Commit graph

2403 commits

Author SHA1 Message Date
Jozufozu
dc6a9daeb1 Immutable view of GridAlignedBB 2021-09-04 19:57:32 -07:00
Jozufozu
fe304041c5 Moving light updates
- Better system for moving objects that want to receive light updates
 - LightProvider interface to better abstract light lookups
 - All light listeners use GridAlignedBBs
 - More utility in GridAlignedBB
2021-09-04 16:40:40 -07:00
Jozufozu
7ca4ea5c3e Light update convergence
- Move light update logic for all instances to use LightUpdater
 - Begin refactor of LightUpdater to account for moving listeners
2021-08-29 14:40:46 -07:00
Jozufozu
cb10e4e7d1 Merge branch 'dev' into next 2021-08-25 13:21:42 -07:00
Jozufozu
0eafe8f453
Merge pull request #36 from MehVahdJukaar/dev
Adds 3 parameter scaling function to MatrixTransformStack
2021-08-25 13:20:42 -07:00
Jozufozu
f0f423ca0d Restore single paramater scale function
- Now has default impl in TransformStack
 - MatrixTransformStack now only overrides xyz scale
2021-08-25 13:15:29 -07:00
Jozufozu
98b61b884c Instanced Minecarts
- Rotations in PartBuilder
 - BlockModels are always UNLIT_MODEL format
2021-08-25 12:53:43 -07:00
MehVahdJukaar
d9c631cfe7
Update TransformStack.java 2021-08-25 21:49:06 +02:00
MehVahdJukaar
b0625ef13e
Update MatrixTransformStack.java 2021-08-25 21:40:35 +02:00
MehVahdJukaar
399fb2a81b
Merge pull request #1 from MehVahdJukaar/MehVahdJukaar-patch-1
Add 3 parameter MatrixTransformStack scaling function
2021-08-25 20:23:58 +02:00
MehVahdJukaar
4fbb808832
Added 3 parameter scaling function
Simply adds a 3 parameter function to to MatrixTransformStack so a matrix can be scaled on different axis
2021-08-25 20:21:33 +02:00
Jozufozu
7cb81256a1 Interfaces and less log lines
- MateralManager, MaterialGroup, and InstanceMaterial are all interfaces
 - Separate (T)EI facing API from implementation
 - Comment out debug log in ModelPool
2021-08-23 22:34:27 -07:00
Jozufozu
2137f9e46d Errors and pools
- GlException and error checking WIP
 - Put all models within a material in a ModelPool
 - Instancers directly accept IModels
 - ModelPools are very WIP
2021-08-20 15:05:41 -07:00
Jozufozu
f4f6087e08 Storage clean-up
- Wrapper for sync objects
 - Compat layer for buffer storage
 - Don't get persistent buffers if they're not supported
2021-08-14 15:57:52 -07:00
Jozufozu
b9ac4f1fdc Persistent buffers v1.5
- Add new sync function to GlBuffer
2021-08-14 13:33:17 -07:00
Jozufozu
2ab0e221ce Merge branch 'dev' into shader-pipeline 2021-08-13 16:15:28 -07:00
Jozufozu
f0fc3fffb9 Persistent buffers v1 2021-08-13 16:15:20 -07:00
Jozufozu
b85bf14ad9 Better float array buffering 2021-08-13 13:35:18 -07:00
Jozufozu
11f55d1d56 Random utilities from a messy workspace
- More documentation/clean up some old docs
 - isFirstLoad check on GatherContextEvent
 - Instancers no longer crash on empty model
 - setIdentity on MatrixTransformStack
 - more utilities for TransformStack
 - ModelData "nullification"
2021-08-13 11:23:09 -07:00
Jozufozu
4817ce3fe1 Final loader and temporary ShaderSources 2021-08-10 17:39:11 -07:00
Jozufozu
947c611bbc Some decoupling
- New Loader class in charge of loading and compiling everything
 - ShaderSources now only loads sources
 - ShaderSources is immutable now
 - Resolver singleton in charge of managing name resolutions
 - ProgramSpecs go through Resolver
 - WorldShaderPipeline no longer needs reference to ShaderSources
2021-08-10 15:20:51 -07:00
Jozufozu
b0c1ebc76f A heck of a lot
- Reorganize everything
 - Isolate SourceFile related things
 - Should consider decoupling ShaderLoader from resource loading
 - Document a lot of newer things
 - Index functions
 - Awkward WorldContext builder
 - Template responsible for providing shader inputs
 - Template is now an abstract class
 - Template provides GLSL version
 - ProgramSpecs now only accept one file
2021-08-10 02:06:22 -07:00
Jozufozu
392cfc9156 Reload
- Redo shader loading
 - Now loads an immutable SourceFile containing some metadata
 - Replace legacy compilation pipeline with improved new one using new api
 - Builtins are defined in one file, now "header"
 - New ErrorReporter/ErrorBuilder methods
 - Fancier shader loading errors
2021-08-08 22:33:32 -07:00
Jozufozu
9ea3344b6f Merge branch 'dev' into shader-pipeline 2021-08-08 17:07:33 -07:00
Jozufozu
3c52a2cc53 Missed changelog line 2021-08-08 17:06:50 -07:00
Jozufozu
1f2399236f Almost there
- WorldContext sort of uses a shader pipeline interface
 - Smarter import resolution
 - Reorganize shader sources
 - Rewritten shader templating
 - Still need builtin support
2021-08-07 01:00:32 -07:00
Jozufozu
f8ac5166c8 More LightVolume guards
- Should fix odd crash
2021-08-06 12:55:56 -07:00
Jozufozu
f9de5f4721 Merge branch 'dev' into shader-pipeline 2021-08-06 11:45:39 -07:00
Jozufozu
38b848624d Whoops remove that import 2021-08-05 15:05:47 -07:00
Jozufozu
35c33e9150 Bump version - 0.2.3 2021-08-05 14:55:07 -07:00
Jozufozu
931b4a33ae Event adjustments to work with optifine shadows 2021-08-05 14:53:22 -07:00
Jozufozu
a35c7150c2 More steps towards actually using the new loader 2021-08-05 12:16:17 -07:00
Jozufozu
9e699b7715 Merge branch 'dev' into shader-pipeline 2021-08-05 00:53:29 -07:00
Jozufozu
894350efec Bump version - 0.2.2 2021-08-04 22:44:21 -07:00
Jozufozu
cda66c0ad8 Fix #23
- Clamp update divisor
2021-08-04 20:50:37 -07:00
Jozufozu
16e8eec6ab Fix nullpointer in ModelRenderer
- Somehow managed to only do a check in a subclass
 - Add #empty() helper method to IModel
2021-08-04 14:35:16 -07:00
Jozufozu
71ff2363a5 Miscellaneous documentation 2021-08-04 14:35:15 -07:00
Jozufozu
8942c79ca4
Merge pull request #22 from 34638a/dev
Patch to stop the java.util.ConcurrentModificationException.
2021-08-04 14:16:47 -07:00
Jozufozu
7eb0284db9
Simplify synchronization
- Use `synchronized` on the queue sets in favor of explicit locks.
 - Updates and additions work the same now
 - Move updates processing to separate function
2021-08-03 02:06:41 -07:00
Jordan Ramsay
9ae823ef92 Patch to stop the java.util.ConcurrentModificationException. 2021-08-03 16:52:00 +10:00
Jozufozu
55968d2c98 Switch to MIT Licence 2021-08-02 20:07:49 -07:00
Jozufozu
d4517fbe94 Wrong display value for chunk caching command 2021-08-02 14:22:21 -07:00
Jozufozu
0875930e64 Bump version - 0.2.1 2021-08-02 14:06:51 -07:00
Jozufozu
b530ea1be5 Fix chunk caching race condition add toggle
- /flywheel chunkCaching on|off
 - synchronized ftw
2021-08-02 00:06:26 -07:00
Jozufozu
a5850a46c8 Update changelog and remove dead QuaternionTransformStack.java 2021-07-30 14:34:04 -07:00
Jozufozu
0183451a06 Fix issue with missing banner pattern textures
Fixes #12

What the heck

CrumblingRenderer gets classloaded early because of its event listener.

CrumblingRenderer had an innocent static reference to a member of ModelBakery.

This caused ModelBakery to classload before additional enums could be injected into BannerPattern.

¯\_(ツ)_/¯
2021-07-29 18:50:47 -07:00
Jozufozu
d69ff7054e Model changes
- Buffered models directly consume IModels
 - Document IModel more
 - Move contraption world render spoofing to flywheel
 - Miscellaneous new RenderMaths
 - Added WorldModel, renders many blocks given a world instance
 - Fix broken transparency on contraptions when using Flywheel
2021-07-29 01:37:47 -07:00
Jozufozu
17d5081345 Expose ClippingHelper in BeginFrameEvent 2021-07-28 18:13:47 -07:00
Jozufozu
5fd7e10235 More info in RenderLayerEvent 2021-07-28 14:18:24 -07:00
Jozufozu
9e066f8d41 Documentation and organization
- Add a package-info.java to many packages.
 - Annotate the world parameter in Backend#canUseInstancing as nullable.
 - New utility constructor for BlockModel
 - Note that IDynamicInstance#beginFrame and ITickableInstance#tick are run in parallel.
 - Refactor internals of InstancedRenderDispatcher to group things by InstanceWorlds.
 - InstanceWorlds take over most responsibility for dispatching calls.
 - Simplify massive private call chains in InstanceMaterial.
 - Reorganize methods and add some documentation in MaterialManager, MaterialGroup, InstanceMaterial, and Instancer.
 - Remove unused field from MaterialSpec.
 - Remove unused fields from Instancer and InstanceMaterial
 - Document RenderLayer
 - Add RenderLayer field to RenderLayerEvent
2021-07-27 17:31:58 -07:00