Commit graph

36 commits

Author SHA1 Message Date
Jozufozu
b541c19785 See yourself out
- Replace outgoing jars by directly consuming classes/resources from
  common
- Add vanillin logo
- Move subproject plugin logic to an extension so it can be configured
- Rename "mod_" properties to "flywheel_"
2025-01-12 14:04:21 -08:00
Jozufozu
a89756a709 Nobody Else Shall Wonder
- Allow materials to specify the cardinal lighting mode
- Hard-code the cardinal lighting mode to be one of 3
  - Off
  - Chunk
  - Entity (default)
- This gives artists some control over how they want their models to
  appear in-game. Kryppers in particular noticed lighting discrepancies
  between a flywheel model and a block model
- Remove "useLightDirections" config, command, and uniform
- Remove "diffuse" flag from Material
2025-01-05 11:19:06 -08:00
Jozufozu
e57702f742 Chronically inline
- Replace ModelUtil.VANILLA_RENDERER with the actual vanilla renderer
- Inline it and remove the static field
- Remove the BlockRenderDispatcher parameter from all BakedModelBufferer
  functions
- Remove FlwLibLink#createVanillaBlockRenderDispatcher
2024-12-24 20:37:42 -08:00
Jozufozu
ddcc96e52a Cover me!
- Switch ResourceReloadCache to RendererReloadCache
2024-12-24 16:44:29 -08:00
Jozufozu
3811da166c Wait a minute
- Add debug flag to disable frame/tick plan execution
- Should help debugging cases where a visual constructor produces a
  visual in an invalid state like the weeping shulker bug
2024-11-15 18:18:44 -08:00
PepperCode1
ac544245b3 Deferred default
- BackendManager.defaultBackend now dynamically computes the result every time it is invoked
- Forge backend config value now uses a supplier to provide the default backend
- Fix Fabric backend config being saved to "flw_backends" but loaded from "flw_backend"
2024-11-12 22:52:38 -08:00
Jozufozu
cfcb4246af Effective debugging
- Add light storage debug view courtesy of effect visuals
- Yellow boxes are filled in sections
- Red/green/blue bars represent the LUT
- Cyan boxes are the "wasted space" in the LUT. Freely representable
  sections that are simply not filled in
2024-11-12 13:33:30 -08:00
IThundxr
3d2fdb7e83
Backport changes from 1.21.1 (#265)
* Backport changes from 1.21.1

* fix

* Fix building

* fix compile error

* fix

* fix build for real

* address reviews

* Fix sodium compat

* address requested changes

* mark rubidium as incompatible

* add missed call

* Should have worn steel toe boots

- Add "stub" sourceset to each subproject
- Directly pass vararg sourcesets to methods in PlatformExtension to
  avoid automatically shipping jars with the api stubs
- We may have to include stubs in setupLoomMod, but I don't think so
- A lot of this can be stripped back out if we don't need stub sources
  for the forge/fabric subprojects

* Guarded stubs

- Add Sodium 0.6 and Iris API stubs to stubs source set and remove Gradle dependencies on local Sodium jar, Iris, and Oculus
- Ensure usage of APIs that may not exist at runtime is in private classes and access is always guarded
- Change ShadersModHandler
  - Rename to ShadersModHelper
  - Convert methods to check for Iris' and Optifine's presence into static final fields
  - Move implementation to impl source set in form of IrisCompat and OptifineCompat classes
- Rename CompatMods to CompatMod and add public field to access mod ID
- Set BlockEntityType's Sodium predicate to null after it is removed
- Update repository links
- Remove local libs repository

---------

Co-authored-by: Jozufozu <jozsefaug@gmail.com>
Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com>
2024-10-18 20:29:43 -07:00
Jozufozu
40577420d5 In the right direction
- Use vanilla light directions for diffuse lighting
- Copy mc's glsl code for it, but assume directions are normalized
- Add command/config to toggle use of light directions vs chunk accurate
  diffuse
- Always use shade in getItemMaterial
- Do not reload resource packs when updating light smoothness config,
  we don't need to anymore with lazy compilation
2024-09-29 11:52:35 -07:00
PepperCode1
5b6463b8f1 Regularly scheduled maintenance
- Remove ModelHolder and ModelCache
- Remove lib/util.FlwUtil
- Remove lib/util.Pair and replace usages with com.mojang.datafixers.util.Pair
- Remove lib/util.Unit and replace usages with net.minecraft.util.Unit
- Make ResourceReloadHolder and ResourceReloadCache final and move to util
- Clean up code in backend/glsl
- Move LightSmoothnessArgument to impl
2024-09-19 20:24:58 -07:00
PepperCode1
62a0954381 Home alone
- Remove LoweringVisitor
- Move functionality of four main static methods in LoweringVisitor to new ModelTrees class
  - Return ModelTree directly
  - Accept Material instead of TextureAtlasSprite for efficiency, so visuals don't need to look up the sprite to get the ModelTree
- Use ResourceReloadCache for MeshTree.CACHE
2024-09-19 11:40:41 -07:00
Jozufozu
31b3507d62 One big happy family
- Add ModelTree
- Add LoweringVisitor to traverse a MeshTree and emit ModelTree nodes
  and Models
- Provide some default visitor creation methods
- Abstract ModelCache -> ResourceReloadCache
- Abstract ModelHolder -> ResourceReloadHolder
- Add ModelTreeCache to hide lookup cost if it gets extreme
2024-09-15 14:49:33 -07:00
PepperCode1
295ebc7573 Treefactors
- Add MeshTree and InstanceTree
- Deprecate ModelPartConverter for removal
- Refactor ChestVisual to use InstanceTree
- Combine double chest light in ChestVisual
2024-09-14 15:00:27 -07:00
Jozufozu
76a4b35ce6 Assimilate Backend Config
- Merge flywheel-backend config into an object within the base flywheel
  config
- On forge, push a path in the toml
- On fabric, serialize a nested json object
- Still expose the BackendConfig via FlwBackendXplat, but have the impl
  set a static field in the xplat impl
- Revert debug shulker box changes in previous commit
2024-08-10 12:54:15 -07:00
Jozufozu
744c40a56a Installing a light switch
- Guard 3 different flw_light impls via #define
- Guard the inner face correction behind another #define
- Add LightSmoothness enum to decide which flw_light impl to use
- Make LightSmoothness configurable via a new BackendConfig
- Add command to switch LightSmoothness on the fly
- Note: currently requires a resource reload so we don't need to compile
  4x as many shaders
2024-08-09 14:45:17 -07:00
PepperCode1
eb2ba12a98
Formalize most public API (#253)
* Start on general API formalization

* More API improvements

- Add Engine#onLightUpdate; remove LightUpdateHolder and backend/ClientChunkCacheMixin
- Add Effect#level
- Add VisualizationHelper#queueAdd and #queueRemove for Effects
- Fix PartialModel not assigning bakedModel field when populating on init
- Fix PartialModel.ALL using weak keys instead of weak values
- Make Simple*Visualizer and corresponding inner Builder classes final
- Restore FlatLit#light overload that accepts block and sky light values separately
- Add AbstractBlockEntityVisual#relight overloads that accept Iterator and Iterable
- Reorganize classes in impl.vizualization

* TaskExecutor simplification

- Move TaskExecutor#sync* methods to TaskExecutorImpl
- Move Flag and RaisePlan to impl
- Remove TaskExecutor#scheduleForMainThread and #isMainThread methods
- Remove SyncedPlan
- Add Engine#setupRender
- Remove TaskExecutor parameters from Engine#render* methods
- Convert Engine$CrumblingBlock into an interface
- Unmark RenderContext as NonExtendable to allow fulfilling the purpose described in the doc of VisualizationManager#renderDispatcher

* Remove registry freeze callbacks

- Lazily initialize MaterialShaderIndices
- Rename MaterialShaders#*Shader to #*Source
- Move BackendImplemented to api.backend package
2024-07-26 14:21:35 -06:00
Jozufozu
a69389c175 Ctrl Shift R
- Bulk replace com.jozufozu.flywheel with dev.engine_room.flywheel
- Optimize imports
2024-05-25 12:08:50 -07:00
Jozufozu
6e710049a5 Moving house
- Move all files without touching package names in-code
2024-05-25 12:08:01 -07:00
Jozufozu
1e81903494 Now you have been promoted
- Move VisualizationHelper into lib
2024-05-20 20:59:20 -07:00
PepperCode1
914ce0a7de Fix registry freeze timing
- Move registry freezing to right before start of initial resource reload
- Also warn if Fabric config JSON is not an object
- Move Flywheel.java to API
- Remove Flywheel.LOGGER and others; add impl-specific and backend-specific loggers
- Remove unused mixins
- Organize imports
2024-05-17 08:43:56 -07:00
Kneelawk
6dff488f8c Use better method for telling loom to remap api artifacts
This reverts commit c5a6fe98c2.
2024-05-17 08:43:56 -07:00
Kneelawk
9c0f0e94f7 Fix api artifacts getting remapped by consumers 2024-05-17 08:43:56 -07:00
Jozufozu
b95201f001 JSON Fabrication
- Add rudimentary JSON parsing to load a config on fabric
- Save the config file after a config command changes
2024-05-17 08:43:56 -07:00
PepperCode1
29b8c3b00f Fabric client commands 2024-05-17 08:43:56 -07:00
PepperCode1
b9490fe11a Best-effort untested Fabric model builders
- Also fix crash buffering fluids in BakedModelBufferer#bufferMultiBlock (Forge)
- The mesh order in models created by model builders is currently incorrect and will be fixed later
2024-05-17 08:43:56 -07:00
Jozufozu
9ae4065c1c Pretty groovy man
- Upgrade platform script plugin to pre-compiled groovy plugin
- It was getting really difficult to manage all the logic/plugins/types
  from the basic script, and implementing a real plugin gives us much
  better type safety and IDE access to upstream plugins
- Separate api/lib/backend/impl in platform projects
- Add platform module output to main runtime classpath so the fabric
  loader recognizes our additional modules
2024-05-17 08:43:56 -07:00
PepperCode1
989728ca58 Most of Fabric
- Organize almost all remaining code into one of four modules
- Fix some incorrect inter-module dependencies
- Get Fabric into a working state
  - The config, client commands, and model builders are still missing and registry freezing happens too late
2024-05-17 08:43:56 -07:00
PepperCode1
3ccb4eb9a1 Minor clean up and fixes 2024-05-17 08:43:56 -07:00
Jozufozu
8d4fe7722c Gradle grumbles
- Apply java, maven-publish to all projects
- Prefer the tasks.named() syntax for configuring tasks
- Separate shared configuration for platform projects into a separate
  configure block
- Add more fields to processResources
- Make helper methods static
- Exclude duplicated package infos
2024-05-17 08:43:56 -07:00
Jozufozu
ff0a928479 Everything but models
- Trying to get xplat forge working, fabric can wait until the common
  project compiles
- Move backend manager event handling to separate class
- Move commands into forge for now
- Make FlwConfig an interface and move concrete impl into forge
- Remove event parameters from handlers than don't actually use them
- Add platform specific blockstate light emission for uniforms
- Remove example effect
- Add accessor for LevelRenderer#ticks
2024-05-17 08:43:56 -07:00
Jozufozu
e152df6769 Platform dependent wheeling
- Use ClientPlatform to:
  - Dispatch events
  - Create iris/oculus handler
- Move VisualizationEventHandler into forge project
2024-05-17 08:43:56 -07:00
Jozufozu
7e5b2098b1 Deduplication and stubs
- Move common gradle business from each subproject into the
  rootProject.subprojects closure
- Add fabric.mod.json
- Register forge mixin configs
- Make blaze3d mixins remap = false
- Separate common, forge, and fabric mod entrypoints
2024-05-17 08:43:56 -07:00
Kneelawk
58278dd8b4 Move events to platforms 2024-05-17 08:43:56 -07:00
Kneelawk
6e0702aa0b Move MinecraftMixin to platforms 2024-05-17 08:43:56 -07:00
Kneelawk
70a72209d2 Move Sodium mixin to platform code 2024-05-17 08:43:56 -07:00
Kneelawk
f227c44ec8 Begin on platform abstraction interface 2024-05-17 08:43:56 -07:00