- ModelPools no longer undbind their buffer during construction, as state should be maintained externally
- Call BufferUploader#reset at the end of renderChunkLayer to partially fix crash rendering contraptions
- Remove Engine#getName, it was replaced by FlwEngine
- StructTypes no longer need to be registered
- Move backend.source to core.source
- Move GameStateRegistry to core
- Backend is static again
- Loader maintains state internally