Commit graph

935 commits

Author SHA1 Message Date
PepperCode1
f6d5ed01e7 A bit of backporting
- Backport general changes from 1.19
- Fix Javadoc of PartialModel
- Remove default Model#getType implementation
- Increment version to 0.6.8
- Update Parchment
2022-11-10 16:30:30 -08:00
PepperCode1
098cb3ee70 Porting from all directions
- Diagonal-port restore state changes from 1.18/next
- Back-port buffer uploader changes and RenderLayerEvent dispatch point
change from 1.19/dev
- Make CrumblingRenderer return earlier if there is nothing to render
- Bump version
2022-09-21 15:34:58 -07:00
PepperCode1
418672c065 Final fix-ups
- Revert mods.toml version to ${file.jarVersion}
- Fix license not being added to built jars
- Rename LICENCE.md to LICENSE.md
2022-07-15 19:29:42 -07:00
PepperCode1
17d8688fd7 Fix mixins sometimes not remapping
- Compress logo image
2022-07-15 09:42:14 -07:00
PepperCode1
a42c027b6f Scheme-a-version
- Fix Resources not being closed properly
- Change versioning scheme to match Create
- Add LICENSE to built jar
- Fix mods.toml version sync
- Move JOML code to non-src directory
- Update Gradle
- Organize imports
2022-07-15 00:00:54 -07:00
Jozufozu
d9cdd361cd One line update
- Add modrinth updateJSONURL
2022-07-11 14:36:54 -04:00
PepperCode1
a419eab484 Update to 1.18.2
- Switch to SLF4J logging
- Bump version
- Add 0.6.1 changelog
2022-03-14 10:52:28 -07:00
PepperCode1
3d24002aac Fix display test
- Improve version retrieval
- Fix extra description newline
2022-03-12 14:24:15 -08:00
Jozufozu
52f66dec9d Move diffuse declaration to vertex compiler 2022-02-14 20:45:13 -08:00
Jozufozu
c07c6363f9 Resolve redirect conflict and add more optifine hacks
- Fix entitiesForRendering redirect to be compatible with carpet.
 - Use more reflection for dealing with optifine
 - Fixes issue where flywheel would still be on immediately after enabling optifine shaders
2022-02-10 21:26:56 -08:00
Jozufozu
c490d15876 Initial move to client commands.
- Nothing fancy, just inlining packets.
2022-01-24 10:46:17 -08:00
Jozufozu
2638e79aa2 Add accessor to BlockEntityRenderer map. 2022-01-18 13:44:28 -08:00
Jozufozu
a62bc66060 Better memoized shader compilation and global game state
- Properly separate compilation of vertex and fragment shaders
 - Game state is no longer per-program
 - Needs organization
2022-01-12 00:19:37 -08:00
Jozufozu
2d63d8c7db Separate vertex and fragment shaders and templates 2022-01-10 14:38:26 -08:00
Jozufozu
12cab85f69 Merge branch '1.18/dev' into 1.18/shader-sanity
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/instancing/instancing/InstancingEngine.java
2022-01-09 22:35:42 -08:00
Jozufozu
b2c03a4069 Conditional state restore and BufferUploader sanity check
- Only restore state that has changed
 - Sanity check to fix error condition on reset
2022-01-08 16:48:42 -08:00
Jozufozu
3391e3e168 GlStateTracker for better state restore
- Replaces both ShaderInstanceAccessor and BufferUploaderAccessor
2022-01-08 14:51:55 -08:00
Jozufozu
bfe123d167 Almost sane shaders
- No more ShaderContext. Programs are directly retrieved through ProgramCompilers.
 - Templates don't need generics
 - Remove ExtensibleGlProgram
2022-01-07 22:46:29 -08:00
Jozufozu
2254a693c9 Merge branch '1.18/dev' into 1.18/shader-sanity
# Conflicts:
#	src/main/java/com/jozufozu/flywheel/backend/source/FileResolution.java
#	src/main/java/com/jozufozu/flywheel/core/shader/GameStateProgram.java
#	src/main/java/com/jozufozu/flywheel/core/shader/gamestate/NormalDebugStateProvider.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/BooleanGameStateCondition.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/GameStateCondition.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/ProgramState.java
#	src/main/java/com/jozufozu/flywheel/core/shader/spec/SpecificValueCondition.java
2022-01-07 11:52:42 -08:00
Jozufozu
e4182a7f1e RenderLayers directly store DrawBuffers
- Inspired by pepper's BlockEntityTypeExtensions
 - Document the batching engine internals.
2022-01-06 15:25:00 -08:00
Jozufozu
5c4ff9ca2a Fix visual artifacts with contraptions while using opfine.
I think the buffers from the shadow pass were bleeding into the color pass.
2022-01-06 13:04:16 -08:00
PepperCode1
eb8dc6bc07 Switch to instancing controllers
- Combine InstanceFactories and FlywheelRendered into
InstancingControllers
- Store these controllers directly in the BlockEntity/Entity type
instead of a map for efficiency
- Redo InstancedRenderRegistry to fit these changes
- Rename all tile to block entity
- Remove all interface I prefixes
- Organize imports
- Bump version to 0.5.1
2022-01-03 21:41:08 -08:00
Jozufozu
c196ed5d78 Consider RenderLayer when compiling shaders
- Disabled cutout logic in other layers
2022-01-01 15:19:49 -08:00
Jozufozu
1f5f2a5476 Compile everything on the fly
- Simplify game state system
 - Need some way to re-add errors on load.
 - Streamline shader compilation, reduce map lookups
 - Move pipeline package from backend to core
 - Simplify interfaces and remove unnecessary classes
2021-12-31 12:08:07 -08:00
Jozufozu
a8842d4c64 Shader sanity
- Drastically lower shader boilerplate for instance materials
 - Somewhat lower boilerplate for contexts
 - VertexTypes are responsible for shader headers
 - Better shader compiler errors (at least on nvidia)
 - Simplify template classes
 - Begin work on lazy shader compilation
2021-12-29 13:10:38 -08:00
Jozufozu
c153995121 No more diffuse divide
- Move PlacementSimulationWorld to Flywheel as VirtualRenderWorld
 - Simplify ModelTransformer
 - Model doesn't need #configure
2021-12-25 15:51:22 -08:00
Jozufozu
f4cdbb73f7 Fix GL error spam and do some cleanup
- Add flywheel$ prefix to mixin duck interfaces/accessors
 - Better chat messages for /flywheel backend command
 - Track VAO via vanilla
2021-12-24 01:45:38 -08:00
Jozufozu
4f31fa3e9c Make the BatchingEngine not jittery
- Stop having threads compete for a single BufferBuilder
 - ...by skirting around minecraft's BufferSource
 - Begin work on making vertex writing sane
2021-12-21 22:47:29 -08:00
Jozufozu
431ff92861 Simplify SBB
- SBB -> ModelTransformer
 - Shader binding the minecraft way
 - Engines are responsible for ending batches
2021-12-16 23:10:24 -08:00
Jozufozu
cc707cf66a Batching Engine
- Implement alternate backend using SBBs
2021-12-15 17:12:48 -08:00
Jozufozu
17fb8d34ed Fix #extension crash on intel 2021-12-15 13:27:06 -08:00
PepperBell
cb5047f677 Sweeping up
- Remove deprecated methods and fields
- Bump pack format
- Fix CI badge link
- Update VanillaInstances javadoc
- Organize imports
2021-12-14 22:00:44 -08:00
Jozufozu
a3ee39099a Use GL_ARB_conservative_depth when possible
- Allows the depth test to discard fragments before the fragment shader is run
2021-12-11 22:03:52 -08:00
Jozufozu
11e5719e0d Cylindrical fog
- having the world position is very nice
 - mojang manages to do multiple matrix multiplications
2021-12-11 17:31:09 -08:00
Jozufozu
aaaccc47ee Add instances when chunks are built for rendering
- RIP ChunkIter, may you rule over the depths of hell in peace
 - Fix memory leak when instance worlds get reset
 - Server worlds are not flywheel worlds
 - Nothing to do on world load anymore
2021-12-08 12:16:01 -08:00
Jozufozu
ca459dd2ca Update to 1.18 2021-12-06 21:29:21 -08:00
Jozufozu
b9352bc3a4 Vanillaization
- IModels now accept a VertexConsumer
 - IRenderState -> RenderType
 - AbstractInstancer for dealing with InstanceData tidyness
 - Alter crumbling renderer to match new system
 - Add hack to keep track of bound atlas textures
2021-12-06 15:23:26 -08:00
Jozufozu
4677893690 Yeet json extensions that idea doesn't make sense
- Was only ever used for fog
 - Was the same for every material
 - Made things unnecessarily complex
 - Fix fog
 - Convert ProgramState to record
2021-12-02 17:40:23 -08:00
Jozufozu
e8f5e4a6c1 Implement TransformStack directly on PoseStack
- Add helper method to cast to the interface.
2021-11-23 15:07:31 -08:00
PepperBell
f14aca4517 Server crash fix and formatting
- Fix matrix mixins being applied on dedicated server
- Expand PartialModel functionality: add location getter and model
setter
- Remove Loader.getResourceType since selective reloading is deprecated
- Organize imports and mixin order
- Other formatting
- Update Gradle and Forge
2021-11-18 14:59:39 -08:00
Jozufozu
94e83a10d1 TextureBinder for dealing with vanilla RenderTypes 2021-11-09 16:48:54 -08:00
Jozufozu
0bbfb60d0c Compat work
- No more net.minecraftforge.common.util usages
 - Replace forge lazy with flywheel lazy
 - Replace forge NonNullSupplier with flywheel NonNullSupplier
 - texture2D -> texture
2021-10-12 12:52:02 -07:00
Jozufozu
fe700b8be5 Better Block Entity filtering
- Assumes IInstanceRendered#shouldRenderNormally does not change over a BE's life
2021-09-26 22:30:11 -07:00
Jozufozu
57b67cddcf Testing + fixing 2021-09-26 21:15:02 -07:00
Jozufozu
ef48504caa UNTESTED - Replace ATs
- Matrices use #store
 - Accessor for pausedPartialTick
2021-09-26 19:40:53 -07:00
Jozufozu
0663218b67 GL32 shaders and errors
- Update shaders to glsl 150
 - Objectfy errors
2021-09-20 19:27:04 -07:00
Jozufozu
5044308c68 F3+A
- Reloading chunks correctly reloads block entity instances
2021-09-17 14:20:35 -07:00
Jozufozu
652d1d3104 Always use discard 2021-09-16 20:53:35 -07:00
Jozufozu
d53c9b0a32 It renders stuff
- The lightmap moved
 - Begin to move away from access transformers
 - .textureManager -> .getTextureManager()
 - RIP cutout, saw that coming
2021-09-16 20:03:45 -07:00
Jozufozu
40034daa64 Minecraft already stores the projection matrix
mixins--
2021-09-15 14:27:51 -07:00