I instance);
@Override
public InstanceHandleImpl.State<I> setDeleted(int index) {
notifyRemoval(index);
return InstanceHandleImpl.Deleted.instance();
}
public abstract int instanceCount();
@Override
public InstanceHandleImpl.State<I> setVisible(InstanceHandleImpl<I> handle, int index, boolean visible) {
if (visible) {
return this;
}
notifyRemoval(index);
I instance;
synchronized (lock) {
// I think we need to lock to prevent wacky stuff from happening if the array gets resized.
instance = instances.get(index);
}
return new InstanceHandleImpl.Hidden<>(recreate, instance);
}
@Override
public I createInstance() {
var handle = new InstanceHandleImpl<>(this);
I instance = type.create(handle);
synchronized (lock) {
handle.index = instances.size();
addLocked(instance, handle);
return instance;
}
}
public void revealInstance(InstanceHandleImpl<I> handle, I instance) {
synchronized (lock) {
handle.index = instances.size();
addLocked(instance, handle);
}
}
@Override
public void stealInstance(@Nullable I instance) {
if (instance == null) {
return;
}
var instanceHandle = instance.handle();
if (!(instanceHandle instanceof InstanceHandleImpl<?>)) {
// UB: do nothing
return;
}
// Should InstanceType have an isInstance method?
@SuppressWarnings("unchecked")
var handle = (InstanceHandleImpl<I>) instanceHandle;
// No need to steal if this instance is already owned by this instancer.
if (handle.state == this) {
return;
}
// Not allowed to steal deleted instances.
if (handle.state instanceof InstanceHandleImpl.Deleted) {
return;
}
// No need to steal if the instance will recreate to us.
if (handle.state instanceof InstanceHandleImpl.Hidden<I> hidden && recreate.equals(hidden.recreate())) {
return;
}
// FIXME: in theory there could be a race condition here if the instance
// is somehow being stolen by 2 different instancers between threads.
// That seems kinda impossible so I'm fine leaving it as is for now.
// Add the instance to this instancer.
if (handle.state instanceof AbstractInstancer<I> other) {
// Remove the instance from its old instancer.
// This won't have any unwanted effect when the old instancer
// is filtering deleted instances later, so is safe.
other.notifyRemoval(handle.index);
handle.state = this;
// Only lock now that we'll be mutating our state.
synchronized (lock) {
handle.index = instances.size();
addLocked(instance, handle);
}
} else if (handle.state instanceof InstanceHandleImpl.Hidden<I>) {
handle.state = new InstanceHandleImpl.Hidden<>(recreate, instance);
}
}
/**
* Calls must be synchronized on {@link #lock}.
*/
private void addLocked(I instance, InstanceHandleImpl<I> handle) {
instances.add(instance);
handles.add(handle);
setIndexChanged(handle.index);
}
public int instanceCount() {
return instances.size();
}
public void notifyDirty(int index) {
if (index < 0 || index >= instanceCount()) {
return;
}
setIndexChanged(index);
}
protected void setIndexChanged(int index) {
changed.set(index);
}
public void notifyRemoval(int index) {
if (index < 0 || index >= instanceCount()) {
return;
}
deleted.set(index);
}
public void removeDeletedInstances() {
if (deleted.isEmpty()) {
return;
}
// Figure out which elements are to be removed.
final int oldSize = this.instances.size();
int removeCount = deleted.cardinality();
if (oldSize == removeCount) {
clear();
return;
}
final int newSize = oldSize - removeCount;
// Start from the first deleted index.
int writePos = deleted.nextSetBit(0);
if (writePos < newSize) {
// Since we'll be shifting everything into this space we can consider it all changed.
setRangeChanged(writePos, newSize);
}
// We definitely shouldn't consider the deleted instances as changed though,
// else we might try some out of bounds accesses later.
changed.clear(newSize, oldSize);
// Punch out the deleted instances, shifting over surviving instances to fill their place.
for (int scanPos = writePos; (scanPos < oldSize) && (writePos < newSize); scanPos++, writePos++) {
// Find next non-deleted element.
scanPos = deleted.nextClearBit(scanPos);
if (scanPos != writePos) {
// Grab the old instance/handle from scanPos...
var handle = handles.get(scanPos);
I instance = instances.get(scanPos);
// ... and move it to writePos.
handles.set(writePos, handle);
instances.set(writePos, instance);
// Make sure the handle knows it's been moved
handle.index = writePos;
}
}
deleted.clear();
instances.subList(newSize, oldSize)
.clear();
handles.subList(newSize, oldSize)
.clear();
}
protected void setRangeChanged(int start, int end) {
changed.set(start, end);
}
/**
* Clear all instances without freeing resources.
*/
public void clear() {
for (InstanceHandleImpl<I> handle : handles) {
// Only clear instances that belong to this instancer.
// If one of these handles was stolen by another instancer,
// clearing it here would cause significant visual artifacts and instance leaks.
// At the same time, we need to clear handles we own to prevent
// instances from changing/deleting positions in this instancer that no longer exist.
if (handle.state == this) {
handle.clear();
handle.state = InstanceHandleImpl.Deleted.instance();
}
}
instances.clear();
handles.clear();
changed.clear();
deleted.clear();
}
public abstract void parallelUpdate();
public abstract void delete();
public abstract void clear();
@Override
public String toString() {
return "AbstractInstancer[" + instanceCount() + ']';

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@ -0,0 +1,175 @@
package dev.engine_room.flywheel.backend.engine;
import java.util.ArrayList;
import org.jetbrains.annotations.Nullable;
import dev.engine_room.flywheel.api.instance.Instance;
import dev.engine_room.flywheel.backend.util.AtomicBitSet;
public abstract class BaseInstancer<I extends Instance> extends AbstractInstancer<I> implements InstanceHandleImpl.State<I> {
// Lock for all instances, only needs to be used in methods that may run on the TaskExecutor.
protected final Object lock = new Object();
protected final ArrayList<I> instances = new ArrayList<>();
protected final ArrayList<InstanceHandleImpl<I>> handles = new ArrayList<>();
protected final AtomicBitSet changed = new AtomicBitSet();
protected final AtomicBitSet deleted = new AtomicBitSet();
protected BaseInstancer(InstancerKey<I> key, Recreate<I> recreate) {
super(key, recreate);
}
@Override
public InstanceHandleImpl.State<I> setChanged(int index) {
notifyDirty(index);
return this;
}
@Override
public InstanceHandleImpl.State<I> setDeleted(int index) {
notifyRemoval(index);
return InstanceHandleImpl.Deleted.instance();
}
@Override
public InstanceHandleImpl.State<I> setVisible(InstanceHandleImpl<I> handle, int index, boolean visible) {
if (visible) {
return this;
}
notifyRemoval(index);
I instance;
synchronized (lock) {
// I think we need to lock to prevent wacky stuff from happening if the array gets resized.
instance = instances.get(index);
}
return new InstanceHandleImpl.Hidden<>(recreate, instance);
}
@Override
public I createInstance() {
var handle = new InstanceHandleImpl<>(this);
I instance = type.create(handle);
synchronized (lock) {
handle.index = instances.size();
addLocked(instance, handle);
return instance;
}
}
public InstanceHandleImpl.State<I> revealInstance(InstanceHandleImpl<I> handle, I instance) {
synchronized (lock) {
handle.index = instances.size();
addLocked(instance, handle);
}
return this;
}
@Override
public void stealInstance(@Nullable I instance) {
if (instance == null) {
return;
}
var instanceHandle = instance.handle();
if (!(instanceHandle instanceof InstanceHandleImpl<?>)) {
// UB: do nothing
return;
}
// Should InstanceType have an isInstance method?
@SuppressWarnings("unchecked") var handle = (InstanceHandleImpl<I>) instanceHandle;
// No need to steal if this instance is already owned by this instancer.
if (handle.state == this) {
return;
}
// Not allowed to steal deleted instances.
if (handle.state instanceof InstanceHandleImpl.Deleted) {
return;
}
// No need to steal if the instance will recreate to us.
if (handle.state instanceof InstanceHandleImpl.Hidden<I> hidden && recreate.equals(hidden.recreate())) {
return;
}
// FIXME: in theory there could be a race condition here if the instance
// is somehow being stolen by 2 different instancers between threads.
// That seems kinda impossible so I'm fine leaving it as is for now.
// Add the instance to this instancer.
if (handle.state instanceof BaseInstancer<I> other) {
// Remove the instance from its old instancer.
// This won't have any unwanted effect when the old instancer
// is filtering deleted instances later, so is safe.
other.notifyRemoval(handle.index);
handle.state = this;
// Only lock now that we'll be mutating our state.
synchronized (lock) {
handle.index = instances.size();
addLocked(instance, handle);
}
} else if (handle.state instanceof InstanceHandleImpl.Hidden<I>) {
handle.state = new InstanceHandleImpl.Hidden<>(recreate, instance);
}
}
/**
* Calls must be synchronized on {@link #lock}.
*/
private void addLocked(I instance, InstanceHandleImpl<I> handle) {
instances.add(instance);
handles.add(handle);
setIndexChanged(handle.index);
}
public int instanceCount() {
return instances.size();
}
public void notifyDirty(int index) {
if (index < 0 || index >= instanceCount()) {
return;
}
setIndexChanged(index);
}
protected void setIndexChanged(int index) {
changed.set(index);
}
public void notifyRemoval(int index) {
if (index < 0 || index >= instanceCount()) {
return;
}
deleted.set(index);
}
/**
* Clear all instances without freeing resources.
*/
public void clear() {
for (InstanceHandleImpl<I> handle : handles) {
// Only clear instances that belong to this instancer.
// If one of these handles was stolen by another instancer,
// clearing it here would cause significant visual artifacts and instance leaks.
// At the same time, we need to clear handles we own to prevent
// instances from changing/deleting positions in this instancer that no longer exist.
if (handle.state == this) {
handle.clear();
handle.state = InstanceHandleImpl.Deleted.instance();
}
}
instances.clear();
handles.clear();
changed.clear();
deleted.clear();
}
}

View file

@ -8,6 +8,8 @@ import java.util.Queue;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import org.jetbrains.annotations.Nullable;
import com.mojang.datafixers.util.Pair;
import dev.engine_room.flywheel.api.RenderContext;
@ -26,6 +28,8 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import net.minecraft.client.resources.model.ModelBakery;
public abstract class DrawManager<N extends AbstractInstancer<?>> {
private static final boolean WARN_EMPTY_MODELS = Boolean.getBoolean("flywheel.warnEmptyModels");
/**
* A map of instancer keys to instancers.
* <br>
@ -50,14 +54,19 @@ public abstract class DrawManager<N extends AbstractInstancer<?>> {
public Plan<RenderContext> createFramePlan() {
// Go wide on instancers to process deletions in parallel.
return ForEachPlan.of(() -> new ArrayList<>(instancers.values()), AbstractInstancer::removeDeletedInstances);
return ForEachPlan.of(() -> new ArrayList<>(instancers.values()), AbstractInstancer::parallelUpdate);
}
public void flush(LightStorage lightStorage, EnvironmentStorage environmentStorage) {
// Thread safety: flush is called from the render thread after all visual updates have been made,
// so there are no:tm: threads we could be racing with.
for (var instancer : initializationQueue) {
initialize(instancer.key(), instancer.instancer());
for (var init : initializationQueue) {
var instancer = init.instancer();
if (instancer.instanceCount() > 0) {
initialize(init.key(), instancer);
} else {
instancers.remove(init.key());
}
}
initializationQueue.clear();
}
@ -93,20 +102,27 @@ public abstract class DrawManager<N extends AbstractInstancer<?>> {
return true;
}
StringBuilder builder = new StringBuilder();
builder.append("Creating an instancer for a model with no meshes! Stack trace:");
if (WARN_EMPTY_MODELS) {
StringBuilder builder = new StringBuilder();
builder.append("Creating an instancer for a model with no meshes! Stack trace:");
StackWalker.getInstance()
// .walk(s -> s.skip(3)) // this causes forEach to crash for some reason
.forEach(f -> builder.append("\n\t")
.append(f.toString()));
StackWalker.getInstance()
.forEach(f -> builder.append("\n\t")
.append(f.toString()));
FlwBackend.LOGGER.warn(builder.toString());
FlwBackend.LOGGER.warn(builder.toString());
}
return false;
}
protected static <I extends AbstractInstancer<?>> Map<GroupKey<?>, Int2ObjectMap<List<Pair<I, InstanceHandleImpl<?>>>>> doCrumblingSort(Class<I> clazz, List<Engine.CrumblingBlock> crumblingBlocks) {
@FunctionalInterface
protected interface State2Instancer<I extends AbstractInstancer<?>> {
// I tried using a plain Function<State<?>, I> here, but it exploded with type errors.
@Nullable I apply(InstanceHandleImpl.State<?> state);
}
protected static <I extends AbstractInstancer<?>> Map<GroupKey<?>, Int2ObjectMap<List<Pair<I, InstanceHandleImpl<?>>>>> doCrumblingSort(List<Engine.CrumblingBlock> crumblingBlocks, State2Instancer<I> cast) {
Map<GroupKey<?>, Int2ObjectMap<List<Pair<I, InstanceHandleImpl<?>>>>> byType = new HashMap<>();
for (Engine.CrumblingBlock block : crumblingBlocks) {
int progress = block.progress();
@ -123,16 +139,12 @@ public abstract class DrawManager<N extends AbstractInstancer<?>> {
continue;
}
InstanceHandleImpl.State<?> abstractInstancer = impl.state;
// AbstractInstancer directly implement HandleState, so this check is valid.
if (!clazz.isInstance(abstractInstancer)) {
// This rejects instances that were created by a different engine,
// and also instances that are hidden or deleted.
var instancer = cast.apply(impl.state);
if (instancer == null) {
continue;
}
var instancer = clazz.cast(abstractInstancer);
byType.computeIfAbsent(new GroupKey<>(instancer.type, instancer.environment), $ -> new Int2ObjectArrayMap<>())
.computeIfAbsent(progress, $ -> new ArrayList<>())
.add(Pair.of(instancer, impl));

View file

@ -1,13 +1,16 @@
package dev.engine_room.flywheel.backend.engine;
import org.jetbrains.annotations.UnknownNullability;
import dev.engine_room.flywheel.api.instance.Instance;
import dev.engine_room.flywheel.api.instance.InstanceHandle;
public class InstanceHandleImpl<I extends Instance> implements InstanceHandle {
@UnknownNullability
public State<I> state;
public int index;
public InstanceHandleImpl(State<I> state) {
public InstanceHandleImpl(@UnknownNullability State<I> state) {
this.state = state;
}
@ -62,8 +65,7 @@ public class InstanceHandleImpl<I extends Instance> implements InstanceHandle {
return this;
}
var instancer = recreate.recreate();
instancer.revealInstance(handle, instance);
return instancer;
return instancer.revealInstance(handle, instance);
}
}

View file

@ -1,142 +1,212 @@
package dev.engine_room.flywheel.backend.engine;
import org.jetbrains.annotations.NotNull;
import java.util.function.BiConsumer;
import java.util.function.Supplier;
import org.jetbrains.annotations.Nullable;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntObjectImmutablePair;
import it.unimi.dsi.fastutil.ints.IntObjectPair;
import it.unimi.dsi.fastutil.longs.Long2IntMap;
import it.unimi.dsi.fastutil.longs.LongArrayList;
import it.unimi.dsi.fastutil.longs.LongComparator;
import it.unimi.dsi.fastutil.objects.ReferenceArrayList;
import net.minecraft.core.SectionPos;
// Massive kudos to RogueLogix for figuring out this LUT scheme.
// First layer is Y, then X, then Z.
public final class LightLut {
private static final LongComparator SECTION_X_THEN_Y_THEN_Z = (long a, long b) -> {
final var xComp = Integer.compare(SectionPos.x(a), SectionPos.x(b));
if (xComp != 0) {
return xComp;
}
var yComp = Integer.compare(SectionPos.y(a), SectionPos.y(b));
if (yComp != 0) {
return yComp;
}
return Integer.compare(SectionPos.z(a), SectionPos.z(b));
};
private final Layer<Layer<IntLayer>> indices = new Layer<>();
private LightLut() {
public void add(long position, int index) {
final var x = SectionPos.x(position);
final var y = SectionPos.y(position);
final var z = SectionPos.z(position);
indices.computeIfAbsent(y, Layer::new)
.computeIfAbsent(x, IntLayer::new)
.set(z, index + 1);
}
// Massive kudos to RogueLogix for figuring out this LUT scheme.
// TODO: switch to y x z or x z y ordering
// DATA LAYOUT
// [0] : base chunk X, X index count, followed by linear indices of y blocks
// [yBlockIndex] : baseChunk Y, Y index count, followed by linear indices of z blocks for this x
// [zBlockIndex] : baseChunk Z, Z index count, followed by linear indices of lighting chunks
// this data layout allows a single buffer to represent the lighting volume, without requiring the entire 3d lookup volume to be allocated
public static IntArrayList buildLut(Long2IntMap sectionIndicesMaps) {
if (sectionIndicesMaps.isEmpty()) {
return new IntArrayList();
}
final var positions = sortedKeys(sectionIndicesMaps);
final var baseX = SectionPos.x(positions.getLong(0));
public void remove(long section) {
final var x = SectionPos.x(section);
final var y = SectionPos.y(section);
final var z = SectionPos.z(section);
return buildLut(baseX, buildIndices(sectionIndicesMaps, positions, baseX));
var first = indices.get(y);
if (first == null) {
return;
}
var second = first.get(x);
if (second == null) {
return;
}
second.clear(z);
}
private static ReferenceArrayList<IntObjectPair<ReferenceArrayList<IntArrayList>>> buildIndices(Long2IntMap sectionIndicesMaps, LongArrayList positions, int baseX) {
final var indices = new ReferenceArrayList<IntObjectPair<ReferenceArrayList<IntArrayList>>>();
for (long position : positions) {
final var x = SectionPos.x(position);
final var y = SectionPos.y(position);
final var z = SectionPos.z(position);
final var xIndex = x - baseX;
if (indices.size() <= xIndex) {
indices.ensureCapacity(xIndex + 1);
indices.size(xIndex + 1);
}
var yLookup = indices.get(xIndex);
if (yLookup == null) {
//noinspection SuspiciousNameCombination
yLookup = new IntObjectImmutablePair<>(y, new ReferenceArrayList<>());
indices.set(xIndex, yLookup);
}
final var yIndices = yLookup.right();
final var yIndex = y - yLookup.leftInt();
if (yIndices.size() <= yIndex) {
yIndices.ensureCapacity(yIndex + 1);
yIndices.size(yIndex + 1);
}
var zLookup = yIndices.get(yIndex);
if (zLookup == null) {
zLookup = new IntArrayList();
zLookup.add(z);
zLookup.add(0); // this value will be filled in later
yIndices.set(yIndex, zLookup);
}
final var zIndex = z - zLookup.getInt(0);
if ((zLookup.size() - 2) <= zIndex) {
zLookup.ensureCapacity(zIndex + 3);
zLookup.size(zIndex + 3);
}
// Add 1 to the actual index so that 0 indicates a missing section.
zLookup.set(zIndex + 2, sectionIndicesMaps.get(position) + 1);
}
return indices;
}
private static @NotNull LongArrayList sortedKeys(Long2IntMap sectionIndicesMaps) {
final var out = new LongArrayList(sectionIndicesMaps.keySet());
out.unstableSort(SECTION_X_THEN_Y_THEN_Z);
public IntArrayList flatten() {
final var out = new IntArrayList();
indices.fillLut(out, (yIndices, lut) -> yIndices.fillLut(lut, IntLayer::fillLut));
return out;
}
private static IntArrayList buildLut(int baseX, ReferenceArrayList<IntObjectPair<ReferenceArrayList<IntArrayList>>> indices) {
final var out = new IntArrayList();
out.add(baseX);
out.add(indices.size());
for (int i = 0; i < indices.size(); i++) {
out.add(0);
}
for (int x = 0; x < indices.size(); x++) {
final var yLookup = indices.get(x);
if (yLookup == null) {
out.set(x + 2, 0);
continue;
}
// ensure that the base position and size dont cross a (64 byte) cache line
if ((out.size() & 0xF) == 0xF) {
out.add(0);
}
private static final class Layer<T> {
private boolean hasBase = false;
private int base = 0;
private Object[] nextLayer = new Object[0];
final var baseYIndex = out.size();
out.set(x + 2, baseYIndex);
public void fillLut(IntArrayList lut, BiConsumer<T, IntArrayList> inner) {
lut.add(base);
lut.add(nextLayer.length);
final var yIndices = yLookup.right();
out.add(yLookup.leftInt());
out.add(yIndices.size());
for (int i = 0; i < indices.size(); i++) {
out.add(0);
}
int innerIndexBase = lut.size();
for (int y = 0; y < yIndices.size(); y++) {
final var zLookup = yIndices.get(y);
if (zLookup == null) {
out.set(baseYIndex + y + 2, 0);
// Reserve space for the inner indices...
lut.size(innerIndexBase + nextLayer.length);
for (int i = 0; i < nextLayer.length; i++) {
final var innerIndices = (T) nextLayer[i];
if (innerIndices == null) {
continue;
}
// ensure that the base position and size dont cross a (64 byte) cache line
if ((out.size() & 0xF) == 0xF) {
out.add(0);
}
out.set(baseYIndex + y + 2, out.size());
zLookup.set(1, zLookup.size() - 2);
out.addAll(zLookup);
int layerPosition = lut.size();
// ...so we can write in their actual positions later.
lut.set(innerIndexBase + i, layerPosition);
// Append the next layer to the lut.
inner.accept(innerIndices, lut);
}
}
return out;
@Nullable
public T get(int i) {
if (!hasBase) {
return null;
}
if (i < base) {
return null;
}
final var offset = i - base;
if (offset >= nextLayer.length) {
return null;
}
return (T) nextLayer[offset];
}
public T computeIfAbsent(int i, Supplier<T> ifAbsent) {
if (!hasBase) {
// We don't want to default to base 0, so we'll use the first value we get.
base = i;
hasBase = true;
}
if (i < base) {
rebase(i);
}
final var offset = i - base;
if (offset >= nextLayer.length) {
resize(offset + 1);
}
var out = nextLayer[offset];
if (out == null) {
out = ifAbsent.get();
nextLayer[offset] = out;
}
return (T) out;
}
private void resize(int length) {
final var newIndices = new Object[length];
System.arraycopy(nextLayer, 0, newIndices, 0, nextLayer.length);
nextLayer = newIndices;
}
private void rebase(int newBase) {
final var growth = base - newBase;
final var newIndices = new Object[nextLayer.length + growth];
// Shift the existing elements to the end of the new array to maintain their offset with the new base.
System.arraycopy(nextLayer, 0, newIndices, growth, nextLayer.length);
nextLayer = newIndices;
base = newBase;
}
}
private static final class IntLayer {
private boolean hasBase = false;
private int base = 0;
private int[] indices = new int[0];
public void fillLut(IntArrayList lut) {
lut.add(base);
lut.add(indices.length);
for (int index : indices) {
lut.add(index);
}
}
public void set(int i, int index) {
if (!hasBase) {
base = i;
hasBase = true;
}
if (i < base) {
rebase(i);
}
final var offset = i - base;
if (offset >= indices.length) {
resize(offset + 1);
}
indices[offset] = index;
}
public void clear(int i) {
if (!hasBase) {
return;
}
if (i < base) {
return;
}
final var offset = i - base;
if (offset >= indices.length) {
return;
}
indices[offset] = 0;
}
private void resize(int length) {
final var newIndices = new int[length];
System.arraycopy(indices, 0, newIndices, 0, indices.length);
indices = newIndices;
}
private void rebase(int newBase) {
final var growth = base - newBase;
final var newIndices = new int[indices.length + growth];
System.arraycopy(indices, 0, newIndices, growth, indices.length);
indices = newIndices;
base = newBase;
}
}
}

View file

@ -22,7 +22,6 @@ import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.lighting.LayerLightEventListener;
/**
* TODO: AO data
* A managed arena of light sections for uploading to the GPU.
*
* <p>Each section represents an 18x18x18 block volume of light data.
@ -45,12 +44,9 @@ public class LightStorage {
private static final int INVALID_SECTION = -1;
private final LevelAccessor level;
private final LightLut lut;
private final CpuArena arena;
private final Long2IntMap section2ArenaIndex = new Long2IntOpenHashMap();
{
section2ArenaIndex.defaultReturnValue(INVALID_SECTION);
}
private final Long2IntMap section2ArenaIndex;
private final BitSet changed = new BitSet();
private boolean needsLutRebuild = false;
@ -61,8 +57,10 @@ public class LightStorage {
public LightStorage(LevelAccessor level) {
this.level = level;
lut = new LightLut();
arena = new CpuArena(SECTION_SIZE_BYTES, DEFAULT_ARENA_CAPACITY_SECTIONS);
section2ArenaIndex = new Long2IntOpenHashMap();
section2ArenaIndex.defaultReturnValue(INVALID_SECTION);
}
/**
@ -116,7 +114,6 @@ public class LightStorage {
}
// Now actually do the collection.
// TODO: Should this be done in parallel?
sectionsToCollect.forEach(this::collectSection);
updatedSections.clear();
@ -137,12 +134,22 @@ public class LightStorage {
if (!requestedSections.contains(section)) {
arena.free(entry.getIntValue());
needsLutRebuild = true;
endTrackingSection(section);
it.remove();
}
}
}
private void beginTrackingSection(long section, int index) {
lut.add(section, index);
needsLutRebuild = true;
}
private void endTrackingSection(long section) {
lut.remove(section);
needsLutRebuild = true;
}
public int capacity() {
return arena.capacity();
}
@ -376,7 +383,7 @@ public class LightStorage {
if (out == INVALID_SECTION) {
out = arena.alloc();
section2ArenaIndex.put(section, out);
needsLutRebuild = true;
beginTrackingSection(section, out);
}
return out;
}
@ -408,8 +415,7 @@ public class LightStorage {
}
public IntArrayList createLut() {
// TODO: incremental lut updates
return LightLut.buildLut(section2ArenaIndex);
return lut.flatten();
}
private enum SectionEdge {

View file

@ -70,23 +70,17 @@ public class MeshPool {
if (anyToRemove) {
anyToRemove = false;
processDeletions();
}
// Might want to shrink the index pool if something was removed.
indexPool.reset();
for (PooledMesh mesh : meshList) {
indexPool.updateCount(mesh.mesh.indexSequence(), mesh.indexCount());
}
} else {
if (!recentlyAllocated.isEmpty()) {
// Otherwise, just update the index with the new counts.
for (PooledMesh mesh : recentlyAllocated) {
indexPool.updateCount(mesh.mesh.indexSequence(), mesh.indexCount());
}
indexPool.flush();
recentlyAllocated.clear();
}
// Always need to flush the index pool.
indexPool.flush();
uploadAll();
dirty = false;
}

View file

@ -186,10 +186,14 @@ public class IndirectDrawManager extends DrawManager<IndirectInstancer<?>> {
programs.release();
depthPyramid.delete();
lightBuffers.delete();
matrixBuffer.delete();
}
public void renderCrumbling(List<Engine.CrumblingBlock> crumblingBlocks) {
var byType = doCrumblingSort(IndirectInstancer.class, crumblingBlocks);
var byType = doCrumblingSort(crumblingBlocks, IndirectInstancer::fromState);
if (byType.isEmpty()) {
return;

View file

@ -2,7 +2,10 @@ package dev.engine_room.flywheel.backend.engine.indirect;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicReference;
import org.jetbrains.annotations.Nullable;
import org.jetbrains.annotations.UnknownNullability;
import org.joml.Vector4fc;
import org.lwjgl.system.MemoryUtil;
@ -10,6 +13,7 @@ import org.lwjgl.system.MemoryUtil;
import dev.engine_room.flywheel.api.instance.Instance;
import dev.engine_room.flywheel.api.instance.InstanceWriter;
import dev.engine_room.flywheel.backend.engine.AbstractInstancer;
import dev.engine_room.flywheel.backend.engine.InstanceHandleImpl;
import dev.engine_room.flywheel.backend.engine.InstancerKey;
import dev.engine_room.flywheel.backend.util.AtomicBitSet;
import dev.engine_room.flywheel.lib.math.MoreMath;
@ -20,7 +24,27 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
private final List<IndirectDraw> associatedDraws = new ArrayList<>();
private final Vector4fc boundingSphere;
private final AtomicBitSet changedPages = new AtomicBitSet();
private final AtomicReference<InstancePage<I>[]> pages = new AtomicReference<>(pageArray(0));
/**
* The set of pages whose count changed and thus need their descriptor re-uploaded.
*/
private final AtomicBitSet validityChanged = new AtomicBitSet();
/**
* The set of pages whose content changed and thus need their instances re-uploaded.
* Note that we don't re-upload for deletions, as the memory becomes invalid and masked out by the validity bits.
*/
private final AtomicBitSet contentsChanged = new AtomicBitSet();
/**
* The set of pages that are entirely full.
* We scan the clear bits of this set when trying to add an instance.
*/
private final AtomicBitSet fullPages = new AtomicBitSet();
/**
* The set of mergable pages. A page is mergeable if it is not empty and has 16 or fewer instances.
* These constraints are set so that we can guarantee that merging two pages leaves one entirely empty,
* but we also don't want to waste work merging into pages that are already empty.
*/
private final AtomicBitSet mergeablePages = new AtomicBitSet();
public ObjectStorage.@UnknownNullability Mapping mapping;
@ -35,16 +59,216 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
boundingSphere = key.model().boundingSphere();
}
@Override
public void setIndexChanged(int index) {
changedPages.set(ObjectStorage.objectIndex2PageIndex(index));
@SuppressWarnings("unchecked")
private static <I extends Instance> InstancePage<I>[] pageArray(int length) {
return new InstancePage[length];
}
@Override
protected void setRangeChanged(int start, int end) {
super.setRangeChanged(start, end);
@SuppressWarnings("unchecked")
private static <I extends Instance> I[] instanceArray() {
return (I[]) new Instance[ObjectStorage.PAGE_SIZE];
}
changedPages.set(ObjectStorage.objectIndex2PageIndex(start), ObjectStorage.objectIndex2PageIndex(end) + 1);
@SuppressWarnings("unchecked")
private static <I extends Instance> InstanceHandleImpl<I>[] handleArray() {
return new InstanceHandleImpl[ObjectStorage.PAGE_SIZE];
}
@Nullable
public static IndirectInstancer<?> fromState(InstanceHandleImpl.State<?> handle) {
if (handle instanceof InstancePage<?> instancer) {
return instancer.parent;
}
return null;
}
private static final class InstancePage<I extends Instance> implements InstanceHandleImpl.State<I> {
private final IndirectInstancer<I> parent;
private final int pageNo;
private final I[] instances;
// Handles are only read in #takeFrom. It would be nice to avoid tracking these at all.
private final InstanceHandleImpl<I>[] handles;
/**
* A bitset describing which indices in the instances/handles arrays contain live instances.
*/
private final AtomicInteger valid;
private InstancePage(IndirectInstancer<I> parent, int pageNo) {
this.parent = parent;
this.pageNo = pageNo;
this.instances = instanceArray();
this.handles = handleArray();
this.valid = new AtomicInteger(0);
}
/**
* Attempt to add the given instance/handle to this page.
*
* @param instance The instance to add
* @param handle The instance's handle
* @return true if the instance was added, false if the page is full
*/
public boolean add(I instance, InstanceHandleImpl<I> handle) {
// Thread safety: we loop until we either win the race and add the given instance, or we
// run out of space because other threads trying to add at the same time.
while (true) {
int currentValue = valid.get();
if (isFull(currentValue)) {
// The page is full, must search elsewhere
return false;
}
// determine what the new long value will be after we set the appropriate bit.
int index = Integer.numberOfTrailingZeros(~currentValue);
int newValue = currentValue | (1 << index);
// if no other thread has modified the value since we read it, we won the race and we are done.
if (valid.compareAndSet(currentValue, newValue)) {
instances[index] = instance;
handles[index] = handle;
handle.state = this;
// Handle index is unique amongst all pages of this instancer.
handle.index = local2HandleIndex(index);
parent.contentsChanged.set(pageNo);
parent.validityChanged.set(pageNo);
if (isFull(newValue)) {
// The page is now full, mark it so in the bitset.
// This is safe because only one bit position changes at a time.
parent.fullPages.set(pageNo);
}
if (isEmpty(currentValue)) {
// Value we just saw was zero, so since we added something we are now mergeable!
parent.mergeablePages.set(pageNo);
} else if (Integer.bitCount(currentValue) == 16) {
// We just filled the 17th instance, so we are no longer mergeable.
parent.mergeablePages.clear(pageNo);
}
return true;
}
}
}
private int local2HandleIndex(int index) {
return (pageNo << ObjectStorage.LOG_2_PAGE_SIZE) + index;
}
@Override
public InstanceHandleImpl.State<I> setChanged(int index) {
parent.contentsChanged.set(pageNo);
return this;
}
@Override
public InstanceHandleImpl.State<I> setDeleted(int index) {
int localIndex = index % ObjectStorage.PAGE_SIZE;
clear(localIndex);
return InstanceHandleImpl.Deleted.instance();
}
@Override
public InstanceHandleImpl.State<I> setVisible(InstanceHandleImpl<I> handle, int index, boolean visible) {
if (visible) {
return this;
}
int localIndex = index % ObjectStorage.PAGE_SIZE;
var out = instances[localIndex];
clear(localIndex);
return new InstanceHandleImpl.Hidden<>(parent.recreate, out);
}
private void clear(int localIndex) {
instances[localIndex] = null;
handles[localIndex] = null;
while (true) {
int currentValue = valid.get();
int newValue = currentValue & ~(1 << localIndex);
if (valid.compareAndSet(currentValue, newValue)) {
parent.validityChanged.set(pageNo);
if (isEmpty(newValue)) {
// If we decremented to zero then we're no longer mergeable.
parent.mergeablePages.clear(pageNo);
} else if (Integer.bitCount(newValue) == 16) {
// If we decremented to 16 then we're now mergeable.
parent.mergeablePages.set(pageNo);
}
// Set full page last so that other threads don't race to set the other bitsets.
parent.fullPages.clear(pageNo);
break;
}
}
}
/**
* Only call this on 2 pages that are mergeable.
*
* @param other The page to take instances from.
*/
private void takeFrom(InstancePage<I> other) {
// Fill the holes in this page with instances from the other page.
int valid = this.valid.get();
int otherValid = other.valid.get();
for (int i = 0; i < ObjectStorage.PAGE_SIZE; i++) {
int mask = 1 << i;
// Find set bits in the other page.
if ((otherValid & mask) == 0) {
continue;
}
int writePos = Integer.numberOfTrailingZeros(~valid);
instances[writePos] = other.instances[i];
handles[writePos] = other.handles[i];
handles[writePos].state = this;
handles[writePos].index = local2HandleIndex(writePos);
// Clear out the other page.
otherValid &= ~mask;
other.handles[i] = null;
other.instances[i] = null;
// Set the bit in this page so we can find the next write position.
valid |= 1 << writePos;
// If we're full, we're done.
if (isFull(valid)) {
break;
}
}
this.valid.set(valid);
other.valid.set(otherValid);
// If the other page was quite empty we may still be mergeable.
parent.mergeablePages.set(pageNo, isMergeable(valid));
// We definitely changed the contents and validity of this page.
parent.contentsChanged.set(pageNo);
parent.validityChanged.set(pageNo);
// The other page will end up empty, so the validity changes and it's no longer mergeable.
// Also clear the changed bit so we don't re-upload the instances.
parent.contentsChanged.clear(other.pageNo);
parent.validityChanged.set(other.pageNo);
parent.mergeablePages.clear(other.pageNo);
if (isFull(valid)) {
parent.fullPages.set(pageNo);
}
}
}
public void addDraw(IndirectDraw draw) {
@ -56,9 +280,32 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
}
public void update(int modelIndex, int baseInstance) {
this.modelIndex = modelIndex;
this.baseInstance = baseInstance;
mapping.update(modelIndex, instanceCount());
var sameModelIndex = this.modelIndex == modelIndex;
if (sameModelIndex && validityChanged.isEmpty()) {
// Nothing to do!
return;
}
this.modelIndex = modelIndex;
var pages = this.pages.get();
mapping.updateCount(pages.length);
if (sameModelIndex) {
// Only need to update the changed pages.
for (int page = validityChanged.nextSetBit(0); page >= 0 && page < pages.length; page = validityChanged.nextSetBit(page + 1)) {
mapping.updatePage(page, modelIndex, pages[page].valid.get());
}
} else {
// Need to update all pages since the model index changed.
for (int i = 0; i < pages.length; i++) {
mapping.updatePage(i, modelIndex, pages[i].valid.get());
}
}
validityChanged.clear();
}
public void writeModel(long ptr) {
@ -72,25 +319,22 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
}
public void uploadInstances(StagingBuffer stagingBuffer, int instanceVbo) {
if (changedPages.isEmpty()) {
if (contentsChanged.isEmpty()) {
return;
}
int numPages = mapping.pageCount();
var instanceCount = instances.size();
for (int page = changedPages.nextSetBit(0); page >= 0 && page < numPages; page = changedPages.nextSetBit(page + 1)) {
int startObject = ObjectStorage.pageIndex2ObjectIndex(page);
if (startObject >= instanceCount) {
break;
}
int endObject = Math.min(instanceCount, ObjectStorage.pageIndex2ObjectIndex(page + 1));
var pages = this.pages.get();
for (int page = contentsChanged.nextSetBit(0); page >= 0 && page < pages.length; page = contentsChanged.nextSetBit(page + 1)) {
var instances = pages[page].instances;
long baseByte = mapping.page2ByteOffset(page);
long size = (endObject - startObject) * instanceStride;
if (baseByte < 0) {
// This page is not mapped to the VBO.
continue;
}
long size = ObjectStorage.PAGE_SIZE * instanceStride;
// Because writes are broken into pages, we end up with significantly more calls into
// StagingBuffer#enqueueCopy and the allocations for the writer got out of hand. Here
@ -101,9 +345,10 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
long direct = stagingBuffer.reserveForCopy(size, instanceVbo, baseByte);
if (direct != MemoryUtil.NULL) {
for (int i = startObject; i < endObject; i++) {
var instance = instances.get(i);
writer.write(direct, instance);
for (I instance : instances) {
if (instance != null) {
writer.write(direct, instance);
}
direct += instanceStride;
}
continue;
@ -112,15 +357,49 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
// Otherwise, write to a scratch buffer and enqueue a copy.
var block = stagingBuffer.getScratch(size);
var ptr = block.ptr();
for (int i = startObject; i < endObject; i++) {
var instance = instances.get(i);
writer.write(ptr, instance);
for (I instance : instances) {
if (instance != null) {
writer.write(ptr, instance);
}
ptr += instanceStride;
}
stagingBuffer.enqueueCopy(block.ptr(), size, instanceVbo, baseByte);
}
changedPages.clear();
contentsChanged.clear();
}
public void parallelUpdate() {
var pages = this.pages.get();
int page = 0;
while (mergeablePages.cardinality() > 1) {
page = mergeablePages.nextSetBit(page);
if (page < 0) {
break;
}
// Find the next mergeable page.
int next = mergeablePages.nextSetBit(page + 1);
if (next < 0) {
break;
}
// Try to merge the pages.
pages[page].takeFrom(pages[next]);
}
}
private static boolean isFull(int valid) {
return valid == 0xFFFFFFFF;
}
private static boolean isEmpty(int valid) {
return valid == 0;
}
private static boolean isMergeable(int valid) {
return !isEmpty(valid) && Integer.bitCount(valid) <= 16;
}
@Override
@ -143,4 +422,135 @@ public class IndirectInstancer<I extends Instance> extends AbstractInstancer<I>
public int local2GlobalInstanceIndex(int instanceIndex) {
return mapping.objectIndex2GlobalIndex(instanceIndex);
}
@Override
public I createInstance() {
var handle = new InstanceHandleImpl<I>(null);
I instance = type.create(handle);
addInner(instance, handle);
return instance;
}
public InstanceHandleImpl.State<I> revealInstance(InstanceHandleImpl<I> handle, I instance) {
addInner(instance, handle);
return handle.state;
}
@Override
public void stealInstance(@Nullable I instance) {
if (instance == null) {
return;
}
var instanceHandle = instance.handle();
if (!(instanceHandle instanceof InstanceHandleImpl<?>)) {
// UB: do nothing
return;
}
// Should InstanceType have an isInstance method?
@SuppressWarnings("unchecked") var handle = (InstanceHandleImpl<I>) instanceHandle;
// Not allowed to steal deleted instances.
if (handle.state instanceof InstanceHandleImpl.Deleted) {
return;
}
// No need to steal if the instance will recreate to us.
if (handle.state instanceof InstanceHandleImpl.Hidden<I> hidden && recreate.equals(hidden.recreate())) {
return;
}
// FIXME: in theory there could be a race condition here if the instance
// is somehow being stolen by 2 different instancers between threads.
// That seems kinda impossible so I'm fine leaving it as is for now.
// Add the instance to this instancer.
if (handle.state instanceof InstancePage<?> other) {
if (other.parent == this) {
return;
}
// Remove the instance from its old instancer.
// This won't have any unwanted effect when the old instancer
// is filtering deleted instances later, so is safe.
other.setDeleted(handle.index);
// Only lock now that we'll be mutating our state.
addInner(instance, handle);
} else if (handle.state instanceof InstanceHandleImpl.Hidden<I>) {
handle.state = new InstanceHandleImpl.Hidden<>(recreate, instance);
}
}
private void addInner(I instance, InstanceHandleImpl<I> handle) {
// Outer loop:
// - try to find an empty space
// - or grow the page array if we can't
// - add the instance to the new page, or try again
while (true) {
var pages = this.pages.get();
// First, try to find a page with space.
for (int i = fullPages.nextClearBit(0); i < pages.length; i = fullPages.nextClearBit(i + 1)) {
// It may have been filled in while we were searching, but hopefully not.
if (pages[i].add(instance, handle)) {
return;
}
}
// If we're here, all other pages are full
// If we hit this on the second iteration of the outer loop then `pages` is once again full.
var desiredLength = pages.length + 1;
// Inner loop: grow the page array. This is very similar to the logic in AtomicBitSet.
while (pages.length < desiredLength) {
// Thread safety: segments contains all pages from the currently visible pages, plus extra.
// all pages in the currently visible pages are canonical and will not change.
// Can't just `new InstancePage[]` because it has a generic parameter.
InstancePage<I>[] newPages = pageArray(desiredLength);
System.arraycopy(pages, 0, newPages, 0, pages.length);
newPages[pages.length] = new InstancePage<>(this, pages.length);
// because we are using a compareAndSet, if this thread "wins the race" and successfully sets this variable, then the new page becomes canonical.
if (this.pages.compareAndSet(pages, newPages)) {
pages = newPages;
} else {
// If we "lose the race" and are growing the AtomicBitset segments larger,
// then we will gather the new canonical pages from the update which we missed on the next iteration of this loop.
// The new page will be discarded and never seen again.
pages = this.pages.get();
}
}
// Shortcut: try to add the instance to the last page.
// Technically we could just let the outer loop go again, but that
// involves a good bit of work just to likely get back here.
if (pages[pages.length - 1].add(instance, handle)) {
return;
}
// It may be the case that many other instances were added in the same instant.
// We can still lose this race, though it is very unlikely.
}
}
public int instanceCount() {
// Not exactly accurate but it's an upper bound.
// TODO: maybe this could be tracked with an AtomicInteger?
return pages.get().length << ObjectStorage.LOG_2_PAGE_SIZE;
}
/**
* Clear all instances without freeing resources.
*/
public void clear() {
this.pages.set(pageArray(0));
contentsChanged.clear();
validityChanged.clear();
fullPages.clear();
mergeablePages.clear();
}
}

View file

@ -40,4 +40,9 @@ public class LightBuffers {
GL46.glBindBufferRange(GL46.GL_SHADER_STORAGE_BUFFER, BufferBindings.LIGHT_LUT, lut.handle(), 0, lut.byteCapacity());
GL46.glBindBufferRange(GL46.GL_SHADER_STORAGE_BUFFER, BufferBindings.LIGHT_SECTION, sections.handle(), 0, sections.byteCapacity());
}
public void delete() {
lut.delete();
sections.delete();
}
}

View file

@ -30,4 +30,8 @@ public class MatrixBuffer {
GL46.glBindBufferRange(GL46.GL_SHADER_STORAGE_BUFFER, BufferBindings.MATRICES, matrices.handle(), 0, matrices.byteCapacity());
}
public void delete() {
matrices.delete();
}
}

View file

@ -1,6 +1,7 @@
package dev.engine_room.flywheel.backend.engine.indirect;
import java.util.Arrays;
import java.util.BitSet;
import org.lwjgl.system.MemoryUtil;
@ -13,8 +14,12 @@ public class ObjectStorage extends AbstractArena {
public static final int PAGE_SIZE = 1 << LOG_2_PAGE_SIZE;
public static final int PAGE_MASK = PAGE_SIZE - 1;
public static final int INITIAL_PAGES_ALLOCATED = 4;
public static final int INVALID_PAGE = -1;
public static final int INITIAL_PAGES_ALLOCATED = 4;
public static final int DESCRIPTOR_SIZE_BYTES = Integer.BYTES * 2;
private final BitSet changedFrames = new BitSet();
/**
* The GPU side buffer containing all the objects, logically divided into page frames.
*/
@ -28,8 +33,6 @@ public class ObjectStorage extends AbstractArena {
*/
private MemoryBlock frameDescriptors;
private boolean needsUpload = false;
public ObjectStorage(long objectSizeBytes) {
super(PAGE_SIZE * objectSizeBytes);
@ -37,8 +40,8 @@ public class ObjectStorage extends AbstractArena {
this.frameDescriptorBuffer = new ResizableStorageBuffer();
objectBuffer.ensureCapacity(INITIAL_PAGES_ALLOCATED * elementSizeBytes);
frameDescriptorBuffer.ensureCapacity(INITIAL_PAGES_ALLOCATED * Integer.BYTES);
frameDescriptors = MemoryBlock.malloc(INITIAL_PAGES_ALLOCATED * Integer.BYTES);
frameDescriptorBuffer.ensureCapacity(INITIAL_PAGES_ALLOCATED * DESCRIPTOR_SIZE_BYTES);
frameDescriptors = MemoryBlock.malloc(INITIAL_PAGES_ALLOCATED * DESCRIPTOR_SIZE_BYTES);
}
public Mapping createMapping() {
@ -52,8 +55,23 @@ public class ObjectStorage extends AbstractArena {
@Override
public void free(int i) {
if (i == INVALID_PAGE) {
return;
}
super.free(i);
MemoryUtil.memPutInt(ptrForPage(i), 0);
var ptr = ptrForPage(i);
MemoryUtil.memPutInt(ptr, 0);
MemoryUtil.memPutInt(ptr + 4, 0);
changedFrames.set(i);
}
private void set(int i, int modelIndex, int validBits) {
var ptr = ptrForPage(i);
MemoryUtil.memPutInt(ptr, modelIndex);
MemoryUtil.memPutInt(ptr + 4, validBits);
changedFrames.set(i);
}
@Override
@ -64,12 +82,17 @@ public class ObjectStorage extends AbstractArena {
}
public void uploadDescriptors(StagingBuffer stagingBuffer) {
if (!needsUpload) {
if (changedFrames.isEmpty()) {
return;
}
// We could be smarter about which spans are uploaded but this thing is so small it's probably not worth it.
stagingBuffer.enqueueCopy(frameDescriptors.ptr(), frameDescriptors.size(), frameDescriptorBuffer.handle(), 0);
needsUpload = false;
var ptr = frameDescriptors.ptr();
for (int i = changedFrames.nextSetBit(0); i >= 0 && i < capacity(); i = changedFrames.nextSetBit(i + 1)) {
var offset = (long) i * DESCRIPTOR_SIZE_BYTES;
stagingBuffer.enqueueCopy(ptr + offset, DESCRIPTOR_SIZE_BYTES, frameDescriptorBuffer.handle(), offset);
}
changedFrames.clear();
}
public void delete() {
@ -79,7 +102,7 @@ public class ObjectStorage extends AbstractArena {
}
private long ptrForPage(int page) {
return frameDescriptors.ptr() + (long) page * Integer.BYTES;
return frameDescriptors.ptr() + (long) page * DESCRIPTOR_SIZE_BYTES;
}
public static int objectIndex2PageIndex(int objectIndex) {
@ -97,61 +120,52 @@ public class ObjectStorage extends AbstractArena {
private static final int[] EMPTY_ALLOCATION = new int[0];
private int[] pages = EMPTY_ALLOCATION;
private int modelIndex = -1;
private int objectCount = 0;
/**
* Adjust this allocation to the given model index and object count.
*
* <p>This method triggers eager resizing of the allocation to fit the new object count.
* If the model index is different from the current one, all frame descriptors will be updated.
*
* @param modelIndex The model index the objects in this allocation are associated with.
* @param objectCount The number of objects in this allocation.
*/
public void update(int modelIndex, int objectCount) {
boolean incremental = this.modelIndex == modelIndex;
if (incremental && objectCount == this.objectCount) {
// Nothing will change.
public void updatePage(int index, int modelIndex, int validBits) {
if (validBits == 0) {
holePunch(index);
return;
}
var frame = pages[index];
ObjectStorage.this.needsUpload = true;
if (frame == INVALID_PAGE) {
// Un-holed punch.
frame = unHolePunch(index);
}
this.modelIndex = modelIndex;
this.objectCount = objectCount;
ObjectStorage.this.set(frame, modelIndex, validBits);
}
/**
* Free a page on the inside of the mapping, maintaining the same virtual mapping size.
*
* @param index The index of the page to free.
*/
public void holePunch(int index) {
ObjectStorage.this.free(pages[index]);
pages[index] = INVALID_PAGE;
}
/**
* Allocate a new page on the inside of the mapping, maintaining the same virtual mapping size.
*
* @param index The index of the page to allocate.
* @return The allocated page.
*/
private int unHolePunch(int index) {
int page = ObjectStorage.this.alloc();
pages[index] = page;
return page;
}
public void updateCount(int newLength) {
var oldLength = pages.length;
var newLength = objectIndex2PageIndex((objectCount + PAGE_MASK));
if (oldLength > newLength) {
// Eagerly free the now unnecessary pages.
// shrink will zero out the pageTable entries for the freed pages.
shrink(oldLength, newLength);
if (incremental) {
// Only update the last page, everything else is unchanged.
updateRange(newLength - 1, newLength);
}
} else if (oldLength < newLength) {
// Allocate new pages to fit the new object count.
grow(newLength, oldLength);
if (incremental) {
// Update the old last page + all new pages
updateRange(oldLength - 1, newLength);
}
} else {
if (incremental) {
// Only update the last page.
updateRange(oldLength - 1, oldLength);
}
}
if (!incremental) {
// Update all pages.
updateRange(0, newLength);
}
}
@ -159,8 +173,8 @@ public class ObjectStorage extends AbstractArena {
return pages.length;
}
public long page2ByteOffset(int page) {
return ObjectStorage.this.byteOffsetOf(pages[page]);
public long page2ByteOffset(int index) {
return ObjectStorage.this.byteOffsetOf(pages[index]);
}
public void delete() {
@ -168,35 +182,6 @@ public class ObjectStorage extends AbstractArena {
ObjectStorage.this.free(page);
}
pages = EMPTY_ALLOCATION;
modelIndex = -1;
objectCount = 0;
ObjectStorage.this.needsUpload = true;
}
/**
* Calculates the page descriptor for the given page index.
* Runs under the assumption than all pages are full except maybe the last one.
*/
private int calculatePageDescriptor(int pageIndex) {
int countInPage;
if (objectCount % PAGE_SIZE != 0 && pageIndex == pages.length - 1) {
// Last page && it isn't full -> use the remainder.
countInPage = objectCount & PAGE_MASK;
} else if (objectCount > 0) {
// Full page.
countInPage = PAGE_SIZE;
} else {
// Empty page, this shouldn't be reachable because we eagerly free empty pages.
countInPage = 0;
}
return (modelIndex & 0x3FFFFF) | (countInPage << 26);
}
private void updateRange(int start, int oldLength) {
for (int i = start; i < oldLength; i++) {
MemoryUtil.memPutInt(ptrForPage(pages[i]), calculatePageDescriptor(i));
}
}
private void grow(int neededPages, int oldLength) {

View file

@ -147,7 +147,15 @@ public class InstancedDrawManager extends DrawManager<InstancedInstancer<?>> {
@Override
public void renderCrumbling(List<Engine.CrumblingBlock> crumblingBlocks) {
// Sort draw calls into buckets, so we don't have to do as many shader binds.
var byType = doCrumblingSort(InstancedInstancer.class, crumblingBlocks);
var byType = doCrumblingSort(crumblingBlocks, handle -> {
// AbstractInstancer directly implement HandleState, so this check is valid.
if (handle instanceof InstancedInstancer<?> instancer) {
return instancer;
}
// This rejects instances that were created by a different engine,
// and also instances that are hidden or deleted.
return null;
});
if (byType.isEmpty()) {
return;

View file

@ -7,7 +7,7 @@ import org.jetbrains.annotations.Nullable;
import dev.engine_room.flywheel.api.instance.Instance;
import dev.engine_room.flywheel.api.instance.InstanceWriter;
import dev.engine_room.flywheel.backend.engine.AbstractInstancer;
import dev.engine_room.flywheel.backend.engine.BaseInstancer;
import dev.engine_room.flywheel.backend.engine.InstancerKey;
import dev.engine_room.flywheel.backend.gl.TextureBuffer;
import dev.engine_room.flywheel.backend.gl.buffer.GlBuffer;
@ -15,7 +15,7 @@ import dev.engine_room.flywheel.backend.gl.buffer.GlBufferUsage;
import dev.engine_room.flywheel.lib.math.MoreMath;
import dev.engine_room.flywheel.lib.memory.MemoryBlock;
public class InstancedInstancer<I extends Instance> extends AbstractInstancer<I> {
public class InstancedInstancer<I extends Instance> extends BaseInstancer<I> {
private final int instanceStride;
private final InstanceWriter<I> writer;
@ -109,6 +109,60 @@ public class InstancedInstancer<I extends Instance> extends AbstractInstancer<I>
return capacity > vbo.size();
}
public void parallelUpdate() {
if (deleted.isEmpty()) {
return;
}
// Figure out which elements are to be removed.
final int oldSize = this.instances.size();
int removeCount = deleted.cardinality();
if (oldSize == removeCount) {
clear();
return;
}
final int newSize = oldSize - removeCount;
// Start from the first deleted index.
int writePos = deleted.nextSetBit(0);
if (writePos < newSize) {
// Since we'll be shifting everything into this space we can consider it all changed.
changed.set(writePos, newSize);
}
// We definitely shouldn't consider the deleted instances as changed though,
// else we might try some out of bounds accesses later.
changed.clear(newSize, oldSize);
// Punch out the deleted instances, shifting over surviving instances to fill their place.
for (int scanPos = writePos; (scanPos < oldSize) && (writePos < newSize); scanPos++, writePos++) {
// Find next non-deleted element.
scanPos = deleted.nextClearBit(scanPos);
if (scanPos != writePos) {
// Grab the old instance/handle from scanPos...
var handle = handles.get(scanPos);
I instance = instances.get(scanPos);
// ... and move it to writePos.
handles.set(writePos, handle);
instances.set(writePos, instance);
// Make sure the handle knows it's been moved
handle.index = writePos;
}
}
deleted.clear();
instances.subList(newSize, oldSize)
.clear();
handles.subList(newSize, oldSize)
.clear();
}
public void delete() {
if (vbo == null) {
return;

View file

@ -27,7 +27,10 @@ abstract class RenderSystemMixin {
FogUniforms.update();
}
@Inject(method = "setShaderFogShape(Lcom/mojang/blaze3d/shaders/FogShape;)V", at = @At("RETURN"))
// Fabric fails to resolve the mixin in prod when the full signature is specified.
// I suspect it's because this method references a class name in its signature,
// and that needs to be remapped while the function names in RenderSystem are marked with @DontObfuscate.
@Inject(method = "setShaderFogShape", at = @At("RETURN"))
private static void flywheel$onSetFogShape(CallbackInfo ci) {
FogUniforms.update();
}

View file

@ -43,6 +43,14 @@ public class AtomicBitSet {
segments = new AtomicReference<>(new AtomicBitSetSegments(numSegmentsToPreallocate, numLongsPerSegment));
}
public void set(int position, boolean value) {
if (value) {
set(position);
} else {
clear(position);
}
}
public void set(int position) {
int longPosition = longIndexInSegmentForPosition(position);

View file

@ -102,19 +102,14 @@ bool _flw_isVisible(uint instanceIndex, uint modelIndex) {
// Clamp to the texture bounds.
// Since we're not going through a sampler out of bounds texel fetches will return 0.
bounds = clamp(bounds, ivec4(0), levelSizePair);
bounds = clamp(bounds, ivec4(0), levelSizePair - ivec4(1));
float depth01 = texelFetch(_flw_depthPyramid, bounds.xw, level).r;
float depth11 = texelFetch(_flw_depthPyramid, bounds.zw, level).r;
float depth10 = texelFetch(_flw_depthPyramid, bounds.zy, level).r;
float depth00 = texelFetch(_flw_depthPyramid, bounds.xy, level).r;
float depth;
if (_flw_cullData.useMin == 0) {
depth = max(max(depth00, depth01), max(depth10, depth11));
} else {
depth = min(min(depth00, depth01), min(depth10, depth11));
}
float depth = max(max(depth00, depth01), max(depth10, depth11));
float depthSphere = 1. + _flw_cullData.znear / (center.z + radius);
@ -126,24 +121,22 @@ bool _flw_isVisible(uint instanceIndex, uint modelIndex) {
}
void main() {
uint pageIndex = gl_WorkGroupID.x;
uint pageIndex = gl_WorkGroupID.x << 1u;
if (pageIndex >= _flw_pageFrameDescriptors.length()) {
return;
}
uint packedModelIndexAndCount = _flw_pageFrameDescriptors[pageIndex];
uint modelIndex = _flw_pageFrameDescriptors[pageIndex];
uint pageInstanceCount = packedModelIndexAndCount >> _FLW_PAGE_COUNT_OFFSET;
uint pageValidity = _flw_pageFrameDescriptors[pageIndex + 1];
if (gl_LocalInvocationID.x >= pageInstanceCount) {
if (((1u << gl_LocalInvocationID.x) & pageValidity) == 0) {
return;
}
uint instanceIndex = gl_GlobalInvocationID.x;
uint modelIndex = packedModelIndexAndCount & _FLW_MODEL_INDEX_MASK;
if (_flw_isVisible(instanceIndex, modelIndex)) {
uint localIndex = atomicAdd(_flw_models[modelIndex].instanceCount, 1);
uint targetIndex = _flw_models[modelIndex].baseInstance + localIndex;

View file

@ -14,6 +14,8 @@ const float _FLW_EPSILON = 1e-5;
const uint _FLW_LOWER_10_BITS = 0x3FFu;
const uint _FLW_UPPER_10_BITS = 0xFFF00000u;
const float _FLW_LIGHT_NORMALIZER = 1. / 16.;
uint _flw_indexLut(uint index);
uint _flw_indexLight(uint index);
@ -43,18 +45,18 @@ bool _flw_nextLut(uint base, int coord, out uint next) {
}
bool _flw_chunkCoordToSectionIndex(ivec3 sectionPos, out uint index) {
uint y;
if (_flw_nextLut(0, sectionPos.x, y) || y == 0) {
uint first;
if (_flw_nextLut(0, sectionPos.y, first) || first == 0) {
return true;
}
uint z;
if (_flw_nextLut(y, sectionPos.y, z) || z == 0) {
uint second;
if (_flw_nextLut(first, sectionPos.x, second) || second == 0) {
return true;
}
uint sectionIndex;
if (_flw_nextLut(z, sectionPos.z, sectionIndex) || sectionIndex == 0) {
if (_flw_nextLut(second, sectionPos.z, sectionIndex) || sectionIndex == 0) {
return true;
}
@ -98,7 +100,7 @@ bool flw_lightFetch(ivec3 blockPos, out vec2 lightCoord) {
uvec3 blockInSectionPos = (blockPos & 0xF) + 1;
lightCoord = vec2(_flw_lightAt(sectionOffset, blockInSectionPos)) / 15.;
lightCoord = vec2(_flw_lightAt(sectionOffset, blockInSectionPos)) * _FLW_LIGHT_NORMALIZER;
return true;
}
@ -298,7 +300,7 @@ vec3 _flw_lightForDirection(uint[27] lights, vec3 interpolant, uint c00, uint c0
vec3 light = mix(light0, light1, interpolant.y);
// Normalize the light coords
light.xy *= 1. / 15.;
light.xy *= _FLW_LIGHT_NORMALIZER;
// Calculate the AO multiplier from the number of valid blocks
light.z = _flw_validCountToAo(light.z);
@ -351,7 +353,7 @@ bool flw_light(vec3 worldPos, vec3 normal, out FlwLightAo light) {
vec2 light0 = mix(light00, light01, interpolant.y);
vec2 light1 = mix(light10, light11, interpolant.y);
light.light = mix(light0, light1, interpolant.x) / 15.;
light.light = mix(light0, light1, interpolant.x) * _FLW_LIGHT_NORMALIZER;
light.ao = 1.;
// Lighting and AO accurate to chunk baking
@ -410,7 +412,7 @@ bool flw_light(vec3 worldPos, vec3 normal, out FlwLightAo light) {
// Entirely flat lighting, the lowest setting and a fallback in case an invalid option is set
#else
light.light = vec2(_flw_lightAt(sectionOffset, blockInSectionPos)) / 15.;
light.light = vec2(_flw_lightAt(sectionOffset, blockInSectionPos)) * _FLW_LIGHT_NORMALIZER;
light.ao = 1.;
#endif

View file

@ -11,7 +11,6 @@ import net.minecraft.world.entity.EntityType;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityType;
// TODO: Add freezing
@SuppressWarnings("unchecked")
public final class VisualizerRegistryImpl {
@Nullable

View file

@ -43,7 +43,11 @@ public class ShaderLightVisualStorage {
}
public void remove(ShaderLightVisual visual) {
trackers.remove(visual);
var tracker = trackers.remove(visual);
if (tracker != null) {
markDirty();
}
}
public void clear() {

View file

@ -7,26 +7,6 @@ import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.level.block.entity.BlockEntityType;
/**
* TODO:
* <table>
* <tr><td>{@link BlockEntityType#SIGN}</td><td> {@link net.minecraft.client.renderer.blockentity.SignRenderer SignRenderer}</td></tr>
* <tr><td>{@link BlockEntityType#PISTON}</td><td> {@link net.minecraft.client.renderer.blockentity.PistonHeadRenderer PistonHeadRenderer}</td></tr>
* <tr><td>{@link BlockEntityType#CONDUIT}</td><td> {@link net.minecraft.client.renderer.blockentity.ConduitRenderer ConduitRenderer}</td></tr>
* <tr><td>{@link BlockEntityType#ENCHANTING_TABLE}</td><td> {@link net.minecraft.client.renderer.blockentity.EnchantTableRenderer EnchantTableRenderer}</td></tr>
* <tr><td>{@link BlockEntityType#LECTERN}</td><td> {@link net.minecraft.client.renderer.blockentity.LecternRenderer LecternRenderer}</td></tr>
* <tr><td>{@link BlockEntityType#MOB_SPAWNER}</td><td> {@link net.minecraft.client.renderer.blockentity.SpawnerRenderer SpawnerRenderer}</td></tr>
* <tr><td>{@link BlockEntityType#BED}</td><td> {@link net.minecraft.client.renderer.blockentity.BedRenderer BedRenderer}</td></tr>
* <tr><td>^^ Interesting - Major vv</td></tr>
* <tr><td>{@link BlockEntityType#END_PORTAL}</td><td> {@link net.minecraft.client.renderer.blockentity.TheEndPortalRenderer TheEndPortalRenderer}</td></tr>
* <tr><td>{@link BlockEntityType#END_GATEWAY}</td><td> {@link net.minecraft.client.renderer.blockentity.TheEndGatewayRenderer TheEndGatewayRenderer}</td></tr>
* <tr><td>{@link BlockEntityType#BEACON}</td><td> {@link net.minecraft.client.renderer.blockentity.BeaconRenderer BeaconRenderer}</td></tr>
* <tr><td>{@link BlockEntityType#SKULL}</td><td> {@link net.minecraft.client.renderer.blockentity.SkullBlockRenderer SkullBlockRenderer}</td></tr>
* <tr><td>{@link BlockEntityType#BANNER}</td><td> {@link net.minecraft.client.renderer.blockentity.BannerRenderer BannerRenderer}</td></tr>
* <tr><td>{@link BlockEntityType#STRUCTURE_BLOCK}</td><td> {@link net.minecraft.client.renderer.debug.StructureRenderer StructureRenderer}</td></tr>
* <tr><td>{@link BlockEntityType#CAMPFIRE}</td><td> {@link net.minecraft.client.renderer.blockentity.CampfireRenderer CampfireRenderer}</td></tr>
* </table>
*/
public class VanillaVisuals {
public static void init() {
builder(BlockEntityType.CHEST)

View file

@ -11,6 +11,7 @@ val api = sourceSets.create("api")
val lib = sourceSets.create("lib")
val backend = sourceSets.create("backend")
val main = sourceSets.getByName("main")
val testMod = sourceSets.create("testMod")
transitiveSourceSets {
compileClasspath = main.compileClasspath
@ -29,6 +30,9 @@ transitiveSourceSets {
sourceSet(main) {
implementation(api, lib, backend)
}
sourceSet(testMod) {
rootCompile()
}
createCompileConfigurations()
}
@ -39,6 +43,7 @@ platform {
setupLoomMod(api, lib, backend, main)
setupLoomRuns()
setupFatJar(api, lib, backend, main)
setupTestMod(testMod)
}
jarSets {

View file

@ -0,0 +1,29 @@
package dev.engine_room.flywheel;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.spongepowered.asm.mixin.MixinEnvironment;
import net.fabricmc.api.ClientModInitializer;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientLifecycleEvents;
import net.fabricmc.loader.api.FabricLoader;
public class FlywheelTestModClient implements ClientModInitializer {
public static final String NAME = "Flywheel Test Mod";
private static final Logger LOGGER = LoggerFactory.getLogger(NAME);
@Override
public void onInitializeClient() {
LOGGER.info("Starting {} on EnvType: {}", NAME, FabricLoader.getInstance()
.getEnvironmentType());
ClientLifecycleEvents.CLIENT_STARTED.register(client -> {
LOGGER.info("Running mixin audit");
MixinEnvironment.getCurrentEnvironment()
.audit();
LOGGER.info("Stopping client");
client.stop();
});
}
}

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@ -0,0 +1,13 @@
{
"schemaVersion": 1,
"id" : "${mod_id}_testmod",
"name": "${mod_name} Test Mod",
"version": "1.0.0",
"environment": "*",
"license": "${mod_license}",
"entrypoints": {
"client": [
"dev.engine_room.flywheel.FlywheelTestModClient"
]
}
}

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@ -11,6 +11,7 @@ val api = sourceSets.create("api")
val lib = sourceSets.create("lib")
val backend = sourceSets.create("backend")
val main = sourceSets.getByName("main")
val testMod = sourceSets.create("testMod")
transitiveSourceSets {
compileClasspath = main.compileClasspath
@ -29,6 +30,9 @@ transitiveSourceSets {
sourceSet(main) {
compile(api, lib, backend)
}
sourceSet(testMod) {
rootCompile()
}
createCompileConfigurations()
}
@ -39,6 +43,7 @@ platform {
setupLoomMod(api, lib, backend, main)
setupLoomRuns()
setupFatJar(api, lib, backend, main)
setupTestMod(testMod)
}
jarSets {

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@ -37,7 +37,6 @@ mandatory = false
versionRange = "[0.6.0-beta.2,)"
side = "CLIENT"
# Simulates a breaks/incompatible dependency
[[dependencies.${mod_id}]]
modId = "embeddium"
type = "incompatible"

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@ -0,0 +1,33 @@
package dev.engine_room.flywheel;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.spongepowered.asm.mixin.MixinEnvironment;
import net.minecraft.client.Minecraft;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.loading.FMLLoader;
@Mod("flywheel_testmod")
public class FlywheelTestModClient {
public static final String NAME = "Flywheel Test Mod";
private static final Logger LOGGER = LoggerFactory.getLogger(NAME);
public FlywheelTestModClient() {
LOGGER.info("Starting {} on Dist: {}", NAME, FMLLoader.getDist());
MinecraftForge.EVENT_BUS.addListener((TickEvent.ClientTickEvent e) -> {
if (e.phase == TickEvent.Phase.END) {
LOGGER.info("Running mixin audit");
MixinEnvironment.getCurrentEnvironment()
.audit();
LOGGER.info("Stopping client");
Minecraft.getInstance()
.stop();
}
});
}
}

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@ -0,0 +1,8 @@
modLoader = "javafml"
loaderVersion = "[0,)"
license = "${mod_license}"
[[mods]]
modId = "${mod_id}_testmod"
version = "1.0.0"
displayName = "${mod_name} Test Mod"